Libs/oUF: Nameplates now have native UNIT events
This commit is contained in:
@@ -356,13 +356,6 @@ local function filterIcons(element, unit, filter, limit, isDebuff, offset, dontH
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end
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local function UpdateAuras(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local auras = self.Auras
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@@ -509,12 +502,6 @@ local function UpdateAuras(self, event, unit)
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end
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local function Update(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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UpdateAuras(self, event, unit)
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@@ -114,12 +114,6 @@ end
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-- end block
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local function CastStart(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Castbar
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@@ -213,12 +207,6 @@ local function CastStart(self, event, unit)
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end
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local function CastUpdate(self, event, unit, _, _, castID)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Castbar
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@@ -272,12 +260,6 @@ local function CastUpdate(self, event, unit, _, _, castID)
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end
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local function CastStop(self, event, unit, _, _, castID)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Castbar
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@@ -307,12 +289,6 @@ local function CastStop(self, event, unit, _, _, castID)
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end
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local function CastFail(self, event, unit, _, _, castID)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Castbar
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@@ -350,12 +326,6 @@ local function CastFail(self, event, unit, _, _, castID)
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end
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local function CastInterruptible(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Castbar
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@@ -440,43 +410,22 @@ local function ForceUpdate(element)
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return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
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end
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local function NamePlateCastBarOnShow(self)
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if C_NamePlateManager.IsNamePlateMoving(self) then return end
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CastStart(self, "UNIT_SPELLCAST_START", self.unit)
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end
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local function NamePlateCastBarOnHide(self)
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if C_NamePlateManager.IsNamePlateMoving(self) then return end
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CastFail(self, "UNIT_SPELLCAST_FAILED", self.unit, nil, nil, self.Castbar.castID)
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end
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local function NamePlateCastBarOnValueChanged(self)
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CastUpdate(self, nil, self.unit, nil, nil, self.Castbar.castID)
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end
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local function Enable(self, unit)
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local element = self.Castbar
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if(element and unit and not unit:match('%wtarget$')) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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if self.isNamePlate then
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local castBar = self.nameplateAnchor.CastBar
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castBar:SetScript("OnShow", GenerateClosure(NamePlateCastBarOnShow, self))
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castBar:SetScript("OnHide", GenerateClosure(NamePlateCastBarOnHide, self))
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castBar:SetScript("OnValueChanged", GenerateClosure(NamePlateCastBarOnValueChanged, self))
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else
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self:RegisterEvent('UNIT_SPELLCAST_START', CastStart)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', CastStart)
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self:RegisterEvent('UNIT_SPELLCAST_STOP', CastStop)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', CastStop)
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self:RegisterEvent('UNIT_SPELLCAST_DELAYED', CastUpdate)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', CastUpdate)
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self:RegisterEvent('UNIT_SPELLCAST_FAILED', CastFail)
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self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', CastFail)
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self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTIBLE', CastInterruptible)
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self:RegisterEvent('UNIT_SPELLCAST_NOT_INTERRUPTIBLE', CastInterruptible)
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end
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self:RegisterEvent('UNIT_SPELLCAST_START', CastStart)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', CastStart)
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self:RegisterEvent('UNIT_SPELLCAST_STOP', CastStop)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', CastStop)
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self:RegisterEvent('UNIT_SPELLCAST_DELAYED', CastUpdate)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', CastUpdate)
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self:RegisterEvent('UNIT_SPELLCAST_FAILED', CastFail)
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self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', CastFail)
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self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTIBLE', CastInterruptible)
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self:RegisterEvent('UNIT_SPELLCAST_NOT_INTERRUPTIBLE', CastInterruptible)
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-- ElvUI block
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self:RegisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT, true)
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@@ -521,13 +470,7 @@ local function Disable(self)
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if(element) then
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element:Hide()
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if self.isNamePlate then
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local castBar = self.nameplateAnchor.CastBar
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castBar:SetScript("OnShow", nil)
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castBar:SetScript("OnHide", nil)
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castBar:SetScript("OnValueChanged", nil)
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else
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self:UnregisterEvent('UNIT_SPELLCAST_START', CastStart)
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self:UnregisterEvent('UNIT_SPELLCAST_START', CastStart)
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self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_START', CastStart)
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self:UnregisterEvent('UNIT_SPELLCAST_DELAYED', CastUpdate)
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self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', CastUpdate)
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@@ -537,7 +480,6 @@ local function Disable(self)
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self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTED', CastFail)
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self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTIBLE', CastInterruptible)
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self:UnregisterEvent('UNIT_SPELLCAST_NOT_INTERRUPTIBLE', CastInterruptible)
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end
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element:SetScript('OnUpdate', nil)
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@@ -561,12 +503,6 @@ end)
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oUF:AddElement('Castbar', Update, Enable, Disable)
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function CastingBarFrame_SetUnit(self, unit, showTradeSkills, showShield)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then
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self.unit = unit
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self.showTradeSkills = showTradeSkills
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@@ -37,12 +37,6 @@ local UnitHasVehicleUI = UnitHasVehicleUI
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local MAX_COMBO_POINTS = MAX_COMBO_POINTS
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local function Update(self, event, unit)
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if self.isNamePlate then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(unit == 'pet') then return end
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local element = self.ComboPoints
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@@ -30,12 +30,6 @@ local GetPetHappiness = GetPetHappiness
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local HasPetUI = HasPetUI
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local function Update(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(not unit or self.unit ~= unit) then return end
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local element = self.HappinessIndicator
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@@ -142,25 +142,7 @@ local function ColorPath(self, ...)
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* event - the event triggering the update (string)
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* unit - the unit accompanying the event (string)
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--]]
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local _, unit = ...
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local args
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if unit and self.isNamePlate then
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if ((event == "UNIT_THREAT_SITUATION_UPDATE" or event == "UNIT_FLAGS") and unit == "player") or event == "UNIT_THREAT_LIST_UPDATE" then
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args = { ... }
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args[2] = self.unit
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elseif unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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args = { ... }
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args[2] = self.unit
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end
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end
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end
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if args then
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(self.Health.UpdateColor or UpdateColor) (self, unpack(args))
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else
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(self.Health.UpdateColor or UpdateColor) (self, ...)
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end
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(self.Health.UpdateColor or UpdateColor) (self, ...)
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end
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local function Update(self, event, unit)
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@@ -218,13 +200,6 @@ local function Path(self, ...)
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* event - the event triggering the update (string)
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* unit - the unit accompanying the event (string)
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--]]
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local _, unit = ...
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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(self.Health.Override or Update) (self, ...);
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ColorPath(self, ...)
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end
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@@ -397,18 +372,6 @@ local function Enable(self, unit)
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self:RegisterEvent('UNIT_MAXHEALTH', Path)
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if self.isNamePlate then
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local healthBar = self.nameplateAnchor.HealthBar
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healthBar:SetScript("OnValueChanged", function()
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Path(self, "UNIT_HEALTH", self.unit)
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end)
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healthBar:SetScript("OnMinMaxChanged", function()
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Path(self, "UNIT_MAXHEALTH", self.unit)
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end)
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self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', Path)
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self:RegisterEvent('UNIT_FLAGS', Path)
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end
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if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
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element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
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end
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@@ -43,12 +43,6 @@ local UnitIsUnit = UnitIsUnit
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local UnitIsVisible = UnitIsVisible
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local function Update(self, event, unit)
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if self.isNamePlate then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(not unit or not UnitIsUnit(self.unit, unit)) then return end
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local element = self.Portrait
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@@ -100,12 +100,6 @@ local UnitPowerType = UnitPowerType
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local UnitReaction = UnitReaction
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local function UpdateColor(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Power
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@@ -176,12 +170,6 @@ local function ColorPath(self, ...)
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end
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local function Update(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Power
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@@ -17,12 +17,6 @@ local UnitPowerType = UnitPowerType
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local UnitReaction = UnitReaction
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local function UpdateColor(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Energy
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@@ -90,12 +84,6 @@ local function ColorPath(self, ...)
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end
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local function Update(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if(self.unit ~= unit) then return end
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local element = self.Energy
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@@ -80,22 +80,7 @@ local function ColorPath(self, ...)
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* event - the event triggering the update (string)
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* unit - the unit accompanying the event (string)
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--]]
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local _, unit = ...
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local args
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if unit and self.isNamePlate then
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if unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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args = { ... }
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args[2] = self.unit
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end
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end
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end
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if args then
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return (self.Rage.UpdateColor or UpdateColor) (self, unpack(args))
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else
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return (self.Rage.UpdateColor or UpdateColor) (self, ...)
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end
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return (self.Rage.UpdateColor or UpdateColor) (self, ...)
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end
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local function Update(self, event, unit)
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@@ -152,24 +137,8 @@ local function Path(self, ...)
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* unit - the unit accompanying the event (string)
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* ... - the arguments accompanying the event
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--]]
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local _, unit = ...
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local args
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if unit and self.isNamePlate then
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if unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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args = { ... }
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args[2] = self.unit
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end
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end
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end
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if args then
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(self.Rage.Override or Update) (self, unpack(args));
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ColorPath(self, unpack(args))
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else
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(self.Rage.Override or Update) (self, ...);
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ColorPath(self, ...)
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end
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(self.Rage.Override or Update) (self, ...);
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ColorPath(self, ...)
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end
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local function ForceUpdate(element)
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@@ -87,22 +87,7 @@ local function Path(self, ...)
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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local _, unit = ...
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local args
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if unit and self.isNamePlate then
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if unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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args = { ... }
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args[2] = self.unit
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end
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end
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end
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if args then
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return (self.PvPIndicator.Override or Update) (self, unpack(args))
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else
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return (self.PvPIndicator.Override or Update) (self, ...)
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end
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return (self.PvPIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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@@ -96,22 +96,7 @@ local function Path(self, ...)
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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local _, unit = ...
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local args
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if unit and self.isNamePlate then
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if unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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args = { ... }
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args[2] = self.unit
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end
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end
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end
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if args then
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return (self.ThreatIndicator.Override or Update) (self, unpack(args))
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else
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return (self.ThreatIndicator.Override or Update) (self, ...)
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end
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return (self.ThreatIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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@@ -190,12 +190,6 @@ local function sortByTime(a, b)
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end
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local function Update(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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end
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if self.unit ~= unit then return end
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local element = self.AuraBars
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@@ -258,12 +258,6 @@ end
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local found = {}
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local function Update(self, event, unit)
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if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
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local isUnit = self.unit and UnitIsUnit(self.unit, unit)
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if isUnit then
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unit = self.unit
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end
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||||
end
|
||||
if not unit or self.unit ~= unit then return end
|
||||
|
||||
local guid = UnitGUID(unit)
|
||||
|
||||
@@ -83,12 +83,6 @@ local function Shared_UpdateCheckReturn(self, element, updateType, ...)
|
||||
return (not element.enabled or not self.cur) or element.ready or not maxV
|
||||
elseif (updateType == POST) then
|
||||
local curV, maxV, unit = ...
|
||||
if unit and element.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = element.unit and UnitIsUnit(element.unit, unit)
|
||||
if isUnit then
|
||||
unit = element.unit
|
||||
end
|
||||
end
|
||||
return (not element.enabled or not element.cur) or (not element.ready or not curV or not maxV) or element.unit ~= unit
|
||||
else
|
||||
return false
|
||||
|
||||
@@ -26,12 +26,6 @@ local function GetDebuffType(unit, filterTable)
|
||||
end
|
||||
|
||||
local function Update(object, event, unit)
|
||||
if unit and object.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = object.unit and UnitIsUnit(object.unit, unit)
|
||||
if isUnit then
|
||||
unit = object.unit
|
||||
end
|
||||
end
|
||||
if unit ~= object.unit then return end
|
||||
|
||||
local debuffType, texture, wasFiltered, style, color = GetDebuffType(unit, object.DebuffHighlightFilterTable)
|
||||
|
||||
@@ -62,12 +62,6 @@ local function Update(self, _, unit)
|
||||
end
|
||||
|
||||
unit = unit or self.unit
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if self.unit ~= unit then return end
|
||||
|
||||
-- range fader
|
||||
|
||||
@@ -161,12 +161,6 @@ local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTi
|
||||
end
|
||||
|
||||
local function Update(self, event, unit)
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if unit ~= self.unit then return end
|
||||
|
||||
local element = self.RaidDebuffs
|
||||
|
||||
@@ -37,12 +37,6 @@ local UnitName = UnitName
|
||||
local enabledUF, enabled = {}
|
||||
|
||||
local function Update(self, event, unit, succeeded)
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if not unit or self.unit ~= unit then return end
|
||||
|
||||
local element = self.ResurrectIndicator
|
||||
|
||||
@@ -12,12 +12,6 @@ local UnitIsConnected = UnitIsConnected
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
function NP:Health_UpdateColor(_, unit)
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if not unit or self.unit ~= unit then return end
|
||||
local element = self.Health
|
||||
|
||||
|
||||
@@ -13,12 +13,6 @@ local UnitPowerType = UnitPowerType
|
||||
local POWERTYPE_ALTERNATE = 10
|
||||
|
||||
function NP:Power_UpdateColor(_, unit)
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if self.unit ~= unit then return end
|
||||
|
||||
local element = self.Power
|
||||
|
||||
@@ -1512,13 +1512,6 @@ do -- oUF style filter inject watch functions without actually registering any e
|
||||
|
||||
local update = function(frame, event, arg1, arg2, arg3, ...)
|
||||
local eventFunc = mod.StyleFilterEventFunctions[event]
|
||||
if arg1 and frame.isNamePlate and arg1:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = frame.unit and UnitIsUnit(frame.unit, arg1)
|
||||
if isUnit then
|
||||
arg1 = frame.unit
|
||||
end
|
||||
end
|
||||
|
||||
if eventFunc then
|
||||
eventFunc(frame, event, arg1, arg2, arg3, ...)
|
||||
end
|
||||
|
||||
@@ -65,12 +65,6 @@ function UF:Configure_Happiness(frame)
|
||||
end
|
||||
|
||||
function UF:HappinessOverride(event, unit)
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if not unit or self.unit ~= unit then return end
|
||||
|
||||
local db = self.db
|
||||
|
||||
@@ -30,12 +30,6 @@ function UF:Configure_PVPIcon(frame)
|
||||
end
|
||||
|
||||
function UF:UpdateOverridePvP(event, unit)
|
||||
if unit and self.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = self.unit and UnitIsUnit(self.unit, unit)
|
||||
if isUnit then
|
||||
unit = self.unit
|
||||
end
|
||||
end
|
||||
if not unit or self.unit ~= unit then return end
|
||||
|
||||
local element = self.PvPIndicator
|
||||
|
||||
@@ -95,12 +95,6 @@ end
|
||||
|
||||
function UF:UpdateThreat(unit, status, r, g, b)
|
||||
local parent = self:GetParent()
|
||||
if unit and parent.isNamePlate and unit:sub(1, 9) ~= "nameplate" then
|
||||
local isUnit = parent.unit and UnitIsUnit(parent.unit, unit)
|
||||
if isUnit then
|
||||
unit = parent.unit
|
||||
end
|
||||
end
|
||||
if (parent.unit ~= unit) or not unit then return end
|
||||
|
||||
local db = parent.db
|
||||
|
||||
Reference in New Issue
Block a user