175 lines
4.5 KiB
Lua
175 lines
4.5 KiB
Lua
--[[
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# Element: Resurrect Indicator
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Handles the visibility and updating of an indicator based on the unit's incoming resurrect status.
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## Widget
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ResurrectIndicator - A `Texture` used to display if the unit has an incoming resurrect.
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## Notes
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A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
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## Examples
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-- Position and size
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local ResurrectIndicator = self:CreateTexture(nil, 'OVERLAY')
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ResurrectIndicator:SetSize(16, 16)
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ResurrectIndicator:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.ResurrectIndicator = ResurrectIndicator
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--]]
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local _, ns = ...
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local oUF = ns.oUF
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assert(oUF, "oUF_ResComm was unable to locate oUF install")
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local LRC = LibStub("LibResComm-1.0")
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local tremove = table.remove
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local UnitIsDead = UnitIsDead
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local UnitIsGhost = UnitIsGhost
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local UnitName = UnitName
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local enabledUF, enabled = {}
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local function Update(self, event, unit, succeeded)
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if not unit or self.unit ~= unit then return end
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local element = self.ResurrectIndicator
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--[[ Callback: ResurrectIndicator:PreUpdate()
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Called before the element has been updated.
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* self - the ResurrectIndicator element
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--]]
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if element.PreUpdate then
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element:PreUpdate()
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end
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local incomingResurrect
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if UnitIsDead(unit) or UnitIsGhost(unit) then
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if event == "ResComm_ResStart" or event == "ResComm_CanRes" or event == "ResComm_Ressed" or (event == "ResComm_ResEnd" and succeeded) then
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if event ~= "ResComm_ResStart" then
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element.ressed = true
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end
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element:Show()
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incomingResurrect = true
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elseif (event == "ResComm_ResEnd" and not succeeded and not element.ressed) or event == "ResComm_ResExpired" then
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element:Hide()
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element.ressed = nil
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end
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else
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element:Hide()
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end
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--[[ Callback: ResurrectIndicator:PostUpdate(incomingResurrect)
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Called after the element has been updated.
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* self - the ResurrectIndicator element
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* incomingResurrect - indicates if the unit has an incoming resurrection (boolean)
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--]]
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if element.PostUpdate then
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return element:PostUpdate(incomingResurrect)
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end
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end
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local function Path(self, ...)
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--[[ Override: ResurrectIndicator.Override(self, event, unit)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* unit - the unit accompanying the event (string)
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--]]
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return (self.ResurrectIndicator.Override or Update) (self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, "ForceUpdate", element.__owner.unit)
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end
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local function ResComm_Update(event, ...)
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local sender, endTime, target, succeeded
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if event == "ResComm_ResStart" then
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sender, endTime, target = ...
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elseif event == "ResComm_ResEnd" then
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sender, target, succeeded = ...
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else
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target = ...
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end
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for i = 1, #enabledUF do
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local frame = enabledUF[i]
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if frame.unit and UnitName(frame.unit) == target then
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Path(frame, event, frame.unit, succeeded)
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end
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end
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end
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local function ToggleCallbacks(toggle)
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if toggle and not enabled and #enabledUF > 0 then
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LRC.RegisterCallback("oUF_ResComm", "ResComm_CanRes", ResComm_Update)
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LRC.RegisterCallback("oUF_ResComm", "ResComm_Ressed", ResComm_Update)
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LRC.RegisterCallback("oUF_ResComm", "ResComm_ResExpired", ResComm_Update)
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LRC.RegisterCallback("oUF_ResComm", "ResComm_ResStart", ResComm_Update)
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LRC.RegisterCallback("oUF_ResComm", "ResComm_ResEnd", ResComm_Update)
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enabled = true
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elseif not toggle and enabled and #enabledUF == 0 then
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LRC.UnregisterCallback("oUF_ResComm", "ResComm_CanRes")
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LRC.UnregisterCallback("oUF_ResComm", "ResComm_Ressed")
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LRC.UnregisterCallback("oUF_ResComm", "ResComm_ResExpired")
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LRC.UnregisterCallback("oUF_ResComm", "ResComm_ResStart")
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LRC.UnregisterCallback("oUF_ResComm", "ResComm_ResEnd")
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enabled = nil
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end
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end
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local function Enable(self)
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local element = self.ResurrectIndicator
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if element then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent("UNIT_HEALTH", Path)
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if element:IsObjectType("Texture") and not element:GetTexture() then
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element:SetTexture([[Interface\Icons\Spell_Holy_Resurrection]])
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end
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enabledUF[#enabledUF + 1] = self
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ToggleCallbacks(true)
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return true
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end
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end
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local function Disable(self)
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local element = self.ResurrectIndicator
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if element then
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element:Hide()
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self:UnregisterEvent("UNIT_HEALTH", Path)
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for i = 1, #enabledUF do
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if enabledUF[i] == self then
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tremove(enabledUF, i)
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break
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end
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end
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ToggleCallbacks(false)
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end
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end
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oUF:AddElement("ResurrectIndicator", Path, Enable, Disable) |