Files
coa-details/gumps/switch.lua
T
tercio 79f4ba970a - Minimalistic skin is now the ols minimalistic v2.
- Minimalistic v2 got a new texture, little more darker.
- Few tweaks to make more easy making groups of windows.
- Bookmark now accepts more than two columns.
2014-09-27 16:20:45 -03:00

582 lines
20 KiB
Lua

local _detalhes = _G._detalhes
local AceLocale = LibStub ("AceLocale-3.0")
local Loc = AceLocale:GetLocale ( "Details" )
local gump = _detalhes.gump
local _
--lua locals
local _unpack = unpack
local _math_floor = math.floor
--api locals
do
local _CreateFrame = CreateFrame
local _UIParent = UIParent
local gump_fundo_backdrop = {
bgFile = "Interface\\AddOns\\Details\\images\\background",
--edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 16, --edgeSize = 4,
insets = {left = 0, right = 0, top = 0, bottom = 0}}
local frame = _CreateFrame ("frame", "DetailsSwitchPanel", _UIParent)
frame:SetPoint ("center", _UIParent, "center", 500, -300)
frame:SetWidth (250)
frame:SetHeight (100)
--frame:SetBackdrop (gump_fundo_backdrop)
frame:SetBackdropBorderColor (170/255, 170/255, 170/255)
frame:SetBackdropColor (24/255, 24/255, 24/255, .8)
frame:SetFrameStrata ("FULLSCREEN")
frame:SetFrameLevel (16)
frame.background = frame:CreateTexture (nil, "background")
frame.background:SetTexture ([[Interface\Store\Store-Splash]])
frame.background:SetTexCoord (16/1024, 561/1024, 8/1024, 263/1024)
frame.background:SetAllPoints()
frame.background:SetDesaturated (true)
frame.background:SetVertexColor (.5, .5, .5, .85)
frame.topbg = frame:CreateTexture (nil, "background")
frame.topbg:SetTexture ([[Interface\Scenarios\ScenariosParts]])
frame.topbg:SetTexCoord (100/512, 267/512, 143/512, 202/512)
frame.topbg:SetPoint ("bottomleft", frame, "topleft")
frame.topbg:SetPoint ("bottomright", frame, "topright")
frame.topbg:SetHeight (20)
frame.topbg:SetDesaturated (true)
frame.topbg:SetVertexColor (.3, .3, .3, 0.8)
frame.topbg_frame = CreateFrame ("frame", nil, frame)
frame.topbg_frame:SetPoint ("bottomleft", frame, "topleft")
frame.topbg_frame:SetPoint ("bottomright", frame, "topright")
frame.topbg_frame:SetHeight (20)
frame.topbg_frame:EnableMouse (true)
frame.topbg_frame:SetScript ("OnMouseDown", function (self, button)
if (button == "RightButton") then
_detalhes.switch:CloseMe()
end
end)
frame.star = frame:CreateTexture (nil, "overlay")
frame.star:SetTexture ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]])
frame.star:SetTexCoord (0.75, 1, 0, 1)
frame.star:SetSize (16, 16)
frame.star:SetPoint ("bottomleft", frame, "topleft", 4, 0)
frame.title_label = frame:CreateFontString (nil, "overlay", "GameFontNormal")
frame.title_label:SetPoint ("left", frame.star, "right", 4, -1)
frame.title_label:SetText ("Bookmark")
function _detalhes.switch:CloseMe()
_detalhes.switch.frame:Hide()
GameCooltip:Hide()
_detalhes.switch.frame:SetBackdropColor (24/255, 24/255, 24/255, .8)
_detalhes.switch.current_instancia:StatusBarAlert (nil)
_detalhes.switch.current_instancia = nil
end
--> limitação: não tenho como pegar o base frame da instância por aqui
frame.close = gump:NewDetailsButton (frame, frame, _, function() end, nil, nil, 1, 1, "", "", "", "", {rightFunc = {func = _detalhes.switch.CloseMe, param1 = nil, param2 = nil}}, "DetailsSwitchPanelClose")
frame.close:SetPoint ("topleft", frame, "topleft")
frame.close:SetPoint ("bottomright", frame, "bottomright")
frame.close:SetFrameLevel (9)
frame:Hide()
_detalhes.switch.frame = frame
_detalhes.switch.button_height = 20
end
_detalhes.switch.buttons = {}
_detalhes.switch.slots = _detalhes.switch.slots or 6
_detalhes.switch.showing = 0
_detalhes.switch.table = _detalhes.switch.table or {}
_detalhes.switch.current_instancia = nil
_detalhes.switch.current_button = nil
_detalhes.switch.height_necessary = (_detalhes.switch.button_height * _detalhes.switch.slots) / 2
local right_click_text = {text = Loc ["STRING_SHORTCUT_RIGHTCLICK"], size = 9, color = {.9, .9, .9}}
local right_click_texture = {[[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 14, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656}
function _detalhes.switch:ShowMe (instancia)
--> check if there is some custom contidional
if (instancia.atributo == 5) then
local custom_object = instancia:GetCustomObject()
if (custom_object and custom_object.OnSwitchShow) then
local interrupt = custom_object.OnSwitchShow (instancia)
if (interrupt) then
return
end
end
end
if (_detalhes.switch.current_instancia) then
_detalhes.switch.current_instancia:StatusBarAlert (nil)
end
_detalhes.switch.current_instancia = instancia
_detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 1)
_detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 1)
_detalhes.switch.frame:SetBackdropColor (0.094, 0.094, 0.094, .8)
local altura = instancia.baseframe:GetHeight()
local mostrar_quantas = _math_floor (altura / _detalhes.switch.button_height) * 2
if (_detalhes.switch.mostrar_quantas ~= mostrar_quantas) then
for i = 1, #_detalhes.switch.buttons do
if (i <= mostrar_quantas) then
_detalhes.switch.buttons [i]:Show()
else
_detalhes.switch.buttons [i]:Hide()
end
end
if (#_detalhes.switch.buttons < mostrar_quantas) then
_detalhes.switch.slots = mostrar_quantas
end
_detalhes.switch.mostrar_quantas = mostrar_quantas
end
_detalhes.switch:Resize()
_detalhes.switch:Update()
_detalhes.switch.frame:Show()
if (not _detalhes.tutorial.bookmark_tutorial) then
if (not SwitchPanelTutorial) then
local tutorial_frame = CreateFrame ("frame", "SwitchPanelTutorial", _detalhes.switch.frame)
tutorial_frame:SetFrameStrata ("FULLSCREEN_DIALOG")
tutorial_frame:SetAllPoints()
tutorial_frame:EnableMouse (true)
tutorial_frame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
tutorial_frame:SetBackdropColor (0.05, 0.05, 0.05, 0.95)
tutorial_frame.info_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontNormal")
tutorial_frame.info_label:SetPoint ("topleft", tutorial_frame, "topleft", 10, -10)
tutorial_frame.info_label:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK2"])
tutorial_frame.info_label:SetJustifyH ("left")
tutorial_frame.mouse = tutorial_frame:CreateTexture (nil, "overlay")
tutorial_frame.mouse:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]])
tutorial_frame.mouse:SetTexCoord (0.0019531, 0.1484375, 0.6269531, 0.8222656)
tutorial_frame.mouse:SetSize (20, 22)
tutorial_frame.mouse:SetPoint ("topleft", tutorial_frame.info_label, "bottomleft", -3, -10)
tutorial_frame.close_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
tutorial_frame.close_label:SetPoint ("left", tutorial_frame.mouse, "right", 4, 0)
tutorial_frame.close_label:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK3"])
tutorial_frame.close_label:SetJustifyH ("left")
local checkbox = CreateFrame ("CheckButton", "SwitchPanelTutorialCheckBox", tutorial_frame, "ChatConfigCheckButtonTemplate")
checkbox:SetPoint ("topleft", tutorial_frame.mouse, "bottomleft", -1, -5)
_G [checkbox:GetName().."Text"]:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK4"])
tutorial_frame:SetScript ("OnMouseDown", function()
if (checkbox:GetChecked()) then
_detalhes.tutorial.bookmark_tutorial = true
end
tutorial_frame:Hide()
end)
end
SwitchPanelTutorial:Show()
SwitchPanelTutorial.info_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
SwitchPanelTutorial.close_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
end
_detalhes.switch:Resize()
--instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time
end
function _detalhes.switch:Config (_,_, atributo, sub_atributo)
if (not sub_atributo) then
return
end
_detalhes.switch.table [_detalhes.switch.current_button].atributo = atributo
_detalhes.switch.table [_detalhes.switch.current_button].sub_atributo = sub_atributo
_detalhes.switch:Update()
end
function _detalhes:FastSwitch (_this)
_detalhes.switch.current_button = _this.button
if (not _this.atributo) then --> botão direito
GameCooltip:Reset()
GameCooltip:SetType (3)
GameCooltip:SetFixedParameter (_detalhes.switch.current_instancia)
GameCooltip:SetOwner (_detalhes.switch.buttons [_this.button])
_detalhes:MontaAtributosOption (_detalhes.switch.current_instancia, _detalhes.switch.Config)
GameCooltip:SetColor (1, {.1, .1, .1, .3})
GameCooltip:SetColor (2, {.1, .1, .1, .3})
GameCooltip:SetOption ("HeightAnchorMod", -7)
GameCooltip:ShowCooltip()
else --> botão esquerdo
if (_detalhes.switch.current_instancia.modo == _detalhes._detalhes_props["MODO_ALONE"]) then
_detalhes.switch.current_instancia:AlteraModo (_detalhes.switch.current_instancia, _detalhes.switch.current_instancia.LastModo)
elseif (_detalhes.switch.current_instancia.modo == _detalhes._detalhes_props["MODO_RAID"]) then
_detalhes.switch.current_instancia:AlteraModo (_detalhes.switch.current_instancia, _detalhes.switch.current_instancia.LastModo)
end
_detalhes.switch.current_instancia:TrocaTabela (_detalhes.switch.current_instancia, true, _this.atributo, _this.sub_atributo)
_detalhes.switch.CloseMe()
end
end
-- nao tem suporte a solo mode tank mode
-- nao tem suporte a custom até agora, não sei como vai ficar
function _detalhes.switch:InitSwitch()
return _detalhes.switch:Update()
end
function _detalhes.switch:OnRemoveCustom (CustomIndex)
for i = 1, _detalhes.switch.slots do
local options = _detalhes.switch.table [i]
if (options and options.atributo == 5 and options.sub_atributo == CustomIndex) then
--> precisa resetar esse aqui
options.atributo = nil
options.sub_atributo = nil
_detalhes.switch:Update()
end
end
end
local default_coords = {0, 1, 0, 1}
local unknown_coords = {157/512, 206/512, 39/512, 89/512}
function _detalhes.switch:Update()
local slots = _detalhes.switch.slots
local x = 10
local y = 5
local jump = false
for i = 1, slots do
local options = _detalhes.switch.table [i]
if (not options) then
options = {atributo = nil, sub_atributo = nil}
_detalhes.switch.table [i] = options
end
local button = _detalhes.switch.buttons [i]
if (not button) then
button = _detalhes.switch:NewSwitchButton (_detalhes.switch.frame, i, x, y, jump)
button:SetFrameLevel (_detalhes.switch.frame:GetFrameLevel()+2)
_detalhes.switch.showing = _detalhes.switch.showing + 1
end
local param2Table = {
["instancia"] = _detalhes.switch.current_instancia,
["button"] = i,
["atributo"] = options.atributo,
["sub_atributo"] = options.sub_atributo
}
button.funcParam2 = param2Table
button.button2.funcParam2 = param2Table
local icone
local coords
local name
if (options.sub_atributo) then
if (options.atributo == 5) then --> custom
local CustomObject = _detalhes.custom [options.sub_atributo]
if (not CustomObject) then --> ele já foi deletado
--icone = "Interface\\ICONS\\Ability_DualWield"
icone = [[Interface\AddOns\Details\images\icons]]
coords = unknown_coords
name = Loc ["STRING_SWITCH_CLICKME"]
else
icone = CustomObject.icon
coords = default_coords
name = CustomObject.name
end
else
icone = _detalhes.sub_atributos [options.atributo].icones [options.sub_atributo] [1]
coords = _detalhes.sub_atributos [options.atributo].icones [options.sub_atributo] [2]
name = _detalhes.sub_atributos [options.atributo].lista [options.sub_atributo]
end
else
icone = [[Interface\AddOns\Details\images\icons]]
coords = unknown_coords
name = Loc ["STRING_SWITCH_CLICKME"]
end
button.button2.texto:SetText (name)
button.textureNormal:SetTexture (icone, true)
button.textureNormal:SetTexCoord (_unpack (coords))
button.texturePushed:SetTexture (icone, true)
button.texturePushed:SetTexCoord (_unpack (coords))
button.textureH:SetTexture (icone, true)
button.textureH:SetTexCoord (_unpack (coords))
button:ChangeIcon (button.textureNormal, button.texturePushed, _, button.textureH)
if (jump) then
x = x - 125
y = y + _detalhes.switch.button_height
jump = false
else
x = x + 125
jump = true
end
end
end
function _detalhes.switch:Resize()
local x = 7
local y = 5
local window_width, window_height = _detalhes.switch.current_instancia:GetSize()
local horizontal_amt = floor (math.max (window_width / 100, 2))
local vertical_amt = floor ((window_height - y) / 20)
local size = window_width / horizontal_amt
local frame = _detalhes.switch.frame
for index, button in ipairs (_detalhes.switch.buttons) do
button:Hide()
end
local i = 1
for vertical = 1, vertical_amt do
x = 7
for horizontal = 1, horizontal_amt do
local button = _detalhes.switch.buttons [i]
local options = _detalhes.switch.table [i]
if (not options) then
options = {atributo = nil, sub_atributo = nil}
_detalhes.switch.table [i] = options
end
if (not button) then
button = _detalhes.switch:NewSwitchButton (frame, i, x, y)
button:SetFrameLevel (frame:GetFrameLevel()+2)
_detalhes.switch.showing = _detalhes.switch.showing + 1
end
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (size - 30, 12)
button.button2:SetPoint ("bottomright", button, "bottomright", size - 30, 0)
button.line:SetWidth (size - 15)
button.line2:SetWidth (size - 15)
button:Show()
i = i + 1
x = x + size
if (i > 40) then
break
end
end
y = y + 20
end
_detalhes.switch.slots = i-1
end
function _detalhes.switch:Resize2()
local x = 7
local y = 5
local xPlus = (_detalhes.switch.current_instancia:GetSize()/2)-5
local frame = _detalhes.switch.frame
for index, button in ipairs (_detalhes.switch.buttons) do
if (button.rightButton) then
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (xPlus - 30, 12)
button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
button.line:SetWidth (xPlus - 15)
button.line2:SetWidth (xPlus - 15)
x = x - xPlus
y = y + _detalhes.switch.button_height
jump = false
else
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (xPlus - 30, 12)
button.button2:SetPoint ("topleft", button, "topright", 1, 0)
button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
button.line:SetWidth (xPlus - 20)
button.line2:SetWidth (xPlus - 20)
x = x + xPlus
jump = true
end
end
end
local onenter = function (self)
if (not _detalhes.switch.table [self.index].atributo) then
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:AddLine ("add bookmark")
GameCooltip:AddIcon ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]], 1, 1, 16, 16, 0.75, 1, 0, 1, {0, 1, 0})
GameCooltip:SetOwner (self)
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("ButtonsYMod", 0)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:Show()
else
GameCooltip:Hide()
end
self.texto:SetTextColor (1, 1, 1, 1)
self.border:SetBlendMode ("ADD")
end
local onleave = function (self)
if (GameCooltip:IsTooltip()) then
GameCooltip:Hide()
end
self.texto:SetTextColor (.8, .8, .8, 1)
self.border:SetBlendMode ("BLEND")
end
local oniconenter = function (self)
if (GameCooltip:IsMenu()) then
return
end
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:AddLine ("select bookmark")
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656)
GameCooltip:SetOwner (self)
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("ButtonsYMod", 0)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:Show()
end
local oniconleave = function (self)
if (GameCooltip:IsTooltip()) then
GameCooltip:Hide()
end
end
function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
local paramTable = {
["instancia"] = _detalhes.switch.current_instancia,
["button"] = index,
["atributo"] = nil,
["sub_atributo"] = nil
}
--botao dentro da caixa
local button = gump:NewDetailsButton (frame, frame, _, _detalhes.FastSwitch, nil, paramTable, 15, 15, "", "", "", "",
{rightFunc = {func = _detalhes.FastSwitch, param1 = nil, param2 = {atributo = nil, button = index}}, OnGrab = "PassClick"}, "DetailsSwitchPanelButton_1_"..index)
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.rightButton = rightButton
button.MouseOnEnterHook = oniconenter
button.MouseOnLeaveHook = oniconleave
--borda
button.fundo = button:CreateTexture (nil, "overlay")
button.fundo:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
button.fundo:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
button.fundo:SetWidth (26)
button.fundo:SetHeight (24)
button.fundo:SetPoint ("topleft", button, "topleft", -5, 5)
--fundo marrom
local fundo_x = -3
local fundo_y = -5
button.line = button:CreateTexture (nil, "background")
button.line:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
button.line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
button.line:SetWidth (85)
button.line:SetPoint ("topleft", button, "topright", fundo_x, 0)
button.line:SetPoint ("bottomleft", button, "bottomright", fundo_x, fundo_y)
--fundo marrom 2
button.line2 = button:CreateTexture (nil, "background")
button.line2:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
button.line2:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
button.line2:SetWidth (85)
button.line2:SetPoint ("topleft", button, "topright", fundo_x, 0)
button.line2:SetPoint ("bottomleft", button, "bottomright", fundo_x, fundo_y)
--botao do fundo marrom
local button2 = gump:NewDetailsButton (button, button, _, _detalhes.FastSwitch, nil, paramTable, 1, 1, button.line, "", "", button.line2,
{rightFunc = {func = _detalhes.switch.CloseMe, param1 = nil, param2 = nil}, OnGrab = "PassClick"}, "DetailsSwitchPanelButton_2_"..index)
button2:SetPoint ("topleft", button, "topright", 1, 0)
button2:SetPoint ("bottomright", button, "bottomright", 90, 0)
button.button2 = button2
--icone
button.textureNormal = button:CreateTexture (nil, "background")
button.textureNormal:SetAllPoints (button)
--icone pushed
button.texturePushed = button:CreateTexture (nil, "background")
button.texturePushed:SetAllPoints (button)
--highlight
button.textureH = button:CreateTexture (nil, "background")
button.textureH:SetAllPoints (button)
--texto do atributo
gump:NewLabel (button2, button2, nil, "texto", "", "GameFontHighlightSmall")
button2.texto:SetPoint ("left", button, "right", 5, -1)
button2.texto:SetNonSpaceWrap (true)
button2.texto:SetTextColor (.8, .8, .8, 1)
button2.button1_icon = button.textureNormal
button2.button1_icon2 = button.texturePushed
button2.button1_icon3 = button.textureH
button2.border = button.fundo
button2.MouseOnEnterHook = onenter
button2.MouseOnLeaveHook = onleave
_detalhes.switch.buttons [index] = button
button.index = index
button2.index = index
return button
end