- Minimalistic skin is now the ols minimalistic v2.

- Minimalistic v2 got a new texture, little more darker.
- Few tweaks to make more easy making groups of windows.
- Bookmark now accepts more than two columns.
This commit is contained in:
tercio
2014-09-27 16:20:45 -03:00
parent 5adf84da6b
commit 79f4ba970a
12 changed files with 352 additions and 112 deletions
+8 -2
View File
@@ -662,7 +662,7 @@ end
--Functions for Line Graph Data
-------------------------------------------------------------------------------
function GraphFunctions:AddDataSeries(points, color, n2)
function GraphFunctions:AddDataSeries(points, color, n2, linetexture)
local data
--Make sure there is data points
if not points then
@@ -680,7 +680,13 @@ function GraphFunctions:AddDataSeries(points, color, n2)
end
end
tinsert(self.Data,{Points = data; Color = color})
if linetexture then
if not linetexture:find ("\\") and not linetexture:find ("//") then
linetexture = TextureDirectory..linetexture
end
end
tinsert(self.Data,{Points = data; Color = color; LineTexture=linetexture})
self.NeedsUpdate = true
end
+2 -2
View File
@@ -933,7 +933,8 @@ end
do
local avatar_pick_frame = CreateFrame ("frame", "AvatarPickFrame", UIParent)
avatar_pick_frame:SetFrameStrata ("DIALOG")
avatar_pick_frame:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], tile = true, tileSize = 32, edgeSize = 32, insets = {left = 11, right = 12, top = 12, bottom = 11}})
avatar_pick_frame:SetBackdrop ({bgFile = [[Interface\FrameGeneral\UI-Background-Marble]], edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], tile = true, tileSize = 256, edgeSize = 32, insets = {left = 11, right = 12, top = 12, bottom = 11}})
avatar_pick_frame:SetBackdropColor (.3, .3, .3, .9)
avatar_pick_frame:SetWidth (460)
avatar_pick_frame:SetHeight (240)
@@ -943,7 +944,6 @@ do
avatar_pick_frame.selected_texcoord = {0, 1, 0, 1}
avatar_pick_frame:SetPoint ("center", UIParent, "center", 200, 0)
---
local avatar_texture = avatar_pick_frame:CreateTexture ("AvatarPickFrameAvatarPreview", "overlay")
avatar_texture:SetPoint ("topleft", avatar_pick_frame, "topleft", 167, -10)
+13 -12
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File diff suppressed because one or more lines are too long
+1 -1
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@@ -711,7 +711,7 @@ local default_profile = {
--> window size
max_window_size = {width = 480, height = 450},
new_window_size = {width = 300, height = 95},
new_window_size = {width = 320, height = 130},
window_clamp = {-8, 0, 21, -14},
disable_window_groups = false,
disable_reset_button = false,
+74 -72
View File
@@ -52,7 +52,7 @@ local _
author = "Details!",
version = "1.0",
site = "unknown",
desc = "default skin for Details!",
desc = "This was the first skin made for Details!, inspired in the standart wow intercace",
can_change_alpha_head = false,
icon_anchor_main = {-1, 1},
@@ -120,76 +120,11 @@ local _
})
_detalhes:InstallSkin ("Minimalistic", {
file = [[Interface\AddOns\Details\images\skins\classic_skin]],
file = [[Interface\AddOns\Details\images\skins\classic_skin_v1]],
author = "Details!",
version = "1.0",
site = "unknown",
desc = "classic skin.",
micro_frames = {color = {1, 1, 1, 1}, font = "Friz Quadrata TT", size = 10},
can_change_alpha_head = true,
icon_anchor_main = {-1, -5},
icon_anchor_plugins = {-7, -13},
icon_plugins_size = {19, 18},
--anchors:
icon_point_anchor = {-37, 0},
left_corner_anchor = {-107, 0},
right_corner_anchor = {96, 0},
icon_point_anchor_bottom = {-37, 12},
left_corner_anchor_bottom = {-107, 0},
right_corner_anchor_bottom = {96, 0},
--overwrites
instance_cprops = {
hide_icon = true,
menu_anchor = {-60, 0, side = 2},
menu_anchor_down = {-55, -1},
menu2_anchor = {32, 3},
menu2_anchor_down = {32, 2},
menu_icons_size = 0.8,
plugins_grow_direction = 1,
instancebutton_config = {size = {20, 16}, anchor = {5, 0}, textcolor = {.8, .6, .0, 0.8}, textsize = 11, textfont = "Friz Quadrata TT", highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]]},
resetbutton_config = {size = {13, 13}, anchor = {2, 0}, normal_texture = [[Interface\Addons\Details\Images\reset_button2]], highlight_texture = [[Interface\Addons\Details\Images\reset_button2]]},
closebutton_config = {size = {19, 19}, alpha = 0.8},
show_sidebars = false,
show_statusbar = false,
color = {.3, .3, .3, 0.81},
bg_alpha = 0.2,
row_info = {
texture = "Blizzard Character Skills Bar",
font_face = "Arial Narrow",
texture_background_class_color = false,
texture_background = "Details Serenity",
fixed_texture_background_color = {0, 0, 0, 0.3186}
},
attribute_text = {enabled = true, side = 1, text_size = 11, anchor = {-18, 4}, text_color = {1, 1, 1, 1}, text_face = "Arial Narrow"},
},
callback = function (skin, instance, just_updating)
--none
end,
skin_options = {
{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
{type = "button", name = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON3"], func = set_tooltip_elvui2, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC"]},
}
})
_detalhes:InstallSkin ("Minimalistic v2", {
file = [[Interface\AddOns\Details\images\skins\classic_skin]],
author = "Details!",
version = "1.0",
site = "unknown",
desc = "classic skin.",
desc = "Simple skin with soft gray color and half transparent frames.", --\n
micro_frames = {color = {1, 1, 1, 1}, font = "Friz Quadrata TT", size = 10},
@@ -250,13 +185,80 @@ local _
}
})
_detalhes:InstallSkin ("Minimalistic v2", {
file = [[Interface\AddOns\Details\images\skins\classic_skin]],
author = "Details!",
version = "1.0",
site = "unknown",
desc = "Same as the first Minimalistic, but this one is more darker and less transparent.",
micro_frames = {color = {1, 1, 1, 1}, font = "Friz Quadrata TT", size = 10},
can_change_alpha_head = true,
icon_anchor_main = {-1, -5},
icon_anchor_plugins = {-7, -13},
icon_plugins_size = {19, 18},
--anchors:
icon_point_anchor = {-37, 0},
left_corner_anchor = {-107, 0},
right_corner_anchor = {96, 0},
icon_point_anchor_bottom = {-37, 12},
left_corner_anchor_bottom = {-107, 0},
right_corner_anchor_bottom = {96, 0},
--overwrites
instance_cprops = {
hide_icon = true,
menu_anchor = {-60, 1, side = 2},
menu_anchor_down = {-55, -1},
menu2_anchor = {32, 4},
menu2_anchor_down = {32, 2},
menu_icons_size = 0.8,
plugins_grow_direction = 1,
instancebutton_config = {size = {20, 16}, anchor = {5, 0}, textcolor = {.8, .6, .0, 0.8}, textsize = 10, textfont = "Friz Quadrata TT", highlight_texture = [[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]]},
resetbutton_config = {size = {13, 13}, anchor = {2, 0}, normal_texture = [[Interface\Addons\Details\Images\reset_button2]], highlight_texture = [[Interface\Addons\Details\Images\reset_button2]]},
closebutton_config = {size = {19, 19}, alpha = 0.8},
show_sidebars = false,
show_statusbar = false,
color = {0.3058, 0.3058, 0.3058, 0.8838}, --0.9350
bg_alpha = 0.3181, --0.4399
row_info = {
texture = "BantoBar", --"Details Serenity"
font_face = "Arial Narrow",
texture_background_class_color = false,
texture_background = "Details Serenity",
fixed_texture_background_color = {0, 0, 0, 0.3186},
icon_file = [[Interface\AddOns\Details\images\classes_small_alpha]],
start_after_icon = false,
},
attribute_text = {enabled = true, side = 1, text_size = 11, anchor = {-18, 4}, text_color = {1, 1, 1, 1}, text_face = "Arial Narrow"},
},
callback = function (skin, instance, just_updating)
--none
end,
skin_options = {
{type = "button", name = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP"], func = reset_tooltip, desc = Loc ["STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC"]},
{type = "button", name = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON3"], func = set_tooltip_elvui2, desc = Loc ["STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC"]},
}
})
_detalhes:InstallSkin ("Flat Color", {
file = [[Interface\AddOns\Details\images\skins\flat_skin]],
author = "Details!",
version = "1.0",
site = "unknown",
desc = "a simple skin with opaque colors.",
desc = "Pure white with opaque colors makes this skin very different and peculiar.",
micro_frames = {color = {1, 1, 1, 1}, font = "Friz Quadrata TT", size = 10, left = "DETAILS_STATUSBAR_PLUGIN_PATTRIBUTE"},
@@ -325,7 +327,7 @@ local _
author = "Details!",
version = "1.0",
site = "unknown",
desc = "skin with uniform gray color.",
desc = "Similar to minimalistic skin, but, this one have no transparency and also comes with the statusbar enabled.",
--general
can_change_alpha_head = true,
@@ -588,7 +590,7 @@ local _
author = "Details!",
version = "1.0",
site = "unknown",
desc = "skin based on ElvUI addon.",
desc = "This skin is based on ElvUI's addons, relying with black and transparent frames.",
--general
can_change_alpha_head = true,
@@ -687,7 +689,7 @@ local _
author = "Details!",
version = "1.0",
site = "unknown",
desc = "skin based on ElvUI addon.",
desc = "This skin is based on ElvUI's addons, with black and white frames and bars.",
--general
can_change_alpha_head = true,
+13
View File
@@ -79,6 +79,19 @@ function SlashCmdList.DETAILS (msg, editbox)
-------- debug ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
elseif (msg == "owner2") then
local tip = CreateFrame('GameTooltip', 'GuardianOwnerTooltip', nil, 'GameTooltipTemplate')
function GetGuardianOwner(guid)
tip:SetOwner(WorldFrame, 'ANCHOR_NONE')
tip:SetHyperlink('unit:' .. guid or '')
local text = GuardianOwnerTooltipTextLeft2
--return strmatch(text and text:GetText() or '', "^([^%s']+)'")
return text:GetText()
end
print (GetGuardianOwner(UnitGUID ("target")))
elseif (msg == "chat") then
+1 -1
View File
@@ -4104,7 +4104,7 @@ function window:CreateFrame3()
local buildSkinMenu = function()
local skinOptions = {}
for skin_name, skin_table in pairs (_detalhes.skins) do
local desc = "Author: |cFFFFFFFF" .. skin_table.author .. "|r\nVersion: |cFFFFFFFF" .. skin_table.version .. "|r\nSite: |cFFFFFFFF" .. skin_table.site .. "|r\nDesc: |cFFFFFFFF" .. skin_table.desc .. "|r"
local desc = "Author: |cFFFFFFFF" .. skin_table.author .. "|r\nVersion: |cFFFFFFFF" .. skin_table.version .. "|r\nSite: |cFFFFFFFF" .. skin_table.site .. "|r\n\nDesc: |cFFFFFFFF" .. skin_table.desc .. "|r"
skinOptions [#skinOptions+1] = {value = skin_name, label = skin_name, onclick = onSelectSkin, icon = "Interface\\GossipFrame\\TabardGossipIcon", desc = desc}
end
return skinOptions
+175 -21
View File
@@ -376,7 +376,7 @@ local function VPL (instancia, esta_instancia)
--> conferir esquerda
if (instancia.ponto4.x < esta_instancia.ponto1.x) then --> a janela esta a esquerda
if (instancia.ponto4.x+20 > esta_instancia.ponto1.x) then --> a janela esta a menos de 20 pixels de distância
if (instancia.ponto4.y < esta_instancia.ponto1.y + 20 and instancia.ponto4.y > esta_instancia.ponto1.y - 20) then --> a janela esta a +20 ou -20 pixels de distância na vertical
if (instancia.ponto4.y < esta_instancia.ponto1.y + 100 and instancia.ponto4.y > esta_instancia.ponto1.y - 100) then --> a janela esta a +20 ou -20 pixels de distância na vertical
return 1
end
end
@@ -387,7 +387,7 @@ end
local function VPB (instancia, esta_instancia)
--> conferir baixo
if (instancia.ponto1.y+20 < esta_instancia.ponto2.y-16) then --> a janela esta em baixo
if (instancia.ponto1.x > esta_instancia.ponto2.x-20 and instancia.ponto1.x < esta_instancia.ponto2.x+20) then --> a janela esta a 20 pixels de distância para a esquerda ou para a direita
if (instancia.ponto1.x > esta_instancia.ponto2.x-100 and instancia.ponto1.x < esta_instancia.ponto2.x+100) then --> a janela esta a 20 pixels de distância para a esquerda ou para a direita
if (instancia.ponto1.y+20 > esta_instancia.ponto2.y-16-20) then --> esta a 20 pixels de distância
return 2
end
@@ -400,7 +400,7 @@ local function VPR (instancia, esta_instancia)
--> conferir lateral direita
if (instancia.ponto2.x > esta_instancia.ponto3.x) then --> a janela esta a direita
if (instancia.ponto2.x-20 < esta_instancia.ponto3.x) then --> a janela esta a menos de 20 pixels de distância
if (instancia.ponto2.y < esta_instancia.ponto3.y + 20 and instancia.ponto2.y > esta_instancia.ponto3.y - 20) then --> a janela esta a +20 ou -20 pixels de distância na vertical
if (instancia.ponto2.y < esta_instancia.ponto3.y + 100 and instancia.ponto2.y > esta_instancia.ponto3.y - 100) then --> a janela esta a +20 ou -20 pixels de distância na vertical
return 3
end
end
@@ -411,7 +411,7 @@ end
local function VPT (instancia, esta_instancia)
--> conferir cima
if (instancia.ponto3.y-16 > esta_instancia.ponto4.y+20) then --> a janela esta em cima
if (instancia.ponto3.x > esta_instancia.ponto4.x-20 and instancia.ponto3.x < esta_instancia.ponto4.x+20) then --> a janela esta a 20 pixels de distância para a esquerda ou para a direita
if (instancia.ponto3.x > esta_instancia.ponto4.x-100 and instancia.ponto3.x < esta_instancia.ponto4.x+100) then --> a janela esta a 20 pixels de distância para a esquerda ou para a direita
if (esta_instancia.ponto4.y+20+20 > instancia.ponto3.y-16) then
return 4
end
@@ -420,9 +420,74 @@ local function VPT (instancia, esta_instancia)
return nil
end
local tempo_movendo, precisa_ativar, instancia_alvo, tempo_fades, nao_anexados, flash_bounce
local color_red = {1, 0.2, 0.2}
local color_green = {0.2, 1, 0.2}
local update_line = function (self, target_frame)
--> based on weak auras frame movement code
local selfX, selfY = target_frame:GetCenter()
local anchorX, anchorY = self:GetCenter()
selfX, selfY = selfX or 0, selfY or 0
anchorX, anchorY = anchorX or 0, anchorY or 0
local dX = selfX - anchorX
local dY = selfY - anchorY
local distance = sqrt (dX^2 + dY^2)
local angle = atan2(dY, dX)
local numInterim = floor(distance/40)
local guide_balls = _detalhes.guide_balls
if (not guide_balls) then
_detalhes.guide_balls = {}
guide_balls = _detalhes.guide_balls
end
for index, ball in ipairs (guide_balls) do
ball:Hide()
end
self.instance:AtualizaPontos()
target_frame.instance:AtualizaPontos()
local color = color_red
local _R, _T, _L, _B = VPL (self.instance, target_frame.instance), VPB (self.instance, target_frame.instance), VPR (self.instance, target_frame.instance), VPT (self.instance, target_frame.instance)
if (_R or _T or _L or _B) then
color = color_green
end
for i = 0, numInterim do
local x = (distance - (i * 40)) * cos (angle)
local y = (distance - (i * 40)) * sin (angle)
local ball = guide_balls [i]
if (not ball) then
ball = _detalhes.overlay_frame:CreateTexture (nil, "Overlay")
ball:SetTexture ([[Interface\AddOns\Details\images\icons]])
ball:SetSize (16, 16)
ball:SetAlpha (0.3)
ball:SetTexCoord (410/512, 426/512, 2/512, 18/512)
tinsert (guide_balls, ball)
end
ball:ClearAllPoints()
ball:SetPoint("CENTER", self, "CENTER", x, y) --baseframse center
ball:Show()
ball:SetVertexColor (unpack (color))
end
end
local tempo_movendo, precisa_ativar, instancia_alvo, tempo_fades, nao_anexados, flash_bounce, start_draw_lines
local movement_onupdate = function (self, elapsed)
if (start_draw_lines and start_draw_lines > 0.95) then
update_line (self, instancia_alvo.baseframe)
elseif (start_draw_lines) then
start_draw_lines = start_draw_lines + elapsed
end
if (tempo_movendo and tempo_movendo < 0) then
if (precisa_ativar) then --> se a instância estiver fechada
@@ -444,15 +509,96 @@ local movement_onupdate = function (self, elapsed)
for lado, livre in _ipairs (nao_anexados) do
if (livre) then
if (lado == 1) then
local texture = instancia_alvo.h_esquerda.texture
texture:ClearAllPoints()
if (instancia_alvo.toolbar_side == 1) then
if (instancia_alvo.show_statusbar) then
texture:SetPoint ("topright", instancia_alvo.baseframe, "topleft", 0, 20)
texture:SetPoint ("bottomright", instancia_alvo.baseframe, "bottomleft", 0, -14)
else
texture:SetPoint ("topright", instancia_alvo.baseframe, "topleft", 0, 20)
texture:SetPoint ("bottomright", instancia_alvo.baseframe, "bottomleft", 0, 0)
end
else
if (instancia_alvo.show_statusbar) then
texture:SetPoint ("topright", instancia_alvo.baseframe, "topleft", 0, 0)
texture:SetPoint ("bottomright", instancia_alvo.baseframe, "bottomleft", 0, -34)
else
texture:SetPoint ("topright", instancia_alvo.baseframe, "topleft", 0, 0)
texture:SetPoint ("bottomright", instancia_alvo.baseframe, "bottomleft", 0, -20)
end
end
instancia_alvo.h_esquerda:Flash (1, 1, 2.0, false, 0, 0)
tem_livre = true
elseif (lado == 2) then
local texture = instancia_alvo.h_baixo.texture
texture:ClearAllPoints()
if (instancia_alvo.toolbar_side == 1) then
if (instancia_alvo.show_statusbar) then
texture:SetPoint ("topleft", instancia_alvo.baseframe, "bottomleft", 0, -14)
texture:SetPoint ("topright", instancia_alvo.baseframe, "bottomright", 0, -14)
else
texture:SetPoint ("topleft", instancia_alvo.baseframe, "bottomleft", 0, 0)
texture:SetPoint ("topright", instancia_alvo.baseframe, "bottomright", 0, 0)
end
else
if (instancia_alvo.show_statusbar) then
texture:SetPoint ("topleft", instancia_alvo.baseframe, "bottomleft", 0, -34)
texture:SetPoint ("topright", instancia_alvo.baseframe, "bottomright", 0, -34)
else
texture:SetPoint ("topleft", instancia_alvo.baseframe, "bottomleft", 0, -20)
texture:SetPoint ("topright", instancia_alvo.baseframe, "bottomright", 0, -20)
end
end
instancia_alvo.h_baixo:Flash (1, 1, 2.0, false, 0, 0)
tem_livre = true
elseif (lado == 3) then
local texture = instancia_alvo.h_direita.texture
texture:ClearAllPoints()
if (instancia_alvo.toolbar_side == 1) then
if (instancia_alvo.show_statusbar) then
texture:SetPoint ("topleft", instancia_alvo.baseframe, "topright", 0, 20)
texture:SetPoint ("bottomleft", instancia_alvo.baseframe, "bottomright", 0, -14)
else
texture:SetPoint ("topleft", instancia_alvo.baseframe, "topright", 0, 20)
texture:SetPoint ("bottomleft", instancia_alvo.baseframe, "bottomright", 0, 0)
end
else
if (instancia_alvo.show_statusbar) then
texture:SetPoint ("topleft", instancia_alvo.baseframe, "topright", 0, 0)
texture:SetPoint ("bottomleft", instancia_alvo.baseframe, "bottomright", 0, -34)
else
texture:SetPoint ("topleft", instancia_alvo.baseframe, "topright", 0, 0)
texture:SetPoint ("bottomleft", instancia_alvo.baseframe, "bottomright", 0, -20)
end
end
instancia_alvo.h_direita:Flash (1, 1, 2.0, false, 0, 0)
tem_livre = true
elseif (lado == 4) then
local texture = instancia_alvo.h_cima.texture
texture:ClearAllPoints()
if (instancia_alvo.toolbar_side == 1) then
texture:SetPoint ("bottomleft", instancia_alvo.baseframe, "topleft", 0, 20)
texture:SetPoint ("bottomright", instancia_alvo.baseframe, "topright", 0, 20)
else
texture:SetPoint ("bottomleft", instancia_alvo.baseframe, "topleft", 0, 0)
texture:SetPoint ("bottomright", instancia_alvo.baseframe, "topright", 0, 0)
end
instancia_alvo.h_cima:Flash (1, 1, 2.0, false, 0, 0)
tem_livre = true
end
@@ -507,6 +653,13 @@ local function move_janela (baseframe, iniciando, instancia)
nao_anexados = {true, true, true, true}
tempo_movendo = 1
flash_bounce = 0
start_draw_lines = 0
for lado, snap_to in _pairs (instancia_alvo.snap) do
if (snap_to == instancia.meu_id) then
start_draw_lines = false
end
end
for lado, snap_to in _pairs (instancia_alvo.snap) do
if (snap_to) then
@@ -553,7 +706,7 @@ local function move_janela (baseframe, iniciando, instancia)
need_start = false
end
baseframe:SetScript ("OnUpdate", movement_onupdate)
end
@@ -563,6 +716,12 @@ local function move_janela (baseframe, iniciando, instancia)
baseframe.isMoving = false
baseframe:SetScript ("OnUpdate", nil)
if (_detalhes.guide_balls) then
for index, ball in ipairs (_detalhes.guide_balls) do
ball:Hide()
end
end
for _, ins in _detalhes:ListInstances() do
if (ins.baseframe) then
ins.baseframe:SetUserPlaced (false)
@@ -649,8 +808,7 @@ local function move_janela (baseframe, iniciando, instancia)
end
end
end
--# /tar Disassembled Crawler
--# /tar Deactivated Laser Turrets
_detalhes.snap_alert.playing = false
_detalhes.snap_alert.animIn:Stop()
_detalhes.snap_alert.animOut:Play()
@@ -2339,7 +2497,7 @@ do
end
--> ~inicio ~janela ~window ~nova
--> ~inicio ~janela ~window ~nova ~start
function gump:CriaJanelaPrincipal (ID, instancia, criando)
-- main frames -----------------------------------------------------------------------------------------------------------------------------------------------
@@ -2695,8 +2853,6 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
--> top
local fcima = CreateFrame ("frame", "DetailsTopSideBarHighlight" .. instancia.meu_id, baseframe.cabecalho.fechar)
fcima:SetPoint ("topleft", baseframe.cabecalho.top_bg, "bottomleft", -10, 37)
fcima:SetPoint ("topright", baseframe.cabecalho.ball_r, "bottomright", -33, 37)
gump:CreateFlashAnimation (fcima)
fcima:Hide()
@@ -2705,12 +2861,12 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.h_cima:SetTexCoord (0, 1, 0.5, 1)
instancia.h_cima:SetPoint ("topleft", baseframe.cabecalho.top_bg, "bottomleft", -10, 37)
instancia.h_cima:SetPoint ("topright", baseframe.cabecalho.ball_r, "bottomright", -97, 37)
instancia.h_cima:SetDesaturated (true)
fcima.texture = instancia.h_cima
instancia.h_cima = fcima
--> bottom
local fbaixo = CreateFrame ("frame", "DetailsBottomSideBarHighlight" .. instancia.meu_id, baseframe.cabecalho.fechar)
fbaixo:SetPoint ("topleft", baseframe.rodape.esquerdo, "bottomleft", 16, 17)
fbaixo:SetPoint ("topright", baseframe.rodape.direita, "bottomright", -16, 17)
gump:CreateFlashAnimation (fbaixo)
fbaixo:Hide()
@@ -2719,12 +2875,12 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.h_baixo:SetTexCoord (0, 1, 0, 0.5)
instancia.h_baixo:SetPoint ("topleft", baseframe.rodape.esquerdo, "bottomleft", 16, 17)
instancia.h_baixo:SetPoint ("topright", baseframe.rodape.direita, "bottomright", -16, 17)
instancia.h_baixo:SetDesaturated (true)
fbaixo.texture = instancia.h_baixo
instancia.h_baixo = fbaixo
--> left
local fesquerda = CreateFrame ("frame", "DetailsLeftSideBarHighlight" .. instancia.meu_id, baseframe.cabecalho.fechar)
fesquerda:SetPoint ("topleft", baseframe.barra_esquerda, "topleft", -8, 0)
fesquerda:SetPoint ("bottomleft", baseframe.barra_esquerda, "bottomleft", -8, 0)
gump:CreateFlashAnimation (fesquerda)
fesquerda:Hide()
@@ -2733,12 +2889,12 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.h_esquerda:SetTexCoord (0.5, 1, 0, 1)
instancia.h_esquerda:SetPoint ("topleft", baseframe.barra_esquerda, "topleft", 40, 0)
instancia.h_esquerda:SetPoint ("bottomleft", baseframe.barra_esquerda, "bottomleft", 40, 0)
instancia.h_esquerda:SetDesaturated (true)
fesquerda.texture = instancia.h_esquerda
instancia.h_esquerda = fesquerda
--> right
local fdireita = CreateFrame ("frame", "DetailsRightSideBarHighlight" .. instancia.meu_id, baseframe.cabecalho.fechar)
fdireita:SetPoint ("topleft", baseframe.barra_direita, "topleft", 8, 18)
fdireita:SetPoint ("bottomleft", baseframe.barra_direita, "bottomleft", 8, 0)
gump:CreateFlashAnimation (fdireita)
fdireita:Hide()
@@ -2747,6 +2903,8 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.h_direita:SetTexCoord (0, 0.5, 1, 0)
instancia.h_direita:SetPoint ("topleft", baseframe.barra_direita, "topleft", 8, 18)
instancia.h_direita:SetPoint ("bottomleft", baseframe.barra_direita, "bottomleft", 8, 0)
instancia.h_direita:SetDesaturated (true)
fdireita.texture = instancia.h_direita
instancia.h_direita = fdireita
--> done
@@ -5897,10 +6055,6 @@ function gump:CriaCabecalho (baseframe, instancia)
baseframe.cabecalho.fechar:SetScript ("OnLeave", close_button_onleave)
baseframe.cabecalho.fechar:SetScript ("OnClick", close_button_onclick)
baseframe.cabecalho.fechar:SetScript ("OnShow", function()
--print (debugstack())
end)
--> bola do canto esquedo superior --> primeiro criar a armação para apoiar as texturas
baseframe.cabecalho.ball_point = baseframe.cabecalho.fechar:CreateTexture (nil, "overlay")
+65 -1
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@@ -135,13 +135,14 @@ function _detalhes.switch:ShowMe (instancia)
if (#_detalhes.switch.buttons < mostrar_quantas) then
_detalhes.switch.slots = mostrar_quantas
_detalhes.switch:Update()
end
_detalhes.switch.mostrar_quantas = mostrar_quantas
end
_detalhes.switch:Resize()
_detalhes.switch:Update()
_detalhes.switch.frame:Show()
if (not _detalhes.tutorial.bookmark_tutorial) then
@@ -187,6 +188,7 @@ function _detalhes.switch:ShowMe (instancia)
SwitchPanelTutorial.close_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
end
_detalhes.switch:Resize()
--instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time
end
@@ -332,10 +334,70 @@ function _detalhes.switch:Update()
end
end
end
function _detalhes.switch:Resize()
local x = 7
local y = 5
local window_width, window_height = _detalhes.switch.current_instancia:GetSize()
local horizontal_amt = floor (math.max (window_width / 100, 2))
local vertical_amt = floor ((window_height - y) / 20)
local size = window_width / horizontal_amt
local frame = _detalhes.switch.frame
for index, button in ipairs (_detalhes.switch.buttons) do
button:Hide()
end
local i = 1
for vertical = 1, vertical_amt do
x = 7
for horizontal = 1, horizontal_amt do
local button = _detalhes.switch.buttons [i]
local options = _detalhes.switch.table [i]
if (not options) then
options = {atributo = nil, sub_atributo = nil}
_detalhes.switch.table [i] = options
end
if (not button) then
button = _detalhes.switch:NewSwitchButton (frame, i, x, y)
button:SetFrameLevel (frame:GetFrameLevel()+2)
_detalhes.switch.showing = _detalhes.switch.showing + 1
end
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (size - 30, 12)
button.button2:SetPoint ("bottomright", button, "bottomright", size - 30, 0)
button.line:SetWidth (size - 15)
button.line2:SetWidth (size - 15)
button:Show()
i = i + 1
x = x + size
if (i > 40) then
break
end
end
y = y + 20
end
_detalhes.switch.slots = i-1
end
function _detalhes.switch:Resize2()
local x = 7
local y = 5
local xPlus = (_detalhes.switch.current_instancia:GetSize()/2)-5
@@ -352,6 +414,7 @@ function _detalhes.switch:Resize()
button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
button.line:SetWidth (xPlus - 15)
button.line2:SetWidth (xPlus - 15)
x = x - xPlus
y = y + _detalhes.switch.button_height
jump = false
@@ -365,6 +428,7 @@ function _detalhes.switch:Resize()
button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
button.line:SetWidth (xPlus - 20)
button.line2:SetWidth (xPlus - 20)
x = x + xPlus
jump = true
end
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