- added reflected spells in the player tooltip.
- added reflected spell in the player details window.
- reflection spells like Warrior's Spell Reflection now has a new spell school called "Reflection".
- soft tooltips and player details window improvements.
- damage spell object now has the member 'extra' which is a table that can store hash data.
- profile.tooltip.tooltip_max_abilities won't be forced to 6 any more, to set your own amount of spells shown on tooltips use:
/run Details.tooltip.tooltip_max_abilities = number;
Add damage that was reflected to the entity that has done
the reflected (mostly prot warris). Previously the damage
was added to the caster of the spell.
- Stop showing the '/details users' panel again after the user closes the panel.
- Improvements on aura detection at the start and end of an encounter.
- Rewrite on Potion Used custom display.
- Energy overflow when using spells are now tracked (using a spell which gives energy and the energy gained passses the max amount of energy).
- Energy overflow with classses with auto energy restoration like rogues are also tracked.
- Resources now are shown as resource per second instead of per minute.
Details.SegmentPhases(): return a table containing phase numbers, use to query unit damage for a specific encounter phase.
Details.UnitDamageByPhase( unitId, phaseNumber): query the damage of a unit during a specific phase.
Further versions will support ingame time line analysis using the combat log event records, at the moment it is available for early adopters.
To enable, edit the line '_is_storing_cleu' to true in Parser.lua.
Also on this version: added early implementation of damage chart in the Player Detail Breakdown window, it is disabled by default for users.
- Fixed Vamguard plugin not showing debuffs on tanks.
- Fixed a bug within Atal'Dazar dungeon where in some cases adds damage where considered friendly fire.
- Some code cleanup and old windows using old window styles are now using the framework.
- Removed some debug prints.
- All export data are using LibDeflate now.
- Major improvements on bar text scripts.
- Improved import and export custom skins.
- Fixed shaman's sundering spell not showing in crowd control.
- Fixed sharing guild statistics.
- More spells added to spell consolidation: Whirlwind, Fracture, Mutilate.
- Monk Mistweaver Blackout Kick now has a indicator when it comes from passive 'Teachings of the Monastery'.
- Added slash command '/details debugwindow' for cases when the window isn't shown or are anchored in the wrong place.
- Exposed spell ignore table, you can now add spells to be ignored using Details.SpellsToIgnore [spellID] = true.
- Added a line in the tooltip shown when hovering over the spec icon to show non-formated DPS, example: "12.0K" DPS shows "11,985.8".
- Developers: command /run Details:DumpTable() should now show the correct table names with quotation marks if string.
- Framework update.
- Fixed DBM/BigWigs aura creation from the Spell List panel.
- Chart scripts now receives the envTable, use local envTable = ... .
- Polymorth (Black Cat) and Between the Eyes got added to Crowd Control list.
- Fixed Timeline plugin not showing the cooldown panel.
- Overall data setting won't reset on every logout.
- Slash command '/details merge' won't flag the merged combat as a trash segment anymore.
- Added function to use on macros to open the Player Details Window: /script Details:OpenPlayerDetails(1).
- Done more improvements on the Death Recap window.
- Fixed the Death Recap window not showing data during battlegrounds.
- Fixed new segment creation when the option to use only one segment while in a battleground is disabled.
- Fixed east asian number format on several strings.
- 'Smart Score' option renamed to "Unique Segment" under the PvP options for battlegrounds.