- Show light of the martyr damage on death log.
- Truncate spell and source name in the death recap window.
This commit is contained in:
+33
-1
@@ -1,5 +1,5 @@
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local dversion = 108
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local dversion = 109
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -166,6 +166,14 @@ function DF:FadeFrame (frame, t)
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end
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end
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function DF.table.find (t, value)
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for i = 1, #t do
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if (t[i] == value) then
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return i
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end
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end
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end
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function DF.table.addunique (t, index, value)
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if (not value) then
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value = index
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@@ -1791,6 +1799,29 @@ local frameshake_play = function (parent, shakeObject, scaleDirection, scaleAmpl
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frameshake_do_update (parent, shakeObject)
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end
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local frameshake_set_config = function (parent, shakeObject, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime, anchorPoints)
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shakeObject.Amplitude = amplitude or shakeObject.Amplitude
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shakeObject.Frequency = frequency or shakeObject.Frequency
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shakeObject.Duration = duration or shakeObject.Duration
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shakeObject.FadeInTime = fadeInTime or shakeObject.FadeInTime
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shakeObject.FadeOutTime = fadeOutTime or shakeObject.FadeOutTime
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shakeObject.ScaleX = scaleX or shakeObject.ScaleX
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shakeObject.ScaleY = scaleY or shakeObject.ScaleY
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if (absoluteSineX ~= nil) then
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shakeObject.AbsoluteSineX = absoluteSineX
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end
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if (absoluteSineY ~= nil) then
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shakeObject.AbsoluteSineY = absoluteSineY
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end
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shakeObject.OriginalScaleX = shakeObject.ScaleX
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shakeObject.OriginalScaleY = shakeObject.ScaleY
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shakeObject.OriginalFrequency = shakeObject.Frequency
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shakeObject.OriginalAmplitude = shakeObject.Amplitude
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shakeObject.OriginalDuration = shakeObject.Duration
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end
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function DF:CreateFrameShake (parent, duration, amplitude, frequency, absoluteSineX, absoluteSineY, scaleX, scaleY, fadeInTime, fadeOutTime, anchorPoints)
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--> create the shake table
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@@ -1830,6 +1861,7 @@ function DF:CreateFrameShake (parent, duration, amplitude, frequency, absoluteSi
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parent.PlayFrameShake = frameshake_play
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parent.StopFrameShake = frameshake_stop
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parent.UpdateFrameShake = frameshake_do_update
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parent.SetFrameShakeSettings = frameshake_set_config
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--> register the frame within the frame shake updater
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FrameshakeUpdateFrame.RegisterFrame (parent)
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+1
-1
@@ -810,7 +810,7 @@ local SwitchOnClick = function (self, button, forced_value, value)
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--> safe call
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local success, errorText = pcall (slider.OnSwitch, slider, slider.FixedValue, value)
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if (not success) then
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error ("Details! Framework: OnSwitch() " .. (button:GetName() or "-NONAME-") .. " error: " .. (errorText or ""))
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error ("Details! Framework: OnSwitch() " .. (button.GetName and button:GetName() or "-NONAME-") .. " error: " .. (errorText or ""))
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end
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--> trigger hooks
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+99
-23
@@ -1256,8 +1256,17 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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--add actor spells
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for _spellid, _skill in _pairs (ActorSkillsContainer) do
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local SkillName, _, SkillIcon = _GetSpellInfo (_spellid)
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if (_skill [skill_key] > 0) then
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_table_insert (ActorHealingTable, {_spellid, _skill [skill_key], _skill [skill_key]/ActorTotal*100, {SkillName, nil, SkillIcon}, _skill [skill_key]/meu_tempo, _skill.total})
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if (_skill [skill_key] > 0 or _skill.anti_heal) then
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_table_insert (ActorHealingTable, {
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_spellid,
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_skill [skill_key],
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_skill [skill_key]/ActorTotal*100,
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{SkillName, nil, SkillIcon},
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_skill [skill_key]/meu_tempo,
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_skill.total,
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false,
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_skill.anti_heal,
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})
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end
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end
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@@ -1268,7 +1277,15 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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for _spellid, _skill in _pairs (petActor:GetActorSpells()) do
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if (_skill [skill_key] > 0) then
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local SkillName, _, SkillIcon = _GetSpellInfo (_spellid)
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ActorHealingTable [#ActorHealingTable+1] = {_spellid, _skill [skill_key], _skill [skill_key]/ActorTotal*100, {SkillName, nil, SkillIcon}, _skill [skill_key]/meu_tempo, _skill.total, petName:gsub ((" <.*"), "")}
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ActorHealingTable [#ActorHealingTable+1] = {
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_spellid,
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_skill [skill_key],
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_skill [skill_key]/ActorTotal*100,
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{SkillName, nil, SkillIcon},
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_skill [skill_key]/meu_tempo,
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_skill.total,
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petName:gsub ((" <.*"), "")
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}
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end
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end
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end
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@@ -1314,7 +1331,10 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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for i = 1, _math_min (tooltip_max_abilities, #ActorHealingTable) do
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if (ActorHealingTable[i][2] < 1) then
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break
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local antiHeal = ActorHealingTable[i][8]
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if (not antiHeal) then
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break
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end
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end
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local spellName = ActorHealingTable[i][4][1]
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@@ -1325,15 +1345,34 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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end
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if (instancia.sub_atributo == 2) then --> hps
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GameCooltip:AddLine (spellName ..": ", FormatTooltipNumber (_, _math_floor (ActorHealingTable[i][5])).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
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local formatedTotal = FormatTooltipNumber (_, _math_floor (ActorHealingTable[i][5]))
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local antiHeal = ActorHealingTable[i][8]
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if (antiHeal) then
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formatedTotal = formatedTotal .. " [|cFFFF5500" .. FormatTooltipNumber (_, _math_floor (antiHeal)) .." " .. Loc ["STRING_DAMAGE"] .."|r] "
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end
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GameCooltip:AddLine (spellName ..": ", formatedTotal .. " (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
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elseif (instancia.sub_atributo == 3) then --> overheal
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local overheal = ActorHealingTable[i][2]
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local total = ActorHealingTable[i][6]
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GameCooltip:AddLine (spellName .." (|cFFFF3333" .. _math_floor ( (overheal / (overheal+total)) *100) .. "%|r):", FormatTooltipNumber (_, _math_floor (ActorHealingTable[i][2])).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
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local formatedTotal = FormatTooltipNumber (_, _math_floor (ActorHealingTable[i][2]))
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local antiHeal = ActorHealingTable[i][8]
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if (antiHeal) then
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formatedTotal = formatedTotal .. " [|cFFFF5500" .. FormatTooltipNumber (_, _math_floor (antiHeal)) .." " .. Loc ["STRING_DAMAGE"] .."|r] "
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end
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GameCooltip:AddLine (spellName .." (|cFFFF3333" .. _math_floor ( (overheal / (overheal+total)) *100) .. "%|r):", formatedTotal .. " (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
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else
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GameCooltip:AddLine (spellName ..": ", FormatTooltipNumber (_, ActorHealingTable[i][2]).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
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local formatedTotal = FormatTooltipNumber (_, ActorHealingTable[i][2])
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local antiHeal = ActorHealingTable[i][8]
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if (antiHeal) then
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formatedTotal = formatedTotal .. " [|cFFFF5500" .. FormatTooltipNumber (_, _math_floor (antiHeal)) .." " .. Loc ["STRING_DAMAGE"] .."|r] "
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end
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GameCooltip:AddLine (spellName ..": ", formatedTotal .. " (" .. _cstr ("%.1f", ActorHealingTable[i][3]) .. "%)")
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end
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@@ -1804,7 +1843,15 @@ function atributo_heal:MontaInfoHealingDone()
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for spellid, tabela in _pairs (tabela) do
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local nome, rank, icone = _GetSpellInfo (spellid)
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_table_insert (minhas_curas, {spellid, tabela.total, tabela.total/total*100, nome, icone})
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_table_insert (minhas_curas, {
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spellid,
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tabela.total,
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tabela.total/total*100,
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nome,
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icone,
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false, --not a pet
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tabela.anti_heal,
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})
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end
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--> add pets
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@@ -1817,7 +1864,14 @@ function atributo_heal:MontaInfoHealingDone()
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local PetSkillsContainer = PetActor.spells._ActorTable
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for _spellid, _skill in _pairs (PetSkillsContainer) do --> da foreach em cada spellid do container
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local nome, _, icone = _GetSpellInfo (_spellid)
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_table_insert (minhas_curas, {_spellid, _skill.total, _skill.total/total*100, nome .. " (|c" .. class_color .. PetName:gsub ((" <.*"), "") .. "|r)", icone, PetActor})
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_table_insert (minhas_curas, {
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_spellid,
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_skill.total,
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_skill.total/total*100,
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nome .. " (|c" .. class_color .. PetName:gsub ((" <.*"), "") .. "|r)",
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icone,
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PetActor
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})
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end
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end
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end
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@@ -1848,6 +1902,9 @@ function atributo_heal:MontaInfoHealingDone()
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self:UpdadeInfoBar (barra, index, tabela[1], tabela[4], tabela[2], formated_value, max_, tabela[3], tabela[5], true)
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else
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local formated_value = SelectedToKFunction (_, _math_floor (tabela[2]))
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if (tabela [7]) then
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formated_value = formated_value .. " [|cFFFF5500" .. SelectedToKFunction (_, _math_floor (tabela [7])) .." " .. Loc ["STRING_DAMAGE"] .."|r] "
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end
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self:UpdadeInfoBar (barra, index, tabela[1], tabela[4], tabela[2], formated_value, max_, tabela[3], tabela[5], true)
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end
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@@ -2075,11 +2132,12 @@ function atributo_heal:MontaDetalhesHealingTaken (nome, barra)
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end
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end
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local absorbed_table = {c = {1, 1, 1, 0.5}, p = 0}
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local overhealing_table = {c = {0.5, 0.1, 0.1, 0.9}, p = 0}
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local normal_table = {c = {1, 1, 1, 0.5}, p = 0}
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local multistrike_table = {c = {1, 1, 1, 0.5}, p = 0}
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local critical_table = {c = {1, 1, 1, 0.5}, p = 0}
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local absorbed_table = {c = {1, 1, 1, 0.4}, p = 0}
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local overhealing_table = {c = {0.5, 0.1, 0.1, 0.4}, p = 0}
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local anti_heal_table = {c = {0.5, 0.1, 0.1, 0.4}, p = 0}
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local normal_table = {c = {1, 1, 1, 0.4}, p = 0}
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local multistrike_table = {c = {1, 1, 1, 0.4}, p = 0}
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local critical_table = {c = {1, 1, 1, 0.4}, p = 0}
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local data_table = {}
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local t1, t2, t3, t4 = {}, {}, {}, {}
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@@ -2236,6 +2294,7 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra)
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end
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--> MULTISTRIKE
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--[=[
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if (esta_magia.m_amt > 0) then
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local multistrike_hits = esta_magia.m_amt
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@@ -2259,21 +2318,39 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra)
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t3[8] = multistrike_hits .. " [|cFFC0C0C0" .. _cstr ("%.1f", multistrike_hits / total_hits * 100) .. "%|r]"
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end
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--]=]
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end
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_table_sort (data, _detalhes.Sort1)
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for i = #data+1, 3 do --> para o overheal aparecer na ultima barra
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data[i] = nil
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end
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-- for i = #data+1, 2 do --> para o antiheal aparecer na penultima barra
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-- data[i] = nil
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-- end
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--> anti heal
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if (esta_magia.anti_heal and esta_magia.anti_heal > 0) then
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local porcentagem_anti_heal = esta_magia.anti_heal / meu_total * 100
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data[3] = t3
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anti_heal_table.p = porcentagem_anti_heal
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t3[1] = esta_magia.anti_heal
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t3[2] = anti_heal_table
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t3[3] = "Anti Heal"
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t3[4] = ""
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t3[5] = ""
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t3[6] = ""
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t3[7] = ""
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t3[8] = _detalhes:comma_value (esta_magia.anti_heal) .. " / " .. _cstr ("%.1f", porcentagem_anti_heal) .. "%"
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end
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-- for i = #data+1, 3 do --> para o overheal aparecer na ultima barra
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-- data[i] = nil
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-- end
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--> overhealing
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if (overheal > 0) then
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local porcentagem_overheal = overheal/meu_total*100
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data[4] = t4
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@@ -2293,7 +2370,6 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra)
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t4[6] = ""
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t4[7] = ""
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t4[8] = _detalhes:comma_value (overheal) .. " / " .. _cstr ("%.1f", porcentagem_overheal) .. "%"
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end
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for index = 1, 4 do
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+78
-15
@@ -376,12 +376,8 @@
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--> Light of the Martyr - paladin spell which causes damage to the caster it self
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elseif (spellid == SPELLID_PALADIN_LIGHTMARTYR) then -- or spellid == 183998 < healing part
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local healingActor = healing_cache [who_name]
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if (healingActor and healingActor.spells) then
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healingActor.total = healingActor.total - (amount or 0)
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end
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return --> ignore this event
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return parser:LOTM_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
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end
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end
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@@ -931,6 +927,73 @@
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end
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--special rule for LOTM
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function parser:LOTM_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
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if (absorbed) then
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amount = absorbed + (amount or 0)
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end
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local healingActor = healing_cache [who_serial]
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if (healingActor and healingActor.spells) then
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healingActor.total = healingActor.total - (amount or 0)
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local spellTable = healingActor.spells:GetSpell (183998)
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if (spellTable) then
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spellTable.anti_heal = (spellTable.anti_heal or 0) + amount
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end
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end
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local t = last_events_cache [who_name]
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if (not t) then
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t = _current_combat:CreateLastEventsTable (who_name)
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end
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local i = t.n
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local this_event = t [i]
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if (not this_event) then
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return print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
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end
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this_event [1] = true --> true if this is a damage || false for healing
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this_event [2] = spellid --> spellid || false if this is a battle ress line
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this_event [3] = amount --> amount of damage or healing
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this_event [4] = time --> parser time
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this_event [5] = _UnitHealth (who_name) --> current unit heal
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this_event [6] = who_name --> source name
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this_event [7] = absorbed
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this_event [8] = school
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this_event [9] = true --> friendly fire
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this_event [10] = overkill
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i = i + 1
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if (i == _death_event_amt+1) then
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t.n = 1
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else
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t.n = i
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end
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local damageActor = damage_cache [who_serial]
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if (damageActor) then
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--damage taken
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damageActor.damage_taken = damageActor.damage_taken + amount
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if (not damageActor.damage_from [who_name]) then --> adiciona a pool de dano tomado de quem
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damageActor.damage_from [who_name] = true
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end
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--friendly fire
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damageActor.friendlyfire_total = damageActor.friendlyfire_total + amount
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local friend = damageActor.friendlyfire [who_name] or damageActor:CreateFFTable (who_name)
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friend.total = friend.total + amount
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friend.spells [spellid] = (friend.spells [spellid] or 0) + amount
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end
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end
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|
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--special rule of SLT
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function parser:SLT_damage (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, spelltype, amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand)
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--> damager
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@@ -1288,19 +1351,19 @@
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------------------------------------------------------------------------------------------------
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--> get actors
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local este_jogador, meu_dono = healing_cache [who_name]
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local este_jogador, meu_dono = healing_cache [who_serial]
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if (not este_jogador) then --> pode ser um desconhecido ou um pet
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este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
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if (not meu_dono and who_flags) then --> se n�o for um pet, adicionar no cache
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healing_cache [who_name] = este_jogador
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if (not meu_dono and who_flags and who_serial ~= "") then --> se n�o for um pet, adicionar no cache
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||||
healing_cache [who_serial] = este_jogador
|
||||
end
|
||||
end
|
||||
|
||||
local jogador_alvo, alvo_dono = healing_cache [alvo_name]
|
||||
|
||||
local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
|
||||
if (not jogador_alvo) then
|
||||
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
||||
if (not alvo_dono and alvo_flags) then
|
||||
healing_cache [alvo_name] = jogador_alvo
|
||||
if (not alvo_dono and alvo_flags and also_serial ~= "") then
|
||||
healing_cache [alvo_serial] = jogador_alvo
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1592,7 +1655,7 @@
|
||||
local este_jogador, meu_dono = healing_cache [who_serial]
|
||||
if (not este_jogador) then --> pode ser um desconhecido ou um pet
|
||||
este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
|
||||
if (not meu_dono and who_flags) then --> se n�o for um pet, adicionar no cache
|
||||
if (not meu_dono and who_flags and who_serial ~= "") then --> se n�o for um pet, adicionar no cache
|
||||
healing_cache [who_serial] = este_jogador
|
||||
end
|
||||
end
|
||||
@@ -1600,7 +1663,7 @@
|
||||
local jogador_alvo, alvo_dono = healing_cache [alvo_serial]
|
||||
if (not jogador_alvo) then
|
||||
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
|
||||
if (not alvo_dono and alvo_flags) then
|
||||
if (not alvo_dono and alvo_flags and alvo_serial ~= "") then
|
||||
healing_cache [alvo_serial] = jogador_alvo
|
||||
end
|
||||
end
|
||||
|
||||
+4
-2
@@ -4136,7 +4136,7 @@ local create_deathrecap_line = function (parent, n)
|
||||
timeAt:SetPoint ("left", line, "left", 2, 0)
|
||||
spellIcon:SetPoint ("left", line, "left", 50, 0)
|
||||
sourceName:SetPoint ("left", line, "left", 82, 0)
|
||||
amount:SetPoint ("left", line, "left", 220, 0)
|
||||
amount:SetPoint ("left", line, "left", 240, 0)
|
||||
lifePercent:SetPoint ("left", line, "left", 320, 0)
|
||||
|
||||
--text colors
|
||||
@@ -4624,9 +4624,11 @@ function _detalhes.OpenDetailsDeathRecap (segment, RecapID, fromChat)
|
||||
end
|
||||
|
||||
spellName = spellName:gsub (L["STRING_DOT"], "")
|
||||
--print ("link.lua", L["STRING_DOT"], spellName, spellName:find (L["STRING_DOT"]), spellName:gsub (L["STRING_DOT"], ""))
|
||||
source = source or ""
|
||||
|
||||
line.sourceName:SetText (spellName .. " (" .. "|cFFC6B0D9" .. source .. "|r" .. ")")
|
||||
DetailsFramework:TruncateText (line.sourceName, 185)
|
||||
|
||||
if (amount > 1000) then
|
||||
--line.amount:SetText ("-" .. _detalhes:ToK (amount))
|
||||
@@ -4642,7 +4644,7 @@ function _detalhes.OpenDetailsDeathRecap (segment, RecapID, fromChat)
|
||||
|
||||
if (_detalhes.death_recap.show_life_percent) then
|
||||
line.lifePercent:Show()
|
||||
line.amount:SetPoint ("left", line, "left", 220, 0)
|
||||
line.amount:SetPoint ("left", line, "left", 240, 0)
|
||||
line.lifePercent:SetPoint ("left", line, "left", 320, 0)
|
||||
else
|
||||
line.lifePercent:Hide()
|
||||
|
||||
@@ -55,6 +55,10 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
local lightOfTheMartyr_Name, _, lightOfTheMartyr_Icon = _GetSpellInfo (196917)
|
||||
lightOfTheMartyr_Name = lightOfTheMartyr_Name or "Deprecated Spell - Light of the Martyr"
|
||||
lightOfTheMartyr_Icon = lightOfTheMartyr_Icon or ""
|
||||
|
||||
local default_user_spells = {
|
||||
[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\ICONS\INV_Sword_04]]},
|
||||
[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\ICONS\INV_Weapon_Bow_07]]},
|
||||
@@ -65,6 +69,8 @@ do
|
||||
[7] = {name = Loc ["STRING_ENVIRONMENTAL_LAVA"], icon = [[Interface\ICONS\Ability_Rhyolith_Volcano]]},
|
||||
[8] = {name = Loc ["STRING_ENVIRONMENTAL_SLIME"], icon = [[Interface\ICONS\Ability_Creature_Poison_02]]},
|
||||
|
||||
[196917] = {name = lightOfTheMartyr_Name .. " (" .. Loc ["STRING_DAMAGE"] .. ")", icon = lightOfTheMartyr_Icon},
|
||||
|
||||
[98021] = {name = Loc ["STRING_SPIRIT_LINK_TOTEM"]},
|
||||
|
||||
[44461] = {name = GetSpellInfo (44461) .. " (" .. Loc ["STRING_EXPLOSION"] .. ")"}, --> Living Bomb (explosion)
|
||||
|
||||
@@ -3363,6 +3363,10 @@ do
|
||||
[127] = {name = STRING_SCHOOL_CHAOS, formated = "|cFFFF1111" .. STRING_SCHOOL_CHAOS .. "|r", hex = "FFFF1111", rgb = {255, 17, 17}, decimals = {1.0000, 0.0667, 0.0667}},
|
||||
}
|
||||
|
||||
_detalhes.OverrideSpellSchool = {
|
||||
--[196917] = 126, --light of the martyr - from holy to fire
|
||||
}
|
||||
|
||||
function _detalhes:GetSpellSchoolName (school)
|
||||
return _detalhes.spells_school [school] and _detalhes.spells_school [school].name or ""
|
||||
end
|
||||
|
||||
@@ -560,8 +560,10 @@ function gump:SetaDetalheInfoAltura (index, xmod, ymod)
|
||||
info.dano_porcento:SetPoint ("TOPRIGHT", background, "TOPRIGHT", -x + right, y + (-24))
|
||||
info.dano_dps:SetPoint ("TOPRIGHT", background, "TOPRIGHT", -x + right, y + (-44))
|
||||
|
||||
info.bg:SetPoint ("TOPLEFT", background, "TOPLEFT", 0, 0)
|
||||
info.bg:SetHeight (background:GetHeight())
|
||||
info.bg:SetPoint ("TOPLEFT", background, "TOPLEFT", 1, -1)
|
||||
info.bg:SetHeight (background:GetHeight() - 2)
|
||||
info.bg:SetWidth (info.bg:GetWidth() - 2) --ofcourse why not
|
||||
|
||||
info.bg_end:SetPoint ("LEFT", info.bg, "LEFT", info.bg:GetValue()*2.19, 0)
|
||||
info.bg_end:SetHeight (background:GetHeight()+2)
|
||||
info.bg_end:SetWidth (6)
|
||||
@@ -581,10 +583,10 @@ function gump:SetaDetalheInfoTexto (index, p, arg1, arg2, arg3, arg4, arg5, arg6
|
||||
if (p) then
|
||||
if (_type (p) == "table") then
|
||||
info.bg:SetValue (p.p)
|
||||
--info.bg:SetStatusBarColor (p.c[1], p.c[2], p.c[3], p.c[4] or 1)
|
||||
info.bg:SetStatusBarColor (p.c[1], p.c[2], p.c[3], p.c[4] or 1)
|
||||
else
|
||||
info.bg:SetValue (p)
|
||||
--info.bg:SetStatusBarColor (1, 1, 1, 0.5)
|
||||
info.bg:SetStatusBarColor (1, 1, 1, .5)
|
||||
end
|
||||
|
||||
--if (index == 1) then
|
||||
|
||||
Reference in New Issue
Block a user