- Fixed a bug for healing done from unit to unit (by rubenvrolijk@github).
- Added Vanish to the list of defensive cooldowns for Rogues (by DylanMeador@github).
- Added Ny'alotha raid information (by jjholleman@github).
- Fixed Eye of Corruption and Grand Delusions.
- Fixed an error while retriving data from the guild (statistics sync).
- Updated the ToC files for bundled plugins.
- Segments Locked featured won't work for Overall Data.
- Fixed an issue on Player Details Window where sometimes Death Strike healing done would blink the Rune Weapon healing done.
- Regular Details Framework updates.
- Added support for custom parser functions.
- Added support for Hellfire Citadel raid.
- Tyrant Velhari now has a custom parser function to calculate the healing done.
- Removed Blackrock Foundry raid info.
- Removed Highmaul raid info.
- Data send to broker now is correctly formated.
- Modified the percentage method used on Comparison Panel.
- Added options panel for Encounter Details.
- New API: _detalhes:GetCurrentCombat() returns the current combat object
- New API: _detalhes:GetCombatSegments() returns a numeric table with all stored combats.
- New API: _detalhes:GetZoneType() returns the type from GetInstanceInfo().
- New API: _detalhes:InGroup()return true if Details! is considering the player inside a group.
- New API: _detalhes:GetOnlyName (string) return self.nome or string without realm name.
- New Event: ZONE_TYPE_CHANGED, it's triggered when the player change the zoze type.
- New Event: GROUP_ONENTER GROUP_ONLEAVE, trigger when the player left or enter in a group.
- Updated NickTag to the latest version.
- Added a welcome window on first run.
- Added a new attribute: frags, which will show adds killed.
- Added boss end which will end a combat when some requisites are done.
- Fixed a issue when ending a combat did not close heal actor timer.
- Fixed a green texture shown when an actor don't have a avatar.
- Fixed a issue on reverse report were dead shown nothing.
- Fixed bug were a instance segment didn't change while in combat.
- Fixed problem when removing a combat table did not reduce absorbs amount.
- Pet equilization at the end of a encountr has been disabled.
- Equilization at the end of a encounter has been improved.
- New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.