- Added options for lock, unlock, break snap, close, reopen and create new window.
- Added a options panel for HotCorners.
- Shortcut panel is now known as Bookmarks panel, also a revamp has been done in its frames.
- Fixed percent issue with Healing Done and HPS while in combat.
- New API: instance:IsStarted() return if the instance have its frames built.
- Minimalistic is now the skin default used by Details! after its instalation.
- Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.
- Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers.
- Added a option to load a image from the computer to use as wallpaper.
- Revamp on Image Editor, many bugs solves and now it is usable.
- Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.
- Fixed 'While in Combat' hiding schema.
- Fixed the report window alert when opening the report window and it already is opened.
- Fixed the gap between last row created and the end of the window.
- Fixed all tooltips bugs on Wallpaper Section on Options Panel.
- Added option to be able to save the window's size and position within the profile.
- Added performance profile options.
- Added auto switch based on group roles also a switch for wipe.
- Fixed a bug where sometimes all non boss segments was considered boss encounters.
- Fixed the padlock image when sliders are deactivated.
- NewAPI: _detalhes:CheckForPerformanceProfile() check if is necessary change the performance profile.
- NewAPI: _detalhes:GetActorsOnDamageCache() return damage object from raid members inside the parser cache.
- NewAPI: _detalhes:GetActorsOnHealingCache() return healing object from raid members inside the parser cache.
This new tab showns up when there is too characters with the same class and spec.
Its useful to compare skills used, uptimes and targets.
- Few improvements on Default and ElvUI skins.
- Added a button for auto align two windows within right chat window when ElvUI skin is active.
- Fixed problem with Damage -> Enemies display.
- Fixed report Player Detail Window report buttons.
- Fixed some report lines where the numbers wasn't properly formatted.
- Fixed a rare bug where the owner of some pets wasn't detected.
- Fixed issue in dungeons where capture data get paused after a boss kill.
- Fixed issue with Encounter Details showing its icon for dungeons bosses.
- Fixed a rare bug where the capture of damage stops after erasing a trash segment.
- Abbreviations now are applied on all numbers in the bar.
- Minimum amount of instances was lowered to 3.
- Fixed issue where the instance menu wasn't respecting the amount limit of instances.
- Added options for cutomize the right text of a row.
- Added a option to be able to chance the framestrata of an window.
- Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.
- Fixed a issue where changing the alpha of a window makes it disappear on the next logon.
- Added a option for auto transparency to ignore rows.
- Added option to be able to set shadow on the attribute text.
- Fixed a issue with window snap where disabled statusbar makes a gap between the windows.
- Fixed issue where mini displayes wasn't saved and back to default values on every logon.
- Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment.
- Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner.
- New API: instance:GetId() return the id of the instance.
Added support for BattleTag friends over report window.
Added pet threat to Tiny Threat plugin when out of a party or raid group.
Fixed a issue with close button where it disappear without close the window when toolbar is in bottom side.
Also fixed a issue where swapping toolbar positioning was sometimes making close button disappear.
Fixed a problem opening options panel through minimap when there is no window opened.
- Fixed some translations between ptBR -> enUS.
- More fixes with target damage and debuff uptime on overall segment.
- Major rewrite on CC Breaks, now it's working properly.
- Non player or pet Enemies will be flagged with .monster member.
- New member for combat object: start_time, end_time = combat_object:GetDate()
- Added new sub attribute for damage: Voidzones & Auras.
- First implementation of Hooks for plugins capture parser events in realtime.
- Added API: _detalhes:InstallHook (hooktype, func).
func receive parameters: token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname
- Added Global: DETAILS_HOOK_COOLDOWN
- Added API: _detalhes:StatusBarAlert (text, icon, color, time)
- Added API: _detalhes:InstallSkin (skin_name, skin_table)
More information on skin table, see the file functions/skins.lua
- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
- small parser speed improvement, approximately 4%.
- fixed some memory leaks.
- fixed issues were details doesn't open with /details new.
- added feedback options for details report.
- fixed issue with micro displays were sometimes did lua error.
- fixed a issue when reporting to a instance group didn't work.
- fixes on siege of orgrimmar raid info.
- major fixes and improvements on internal garbage collector.
- added options for background alpha and window alpha.
- now when editing a image, the instance background changes on-the-fly.
- now if no instance have current segment when a combat start, the lower instance will switch to current.
- added a option for disable the auto switch to current.
- added the time type when reporting damage or healing done.
- added a format phrase when reporting damage or healing done.
- added a option for hide the micro display.
- added options for memory were the core changes within the value.
- little redesign on segments menu.
- Updated NickTag to the latest version.
- Added a welcome window on first run.
- Added a new attribute: frags, which will show adds killed.
- Added boss end which will end a combat when some requisites are done.
- Fixed a issue when ending a combat did not close heal actor timer.
- Fixed a green texture shown when an actor don't have a avatar.
- Fixed a issue on reverse report were dead shown nothing.
- Fixed bug were a instance segment didn't change while in combat.
- Fixed problem when removing a combat table did not reduce absorbs amount.
- Pet equilization at the end of a encountr has been disabled.
- Equilization at the end of a encounter has been improved.
- New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.