e2d2910944
- Added option to be able to save the window's size and position within the profile. - Added performance profile options. - Added auto switch based on group roles also a switch for wipe. - Fixed a bug where sometimes all non boss segments was considered boss encounters. - Fixed the padlock image when sliders are deactivated. - NewAPI: _detalhes:CheckForPerformanceProfile() check if is necessary change the performance profile. - NewAPI: _detalhes:GetActorsOnDamageCache() return damage object from raid members inside the parser cache. - NewAPI: _detalhes:GetActorsOnHealingCache() return healing object from raid members inside the parser cache.
1333 lines
79 KiB
Lua
1333 lines
79 KiB
Lua
local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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local g = _detalhes.gump
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local _
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function _detalhes:OpenWelcomeWindow ()
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GameCooltip:Close()
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local window = _G.DetailsWelcomeWindow
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if (not window) then
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local index = 1
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local pages = {}
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local instance = _detalhes.tabela_instancias [1]
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window = CreateFrame ("frame", "DetailsWelcomeWindow", UIParent)
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window:SetPoint ("center", UIParent, "center", 0, 0)
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window:SetWidth (512)
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window:SetHeight (256)
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window:SetMovable (true)
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window:SetScript ("OnMouseDown", function() window:StartMoving() end)
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window:SetScript ("OnMouseUp", function() window:StopMovingOrSizing() end)
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local background = window:CreateTexture (nil, "background")
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background:SetPoint ("topleft", window, "topleft")
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background:SetPoint ("bottomright", window, "bottomright")
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background:SetTexture ([[Interface\AddOns\Details\images\welcome]])
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local rodape_bg = window:CreateTexture (nil, "artwork")
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rodape_bg:SetPoint ("bottomleft", window, "bottomleft", 11, 12)
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rodape_bg:SetPoint ("bottomright", window, "bottomright", -11, 12)
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rodape_bg:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
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rodape_bg:SetHeight (25)
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rodape_bg:SetVertexColor (0, 0, 0, 1)
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local logotipo = window:CreateTexture (nil, "overlay")
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logotipo:SetPoint ("topleft", window, "topleft", 16, -20)
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logotipo:SetTexture ([[Interface\Addons\Details\images\logotipo]])
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logotipo:SetTexCoord (0.07421875, 0.73828125, 0.51953125, 0.890625)
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logotipo:SetWidth (186)
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logotipo:SetHeight (50)
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local cancel = CreateFrame ("Button", nil, window)
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cancel:SetWidth (22)
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cancel:SetHeight (22)
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cancel:SetPoint ("bottomleft", window, "bottomleft", 12, 14)
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cancel:SetFrameLevel (window:GetFrameLevel()+1)
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cancel:SetPushedTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Down]])
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cancel:SetHighlightTexture ([[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
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cancel:SetNormalTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Up]])
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cancel:SetScript ("OnClick", function() window:Hide() end)
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local cancelText = cancel:CreateFontString (nil, "overlay", "GameFontNormal")
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cancelText:SetPoint ("left", cancel, "right", 2, 0)
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cancelText:SetText ("Skip")
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local forward = CreateFrame ("button", nil, window)
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forward:SetWidth (26)
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forward:SetHeight (26)
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forward:SetPoint ("bottomright", window, "bottomright", -14, 13)
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forward:SetFrameLevel (window:GetFrameLevel()+1)
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forward:SetPushedTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Down]])
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forward:SetHighlightTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
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forward:SetNormalTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
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forward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled]])
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local backward = CreateFrame ("button", nil, window)
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backward:SetWidth (26)
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backward:SetHeight (26)
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backward:SetPoint ("bottomright", window, "bottomright", -38, 13)
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backward:SetPushedTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Down]])
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backward:SetHighlightTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
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backward:SetNormalTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
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backward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled]])
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forward:SetScript ("OnClick", function()
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if (index < #pages) then
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for _, widget in ipairs (pages [index]) do
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widget:Hide()
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end
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index = index + 1
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for _, widget in ipairs (pages [index]) do
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widget:Show()
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end
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if (index == #pages) then
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forward:Disable()
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end
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backward:Enable()
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end
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end)
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backward:SetScript ("OnClick", function()
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if (index > 1) then
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for _, widget in ipairs (pages [index]) do
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widget:Hide()
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end
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index = index - 1
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for _, widget in ipairs (pages [index]) do
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widget:Show()
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end
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if (index == 1) then
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backward:Disable()
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end
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forward:Enable()
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end
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end)
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function _detalhes:WelcomeSetLoc()
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local instance = _detalhes.tabela_instancias [1]
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instance.baseframe:ClearAllPoints()
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instance.baseframe:SetPoint ("left", DetailsWelcomeWindow, "right", 10, 0)
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end
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_detalhes:ScheduleTimer ("WelcomeSetLoc", 5)
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--/script local f=CreateFrame("frame");local g=false;f:SetScript("OnUpdate",function(s,e)if not g then local r=math.random for i=1,2500000 do local a=r(1,1000000);a=a+1 end g=true else print(string.format("cpu: %.3f",e));f:SetScript("OnUpdate",nil)end end)
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function _detalhes:CalcCpuPower()
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local f = CreateFrame ("frame")
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local got = false
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f:SetScript ("OnUpdate", function (self, elapsed)
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if (not got and not InCombatLockdown()) then
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local r = math.random
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for i = 1, 2500000 do
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local a = r (1, 1000000)
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a = a + 1
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end
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got = true
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elseif (not InCombatLockdown()) then
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--print ("process time:", elapsed)
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if (elapsed < 0.295) then
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_detalhes.use_row_animations = true
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_detalhes.update_speed = 0.05
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elseif (elapsed < 0.375) then
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_detalhes.use_row_animations = true
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_detalhes.update_speed = 0.3
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elseif (elapsed < 0.475) then
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_detalhes.use_row_animations = true
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_detalhes.update_speed = 0.5
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elseif (elapsed < 0.525) then
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_detalhes.update_speed = 0.5
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end
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DetailsWelcomeWindowSliderUpdateSpeed.MyObject:SetValue (_detalhes.update_speed)
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DetailsWelcomeWindowAnimateSlider.MyObject:SetValue (_detalhes.use_row_animations)
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f:SetScript ("OnUpdate", nil)
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end
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end)
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end
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_detalhes:ScheduleTimer ("CalcCpuPower", 10)
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--detect ElvUI
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local ElvUI = _G.ElvUI
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if (ElvUI) then
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--active elvui skin
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local instance = _detalhes.tabela_instancias [1]
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if (instance and instance.ativa) then
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if (instance.skin ~= "ElvUI Frame Style") then
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instance:ChangeSkin ("ElvUI Frame Style")
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end
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end
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--save standard
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local savedObject = {}
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for key, value in pairs (instance) do
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if (_detalhes.instance_defaults [key]) then
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if (type (value) == "table") then
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savedObject [key] = table_deepcopy (value)
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else
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savedObject [key] = value
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end
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end
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end
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_detalhes.standard_skin = savedObject
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end
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do
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local Loc = LibStub ("AceLocale-3.0"):NewLocale ("Details", "enUS", true)
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if (Loc) then
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Loc ["STRING_WELCOME_1"] = "|cFFFFFFFFWelcome to Details! Quick Setup Wizard\n\n|rThis guide will help you with some important configurations.\nYou can skip this at any time just clicking on 'skip' button."
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Loc ["STRING_WELCOME_2"] = "if you change your mind, you can always modify again through options panel"
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Loc ["STRING_WELCOME_3"] = "Choose your DPS and HPS prefered method:"
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Loc ["STRING_WELCOME_4"] = "Activity Time"..": "
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Loc ["STRING_WELCOME_5"] = "Effective Time"..": "
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Loc ["STRING_WELCOME_6"] = "the timer of each raid member is put on hold if his activity is ceased and back again to count when is resumed."
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Loc ["STRING_WELCOME_7"] = "used for rankings, this method uses the elapsed combat time for measure the Dps and Hps of all raid members."
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Loc ["STRING_WELCOME_8"] = "if you change your mind, you can always modify again through options panel"
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Loc ["STRING_WELCOME_9"] = "Details! reads and calculate combat numbers in a very fast way, but if some kind of data is irrelevant for you, you can disable/enable it 'on-the-fly'."
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Loc ["STRING_WELCOME_10"] = "Mouse over each slider to see what they represent."
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Loc ["STRING_WELCOME_11"] = "if you change your mind, you can always modify again through options panel"
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Loc ["STRING_WELCOME_12"] = "In this page you can choose the update speed desired and also enable animations."
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Loc ["STRING_WELCOME_13"] = ""
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Loc ["STRING_WELCOME_14"] = "Update Speed"
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Loc ["STRING_WELCOME_15"] = "This is the delay length between each update in the window,\nthe standard value is 1 second,\nbut you may decrease to 0.3 for more dinamyc updates."
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Loc ["STRING_WELCOME_16"] = "Enable Animations"
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Loc ["STRING_WELCOME_17"] = "Enable or Disable bar animations."
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Loc ["STRING_WELCOME_18"] = "if you change your mind, you can always modify again through options panel"
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Loc ["STRING_WELCOME_19"] = "Memory Adjustments:"
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Loc ["STRING_WELCOME_20"] = "The amount of memory used by addons doesn't affect framerate, but, saving memory in computers which doesn't have much of it, may help the whole system. Details! try to be as flexible as possible to keep the game smooth even in not high-end hardware."
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Loc ["STRING_WELCOME_21"] = "max segments"
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Loc ["STRING_WELCOME_22"] = "How many segments you want to maintain.\nFeel free to adjust this number to be comfortable for you."
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Loc ["STRING_WELCOME_23"] = "memory threshold"
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Loc ["STRING_WELCOME_24"] = "Details! try adjust it self with the amount of memory\navaliable on your system.\n\nAlso is recommeded keep the amount of\nsegments low if your system have 2gb ram or less."
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Loc ["STRING_WELCOME_25"] = "segments saved on logout"
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Loc ["STRING_WELCOME_26"] = "Using the Interface: Stretch"
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Loc ["STRING_WELCOME_27"] = "- When you have the mouse over a Details! window, a |cFFFFFF00small hook|r will appear over the instance button. |cFFFFFF00Click, hold and pull|r up to |cFFFFFF00stretch|r the window, releasing the mouse click, the window |cFFFFFF00back to original|r size.\n\n- If you miss a |cFFFFBB00scroll bar|r, you can active it on the options panel."
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Loc ["STRING_WELCOME_28"] = "Using the Interface: Instance Button"
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Loc ["STRING_WELCOME_29"] = "Instance button basically do three things:\n\n- show |cFFFFFF00what instance|r is it through the |cFFFFFF00#number|r,\n- open a |cFFFFFF00new instance|r window when clicked.\n- show a menu with |cFFFFFF00closed instances|r which can be reopen at any one."
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Loc ["STRING_WELCOME_30"] = "Using the Interface: Fast Switch Panel (shortcuts)"
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Loc ["STRING_WELCOME_31"] = "- Right clicking |cFFFFFF00over a row|r or in the background opens the |cFFFFFF00shortcut menu|r.\n- You can choose which |cFFFFFF00attribute|r the shortcut will have by |cFFFFFF00right clicking|r his icon.\n- Left click |cFFFFFF00selects|r the shortcut attribute and |cFFFFFF00display|r it on the instance\n- Right click anywhere |cFFFFFF00closes|r the switch panel."
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Loc ["STRING_WELCOME_32"] = "Using the Interface: Snap Instances"
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Loc ["STRING_WELCOME_33"] = "You can |cFFFFFF00snap windows|r in vertical or horizontal. A window always snap with |cFFFFFF00previous instance number|r: like the image in the right, instance |cFFFFFF00#5|r snapped with |cFFFFFF00#4|r. When a snapped window is stretched, all other instances in the |cFFFFFF00cluster are also|r stretched."
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Loc ["STRING_WELCOME_34"] = "Using the Interface: Micro Display"
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Loc ["STRING_WELCOME_35"] = "All instances have three |cFFFFFF00mini widgets|r located at the bottom of window. |cFFFFFF00Right clicking|r pops up a menu and with |cFFFFFF00left click|r displays a options panel for that widget."
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Loc ["STRING_WELCOME_36"] = "Using the Interface: Plugins"
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Loc ["STRING_WELCOME_37"] = "|cFFFFFF00Threat, tank avoidance, and others|r are handled by |cFFFFFF00plugins|r. You can open a new instance, select '|cFFFFFF00Widgets|r' and choose what you want at |cFFFFFF00sword|r menu.\n\nTip: click over a bar on |cFFFFFF00Vanguard|r to show avoidance numbers."
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Loc ["STRING_WELCOME_38"] = "Ready to Raid!"
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Loc ["STRING_WELCOME_39"] = "Thank you for choosing Details!\n\nFeel free to always send feedbacks and bug reports to us (|cFFBBFFFFuse the fifth button a blue one|r), we appreciate."
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Loc ["STRING_WELCOME_40"] = "Which parts of a fight is important to you?"
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Loc ["STRING_WELCOME_41"] = "Some Cool Interface Tweaks:"
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Loc ["STRING_WELCOME_42"] = "Quick Appearance Settings"
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Loc ["STRING_WELCOME_43"] = "Choose your prefered skin:"
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Loc ["STRING_WELCOME_44"] = "Wallpaper"
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Loc ["STRING_WELCOME_45"] = "For more customization options, check the options panel."
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end
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end
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do
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local Loc = LibStub ("AceLocale-3.0"):NewLocale ("Details", "ptBR")
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if (Loc) then
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Loc ["STRING_WELCOME_1"] = "|cFFFFFFFFBem vindo ao Details! Setup Rapido\n\n|rEste guia ira ajuda-la a configurar rapidamente aspectos basicos desde addon.\nVoce pode pular este guia a qualquer momento clicando no botao de cancelar."
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Loc ["STRING_WELCOME_2"] = "se voce mudar de ideia, voce pode mudar novamente no painel de opcoes"
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Loc ["STRING_WELCOME_3"] = "Escolha o metodo de DPS e HPS preferido:"
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Loc ["STRING_WELCOME_4"] = "Atividade"..": "
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Loc ["STRING_WELCOME_5"] = "Efetividade"..": "
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Loc ["STRING_WELCOME_6"] = "o tempo do jogador e posto em pausa quando sua atividade e interrompida voltando a contar seu tempo quando voltar a atividade, metodo mais comum."
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Loc ["STRING_WELCOME_7"] = "usado em rankings, este metodo usa o tempo total da luta para medir o Dps e Hps de todos os membros da raide."
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Loc ["STRING_WELCOME_8"] = "se voce mudar de ideia, voce pode mudar novamente no painel de opcoes"
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Loc ["STRING_WELCOME_9"] = "Details! faz a leitura e calculos do combate de uma maneira rapida, mas se algo e irrelevante para voce, e possivel desativa-lo."
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Loc ["STRING_WELCOME_10"] = "Passe o mouse para saber o que cada um representa"
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Loc ["STRING_WELCOME_11"] = "se voce mudar de ideia, voce pode mudar novamente no painel de opcoes"
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Loc ["STRING_WELCOME_12"] = "Aqui voce pode escolher o tempo de intervalo entre cada atualizacao da janela."
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Loc ["STRING_WELCOME_13"] = ""
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Loc ["STRING_WELCOME_14"] = "Update Speed"
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Loc ["STRING_WELCOME_14"] = "Intervalo de Atualizacao"
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Loc ["STRING_WELCOME_15"] = "tempo entre cada atualizacao,\nuso da cpu pode |cFFFF9900aumentar levemente|r com valores muito baixos\ne |cFF00FF00ter reducao|r com valores mais altos."
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Loc ["STRING_WELCOME_16"] = "Animar Barras"
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Loc ["STRING_WELCOME_17"] = "ativa ou desativa as animacoes das barras.\nuso da cpu pode |cFFFF9900aumentar levemente|r com esta opcao ligada."
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Loc ["STRING_WELCOME_18"] = "se voce mudar de ideia, voce pode mudar novamente no painel de opcoes"
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Loc ["STRING_WELCOME_19"] = "Ajustes da Memoria:"
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Loc ["STRING_WELCOME_20"] = "A quantidade de memoria nos addons nao afeta a taxa de quadros por segundo, mas, diminuir seu uso em computadores com pouca memoria, pode ajudar o desempenho em todo o sistema."
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Loc ["STRING_WELCOME_21"] = "total de segmentos"
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Loc ["STRING_WELCOME_22"] = "Quantos segmentos voce deseja armazenar."
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Loc ["STRING_WELCOME_23"] = "limites de memoria"
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Loc ["STRING_WELCOME_24"] = "Details! tenta auto ajustar a memoria usada de acordo com a memoria disponivel no sistema.\n\nTambem e recomendado limitar a quantidade de segmentos com 2Gb ou menor de memoria ram."
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Loc ["STRING_WELCOME_25"] = "segmentos salvos no logout"
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Loc ["STRING_WELCOME_26"] = "Usando a Interface: Stretch"
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Loc ["STRING_WELCOME_27"] = "- Quando o mouse esta sobre a janela, um |cFFFFFF00gancho|r aparecera no canto direito superior da janela. |cFFFFFF00Clique, segure e arraste|r para cima |cFFFFFF00para esticar|r a janela, soltando o clique o mouse |cFFFFFF00a janela volta ao tamanho original|r.\n\n- Se voce sente falta da |cFFFFBB00barra de rolagem|r, voce pode ativa-la no painel de opcoes."
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Loc ["STRING_WELCOME_28"] = "Usando a Interface: Botao de Instancias (janelas)"
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Loc ["STRING_WELCOME_29"] = "Botao de Instancias (janelas) e usado para:\n\n- mostrar |cFFFFFF00qual instancia|r ele eh, atraves do |cFFFFFF00#numero|r,\n- abrir uma |cFFFFFF00nova instancia do Details!|r quando clicado.\n- mostrado um menu das |cFFFFFF00janelas que estao fechadas|r para reabri-las."
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Loc ["STRING_WELCOME_30"] = "Usando a Interface: Atalhos"
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Loc ["STRING_WELCOME_31"] = "- Clicando com o Direito |cFFFFFF00em uma barra ou na janela|r abre |cFFFFFF00o menu de atalhos|r.\n- Voce pode escolher o |cFFFFFF00atributo|r que o atalho tera |cFFFFFF00clicando com o botao direito|r no seu icone.\n- Botao esquerdo |cFFFFFF00troca para aquele atributo|r \n- Botao direito fecha o painel de atalhos."
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Loc ["STRING_WELCOME_32"] = "Usando a Interface: Juntar Instancias"
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Loc ["STRING_WELCOME_33"] = "Voce pode |cFFFFFF00juntar as janelas|r na vertical ou horizontal. Uma janela grudara com a |cFFFFFF00janela anterior a ela|r: como na imagem a direita, a instancia |cFFFFFF00#5|r grudou na |cFFFFFF00#4|r. Quando grudadas, as janelas redimencionam, esticam e movem-se juntas."
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Loc ["STRING_WELCOME_34"] = "Usando a Interface: Mini Displays"
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Loc ["STRING_WELCOME_35"] = "Todas as janelas possuem 3 |cFFFFFF00mini displays|r localizados na parte inferior da janela. |cFFFFFF00Botao Direiro |r abrira um menu para escolher o que deseja mostrar |cFFFFFF00botao esquerdo|r abre as configuracoes."
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Loc ["STRING_WELCOME_36"] = "Usando a Interface: Plugins"
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Loc ["STRING_WELCOME_37"] = "|cFFFFFF00Ameaca, avoidance do tank, o muito mais|r podem ser vistos atraves de |cFFFFFF00plugins|r. Voce pode abrir uma nova janela e selecionar '|cFFFFFF00Widgets|r' e escolher o plugin no |cFFFFFF00menu da espada|r."
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Loc ["STRING_WELCOME_38"] = "Pronto Para Jogar!"
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Loc ["STRING_WELCOME_39"] = "Obrigado por escolher o Details!\n\nSinta-se a vontade para nos enviar feedbacks do que achou deste addon (|cFFBBFFFFno quinto botao, um azul|r)."
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Loc ["STRING_WELCOME_40"] = "Quais dados sao importantes para voce?"
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Loc ["STRING_WELCOME_41"] = "Alguns ajustes bacanas na interface:"
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Loc ["STRING_WELCOME_42"] = "Ajustes na Aparencia"
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Loc ["STRING_WELCOME_43"] = "Escolha sua Skin preferida:"
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Loc ["STRING_WELCOME_44"] = "Papel de Parede"
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Loc ["STRING_WELCOME_45"] = "Para mais ajustes na aparencia, veja o painel de opcoes."
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end
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end
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> page 1
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--> introduction
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local angel = window:CreateTexture (nil, "border")
|
|
angel:SetPoint ("bottomright", window, "bottomright")
|
|
angel:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIALFRAME-SPIRITREZ]])
|
|
angel:SetTexCoord (0.162109375, 0.591796875, 0, 1)
|
|
angel:SetWidth (442)
|
|
angel:SetHeight (256)
|
|
angel:SetAlpha (.2)
|
|
|
|
local texto1 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto1:SetPoint ("topleft", window, "topleft", 13, -150)
|
|
texto1:SetText (Loc ["STRING_WELCOME_1"])
|
|
texto1:SetJustifyH ("left")
|
|
|
|
pages [#pages+1] = {texto1, angel}
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> Skins Page
|
|
|
|
--SKINS
|
|
|
|
local bg55 = window:CreateTexture (nil, "overlay")
|
|
bg55:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg55:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg55:SetHeight (125*3)--125
|
|
bg55:SetWidth (89*3)--82
|
|
bg55:SetAlpha (.1)
|
|
bg55:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto55 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto55:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto55:SetText (Loc ["STRING_WELCOME_42"])
|
|
|
|
local texto555 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto555:SetPoint ("topleft", window, "topleft", 30, -190)
|
|
texto555:SetText (Loc ["STRING_WELCOME_45"])
|
|
texto555:SetTextColor (1, 1, 1, 1)
|
|
|
|
local changemind = g:NewLabel (window, _, "$parentChangeMind55Label", "changemind55Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange")
|
|
window.changemind55Label:SetPoint ("center", window, "center")
|
|
window.changemind55Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
|
window.changemind55Label.align = "|"
|
|
|
|
local texto_appearance = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_appearance:SetPoint ("topleft", window, "topleft", 30, -110)
|
|
texto_appearance:SetText (Loc ["STRING_WELCOME_43"])
|
|
texto_appearance:SetWidth (460)
|
|
texto_appearance:SetHeight (100)
|
|
texto_appearance:SetJustifyH ("left")
|
|
texto_appearance:SetJustifyV ("top")
|
|
texto_appearance:SetTextColor (1, 1, 1, 1)
|
|
|
|
local skins_image = window:CreateTexture (nil, "overlay")
|
|
skins_image:SetTexture ([[Interface\Addons\Details\images\icons2]])
|
|
skins_image:SetPoint ("topright", window, "topright", -30, -24)
|
|
skins_image:SetWidth (214)
|
|
skins_image:SetHeight (133)
|
|
skins_image:SetTexCoord (0, 0.41796875, 0, 0.259765625) --0, 0, 214 133
|
|
|
|
|
|
--skin
|
|
local onSelectSkin = function (_, _, skin_name)
|
|
instance:ChangeSkin (skin_name)
|
|
end
|
|
|
|
local buildSkinMenu = function()
|
|
local skinOptions = {}
|
|
for skin_name, skin_table in pairs (_detalhes.skins) do
|
|
skinOptions [#skinOptions+1] = {value = skin_name, label = skin_name, onclick = onSelectSkin, icon = "Interface\\GossipFrame\\TabardGossipIcon", desc = skin_table.desc}
|
|
end
|
|
return skinOptions
|
|
end
|
|
|
|
local skin_dropdown = g:NewDropDown (window, _, "$parentSkinDropdown", "skinDropdown", 140, 20, buildSkinMenu, 1)
|
|
|
|
local skin_label = g:NewLabel (window, _, "$parentSkinLabel", "skinLabel", Loc ["STRING_OPTIONS_INSTANCE_SKIN"])
|
|
skin_dropdown:SetPoint ("left", skin_label, "right", 2)
|
|
skin_label:SetPoint ("topleft", window, "topleft", 30, -140)
|
|
|
|
skin_dropdown:Select ("Default Skin")
|
|
|
|
--wallpapper
|
|
--> agora cria os 2 dropdown da categoria e wallpaper
|
|
|
|
local onSelectSecTexture = function (_, _, texturePath)
|
|
if (texturePath:find ("TALENTFRAME")) then
|
|
instance:InstanceWallpaper (texturePath, nil, nil, {0, 1, 0, 0.703125})
|
|
else
|
|
instance:InstanceWallpaper (texturePath, nil, nil, {0, 1, 0, 1})
|
|
end
|
|
end
|
|
|
|
local subMenu = {
|
|
|
|
["ARCHEOLOGY"] = {
|
|
{value = [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]], label = "Book Wallpaper", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-BookCompletedLeft]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-BookItemLeft]], label = "Book Wallpaper 2", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-BookItemLeft]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-Race-DraeneiBIG]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-DraeneiBIG]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-Race-DwarfBIG]], label = "Dwarf", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-DwarfBIG]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-Race-NightElfBIG]], label = "Night Elf", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-NightElfBIG]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-Race-OrcBIG]], label = "Orc", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-OrcBIG]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-Race-PandarenBIG]], label = "Pandaren", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-PandarenBIG]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-Race-TrollBIG]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-Race-TrollBIG]], texcoord = nil},
|
|
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-AncientShamanHeaddress]], label = "Ancient Shaman", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-AncientShamanHeaddress]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-BabyPterrodax]], label = "Baby Pterrodax", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-BabyPterrodax]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-ChaliceMountainKings]], label = "Chalice Mountain Kings", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ChaliceMountainKings]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-ClockworkGnome]], label = "Clockwork Gnomes", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ClockworkGnome]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-QueenAzsharaGown]], label = "Queen Azshara Gown", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-QueenAzsharaGown]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-QuilinStatue]], label = "Quilin Statue", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-QuilinStatue]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\Arch-TempRareSketch]], label = "Rare Sketch", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\Arch-TempRareSketch]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-ScepterofAzAqir]], label = "Scepter of Az Aqir", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ScepterofAzAqir]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-ShriveledMonkeyPaw]], label = "Shriveled Monkey Paw", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ShriveledMonkeyPaw]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-StaffofAmmunrae]], label = "Staff of Ammunrae", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-StaffofAmmunrae]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-TinyDinosaurSkeleton]], label = "Tiny Dinosaur", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-TinyDinosaurSkeleton]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-TyrandesFavoriteDoll]], label = "Tyrandes Favorite Doll", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-TyrandesFavoriteDoll]], texcoord = nil},
|
|
{value = [[Interface\ARCHEOLOGY\ArchRare-ZinRokhDestroyer]], label = "ZinRokh Destroyer", onclick = onSelectSecTexture, icon = [[Interface\ARCHEOLOGY\ArchRare-ZinRokhDestroyer]], texcoord = nil},
|
|
},
|
|
|
|
["CREDITS"] = {
|
|
{value = [[Interface\Glues\CREDITS\Arakkoa2]], label = "Arakkoa", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Arakkoa2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Arcane_Golem2]], label = "Arcane Golem", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Arcane_Golem2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Badlands3]], label = "Badlands", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Badlands3]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\BD6]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BD6]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Draenei_Character1]], label = "Draenei 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Character1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Draenei_Character2]], label = "Draenei 3", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Character2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Draenei_Crest2]], label = "Draenei Crest", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Crest2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Draenei_Female2]], label = "Draenei 4", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_Female2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Draenei2]], label = "Draenei 5", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Blood_Elf_One1]], label = "Kael'thas", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Blood_Elf_One1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\BD2]], label = "Blood Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BD2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\BloodElf_Priestess_Master2]], label = "Blood elf 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\BloodElf_Priestess_Master2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Female_BloodElf2]], label = "Blood Elf 3", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Female_BloodElf2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\CinSnow01TGA3]], label = "Cin Snow", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\CinSnow01TGA3]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\DalaranDomeTGA3]], label = "Dalaran", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\DalaranDomeTGA3]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Darnasis5]], label = "Darnasus", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Darnasis5]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Draenei_CityInt5]], label = "Exodar", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Draenei_CityInt5]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Shattrath6]], label = "Shattrath", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Shattrath6]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Demon_Chamber2]], label = "Demon Chamber", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Demon_Chamber2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Demon_Chamber6]], label = "Demon Chamber 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Demon_Chamber6]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Dwarfhunter1]], label = "Dwarf Hunter", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Dwarfhunter1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Fellwood5]], label = "Fellwood", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Fellwood5]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\HordeBanner1]], label = "Horde Banner", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\HordeBanner1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Illidan_Concept1]], label = "Illidan", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Illidan_Concept1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Illidan1]], label = "Illidan 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Illidan1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Naaru_CrashSite2]], label = "Naaru Crash", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Naaru_CrashSite2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\NightElves1]], label = "Night Elves", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\NightElves1]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Ocean2]], label = "Mountain", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Ocean2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Tempest_Keep2]], label = "Tempest Keep", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Tempest_Keep2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Tempest_Keep6]], label = "Tempest Keep 2", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Tempest_Keep6]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Terrokkar6]], label = "Terrokkar", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Terrokkar6]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\ThousandNeedles2]], label = "Thousand Needles", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\ThousandNeedles2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\Troll2]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\Troll2]], texcoord = nil},
|
|
{value = [[Interface\Glues\CREDITS\LESSERELEMENTAL_FIRE_03B1]], label = "Fire Elemental", onclick = onSelectSecTexture, icon = [[Interface\Glues\CREDITS\LESSERELEMENTAL_FIRE_03B1]], texcoord = nil},
|
|
},
|
|
|
|
["DEATHKNIGHT"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-deathknight-blood]], label = "Blood", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_BloodPresence]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-deathknight-frost]], label = "Frost", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_FrostPresence]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-deathknight-unholy]], label = "Unholy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\Spell_Deathknight_UnholyPresence]], texcoord = nil}
|
|
},
|
|
|
|
["DRESSUP"] = {
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-BloodElf1]], label = "Blood Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.5, 0.625, 0.75, 1}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-DeathKnight1]], label = "Death Knight", onclick = onSelectSecTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DEATHKNIGHT"]},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Draenei1]], label = "Draenei", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.5, 0.625, 0.5, 0.75}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Dwarf1]], label = "Dwarf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.125, 0.25, 0, 0.25}},
|
|
{value = [[Interface\DRESSUPFRAME\DRESSUPBACKGROUND-GNOME1]], label = "Gnome", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.25, 0.375, 0, 0.25}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Goblin1]], label = "Goblin", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.625, 0.75, 0.75, 1}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Human1]], label = "Human", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0, 0.125, 0.5, 0.75}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-NightElf1]], label = "Night Elf", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.375, 0.5, 0, 0.25}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Orc1]], label = "Orc", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.375, 0.5, 0.25, 0.5}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Pandaren1]], label = "Pandaren", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.75, 0.875, 0.5, 0.75}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Tauren1]], label = "Tauren", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0, 0.125, 0.25, 0.5}},
|
|
{value = [[Interface\DRESSUPFRAME\DRESSUPBACKGROUND-TROLL1]], label = "Troll", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.25, 0.375, 0.75, 1}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Scourge1]], label = "Undead", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.125, 0.25, 0.75, 1}},
|
|
{value = [[Interface\DRESSUPFRAME\DressUpBackground-Worgen1]], label = "Worgen", onclick = onSelectSecTexture, icon = [[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-RACES]], texcoord = {0.625, 0.75, 0, 0.25}},
|
|
},
|
|
|
|
["DRUID"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-druid-bear]], label = "Guardian", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_racial_bearform]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-druid-restoration]], label = "Restoration", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_healingtouch]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-druid-cat]], label = "Feral", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_vampiricaura]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-druid-balance]], label = "Balance", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_starfall]], texcoord = nil}
|
|
},
|
|
|
|
["HUNTER"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-hunter-beastmaster]], label = "Beast Mastery", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_bestialdiscipline]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-hunter-marksman]], label = "Marksmanship", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_focusedaim]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-hunter-survival]], label = "Survival", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_hunter_camouflage]], texcoord = nil}
|
|
},
|
|
|
|
["MAGE"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-mage-arcane]], label = "Arcane", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_magicalsentry]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-mage-fire]], label = "Fire", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_fire_firebolt02]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-mage-frost]], label = "Frost", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_frost_frostbolt02]], texcoord = nil}
|
|
},
|
|
|
|
["MONK"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-monk-brewmaster]], label = "Brewmaster", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_drunkenox]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-monk-mistweaver]], label = "Mistweaver", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_wiseserpent]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-monk-battledancer]], label = "Windwalker", onclick = onSelectSecTexture, icon = [[Interface\ICONS\monk_stance_whitetiger]], texcoord = nil}
|
|
},
|
|
|
|
["PALADIN"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-paladin-holy]], label = "Holy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_holybolt]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-paladin-protection]], label = "Protection", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_paladin_shieldofthetemplar]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-paladin-retribution]], label = "Retribution", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_auraoflight]], texcoord = nil}
|
|
},
|
|
|
|
["PRIEST"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-priest-discipline]], label = "Discipline", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_powerwordshield]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-priest-holy]], label = "Holy", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_holy_guardianspirit]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-priest-shadow]], label = "Shadow", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_shadowwordpain]], texcoord = nil}
|
|
},
|
|
|
|
["ROGUE"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-rogue-assassination]], label = "Assassination", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_rogue_eviscerate]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-rogue-combat]], label = "Combat", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_backstab]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-rogue-subtlety]], label = "Subtlety", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_stealth]], texcoord = nil}
|
|
},
|
|
|
|
["SHAMAN"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-shaman-elemental]], label = "Elemental", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_lightning]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-shaman-enhancement]], label = "Enhancement", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_lightningshield]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-shaman-restoration]], label = "Restoration", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_nature_magicimmunity]], texcoord = nil}
|
|
},
|
|
|
|
["WARLOCK"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-warlock-affliction]], label = "Affliction", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_deathcoil]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-warlock-demonology]], label = "Demonology", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_metamorphosis]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-warlock-destruction]], label = "Destruction", onclick = onSelectSecTexture, icon = [[Interface\ICONS\spell_shadow_rainoffire]], texcoord = nil}
|
|
},
|
|
["WARRIOR"] = {
|
|
{value = [[Interface\TALENTFRAME\bg-warrior-arms]], label = "Arms", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_savageblow]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-warrior-fury]], label = "Fury", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_innerrage]], texcoord = nil},
|
|
{value = [[Interface\TALENTFRAME\bg-warrior-protection]], label = "Protection", onclick = onSelectSecTexture, icon = [[Interface\ICONS\ability_warrior_defensivestance]], texcoord = nil}
|
|
},
|
|
}
|
|
|
|
local buildBackgroundMenu2 = function()
|
|
return subMenu [window.backgroundDropdown.value] or {label = "-- -- --", value = 0}
|
|
end
|
|
|
|
local onSelectMainTexture = function (_, _, choose)
|
|
window.backgroundDropdown2:Select (choose)
|
|
end
|
|
|
|
local backgroundTable = {
|
|
{value = "ARCHEOLOGY", label = "Archeology", onclick = onSelectMainTexture, icon = [[Interface\ARCHEOLOGY\Arch-Icon-Marker]]},
|
|
{value = "CREDITS", label = "Burning Crusade", onclick = onSelectMainTexture, icon = [[Interface\ICONS\TEMP]]},
|
|
{value = "DEATHKNIGHT", label = "Death Knight", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DEATHKNIGHT"]},
|
|
{value = "DRESSUP", label = "Class Background", onclick = onSelectMainTexture, icon = [[Interface\ICONS\INV_Chest_Cloth_17]]},
|
|
{value = "DRUID", label = "Druid", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["DRUID"]},
|
|
{value = "HUNTER", label = "Hunter", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["HUNTER"]},
|
|
{value = "MAGE", label = "Mage", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["MAGE"]},
|
|
{value = "MONK", label = "Monk", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["MONK"]},
|
|
{value = "PALADIN", label = "Paladin", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["PALADIN"]},
|
|
{value = "PRIEST", label = "Priest", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["PRIEST"]},
|
|
{value = "ROGUE", label = "Rogue", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["ROGUE"]},
|
|
{value = "SHAMAN", label = "Shaman", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["SHAMAN"]},
|
|
{value = "WARLOCK", label = "Warlock", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["WARLOCK"]},
|
|
{value = "WARRIOR", label = "Warrior", onclick = onSelectMainTexture, icon = _detalhes.class_icons_small, texcoord = _detalhes.class_coords ["WARRIOR"]},
|
|
}
|
|
local buildBackgroundMenu = function() return backgroundTable end
|
|
|
|
local wallpaper_switch = g:NewSwitch (window, _, "$parentUseBackgroundSlider", "useBackgroundSlider", 60, 20, _, _, instance.wallpaper.enabled)
|
|
local wallpaper_dropdown1 = g:NewDropDown (window, _, "$parentBackgroundDropdown", "backgroundDropdown", 150, 20, buildBackgroundMenu, nil)
|
|
local wallpaper_dropdown2 = g:NewDropDown (window, _, "$parentBackgroundDropdown2", "backgroundDropdown2", 150, 20, buildBackgroundMenu2, nil)
|
|
|
|
local wallpaper_label_switch = g:NewLabel (window, _, "$parentBackgroundLabel", "enablewallpaperLabel", Loc ["STRING_WELCOME_44"])
|
|
wallpaper_label_switch:SetPoint ("topleft", window, "topleft", 30, -160)
|
|
wallpaper_switch:SetPoint ("left", wallpaper_label_switch, "right", 2)
|
|
wallpaper_dropdown1:SetPoint ("left", wallpaper_switch, "right", 2)
|
|
wallpaper_dropdown2:SetPoint ("left", wallpaper_dropdown1, "right", 2)
|
|
|
|
function _detalhes:WelcomeWallpaperRefresh()
|
|
local spec = GetSpecialization()
|
|
if (spec) then
|
|
local id, name, description, icon, _background, role = GetSpecializationInfo (spec)
|
|
if (_background) then
|
|
local _, class = UnitClass ("player")
|
|
|
|
local titlecase = function (first, rest)
|
|
return first:upper()..rest:lower()
|
|
end
|
|
class = class:gsub ("(%a)([%w_']*)", titlecase)
|
|
|
|
local bg = "Interface\\TALENTFRAME\\" .. _background
|
|
|
|
wallpaper_dropdown1:Select (class)
|
|
wallpaper_dropdown2:Select (1, true)
|
|
|
|
instance.wallpaper.texture = bg
|
|
instance.wallpaper.texcoord = {0, 1, 0, 0.703125}
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes:ScheduleTimer ("WelcomeWallpaperRefresh", 5)
|
|
|
|
wallpaper_switch.OnSwitch = function (_, _, value)
|
|
instance.wallpaper.enabled = value
|
|
if (value) then
|
|
--> primeira vez que roda:
|
|
if (not instance.wallpaper.texture) then
|
|
local spec = GetSpecialization()
|
|
if (spec) then
|
|
local id, name, description, icon, _background, role = GetSpecializationInfo (spec)
|
|
if (_background) then
|
|
instance.wallpaper.texture = "Interface\\TALENTFRAME\\".._background
|
|
end
|
|
end
|
|
instance.wallpaper.texcoord = {0, 1, 0, 0.703125}
|
|
end
|
|
|
|
instance.wallpaper.alpha = 0.35
|
|
|
|
instance:InstanceWallpaper (true)
|
|
else
|
|
instance:InstanceWallpaper (false)
|
|
end
|
|
end
|
|
|
|
pages [#pages+1] = {bg55, texto55, texto555, skins_image, changemind, texto_appearance, skin_dropdown, skin_label, wallpaper_label_switch, wallpaper_switch, wallpaper_dropdown1, wallpaper_dropdown2, }
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 2
|
|
|
|
-- DPS effective or active
|
|
|
|
local ampulheta = window:CreateTexture (nil, "overlay")
|
|
ampulheta:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
ampulheta:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
ampulheta:SetHeight (125*3)--125
|
|
ampulheta:SetWidth (89*3)--82
|
|
ampulheta:SetAlpha (.1)
|
|
ampulheta:SetTexCoord (1, 0, 0, 1)
|
|
|
|
g:NewLabel (window, _, "$parentChangeMind2Label", "changemind2Label", Loc ["STRING_WELCOME_2"], "GameFontNormal", 9, "orange")
|
|
window.changemind2Label:SetPoint ("center", window, "center")
|
|
window.changemind2Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
|
window.changemind2Label.align = "|"
|
|
|
|
local texto2 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto2:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto2:SetText (Loc ["STRING_WELCOME_3"])
|
|
|
|
local chronometer = CreateFrame ("CheckButton", "WelcomeWindowChronometer", window, "ChatConfigCheckButtonTemplate")
|
|
chronometer:SetPoint ("topleft", window, "topleft", 40, -110)
|
|
local continuous = CreateFrame ("CheckButton", "WelcomeWindowContinuous", window, "ChatConfigCheckButtonTemplate")
|
|
continuous:SetPoint ("topleft", window, "topleft", 40, -160)
|
|
|
|
_G ["WelcomeWindowChronometerText"]:SetText (Loc ["STRING_WELCOME_4"])
|
|
_G ["WelcomeWindowContinuousText"]:SetText (Loc ["STRING_WELCOME_5"])
|
|
|
|
local chronometer_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
chronometer_text:SetText (Loc ["STRING_WELCOME_6"])
|
|
chronometer_text:SetWidth (360)
|
|
chronometer_text:SetHeight (40)
|
|
chronometer_text:SetJustifyH ("left")
|
|
chronometer_text:SetJustifyV ("top")
|
|
chronometer_text:SetTextColor (.8, .8, .8, 1)
|
|
chronometer_text:SetPoint ("topleft", _G ["WelcomeWindowChronometerText"], "topright", 0, 0)
|
|
|
|
local continuous_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
continuous_text:SetText (Loc ["STRING_WELCOME_7"])
|
|
continuous_text:SetWidth (340)
|
|
continuous_text:SetHeight (40)
|
|
continuous_text:SetJustifyH ("left")
|
|
continuous_text:SetJustifyV ("top")
|
|
continuous_text:SetTextColor (.8, .8, .8, 1)
|
|
continuous_text:SetPoint ("topleft", _G ["WelcomeWindowContinuousText"], "topright", 0, 0)
|
|
|
|
chronometer:SetHitRectInsets (0, -70, 0, 0)
|
|
continuous:SetHitRectInsets (0, -70, 0, 0)
|
|
|
|
if (_detalhes.time_type == 1) then --> chronometer
|
|
chronometer:SetChecked (true)
|
|
continuous:SetChecked (false)
|
|
elseif (_detalhes.time_type == 2) then --> continuous
|
|
chronometer:SetChecked (false)
|
|
continuous:SetChecked (true)
|
|
end
|
|
|
|
chronometer:SetScript ("OnClick", function() continuous:SetChecked (false); _detalhes.time_type = 1 end)
|
|
continuous:SetScript ("OnClick", function() chronometer:SetChecked (false); _detalhes.time_type = 2 end)
|
|
|
|
pages [#pages+1] = {ampulheta, texto2, chronometer, continuous, chronometer_text, continuous_text, window.changemind2Label}
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 3
|
|
|
|
--CAPTURES
|
|
|
|
local mecanica = window:CreateTexture (nil, "overlay")
|
|
mecanica:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
mecanica:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
mecanica:SetHeight (125*3)--125
|
|
mecanica:SetWidth (89*3)--82
|
|
mecanica:SetAlpha (.1)
|
|
mecanica:SetTexCoord (1, 0, 0, 1)
|
|
|
|
g:NewLabel (window, _, "$parentChangeMind3Label", "changemind3Label", Loc ["STRING_WELCOME_8"], "GameFontNormal", 9, "orange")
|
|
window.changemind3Label:SetPoint ("center", window, "center")
|
|
window.changemind3Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
|
window.changemind3Label.align = "|"
|
|
|
|
local texto3 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto3:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto3:SetText (Loc ["STRING_WELCOME_40"])
|
|
|
|
local data_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
data_text:SetText (Loc ["STRING_WELCOME_9"])
|
|
data_text:SetWidth (460)
|
|
data_text:SetHeight (40)
|
|
data_text:SetJustifyH ("left")
|
|
data_text:SetJustifyV ("top")
|
|
data_text:SetTextColor (1, 1, 1, 1)
|
|
data_text:SetPoint ("topleft", window, "topleft", 30, -105)
|
|
|
|
local data_text2 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
--data_text2:SetText ("Tip: for a best experience, it's recommend leave all turned on.")
|
|
data_text2:SetText (Loc ["STRING_WELCOME_10"])
|
|
data_text2:SetWidth (460)
|
|
data_text2:SetHeight (40)
|
|
data_text2:SetJustifyH ("left")
|
|
data_text2:SetJustifyV ("top")
|
|
data_text2:SetTextColor (1, 1, 1, 1)
|
|
data_text2:SetPoint ("topleft", window, "topleft", 30, -201)
|
|
|
|
--------------- Captures
|
|
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "damageCaptureImage", "$parentCaptureDamage2")
|
|
window.damageCaptureImage:SetPoint (35, -155)
|
|
window.damageCaptureImage:SetTexCoord (0, 0.125, 0, 1)
|
|
|
|
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "healCaptureImage", "$parentCaptureHeal2")
|
|
window.healCaptureImage:SetPoint (170, -155)
|
|
window.healCaptureImage:SetTexCoord (0.125, 0.25, 0, 1)
|
|
|
|
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "energyCaptureImage", "$parentCaptureEnergy2")
|
|
window.energyCaptureImage:SetPoint (305, -155)
|
|
window.energyCaptureImage:SetTexCoord (0.25, 0.375, 0, 1)
|
|
|
|
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "miscCaptureImage", "$parentCaptureMisc2")
|
|
window.miscCaptureImage:SetPoint (35, -175)
|
|
window.miscCaptureImage:SetTexCoord (0.375, 0.5, 0, 1)
|
|
|
|
g:NewImage (window, [[Interface\AddOns\Details\images\atributos_captures]], 20, 20, nil, nil, "auraCaptureImage", "$parentCaptureAura2")
|
|
window.auraCaptureImage:SetPoint (170, -175)
|
|
window.auraCaptureImage:SetTexCoord (0.5, 0.625, 0, 1)
|
|
|
|
g:NewLabel (window, _, "$parentCaptureDamageLabel", "damageCaptureLabel", "Damage")
|
|
window.damageCaptureLabel:SetPoint ("left", window.damageCaptureImage, "right", 2)
|
|
g:NewLabel (window, _, "$parentCaptureDamageLabel", "healCaptureLabel", "Healing")
|
|
window.healCaptureLabel:SetPoint ("left", window.healCaptureImage, "right", 2)
|
|
g:NewLabel (window, _, "$parentCaptureDamageLabel", "energyCaptureLabel", "Energy")
|
|
window.energyCaptureLabel:SetPoint ("left", window.energyCaptureImage, "right", 2)
|
|
g:NewLabel (window, _, "$parentCaptureDamageLabel", "miscCaptureLabel", "Misc")
|
|
window.miscCaptureLabel:SetPoint ("left", window.miscCaptureImage, "right", 2)
|
|
g:NewLabel (window, _, "$parentCaptureDamageLabel", "auraCaptureLabel", "Auras")
|
|
window.auraCaptureLabel:SetPoint ("left", window.auraCaptureImage, "right", 2)
|
|
|
|
local switch_icon_color = function (icon, on_off)
|
|
icon:SetDesaturated (not on_off)
|
|
end
|
|
|
|
g:NewSwitch (window, _, "$parentCaptureDamageSlider", "damageCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["damage"])
|
|
window.damageCaptureSlider:SetPoint ("left", window.damageCaptureLabel, "right", 2)
|
|
window.damageCaptureSlider.tooltip = "Pause or enable capture of:\n- damage done\n- damage per second\n- friendly fire\n- damage taken"
|
|
window.damageCaptureSlider.OnSwitch = function (self, _, value)
|
|
_detalhes:CaptureSet (value, "damage", true)
|
|
switch_icon_color (window.damageCaptureImage, value)
|
|
end
|
|
switch_icon_color (window.damageCaptureImage, _detalhes.capture_real ["damage"])
|
|
|
|
g:NewSwitch (window, _, "$parentCaptureHealSlider", "healCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["heal"])
|
|
window.healCaptureSlider:SetPoint ("left", window.healCaptureLabel, "right", 2)
|
|
window.healCaptureSlider.tooltip = "Pause or enable capture of:\n- healing done\n- absorbs\n- healing per second\n- overheal\n- healing taken\n- enemy healed"
|
|
window.healCaptureSlider.OnSwitch = function (self, _, value)
|
|
_detalhes:CaptureSet (value, "heal", true)
|
|
switch_icon_color (window.healCaptureImage, value)
|
|
end
|
|
switch_icon_color (window.healCaptureImage, _detalhes.capture_real ["heal"])
|
|
|
|
g:NewSwitch (window, _, "$parentCaptureEnergySlider", "energyCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["energy"])
|
|
window.energyCaptureSlider:SetPoint ("left", window.energyCaptureLabel, "right", 2)
|
|
window.energyCaptureSlider.tooltip = "Pause or enable capture of:\n- mana restored\n- rage generated\n- energy generated\n- runic power generated"
|
|
window.energyCaptureSlider.OnSwitch = function (self, _, value)
|
|
_detalhes:CaptureSet (value, "energy", true)
|
|
switch_icon_color (window.energyCaptureImage, value)
|
|
end
|
|
switch_icon_color (window.energyCaptureImage, _detalhes.capture_real ["energy"])
|
|
|
|
g:NewSwitch (window, _, "$parentCaptureMiscSlider", "miscCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["miscdata"])
|
|
window.miscCaptureSlider:SetPoint ("left", window.miscCaptureLabel, "right", 2)
|
|
window.miscCaptureSlider.tooltip = "Pause or enable capture of:\n- cc breaks\n- dispell\n- interrupts\n- ress\n- deaths\n- frags"
|
|
window.miscCaptureSlider.OnSwitch = function (self, _, value)
|
|
_detalhes:CaptureSet (value, "miscdata", true)
|
|
switch_icon_color (window.miscCaptureImage, value)
|
|
end
|
|
switch_icon_color (window.miscCaptureImage, _detalhes.capture_real ["miscdata"])
|
|
|
|
g:NewSwitch (window, _, "$parentCaptureAuraSlider", "auraCaptureSlider", 60, 20, _, _, _detalhes.capture_real ["aura"])
|
|
window.auraCaptureSlider:SetPoint ("left", window.auraCaptureLabel, "right", 2)
|
|
window.auraCaptureSlider.tooltip = "Pause or enable capture of:\n- buffs uptime\n- debuffs uptime\n- void zones\n- cooldowns"
|
|
window.auraCaptureSlider.OnSwitch = function (self, _, value)
|
|
_detalhes:CaptureSet (value, "aura", true)
|
|
switch_icon_color (window.auraCaptureImage, value)
|
|
end
|
|
switch_icon_color (window.auraCaptureImage, _detalhes.capture_real ["aura"])
|
|
|
|
pages [#pages+1] = {mecanica, texto3, data_text, window.damageCaptureImage, window.healCaptureImage, window.energyCaptureImage, window.miscCaptureImage,
|
|
window.auraCaptureImage, window.damageCaptureSlider, window.healCaptureSlider, window.energyCaptureSlider, window.miscCaptureSlider, window.auraCaptureSlider,
|
|
window.damageCaptureLabel, window.healCaptureLabel, window.energyCaptureLabel, window.miscCaptureLabel, window.auraCaptureLabel, data_text2, window.changemind3Label}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 4
|
|
|
|
-- UPDATE SPEED
|
|
|
|
local bg = window:CreateTexture (nil, "overlay")
|
|
bg:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg:SetHeight (125*3)--125
|
|
bg:SetWidth (89*3)--82
|
|
bg:SetAlpha (.1)
|
|
bg:SetTexCoord (1, 0, 0, 1)
|
|
|
|
g:NewLabel (window, _, "$parentChangeMind4Label", "changemind4Label", Loc ["STRING_WELCOME_11"], "GameFontNormal", 9, "orange")
|
|
window.changemind4Label:SetPoint ("center", window, "center")
|
|
window.changemind4Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
|
window.changemind4Label.align = "|"
|
|
|
|
local texto4 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto4:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto4:SetText (Loc ["STRING_WELCOME_41"])
|
|
|
|
local interval_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
interval_text:SetText (Loc ["STRING_WELCOME_12"])
|
|
interval_text:SetWidth (460)
|
|
interval_text:SetHeight (40)
|
|
interval_text:SetJustifyH ("left")
|
|
interval_text:SetJustifyV ("top")
|
|
interval_text:SetTextColor (1, 1, 1, 1)
|
|
interval_text:SetPoint ("topleft", window, "topleft", 30, -110)
|
|
|
|
local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
dance_text:SetText (Loc ["STRING_WELCOME_13"])
|
|
dance_text:SetWidth (460)
|
|
dance_text:SetHeight (40)
|
|
dance_text:SetJustifyH ("left")
|
|
dance_text:SetJustifyV ("top")
|
|
dance_text:SetTextColor (1, 1, 1, 1)
|
|
dance_text:SetPoint ("topleft", window, "topleft", 30, -175)
|
|
|
|
--------------- Update Speed
|
|
g:NewLabel (window, _, "$parentUpdateSpeedLabel", "updatespeedLabel", Loc ["STRING_WELCOME_14"])
|
|
window.updatespeedLabel:SetPoint (31, -150)
|
|
--
|
|
|
|
g:NewSlider (window, _, "$parentSliderUpdateSpeed", "updatespeedSlider", 160, 20, 0.050, 3, 0.050, _detalhes.update_speed, true) --parent, container, name, member, w, h, min, max, step, defaultv
|
|
window.updatespeedSlider:SetPoint ("left", window.updatespeedLabel, "right", 2, 0)
|
|
window.updatespeedSlider:SetThumbSize (50)
|
|
window.updatespeedSlider.useDecimals = true
|
|
local updateColor = function (slider, value)
|
|
if (value < 1) then
|
|
slider.amt:SetTextColor (1, value, 0)
|
|
elseif (value > 1) then
|
|
slider.amt:SetTextColor (-(value-3), 1, 0)
|
|
else
|
|
slider.amt:SetTextColor (1, 1, 0)
|
|
end
|
|
end
|
|
window.updatespeedSlider:SetHook ("OnValueChange", function (self, _, amount)
|
|
_detalhes:CancelTimer (_detalhes.atualizador)
|
|
_detalhes.update_speed = amount
|
|
_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
|
|
updateColor (self, amount)
|
|
end)
|
|
updateColor (window.updatespeedSlider, _detalhes.update_speed)
|
|
|
|
window.updatespeedSlider:SetHook ("OnEnter", function()
|
|
_detalhes:CooltipPreset (1)
|
|
GameCooltip:AddLine (Loc ["STRING_WELCOME_15"])
|
|
GameCooltip:ShowCooltip (window.updatespeedSlider, "tooltip")
|
|
return true
|
|
end)
|
|
|
|
window.updatespeedSlider.tooltip = Loc ["STRING_WELCOME_15"]
|
|
|
|
--------------- Animate Rows
|
|
g:NewLabel (window, _, "$parentAnimateLabel", "animateLabel", Loc ["STRING_WELCOME_16"])
|
|
window.animateLabel:SetPoint (31, -175)
|
|
--
|
|
g:NewSwitch (window, _, "$parentAnimateSlider", "animateSlider", 60, 20, _, _, _detalhes.use_row_animations) -- ltext, rtext, defaultv
|
|
window.animateSlider:SetPoint ("left",window.animateLabel, "right", 2, 0)
|
|
window.animateSlider.OnSwitch = function (self, _, value) --> slider, fixedValue, sliderValue (false, true)
|
|
_detalhes.use_row_animations = value
|
|
end
|
|
window.animateSlider.tooltip = Loc ["STRING_WELCOME_17"]
|
|
|
|
pages [#pages+1] = {bg, texto4, interval_text, dance_text, window.updatespeedLabel, window.updatespeedSlider, window.animateLabel, window.animateSlider, window.changemind4Label}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 5
|
|
|
|
--max segments, memory
|
|
|
|
local bg44 = window:CreateTexture (nil, "overlay")
|
|
bg44:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg44:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg44:SetHeight (125*3)--125
|
|
bg44:SetWidth (89*3)--82
|
|
bg44:SetAlpha (.1)
|
|
bg44:SetTexCoord (1, 0, 0, 1)
|
|
|
|
g:NewLabel (window, _, "$parentChangeMind44Label", "changemind44Label", Loc ["STRING_WELCOME_18"], "GameFontNormal", 9, "orange")
|
|
window.changemind44Label:SetPoint ("center", window, "center")
|
|
window.changemind44Label:SetPoint ("bottom", window, "bottom", 0, 19)
|
|
window.changemind44Label.align = "|"
|
|
|
|
local texto44 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto44:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto44:SetText (Loc ["STRING_WELCOME_19"])
|
|
|
|
local interval_text4 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
interval_text4:SetText (Loc ["STRING_WELCOME_20"])
|
|
interval_text4:SetWidth (460)
|
|
interval_text4:SetHeight (60)
|
|
interval_text4:SetJustifyH ("left")
|
|
interval_text4:SetJustifyV ("top")
|
|
interval_text4:SetTextColor (1, 1, 1, 1)
|
|
interval_text4:SetPoint ("topleft", window, "topleft", 30, -110)
|
|
|
|
--[[
|
|
local dance_text = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
dance_text:SetText ("Low amount of segments can keep memory .")
|
|
dance_text:SetWidth (460)
|
|
dance_text:SetHeight (40)
|
|
dance_text:SetJustifyH ("left")
|
|
dance_text:SetJustifyV ("top")
|
|
dance_text:SetTextColor (1, 1, 1, 1)
|
|
dance_text:SetPoint ("topleft", window, "topleft", 30, -170)
|
|
--]]
|
|
--------------- Max Segments
|
|
g:NewLabel (window, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_WELCOME_21"])
|
|
window.segmentsLabel:SetPoint (31, -170)
|
|
--
|
|
g:NewSlider (window, _, "$parentSlider", "segmentsSlider", 120, 20, 1, 25, 1, _detalhes.segments_amount) -- min, max, step, defaultv
|
|
window.segmentsSlider:SetPoint ("left", window.segmentsLabel, "right", 2, 0)
|
|
window.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
|
|
_detalhes.segments_amount = math.floor (amount)
|
|
end)
|
|
window.segmentsSlider.tooltip = Loc ["STRING_WELCOME_22"]
|
|
|
|
--------------- memory
|
|
g:NewLabel (window, _, "$parentLabelMemory", "memoryLabel", Loc ["STRING_WELCOME_23"])
|
|
window.memoryLabel:SetPoint (31, -185)
|
|
--
|
|
g:NewSlider (window, _, "$parentSliderMemory", "memorySlider", 130, 20, 1, 4, 1, _detalhes.memory_threshold) -- min, max, step, defaultv
|
|
window.memorySlider:SetPoint ("left", window.memoryLabel, "right", 2, 0)
|
|
window.memorySlider:SetHook ("OnValueChange", function (slider, _, amount) --> slider, fixedValue, sliderValue
|
|
|
|
amount = math.floor (amount)
|
|
|
|
if (amount == 1) then
|
|
slider.amt:SetText ("<= 1gb")
|
|
_detalhes.memory_ram = 16
|
|
elseif (amount == 2) then
|
|
slider.amt:SetText ("2gb")
|
|
_detalhes.memory_ram = 32
|
|
elseif (amount == 3) then
|
|
slider.amt:SetText ("4gb")
|
|
_detalhes.memory_ram = 64
|
|
elseif (amount == 4) then
|
|
slider.amt:SetText (">= 6gb")
|
|
_detalhes.memory_ram = 128
|
|
end
|
|
|
|
_detalhes.memory_threshold = amount
|
|
return true
|
|
end)
|
|
window.memorySlider.tooltip = Loc ["STRING_WELCOME_24"]
|
|
window.memorySlider.thumb:SetSize (40, 10)
|
|
window.memorySlider.thumb:SetTexture ([[Interface\Buttons\UI-Listbox-Highlight2]])
|
|
window.memorySlider.thumb:SetVertexColor (.2, .2, .2, .9)
|
|
local t = _detalhes.memory_threshold
|
|
window.memorySlider:SetValue (1)
|
|
window.memorySlider:SetValue (2)
|
|
window.memorySlider:SetValue (t)
|
|
|
|
--------------- Max Segments Saved
|
|
g:NewLabel (window, _, "$parentLabelSegmentsSave", "segmentsSaveLabel", Loc ["STRING_WELCOME_25"])
|
|
window.segmentsSaveLabel:SetPoint (31, -200)
|
|
--
|
|
g:NewSlider (window, _, "$parentSliderSegmentsSave", "segmentsSliderToSave", 120, 20, 1, 5, 1, _detalhes.segments_amount_to_save) -- min, max, step, defaultv
|
|
window.segmentsSliderToSave:SetPoint ("left", window.segmentsSaveLabel, "right")
|
|
window.segmentsSliderToSave:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
|
|
_detalhes.segments_amount_to_save = math.floor (amount)
|
|
end)
|
|
window.segmentsSliderToSave.tooltip = "High values may increase the time between a\nlogout button click and your character selection screen.\n\nIf you rarely check 'last day data', it`s high recommeded save only 1."
|
|
|
|
pages [#pages+1] = {bg44, window.changemind44Label, texto44, interval_text4, window.memorySlider, window.memoryLabel, window.segmentsLabel, window.segmentsSlider, window.segmentsSaveLabel, window.segmentsSliderToSave}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 5.5
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 6
|
|
|
|
local bg6 = window:CreateTexture (nil, "overlay")
|
|
bg6:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg6:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg6:SetHeight (125*3)--125
|
|
bg6:SetWidth (89*3)--82
|
|
bg6:SetAlpha (.1)
|
|
bg6:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto5 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto5:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto5:SetText (Loc ["STRING_WELCOME_26"])
|
|
|
|
local texto_stretch = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_stretch:SetPoint ("topleft", window, "topleft", 181, -105)
|
|
texto_stretch:SetText (Loc ["STRING_WELCOME_27"])
|
|
texto_stretch:SetWidth (310)
|
|
texto_stretch:SetHeight (100)
|
|
texto_stretch:SetJustifyH ("left")
|
|
texto_stretch:SetJustifyV ("top")
|
|
texto_stretch:SetTextColor (1, 1, 1, 1)
|
|
|
|
local stretch_image = window:CreateTexture (nil, "overlay")
|
|
stretch_image:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
stretch_image:SetPoint ("right", texto_stretch, "left", -12, 0)
|
|
stretch_image:SetWidth (144)
|
|
stretch_image:SetHeight (61)
|
|
stretch_image:SetTexCoord (0.716796875, 1, 0.876953125, 1)
|
|
|
|
pages [#pages+1] = {bg6, texto5, stretch_image, texto_stretch}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 7
|
|
|
|
local bg6 = window:CreateTexture (nil, "overlay")
|
|
bg6:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg6:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg6:SetHeight (125*3)--125
|
|
bg6:SetWidth (89*3)--82
|
|
bg6:SetAlpha (.1)
|
|
bg6:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto6 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto6:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto6:SetText (Loc ["STRING_WELCOME_28"])
|
|
|
|
local texto_instance_button = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_instance_button:SetPoint ("topleft", window, "topleft", 25, -105)
|
|
texto_instance_button:SetText (Loc ["STRING_WELCOME_29"])
|
|
texto_instance_button:SetWidth (270)
|
|
texto_instance_button:SetHeight (100)
|
|
texto_instance_button:SetJustifyH ("left")
|
|
texto_instance_button:SetJustifyV ("top")
|
|
texto_instance_button:SetTextColor (1, 1, 1, 1)
|
|
|
|
local instance_button_image = window:CreateTexture (nil, "overlay")
|
|
instance_button_image:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
instance_button_image:SetPoint ("topright", window, "topright", -12, -70)
|
|
instance_button_image:SetWidth (204)
|
|
instance_button_image:SetHeight (141)
|
|
instance_button_image:SetTexCoord (0.31640625, 0.71484375, 0.724609375, 1)
|
|
|
|
pages [#pages+1] = {bg6, texto6, instance_button_image, texto_instance_button}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 8
|
|
|
|
local bg7 = window:CreateTexture (nil, "overlay")
|
|
bg7:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg7:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg7:SetHeight (125*3)--125
|
|
bg7:SetWidth (89*3)--82
|
|
bg7:SetAlpha (.1)
|
|
bg7:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto7 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto7:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto7:SetText (Loc ["STRING_WELCOME_30"])
|
|
|
|
local texto_shortcut = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_shortcut:SetPoint ("topleft", window, "topleft", 25, -110)
|
|
texto_shortcut:SetText (Loc ["STRING_WELCOME_31"])
|
|
texto_shortcut:SetWidth (320)
|
|
texto_shortcut:SetHeight (90)
|
|
texto_shortcut:SetJustifyH ("left")
|
|
texto_shortcut:SetJustifyV ("top")
|
|
texto_shortcut:SetTextColor (1, 1, 1, 1)
|
|
|
|
local shortcut_image1 = window:CreateTexture (nil, "overlay")
|
|
shortcut_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
shortcut_image1:SetPoint ("topright", window, "topright", -12, -20)
|
|
shortcut_image1:SetWidth (160)
|
|
shortcut_image1:SetHeight (91)
|
|
shortcut_image1:SetTexCoord (0, 0.31250, 0.82421875, 1)
|
|
|
|
local shortcut_image2 = window:CreateTexture (nil, "overlay")
|
|
shortcut_image2:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
shortcut_image2:SetPoint ("topright", window, "topright", -12, -110)
|
|
shortcut_image2:SetWidth (160)
|
|
shortcut_image2:SetHeight (106)
|
|
shortcut_image2:SetTexCoord (0, 0.31250, 0.59375, 0.80078125)
|
|
|
|
pages [#pages+1] = {bg7, texto7, shortcut_image1, shortcut_image2, texto_shortcut}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 9
|
|
|
|
local bg77 = window:CreateTexture (nil, "overlay")
|
|
bg77:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg77:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg77:SetHeight (125*3)--125
|
|
bg77:SetWidth (89*3)--82
|
|
bg77:SetAlpha (.1)
|
|
bg77:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto77 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto77:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto77:SetText (Loc ["STRING_WELCOME_32"])
|
|
|
|
local texto_snap = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_snap:SetPoint ("topleft", window, "topleft", 25, -101)
|
|
texto_snap:SetText (Loc ["STRING_WELCOME_33"])
|
|
texto_snap:SetWidth (160)
|
|
texto_snap:SetHeight (110)
|
|
texto_snap:SetJustifyH ("left")
|
|
texto_snap:SetJustifyV ("top")
|
|
texto_snap:SetTextColor (1, 1, 1, 1)
|
|
local fonte, _, flags = texto_snap:GetFont()
|
|
texto_snap:SetFont (fonte, 11, flags)
|
|
|
|
local snap_image1 = window:CreateTexture (nil, "overlay")
|
|
snap_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
snap_image1:SetPoint ("topright", window, "topright", -12, -95)
|
|
snap_image1:SetWidth (308)
|
|
snap_image1:SetHeight (121)
|
|
snap_image1:SetTexCoord (0, 0.6015625, 0.353515625, 0.58984375)
|
|
|
|
|
|
pages [#pages+1] = {bg77, texto77, snap_image1, texto_snap}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 10
|
|
|
|
local bg88 = window:CreateTexture (nil, "overlay")
|
|
bg88:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg88:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg88:SetHeight (125*3)--125
|
|
bg88:SetWidth (89*3)--82
|
|
bg88:SetAlpha (.1)
|
|
bg88:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto88 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto88:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto88:SetText (Loc ["STRING_WELCOME_34"])
|
|
--|cFFFFFF00
|
|
local texto_micro_display = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_micro_display:SetPoint ("topleft", window, "topleft", 25, -101)
|
|
texto_micro_display:SetText (Loc ["STRING_WELCOME_35"])
|
|
texto_micro_display:SetWidth (160)
|
|
texto_micro_display:SetHeight (110)
|
|
texto_micro_display:SetJustifyH ("left")
|
|
texto_micro_display:SetJustifyV ("top")
|
|
texto_micro_display:SetTextColor (1, 1, 1, 1)
|
|
--local fonte, _, flags = texto_micro_display:GetFont()
|
|
--texto_micro_display:SetFont (fonte, 11, flags)
|
|
|
|
local micro_image1 = window:CreateTexture (nil, "overlay")
|
|
micro_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
micro_image1:SetPoint ("topright", window, "topright", -12, -95)
|
|
micro_image1:SetWidth (303)
|
|
micro_image1:SetHeight (128)
|
|
micro_image1:SetTexCoord (0.408203125, 1, 0.09375, 0.341796875)
|
|
|
|
pages [#pages+1] = {bg88, texto88, micro_image1, texto_micro_display}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 11
|
|
|
|
local bg11 = window:CreateTexture (nil, "overlay")
|
|
bg11:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg11:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg11:SetHeight (125*3)--125
|
|
bg11:SetWidth (89*3)--82
|
|
bg11:SetAlpha (.1)
|
|
bg11:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto11 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto11:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto11:SetText (Loc ["STRING_WELCOME_36"])
|
|
--|cFFFFFF00
|
|
local texto_plugins = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto_plugins:SetPoint ("topleft", window, "topleft", 25, -101)
|
|
texto_plugins:SetText (Loc ["STRING_WELCOME_37"])
|
|
texto_plugins:SetWidth (220)
|
|
texto_plugins:SetHeight (110)
|
|
texto_plugins:SetJustifyH ("left")
|
|
texto_plugins:SetJustifyV ("top")
|
|
texto_plugins:SetTextColor (1, 1, 1, 1)
|
|
--local fonte, _, flags = texto_plugins:GetFont()
|
|
--texto_plugins:SetFont (fonte, 11, flags)
|
|
|
|
local plugins_image1 = window:CreateTexture (nil, "overlay")
|
|
plugins_image1:SetTexture ([[Interface\Addons\Details\images\icons2]])
|
|
plugins_image1:SetPoint ("topright", window, "topright", -12, -35)
|
|
plugins_image1:SetWidth (226)
|
|
plugins_image1:SetHeight (181)
|
|
plugins_image1:SetTexCoord (0.55859375, 1, 0.646484375, 1)
|
|
|
|
pages [#pages+1] = {bg11, texto11, plugins_image1, texto_plugins}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--> page 12
|
|
|
|
local bg8 = window:CreateTexture (nil, "overlay")
|
|
bg8:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
|
bg8:SetPoint ("bottomright", window, "bottomright", -10, 10)
|
|
bg8:SetHeight (125*3)--125
|
|
bg8:SetWidth (89*3)--82
|
|
bg8:SetAlpha (.1)
|
|
bg8:SetTexCoord (1, 0, 0, 1)
|
|
|
|
local texto8 = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto8:SetPoint ("topleft", window, "topleft", 20, -80)
|
|
texto8:SetText (Loc ["STRING_WELCOME_38"])
|
|
|
|
local texto = window:CreateFontString (nil, "overlay", "GameFontNormal")
|
|
texto:SetPoint ("topleft", window, "topleft", 25, -110)
|
|
texto:SetText (Loc ["STRING_WELCOME_39"])
|
|
texto:SetWidth (410)
|
|
texto:SetHeight (90)
|
|
texto:SetJustifyH ("left")
|
|
texto:SetJustifyV ("top")
|
|
texto:SetTextColor (1, 1, 1, 1)
|
|
|
|
local report_image1 = window:CreateTexture (nil, "overlay")
|
|
report_image1:SetTexture ([[Interface\Addons\Details\images\icons]])
|
|
report_image1:SetPoint ("topright", window, "topright", -30, -97)
|
|
report_image1:SetWidth (144)
|
|
report_image1:SetHeight (30)
|
|
report_image1:SetTexCoord (0.71875, 1, 0.81640625, 0.875)
|
|
|
|
pages [#pages+1] = {bg8, texto8, texto, report_image1}
|
|
|
|
for _, widget in ipairs (pages[#pages]) do
|
|
widget:Hide()
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--[[
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--forward:Click()
|
|
--]]
|
|
|
|
end
|
|
|
|
end |