Commit Graph

124 Commits

Author SHA1 Message Date
Tercio Jose 4d9a0d5a02 Change Logs 2023-09-13 15:19:25 -03:00
Tercio Jose ae7af0e4be Toc Updates and More
- Added a secondary bar to augmented evoker, which when hover over show the uptime of buffs.
2023-09-13 12:44:32 -03:00
Tercio Jose 933c10771d Added Evoker Buff Uptime Bar
- Added an extra bar within the evoker damage bar, this new bar when hovered over shows the buff uptime of Ebon Might and Prescience on all players.
2023-09-10 14:51:29 -03:00
Tercio Jose f27d73d562 Change logs 2023-09-09 13:40:56 -03:00
Tercio Jose 6bfcc14309 Fixes for the latest alpha version 2023-08-06 16:20:47 -03:00
Tercio Jose ea2cec6861 Added augmented buffs in the Auras tab of players which received Ebon Might and Precience
- Forcing update interval to 0.1 on arenas matches using the real-time dps feature.
- Framework Update.
- Lib Open Raid Update.
- More parser cleanups and code improvements.
- Auras tab now ignores regular "world auras" (those weekly buffs of reputation, etc)
2023-08-05 21:39:00 -03:00
Tercio Jose 89e6ffd8af Round of fixes, cleanups and library upgrades 2023-07-29 13:19:11 -03:00
Tercio Jose f41ecaf908 Added spellContainer:GetOrCreateSpell() this is an english alias for "PegaHabilidade" 2023-07-27 21:55:59 -03:00
Tercio Jose 762c80669d Better options for Real Time DPS
- Removed 'Real Time DPS' from the time measure dropdown.
- Added "Show 'Real Time' DPS" toggle to show real time dps while in combat.
- Added "Order Bars By Real Time DPS" toggle to order bars by the amount of real time dps.
- Added "Always Use Real Time in Arenas" toggle to always use real time dps in Arenas.
- Added .last_dps_realtime to player actors, caches the latest real time dps calculated.
2023-07-24 16:43:34 -03:00
Tercio Jose ae490f434d Added .total_extra for damage actors, when above zero, a secondary statusbar is shown in the player bar 2023-07-20 16:37:27 -03:00
Tercio Jose 22d8686b03 Fixed overall data only showing Augmented Evokers 2023-07-20 15:21:47 -03:00
Tercio Jose 08ccadfbde Add the evoker predicted damage to overall data 2023-07-19 11:13:37 -03:00
Tercio Jose 8875c15b33 General BugFixes and Changes
- Renamed damageActor.extra_bar to damageActor.total_extra
- Added: Details:ShowExtraStatusbar(barLineObject, amount, amountPercent, extraAmount)
- If any damage actor has 'total_extra' bigger than 0, the extra bar is shown.
- List of spec names for spec tooltip detection now load at Startup not at lua compiling.
- Fixes on Encounter Details plugin.
- Fixed an issue of clicking in a plugin icon in the title bar of Details! but the plugin not open.
2023-07-18 22:06:06 -03:00
Tercio Jose 72120a8a3e Fixed things about the Real Time DPS; Open Raid Lib Update 2023-07-17 22:02:35 -03:00
Tercio Jose 7a0e045308 Real Time DPS, ten years old 2023-07-13 22:02:10 -03:00
Tercio Jose 5180459d67 Using effective time when displaying tooltips information 2023-07-11 19:05:06 -03:00
Tercio Jose 391d5ad762 Libs Updates 2023-07-11 19:01:51 -03:00
Tercio Jose 50dc90cc6c More fixes for real time dps 2023-07-11 17:07:07 -03:00
Tercio Jose fa65530a7c update 2023-07-11 14:11:03 -03:00
Tercio Jose 79353cee90 Fix icon things, improvements to class detection by using GetPlayerInfoByGUID() 2023-07-08 15:21:40 -03:00
Tercio Jose efd1e883be When the actor is ungroupped players, check if that player has a spec and show the spec icon instead 2023-07-08 11:17:37 -03:00
Tercio Jose 0677e2e874 Framework, update 2023-07-07 18:49:16 -03:00
MarkW 06fda83a03 Sort damage taken tooltip on damage amount 2023-07-04 13:06:14 +02:00
Tercio Jose 6ccb64863e Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
2023-06-27 19:01:44 -03:00
Tercio Jose 9fb2b0d66b translated code to English and a few bug fixes from latest alpha 2023-06-21 17:27:58 -03:00
Tercio Jose f9d32df3a4 Overhall on the script for Damage Taken by Spell, now it uses modern Details API 2023-06-12 10:52:40 -03:00
Tercio Jose aaab652817 Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown 2023-06-11 20:46:27 -03:00
Tercio Jose 631b3ceaa0 Time Machine overhaul 2023-06-08 22:01:34 -03:00
Tercio Jose 3714cfb824 Code Cleanup 2023-06-07 15:52:47 -03:00
Tercio Jose 0c397b5816 container_segments 424 error: now it is ensuring to wipe the combatObject that got removed from containerSegments 2023-06-06 17:36:13 -03:00
Tercio Jose 9021a4de4d Fixing stuff from latest alpha and more development 2023-05-30 15:45:50 -03:00
Tercio Jose 0cdfa2b900 Replacing table.wipe with Details:Destroy() 2023-05-22 15:31:29 -03:00
Tercio Jose fa0d1e1d08 Renamed variables, code cleanup 2023-05-21 10:28:29 -03:00
Tercio Jose 7fb0ae469c Added an option to nest pet spells within a bar showing the pet name 2023-05-14 16:30:09 -03:00
Tercio Jose 8f8a605c14 Added options "Group Player Spells With Same Name" and ""Group Pets By Spell" 2023-05-12 22:06:35 -03:00
Tercio Jose c08f005f08 Fixed frag display shows neutral and friendly frags 2023-05-12 15:49:10 -03:00
Tercio Jose 6527146c5d Added friendly fire and healing taken into the new breakdown 2023-05-12 15:17:11 -03:00
Tercio Jose 937c963cc8 Fixed an issue with melee spells which wasn't showing the amount of misses in the breakdown window 2023-05-12 13:19:25 -03:00
Tercio Jose 5ff4cecadb fix for "Unknown Item" 2023-05-12 11:44:42 -03:00
Tercio Jose 90c26332ff Bug fixes, some breakdown settings remove due to their values be auto calculated now 2023-05-11 22:34:11 -03:00
Tercio Jose bad4995451 Fixed reported bugs on the new breakdown window 2023-05-11 15:02:57 -03:00
Tercio Jose 40d89df26e Fixed an issue where it throws an error when opening the Damage Taken breakdown 2023-05-10 22:43:01 -03:00
Tercio Jose cb5dc42db8 Quick fix for /de version on classic 2023-05-07 02:23:57 -03:00
Tercio Jose 01ee2a4ebc Spells and Pets nested now are ordered correctly 2023-05-07 00:18:39 -03:00
Tercio Jose c6527f56a0 Framework update 2023-05-06 15:49:05 -03:00
Tercio Jose 773ec4342d Round of fixes of the new breakdown 2023-05-03 23:33:31 -03:00
Tercio Jose ba267b3eca Fixed issue with nested pets which wasn't showing when pressing the arrow in the bar 2023-05-01 21:30:16 -03:00
Tercio Jose 11a6c48ddd General Fixes 2023-04-30 23:23:56 -03:00
Tercio Jose 17f2fdd05a Bug Fixes 2023-04-30 18:22:39 -03:00
Tercio Jose d531fc95ff Added tooltips for the targets container 2023-04-30 18:22:39 -03:00