Disabled time captures for spellTables, this should be done by a plugin

This commit is contained in:
Tercio Jose
2023-05-31 11:36:04 -03:00
parent 9021a4de4d
commit e2cc0b46c5
+2 -2
View File
@@ -371,7 +371,7 @@
Details:CatchRaidDebuffUptime ("DEBUFF_UPTIME_IN")
Details:UptadeRaidMembersCache()
Details222.TimeCapture.StartCombatTimer(Details.tabela_vigente)
--Details222.TimeCapture.StartCombatTimer(Details.tabela_vigente)
--we already have boss information? build .is_boss table
if (Details.encounter_table.id and Details.encounter_table ["start"] >= GetTime() - 3 and not Details.encounter_table ["end"]) then
@@ -488,7 +488,7 @@
Details:CatchRaidDebuffUptime ("DEBUFF_UPTIME_OUT")
Details:CloseEnemyDebuffsUptime()
Details222.TimeCapture.StopCombat()
--Details222.TimeCapture.StopCombat()
--check if this isn't a boss and try to find a boss in the segment
if (not Details.tabela_vigente.is_boss) then