From e2cc0b46c507526b871365049e520c9e83cc167f Mon Sep 17 00:00:00 2001 From: Tercio Jose Date: Wed, 31 May 2023 11:36:04 -0300 Subject: [PATCH] Disabled time captures for spellTables, this should be done by a plugin --- core/control.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/control.lua b/core/control.lua index 9d4f6d7f..164ffa48 100644 --- a/core/control.lua +++ b/core/control.lua @@ -371,7 +371,7 @@ Details:CatchRaidDebuffUptime ("DEBUFF_UPTIME_IN") Details:UptadeRaidMembersCache() - Details222.TimeCapture.StartCombatTimer(Details.tabela_vigente) + --Details222.TimeCapture.StartCombatTimer(Details.tabela_vigente) --we already have boss information? build .is_boss table if (Details.encounter_table.id and Details.encounter_table ["start"] >= GetTime() - 3 and not Details.encounter_table ["end"]) then @@ -488,7 +488,7 @@ Details:CatchRaidDebuffUptime ("DEBUFF_UPTIME_OUT") Details:CloseEnemyDebuffsUptime() - Details222.TimeCapture.StopCombat() + --Details222.TimeCapture.StopCombat() --check if this isn't a boss and try to find a boss in the segment if (not Details.tabela_vigente.is_boss) then