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@@ -300,9 +300,14 @@ end
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end
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local _, numOnlineMembers = GetNumGuildMembers()
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if (NickTag.debug) then
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NickTag:Msg ("IsOnline(): " .. numOnlineMembers .. " online members.")
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end
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for i = 1, numOnlineMembers do
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local player_name = GetGuildRosterInfo (i)
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if (player_name == name) then
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if (player_name:find (name)) then
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if (isShownOffline) then
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SetGuildRosterShowOffline (true)
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end
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@@ -344,7 +349,14 @@ end
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--> check if the player is online
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if (NickTag:IsOnline (name)) then
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is online, running SendPersona().")
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end
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NickTag:SendPersona (name)
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else
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is offline, cant request his persona.")
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end
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end
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if (#queue_send == 0 and #queue_request == 0) then
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@@ -362,7 +374,14 @@ end
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--> check if the player is online
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if (NickTag:IsOnline (name)) then
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is online, running RequestPersona().")
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end
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NickTag:RequestPersona (name)
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else
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if (NickTag.debug) then
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NickTag:Msg ("QUEUE -> " .. name .. " is offline, cant request his persona.")
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end
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end
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if (#queue_request == 0 and #queue_request == 0) then
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@@ -394,6 +413,13 @@ end
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event_frame:RegisterEvent ("GUILD_ROSTER_UPDATE")
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if (not NickTag.UpdateRosterTimer) then
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NickTag.UpdateRosterTimer = NickTag:ScheduleRepeatingTimer ("UpdateRoster", 12)
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if (NickTag.debug) then
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NickTag:Msg ("ROSTER -> new update thread created.")
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end
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else
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if (NickTag.debug) then
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NickTag:Msg ("ROSTER -> a update thread already exists.")
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end
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end
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is_updating = true
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end
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