place holder
This commit is contained in:
@@ -8,7 +8,7 @@
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.userversion = "v1.12.3"
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_detalhes.userversion = "v1.12.4"
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_detalhes.version = "Alpha 016"
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_detalhes.realversion = 16
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@@ -471,7 +471,7 @@ local ButtonMetaFunctions = {}
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end
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if (button.MyObject.have_tooltip) then
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GameCooltip:Reset()
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_detalhes:CooltipPreset (1)
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GameCooltip:AddLine (button.MyObject.have_tooltip)
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GameCooltip:ShowCooltip (button, "tooltip")
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end
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+208
-2
@@ -312,6 +312,8 @@ local SliderMetaFunctions = {}
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return
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end
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end
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DetailsFrameworkSliderButtons:ShowMe (slider)
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slider.thumb:SetAlpha (1)
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@@ -341,6 +343,8 @@ local SliderMetaFunctions = {}
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end
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end
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DetailsFrameworkSliderButtons:PrepareToHide()
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slider.thumb:SetAlpha (.7)
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if (slider.MyObject.have_tooltip) then
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@@ -356,11 +360,201 @@ local SliderMetaFunctions = {}
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end
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local f = CreateFrame ("frame", "DetailsFrameworkSliderButtons", UIParent)
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f:Hide()
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--f:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], tile = true, tileSize = 5})
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f:SetHeight (18)
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local t = 0
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f.is_going_hide = false
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local going_hide = function (self, elapsed)
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t = t + elapsed
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if (t > 0.3) then
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f:Hide()
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f:SetScript ("OnUpdate", nil)
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f.is_going_hide = false
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end
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end
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function f:ShowMe (host)
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f:SetPoint ("bottomleft", host, "topleft", -3, -5)
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f:SetPoint ("bottomright", host, "topright", 3, -5)
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f:SetFrameStrata (host:GetFrameStrata())
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f:SetFrameLevel (host:GetFrameLevel())
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f:Show()
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if (f.is_going_hide) then
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f:SetScript ("OnUpdate", nil)
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f.is_going_hide = false
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end
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f.host = host.MyObject
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end
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function f:PrepareToHide()
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f.is_going_hide = true
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t = 0
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f:SetScript ("OnUpdate", going_hide)
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end
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local button_plus = CreateFrame ("button", "DetailsFrameworkSliderButtonsPlusButton", f)
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local button_minor = CreateFrame ("button", "DetailsFrameworkSliderButtonsMinorButton", f)
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button_plus:SetScript ("OnEnter", function (self)
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if (f.is_going_hide) then
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f:SetScript ("OnUpdate", nil)
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f.is_going_hide = false
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end
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end)
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button_minor:SetScript ("OnEnter", function (self)
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if (f.is_going_hide) then
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f:SetScript ("OnUpdate", nil)
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f.is_going_hide = false
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end
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end)
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button_plus:SetScript ("OnLeave", function (self)
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f:PrepareToHide()
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end)
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button_minor:SetScript ("OnLeave", function (self)
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f:PrepareToHide()
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end)
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button_plus:SetNormalTexture ([[Interface\Buttons\UI-PlusButton-Up]])
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button_minor:SetNormalTexture ([[Interface\Buttons\UI-MinusButton-Up]])
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button_plus:SetPushedTexture ([[Interface\Buttons\UI-PlusButton-Down]])
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button_minor:SetPushedTexture ([[Interface\Buttons\UI-MinusButton-Down]])
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button_plus:SetDisabledTexture ([[Interface\Buttons\UI-PlusButton-Disabled]])
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button_minor:SetDisabledTexture ([[Interface\Buttons\UI-MinusButton-Disabled]])
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button_plus:SetHighlightTexture ([[Interface\Buttons\UI-PlusButton-Hilight]])
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button_minor:SetHighlightTexture ([[Interface\Buttons\UI-PlusButton-Hilight]])
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--button_minor:SetPoint ("bottomleft", f, "bottomleft", -6, -13)
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--button_plus:SetPoint ("bottomright", f, "bottomright", 6, -13)
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button_minor:SetPoint ("bottomright", f, "bottomright", 13, -13)
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button_plus:SetPoint ("left", button_minor, "right", -2, 0)
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button_plus:SetSize (16, 16)
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button_minor:SetSize (16, 16)
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local timer = 0
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local change_timer = 0
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-- -- --
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local plus_button_script = function()
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local current = f.host.value
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local editbox = SliderMetaFunctions.editbox_typevalue
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if (f.host.fine_tuning) then
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f.host:SetValue (current + f.host.fine_tuning)
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if (editbox and SliderMetaFunctions.editbox_typevalue:IsShown()) then
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SliderMetaFunctions.editbox_typevalue:SetText (tostring (string.format ("%.1f", current + f.host.fine_tuning)))
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end
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else
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if (f.host.useDecimals) then
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f.host:SetValue (current + 0.1)
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if (editbox and SliderMetaFunctions.editbox_typevalue:IsShown()) then
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SliderMetaFunctions.editbox_typevalue:SetText (string.format ("%.1f", current + 0.1))
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end
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else
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f.host:SetValue (current + 1)
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if (editbox and SliderMetaFunctions.editbox_typevalue:IsShown()) then
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SliderMetaFunctions.editbox_typevalue:SetText (tostring (math.floor (current + 1)))
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end
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end
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end
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end
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button_plus:SetScript ("OnMouseUp", function (self)
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if (not button_plus.got_click) then
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plus_button_script()
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end
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button_plus.got_click = false
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self:SetScript ("OnUpdate", nil)
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end)
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local on_update = function (self, elapsed)
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timer = timer + elapsed
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if (timer > 0.6) then
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change_timer = change_timer + elapsed
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if (change_timer > 0.1) then
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change_timer = 0
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plus_button_script()
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button_plus.got_click = true
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end
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end
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end
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button_plus:SetScript ("OnMouseDown", function (self)
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timer = 0
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change_timer = 0
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self:SetScript ("OnUpdate", on_update)
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end)
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-- -- --
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local minor_button_script = function()
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local current = f.host.value
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local editbox = SliderMetaFunctions.editbox_typevalue
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if (f.host.fine_tuning) then
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f.host:SetValue (current - f.host.fine_tuning)
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if (editbox and SliderMetaFunctions.editbox_typevalue:IsShown()) then
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SliderMetaFunctions.editbox_typevalue:SetText (tostring (string.format ("%.1f", current - f.host.fine_tuning)))
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end
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else
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if (f.host.useDecimals) then
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f.host:SetValue (current - 0.1)
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if (editbox and SliderMetaFunctions.editbox_typevalue:IsShown()) then
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SliderMetaFunctions.editbox_typevalue:SetText (string.format ("%.1f", current - 0.1))
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end
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else
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f.host:SetValue (current - 1)
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if (editbox and SliderMetaFunctions.editbox_typevalue:IsShown()) then
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SliderMetaFunctions.editbox_typevalue:SetText (tostring (math.floor (current - 1)))
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end
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end
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end
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end
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button_minor:SetScript ("OnMouseUp", function (self)
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if (not button_minor.got_click) then
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minor_button_script()
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end
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button_minor.got_click = false
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self:SetScript ("OnUpdate", nil)
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end)
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local on_update = function (self, elapsed)
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timer = timer + elapsed
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if (timer > 0.6) then
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change_timer = change_timer + elapsed
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if (change_timer > 0.1) then
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change_timer = 0
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minor_button_script()
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button_minor.got_click = true
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end
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end
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end
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button_minor:SetScript ("OnMouseDown", function (self)
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timer = 0
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change_timer = 0
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self:SetScript ("OnUpdate", on_update)
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end)
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function SliderMetaFunctions:TypeValue()
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if (not self.isSwitch) then
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if (not SliderMetaFunctions.editbox_typevalue) then
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local editbox = CreateFrame ("EditBox", "DetailsFrameworkSliderEditBox", UIParent)
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editbox:SetSize (40, 20)
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editbox:SetJustifyH ("center")
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editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
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@@ -374,12 +568,23 @@ local SliderMetaFunctions = {}
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editbox:GetParent().MyObject.typing_value = false
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editbox:GetParent().MyObject.value = tonumber (editbox:GetText())
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end)
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editbox:SetScript ("OnEscapePressed", function()
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editbox:ClearFocus()
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editbox:Hide()
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editbox:GetParent().MyObject.typing_value = false
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editbox:GetParent().MyObject.value = tonumber (self.typing_value_started)
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end)
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editbox:SetScript ("OnTextChanged", function()
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editbox:GetParent().MyObject.typing_can_change = true
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editbox:GetParent().MyObject.value = tonumber (editbox:GetText())
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editbox:GetParent().MyObject.typing_can_change = false
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-- esse self fica como o primeiro a ser alterado
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--print ("text changed", self:GetName())
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--print ()
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end)
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SliderMetaFunctions.editbox_typevalue = editbox
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end
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@@ -453,8 +658,9 @@ local SliderMetaFunctions = {}
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local amt = slider:GetValue()
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if (slider.MyObject.typing_value) then
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return slider.MyObject:SetValue (slider.MyObject.typing_value_started)
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if (slider.MyObject.typing_value and not slider.MyObject.typing_can_change) then
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slider.MyObject:SetValue (slider.MyObject.typing_value_started)
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return
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end
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table_insert (slider.MyObject.previous_value, 1, amt)
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@@ -85,6 +85,7 @@ function _detalhes:AbreJanelaInfo (jogador)
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info.avatar:Show()
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info.avatar_bg:Show()
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info.avatar_bg:SetAlpha (.65)
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info.avatar_nick:Show()
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info.avatar_attribute:Show()
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@@ -588,11 +589,11 @@ local function cria_textos (este_gump)
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este_gump.avatar_bg:SetDrawLayer ("overlay", 2)
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este_gump.avatar_nick:SetDrawLayer ("overlay", 4)
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este_gump.avatar:SetPoint ("TOPLEFT", este_gump, "TOPLEFT", 70, -10)
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este_gump.avatar_bg:SetPoint ("TOPLEFT", este_gump, "TOPLEFT", 70, -12)
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este_gump.avatar:SetPoint ("TOPLEFT", este_gump, "TOPLEFT", 60, -10)
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este_gump.avatar_bg:SetPoint ("TOPLEFT", este_gump, "TOPLEFT", 60, -12)
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este_gump.avatar_bg:SetSize (275, 60)
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este_gump.avatar_nick:SetPoint ("TOPLEFT", este_gump, "TOPLEFT", 208, -54)
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este_gump.avatar_nick:SetPoint ("TOPLEFT", este_gump, "TOPLEFT", 195, -54)
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este_gump.avatar:Hide()
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este_gump.avatar_bg:Hide()
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+98
-49
@@ -252,8 +252,34 @@ function _detalhes:OpenOptionsWindow (instance)
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window.Disable3DColorPick:SetPoint ("left", hide_3d_world, "right", 120, 0)
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window.Disable3DColorPick:SetColor (.5, .5, .5, 1)
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window.Disable3DColorPick:Hide()
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--> create bars
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local fill_bars = function()
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local current_combat = _detalhes:GetCombat ("current")
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local actors_name = {"Ragnaros", "Alivecrawler", "Ghostcrawler Hate Ghostbusters", "The Lich King", "Your Neighbor", "Your Raid Leader", "A Shadow Priest Complaining About Dps", "Parry Hotter", "Your Math Teacher", "King Joffrey", "Batman", UnitName ("player") .. " Snow", "A Drunk Dawrf", "Somebody That You Used To Know", "Low Dps Guy", "Elvis Presley Doesn't Have Death Log", "Walter Can't Be Shadow Priest", "Bolvar Fordragon","Malygos","Akama","Anachronos","Lady Blaumeux","Cairne Bloodhoof","Borivar","C'Thun","Drek'Thar","Durotan","Eonar","Footman Malakai","Bolvar Fordragon","Fritz Fizzlesprocket","Lisa Gallywix","M'uru","High Priestess MacDonnell","Nazgrel","Ner'zhul","Saria Nightwatcher","Chief Ogg'ora","Ogoun","Grimm Onearm","Apothecary Oni'jus","Orman of Stromgarde","General Rajaxx","Baron Rivendare","Roland","Archmage Trelane","Liam Trollbane"}
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local actors_classes = CLASS_SORT_ORDER
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for i = 1, 10 do
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local robot = current_combat[1]:PegarCombatente (0x0000000000000, actors_name [math.random (1, #actors_name)], 0x114, true)
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robot.grupo = true
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robot.classe = actors_classes [math.random (1, #actors_classes)]
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robot.total = math.random (10000000, 60000000)
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end
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current_combat.start_time = time()-360
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current_combat.end_time = time()
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_G.DetailsOptionsWindow.instance:InstanceReset()
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end
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local fillbars = g:NewButton (window, _, "$parentCreateExampleBarsButton", nil, 110, 14, fill_bars, nil, nil, nil, "Create Test Bars")
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fillbars:SetPoint ("bottomleft", window.widget, "bottomleft", 200, 12)
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--fillbars:InstallCustomTexture()
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--> left panel buttons
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--> left panel buttons
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local menu_indexes = {
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[1] = "General Settings",
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@@ -1641,10 +1667,6 @@ function window:CreateFrame4()
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s:SetBackdropColor (unpack (slider_backdrop_color))
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s:SetThumbSize (50)
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--> bars sort direction
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--> row texture color
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local rowcolor_callback = function (button, r, g, b, a)
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@@ -1660,44 +1682,7 @@ function window:CreateFrame4()
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window:create_line_background (frame4, frame4.rowPickColorLabel, frame4.rowColorPick)
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frame4.rowColorPick:SetHook ("OnEnter", background_on_enter)
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frame4.rowColorPick:SetHook ("OnLeave", background_on_leave)
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--> bar background
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local onSelectTextureBackground = function (_, instance, textureName)
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instance:SetBarSettings (nil, nil, nil, nil, textureName)
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end
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local textures2 = SharedMedia:HashTable ("statusbar")
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local texTable2 = {}
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for name, texturePath in pairs (textures2) do
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texTable2[#texTable2+1] = {value = name, label = name, statusbar = texturePath, onclick = onSelectTextureBackground}
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end
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local buildTextureMenu2 = function() return texTable2 end
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local d = g:NewDropDown (frame4, _, "$parentRowBackgroundTextureDropdown", "rowBackgroundDropdown", DROPDOWN_WIDTH, 20, buildTextureMenu2, nil)
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d.onenter_backdrop = dropdown_backdrop_onenter
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d.onleave_backdrop = dropdown_backdrop_onleave
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d:SetBackdrop (dropdown_backdrop)
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d:SetBackdropColor (unpack (dropdown_backdrop_onleave))
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--> bar texture
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local onSelectTexture = function (_, instance, textureName)
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instance:SetBarSettings (nil, textureName)
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end
|
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local textures = SharedMedia:HashTable ("statusbar")
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local texTable = {}
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for name, texturePath in pairs (textures) do
|
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texTable[#texTable+1] = {value = name, label = name, statusbar = texturePath, onclick = onSelectTexture}
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end
|
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|
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local buildTextureMenu = function() return texTable end
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local d = g:NewDropDown (frame4, _, "$parentTextureDropdown", "textureDropdown", DROPDOWN_WIDTH, 20, buildTextureMenu, nil)
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d.onenter_backdrop = dropdown_backdrop_onenter
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d.onleave_backdrop = dropdown_backdrop_onleave
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d:SetBackdrop (dropdown_backdrop)
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d:SetBackdropColor (unpack (dropdown_backdrop_onleave))
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--> bar grow direction
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local grow_switch_func = function (slider, value)
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if (value == 1) then
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@@ -1774,6 +1759,26 @@ function window:CreateFrame4()
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frame4.rowAlphaSlider:SetHook ("OnLeave", background_on_leave)
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-- texture
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local onSelectTexture = function (_, instance, textureName)
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instance:SetBarSettings (nil, textureName)
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end
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||||
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local buildTextureMenu = function()
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local textures = SharedMedia:HashTable ("statusbar")
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local texTable = {}
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for name, texturePath in pairs (textures) do
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texTable[#texTable+1] = {value = name, label = name, statusbar = texturePath, onclick = onSelectTexture}
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end
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table.sort (texTable, function (t1, t2) return t1.label < t2.label end)
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return texTable
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end
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local d = g:NewDropDown (frame4, _, "$parentTextureDropdown", "textureDropdown", DROPDOWN_WIDTH, 20, buildTextureMenu, nil)
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d.onenter_backdrop = dropdown_backdrop_onenter
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d.onleave_backdrop = dropdown_backdrop_onleave
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d:SetBackdrop (dropdown_backdrop)
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d:SetBackdropColor (unpack (dropdown_backdrop_onleave))
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g:NewLabel (frame4, _, "$parentTextureLabel", "textureLabel", Loc ["STRING_OPTIONS_BAR_TEXTURE"], "GameFontHighlightLeft")
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--
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||||
frame4.textureDropdown:SetPoint ("left", frame4.textureLabel, "right", 2)
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@@ -1784,6 +1789,28 @@ function window:CreateFrame4()
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frame4.textureDropdown:SetHook ("OnLeave", background_on_leave)
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||||
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||||
-- background texture
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||||
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||||
--> bar background
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local onSelectTextureBackground = function (_, instance, textureName)
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instance:SetBarSettings (nil, nil, nil, nil, textureName)
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end
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||||
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local buildTextureMenu2 = function()
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||||
local textures2 = SharedMedia:HashTable ("statusbar")
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local texTable2 = {}
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for name, texturePath in pairs (textures2) do
|
||||
texTable2[#texTable2+1] = {value = name, label = name, statusbar = texturePath, onclick = onSelectTextureBackground}
|
||||
end
|
||||
table.sort (texTable2, function (t1, t2) return t1.label < t2.label end)
|
||||
return texTable2
|
||||
end
|
||||
|
||||
local d = g:NewDropDown (frame4, _, "$parentRowBackgroundTextureDropdown", "rowBackgroundDropdown", DROPDOWN_WIDTH, 20, buildTextureMenu2, nil)
|
||||
d.onenter_backdrop = dropdown_backdrop_onenter
|
||||
d.onleave_backdrop = dropdown_backdrop_onleave
|
||||
d:SetBackdrop (dropdown_backdrop)
|
||||
d:SetBackdropColor (unpack (dropdown_backdrop_onleave))
|
||||
|
||||
g:NewLabel (frame4, _, "$parentRowBackgroundTextureLabel", "rowBackgroundLabel", Loc ["STRING_OPTIONS_BAR_TEXTURE"], "GameFontHighlightLeft")
|
||||
--
|
||||
frame4.rowBackgroundDropdown:SetPoint ("left", frame4.rowBackgroundLabel, "right", 2)
|
||||
@@ -1841,7 +1868,7 @@ function window:CreateFrame4()
|
||||
|
||||
--icon file
|
||||
g:NewLabel (frame4, _, "$parentIconFileLabel", "iconFileLabel", Loc ["STRING_OPTIONS_BAR_ICONFILE"], "GameFontHighlightLeft")
|
||||
g:NewTextEntry (frame4, _, "$parentIconFileEntry", "iconFileEntry", 260, 20)
|
||||
g:NewTextEntry (frame4, _, "$parentIconFileEntry", "iconFileEntry", 240, 20)
|
||||
frame4.iconFileEntry:SetPoint ("left", frame4.iconFileLabel, "right", 2, 0)
|
||||
|
||||
frame4.iconFileEntry.tooltip = "- Press escape to restore default value.\n- Leave empty to hide icons."
|
||||
@@ -1861,6 +1888,21 @@ function window:CreateFrame4()
|
||||
frame4.iconFileEntry:SetHook ("OnLeave", background_on_leave)
|
||||
|
||||
frame4.iconFileEntry.text = instance.row_info.icon_file
|
||||
|
||||
g:NewButton (frame4, _, "$parentNoIconButton", "noIconButton", 20, 20, function()
|
||||
if (frame4.iconFileEntry.text == "") then
|
||||
frame4.iconFileEntry.text = [[Interface\AddOns\Details\images\classes_small]]
|
||||
frame4.iconFileEntry:PressEnter()
|
||||
else
|
||||
frame4.iconFileEntry.text = ""
|
||||
frame4.iconFileEntry:PressEnter()
|
||||
end
|
||||
end)
|
||||
frame4.noIconButton:SetPoint ("left", frame4.iconFileEntry, "right", 2, 1)
|
||||
frame4.noIconButton:SetNormalTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Down]])
|
||||
frame4.noIconButton:SetHighlightTexture ([[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
|
||||
frame4.noIconButton:SetPushedTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Up]])
|
||||
frame4.noIconButton.tooltip = "Clear icon file."
|
||||
|
||||
--bar start at
|
||||
g:NewSwitch (frame4, _, "$parentBarStartSlider", "barStartSlider", 60, 20, nil, nil, instance.row_info.start_after_icon)
|
||||
@@ -1955,12 +1997,16 @@ function window:CreateFrame5()
|
||||
local onSelectFont = function (_, instance, fontName)
|
||||
instance:SetBarTextSettings (nil, fontName)
|
||||
end
|
||||
local fontObjects = SharedMedia:HashTable ("font")
|
||||
local fontTable = {}
|
||||
for name, fontPath in pairs (fontObjects) do
|
||||
fontTable[#fontTable+1] = {value = name, label = name, onclick = onSelectFont, font = fontPath}
|
||||
|
||||
local buildFontMenu = function()
|
||||
local fontObjects = SharedMedia:HashTable ("font")
|
||||
local fontTable = {}
|
||||
for name, fontPath in pairs (fontObjects) do
|
||||
fontTable[#fontTable+1] = {value = name, label = name, onclick = onSelectFont, font = fontPath}
|
||||
end
|
||||
table.sort (fontTable, function (t1, t2) return t1.label < t2.label end)
|
||||
return fontTable
|
||||
end
|
||||
local buildFontMenu = function() return fontTable end
|
||||
|
||||
local d = g:NewDropDown (frame5, _, "$parentFontDropdown", "fontDropdown", DROPDOWN_WIDTH, 20, buildFontMenu, nil)
|
||||
d.onenter_backdrop = dropdown_backdrop_onenter
|
||||
@@ -2604,6 +2650,7 @@ function window:CreateFrame7()
|
||||
for name, fontPath in pairs (SharedMedia:HashTable ("font")) do
|
||||
fonts [#fonts+1] = {value = name, label = name, onclick = on_select_attribute_font, font = fontPath}
|
||||
end
|
||||
table.sort (fonts, function (t1, t2) return t1.label < t2.label end)
|
||||
return fonts
|
||||
end
|
||||
|
||||
@@ -2772,6 +2819,7 @@ function window:CreateFrame8()
|
||||
for name, fontPath in pairs (fontObjects) do
|
||||
fontTable[#fontTable+1] = {value = name, label = name, onclick = reset_text_color_onselectfont, font = fontPath}
|
||||
end
|
||||
table.sort (fontTable, function (t1, t2) return t1.label < t2.label end)
|
||||
return fontTable
|
||||
end
|
||||
local d = g:NewDropDown (frame8, _, "$parentResetTextFontDropdown", "resetTextFontDropdown", DROPDOWN_WIDTH, 20, reset_text_color_build_font_menu, nil)
|
||||
@@ -2803,6 +2851,7 @@ function window:CreateFrame8()
|
||||
for name, fontPath in pairs (fontObjects) do
|
||||
fontTable[#fontTable+1] = {value = name, label = name, onclick = instance_text_color_onselectfont, font = fontPath}
|
||||
end
|
||||
table.sort (fontTable, function (t1, t2) return t1.label < t2.label end)
|
||||
return fontTable
|
||||
end
|
||||
local d = g:NewDropDown (frame8, _, "$parentInstanceTextFontDropdown", "instanceTextFontDropdown", DROPDOWN_WIDTH, 20, instance_text_color_build_font_menu, nil)
|
||||
|
||||
Reference in New Issue
Block a user