Fixed Evoker spec icon in the breakdown window, added evoker icon into spec icons with alpha

This commit is contained in:
Tercio Jose
2022-10-15 13:56:09 -03:00
parent 035c8d6a7f
commit 8b7f6d4226
2 changed files with 111 additions and 118 deletions
+111 -118
View File
@@ -1,33 +1,30 @@
--[[ detect actor class ]]
do
do
local _detalhes = _G._detalhes
local _
local pairs = pairs
local ipairs = ipairs
local _UnitClass = UnitClass
local select = select
local _unpack = unpack
local unpack = table.unpack or _G.unpack
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
local unknown_class_coords = {0.75, 1, 0.75, 1}
function Details:GetUnknownClassIcon()
return [[Interface\AddOns\Details\images\classes_small]], unpack(unknown_class_coords)
end
function _detalhes:GetIconTexture (iconType, withAlpha)
iconType = string.lower(iconType)
if (iconType == "spec") then
if (withAlpha) then
return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]]
else
return [[Interface\AddOns\Details\images\spec_icons_normal]]
end
elseif (iconType == "class") then
if (withAlpha) then
return [[Interface\AddOns\Details\images\classes_small_alpha]]
@@ -36,11 +33,11 @@ do
end
end
end
-- try get the class from actor name
function _detalhes:GetClass(name)
local _, class = _UnitClass (name)
local _, class = UnitClass (name)
if (not class) then
for index, container in ipairs(_detalhes.tabela_overall) do
local index = container._NameIndexTable [name]
@@ -53,7 +50,7 @@ do
end
end
end
return "UNKNOW", 0.75, 1, 0.75, 1, 1, 1, 1, 1
else
local left, right, top, bottom = unpack(_detalhes.class_coords [class])
@@ -61,23 +58,23 @@ do
return class, left, right, top, bottom, r or 1, g or 1, b or 1
end
end
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local roles = {
DAMAGER = {421/512, 466/512, 381/512, 427/512},
HEALER = {467/512, 512/512, 381/512, 427/512},
TANK = {373/512, 420/512, 381/512, 427/512},
NONE = {0, 50/512, 110/512, 150/512},
}
}
function _detalhes:GetRoleIcon (role)
return [[Interface\AddOns\Details\images\icons2]], unpack(roles [role])
end
function _detalhes:GetClassIcon (class)
local c
if (self.classe) then
c = self.classe
elseif (type(class) == "table" and class.classe) then
@@ -87,7 +84,7 @@ do
else
c = "UNKNOW"
end
if (c == "UNKNOW") then
return [[Interface\LFGFRAME\LFGROLE_BW]], 0.25, 0.5, 0, 1
elseif (c == "UNGROUPPLAYER") then
@@ -95,16 +92,12 @@ do
elseif (c == "PET") then
return [[Interface\AddOns\Details\images\classes_small]], 0.25, 0.49609375, 0.75, 1
else
return [[Interface\AddOns\Details\images\classes_small]], _unpack(_detalhes.class_coords [c])
return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords [c])
end
end
function _detalhes:GetSpecIcon (spec, useAlpha)
function _detalhes:GetSpecIcon(spec, useAlpha)
if (spec) then
if (spec > 600) then --hack to new spec ids on new leveling zones from level 1-10
spec = 65
end
if (spec == 0) then
return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords["UNKNOW"])
end
@@ -116,28 +109,28 @@ do
end
end
end
local default_color = {1, 1, 1, 1}
function _detalhes:GetClassColor (class)
if (self.classe) then
return unpack(_detalhes.class_colors [self.classe] or default_color)
elseif (type(class) == "table" and class.classe) then
return unpack(_detalhes.class_colors [class.classe] or default_color)
elseif (type(class) == "string") then
return unpack(_detalhes.class_colors [class] or default_color)
elseif (self.color) then
return unpack(self.color)
else
return unpack(default_color)
end
end
function _detalhes:GetPlayerIcon (playerName, segment)
segment = segment or _detalhes.tabela_vigente
local texture
local L, R, T, B
@@ -145,7 +138,7 @@ do
if (not playerObject or not playerObject.spec) then
playerObject = segment (2, playerName)
end
if (playerObject) then
local spec = playerObject.spec
if (spec) then
@@ -159,34 +152,34 @@ do
texture = [[Interface\AddOns\Details\images\classes_small]]
L, R, T, B = unpack(_detalhes.class_coords ["UNKNOW"])
end
return texture, L, R, T, B
end
function _detalhes:GuessClass (t)
local Actor, container, tries = t[1], t[2], t[3]
if (not Actor) then
return false
end
if (Actor.spells) then --correcao pros containers misc, precisa pegar os diferentes tipos de containers de l
for spellid, _ in pairs(Actor.spells._ActorTable) do
for spellid, _ in pairs(Actor.spells._ActorTable) do
local class = _detalhes.ClassSpellList [spellid]
if (class) then
Actor.classe = class
Actor.guessing_class = nil
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return class
end
end
@@ -203,40 +196,40 @@ do
end
return
end
local class = _detalhes:GetClass(Actor.nome)
if (class and class ~= "UNKNOW") then
Actor.classe = class
Actor.need_refresh = true
Actor.guessing_class = nil
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return class
end
if (tries and tries < 10) then
if (tries and tries < 10) then
t[3] = tries + 1 --thanks @Farmbuyer on curseforge
--_detalhes:ScheduleTimer("GuessClass", 2, {Actor, container, tries+1})
_detalhes:ScheduleTimer("GuessClass", 2, t) --passing the same table instead of creating a new one
end
return false
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function _detalhes:GetSpecByGUID (unitSerial)
return _detalhes.cached_specs [unitSerial]
end
-- try get the spec from actor name
function _detalhes:GetSpec (name)
@@ -247,7 +240,7 @@ do
return spec
end
end
for index, container in ipairs(_detalhes.tabela_overall) do
local index = container._NameIndexTable [name]
if (index) then
@@ -255,7 +248,7 @@ do
return actor and actor.spec
end
end
end
function Details:GetUnitId(unitName)
@@ -274,7 +267,7 @@ do
return unitId
end
end
elseif (IsInGroup()) then
for i = 1, GetNumGroupMembers() -1 do
local unitId = "party" .. i
@@ -287,11 +280,11 @@ do
end
end
end
function _detalhes:ReGuessSpec (t)
local Actor, container = t[1], t[2]
local SpecSpellList = _detalhes.SpecSpellList
--get from the spell cast list
if (_detalhes.tabela_vigente) then
local misc_actor = _detalhes.tabela_vigente(4, Actor.nome)
@@ -300,55 +293,55 @@ do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
end
end
else
if (Actor.spells) then
for spellid, _ in pairs(Actor.spells._ActorTable) do
for spellid, _ in pairs(Actor.spells._ActorTable) do
local spec = SpecSpellList [spellid]
if (spec) then
if (spec ~= Actor.spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
else
break
end
end
end
if (Actor.classe == "HUNTER") then
local container_misc = _detalhes.tabela_vigente[4]
local index = container_misc._NameIndexTable [Actor.nome]
@@ -361,21 +354,21 @@ do
if (spec) then
if (spec ~= Actor.spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
else
break
@@ -385,122 +378,122 @@ do
end
end
end
end
end
end
function _detalhes:GuessSpec (t)
local Actor, container, tries = t[1], t[2], t[3]
if (not Actor) then
return false
end
local SpecSpellList = _detalhes.SpecSpellList
--local misc_actor = info.instancia.showing (4, self:name())
--spell_cast
--get from the spec cache
local spec = _detalhes.cached_specs [Actor.serial]
if (spec) then
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
--get from the spell cast list
if (_detalhes.tabela_vigente) then
local misc_actor = _detalhes.tabela_vigente(4, Actor.nome)
if (misc_actor and misc_actor.spell_cast) then
for spellid, _ in pairs(misc_actor.spell_cast) do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
Actor.guessing_spec = nil
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
end
else
if (Actor.spells) then --correcao pros containers misc, precisa pegar os diferentes tipos de containers de l
for spellid, _ in pairs(Actor.spells._ActorTable) do
for spellid, _ in pairs(Actor.spells._ActorTable) do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
end
end
end
else
if (Actor.spells) then --correcao pros containers misc, precisa pegar os diferentes tipos de containers de l
for spellid, _ in pairs(Actor.spells._ActorTable) do
for spellid, _ in pairs(Actor.spells._ActorTable) do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
end
@@ -517,24 +510,24 @@ do
for spellid, spell in pairs(buffs) do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
end
@@ -544,38 +537,38 @@ do
local spec = _detalhes:GetSpec (Actor.nome)
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.need_refresh = true
Actor.guessing_spec = nil
if (container) then
container.need_refresh = true
end
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
end
return spec
end
if (_detalhes.streamer_config.quick_detection) then
if (tries and tries < 30) then
if (tries and tries < 30) then
t[3] = tries + 1
_detalhes:ScheduleTimer("GuessSpec", 1, t)
end
end
else
if (tries and tries < 10) then
if (tries and tries < 10) then
t[3] = tries + 1
_detalhes:ScheduleTimer("GuessSpec", 3, t)
end
end
end
return false
end
@@ -593,7 +586,7 @@ function _detalhes:AddColorString (player_name, class)
return player_name
end
end
--if failed, return the player name without modifications
return player_name
end
@@ -614,7 +607,7 @@ end
function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlphaIcons)
local size = iconSize or 16
if (spec) then
local specString = ""
local L, R, T, B = unpack(_detalhes.class_specs_coords [spec])
@@ -627,7 +620,7 @@ function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlp
return specString .. " " .. playerName
end
end
if (class) then
local classString = ""
local L, R, T, B = unpack(_detalhes.class_coords [class])
@@ -641,6 +634,6 @@ function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlp
return classString .. " " .. playerName
end
end
return playerName
end
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

After

Width:  |  Height:  |  Size: 1.0 MiB