bug fixes

This commit is contained in:
Tercio Jose
2022-10-15 13:11:18 -03:00
parent 3f3d4db5f0
commit 035c8d6a7f
16 changed files with 432 additions and 402 deletions
+92 -91
View File
@@ -123,169 +123,170 @@ DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
ButtonMetaFunctions.GetMembers["textfont"] = gmember_textfont --alias
ButtonMetaFunctions.GetMembers["textsize"] = gmember_textsize --alias
ButtonMetaFunctions.__index = function(_table, _member_requested)
local func = ButtonMetaFunctions.GetMembers [_member_requested]
ButtonMetaFunctions.__index = function(object, key)
local func = ButtonMetaFunctions.GetMembers[key]
if (func) then
return func (_table, _member_requested)
return func(object, key)
end
local fromMe = rawget(_table, _member_requested)
if (fromMe) then
return fromMe
local alreadyHaveKey = rawget(object, key)
if (alreadyHaveKey) then
return alreadyHaveKey
end
return ButtonMetaFunctions [_member_requested]
return ButtonMetaFunctions[key]
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
--tooltip
local smember_tooltip = function(_object, _value)
return _object:SetTooltip (_value)
local smember_tooltip = function(object, value)
return object:SetTooltip (value)
end
--show
local smember_show = function(_object, _value)
if (_value) then
return _object:Show()
local smember_show = function(object, value)
if (value) then
return object:Show()
else
return _object:Hide()
return object:Hide()
end
end
--hide
local smember_hide = function(_object, _value)
if (not _value) then
return _object:Show()
local smember_hide = function(object, value)
if (not value) then
return object:Show()
else
return _object:Hide()
return object:Hide()
end
end
--frame width
local smember_width = function(_object, _value)
return _object.button:SetWidth(_value)
local smember_width = function(object, value)
return object.button:SetWidth(value)
end
--frame height
local smember_height = function(_object, _value)
return _object.button:SetHeight(_value)
local smember_height = function(object, value)
return object.button:SetHeight(value)
end
--text
local smember_text = function(_object, _value)
return _object.button.text:SetText(_value)
local smember_text = function(object, value)
return object.button.text:SetText(value)
end
--function
local smember_function = function(_object, _value)
return rawset(_object, "func", _value)
local smember_function = function(object, value)
return rawset(object, "func", value)
end
--param1
local smember_param1 = function(_object, _value)
return rawset(_object, "param1", _value)
local smember_param1 = function(object, value)
return rawset(object, "param1", value)
end
--param2
local smember_param2 = function(_object, _value)
return rawset(_object, "param2", _value)
local smember_param2 = function(object, value)
return rawset(object, "param2", value)
end
--text color
local smember_textcolor = function(_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors(_value)
return _object.button.text:SetTextColor(_value1, _value2, _value3, _value4)
local smember_textcolor = function(object, value)
local value1, value2, value3, value4 = DF:ParseColors(value)
return object.button.text:SetTextColor(value1, value2, value3, value4)
end
--text font
local smember_textfont = function(_object, _value)
return DF:SetFontFace (_object.button.text, _value)
local smember_textfont = function(object, value)
return DF:SetFontFace (object.button.text, value)
end
--text size
local smember_textsize = function(_object, _value)
return DF:SetFontSize (_object.button.text, _value)
local smember_textsize = function(object, value)
return DF:SetFontSize (object.button.text, value)
end
--texture
local smember_texture = function(_object, _value)
if (type(_value) == "table") then
local _value1, _value2, _value3, _value4 = unpack(_value)
if (_value1) then
_object.button:SetNormalTexture(_value1)
local smember_texture = function(object, value)
if (type(value) == "table") then
local value1, value2, value3, value4 = unpack(value)
if (value1) then
object.button:SetNormalTexture(value1)
end
if (_value2) then
_object.button:SetHighlightTexture(_value2, "ADD")
if (value2) then
object.button:SetHighlightTexture(value2, "ADD")
end
if (_value3) then
_object.button:SetPushedTexture(_value3)
if (value3) then
object.button:SetPushedTexture(value3)
end
if (_value4) then
_object.button:SetDisabledTexture (_value4)
if (value4) then
object.button:SetDisabledTexture(value4)
end
else
_object.button:SetNormalTexture(_value)
_object.button:SetHighlightTexture(_value, "ADD")
_object.button:SetPushedTexture(_value)
_object.button:SetDisabledTexture (_value)
object.button:SetNormalTexture(value)
object.button:SetHighlightTexture(value, "ADD")
object.button:SetPushedTexture(value)
object.button:SetDisabledTexture(value)
end
return
end
--locked
local smember_locked = function(_object, _value)
if (_value) then
_object.button:SetMovable(false)
return rawset(_object, "is_locked", true)
local smember_locked = function(object, value)
if (value) then
object.button:SetMovable(false)
return rawset(object, "is_locked", true)
else
_object.button:SetMovable(true)
rawset(_object, "is_locked", false)
object.button:SetMovable(true)
rawset(object, "is_locked", false)
return
end
end
--text align
local smember_textalign = function(_object, _value)
if (_value == "left" or _value == "<") then
_object.button.text:SetPoint("left", _object.button, "left", 2, 0)
_object.capsule_textalign = "left"
elseif (_value == "center" or _value == "|") then
_object.button.text:SetPoint("center", _object.button, "center", 0, 0)
_object.capsule_textalign = "center"
elseif (_value == "right" or _value == ">") then
_object.button.text:SetPoint("right", _object.button, "right", -2, 0)
_object.capsule_textalign = "right"
local smember_textalign = function(object, value)
if (value == "left" or value == "<") then
object.button.text:SetPoint("left", object.button, "left", 2, 0)
object.capsule_textalign = "left"
elseif (value == "center" or value == "|") then
object.button.text:SetPoint("center", object.button, "center", 0, 0)
object.capsule_textalign = "center"
elseif (value == "right" or value == ">") then
object.button.text:SetPoint("right", object.button, "right", -2, 0)
object.capsule_textalign = "right"
end
end
ButtonMetaFunctions.SetMembers = ButtonMetaFunctions.SetMembers or {}
ButtonMetaFunctions.SetMembers ["tooltip"] = smember_tooltip
ButtonMetaFunctions.SetMembers ["show"] = smember_show
ButtonMetaFunctions.SetMembers ["hide"] = smember_hide
ButtonMetaFunctions.SetMembers ["width"] = smember_width
ButtonMetaFunctions.SetMembers ["height"] = smember_height
ButtonMetaFunctions.SetMembers ["text"] = smember_text
ButtonMetaFunctions.SetMembers ["clickfunction"] = smember_function
ButtonMetaFunctions.SetMembers ["param1"] = smember_param1
ButtonMetaFunctions.SetMembers ["param2"] = smember_param2
ButtonMetaFunctions.SetMembers ["textcolor"] = smember_textcolor
ButtonMetaFunctions.SetMembers ["textfont"] = smember_textfont
ButtonMetaFunctions.SetMembers ["textsize"] = smember_textsize
ButtonMetaFunctions.SetMembers ["fontcolor"] = smember_textcolor--alias
ButtonMetaFunctions.SetMembers ["fontface"] = smember_textfont--alias
ButtonMetaFunctions.SetMembers ["fontsize"] = smember_textsize--alias
ButtonMetaFunctions.SetMembers ["texture"] = smember_texture
ButtonMetaFunctions.SetMembers ["locked"] = smember_locked
ButtonMetaFunctions.SetMembers ["textalign"] = smember_textalign
ButtonMetaFunctions.SetMembers= ButtonMetaFunctions.SetMembers or {}
ButtonMetaFunctions.SetMembers["tooltip"] = smember_tooltip
ButtonMetaFunctions.SetMembers["show"] = smember_show
ButtonMetaFunctions.SetMembers["hide"] = smember_hide
ButtonMetaFunctions.SetMembers["width"] = smember_width
ButtonMetaFunctions.SetMembers["height"] = smember_height
ButtonMetaFunctions.SetMembers["text"] = smember_text
ButtonMetaFunctions.SetMembers["clickfunction"] = smember_function
ButtonMetaFunctions.SetMembers["param1"] = smember_param1
ButtonMetaFunctions.SetMembers["param2"] = smember_param2
ButtonMetaFunctions.SetMembers["textcolor"] = smember_textcolor
ButtonMetaFunctions.SetMembers["textfont"] = smember_textfont
ButtonMetaFunctions.SetMembers["textsize"] = smember_textsize
ButtonMetaFunctions.SetMembers["fontcolor"] = smember_textcolor--alias
ButtonMetaFunctions.SetMembers["fontface"] = smember_textfont--alias
ButtonMetaFunctions.SetMembers["fontsize"] = smember_textsize--alias
ButtonMetaFunctions.SetMembers["texture"] = smember_texture
ButtonMetaFunctions.SetMembers["locked"] = smember_locked
ButtonMetaFunctions.SetMembers["textalign"] = smember_textalign
ButtonMetaFunctions.__newindex = function(_table, _key, _value)
local func = ButtonMetaFunctions.SetMembers [_key]
ButtonMetaFunctions.__newindex = function(object, key, value)
local func = ButtonMetaFunctions.SetMembers[key]
if (func) then
return func (_table, _value)
return func(object, value)
else
return rawset(_table, _key, _value)
return rawset(object, key, value)
end
end
+1 -1
View File
@@ -1134,7 +1134,7 @@ function DF:CreateCoolTip()
function gameCooltip:RefreshSpark(menuButton)
menuButton.spark:ClearAllPoints()
menuButton.spark:SetPoint("LEFT", menuButton.statusbar, "LEFT", (menuButton.statusbar:GetValue() * (menuButton.statusbar:GetWidth() / 100)) - 5, 0)
menuButton.spark:SetPoint("left", menuButton.statusbar, "left", (menuButton.statusbar:GetValue() * (menuButton.statusbar:GetWidth() / 100)) - 5, 0)
menuButton.spark2:ClearAllPoints()
menuButton.spark2:SetPoint("left", menuButton.statusbar, "left", menuButton.statusbar:GetValue() * (menuButton.statusbar:GetWidth()/100) - 16, 0)
end
+6
View File
@@ -2630,6 +2630,12 @@ end
DF.ClientLanguage = clientLanguage
function DF:DetectTextLanguage(text)
for i = 1, #text do
--or not
end
end
--returns which region the language the client is running, return "western", "russia" or "asia"
function DF:GetClientRegion()
if (clientLanguage == "zhCN" or clientLanguage == "koKR" or clientLanguage == "zhTW") then
+23 -26
View File
@@ -421,8 +421,8 @@ DF:Mixin(DFSliderMetaFunctions, DF.ScriptHookMixin)
buttonPlus:SetPushedTexture([[Interface\Buttons\UI-PlusButton-Down]])
buttonMinor:SetPushedTexture([[Interface\Buttons\UI-MinusButton-Down]])
buttonPlus:SetDisabledTexture ([[Interface\Buttons\UI-PlusButton-Disabled]])
buttonMinor:SetDisabledTexture ([[Interface\Buttons\UI-MinusButton-Disabled]])
buttonPlus:SetDisabledTexture([[Interface\Buttons\UI-PlusButton-Disabled]])
buttonMinor:SetDisabledTexture([[Interface\Buttons\UI-MinusButton-Disabled]])
buttonPlus:SetHighlightTexture([[Interface\Buttons\UI-PlusButton-Hilight]])
buttonMinor:SetHighlightTexture([[Interface\Buttons\UI-PlusButton-Hilight]])
@@ -1047,9 +1047,7 @@ function DF:CreateSlider (parent, w, h, min, max, step, defaultv, isDecemal, mem
return slider, label
end
function DF:NewSlider (parent, container, name, member, w, h, min, max, step, defaultv, isDecemal, isSwitch, with_label, slider_template, label_template)
--early checks
function DF:NewSlider (parent, container, name, member, width, height, minValue, maxValue, step, defaultValue, isDecemal, isSwitch, with_label, slider_template, label_template)
if (not name) then
name = "DetailsFrameworkSlider" .. DF.SliderCounter
DF.SliderCounter = DF.SliderCounter + 1
@@ -1080,13 +1078,13 @@ function DF:NewSlider (parent, container, name, member, w, h, min, max, step, de
end
--defaults
min = min or 1
max = max or 2
minValue = minValue or 1
maxValue = maxValue or 2
step = step or 1
defaultv = defaultv or min
defaultValue = defaultValue or minValue
w = w or 130
h = h or 19
width = width or 130
height = height or 19
--default members:
SliderObject.lockdown = false
@@ -1098,40 +1096,40 @@ function DF:NewSlider (parent, container, name, member, w, h, min, max, step, de
SliderObject.useDecimals = isDecemal or false
if (SliderObject.useDecimals) then
SliderObject.slider:SetValueStep (0.01)
SliderObject.slider:SetValueStep(0.01)
else
SliderObject.slider:SetValueStep (step)
SliderObject.slider:SetValueStep(step)
end
if (not APISliderFunctions) then
APISliderFunctions = true
local idx = getmetatable(SliderObject.slider).__index
for funcName, funcAddress in pairs(idx) do
if (not DFSliderMetaFunctions [funcName]) then
DFSliderMetaFunctions [funcName] = function(object, ...)
if (not DFSliderMetaFunctions[funcName]) then
DFSliderMetaFunctions[funcName] = function(object, ...)
local x = loadstring ( "return _G['"..object.slider:GetName().."']:"..funcName.."(...)")
return x (...)
return x(...)
end
end
end
end
SliderObject.slider.MyObject = SliderObject
SliderObject.slider:SetWidth(w)
SliderObject.slider:SetHeight(h)
SliderObject.slider:SetWidth(width)
SliderObject.slider:SetHeight(height)
SliderObject.slider:SetOrientation ("horizontal")
SliderObject.slider:SetMinMaxValues(min, max)
SliderObject.slider:SetValue(defaultv)
SliderObject.ivalue = defaultv
SliderObject.slider:SetMinMaxValues(minValue, maxValue)
SliderObject.slider:SetValue(defaultValue)
SliderObject.ivalue = defaultValue
SliderObject.slider:SetBackdrop({edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8})
SliderObject.slider:SetBackdropColor(0.9, 0.7, 0.7, 1.0)
SliderObject.thumb = SliderObject.slider:CreateTexture(nil, "artwork")
SliderObject.thumb:SetTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
SliderObject.thumb:SetSize(30+(h*0.2), h*1.2)
SliderObject.thumb:SetSize(30 + (height * 0.2), height * 1.2)
SliderObject.thumb.originalWidth = SliderObject.thumb:GetWidth()
SliderObject.thumb.originalHeight =SliderObject.thumb:GetHeight()
SliderObject.thumb.originalHeight = SliderObject.thumb:GetHeight()
SliderObject.thumb:SetAlpha(0.7)
SliderObject.slider:SetThumbTexture (SliderObject.thumb)
SliderObject.slider.thumb = SliderObject.thumb
@@ -1142,9 +1140,9 @@ function DF:NewSlider (parent, container, name, member, w, h, min, max, step, de
SliderObject.amt = SliderObject.slider:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
local amt = defaultv
local amt = defaultValue
if (amt < 10 and amt >= 1) then
amt = "0"..amt
amt = "0" .. amt
end
if (SliderObject.useDecimals) then
@@ -1157,7 +1155,7 @@ function DF:NewSlider (parent, container, name, member, w, h, min, max, step, de
SliderObject.amt:SetPoint("center", SliderObject.thumb, "center")
SliderObject.slider.amt = SliderObject.amt
SliderObject.previous_value = {defaultv or 0, 0, 0}
SliderObject.previous_value = {defaultValue or 0, 0, 0}
--hooks
SliderObject.HookList = {
@@ -1200,7 +1198,6 @@ function DF:NewSlider (parent, container, name, member, w, h, min, max, step, de
end
return SliderObject, with_label
end
DF.AdjustmentSliderOptions = {
+14 -13
View File
@@ -43,10 +43,10 @@ TODO:
- add into gear info how many tier set parts the player has
- raid lockouts normal-heroic-mythic
- soulbind character (covenant choise) - probably not used in 10.0
BUGS:
- after a /reload, it is not starting new tickers for spells under cooldown
--]=]
local versionString, revision, launchDate, gameVersion = GetBuildInfo()
@@ -63,9 +63,11 @@ if (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE and not isExpansion_Dragonflight()) t
end
local major = "LibOpenRaid-1.0"
local CONST_LIB_VERSION = 59
local CONST_LIB_VERSION = 60
LIB_OPEN_RAID_CAN_LOAD = false
local unpack = table.unpack or _G.unpack
--declae the library within the LibStub
local libStub = _G.LibStub
local openRaidLib = libStub:NewLibrary(major, CONST_LIB_VERSION)
@@ -322,15 +324,15 @@ LIB_OPEN_RAID_CAN_LOAD = false
openRaidLib.Schedules = {
registeredUniqueTimers = {}
}
--run a scheduled function with its payload
local triggerScheduledTick = function(tickerObject)
local payload = tickerObject.payload
local callback = tickerObject.callback
local result, errortext = pcall(callback, _G.unpack(payload))
local result, errortext = xpcall(callback, geterrorhandler(), unpack(payload))
if (not result) then
sendChatMessage("openRaidLib: error on scheduler:", tickerObject.scheduleName, tickerObject.stack, errortext)
sendChatMessage("openRaidLib: error on scheduler:", tickerObject.scheduleName, tickerObject.stack)
end
if (tickerObject.isUnique) then
@@ -455,15 +457,14 @@ LIB_OPEN_RAID_CAN_LOAD = false
local func = addonObject[functionName]
if (func) then
--using pcall at the moment, should get a better caller in the future
local okay, errorMessage = pcall(func, ...)
local okay, errorMessage = xpcall(func, geterrorhandler(), ...)
if (not okay) then
sendChatMessage("error:", errorMessage)
sendChatMessage("error on callback for event:", event)
end
end
end
end
function openRaidLib.RegisterCallback(addonObject, event, callbackMemberName)
--check of integrity
local integrity = checkRegisterDataIntegrity(addonObject, event, callbackMemberName)
@@ -1211,7 +1212,7 @@ openRaidLib.internalCallback.RegisterCallback("onLeaveCombat", openRaidLib.UnitI
weaponEnchant = 0,
noGems = {},
noEnchants = {},
}
}
function openRaidLib.GetAllUnitsGear()
return openRaidLib.GearManager.GetAllUnitsGear()
@@ -1376,7 +1377,7 @@ openRaidLib.internalCallback.RegisterCallback("onLeaveCombat", openRaidLib.UnitI
--[2] int durability
--[3] int weapon enchant
--[4] table with integers of equipSlot without enchant
--[5] table with integers of equipSlot which has a gem slot but the slot is empty
--[5] table with integers of equipSlot which has a gem slot but the slot is empty
local dataToSend = CONST_COMM_GEARINFO_FULL_PREFIX .. ","
local playerGearInfo = openRaidLib.GearManager.GetPlayerFullGearInfo()
+51 -59
View File
@@ -323,21 +323,23 @@ elseif (isExpansion_Shadowlands()) then
elseif (isExpansion_Dragonflight()) then
LIB_OPEN_RAID_BLOODLUST = {
[2825] = true, --bloodlust
[32182] = true, --heroism
[80353] = true, --timewarp
[90355] = true, --ancient hysteria
[309658] = true, --current exp drums
[2825] = true, --bloodlust (shaman)
[32182] = true, --heroism (shaman)
[80353] = true, --timewarp (mage)
[90355] = true, --ancient hysteria (hunter)
[309658] = true, --current exp drums (letherwork)
--need to get the 30% haste buff from evokers
}
LIB_OPEN_RAID_MYTHICKEYSTONE_ITEMID = 180653
LIB_OPEN_RAID_AUGMENTATED_RUNE = 347901
LIB_OPEN_RAID_AUGMENTATED_RUNE = 0 --need to update to dragonflight
LIB_OPEN_RAID_COVENANT_ICONS = {
[[Interface\ICONS\UI_Sigil_Kyrian]], --kyrian
[[Interface\ICONS\UI_Sigil_Venthyr]], --venthyr
[[Interface\ICONS\UI_Sigil_NightFae]], --nightfae
[[Interface\ICONS\UI_Sigil_Necrolord]], --necrolords
--need to get the icon for the new 4 covanants in dragonflight
--"Interface\\ICONS\\UI_Sigil_Kyrian", --kyrian
--"Interface\\ICONS\\UI_Sigil_Venthyr", --venthyr
--"Interface\\ICONS\\UI_Sigil_NightFae", --nightfae
--"Interface\\ICONS\\UI_Sigil_Necrolord", --necrolords
}
--which gear slots can be enchanted on the latest retail version of the game
@@ -360,78 +362,68 @@ elseif (isExpansion_Dragonflight()) then
-- local enchandId = select(3, strsplit(":", itemLink))
-- print("enchantId:", enchandId)
LIB_OPEN_RAID_ENCHANT_IDS = {
--need to get this data to dragonflight
--FEET
--[6207] = INVSLOT_FEET, --[Enchant Boots - Speed of Soul]
[6211] = INVSLOT_FEET, --[Enchant Boots - Eternal Agility] + 15 agi
[6212] = INVSLOT_FEET, --[Enchant Boots - Agile Soulwalker] + 10 agi
--[6211] = INVSLOT_FEET, --[Enchant Boots - Eternal Agility] + 15 agi
--[6212] = INVSLOT_FEET, --[Enchant Boots - Agile Soulwalker] + 10 agi
--WRIST
--[6222] = INVSLOT_WRIST, [Enchant Bracers - Shaded Hearthing]
[6219] = INVSLOT_WRIST, --[Enchant Bracers - Illuminated Soul] + 10 int
[6220] = INVSLOT_WRIST, --[Enchant Bracers - Eternal Intellect] + 15 int
--[6219] = INVSLOT_WRIST, --[Enchant Bracers - Illuminated Soul] + 10 int
--[6220] = INVSLOT_WRIST, --[Enchant Bracers - Eternal Intellect] + 15 int
--HAND
--[6205] = INVSLOT_HAND, --[Enchant Gloves - Shadowlands Gathering]
[6209] = INVSLOT_HAND, --[Enchant Gloves - Strength of Soul] +10 str
[6210] = INVSLOT_HAND, --[Enchant Gloves - Eternal Strength] +15 str
--[6209] = INVSLOT_HAND, --[Enchant Gloves - Strength of Soul] +10 str
--[6210] = INVSLOT_HAND, --[Enchant Gloves - Eternal Strength] +15 str
--FINGER
[6164] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Critical Strike] +16
[6166] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Haste] +16
[6168] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Mastery] +16
[6170] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Versatility] +16
--[6164] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Critical Strike] +16
--[6166] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Haste] +16
--[6168] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Mastery] +16
--[6170] = INVSLOT_FINGER1, --[Enchant Ring - Tenet of Versatility] +16
--BACK
[6202] = INVSLOT_BACK, --[Enchant Cloak - Fortified Speed] +20 stam +30 speed
[6203] = INVSLOT_BACK, --[Enchant Cloak - Fortified Avoidance] +20 stam +30 avoidance
[6204] = INVSLOT_BACK, --[Enchant Cloak - Fortified Leech]
[6208] = INVSLOT_BACK, --[Enchant Cloak - Soul Vitality]
--[6202] = INVSLOT_BACK, --[Enchant Cloak - Fortified Speed] +20 stam +30 speed
--[6203] = INVSLOT_BACK, --[Enchant Cloak - Fortified Avoidance] +20 stam +30 avoidance
--[6204] = INVSLOT_BACK, --[Enchant Cloak - Fortified Leech]
--[6208] = INVSLOT_BACK, --[Enchant Cloak - Soul Vitality]
--CHEST
[6213] = INVSLOT_CHEST, --[Enchant Chest - Eternal Bulwark] +25 armor +20 agi or str
[6214] = INVSLOT_CHEST, --[Enchant Chest - Eternal Skirmish] +20 agi or str +more white damage
[6217] = INVSLOT_CHEST, --[Enchant Chest - Eternal Bounds] +20 int + 6% mana
[6216] = INVSLOT_CHEST, --[Enchant Chest - Sacred Stats] +20 all stats
[6230] = INVSLOT_CHEST, --[Enchant Chest - Eternal Stats] +30 all stats
--[6213] = INVSLOT_CHEST, --[Enchant Chest - Eternal Bulwark] +25 armor +20 agi or str
--[6214] = INVSLOT_CHEST, --[Enchant Chest - Eternal Skirmish] +20 agi or str +more white damage
--[6217] = INVSLOT_CHEST, --[Enchant Chest - Eternal Bounds] +20 int + 6% mana
--[6216] = INVSLOT_CHEST, --[Enchant Chest - Sacred Stats] +20 all stats
--[6230] = INVSLOT_CHEST, --[Enchant Chest - Eternal Stats] +30 all stats
--MAINHAND
[6223] = INVSLOT_MAINHAND, --[Enchant Weapon - Lightless Force] + shadow wave damage
[6226] = INVSLOT_MAINHAND, --[Enchant Weapon - Eternal Grace] + burst of healing done
[6227] = INVSLOT_MAINHAND, --[Enchant Weapon - Ascended Vigor] + healing received increased
[6228] = INVSLOT_MAINHAND, --[Enchant Weapon - Sinful Revelation] + 6% bleed damage
[6229] = INVSLOT_MAINHAND, --[Enchant Weapon - Celestial Guidance] + 5% agility
[6243] = INVSLOT_MAINHAND, --[Runeforging: Rune of Hysteria]
[3370] = INVSLOT_MAINHAND, --[Runeforging: Rune of Razorice]
[6241] = INVSLOT_MAINHAND, --[Runeforging: Rune of Sanguination]
[6242] = INVSLOT_MAINHAND, --[Runeforging: Rune of Spellwarding]
[6245] = INVSLOT_MAINHAND, --[Runeforging: Rune of the Apocalypse]
[3368] = INVSLOT_MAINHAND, --[Runeforging: Rune of the Fallen Crusader]
[3847] = INVSLOT_MAINHAND, --[Runeforging: Rune of the Stoneskin Gargoyle]
[6244] = INVSLOT_MAINHAND, --[Runeforging: Rune of Unending Thirst]
--[6223] = INVSLOT_MAINHAND, --[Enchant Weapon - Lightless Force] + shadow wave damage
--[6226] = INVSLOT_MAINHAND, --[Enchant Weapon - Eternal Grace] + burst of healing done
--[6227] = INVSLOT_MAINHAND, --[Enchant Weapon - Ascended Vigor] + healing received increased
--[6228] = INVSLOT_MAINHAND, --[Enchant Weapon - Sinful Revelation] + 6% bleed damage
--[6229] = INVSLOT_MAINHAND, --[Enchant Weapon - Celestial Guidance] + 5% agility
--[6243] = INVSLOT_MAINHAND, --[Runeforging: Rune of Hysteria]
--[3370] = INVSLOT_MAINHAND, --[Runeforging: Rune of Razorice]
--[6241] = INVSLOT_MAINHAND, --[Runeforging: Rune of Sanguination]
--[6242] = INVSLOT_MAINHAND, --[Runeforging: Rune of Spellwarding]
--[6245] = INVSLOT_MAINHAND, --[Runeforging: Rune of the Apocalypse]
--[3368] = INVSLOT_MAINHAND, --[Runeforging: Rune of the Fallen Crusader]
--[3847] = INVSLOT_MAINHAND, --[Runeforging: Rune of the Stoneskin Gargoyle]
--[6244] = INVSLOT_MAINHAND, --[Runeforging: Rune of Unending Thirst]
}
-- how to get the gemId:
-- local itemLink = GetInventoryItemLink("player", slotId)
-- local gemId = select(4, strsplit(":", itemLink))
-- print("gemId:", gemId)
--how to get the gemId:
--local itemLink = GetInventoryItemLink("player", slotId)
--local gemId = select(4, strsplit(":", itemLink))
--print("gemId:", gemId)
LIB_OPEN_RAID_GEM_IDS = {
[173126] = true, --Straddling Jewel Doublet (green, +12 speed)
[173125] = true, --Revitalizing Jewel Doublet (green, +100 health)
[173130] = true, --Masterful Jewel Cluster (blue, master)
[173129] = true, --Versatile Jewel Cluster (blue, versatility)
[173127] = true, --Deadly Jewel Cluster (blue, crit)
[173128] = true, --Quick Jewel Cluster (blue, haste)
[168636] = true, --Leviathan's Eye of Strength (purple, strength)
[168638] = true, --Leviathan's Eye of Intellect (purple, intellect)
[169220] = true, --Straddling Sage Agate (blue, movement speed)
--need update to dragonflight
}
--/dump GetWeaponEnchantInfo()
LIB_OPEN_RAID_WEAPON_ENCHANT_IDS = {
[6188] = true, --shadowcore oil
[6190] = true, --embalmer's oil
[6201] = true, --weighted
[6200] = true, --sharpened
--need update to dragonflight
[5400] = true, --flametongue
[5401] = true, --windfury
}
+2 -2
View File
@@ -954,7 +954,7 @@ do
if ( index <= numMacroIcons and texture ) then
macroPopupButton:SetNormalTexture(texture)
macroPopupButton:SetPushedTexture(texture)
macroPopupButton:SetDisabledTexture (texture)
macroPopupButton:SetDisabledTexture(texture)
macroPopupButton:SetHighlightTexture(texture, "ADD")
macroPopupButton.IconID = index
macroPopupButton:Show()
@@ -978,7 +978,7 @@ do
if ( index <= numMacroIcons and texture ) then
macroPopupButton:SetNormalTexture(texture)
macroPopupButton:SetPushedTexture(texture)
macroPopupButton:SetDisabledTexture (texture)
macroPopupButton:SetDisabledTexture(texture)
macroPopupButton:SetHighlightTexture(texture, "ADD")
macroPopupButton.IconID = index
macroPopupButton:Show()
+3 -2
View File
@@ -6,8 +6,8 @@
local version, build, date, tocversion = GetBuildInfo()
_detalhes.build_counter = 10136
_detalhes.alpha_build_counter = 10136 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 10142
_detalhes.alpha_build_counter = 10142 --if this is higher than the regular counter, use it instead
_detalhes.dont_open_news = true
_detalhes.game_version = version
_detalhes.userversion = version .. " " .. _detalhes.build_counter
@@ -49,6 +49,7 @@
--namespace for the player breakdown window
Details.PlayerBreakdown = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--initialization stuff
local _
+52 -31
View File
@@ -198,10 +198,16 @@ function atributo_misc:CreateBuffTargetObject()
}
end
local backgroundColor = {0, 0, 0, 1}
local statusBarDamageBackgroundTable = {value = 100, texture = [[Interface\AddOns\Details\images\bar_serenity]], color = {1, 0, 0, 0.1}}
local statusBarBackgroundTable_ForDeathTooltip = {
value = 100,
texture = [[Interface\AddOns\Details\images\bar_serenity]],
color = {DetailsFramework:GetDefaultBackdropColor()}
}
function Details:ShowDeathTooltip(combatObject, deathTable)
--expose in case someone want to customize the death tooltip background
Details.StatusBarBackgroundTable_ForDeathTooltip = statusBarBackgroundTable_ForDeathTooltip
function Details.ShowDeathTooltip(instance, lineFrame, combatObject, deathTable)
local events = deathTable[1]
local timeOfDeath = deathTable[2]
local maxHP = max(deathTable[5], 0.001)
@@ -209,14 +215,23 @@ function Details:ShowDeathTooltip(combatObject, deathTable)
local lastcooldown = false
local gameCooltip = GameCooltip
local showSpark = Details.death_tooltip_spark
local barTypeColors = Details.death_log_colors
local statusbarTexture = Details.death_tooltip_texture
local tooltipWidth = Details.death_tooltip_width
local damageSourceColor = "FFFFFFFF" --FFC6B0D9
local healingSourceColor = "FF988EA0" --FFC6B0D9
local damageAmountColor = "FFFFFFFF"
local healingAmountColor = "FF988EA0"
gameCooltip:Reset()
gameCooltip:SetType("tooltipbar")
gameCooltip:AddLine(Loc ["STRING_REPORT_LEFTCLICK"], nil, 1, unpack(self.click_to_report_color))
gameCooltip:AddLine(Loc ["STRING_REPORT_LEFTCLICK"], nil, 1, unpack(Details.click_to_report_color))
gameCooltip:AddIcon([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 0.015625, 0.13671875, 0.4375, 0.59765625)
local barTypeColors = Details.death_log_colors
--death parser
for i, event in ipairs(events) do
local currentHP = event[5]
@@ -229,7 +244,7 @@ function Details:ShowDeathTooltip(combatObject, deathTable)
local spellName, _, spellIcon = _GetSpellInfo(event[2])
local amount = event[3]
local eventTime = event[4]
local source = event[6]
local source = Details:GetOnlyName(event[6] or "")
if (eventTime + 12 > timeOfDeath) then
if (type(evType) == "boolean") then
@@ -252,34 +267,34 @@ function Details:ShowDeathTooltip(combatObject, deathTable)
--end
overkill = " (" .. Details:ToK(overkill) .. " |cFFFF8800overkill|r)"
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s |cFFFFFF00" .. spellName .. "|r (|cFFC6B0D9" .. source .. "|r)", "-" .. Details:ToK(amount) .. critOrCrush .. overkill .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s |cFFFFFF00" .. spellName .. "|r (|c" .. damageSourceColor .. source .. "|r)", "|c" .. damageAmountColor .. "-" .. Details:ToK(amount) .. critOrCrush .. overkill .. " (" .. healthPercent .. "%)", 1, "white", "white")
else
overkill = ""
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (|cFFC6B0D9" .. source .. "|r)", "-" .. Details:ToK(amount) .. critOrCrush .. overkill .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (|c" .. damageSourceColor .. source .. "|r)", "|c" .. damageAmountColor .. "-" .. Details:ToK(amount) .. critOrCrush .. overkill .. " (" .. healthPercent .. "%)", 1, "white", "white")
end
gameCooltip:AddIcon(spellIcon, nil, nil, nil, nil, .1, .9, .1, .9)
if (event[9]) then
--friendly fire
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.friendlyfire, true, statusBarDamageBackgroundTable)
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.friendlyfire, showSpark, statusBarBackgroundTable_ForDeathTooltip)
else
--from a enemy
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.damage, true, statusBarDamageBackgroundTable)
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.damage, showSpark, statusBarBackgroundTable_ForDeathTooltip)
end
else
--heal
if (amount > Details.deathlog_healingdone_min) then
if (combatObject.is_arena) then
if (amount > Details.deathlog_healingdone_min_arena) then
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (|cFFC6B0D9" .. source .. "|r)", "+" .. Details:ToK(amount) .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (|c" .. healingSourceColor .. source .. "|r)", "|c" .. healingAmountColor .. "+" .. Details:ToK(amount) .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddIcon(spellIcon, nil, nil, nil, nil, .1, .9, .1, .9)
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.heal, true)
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.heal, showSpark, statusBarBackgroundTable_ForDeathTooltip)
end
else
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (|cFFC6B0D9" .. source .. "|r)", "+" .. Details:ToK(amount) .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (|c" .. healingSourceColor .. source .. "|r)", "|c" .. healingAmountColor .. "+" .. Details:ToK(amount) .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddIcon(spellIcon, nil, nil, nil, nil, .1, .9, .1, .9)
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.heal, true)
gameCooltip:AddStatusBar(healthPercent, 1, barTypeColors.heal, showSpark, statusBarBackgroundTable_ForDeathTooltip)
end
end
end
@@ -289,7 +304,7 @@ function Details:ShowDeathTooltip(combatObject, deathTable)
--cooldown
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (" .. source .. ")", "cooldown (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddIcon(spellIcon, nil, nil, nil, nil, .1, .9, .1, .9)
gameCooltip:AddStatusBar(100, 1, barTypeColors.cooldown, true)
gameCooltip:AddStatusBar(100, 1, barTypeColors.cooldown, showSpark)
elseif (evType == 2 and not battleress) then
--battle ress
@@ -301,10 +316,9 @@ function Details:ShowDeathTooltip(combatObject, deathTable)
elseif (evType == 4) then
--debuff
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s [x" .. amount .. "] " .. spellName .. " (" .. source .. ")", "debuff (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddLine("" .. format("%.1f", eventTime - timeOfDeath) .. "s " .. spellName .. " (" .. source .. ")", "x" .. amount .. AURA_TYPE_DEBUFF .. " (" .. healthPercent .. "%)", 1, "white", "white")
gameCooltip:AddIcon(spellIcon)
gameCooltip:AddStatusBar(100, 1, barTypeColors.debuff, true)
gameCooltip:AddStatusBar(100, 1, barTypeColors.debuff, showSpark)
end
end
end
@@ -348,26 +362,33 @@ function Details:ShowDeathTooltip(combatObject, deathTable)
--move each line in the Y axis (vertical offsett)
gameCooltip:SetOption("LineYOffset", 0)
gameCooltip:SetOption("FixedWidth", (type(_detalhes.death_tooltip_width) == "number" and _detalhes.death_tooltip_width) or 300)
--tooltip width
gameCooltip:SetOption("FixedWidth", (type(tooltipWidth) == "number" and tooltipWidth) or 300)
--progress bar texture
gameCooltip:SetOption("StatusBarTexture", statusbarTexture)
return true
end
function Details:ToolTipDead(instance, deathTable, barFrame)
local gameCooltip = GameCooltip
Details:ShowDeathTooltip(instance:GetShowingCombat(), deathTable)
local builtTooltip = Details.ShowDeathTooltipFunction(instance, barFrame, instance:GetShowingCombat(), deathTable)
if (builtTooltip) then
local myPoint = Details.tooltip.anchor_point
local anchorPoint = Details.tooltip.anchor_relative
local xOffset = Details.tooltip.anchor_offset[1]
local yOffset = Details.tooltip.anchor_offset[2]
local myPoint = Details.tooltip.anchor_point
local anchorPoint = Details.tooltip.anchor_relative
local xOffset = Details.tooltip.anchor_offset[1]
local yOffset = Details.tooltip.anchor_offset[2]
if (Details.tooltip.anchored_to == 1) then
gameCooltip:SetHost(barFrame, myPoint, anchorPoint, xOffset, yOffset)
else
gameCooltip:SetHost(DetailsTooltipAnchor, myPoint, anchorPoint, xOffset, yOffset)
end
if (Details.tooltip.anchored_to == 1) then
gameCooltip:SetHost(barFrame, myPoint, anchorPoint, xOffset, yOffset)
else
gameCooltip:SetHost(DetailsTooltipAnchor, myPoint, anchorPoint, xOffset, yOffset)
gameCooltip:ShowCooltip()
end
gameCooltip:ShowCooltip()
end
local function RefreshBarraMorte (morte, barra, instancia)
+1 -1
View File
@@ -42,7 +42,7 @@
--textures
button:SetNormalTexture(icon)
button:SetPushedTexture(icon)
button:SetDisabledTexture (icon)
button:SetDisabledTexture(icon)
button:SetHighlightTexture(icon, "ADD")
button.__icon = icon
button.__name = pluginname
+4 -4
View File
@@ -68,7 +68,7 @@ function gump:NewDetailsButton (parent, container, instancia, func, param1, para
new_button:SetNormalTexture(pic_up)
new_button:SetPushedTexture(pic_down)
new_button:SetDisabledTexture (pic_disabled)
new_button:SetDisabledTexture(pic_disabled)
new_button:SetHighlightTexture(pic_highlight, "ADD")
local new_text = new_button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
@@ -223,7 +223,7 @@ function gump:NewDetailsButton (parent, container, instancia, func, param1, para
function new_button:ChangeIcon (icon1, icon2, icon3, icon4)
new_button:SetNormalTexture(icon1)
new_button:SetPushedTexture(icon2)
new_button:SetDisabledTexture (icon3)
new_button:SetDisabledTexture(icon3)
new_button:SetHighlightTexture(icon4, "ADD")
end
@@ -519,7 +519,7 @@ function gump:NewScrollBar2 (master, slave, x, y)
botao_cima:SetHeight(32)
botao_cima:SetNormalTexture([[Interface\Buttons\Arrow-Up-Up]])
botao_cima:SetPushedTexture([[Interface\Buttons\Arrow-Up-Down]])
botao_cima:SetDisabledTexture ([[Interface\Buttons\Arrow-Up-Disabled]])
botao_cima:SetDisabledTexture([[Interface\Buttons\Arrow-Up-Disabled]])
botao_cima:Show()
botao_cima:Disable()
@@ -536,7 +536,7 @@ function gump:NewScrollBar2 (master, slave, x, y)
botao_baixo:SetHeight(32)
botao_baixo:SetNormalTexture([[Interface\Buttons\Arrow-Down-Up]])
botao_baixo:SetPushedTexture([[Interface\Buttons\Arrow-Down-Down]])
botao_baixo:SetDisabledTexture ([[Interface\Buttons\Arrow-Down-Disabled]])
botao_baixo:SetDisabledTexture([[Interface\Buttons\Arrow-Down-Disabled]])
botao_baixo:Show()
botao_baixo:Disable()
+4 -4
View File
@@ -3532,14 +3532,14 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
baseframe.button_up:SetHeight(32)
baseframe.button_up:SetNormalTexture([[Interface\BUTTONS\UI-ScrollBar-ScrollUpButton-Up]])
baseframe.button_up:SetPushedTexture([[Interface\BUTTONS\UI-ScrollBar-ScrollUpButton-Down]])
baseframe.button_up:SetDisabledTexture ([[Interface\BUTTONS\UI-ScrollBar-ScrollUpButton-Disabled]])
baseframe.button_up:SetDisabledTexture([[Interface\BUTTONS\UI-ScrollBar-ScrollUpButton-Disabled]])
baseframe.button_up:Disable()
baseframe.button_down:SetWidth(29)
baseframe.button_down:SetHeight(32)
baseframe.button_down:SetNormalTexture([[Interface\BUTTONS\UI-ScrollBar-ScrollDownButton-Up]])
baseframe.button_down:SetPushedTexture([[Interface\BUTTONS\UI-ScrollBar-ScrollDownButton-Down]])
baseframe.button_down:SetDisabledTexture ([[Interface\BUTTONS\UI-ScrollBar-ScrollDownButton-Disabled]])
baseframe.button_down:SetDisabledTexture([[Interface\BUTTONS\UI-ScrollBar-ScrollDownButton-Disabled]])
baseframe.button_down:Disable()
baseframe.button_up:SetPoint("topright", baseframe.scroll_up, "topright", -4, 3)
@@ -3801,7 +3801,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
instancia.break_snap_button:SetScript("OnLeave", unSnapButtonOnLeave)
instancia.break_snap_button:SetNormalTexture(DEFAULT_SKIN)
instancia.break_snap_button:SetDisabledTexture (DEFAULT_SKIN)
instancia.break_snap_button:SetDisabledTexture(DEFAULT_SKIN)
instancia.break_snap_button:SetHighlightTexture(DEFAULT_SKIN, "ADD")
instancia.break_snap_button:SetPushedTexture(DEFAULT_SKIN)
@@ -7112,7 +7112,7 @@ function Details:ChangeSkin(skin_name)
self.baseframe.resize_esquerda.texture:SetTexture(skin_file) --boto de redimencionar da esquerda
self.break_snap_button:SetNormalTexture(skin_file) --cadeado
self.break_snap_button:SetDisabledTexture (skin_file)
self.break_snap_button:SetDisabledTexture(skin_file)
self.break_snap_button:SetHighlightTexture(skin_file, "ADD")
self.break_snap_button:SetPushedTexture(skin_file)
+4 -4
View File
@@ -1218,7 +1218,7 @@ local default_skin = function()
--scrollbar
window.container_barras.cima:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_barras.cima:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_barras.cima:SetDisabledTexture ("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_barras.cima:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_barras.cima:GetNormalTexture():ClearAllPoints()
window.container_barras.cima:GetPushedTexture():ClearAllPoints()
window.container_barras.cima:GetDisabledTexture():ClearAllPoints()
@@ -1230,7 +1230,7 @@ local default_skin = function()
window.container_barras.baixo:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_barras.baixo:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_barras.baixo:SetDisabledTexture ("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_barras.baixo:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_barras.baixo:GetNormalTexture():ClearAllPoints()
window.container_barras.baixo:GetPushedTexture():ClearAllPoints()
window.container_barras.baixo:GetDisabledTexture():ClearAllPoints()
@@ -1253,7 +1253,7 @@ local default_skin = function()
--
window.container_alvos.cima:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_alvos.cima:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_alvos.cima:SetDisabledTexture ("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_alvos.cima:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_alvos.cima:GetNormalTexture():ClearAllPoints()
window.container_alvos.cima:GetPushedTexture():ClearAllPoints()
window.container_alvos.cima:GetDisabledTexture():ClearAllPoints()
@@ -1265,7 +1265,7 @@ local default_skin = function()
window.container_alvos.baixo:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_alvos.baixo:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_alvos.baixo:SetDisabledTexture ("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_alvos.baixo:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_alvos.baixo:GetNormalTexture():ClearAllPoints()
window.container_alvos.baixo:GetPushedTexture():ClearAllPoints()
window.container_alvos.baixo:GetDisabledTexture():ClearAllPoints()
+2 -2
View File
@@ -78,7 +78,7 @@ function _detalhes:OpenWelcomeWindow()
forward:SetPushedTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Down]])
forward:SetHighlightTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
forward:SetNormalTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
forward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled]])
forward:SetDisabledTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled]])
local backward = CreateFrame("button", nil, window)
backward:SetWidth(26)
@@ -87,7 +87,7 @@ function _detalhes:OpenWelcomeWindow()
backward:SetPushedTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Down]])
backward:SetHighlightTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
backward:SetNormalTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
backward:SetDisabledTexture ([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled]])
backward:SetDisabledTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled]])
forward:SetScript("OnClick", function()
if (index < #pages) then
+164 -162
View File
@@ -1,14 +1,14 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--Profiles:
--return the current profile name
function _detalhes:GetCurrentProfileName()
--check is have a profile name
@@ -16,7 +16,7 @@ function _detalhes:GetCurrentProfileName()
local character_key = UnitName ("player") .. "-" .. GetRealmName()
_detalhes_database.active_profile = character_key
end
--end
return _detalhes_database.active_profile
end
@@ -35,31 +35,31 @@ function _detalhes:CreateProfile (name)
if (_detalhes_global.__profiles [name]) then
return false
end
--copy the default table
local new_profile = Details.CopyTable(_detalhes.default_profile)
new_profile.instances = {}
--add to global container
_detalhes_global.__profiles [name] = new_profile
--end
return new_profile
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--Profiles:
--return the list os all profiles
function _detalhes:GetProfileList()
--build the table
local t = {}
for name, profile in pairs(_detalhes_global.__profiles) do
for name, profile in pairs(_detalhes_global.__profiles) do
t [#t + 1] = name
end
--end
return t
end
@@ -67,42 +67,42 @@ end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--Profiles:
--delete a profile
function _detalhes:EraseProfile (profile_name)
--erase profile table
_detalhes_global.__profiles [profile_name] = nil
if (_detalhes_database.active_profile == profile_name) then
local character_key = UnitName ("player") .. "-" .. GetRealmName()
local my_profile = _detalhes:GetProfile (character_key)
if (my_profile) then
_detalhes:ApplyProfile (character_key, true)
else
local profile = _detalhes:CreateProfile (character_key)
_detalhes:ApplyProfile (character_key, true)
end
end
--end
return true
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--Profiles:
--return the profile table requested
function _detalhes:GetProfile (name, create)
--get the profile, create and return
if (not name) then
name = _detalhes:GetCurrentProfileName()
end
local profile = _detalhes_global.__profiles [name]
if (not profile and not create) then
@@ -112,10 +112,10 @@ function _detalhes:GetProfile (name, create)
profile = _detalhes:CreateProfile (name)
end
--end
return profile
end
end
function _detalhes:SetProfileCProp (name, cprop, value)
if (not name) then
@@ -123,7 +123,7 @@ function _detalhes:SetProfileCProp (name, cprop, value)
end
local profile = _detalhes:GetProfile (name, false)
if (profile) then
if (type(value) == "table") then
rawset (profile, cprop, Details.CopyTable(value))
@@ -142,11 +142,11 @@ function _detalhes:ResetProfile (profile_name)
--get the profile
local profile = _detalhes:GetProfile (profile_name, true)
if (not profile) then
return false
end
--reset all already created instances
for index, instance in _detalhes:ListInstances() do
if (not instance.baseframe) then
@@ -155,7 +155,7 @@ function _detalhes:ResetProfile (profile_name)
instance.skin = ""
instance:ChangeSkin (_detalhes.default_skin_to_use)
end
for index, instance in pairs(_detalhes.unused_instances) do
if (not instance.baseframe) then
instance:AtivarInstancia()
@@ -163,7 +163,7 @@ function _detalhes:ResetProfile (profile_name)
instance.skin = ""
instance:ChangeSkin(_detalhes.default_skin_to_use)
end
--reset the profile
table.wipe(profile.instances)
@@ -180,9 +180,9 @@ function _detalhes:ResetProfile (profile_name)
instance.horizontalSnap = false
instance.verticalSnap = false
instance.snap = {}
_detalhes:ApplyProfile (profile_name, true)
--end
return true
end
@@ -227,7 +227,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
profile.ocd_tracker = nil --moved to local character saved
--always save the previous profile, except if nosave flag is up
if (not nosave) then
--salva o profile ativo no momento
@@ -235,7 +235,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
--update profile keys before go
for key, value in pairs(_detalhes.default_profile) do
for key, value in pairs(_detalhes.default_profile) do
--the entire key doesn't exist
if (profile [key] == nil) then
if (type(value) == "table") then
@@ -243,44 +243,44 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
else
profile [key] = value
end
--the key exist and is a table, check for missing values on sub tables
elseif (type(value) == "table") then
--deploy only copy non existing data
_detalhes.table.deploy(profile [key], value)
end
end
--apply the profile values
for key, _ in pairs(_detalhes.default_profile) do
for key, _ in pairs(_detalhes.default_profile) do
local value = profile [key]
if (type(value) == "table") then
if (key == "class_specs_coords") then
value = Details.CopyTable(_detalhes.default_profile.class_specs_coords)
end
local ctable = Details.CopyTable(value)
_detalhes [key] = ctable
else
_detalhes [key] = value
end
end
--set the current profile
if (not is_copy) then
_detalhes.active_profile = profile_name
_detalhes_database.active_profile = profile_name
end
--apply the skin
--first save the local instance configs
_detalhes:SaveLocalInstanceConfig()
local saved_skins = profile.instances
local instance_limit = _detalhes.instances_amount
--then close all opened instances
for index, instance in _detalhes:ListInstances() do
if (not getmetatable(instance)) then
@@ -306,14 +306,14 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
instance1:ResetInstanceConfig()
instance1.skin = "no skin"
instance1:ChangeSkin (_detalhes.default_skin_to_use)
--release the snap and lock
instance1:LoadLocalInstanceConfig()
instance1.snap = {}
instance1.horizontalSnap = nil
instance1.verticalSnap = nil
instance1:LockInstance (false)
if (#_detalhes.tabela_instancias > 1) then
for i = #_detalhes.tabela_instancias, 2, -1 do
_detalhes.tabela_instancias [i].modo = 2
@@ -322,10 +322,10 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
end
else
--load skins
local instances_loaded = 0
for index, skin in ipairs(saved_skins) do
if (instance_limit < index) then
break
@@ -337,7 +337,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
--create a instance without creating its frames (not initializing)
instance = _detalhes:CreateDisabledInstance (index, skin)
end
--copy skin
for key, value in pairs(skin) do
if (type(value) == "table") then
@@ -346,16 +346,16 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
instance [key] = value
end
end
--apply default values if some key is missing
instance:LoadInstanceConfig()
--reset basic config
instance.snap = {}
instance.horizontalSnap = nil
instance.verticalSnap = nil
instance:LockInstance (false)
--load data saved for this character only
instance:LoadLocalInstanceConfig()
if (skin.__was_opened) then
@@ -367,7 +367,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
instance.modo = instance.modo or 2
--load data saved again
instance:LoadLocalInstanceConfig()
--check window positioning
@@ -396,7 +396,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
instance.posicao.normal = {x = 1, y = 1, w = 300, h = 200}
end
end
--open the instance
if (instance:IsEnabled()) then
if (not instance.baseframe) then
@@ -404,7 +404,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
instance:LockInstance (instance.isLocked)
--tinsert(_detalhes.resize_debug, #_detalhes.resize_debug+1, "libwindow X (427): " .. (instance.libwindow.x or 0))
instance:RestoreMainWindowPosition()
instance:ReajustaGump()
@@ -414,10 +414,10 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
else
instance.skin = skin.skin
end
instances_loaded = instances_loaded + 1
end
--move unused instances for unused container
if (#_detalhes.tabela_instancias > instances_loaded) then
for i = #_detalhes.tabela_instancias, instances_loaded+1, -1 do
@@ -425,13 +425,13 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
_detalhes.tabela_instancias [i] = nil
end
end
--check all snaps for invalid entries
for i = 1, instances_loaded do
local instance = _detalhes:GetInstance(i)
local previous_instance_id = _detalhes:GetInstance(i-1) and _detalhes:GetInstance(i-1):GetId() or 0
local next_instance_id = _detalhes:GetInstance(i+1) and _detalhes:GetInstance(i+1):GetId() or 0
for snap_side, instance_id in pairs(instance.snap) do
if (instance_id < 1) then --invalid instance
instance.snap [snap_side] = nil
@@ -440,7 +440,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
end
end
--auto realign windows
if (not _detalhes.initializing) then
for _, instance in _detalhes:ListInstances() do
@@ -472,9 +472,9 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
end
end
end
end
--check instance amount
_detalhes.opened_windows = 0
for index = 1, _detalhes.instances_amount do
@@ -483,22 +483,22 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
_detalhes.opened_windows = _detalhes.opened_windows + 1
end
end
--update tooltip settings
_detalhes:SetTooltipBackdrop()
--update player detail window
_detalhes:ApplyPDWSkin()
--update the numerical system
_detalhes:SelectNumericalSystem()
--refresh the update interval
_detalhes:RefreshUpdater()
--refresh animation functions
_detalhes:RefreshAnimationFunctions()
--refresh broadcaster tools
_detalhes:LoadFramesForBroadcastTools()
@@ -515,24 +515,24 @@ end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--Profiles:
--return the profile table requested
function _detalhes:SaveProfile (saveas)
--get the current profile
local profile_name
if (saveas) then
profile_name = saveas
else
profile_name = _detalhes:GetCurrentProfileName()
end
local profile = _detalhes:GetProfile (profile_name, true)
--save default keys
for key, _ in pairs(_detalhes.default_profile) do
for key, _ in pairs(_detalhes.default_profile) do
local current_value = _detalhes [key]
if (type(current_value) == "table") then
@@ -743,7 +743,7 @@ local default_profile = {
0.125, -- [4]
},
},
class_colors = {
["DEMONHUNTER"] = {
0.64,
@@ -872,10 +872,10 @@ local default_profile = {
--minimap
minimap = {hide = false, radius = 160, minimapPos = 220, onclick_what_todo = 1, text_type = 1, text_format = 3},
data_broker_text = "",
--hotcorner
hotcorner_topleft = {hide = false},
--PvP
only_pvp_frags = false,
color_by_arena_team = true,
@@ -892,24 +892,24 @@ local default_profile = {
disable_stretch_button = false,
disable_alldisplays_window = false,
damage_taken_everything = false,
--info window
player_details_window = {
skin = "ElvUI",
bar_texture = "Skyline",
scale = 1,
},
options_window = {
scale = 1,
},
--segments
segments_amount = 40,
segments_amount_to_save = 40,
segments_panic_mode = false,
segments_auto_erase = 1,
--instances
instances_amount = 5,
instances_segments_locked = true,
@@ -917,16 +917,16 @@ local default_profile = {
instances_menu_click_to_open = false,
instances_no_libwindow = false,
instances_suppress_trash = 0,
--if clear ungroup characters when logout
clear_ungrouped = true,
--if clear graphic data when logout
clear_graphic = true,
--item level tracker
track_item_level = false,
--text settings
font_sizes = {menus = 10},
font_faces = {menus = "Friz Quadrata TT"},
@@ -934,7 +934,7 @@ local default_profile = {
total_abbreviation = 2,
numerical_system = 1,
numerical_system_symbols = "auto",
--performance
use_row_animations = true,
--default animation speed - % per second
@@ -958,22 +958,22 @@ local default_profile = {
trash_concatenate = false,
trash_auto_remove = false,
world_combat_is_trash = false,
--death log
deadlog_limit = 16,
deadlog_events = 32,
--report
report_lines = 5,
report_to_who = "",
report_heal_links = false,
report_schema = 1,
deny_score_messages = false,
--colors
default_bg_color = 0.0941,
default_bg_alpha = 0.5,
--fades
row_fade_in = {"in", 0.2},
windows_fade_in = {"in", 0.2},
@@ -989,13 +989,13 @@ local default_profile = {
["aura"] = true,
["spellcast"] = true,
},
--bookmark
bookmark_text_size = 11,
--cloud capture
cloud_capture = true,
--combat
minimum_combat_time = 5, --combats with less then this in elapsed time is discarted
minimum_overall_combat_time = 10, --minimum time the combat must have to be added into the overall data
@@ -1011,15 +1011,17 @@ local default_profile = {
use_battleground_server_parser = false,
force_activity_time_pvp = true,
death_tooltip_width = 350,
death_tooltip_spark = false,
death_tooltip_texture = "Details Serenity",
override_spellids = true,
all_players_are_group = false,
--skins
standard_skin = false,
skin = "Minimalistic",
profile_save_pos = true,
options_group_edit = true,
chat_tab_embed = {
enabled = false,
tab_name = "",
@@ -1027,10 +1029,10 @@ local default_profile = {
x_offset = 0,
y_offset = 0,
},
--broadcaster options
broadcaster_enabled = false,
--event tracker
event_tracker = {
frame = {
@@ -1080,7 +1082,7 @@ local default_profile = {
update_interval = 0.30,
sample_size = 3, --in seconds
},
--streamer
-- _detalhes.streamer_config.
streamer_config = {
@@ -1091,19 +1093,19 @@ local default_profile = {
faster_updates = false,
use_animation_accel = true,
},
--tooltip
tooltip = {
fontface = "Friz Quadrata TT",
fontface = "Friz Quadrata TT",
fontsize = 10,
fontsize_title = 10,
fontcolor = {1, 1, 1, 1},
fontcolor = {1, 1, 1, 1},
fontcolor_right = {1, 0.7, 0, 1}, --{1, 0.9254, 0.6078, 1}
fontshadow = false,
fontshadow = false,
background = {0.1960, 0.1960, 0.1960, 0.8697},
abbreviation = 2, -- 2 = ToK I Upper 5 = ToK I Lower -- was 8
maximize_method = 1,
show_amount = false,
abbreviation = 2, -- 2 = ToK I Upper 5 = ToK I Lower -- was 8
maximize_method = 1,
show_amount = false,
commands = {},
header_text_color = {1, 0.9176, 0, 1}, --{1, 0.7, 0, 1}
header_statusbar = {0.3, 0.3, 0.3, 0.8, false, false, "WorldState Score"},
@@ -1114,27 +1116,27 @@ local default_profile = {
anchor_point = "bottom",
anchor_relative = "top",
anchor_offset = {0, 0},
border_texture = "Details BarBorder 3",
border_color = {0, 0, 0, 1},
border_size = 14,
tooltip_max_abilities = 6,
tooltip_max_targets = 2,
tooltip_max_pets = 2,
--menus_bg_coords = {331/512, 63/512, 109/512, 143/512}, --with gradient on right side
menus_bg_coords = {0.309777336120606, 0.924000015258789, 0.213000011444092, 0.279000015258789},
menus_bg_color = {.8, .8, .8, 0.2},
menus_bg_texture = [[Interface\SPELLBOOK\Spellbook-Page-1]],
icon_border_texcoord = {L = 5/64, R = 59/64, T = 5/64, B = 59/64},
icon_size = {W = 13, H = 13},
--height used on tooltips at displays such as damage taken by spell
line_height = 17,
},
}
_detalhes.default_profile = default_profile
@@ -1178,9 +1180,9 @@ local default_player_data = {
cached_specs = {},
cached_talents = {},
cached_roles = {},
last_day = date ("%d"),
combat_id = 0,
combat_counter = 0,
last_instance_id = 0,
@@ -1252,14 +1254,14 @@ local default_player_data = {
--benchmark
benchmark_db = {
frame = {},
},
--rank
rank_window = {
last_difficulty = 15,
last_raid = "",
},
--death panel buttons
on_death_menu = false,
}
@@ -1333,16 +1335,16 @@ local default_global_data = {
scale = 1
},
},
--profile by spec
profile_by_spec = {},
--displays by spec
displays_by_spec = {},
--death log
show_totalhitdamage_on_overkill = false,
--switch tables
switchSaved = {slots = 4, table = {
{["atributo"] = 1, ["sub_atributo"] = 1}, --damage done
@@ -1351,18 +1353,18 @@ local default_global_data = {
{["atributo"] = 4, ["sub_atributo"] = 5}, --deaths
}},
report_pos = {1, 1},
--tutorial
tutorial = {
logons = 0,
unlock_button = 0,
version_announce = 0,
main_help_button = 0,
alert_frames = {false, false, false, false, false, false},
logons = 0,
unlock_button = 0,
version_announce = 0,
main_help_button = 0,
alert_frames = {false, false, false, false, false, false},
bookmark_tutorial = false,
ctrl_click_close_tutorial = false,
},
performance_profiles = {
["RaidFinder"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
["Raid15"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
@@ -1373,16 +1375,16 @@ local default_global_data = {
["Arena"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
["Dungeon"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
},
--auras (wa auras created from the aura panel)
details_auras = {},
--ilvl
item_level_pool = {},
--latest report
latest_report_table = {},
--death recap
death_recap = {
enabled = true,
@@ -1397,14 +1399,14 @@ local default_global_data = {
spell_pool = {},
encounter_spell_pool = {},
npcid_pool = {},
--aura creation frame libwindow
createauraframe = {},
--min health done on the death report
deathlog_healingdone_min = 1,
deathlog_healingdone_min_arena = 400,
--mythic plus config
mythic_plus = {
always_in_combat = false, --
@@ -1421,10 +1423,10 @@ local default_global_data = {
mythicrun_chart_frame_minimized = {},
mythicrun_chart_frame_ready = {},
},
--plugin window positions
plugin_window_pos = {},
--run code
run_code = {
["on_specchanged"] = "\n-- run when the player changes its spec",
@@ -1434,7 +1436,7 @@ local default_global_data = {
["on_entercombat"] = "\n-- this code runs when the player enters in combat",
["on_groupchange"] = "\n-- this code runs when the player enter or leave a group",
},
--plater integration
plater = {
realtime_dps_enabled = false,
@@ -1454,12 +1456,12 @@ local default_global_data = {
damage_taken_color = {1, 1, 0, 1},
damage_taken_shadow = true,
damage_taken_anchor = {side = 7, x = 0, y = 0},
},
--dungeon information - can be accessed by plugins and third party mods
dungeon_data = {},
--raid information - can be accessed by plugins and third party mods
raid_data = {},
@@ -1481,7 +1483,7 @@ function _detalhes:GetTutorialCVar(key, default)
if (_detalhes.streamer_config.no_alerts) then
return true
end
local value = _detalhes.tutorial [key]
if (value == nil and default) then
_detalhes.tutorial [key] = default
@@ -1494,13 +1496,13 @@ function _detalhes:SetTutorialCVar (key, value)
end
function _detalhes:SaveProfileSpecial()
--get the current profile
local profile_name = _detalhes:GetCurrentProfileName()
local profile = _detalhes:GetProfile (profile_name, true)
--save default keys
for key, _ in pairs(_detalhes.default_profile) do
for key, _ in pairs(_detalhes.default_profile) do
local current_value = _detalhes_database [key] or _detalhes_global [key] or _detalhes.default_player_data [key] or _detalhes.default_global_data [key]
@@ -1543,15 +1545,15 @@ end
function _detalhes:UpdateState_CurrentMythicDungeonRun (stillOngoing, segmentID, latestBossAt)
local savedTable = _detalhes.mythic_dungeon_currentsaved
if (not stillOngoing) then
savedTable.started = false
end
if (segmentID) then
savedTable.segment_id = segmentID
end
if (latestBossAt) then
savedTable.previous_boss_killed_at = latestBossAt
end
@@ -1568,14 +1570,14 @@ function _detalhes:RestoreState_CurrentMythicDungeonRun()
local mythicLevel = C_ChallengeMode.GetActiveKeystoneInfo()
local zoneName, _, _, _, _, _, _, currentZoneID = GetInstanceInfo()
local mapID = C_Map.GetBestMapForUnit ("player")
if (not mapID) then
--print("D! no mapID to restored mythic dungeon state.")
return
end
local ejID = 0
if (mapID) then
ejID = DetailsFramework.EncounterJournal.EJ_GetInstanceForMap (mapID) or 0
end
@@ -1599,7 +1601,7 @@ function _detalhes:RestoreState_CurrentMythicDungeonRun()
DetailsMythicPlusFrame.IsDoingMythicDungeon = true
print("D! (debug) mythic dungeon state restored.")
C_Timer.After(2, function()
_detalhes:SendEvent("COMBAT_MYTHICDUNGEON_START")
end)
@@ -1610,7 +1612,7 @@ function _detalhes:RestoreState_CurrentMythicDungeonRun()
else
print("D! (debug) zone name or zone Id isn't the same:", zoneName, savedTable.dungeon_name, currentZoneID, savedTable.dungeon_zone_id)
end
--mythic run is over
savedTable.started = false
else
@@ -1670,21 +1672,21 @@ local exportProfileBlacklist = {
function Details:ExportCurrentProfile()
--save the current profile
Details:SaveProfile()
--data saved inside the profile
local profileObject = Details:GetProfile (Details:GetCurrentProfileName())
if (not profileObject) then
Details:Msg("fail to get the current profile.")
return false
end
--data saved individual for each character
local defaultPlayerData = Details.default_player_data
local playerData = {}
--data saved for the account
local defaultGlobalData = Details.default_global_data
local globaData = {}
--fill player and global data tables
for key, _ in pairs(defaultPlayerData) do
if (not exportProfileBlacklist[key]) then
@@ -1704,7 +1706,7 @@ function Details:ExportCurrentProfile()
end
end
end
local exportedData = {
profile = profileObject,
playerData = playerData,
@@ -1722,13 +1724,13 @@ function Details:ImportProfile (profileString, newProfileName)
Details:Msg("invalid profile name or profile name is too short.") --localize-me
return
end
profileString = DetailsFramework:Trim (profileString)
local currentDataVersion = 1
local dataTable = Details:DecompressData (profileString, "print")
if (dataTable) then
local profileObject = Details:GetProfile (newProfileName, false)
if (not profileObject) then
--profile doesn't exists, create new
@@ -1738,20 +1740,20 @@ function Details:ImportProfile (profileString, newProfileName)
return
end
end
local profileData, playerData, globalData, version = dataTable.profile, dataTable.playerData, dataTable.globaData, dataTable.version
if (version < currentDataVersion) then
--perform update in the sereived settings
end
--character data defaults
local defaultPlayerData = Details.default_player_data
--global data defaults
local defaultGlobalData = Details.default_global_data
--profile defaults
local defaultProfileData = Details.default_profile
--transfer player and global data tables from the profile to details object
for key, _ in pairs(defaultPlayerData) do
local importedValue = playerData[key]
@@ -1763,7 +1765,7 @@ function Details:ImportProfile (profileString, newProfileName)
end
end
end
for key, _ in pairs(defaultGlobalData) do
local importedValue = globalData[key]
if (importedValue ~= nil) then
@@ -1774,7 +1776,7 @@ function Details:ImportProfile (profileString, newProfileName)
end
end
end
--transfer data from the imported profile to the new profile object
for key, _ in pairs(defaultProfileData) do
local importedValue = profileData[key]
+9
View File
@@ -36,6 +36,15 @@ function Details:StartMeUp() --I'll never stop!
self.click_to_report_color = {1, 0.8, 0, 1}
--death tooltip function, exposed for 3rd party customization
--called when the mouse hover over a player line when displaying deaths
--the function called receives 4 parameters: instanceObject, lineFrame, combatObject, deathTable
--@instance: the details! object of the window showing the deaths
--@lineFrame: the frame to setpoint your frame
--@combatObject: the combat it self
--@deathTable: a table containing all the information about the player's death
Details.ShowDeathTooltipFunction = Details.ShowDeathTooltip
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--initialize
C_Timer.After(2, function()