Fixed an issue affecting the Auto Hide for some users
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@@ -4,8 +4,8 @@
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.build_counter = 7347
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_detalhes.alpha_build_counter = 7347 --if this is higher than the regular counter, use it instead
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_detalhes.build_counter = 7348
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_detalhes.alpha_build_counter = 7348 --if this is higher than the regular counter, use it instead
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_detalhes.game_version = "v8.3.0"
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_detalhes.userversion = "v8.3.0." .. _detalhes.build_counter
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_detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below)
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@@ -5011,6 +5011,8 @@ end
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-- ~autohide �utohide
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function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alphaAmount)
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--print(entering_in_combat, "|", true_hide, "|", alphaAmount)
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local amount, rowsamount, menuamount
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--get the values
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@@ -5055,10 +5057,12 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
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--apply
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if (true_hide and amount == 0) then
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--
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gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
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gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
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gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
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self.baseframe:Hide()
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self.rowframe:Hide()
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self.windowSwitchButton:Hide()
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--gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
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--gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
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--gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
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self:SetIconAlpha (nil, true)
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if (_detalhes.debug) then
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