Fixed an issue affecting the Auto Hide for some users

This commit is contained in:
Tercio Jose
2020-07-06 11:27:35 -03:00
parent 346b212629
commit 899ac439a1
2 changed files with 10 additions and 6 deletions
+2 -2
View File
@@ -4,8 +4,8 @@
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 7347
_detalhes.alpha_build_counter = 7347 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 7348
_detalhes.alpha_build_counter = 7348 --if this is higher than the regular counter, use it instead
_detalhes.game_version = "v8.3.0"
_detalhes.userversion = "v8.3.0." .. _detalhes.build_counter
_detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below)
+8 -4
View File
@@ -5011,6 +5011,8 @@ end
-- ~autohide utohide
function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alphaAmount)
--print(entering_in_combat, "|", true_hide, "|", alphaAmount)
local amount, rowsamount, menuamount
--get the values
@@ -5055,10 +5057,12 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
--apply
if (true_hide and amount == 0) then
--
gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
self.baseframe:Hide()
self.rowframe:Hide()
self.windowSwitchButton:Hide()
--gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
--gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
--gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
self:SetIconAlpha (nil, true)
if (_detalhes.debug) then