From 899ac439a17c19a799d30a6a2a0e2faf5cc215e1 Mon Sep 17 00:00:00 2001 From: Tercio Jose Date: Mon, 6 Jul 2020 11:27:35 -0300 Subject: [PATCH] Fixed an issue affecting the Auto Hide for some users --- boot.lua | 4 ++-- gumps/janela_principal.lua | 12 ++++++++---- 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/boot.lua b/boot.lua index 25af6284..26eb9103 100644 --- a/boot.lua +++ b/boot.lua @@ -4,8 +4,8 @@ _ = nil _detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0") - _detalhes.build_counter = 7347 - _detalhes.alpha_build_counter = 7347 --if this is higher than the regular counter, use it instead + _detalhes.build_counter = 7348 + _detalhes.alpha_build_counter = 7348 --if this is higher than the regular counter, use it instead _detalhes.game_version = "v8.3.0" _detalhes.userversion = "v8.3.0." .. _detalhes.build_counter _detalhes.realversion = 141 --core version, this is used to check API version for scripts and plugins (see alias below) diff --git a/gumps/janela_principal.lua b/gumps/janela_principal.lua index 1edd8a83..b847bca0 100644 --- a/gumps/janela_principal.lua +++ b/gumps/janela_principal.lua @@ -5011,6 +5011,8 @@ end -- ~autohide �utohide function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alphaAmount) +--print(entering_in_combat, "|", true_hide, "|", alphaAmount) + local amount, rowsamount, menuamount --get the values @@ -5055,10 +5057,12 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha --apply if (true_hide and amount == 0) then - -- - gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in)) - gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in)) - gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in)) + self.baseframe:Hide() + self.rowframe:Hide() + self.windowSwitchButton:Hide() + --gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in)) + --gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in)) + --gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in)) self:SetIconAlpha (nil, true) if (_detalhes.debug) then