- Micro frames should now be less buggy.

- Added a reset button for custom spells.
This commit is contained in:
tercio
2014-05-02 01:39:41 -03:00
parent 08be3a746f
commit 827a298a01
8 changed files with 390 additions and 96 deletions
+125 -28
View File
@@ -6,11 +6,12 @@ if (not LibHotCorners) then
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> main functions
--> main function
LibHotCorners.embeds = LibHotCorners.embeds or {}
local embed_functions = {
"RegisterHotCornerButton"
"RegisterHotCornerButton",
"HideHotCornerButton"
}
function LibHotCorners:Embed (target)
for k, v in pairs (embed_functions) do
@@ -23,18 +24,81 @@ end
local CallbackHandler = LibStub:GetLibrary ("CallbackHandler-1.0")
LibHotCorners.callbacks = LibHotCorners.callbacks or CallbackHandler:New (LibHotCorners)
LibHotCorners.topleft = {widgets = {}, fastcorner = false}
LibHotCorners.topleft = {widgets = {}, quickclick = false, is_enabled = false, map = {}}
LibHotCorners.bottomleft = {}
LibHotCorners.topright = {}
LibHotCorners.bottomright = {}
function LibHotCorners:RegisterHotCornerButton (corner, name, icon, tooltip, clickfunc, menus, fastcorner)
corner = string.lower (corner)
local function test (corner)
assert (corner == "topleft" or corner == "bottomleft" or corner == "topright" or corner == "bottomright", "LibHotCorners:RegisterAddon expects a corner on #1 argument.")
tinsert (LibHotCorners [corner], {name = name, icon = icon, tooltip = tooltip, click = clickfunc, menus = menus})
if (fastcorner) then
LibHotCorners [corner].fastcorner = fastcorner
end
function LibHotCorners:RegisterHotCornerButton (name, corner, savedtable, fname, icon, tooltip, clickfunc, menus, quickfunc)
corner = string.lower (corner)
test (corner)
tinsert (LibHotCorners [corner], {name = name, fname = fname, savedtable = savedtable, icon = icon, tooltip = tooltip, click = clickfunc, menus = menus, quickfunc = quickclick})
LibHotCorners [corner].map [name] = #LibHotCorners [corner]
if (not savedtable.hide) then
LibHotCorners [corner].is_enabled = true
end
if (quickfunc and savedtable [corner .. "_quick_click"]) then
LibHotCorners [corner].quickfunc = quickfunc
end
return LibHotCorners [corner].map [name]
end
function LibHotCorners:QuickHotCornerEnable (name, corner, value)
corner = string.lower (corner)
test (corner)
local corner_table = LibHotCorners [corner]
local addon_table = corner_table [corner_table.map [name]]
addon_table.savedtable.quickclick = value
if (value and addon_table.quickfunc) then
corner_table.quickfunc = addon_table.quickfunc
else
local got = false
for index, button_table in ipairs (corner_table) do
if (button_table.savedtable.quickclick) then
corner_table.quickfunc = button_table.quickfunc
got = true
break
end
end
if (not got) then
corner_table.quickfunc = nil
end
end
end
function LibHotCorners:HideHotCornerButton (name, corner, value)
corner = string.lower (corner)
test (corner)
local corner_table = LibHotCorners [corner]
local addon_table = corner_table [corner_table.map [name]]
addon_table.savedtable.hide = value
LibHotCorners [corner].is_enabled = false
for index, button_table in ipairs (corner_table) do
if (not button_table.savedtable.hide) then
LibHotCorners [corner].is_enabled = true
break
end
end
return true
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -42,46 +106,68 @@ end
local TopLeftCorner = CreateFrame ("frame", "LibHotCornersTopLeft", UIParent)
TopLeftCorner:SetSize (20, 20)
TopLeftCorner:SetSize (1, 1)
TopLeftCorner:SetFrameStrata ("fullscreen")
TopLeftCorner:SetPoint ("TopLeft", UIParent, "TopLeft", 0, 0)
local FastCornerButton = CreateFrame ("button", "LibHotCornersTopLeftFastButton", TopLeftCorner)
FastCornerButton:SetPoint ("topleft", TopLeftCorner, "topleft")
FastCornerButton:SetSize (1, 1)
FastCornerButton:SetScript ("OnClick", function (self)
if (LibHotCorners.topleft.fastcorner) then
LibHotCorners.topleft.fastcorner()
end
end)
local TopLeftCornerBackdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], tile = true, tileSize = 40}
--> on enter
local TopLeftCornerOnEnter = function (self)
if (not LibHotCorners.topleft.is_enabled) then
return
end
self:SetSize (40, GetScreenHeight())
TopLeftCorner:SetBackdrop (TopLeftCornerBackdrop)
local i = 1
for index, button_table in ipairs (LibHotCorners.topleft) do
if (button_table.widget) then
button_table.widget:Show()
else
if (not button_table.widget) then
LibHotCorners:CreateAddonWidget (TopLeftCorner, button_table, index, "TopLeft")
end
if (not button_table.savedtable.hide) then
button_table.widget:SetPoint ("topleft", self, "topleft", 4, i * 32 * -1)
button_table.widget:Show()
i = i + 1
else
button_table.widget:Hide()
end
end
end
--> on leave
local TopLeftCornerOnLeave = function (self)
self:SetSize (20, 20)
self:SetSize (1, 1)
TopLeftCorner:SetBackdrop (nil)
for index, button_table in ipairs (LibHotCorners.topleft) do
button_table.widget:Hide()
end
end
TopLeftCorner:SetScript ("OnEnter", TopLeftCornerOnEnter)
TopLeftCorner:SetScript ("OnLeave", TopLeftCornerOnLeave)
--fast corner button
local QuickClickButton = CreateFrame ("button", "LibHotCornersTopLeftFastButton", TopLeftCorner)
QuickClickButton:SetPoint ("topleft", TopLeftCorner, "topleft")
QuickClickButton:SetSize (1, 1)
QuickClickButton:SetScript ("OnClick", function (self, button)
if (LibHotCorners.topleft.quickfunc) then
LibHotCorners.topleft.quickfunc (self, button)
end
end)
QuickClickButton:SetScript ("OnEnter", function()
TopLeftCornerOnEnter (TopLeftCorner)
end)
LibHotCorners.topleft.quickbutton = QuickClickButton
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> buttons
@@ -106,25 +192,36 @@ end
local WidgetOnMouseDown = function (self)
self:SetPoint ("topleft", self.parent, "topleft", 5, self.index*33*-1)
end
local WidgetOnMouseUp = function (self)
local WidgetOnMouseUp = function (self, button)
self:SetPoint ("topleft", self.parent, "topleft", 4, self.index*32*-1)
self.table.click()
--> if the widget have a click function, run it
if (self.table.click) then
self.table.click (self, button)
end
end
function LibHotCorners:CreateAddonWidget (frame, button_table, index, side)
local button = CreateFrame ("button", "LibHotCorners" .. side .. button_table.name, frame)
--> create the button
local button = CreateFrame ("button", "LibHotCorners" .. side .. button_table.fname, frame)
button:SetFrameLevel (frame:GetFrameLevel()+1)
--> write some attributes
button.index = index
button.table = button_table
button.parent = frame
button_table.widget = button
--> set the icon
button:SetNormalTexture (button_table.icon)
button:SetHighlightTexture (button_table.icon)
button:SetPoint ("topleft", frame, "topleft", 4, index*32*-1)
--> set the point and size
button:SetSize (32, 32)
button:SetFrameLevel (frame:GetFrameLevel()+1)
button:Hide()
--> set the scripts
button:SetScript ("OnEnter", WidgetOnEnter)
button:SetScript ("OnLeave", WidgetOnLeave)
button:SetScript ("OnMouseDown", WidgetOnMouseDown)
+2 -2
View File
@@ -2,13 +2,13 @@
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> global name declaration
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0", "LibHotCorners")
_detalhes.userversion = "v1.13.5" --options iniciando junto
_detalhes.userversion = "v1.13.5a" --options iniciando junto
_detalhes.version = "Alpha 017"
_detalhes.realversion = 17
+140 -22
View File
@@ -97,6 +97,9 @@
if (fromStartup and childObject.options.isHidden) then
childObject.frame.text:Hide()
if (childObject.frame.texture) then
childObject.frame.texture:Hide()
end
end
return true
@@ -128,6 +131,9 @@
if (fromStartup and childObject.options.isHidden) then
childObject.frame.text:Hide()
if (childObject.frame.texture) then
childObject.frame.texture:Hide()
end
end
return true
@@ -154,6 +160,9 @@
if (fromStartup and childObject.options.isHidden) then
childObject.frame.text:Hide()
if (childObject.frame.texture) then
childObject.frame.texture:Hide()
end
end
return true
@@ -185,13 +194,24 @@
--> select a new plugin in for an instance anchor
local ChoosePlugin = function (_, _, index, current_child, anchor)
GameCooltip:Close()
local byuser = false
if (type (index) == "table") then
index, current_child, anchor = unpack (index)
byuser = true
end
if (index and index == -1) then --> hide
current_child.frame.text:Hide()
_detalhes.StatusBar:ApplyOptions (current_child, "hidden", true)
return
else
_detalhes.StatusBar:ApplyOptions (current_child, "hidden", false)
current_child.frame.text:Show()
if (current_child.frame.texture) then
current_child.frame.texture:Show()
end
end
local pluginMestre = _detalhes.StatusBar.Plugins [index]
@@ -209,6 +229,7 @@
local chosenChild = nil
--procura pra ver se ja tem uma criada
for _, child_created in _ipairs (instance.StatusBar) do
if (child_created.mainPlugin == pluginMestre) then
chosenChild = child_created
@@ -216,18 +237,29 @@
end
end
--se nao tiver cria uma
if (not chosenChild) then
chosenChild = _detalhes.StatusBar:CreateStatusBarChildForInstance (current_child.instance, pluginMestre.real_name)
end
instance.StatusBar [anchor] = chosenChild
--> copia os atributos do current para o chosen
local options_current = table_deepcopy (current_child.options)
if (chosenChild.anchor) then
--o widget escolhido ja estava sendo mostrado...
-- copia os atributos do chosen para o current
current_child.options = table_deepcopy (chosenChild.options)
instance.StatusBar [chosenChild.anchor] = current_child
end
_detalhes.StatusBar:ReloadAnchors (instance)
chosenChild.options = options_current
_detalhes.StatusBar:ReloadAnchors (instance)
_detalhes.StatusBar:UpdateOptions (instance)
_detalhes.popup:ShowMe (false)
end
--> on enter
@@ -295,11 +327,29 @@
frame.child:Setup()
else
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:AddMenu (1, ChoosePlugin, -1, frame.child, frame.child.anchor, Loc ["STRING_PLUGIN_CLEAN"], [[Interface\Buttons\UI-GroupLoot-Pass-Down]], true)
local current
for index, _name_and_icon in _ipairs (_detalhes.StatusBar.Menu) do
GameCooltip:AddMenu (1, ChoosePlugin, index, frame.child, frame.child.anchor, _name_and_icon [1], _name_and_icon [2], true)
GameCooltip:AddMenu (1, ChoosePlugin, {index, frame.child, frame.child.anchor}, nil, nil, _name_and_icon [1], _name_and_icon [2], true)
local pluginMestre = _detalhes.StatusBar.Plugins [index]
if (pluginMestre and pluginMestre.real_name == frame.child.mainPlugin.real_name) then
current = index+1
end
end
GameCooltip:SetOption ("NoLastSelectedBar", true)
if (current) then
GameCooltip:SetLastSelected (1, current)
else
GameCooltip:SetOption ("NoLastSelectedBar", true)
end
GameCooltip:SetOption ("HeightAnchorMod", -12)
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
GameCooltip:ShowCooltip (frame, "menu")
@@ -330,15 +380,35 @@
end
end
function _detalhes.StatusBar:UpdateOptions (instance)
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textcolor")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textsize")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textface")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textxmod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textymod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "hidden")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textcolor")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textsize")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textface")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textxmod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textymod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "hidden")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textcolor")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textsize")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textface")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textxmod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textymod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "hidden")
end
function _detalhes.StatusBar:UpdateChilds (instance)
local left = instance.StatusBarSaved.left
local center = instance.StatusBarSaved.center
local right = instance.StatusBarSaved.right
--print (instance.StatusBarSaved.options [left].textSize)
--print (instance.StatusBar.options [left].textSize)
local left_index = _detalhes.StatusBar:GetIndexFromAbsoluteName (left)
ChoosePlugin (nil, nil, left_index, instance.StatusBar.left, "left")
@@ -361,14 +431,23 @@
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textcolor")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textsize")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textface")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textxmod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textymod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "hidden")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textcolor")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textsize")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textface")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textxmod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "textymod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.center, "hidden")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textcolor")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textsize")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textface")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textxmod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "textymod")
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.right, "hidden")
end
@@ -437,33 +516,70 @@
option = string.lower (option)
if (option == "textxmod") then
if (value) then
child.options.textXMod = value
if (value == nil) then
value = child.options.textXMod
end
child.options.textXMod = value
_detalhes.StatusBar:ReloadAnchors (child.instance)
elseif (option == "textymod") then
if (value) then
child.options.textYMod = value
if (value == nil) then
value = child.options.textYMod
end
child.options.textYMod = value
_detalhes.StatusBar:ReloadAnchors (child.instance)
elseif (option == "textcolor") then
if (value) then
child.options.textColor = value
if (value == nil) then
value = child.options.textColor
end
child.options.textColor = value
local r, g, b, a = _detalhes.gump:ParseColors (child.options.textColor)
child.text:SetTextColor (r, g, b, a)
elseif (option == "textsize") then
if (value) then
child.options.textSize = value
if (value == nil) then
value = child.options.textSize
end
child.options.textSize = value
child:SetFontSize (child.text, child.options.textSize)
elseif (option == "textface") then
if (value) then
child.options.textFace = value
if (value == nil) then
value = child.options.textFace
end
child.options.textFace = value
child:SetFontFace (child.text, SharedMedia:Fetch ("font", child.options.textFace))
elseif (option == "hidden") then
if (value == nil) then
value = child.options.isHidden
end
child.options.isHidden = value
if (value) then
child.frame.text:Hide()
if (child.frame.texture) then
child.frame.texture:Hide()
end
else
child.frame.text:Show()
if (child.frame.texture) then
child.frame.texture:Show()
end
end
else
if (child [option] and type (child [option]) == "function") then
child [option] (nil, child, value)
@@ -881,7 +997,6 @@ do
child.text:SetText (currentCombatTime .. "s")
end
end
end
end
@@ -947,12 +1062,13 @@ do
local texture = myframe:CreateTexture (nil, "overlay")
texture:SetTexture ("Interface\\AddOns\\Details\\images\\clock")
texture:SetPoint ("right", myframe.text.widget, "left")
myframe.texture = texture
local new_child = _detalhes.StatusBar:CreateChildTable (instance, Clock, myframe)
--> default text
new_child.text:SetText ("0m 0s")
--> some changes from default options
if (new_child.options.textXMod == 0) then
new_child.options.textXMod = 6
@@ -1076,7 +1192,7 @@ do
end
function PFps:OnDisable()
self:CancelTimer (self.srt)
self:CancelTimer (self.srt, true)
end
function PFps:OnEnable()
@@ -1115,7 +1231,7 @@ do
end
function PLatency:OnDisable()
self:CancelTimer (self.srt)
self:CancelTimer (self.srt, true)
end
function PLatency:OnEnable()
@@ -1200,6 +1316,7 @@ do
texture:SetWidth (10)
texture:SetHeight (10)
texture:SetTexCoord (0.216796875, 0.26171875, 0.0078125, 0.052734375)
myframe.texture = texture
myframe.widget:SetScript ("OnEvent", function()
new_child:UpdateDurability()
@@ -1254,6 +1371,7 @@ do
texture:SetPoint ("right", myframe.text.widget, "left")
texture:SetWidth (12)
texture:SetHeight (12)
myframe.texture = texture
myframe.widget:RegisterEvent ("PLAYER_MONEY")
myframe.widget:RegisterEvent ("PLAYER_ENTERING_WORLD")
+10 -6
View File
@@ -755,15 +755,13 @@ function gump:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_
elseif (_type == "button") then
--> create button
local button = gump:NewButton (row, nil, "$parentButton" .. o, "button", 60, 20)
local button = gump:NewButton (row, nil, "$parentButton" .. o, "button", panel.rows [o].width, 20)
--[
local func = function()
panel.rows [o].func (button.index, o)
panel:Refresh()
end
button:SetClickFunction (func)
--]]
button:SetPoint ("left", row, "left", anchors [o], 0)
@@ -801,11 +799,17 @@ function gump:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_
elseif (_type == "icon") then
--> create button and icon
local iconbutton = gump:NewButton (row, nil, "$parentIconButton" .. o, "iconbutton", 20, 20)
iconbutton:InstallCustomTexture()
local iconbutton = gump:NewButton (row, nil, "$parentIconButton" .. o, "iconbutton", panel.rows [o].width, 20)
iconbutton:SetHook ("OnEnter", button_on_enter)
iconbutton:SetHook ("OnLeave", button_on_leave)
--iconbutton:InstallCustomTexture()
local icon = gump:NewImage (iconbutton, nil, 20, 20, "artwork", nil, "icon", "$parentIcon" .. o)
iconbutton._icon = icon
iconbutton:SetPoint ("left", row, "left", anchors [o], 0)
icon:SetPoint ("left", iconbutton, "left", 0, 0)
icon:SetPoint ("center", iconbutton, "center", 0, 0)
--> set functions
local function iconcallback (texture)
+3
View File
@@ -494,6 +494,9 @@ local default_profile = {
--> minimap
minimap = {hide = false, radius = 160, minimapPos = 220},
--> horcorner
hotcorner_topleft = {hide = false, topleft_quick_click = true},
--> PvP
only_pvp_frags = false,
+61 -19
View File
@@ -39,8 +39,8 @@ do
end})
--> default overwrites
_rawset (_detalhes.spellcache, 1, {Loc ["STRING_MELEE"], 1, "Interface\\AddOns\\Details\\images\\melee.tga"})
_rawset (_detalhes.spellcache, 2, {Loc ["STRING_AUTOSHOT"], 1, "Interface\\AddOns\\Details\\images\\autoshot.tga"})
--_rawset (_detalhes.spellcache, 1, {Loc ["STRING_MELEE"], 1, "Interface\\AddOns\\Details\\images\\melee.tga"})
--_rawset (_detalhes.spellcache, 2, {Loc ["STRING_AUTOSHOT"], 1, "Interface\\AddOns\\Details\\images\\autoshot.tga"})
--> built-in overwrites
for spellId, spellTable in pairs (_detalhes.SpellOverwrite) do
@@ -54,6 +54,26 @@ do
_rawset (_detalhes.spellcache, spellTable [1], {spellTable [2], 1, spellTable [3]})
end
end
local default_user_spells = {
[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\AddOns\Details\images\melee.tga]]},
[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\AddOns\Details\images\autoshot.tga]]},
[124464] = {name = GetSpellInfo (124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
[124465] = {name = GetSpellInfo (124465) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> vampiric touch mastery proc (priest)
[124468] = {name = GetSpellInfo (124468) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> mind flay mastery proc (priest)
[121414] = {name = GetSpellInfo (121414) .. " (Glaive #1)"}, --> glaive toss (hunter)
[120761] = {name = GetSpellInfo (120761) .. " (Glaive #2)"}, --> glaive toss (hunter)
[77451] = {name = GetSpellInfo (77451) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lava burst (shaman)
[45284] = {name = GetSpellInfo (45284) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lightningbolt (shaman)
[45297] = {name = GetSpellInfo (45297) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> chain lightning (shaman)
[131079] = {name = GetSpellInfo (131079) .. " (Icy Veins)"}, --> frostbolt with icy veins glyph (mage)
[131080] = {name = GetSpellInfo (131080) .. " (Icy Veins)"}, --> ice lance with icy veins glyph (mage)
[131081] = {name = GetSpellInfo (131081) .. " (Icy Veins)"}, --> frostfire with icy veins glyph (mage)
}
function _detalhes:UserCustomSpellUpdate (index, name, icon)
local t = _detalhes.savedCustomSpells [index]
@@ -65,29 +85,51 @@ do
end
end
function _detalhes:FillUserCustomSpells()
local spells = {
[124464] = {name = GetSpellInfo (124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
[124465] = {name = GetSpellInfo (124465) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> vampiric touch mastery proc (priest)
[124468] = {name = GetSpellInfo (124468) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> mind flay mastery proc (priest)
function _detalhes:UserCustomSpellReset (index)
local t = _detalhes.savedCustomSpells [index]
if (t) then
local spellid = t [1]
local name, _, icon = _GetSpellInfo (spellid)
[121414] = {name = GetSpellInfo (121414) .. " (Glaive #1)"}, --> glaive toss (hunter)
[120761] = {name = GetSpellInfo (120761) .. " (Glaive #2)"}, --> glaive toss (hunter)
if (default_user_spells [spellid]) then
name = default_user_spells [spellid].name
icon = default_user_spells [spellid].icon or icon or [[Interface\InventoryItems\WoWUnknownItem01]]
end
[77451] = {name = GetSpellInfo (77451) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lava burst (shaman)
[45284] = {name = GetSpellInfo (45284) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> lightningbolt (shaman)
if (not name) then
name = "Unknown"
end
if (not icon) then
icon = [[Interface\InventoryItems\WoWUnknownItem01]]
end
[131079] = {name = GetSpellInfo (131079) .. " (Icy Veins)"}, --> frostbolt with icy veins glyph (mage)
[131080] = {name = GetSpellInfo (131080) .. " (Icy Veins)"}, --> ice lance with icy veins glyph (mage)
[131081] = {name = GetSpellInfo (131081) .. " (Icy Veins)"}, --> frostfire with icy veins glyph (mage)
}
for spellid, t in pairs (spells) do
local _, _, icon = GetSpellInfo (spellid)
_detalhes:UserCustomSpellAdd (spellid, t.name, icon)
_rawset (_detalhes.spellcache, spellid, {name, 1, icon})
t[2] = name
t[3] = icon
end
end
function _detalhes:FillUserCustomSpells()
for spellid, t in pairs (default_user_spells) do
local already_have
for index, spelltable in ipairs (_detalhes.savedCustomSpells) do
if (spelltable [1] == spellid) then
already_have = spelltable
end
end
if (not already_have) then
local name, _, icon = GetSpellInfo (spellid)
_detalhes:UserCustomSpellAdd (spellid, t.name or name or "Unknown", t.icon or icon or [[Interface\InventoryItems\WoWUnknownItem01]])
end
end
end
function _detalhes:UserCustomSpellAdd (spellid, name, icon)
local is_overwrite = false
for index, t in ipairs (_detalhes.savedCustomSpells) do
+28 -17
View File
@@ -1027,7 +1027,7 @@ function window:CreateFrame16()
{name = "Version", width = 65, type = "entry", func = edit_version},
{name = "Enabled", width = 50, type = "button", func = edit_enabled, icon = [[Interface\COMMON\Indicator-Green]], notext = true, iconalign = "center"},
{name = "Export", width = 50, type = "button", func = export_function, icon = [[Interface\Buttons\UI-GuildButton-PublicNote-Up]], notext = true, iconalign = "center"},
{name = "Remove", width = 70, type = "button", func = remove_capture, icon = [[Interface\COMMON\VOICECHAT-MUTED]], notext = true, iconalign = "center"},
{name = "Remove", width = 70, type = "button", func = remove_capture, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], notext = true, iconalign = "center"},
}
local total_lines = function()
@@ -1287,6 +1287,9 @@ function window:CreateFrame15()
local remove_func = function (index)
_detalhes:UserCustomSpellRemove (index)
end
local reset_func = function (index)
_detalhes:UserCustomSpellReset (index)
end
--> custom spells panel
local header = {
@@ -1294,7 +1297,8 @@ function window:CreateFrame15()
{name = "Name", width = 310, type = "entry", func = name_entry_func},
{name = "Icon", width = 50, type = "icon", func = icon_func},
{name = "Spell ID", width = 100, type = "text"},
{name = "Remove", width = 125, type = "button", func = remove_func, icon = [[Interface\COMMON\VOICECHAT-MUTED]]},
{name = "Reset", width = 50, type = "button", func = reset_func, icon = [[Interface\Buttons\UI-RefreshButton]], notext = true, iconalign = "center"},
{name = "Remove", width = 75, type = "button", func = remove_func, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]], notext = true, iconalign = "center"},
}
--local header = {{name = "Index", type = "text"}, {name = "Name", type = "entry"}, {name = "Icon", type = "icon"}, {name = "Author", type = "text"}, {name = "Version", type = "text"}}
@@ -2014,7 +2018,7 @@ function window:CreateFrame2()
local buildSwitchMenu = function()
window.lastSwitchList = {}
local t = {{value = 0, label = "NONE", onclick = onSelectAutoSwitch, icon = [[Interface\COMMON\VOICECHAT-MUTED]]}}
local t = {{value = 0, label = "NONE", onclick = onSelectAutoSwitch, icon = [[Interface\Glues\LOGIN\Glues-CheckBox-Check]]}}
local attributes = _detalhes.sub_atributos
local i = 1
@@ -2803,7 +2807,7 @@ function window:CreateFrame4()
--icon file
g:NewLabel (frame4, _, "$parentIconFileLabel", "iconFileLabel", Loc ["STRING_OPTIONS_BAR_ICONFILE"], "GameFontHighlightLeft")
g:NewTextEntry (frame4, _, "$parentIconFileEntry", "iconFileEntry", 240, 20)
g:NewTextEntry (frame4, _, "$parentIconFileEntry", "iconFileEntry", 180, 20)
frame4.iconFileEntry:SetPoint ("left", frame4.iconFileLabel, "right", 2, 0)
frame4.iconFileEntry.tooltip = "- Press escape to restore default value.\n- Leave empty to hide icons."
@@ -2824,7 +2828,7 @@ function window:CreateFrame4()
frame4.iconFileEntry.text = instance.row_info.icon_file
g:NewButton (frame4, _, "$parentNoIconButton", "noIconButton", 20, 20, function()
g:NewButton (frame4.iconFileEntry, _, "$parentNoIconButton", "noIconButton", 20, 20, function()
if (frame4.iconFileEntry.text == "") then
frame4.iconFileEntry.text = [[Interface\AddOns\Details\images\classes_small]]
frame4.iconFileEntry:PressEnter()
@@ -2833,10 +2837,15 @@ function window:CreateFrame4()
frame4.iconFileEntry:PressEnter()
end
end)
frame4.noIconButton:SetPoint ("left", frame4.iconFileEntry, "right", 2, 1)
frame4.noIconButton:SetNormalTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Down]])
frame4.noIconButton:SetHighlightTexture ([[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
frame4.noIconButton:SetPushedTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Up]])
frame4.noIconButton = frame4.iconFileEntry.noIconButton
frame4.noIconButton:SetPoint ("left", frame4.iconFileEntry, "right", 2, 0)
frame4.noIconButton:SetNormalTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Down]])
frame4.noIconButton:SetHighlightTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
frame4.noIconButton:SetPushedTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Up]])
frame4.noIconButton:GetNormalTexture():SetDesaturated (true)
--frame4.noIconButton:GetHighlightTexture()
--frame4.noIconButton:GetPushedTexture()
frame4.noIconButton.tooltip = "Clear icon file."
--bar start at
@@ -2876,8 +2885,8 @@ function window:CreateFrame4()
frame4.rowBackgroundPickLabel:SetPoint (10, -365) --bar color background
frame4.rowIconsLabel:SetPoint (10, -405)
frame4.iconFileLabel:SetPoint (10, -430)
frame4.barStartLabel:SetPoint (10, -455)
frame4.iconFileLabel:SetPoint (10, -455)
frame4.barStartLabel:SetPoint (10, -430)
end
@@ -3023,7 +3032,7 @@ function window:CreateFrame5()
--text entry
g:NewLabel (frame5, _, "$parentCutomRightText2Label", "cutomRightTextEntryLabel", Loc ["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2"], "GameFontHighlightLeft")
g:NewTextEntry (frame5, _, "$parentCutomRightTextEntry", "cutomRightTextEntry", 240, 20)
g:NewTextEntry (frame5, _, "$parentCutomRightTextEntry", "cutomRightTextEntry", 180, 20)
frame5.cutomRightTextEntry:SetPoint ("left", frame5.cutomRightTextEntryLabel, "right", 2, 0)
--frame5.cutomRightTextEntry.tooltip = "type the customized text"
@@ -3056,16 +3065,18 @@ function window:CreateFrame5()
frame5.cutomRightTextEntry.text = instance.row_info.textR_custom_text
g:NewButton (frame5, _, "$parentResetCustomRightTextButton", "customRightTextButton", 20, 20, function()
g:NewButton (frame5.cutomRightTextEntry, _, "$parentResetCustomRightTextButton", "customRightTextButton", 20, 20, function()
frame5.cutomRightTextEntry.text = _detalhes.instance_defaults.row_info.textR_custom_text
frame5.cutomRightTextEntry:PressEnter()
end)
frame5.customRightTextButton = frame5.cutomRightTextEntry.customRightTextButton
frame5.customRightTextButton:SetPoint ("left", frame5.cutomRightTextEntry, "right", 2, 1)
frame5.customRightTextButton:SetNormalTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Down]])
frame5.customRightTextButton:SetHighlightTexture ([[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
frame5.customRightTextButton:SetPushedTexture ([[Interface\Buttons\UI-GroupLoot-Pass-Up]])
frame5.customRightTextButton:SetNormalTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Down]])
frame5.customRightTextButton:SetHighlightTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GROUPLOOT-PASS-HIGHLIGHT]])
frame5.customRightTextButton:SetPushedTexture ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]] or [[Interface\Buttons\UI-GroupLoot-Pass-Up]])
frame5.customRightTextButton:GetNormalTexture():SetDesaturated (true)
frame5.customRightTextButton.tooltip = "Reset to Default"
--> show total bar
g:NewLabel (frame5, _, "$parentTotalBarLabel", "totalBarLabel", Loc ["STRING_OPTIONS_SHOW_TOTALBAR"], "GameFontHighlightLeft")
+21 -2
View File
@@ -600,8 +600,27 @@ function _G._detalhes:Start()
end
--register lib-hotcorners
local reset_func = function() _detalhes.tabela_historico:resetar() end
_detalhes:RegisterHotCornerButton ("TOPLEFT", "DetailsLeftCornerButton", [[Interface\AddOns\Details\images\minimap]], "|cFFFFFFFFDetails!\n|cFF00FF00Left Click:|r clear all segments.", reset_func, nil, reset_func)
local reset_func = function (frame, button) _detalhes.tabela_historico:resetar() end
_detalhes:RegisterHotCornerButton (
--> absolute name
"Details!",
--> corner
"TOPLEFT",
--> config table
self.hotcorner_topleft,
--> frame _G name
"DetailsLeftCornerButton",
--> icon
[[Interface\AddOns\Details\images\minimap]],
--> tooltip
"|cFFFFFFFFDetails!\n|cFF00FF00Left Click:|r clear all segments.",
--> click function
reset_func,
--> menus
nil,
--> quick click
reset_func)
--> register time captures
--_detalhes:LoadUserTimeCaptures()