Files
coa-details/startup.lua
T
tercio 827a298a01 - Micro frames should now be less buggy.
- Added a reset button for custom spells.
2014-05-02 01:39:41 -03:00

655 lines
24 KiB
Lua

--no inicio da luta gravar tabela com os coolsdowns de cada jogador e ir anotando quando eles sao usados.
--File Revision: 1
--Last Modification: 27/07/2013
-- Change Log:
-- 27/07/2013: Finished alpha version.
function _G._detalhes:Start()
--teste de box
--[[
local f = CreateFrame ("frame", "TestBoxFrame", UIParent)
f:SetPoint ("center", UIParent, "center")
f:SetSize (256, 256)
f:SetMovable (true)
local t = f:CreateTexture (nil, "artwork")
t:SetSize (90, 90)
t:SetPoint ("topleft", f, "topleft")
t:SetTexture ("Interface\\Addons\\Details\\box")
t:SetTexCoord (0.29296875, 0.64453125, 0.265625-0.001953125, 0.6171875+0.001953125) -- 75 68 165 158 0.001953125 //
local left = f:CreateFontString (nil, "overlay", "GameFontNormal")
local right = f:CreateFontString (nil, "overlay", "GameFontNormal")
local top = f:CreateFontString (nil, "overlay", "GameFontNormal")
local bottom = f:CreateFontString (nil, "overlay", "GameFontNormal")
left:SetPoint ("right", t, "left", -20, 0)
right:SetPoint ("left", t, "right", 20, 0)
top:SetPoint ("bottom", t, "top", 0, 20)
bottom:SetPoint ("top", t, "bottom", 0, -20)
function f:UpdateLeftRight()
left:SetText ("left: " .. string.format ("%.3f", t:GetLeft()))
right:SetText ("right: " .. string.format ("%.3f", t:GetRight()))
top:SetText ("top: " .. string.format ("%.3f", t:GetTop()))
bottom:SetText ("bottom: " .. string.format ("%.3f", t:GetBottom()))
end
f:UpdateLeftRight()
f:SetScript ("OnMouseDown", function() f:StartMoving(); f:SetScript("OnUpdate", function() f:UpdateLeftRight() end) end)
f:SetScript ("OnMouseUp", function() f:StopMovingOrSizing(); f:SetScript("OnUpdate", nil); f:UpdateLeftRight() end)
function _detalhes:updatetestbox()
f:UpdateLeftRight()
end
_detalhes:ScheduleTimer("updatetestbox", 5)
--]]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details defaults
--> parse all config
--_detalhes:CountDataOnLoad()
--> single click row function replace
--damage, dps, damage taken, friendly fire
self.row_singleclick_overwrite [1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, true, self.atributo_damage.ReportSingleVoidZoneLine}
--healing, hps, overheal, healing taken
self.row_singleclick_overwrite [2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine}
--mana, rage, energy, runepower
self.row_singleclick_overwrite [3] = {true, true, true, true}
--cc breaks, ress, interrupts, dispells, deaths
self.row_singleclick_overwrite [4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> initialize
--> build frames
--> fast switch
if (self.switch.InitSwitch) then
self.switch:InitSwitch()
end
--> custom window
self.custom = self.custom or {}
self:InitCustom()
--> actor info
self.janela_info = self.gump:CriaJanelaInfo()
self.gump:Fade (self.janela_info, 1)
--> copy and paste window
self:CreateCopyPasteWindow()
self.CreateCopyPasteWindow = nil
--> yesno frame
self.yesNo = self.gump:NewPanel (UIParent, _, "DetailsYesNoWindow", _, 500, 80)
self.yesNo:SetPoint ("center", UIParent, "center")
self.gump:NewLabel (self.yesNo, _, "$parentAsk", "ask", "")
self.yesNo ["ask"]:SetPoint ("center", self.yesNo, "center", 0, 25)
self.yesNo ["ask"]:SetWidth (480)
self.yesNo ["ask"]:SetJustifyH ("center")
self.yesNo ["ask"]:SetHeight (22)
local Loc = LibStub ("AceLocale-3.0"):GetLocale ("Details")
self.gump:NewButton (self.yesNo, _, "$parentNo", "no", 100, 30, function() self.yesNo:Hide() end, nil, nil, nil, Loc ["STRING_NO"])
self.gump:NewButton (self.yesNo, _, "$parentYes", "yes", 100, 30, nil, nil, nil, nil, Loc ["STRING_YES"])
self.yesNo ["no"]:SetPoint (10, -45)
self.yesNo ["yes"]:SetPoint (390, -45)
self.yesNo ["no"]:InstallCustomTexture()
self.yesNo ["yes"]:InstallCustomTexture()
self.yesNo ["yes"]:SetHook ("OnMouseUp", function() self.yesNo:Hide() end)
function _detalhes:Ask (msg, func, ...)
self.yesNo ["ask"].text = msg
local p1, p2 = ...
self.yesNo ["yes"]:SetClickFunction (func, p1, p2)
self.yesNo:Show()
end
self.yesNo:Hide()
--> start instances
--_detalhes.custom = {}
--_detalhes.tabela_instancias = {}
if (self:QuantasInstancias() == 0) then
self:CriarInstancia()
else
--self:ReativarInstancias()
end
self:GetLowerInstanceNumber()
self:CheckConsolidates()
--> start time machine
self.timeMachine:Ligar()
--> update abbreviation shorcut
self.atributo_damage:UpdateSelectedToKFunction()
self.atributo_heal:UpdateSelectedToKFunction()
self.atributo_energy:UpdateSelectedToKFunction()
self.atributo_misc:UpdateSelectedToKFunction()
--> start instances updater
self:AtualizaGumpPrincipal (-1, true)
self.atualizador = self:ScheduleRepeatingTimer ("AtualizaGumpPrincipal", _detalhes.update_speed, -1)
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
self:ScheduleTimer ("RefreshBars", 1, instance)
self:ScheduleTimer ("InstanceReset", 1, instance)
self:ScheduleTimer ("InstanceRefreshRows", 1, instance)
end
end
function self:RefreshAfterStartup()
self:AtualizaGumpPrincipal (-1, true)
local lower_instance = _detalhes:GetLowerInstanceNumber()
for index = 1, #self.tabela_instancias do
local instance = self.tabela_instancias [index]
if (instance:IsAtiva()) then
--> refresh wallpaper
if (instance.wallpaper.enabled) then
instance:InstanceWallpaper (true)
end
--> refresh desaturated icons if is lower instance
if (index == lower_instance) then
instance:DesaturateMenu()
end
end
end
_detalhes.ToolBar:ReorganizeIcons()
self.RefreshAfterStartup = nil
end
self:ScheduleTimer ("RefreshAfterStartup", 4)
--> start garbage collector
self.ultima_coleta = 0
self.intervalo_coleta = 720
self.intervalo_memoria = 180
self.garbagecollect = self:ScheduleRepeatingTimer ("IniciarColetaDeLixo", self.intervalo_coleta)
self.memorycleanup = self:ScheduleRepeatingTimer ("CheckMemoryPeriodically", self.intervalo_memoria)
self.next_memory_check = time()+self.intervalo_memoria
--> start parser
--> load parser capture options
self:CaptureRefresh()
--> register parser events
--self.listener:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
self.parser_frame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
self.listener:RegisterEvent ("PLAYER_REGEN_DISABLED")
self.listener:RegisterEvent ("PLAYER_REGEN_ENABLED")
self.listener:RegisterEvent ("SPELL_SUMMON")
self.listener:RegisterEvent ("UNIT_PET")
self.listener:RegisterEvent ("PARTY_MEMBERS_CHANGED")
self.listener:RegisterEvent ("GROUP_ROSTER_UPDATE")
self.listener:RegisterEvent ("PARTY_CONVERTED_TO_RAID")
self.listener:RegisterEvent ("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
self.listener:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
self.listener:RegisterEvent ("PLAYER_ENTERING_WORLD")
self.listener:RegisterEvent ("ENCOUNTER_START")
self.listener:RegisterEvent ("ENCOUNTER_END")
--self.listener:RegisterAllEvents()
-- self.listener:RegisterEvent ("SPELL_CAST_START")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_STOP")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_SUCCEEDED")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_FAILED_QUIET")
-- self.listener:RegisterEvent ("UNIT_SPELLCAST_INTERRUPTED")
----------------------------------------------------------------------------------------------------------------------------------------
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
function _detalhes:CooltipPreset (preset)
local GameCooltip = GameCooltip
GameCooltip:Reset()
if (preset == 1) then
GameCooltip:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip:SetOption ("TextColor", "orange")
GameCooltip:SetOption ("TextSize", 12)
GameCooltip:SetOption ("ButtonsYMod", -4)
GameCooltip:SetOption ("YSpacingMod", -4)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip:SetColor (1, 0.5, 0.5, 0.5, 0.5)
end
end
--> done
self.initializing = nil
--> group
self.details_users = {}
self.in_group = IsInGroup() or IsInRaid()
--> send messages gathered on initialization
self:ScheduleTimer ("ShowDelayMsg", 10)
--> send instance open signal
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self:SendEvent ("DETAILS_INSTANCE_OPEN", nil, instancia)
--instancia:SetBarGrowDirection()
end
end
--> all done, send started signal and we are ready
function self:AnnounceStartup()
self:SendEvent ("DETAILS_STARTED", "SEND_TO_ALL")
end
self:ScheduleTimer ("AnnounceStartup", 5)
--> announce alpha version
function self:AnnounceVersion()
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self.gump:Fade (instancia._version, "in", 0.1)
end
end
end
--[[
if (self.tutorial.version_announce < 4) then
self:ScheduleTimer ("AnnounceVersion", 20)
self.tutorial.version_announce = self.tutorial.version_announce + 1
else
for index, instancia in ipairs (self.tabela_instancias) do
if (instancia.ativa) then
self.gump:Fade (instancia._version, 0)
instancia._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
instancia._version:SetPoint ("bottomleft", instancia.baseframe, "bottomleft", 0, 1)
self.gump:Fade (instancia._version, "in", 10)
if (instancia.auto_switch_to_old) then
instancia:SwitchBack()
end
end
end
end
--]]
--_detalhes:OpenWelcomeWindow() --for debug
if (self.is_first_run) then
_detalhes:OpenWelcomeWindow()
if (#self.custom == 0) then
local Healthstone = {
["attribute"] = 2,
["spell"] = "6262",
["name"] = "Healthstone",
["sattribute"] = 1,
["target"] = "",
["source"] = "[raid]",
["icon"] = "Interface\\Icons\\warlock_ healthstone",
}
self.custom [#self.custom+1] = Healthstone
local HealingPotion = {
["attribute"] = 2,
["spell"] = "105708",
["name"] = "Healing Potion",
["sattribute"] = 1,
["target"] = "",
["source"] = "[raid]",
["icon"] = "Interface\\Icons\\trade_alchemy_potiond3",
}
self.custom [#self.custom+1] = HealingPotion
end
_detalhes:FillUserCustomSpells()
end
--_detalhes:OpenWelcomeWindow()
--desligado por preocaução
if (self.tutorial.logons < 2) then
--self:StartTutorial()
end
--> feedback trhead
if (self.tutorial.logons > 100) then -- and self.tutorial.logons < 104
--desligado por preocaução
if (not self.tutorial.feedback_window1) then
self.tutorial.feedback_window1 = true
local feedback_frame = CreateFrame ("FRAME", "DetailsFeedbackWindow", UIParent, "ButtonFrameTemplate")
tinsert (UISpecialFrames, "DetailsFeedbackWindow")
feedback_frame:SetPoint ("center", UIParent, "center")
feedback_frame:SetSize (512, 200)
feedback_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-GNOME]])
feedback_frame.TitleText:SetText ("Details! Need Your Help!")
feedback_frame.uppertext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
feedback_frame.uppertext:SetText ("Tell us about your experience using Details!, what you liked most, where we could improve, what things you want to see in the future?")
feedback_frame.uppertext:SetPoint ("topleft", feedback_frame, "topleft", 60, -32)
local font, _, flags = feedback_frame.uppertext:GetFont()
feedback_frame.uppertext:SetFont (font, 10, flags)
feedback_frame.uppertext:SetTextColor (1, 1, 1, .8)
feedback_frame.uppertext:SetWidth (440)
local editbox = _detalhes.gump:NewTextEntry (feedback_frame, nil, "$parentTextEntry", "text", 387, 14)
editbox:SetPoint (20, -106)
editbox:SetAutoFocus (false)
editbox:SetHook ("OnEditFocusGained", function()
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
editbox:HighlightText()
end)
editbox:SetHook ("OnEditFocusLost", function()
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
editbox:HighlightText()
end)
editbox:SetHook ("OnChar", function()
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
editbox:HighlightText()
end)
editbox.text = "http://www.mmo-champion.com/threads/1480721-New-damage-meter-%28Details!%29-need-help-with-tests-and-feedbacks"
feedback_frame.midtext = feedback_frame:CreateFontString (nil, "artwork", "GameFontNormal")
feedback_frame.midtext:SetText ("visit the link above and let's make Details! stronger!")
feedback_frame.midtext:SetPoint ("center", editbox.widget, "center")
feedback_frame.midtext:SetPoint ("top", editbox.widget, "bottom", 0, -2)
feedback_frame.midtext:SetJustifyH ("center")
local font, _, flags = feedback_frame.midtext:GetFont()
feedback_frame.midtext:SetFont (font, 10, flags)
--feedback_frame.midtext:SetTextColor (1, 1, 1, 1)
feedback_frame.midtext:SetWidth (440)
feedback_frame.gnoma = feedback_frame:CreateTexture (nil, "artwork")
feedback_frame.gnoma:SetPoint ("topright", feedback_frame, "topright", -1, -59)
feedback_frame.gnoma:SetTexture ("Interface\\AddOns\\Details\\images\\icons2")
feedback_frame.gnoma:SetSize (105*1.05, 107*1.05)
feedback_frame.gnoma:SetTexCoord (0.2021484375, 0, 0.7919921875, 1)
feedback_frame.close = CreateFrame ("Button", "DetailsFeedbackWindowCloseButton", feedback_frame, "OptionsButtonTemplate")
feedback_frame.close:SetPoint ("bottomleft", feedback_frame, "bottomleft", 8, 4)
feedback_frame.close:SetText ("Close")
feedback_frame.close:SetScript ("OnClick", function (self)
editbox:ClearFocus()
feedback_frame:Hide()
end)
feedback_frame.postpone = CreateFrame ("Button", "DetailsFeedbackWindowPostPoneButton", feedback_frame, "OptionsButtonTemplate")
feedback_frame.postpone:SetPoint ("bottomright", feedback_frame, "bottomright", -10, 4)
feedback_frame.postpone:SetText ("Remind-me Later")
feedback_frame.postpone:SetScript ("OnClick", function (self)
editbox:ClearFocus()
feedback_frame:Hide()
_detalhes.tutorial.feedback_window1 = false
end)
feedback_frame.postpone:SetWidth (130)
feedback_frame:SetScript ("OnHide", function()
editbox:ClearFocus()
end)
--0.0009765625 512
function _detalhes:FeedbackSetFocus()
DetailsFeedbackWindow:Show()
DetailsFeedbackWindowTextEntry.MyObject:SetFocus()
DetailsFeedbackWindowTextEntry.MyObject:HighlightText()
end
_detalhes:ScheduleTimer ("FeedbackSetFocus", 5)
end
end
if (self.is_version_first_run) then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert (Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 20, {_detalhes.OpenNewsWindow})
end
end
_detalhes:FillUserCustomSpells()
end
--> minimap
local LDB = LibStub ("LibDataBroker-1.1", true)
local LDBIcon = LDB and LibStub ("LibDBIcon-1.0", true)
if LDB then
local minimapIcon = LDB:NewDataObject ("Details!", {
type = "data source",
icon = [[Interface\AddOns\Details\images\minimap]],
OnClick = function (self, button)
if (button == "LeftButton") then
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (not lower_instance) then
local instance = _detalhes:GetInstance (1)
_detalhes.CriarInstancia (_, _, 1)
_detalhes:OpenOptionsWindow (instance)
else
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end
elseif (button == "RightButton") then
GameTooltip:Hide()
local GameCooltip = GameCooltip
GameCooltip:Reset()
GameCooltip:SetType ("menu")
GameCooltip:SetOption ("ButtonsYMod", -5)
GameCooltip:SetOption ("HeighMod", 5)
GameCooltip:SetOption ("TextSize", 10)
--344 427 200 268 0.0009765625
--0.672851, 0.833007, 0.391601, 0.522460
GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\icons]], 83*.5, 68*.5, {"bottomleft", "topleft", 1, -4}, {0.672851, 0.833007, 0.391601, 0.522460}, nil)
GameCooltip:SetBannerImage (2, "Interface\\PetBattles\\Weather-Windy", 512*.35, 128*.3, {"bottomleft", "topleft", -25, -4}, {0, 1, 1, 0})
GameCooltip:SetBannerText (1, "Mini Map Menu", {"left", "right", 2, -5}, "white", 10)
--> reset
GameCooltip:AddMenu (1, _detalhes.tabela_historico.resetar, true, nil, nil, Loc ["STRING_MINIMAPMENU_RESET"], nil, true)
GameCooltip:AddIcon ([[Interface\COMMON\VOICECHAT-MUTED]], 1, 1, 14, 14)
GameCooltip:AddLine ("$div")
--> nova instancai
GameCooltip:AddMenu (1, _detalhes.CriarInstancia, true, nil, nil, Loc ["STRING_MINIMAPMENU_NEWWINDOW"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_ChargePositive]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
--> reopen window 64: 0.0078125
local reopen = function()
for _, instance in ipairs (_detalhes.tabela_instancias) do
if (not instance:IsAtiva()) then
_detalhes:CriarInstancia (instance.meu_id)
return
end
end
end
GameCooltip:AddMenu (1, reopen, nil, nil, nil, Loc ["STRING_MINIMAPMENU_REOPEN"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
GameCooltip:AddMenu (1, _detalhes.ReabrirTodasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_REOPENALL"], nil, true)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_VoidShift]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "#ffb400")
GameCooltip:AddLine ("$div")
--> lock
GameCooltip:AddMenu (1, _detalhes.TravasInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_LOCK"], nil, true)
GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125)
GameCooltip:AddMenu (1, _detalhes.DestravarInstancias, true, nil, nil, Loc ["STRING_MINIMAPMENU_UNLOCK"], nil, true)
GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-LockIcon]], 1, 1, 14, 14, 0.0703125, 0.9453125, 0.0546875, 0.9453125, "gray")
GameCooltip:SetOwner (self, "topright", "bottomleft")
GameCooltip:ShowCooltip()
end
end,
OnTooltipShow = function (tooltip)
tooltip:AddLine ("Details!", 1, 1, 1)
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP1"])
tooltip:AddLine (Loc ["STRING_MINIMAP_TOOLTIP2"])
end,
})
if (minimapIcon and not LDBIcon:IsRegistered ("Details!")) then
LDBIcon:Register ("Details!", minimapIcon, self.minimap)
end
end
--> interface menu
local f = CreateFrame ("frame", "DetailsInterfaceOptionsPanel", UIParent)
f.name = "Details"
f.logo = f:CreateTexture (nil, "overlay")
f.logo:SetPoint ("center", f, "center", 0, 0)
f.logo:SetPoint ("top", f, "top", 25, 56)
f.logo:SetTexture ([[Interface\AddOns\Details\images\logotipo]])
f.logo:SetSize (256, 128)
InterfaceOptions_AddCategory (f)
--> open options panel
f.options_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
f.options_button:SetText (Loc ["STRING_INTERFACE_OPENOPTIONS"])
f.options_button:SetPoint ("topleft", f, "topleft", 10, -100)
f.options_button:SetWidth (170)
f.options_button:SetScript ("OnClick", function (self)
local lower_instance = _detalhes:GetLowerInstanceNumber()
_detalhes:OpenOptionsWindow (_detalhes:GetInstance (lower_instance))
end)
--> create new window
f.new_window_button = CreateFrame ("button", nil, f, "OptionsButtonTemplate")
f.new_window_button:SetText (Loc ["STRING_MINIMAPMENU_NEWWINDOW"])
f.new_window_button:SetPoint ("topleft", f, "topleft", 10, -125)
f.new_window_button:SetWidth (170)
f.new_window_button:SetScript ("OnClick", function (self)
_detalhes:CriarInstancia (_, true)
end)
--> MicroButtonAlertTemplate
self.MicroButtonAlert = CreateFrame ("frame", "DetailsMicroButtonAlert", UIParent, "MicroButtonAlertTemplate")
self.MicroButtonAlert:Hide()
local lower = _detalhes:GetLowerInstanceNumber()
if (lower) then
local instance = _detalhes:GetInstance (lower)
if (instance) then
--in development
local dev_icon = instance.bgdisplay:CreateTexture (nil, "overlay")
dev_icon:SetWidth (40)
dev_icon:SetHeight (40)
dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8)
dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
dev_icon:SetAlpha (.3)
local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
dev_text:SetHeight (64)
dev_text:SetPoint ("left", dev_icon, "right", 5, 0)
dev_text:SetTextColor (1, 1, 1)
dev_text:SetText ("Details is Under\nDevelopment")
dev_text:SetAlpha (.3)
--version
self.gump:Fade (instance._version, 0)
instance._version:SetText ("Details! Alpha " .. _detalhes.userversion .. " (core: " .. self.realversion .. ")")
instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1)
if (instance.auto_switch_to_old) then
instance:SwitchBack()
end
function _detalhes:FadeStartVersion()
_detalhes.gump:Fade (dev_icon, "in", 2)
_detalhes.gump:Fade (dev_text, "in", 2)
self.gump:Fade (instance._version, "in", 2)
end
_detalhes:ScheduleTimer ("FadeStartVersion", 7)
end
end
--register lib-hotcorners
local reset_func = function (frame, button) _detalhes.tabela_historico:resetar() end
_detalhes:RegisterHotCornerButton (
--> absolute name
"Details!",
--> corner
"TOPLEFT",
--> config table
self.hotcorner_topleft,
--> frame _G name
"DetailsLeftCornerButton",
--> icon
[[Interface\AddOns\Details\images\minimap]],
--> tooltip
"|cFFFFFFFFDetails!\n|cFF00FF00Left Click:|r clear all segments.",
--> click function
reset_func,
--> menus
nil,
--> quick click
reset_func)
--> register time captures
--_detalhes:LoadUserTimeCaptures()
--[[
local f = CreateFrame ("frame", nil, UIParent)
f:SetSize (200, 200)
f:SetPoint ("center", UIParent, "center")
local t = f:CreateTexture (nil, "overlay")
t:SetPoint ("center", f, "center")
t:SetTexture (1, 1, 1, 1)
t:SetSize (100, 100)
f:SetAlpha (.1)
t:SetAlpha (1)
t:SetVertexColor (1, 1, 1, 1)
local b = CreateFrame ("button", "teste", f, "OptionsButtonTemplate")
b:SetSize (75, 30)
b:SetPoint ("left", f, "left")
b:SetAlpha (1)
--]]
--function _detalhes:OpenOptionsWindowAtStart()
--_detalhes:OpenOptionsWindow (_detalhes.tabela_instancias[1])
--end
--_detalhes:ScheduleTimer ("OpenOptionsWindowAtStart", 2)
end