- Added tutorial for bookmarks.
- Added option for choose the format type of data broker's text. - New API: framework:CreateSimplePanel (parent, w, h, title, name)
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-1
@@ -222,7 +222,7 @@
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local _scale = self.baseframe:GetEffectiveScale()
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local _UIscale = _UIParent:GetScale()
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local novo_x = self.posicao[self.mostrando].x*_UIscale/_scale
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local novo_y = self.posicao[self.mostrando].y*_UIscale/_scale
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@@ -708,6 +708,171 @@
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end
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end
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--> tutorial bookmark
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function _detalhes:TutorialBookmark (instance)
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_detalhes:SetTutorialCVar ("ATTRIBUTE_SELECT_TUTORIAL1", true)
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local func = function()
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local f = CreateFrame ("frame", nil, instance.baseframe)
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f:SetAllPoints();
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f:SetFrameStrata ("FULLSCREEN")
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f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16})
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f:SetBackdropColor (0, 0, 0, 0.8)
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f.alert = CreateFrame ("frame", "DetailsTutorialBookmarkAlert", UIParent, "ActionBarButtonSpellActivationAlert")
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f.alert:SetPoint ("topleft", f, "topleft")
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f.alert:SetPoint ("bottomright", f, "bottomright")
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f.alert.animOut:Stop()
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f.alert.animIn:Play()
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f.text = f:CreateFontString (nil, "overlay", "GameFontNormal")
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f.text:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK1"])
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f.text:SetWidth (f:GetWidth()-15)
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f.text:SetPoint ("center", f)
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f.text:SetJustifyH ("center")
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f.bg = f:CreateTexture (nil, "border")
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f.bg:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-Parchment-Horizontal-Desaturated]])
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f.bg:SetAllPoints()
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f.bg:SetAlpha (0.8)
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f.textbg = f:CreateTexture (nil, "artwork")
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f.textbg:SetTexture ([[Interface\ACHIEVEMENTFRAME\UI-Achievement-RecentHeader]])
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f.textbg:SetPoint ("center", f)
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f.textbg:SetAlpha (0.4)
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f.textbg:SetTexCoord (0, 1, 0, 24/32)
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f:SetScript ("OnMouseDown", function (self, button)
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if (button == "RightButton") then
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f.alert.animIn:Stop()
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f.alert.animOut:Play()
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_detalhes.switch:ShowMe (instance)
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f:Hide()
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end
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end)
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end
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_detalhes:GetFramework():ShowTutorialAlertFrame ("How to Use Bookmarks", "switch fast between displays", func)
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end
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--> config bookmarks
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function _detalhes:OpenBookmarkConfig()
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if (not _G.DetailsBookmarkManager) then
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gump:CreateSimplePanel (UIParent, 300, 480, "Manage Bookmarks", "DetailsBookmarkManager")
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local panel = _G.DetailsBookmarkManager
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panel.blocks = {}
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local clear_func = function (id)
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if (_detalhes.switch.table [id]) then
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_detalhes.switch.table [id].atributo = nil
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_detalhes.switch.table [id].sub_atributo = nil
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panel:Refresh()
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_detalhes.switch:Update()
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end
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end
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local select_attribute = function (_, _, _, attribute, sub_atribute)
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if (not sub_atribute) then
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return
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end
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_detalhes.switch.table [panel.selecting_slot].atributo = attribute
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_detalhes.switch.table [panel.selecting_slot].sub_atributo = sub_atribute
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panel:Refresh()
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_detalhes.switch:Update()
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end
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local cooltip_color = {.1, .1, .1, .3}
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local set_att = function (id, _, self)
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panel.selecting_slot = id
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GameCooltip:Reset()
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GameCooltip:SetType (3)
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GameCooltip:SetOwner (self)
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_detalhes:MontaAtributosOption (_detalhes:GetInstance(1), select_attribute)
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GameCooltip:SetColor (1, cooltip_color)
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GameCooltip:SetColor (2, cooltip_color)
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GameCooltip:SetOption ("HeightAnchorMod", -7)
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GameCooltip:ShowCooltip()
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end
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local button_backdrop = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 64, insets = {left=0, right=0, top=0, bottom=0}}
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local set_onenter = function (self, capsule)
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self:SetBackdropColor (1, 1, 1, 0.9)
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capsule.icon:SetBlendMode ("ADD")
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end
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local set_onleave = function (self, capsule)
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self:SetBackdropColor (0, 0, 0, 0.5)
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capsule.icon:SetBlendMode ("BLEND")
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end
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for i = 1, 40 do
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local clear = gump:CreateButton (panel, clear_func, 16, 16, nil, i, nil, [[Interface\Glues\LOGIN\Glues-CheckBox-Check]])
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if (i%2 ~= 0) then
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--impar
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clear:SetPoint (15, (( i*10 ) * -1) - 35) --left
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else
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--par
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local o = i-1
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clear:SetPoint (150, (( o*10 ) * -1) - 35) --right
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end
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local set = gump:CreateButton (panel, set_att, 16, 16, nil, i)
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set:SetPoint ("left", clear, "right")
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set:SetPoint ("right", clear, "right", 110, 0)
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set:SetBackdrop (button_backdrop)
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set:SetBackdropColor (0, 0, 0, 0.5)
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set:SetHook ("OnEnter", set_onenter)
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set:SetHook ("OnLeave", set_onleave)
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local icon = gump:CreateImage (set, nil, 16, 16, nil, nil, "icon")
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icon:SetPoint ("left", clear, "right", 2, 0)
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local label = gump:CreateLabel (set, "")
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label:SetPoint ("left", icon, "right", 2, 0)
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tinsert (panel.blocks, {icon = icon, label = label})
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end
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local normal_coords = {0, 1, 0, 1}
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local unknown_coords = {157/512, 206/512, 39/512, 89/512}
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function panel:Refresh()
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local bookmarks = _detalhes.switch.table
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for i = 1, 40 do
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local bookmark = bookmarks [i]
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local this_block = panel.blocks [i]
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if (bookmark and bookmark.atributo and bookmark.sub_atributo) then
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if (bookmark.atributo == 5) then --> custom
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local CustomObject = _detalhes.custom [bookmark.sub_atributo]
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if (not CustomObject) then --> ele já foi deletado
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this_block.label.text = "-- x -- x --"
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this_block.icon.texture = "Interface\\ICONS\\Ability_DualWield"
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this_block.icon.texcoord = normal_coords
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else
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this_block.label.text = CustomObject.name
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this_block.icon.texture = CustomObject.icon
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this_block.icon.texcoord = normal_coords
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end
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else
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this_block.label.text = _detalhes.sub_atributos [bookmark.atributo].lista [bookmark.sub_atributo]
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this_block.icon.texture = _detalhes.sub_atributos [bookmark.atributo].icones [bookmark.sub_atributo] [1]
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this_block.icon.texcoord = _detalhes.sub_atributos [bookmark.atributo].icones [bookmark.sub_atributo] [2]
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end
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else
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this_block.label.text = "-- x -- x --"
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this_block.icon.texture = [[Interface\AddOns\Details\images\icons]]
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this_block.icon.texcoord = unknown_coords
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end
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end
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end
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end
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_G.DetailsBookmarkManager:Show()
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_G.DetailsBookmarkManager:Refresh()
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end
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--> tutorial bubbles
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do
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--[1] criar nova instancia
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