2 Commits

13 changed files with 9 additions and 7 deletions
+4 -3
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@@ -124,8 +124,8 @@ DC.AfflictionSound = "Interface\\AddOns\\Decursive\\Sounds\\AfflictionAlert.wav"
--DC.AfflictionSound = "Sound\\Doodad\\BellTollTribal.wav"
DC.FailedSound = "Interface\\AddOns\\Decursive\\Sounds\\FailedSpell.wav";
DC.IconON = "Interface\\AddOns\\Decursive\\iconON.tga";
DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.tga";
DC.IconON = "Interface\\AddOns\\Decursive\\iconON.blp";
DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.blp";
for class in pairs(RAID_CLASS_COLORS) do
DC["CLASS_"..class] = class
@@ -826,7 +826,7 @@ function D:OnDisable() -- When the addon is disabled by Ace
D.Status.Enabled = false;
D.DcrFullyInitialized = false;
D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.tga");
D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.blp");
if ( D.profile.ShowDebuffsFrame) then
D.MFContainer:Hide();
@@ -986,6 +986,7 @@ function D:Configure() --{{{
CuringSpells[DC.POISON] = false;
CuringSpells[DC.DISEASE] = false;
CuringSpells[DC.CHARMED] = false;
CuringSpells[DC.BLEED] = false; -- CoA: reset so Cauterize doesn't ghost after respec
local Spell, spellName, Type, _;
local GetSpellInfo = _G.GetSpellInfo;
+2 -2
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@@ -84,7 +84,7 @@
<Color r="0" g="0" b="0" a="0.75" />
</Texture> <!-- }}} -->
<Texture name="DcrLVIconTemplate" file="Interface\AddOns\Decursive\iconON.tga" virtual="true"> <!-- {{{ -->
<Texture name="DcrLVIconTemplate" file="Interface\AddOns\Decursive\iconON.blp" virtual="true"> <!-- {{{ -->
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT" relativeTo="$parent">
<Offset>
@@ -97,7 +97,7 @@
</Size>
</Texture> <!-- }}} -->
<Texture name="DcrLVRaidIconTemplate" file="Interface\AddOns\Decursive\iconON.tga" virtual="true"> <!-- {{{ -->
<Texture name="DcrLVRaidIconTemplate" file="Interface\AddOns\Decursive\iconON.blp" virtual="true"> <!-- {{{ -->
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" relativeTo="$parent">
<Offset>
+1
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@@ -1877,6 +1877,7 @@ function D:SetCureOrder (ToChange)
[DC.POISON] = D.options.args.CureOptions.args.CurePoison,
[DC.DISEASE] = D.options.args.CureOptions.args.CureDisease,
[DC.CHARMED] = D.options.args.CureOptions.args.CureCharmed,
[DC.BLEED] = D.options.args.CureOptions.args.CureBleed, -- CoA: added with DC.BLEED
}
end
+1 -1
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@@ -397,7 +397,7 @@ do
if D.LiveList.TestItemDisplayed and i == 1 and Unit ~= "target" and Unit ~= "mouseover" and UnitExists(Unit) then
D:Debug("|cFFFF0000Setting test debuff for %s (debuff %d)|r", Unit, i);
return "Test item", DC.TypeNames[D.Status.ReversedCureOrder[1]], 2, "Interface\\AddOns\\Decursive\\iconON.tga", D.LiveList.TestItemDisplayed + 70;
return "Test item", DC.TypeNames[D.Status.ReversedCureOrder[1]], 2, "Interface\\AddOns\\Decursive\\iconON.blp", D.LiveList.TestItemDisplayed + 70;
end
--D:Debug("|cFFFF0000Getting debuffs for %s , id = %d|r", Unit, i);
@@ -199,7 +199,7 @@ local function Constructor()
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
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