Files
coa-bartender/Bar.lua
T
2009-11-08 13:18:30 +01:00

520 lines
13 KiB
Lua

--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
--[[
Generic Bar Frame Template
]]
local Bar = CreateFrame("Button")
local Bar_MT = {__index = Bar}
local table_concat, table_insert = table.concat, table.insert
--[[===================================================================================
Universal Bar Contructor
===================================================================================]]--
local defaults = {
alpha = 1,
fadeout = false,
fadeoutalpha = 0.1,
fadeoutdelay = 0.2,
visibility = {
vehicleui = true,
stance = {},
},
position = {
scale = 1,
growVertical = "DOWN",
growHorizontal = "RIGHT",
},
clickthrough = false,
}
local Sticky = LibStub("LibSimpleSticky-1.0")
local LibWin = LibStub("LibWindow-1.1")
local snapBars = { WorldFrame, UIParent }
local barOnEnter, barOnLeave, barOnDragStart, barOnDragStop, barOnClick, barOnUpdateFunc, barOnAttributeChanged
do
function barOnEnter(self)
if not self:GetParent().isMoving then
self:SetBackdropBorderColor(0.5, 0.5, 0, 1)
end
end
function barOnLeave(self)
self:SetBackdropBorderColor(0, 0, 0, 0)
end
local function barReAnchorForSnap(self)
local x,y,anchor = nil, nil, self:GetAnchor()
x = (self.config.position.growHorizontal == "RIGHT") and self:GetLeft() or self:GetRight()
y = (self.config.position.growVertical == "DOWN") and self:GetTop() or self:GetBottom()
self:ClearSetPoint(anchor, UIParent, "BOTTOMLEFT", x, y)
self:SetWidth(self.overlay:GetWidth())
self:SetHeight(self.overlay:GetHeight())
end
local function barReAnchorNormal(self)
local x,y,anchor = nil, nil, self:GetAnchor()
x = (self.config.position.growHorizontal == "RIGHT") and self:GetLeft() or self:GetRight()
y = (self.config.position.growVertical == "DOWN") and self:GetTop() or self:GetBottom()
self:ClearSetPoint(anchor, UIParent, "BOTTOMLEFT", x, y)
self:SetWidth(1)
self:SetHeight(1)
end
function barOnDragStart(self)
local parent = self:GetParent()
if Bartender4.db.profile.snapping then
local offset = 8 - (parent.config.padding or 0)
-- we need to re-anchor the bar and set its proper width for snaping to work properly
barReAnchorForSnap(parent)
Sticky:StartMoving(parent, snapBars, offset, offset, offset, offset)
else
parent:StartMoving()
end
self:SetBackdropBorderColor(0, 0, 0, 0)
parent.isMoving = true
end
function barOnDragStop(self)
local parent = self:GetParent()
if parent.isMoving then
if Bartender4.db.profile.snapping then
local sticky, stickTo = Sticky:StopMoving(parent)
barReAnchorNormal(parent)
--Bartender4:Print(sticky, stickTo and stickTo:GetName() or nil)
else
parent:StopMovingOrSizing()
end
parent:SavePosition()
parent.isMoving = nil
end
end
function barOnClick(self)
-- TODO: Hide/Show bar on Click
-- TODO: Once dropdown config is stable, show dropdown on rightclick
end
function barOnUpdateFunc(self, elapsed)
self.elapsed = self.elapsed + elapsed
if self.elapsed > self.config.fadeoutdelay then
self:ControlFadeOut(self.elapsed)
self.elapsed = 0
end
end
function barOnAttributeChanged(self, attribute, value)
if attribute == "fade" then
if value then
self:SetScript("OnUpdate", barOnUpdateFunc)
self:ControlFadeOut()
else
self:SetScript("OnUpdate", nil)
self.faded = nil
self:SetConfigAlpha()
end
end
end
end
local barregistry = {}
Bartender4.Bar = {}
Bartender4.Bar.defaults = defaults
Bartender4.Bar.prototype = Bar
Bartender4.Bar.barregistry = barregistry
function Bartender4.Bar:Create(id, config, name)
id = tostring(id)
assert(not barregistry[id], "duplicated entry in barregistry.")
local bar = setmetatable(CreateFrame("Frame", ("BT4Bar%s"):format(id), UIParent, "SecureHandlerStateTemplate"), Bar_MT)
barregistry[id] = bar
bar.id = id
bar.name = name or id
bar.config = config
bar:SetMovable(true)
bar:HookScript("OnAttributeChanged", barOnAttributeChanged)
bar:SetWidth(1)
bar:SetHeight(1)
local overlay = CreateFrame("Button", bar:GetName() .. "Overlay", bar)
bar.overlay = overlay
overlay.bar = bar
table_insert(snapBars, overlay)
overlay:EnableMouse(true)
overlay:RegisterForDrag("LeftButton")
overlay:RegisterForClicks("LeftButtonUp")
overlay:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
tile = true,
tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 16,
insets = {left = 5, right = 3, top = 3, bottom = 5}
})
overlay:SetBackdropColor(0, 1, 0, 0.5)
overlay:SetBackdropBorderColor(0.5, 0.5, 0, 0)
overlay.Text = overlay:CreateFontString(nil, "ARTWORK")
overlay.Text:SetFontObject(GameFontNormal)
overlay.Text:SetText(name)
overlay.Text:Show()
overlay.Text:ClearAllPoints()
overlay.Text:SetPoint("CENTER", overlay, "CENTER")
overlay:SetScript("OnEnter", barOnEnter)
overlay:SetScript("OnLeave", barOnLeave)
overlay:SetScript("OnDragStart", barOnDragStart)
overlay:SetScript("OnDragStop", barOnDragStop)
overlay:SetScript("OnClick", barOnClick)
overlay:SetFrameLevel(bar:GetFrameLevel() + 10)
bar:AnchorOverlay()
overlay:Hide()
bar.elapsed = 0
bar.hidedriver = {}
return bar
end
function Bartender4.Bar:GetAll()
return pairs(barregistry)
end
function Bartender4.Bar:ForAll(method, ...)
for _,bar in self:GetAll() do
local func = bar[method]
if func then
func(bar, ...)
end
end
end
--[[===================================================================================
Universal Bar Prototype
===================================================================================]]--
Bar.BT4BarType = "Bar"
function Bar:ApplyConfig(config)
if config then
self.config = config
end
LibWin.RegisterConfig(self, self.config.position)
self:UpgradeConfig()
if self.disabled then return end
if Bartender4.Locked then
self:Lock()
else
self:Unlock()
end
self:LoadPosition()
self:SetConfigScale()
self:SetConfigAlpha()
self:SetClickThrough()
self:InitVisibilityDriver()
end
function Bar:GetAnchor()
return ((self.config.position.growVertical == "DOWN") and "TOP" or "BOTTOM") .. ((self.config.position.growHorizontal == "RIGHT") and "LEFT" or "RIGHT")
end
function Bar:AnchorOverlay()
self.overlay:ClearAllPoints()
local anchor = self:GetAnchor()
self.overlay:SetPoint(anchor, self, anchor)
end
function Bar:UpgradeConfig()
local version = self.config.version or 1
if version < 2 then
-- LibWindow migration, move scale into position
if self.config.scale then
self.config.position.scale = self.config.scale
self.config.scale = nil
end
-- LibWindow migration, update position data
do
local pos = self.config.position
self:SetScale(pos.scale)
local x, y, s = pos.x, pos.y, self:GetEffectiveScale()
local point, relPoint = pos.point, pos.relPoint
if x and y and point and relPoint then
x, y = x/s, y/s
self:ClearSetPoint(point, UIParent, relPoint, x, y)
self:SavePosition()
pos.relPoint = nil
end
end
end
if version < 3 then
-- Size adjustment is done in first SetSize
self.needSizeFix = true
end
self.config.version = Bartender4.CONFIG_VERSION
end
function Bar:Unlock()
if self.disabled or self.unlocked then return end
self.unlocked = true
self:DisableVisibilityDriver()
self:Show()
self.overlay:Show()
end
function Bar:Lock()
if self.disabled or not self.unlocked then return end
self.unlocked = nil
self:StopDragging()
self:ApplyVisibilityDriver()
self.overlay:Hide()
end
function Bar:StopDragging()
barOnDragStop(self.overlay)
end
function Bar:LoadPosition()
LibWin.RestorePosition(self)
end
function Bar:SavePosition()
LibWin.SavePosition(self)
end
function Bar:SetSize(width, height)
self.overlay:SetWidth(width)
self.overlay:SetHeight(height or width)
if self.needSizeFix then
self:SetWidth(width)
self:SetHeight(height or width)
local x, y = self:GetLeft(), self:GetTop()
self:ClearSetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y)
self:SetWidth(1)
self:SetHeight(1)
self:SavePosition()
self.needSizeFix = nil
end
end
function Bar:GetConfigAlpha()
return self.config.alpha
end
function Bar:SetConfigAlpha(alpha)
if alpha then
self.config.alpha = alpha
end
if not self.faded then
self:SetAlpha(self.config.alpha)
end
end
function Bar:GetConfigScale()
return self.config.position.scale
end
function Bar:SetConfigScale(scale)
if scale then
LibWin.SetScale(self, scale)
end
end
function Bar:GetClickThrough()
return self.config.clickthrough
end
function Bar:SetClickThrough(click)
if click ~= nil then
self.config.clickthrough = click
end
if self.ControlClickThrough then
self:ControlClickThrough()
end
end
function Bar:GetFadeOut()
return self.config.fadeout
end
function Bar:SetFadeOut(fadeout)
if fadeout ~= nil then
self.config.fadeout = fadeout
self:InitVisibilityDriver()
end
end
function Bar:GetFadeOutAlpha()
return self.config.fadeoutalpha
end
function Bar:SetFadeOutAlpha(fadealpha)
if fadealpha ~= nil then
self.config.fadeoutalpha = fadealpha
end
if self.faded then
self:SetAlpha(self.config.fadeoutalpha)
end
end
function Bar:GetFadeOutDelay()
return self.config.fadeoutdelay
end
function Bar:SetFadeOutDelay(delay)
if delay ~= nil then
self.config.fadeoutdelay = delay
end
end
function Bar:ControlFadeOut()
if self.faded and MouseIsOver(self.overlay) then
self:SetAlpha(self.config.alpha)
self.faded = nil
elseif not self.faded and not MouseIsOver(self.overlay) then
local fade = self:GetAttribute("fade")
if tonumber(fade) then
fade = min(max(fade, 0), 100) / 100
self:SetAlpha(fade)
else
self:SetAlpha(self.config.fadeoutalpha or 0)
end
self.faded = true
end
end
local directVisCond = {
pet = true,
nopet = true,
combat = true,
nocombat = true,
mounted = true,
}
function Bar:InitVisibilityDriver(returnOnly)
local tmpDriver
if returnOnly then
tmpDriver = self.hidedriver
else
UnregisterStateDriver(self, 'vis')
end
self.hidedriver = {}
self:SetAttribute("_onstate-vis", [[
if not newstate then return end
if newstate == "show" then
self:Show()
self:SetAttribute("fade", false)
elseif strsub(newstate, 1, 4) == "fade" then
self:Show()
self:SetAttribute("fade", (newstate == "fade") and true or strsub(newstate, 6))
elseif newstate == "hide" then
self:Hide()
end
]])
if self.config.visibility.custom and not returnOnly then
table_insert(self.hidedriver, self.config.visibility.customdata or "")
else
for key, value in pairs(self.config.visibility) do
if value then
if key == "always" then
table_insert(self.hidedriver, "hide")
elseif key == "possess" then
table_insert(self.hidedriver, "[bonusbar:5]hide")
elseif key == "vehicleui" then
table_insert(self.hidedriver, "[vehicleui]hide")
elseif key == "vehicle" then
table_insert(self.hidedriver, "[target=vehicle,exists]hide")
elseif directVisCond[key] then
table_insert(self.hidedriver, ("[%s]hide"):format(key))
elseif key == "stance" then
for k,v in pairs(value) do
if v then
table_insert(self.hidedriver, ("[stance:%d]hide"):format(k))
end
end
elseif key == "custom" or key == "customdata" then
-- do nothing
else
Bartender4:Print("Invalid visibility state: "..key)
end
end
end
end
table_insert(self.hidedriver, self.config.fadeout and "fade" or "show")
if not returnOnly then
self:ApplyVisibilityDriver()
else
self.hidedriver, tmpDriver = tmpDriver, self.hidedriver
return table_concat(tmpDriver, ";")
end
end
function Bar:ApplyVisibilityDriver()
if self.unlocked then return end
-- default state is shown
local driver = table_concat(self.hidedriver, ";")
RegisterStateDriver(self, "vis", driver)
end
function Bar:DisableVisibilityDriver()
UnregisterStateDriver(self, "vis")
self:SetAttribute("state-vis", "show")
self:Show()
end
function Bar:GetVisibilityOption(option, index)
if option == "stance" then
return self.config.visibility.stance[index]
else
return self.config.visibility[option]
end
end
function Bar:SetVisibilityOption(option, value, arg)
if option == "stance" then
self.config.visibility.stance[value] = arg
else
self.config.visibility[option] = value
end
self:InitVisibilityDriver()
end
function Bar:CopyCustomConditionals()
self.config.visibility.customdata = self:InitVisibilityDriver(true)
self:InitVisibilityDriver()
end
function Bar:Enable()
if not self.disabled then return end
self.disabled = nil
end
function Bar:Disable()
if self.disabled then return end
self:Lock()
self.disabled = true
self:UnregisterAllEvents()
self:DisableVisibilityDriver()
self:SetAttribute("state-vis", nil)
self:Hide()
end
--[[
Lazyness functions
]]
function Bar:ClearSetPoint(...)
self:ClearAllPoints()
self:SetPoint(...)
end