Added a new Vehicle UI visibility condition.
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+1
-1
@@ -26,7 +26,7 @@ local abdefaults = {
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},
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},
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visibility = {
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possess = false,
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vehicleui = false,
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},
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},
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[7] = {
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@@ -20,7 +20,7 @@ local defaults = {
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fadeoutalpha = 0.1,
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fadeoutdelay = 0.2,
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visibility = {
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possess = true,
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vehicleui = true,
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stance = {},
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},
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position = {
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@@ -430,8 +430,10 @@ function Bar:InitVisibilityDriver(returnOnly)
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table_insert(self.hidedriver, "hide")
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elseif key == "possess" then
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table_insert(self.hidedriver, "[bonusbar:5]hide")
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elseif key == "vehicleui" then
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table_insert(self.hidedriver, "[vehicleui]hide")
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elseif key == "vehicle" then
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table_insert(self.hidedriver, "[target=vehicle,exists,bonusbar:5]hide")
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table_insert(self.hidedriver, "[target=vehicle,exists]hide")
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elseif directVisCond[key] then
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table_insert(self.hidedriver, ("[%s]hide"):format(key))
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elseif key == "stance" then
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+7
-1
@@ -286,7 +286,6 @@ function Bar:GetOptionObject()
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type = "toggle",
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name = L["Always Hide"],
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desc = L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."],
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width = "full",
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disabled = customEnabled,
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},
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possess = {
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@@ -303,6 +302,13 @@ function Bar:GetOptionObject()
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desc = L["Hide this bar when you are riding on a vehicle."],
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disabled = customEnabled,
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},
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vehicleui = {
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order = 17,
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type = "toggle",
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name = L["Hide with Vehicle UI"],
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desc = L["Hide this bar when the game wants to show a vehicle UI."],
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disabled = customEnabled,
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},
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combat = {
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order = 20,
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type = "toggle",
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