Files
coa-bartender/ActionBars.lua
T

115 lines
2.4 KiB
Lua

--[[ $Id$ ]]
local BT4ActionBars = Bartender4:NewModule("ActionBars")
local Bar = Bartender4.Bar.prototype
local ActionBar = setmetatable({}, {__index = Bar})
local ActionBar_MT = {__index = ActionBar}
local defaults = {
profile = {
Bars = {
['**'] = {
Scale = 1,
Alpha = 1,
Buttons = 12,
Padding = 2,
}
}
}
}
local actionbars = {}
function BT4ActionBars:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("ActionBars", defaults)
end
function BT4ActionBars:OnEnable()
for i=1,10 do
actionbars[i] = self:Create(i, self.db.profile.Bars[i])
end
self.db.RegisterCallback(self, "OnProfileChanged", "ApplyConfig")
self.db.RegisterCallback(self, "OnProfileCopied", "ApplyConfig")
end
function BT4ActionBars:ApplyConfig()
for i,v in ipairs(actionbars) do
v:ApplyConfig(self.db.profile.Bars[i])
v:Unlock()
end
end
local initialPosition
do
function initialPosition(bar)
bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
bar:SavePosition()
end
end
function BT4ActionBars:Create(id, config)
local bar = setmetatable(Bartender4.Bar:Create(id, "SecureStateDriverTemplate", config), ActionBar_MT)
-- TODO: Setup Buttons and set bar width before pulling initial position
bar:ApplyConfig()
-- debugging
bar:Unlock()
return bar
end
function ActionBar:ApplyConfig(config)
Bar.ApplyConfig(self, config)
config = self.config
if not config.Position then initialPosition(self) end
self:UpdateButtons(config.Buttons)
end
function ActionBar:UpdateButtons(numbuttons)
local oldbuttons = self.config.Buttons
if numbuttons then
self.config.Buttons = numbuttons
else
numbuttons = self.config.Buttons
end
local buttons = self.buttons or {}
-- create more buttons if needed
if #buttons < numbuttons then
for i = (#buttons+1), numbuttons do
buttons[i] = Bartender4.Button:Create(i, self)
end
end
-- show active buttons
for i = 1, numbuttons do
buttons[i]:Show()
end
-- hide inactive buttons
for i = (numbuttons + 1), #buttons do
buttons[i]:Hide()
end
self.buttons = buttons
self:UpdateButtonLayout()
end
function ActionBar:UpdateButtonLayout()
local numbuttons = self.config.Buttons
local buttons = self.buttons
local pad = self.config.Padding
self:SetSize((36 + pad) * numbuttons + 8, 36 + 8)
buttons[1]:ClearSetPoint("TOPLEFT", self, "TOPLEFT", 5, -3)
for i = 2, numbuttons do
buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", pad, 0)
end
end