nothing to see here, just storing progress before errors sneak in!
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+53
-2
@@ -13,6 +13,8 @@ local defaults = {
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['**'] = {
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Scale = 1,
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Alpha = 1,
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Buttons = 12,
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Padding = 2,
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}
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}
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}
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@@ -41,7 +43,7 @@ end
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local initialPosition
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do
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function initialPosition(bar)
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bar:SetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
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bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
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bar:SavePosition()
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end
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end
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@@ -59,5 +61,54 @@ end
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function ActionBar:ApplyConfig(config)
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Bar.ApplyConfig(self, config)
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if not self.config.Position then initialPosition(self) end
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config = self.config
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if not config.Position then initialPosition(self) end
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self:UpdateButtons(config.Buttons)
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end
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function ActionBar:UpdateButtons(numbuttons)
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local oldbuttons = self.config.Buttons
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if numbuttons then
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self.config.Buttons = numbuttons
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else
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numbuttons = self.config.Buttons
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end
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local buttons = self.buttons or {}
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-- create more buttons if needed
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if #buttons < numbuttons then
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for i = (#buttons+1), numbuttons do
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buttons[i] = Bartender4.Button:Create(i, self)
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end
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end
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-- show active buttons
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for i = 1, numbuttons do
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buttons[i]:Show()
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end
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-- hide inactive buttons
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for i = (numbuttons + 1), #buttons do
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buttons[i]:Hide()
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end
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self.buttons = buttons
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self:UpdateButtonLayout()
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end
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function ActionBar:UpdateButtonLayout()
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local numbuttons = self.config.Buttons
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local buttons = self.buttons
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local pad = self.config.Padding
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self:SetSize((36 + pad) * numbuttons + 8, 36 + 8)
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buttons[1]:ClearSetPoint("TOPLEFT", self, "TOPLEFT", 5, -3)
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for i = 2, numbuttons do
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buttons[i]:ClearSetPoint("TOPLEFT", buttons[i-1], "TOPRIGHT", pad, 0)
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end
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end
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@@ -118,8 +118,7 @@ function Bar:LoadPosition()
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local x, y, s = pos.x, pos.y, UIParent:GetEffectiveScale()
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local point, relPoint = pos.point, pos.relPoint
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x, y = x/s, y/s
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self:ClearAllPoints()
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self:SetPoint(point, UIParent, relPoint, x, y)
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self:ClearSetPoint(point, UIParent, relPoint, x, y)
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end
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function Bar:SavePosition()
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@@ -136,3 +135,11 @@ function Bar:SetSize(width, height)
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self:SetWidth(width)
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self:SetHeight(height or width)
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end
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--[[
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Lazyness functions
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]]
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function Bar:ClearSetPoint(...)
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self:ClearAllPoints()
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self:SetPoint(...)
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end
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@@ -13,6 +13,7 @@ Bartender4.lua
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## Prototypes ##
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Bar.lua
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Button.lua
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## Modules ##
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ActionBars.lua
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+34
@@ -0,0 +1,34 @@
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--[[
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Action Button Template
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]]
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--[[ $Id: Bar.lua 56326 2007-11-30 15:11:00Z nevcairiel $ ]]
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local Button = CreateFrame("CheckButton")
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local Button_MT = {__index = Button}
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Bartender4.Button = {}
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Bartender4.Button.prototype = Button
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function Bartender4.Button:Create(id, parent)
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local absid = (parent.id - 1) * 12 + id
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local button = setmetatable(CreateFrame("CheckButton", ("BT4Button%d"):format(absid), parent, "ActionBarButtonTemplate"), Button_MT)
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button:SetAttribute("type", "action")
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button:SetAttribute("useparent-unit", true)
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button:SetAttribute("useparent-statebutton", true)
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button:SetAttribute("useparent-actionpage", nil)
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button:SetAttribute("action", absid)
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this = button
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ActionButton_UpdateAction()
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button:Show()
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return button
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end
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function Button:ClearSetPoint(...)
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self:ClearAllPoints()
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self:SetPoint(...)
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end
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