implement different layouts
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@@ -155,6 +155,7 @@ function ActionBar:ApplyConfig(config)
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self:UpdateButtons()
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self:UpdateStates()
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self:ForAll("ApplyStyle", self.config.style)
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end
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-- Update the number of buttons in our bar, creating new ones if necessary
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@@ -12,6 +12,7 @@ local abdefaults = Bartender4:Merge({
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rows = 1,
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hidemacrotext = false,
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showgrid = false,
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style = "dream",
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states = {
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enabled = false,
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stance = {
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@@ -17,6 +17,7 @@ Bartender4.lua
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Options.lua
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## Prototypes ##
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ButtonStyle.lua
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Bar.lua
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Button.lua
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@@ -137,6 +137,8 @@ function onUpdate(self, elapsed)
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end
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end
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Button.ApplyStyle = Bartender4.ButtonStyle.ApplyStyle
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function Button:SetStateAction(state, action)
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for i=1,2 do
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self:SetAttribute(("*action-S%d%d"):format(state, i), action)
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@@ -0,0 +1,66 @@
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--[[
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Button Style Template
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]]
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--[[ $Id: Button.lua 60943 2008-02-11 14:24:21Z nevcairiel $ ]]
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Bartender4.ButtonStyle = {}
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local styles = {
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["default"] = "Default",
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["bongos"] = "Bongos Style",
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["zoom"] = "Full Zoom",
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["dream"] = "Dreamlayout",
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}
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local styledata = {
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--["default"] = {},
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["bongos"] = { texCoord = {0.06, 0.94, 0.06, 0.94} },
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["zoom"] = { texCoord = {0.08,0.92,0.08,0.92} },
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["dream"] = {
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texCoord = {0.08,0.92,0.08,0.92},
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padding = 3,
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customframe = true,
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FrameFunc = function(button)
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local frame = CreateFrame("Frame", button:GetName().."DreamLayout", button)
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frame:ClearAllPoints()
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frame:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 1, edgeFile = "", edgeSize = 0, insets = {left = 0, right = 0, top = 0, bottom = 0},})
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frame:SetBackdropColor(0, 0, 0, 0.6)
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frame:SetAllPoints(button)
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frame:SetFrameLevel(0)
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return frame
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end,
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},
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}
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function Bartender4.ButtonStyle.ApplyStyle(button, style)
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if not button.icon then return end
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local style = styledata[style]
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if style.customframe and style.FrameFunc and not button.overlay then
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if not button.customframe then button.customframe = style.FrameFunc(button) end
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else
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if button.customframe then
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button.customframe:Hide()
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button.customframe = nil
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end
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end
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if style.texCoord then
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button.icon:SetTexCoord(unpack(style.texCoord))
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else
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button.icon:SetTexCoord(0,1,0,1)
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end
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button.icon:ClearAllPoints()
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if style.padding then
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button.icon:SetPoint("TOPLEFT", button, "TOPLEFT", style.padding, -style.padding)
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button.icon:SetPoint("BOTTOMRIGHT",button, "BOTTOMRIGHT", -style.padding, style.padding)
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else
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button.icon:SetAllPoints(button)
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end
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end
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function Bartender4.ButtonStyle:GetStyles()
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return styles
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end
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