implement different layouts

This commit is contained in:
Hendrik Leppkes
2008-02-11 18:12:12 +00:00
parent 80f0d3d811
commit a7b9ca4c1f
5 changed files with 71 additions and 0 deletions
+1
View File
@@ -155,6 +155,7 @@ function ActionBar:ApplyConfig(config)
self:UpdateButtons()
self:UpdateStates()
self:ForAll("ApplyStyle", self.config.style)
end
-- Update the number of buttons in our bar, creating new ones if necessary
+1
View File
@@ -12,6 +12,7 @@ local abdefaults = Bartender4:Merge({
rows = 1,
hidemacrotext = false,
showgrid = false,
style = "dream",
states = {
enabled = false,
stance = {
+1
View File
@@ -17,6 +17,7 @@ Bartender4.lua
Options.lua
## Prototypes ##
ButtonStyle.lua
Bar.lua
Button.lua
+2
View File
@@ -137,6 +137,8 @@ function onUpdate(self, elapsed)
end
end
Button.ApplyStyle = Bartender4.ButtonStyle.ApplyStyle
function Button:SetStateAction(state, action)
for i=1,2 do
self:SetAttribute(("*action-S%d%d"):format(state, i), action)
+66
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@@ -0,0 +1,66 @@
--[[
Button Style Template
]]
--[[ $Id: Button.lua 60943 2008-02-11 14:24:21Z nevcairiel $ ]]
Bartender4.ButtonStyle = {}
local styles = {
["default"] = "Default",
["bongos"] = "Bongos Style",
["zoom"] = "Full Zoom",
["dream"] = "Dreamlayout",
}
local styledata = {
--["default"] = {},
["bongos"] = { texCoord = {0.06, 0.94, 0.06, 0.94} },
["zoom"] = { texCoord = {0.08,0.92,0.08,0.92} },
["dream"] = {
texCoord = {0.08,0.92,0.08,0.92},
padding = 3,
customframe = true,
FrameFunc = function(button)
local frame = CreateFrame("Frame", button:GetName().."DreamLayout", button)
frame:ClearAllPoints()
frame:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 1, edgeFile = "", edgeSize = 0, insets = {left = 0, right = 0, top = 0, bottom = 0},})
frame:SetBackdropColor(0, 0, 0, 0.6)
frame:SetAllPoints(button)
frame:SetFrameLevel(0)
return frame
end,
},
}
function Bartender4.ButtonStyle.ApplyStyle(button, style)
if not button.icon then return end
local style = styledata[style]
if style.customframe and style.FrameFunc and not button.overlay then
if not button.customframe then button.customframe = style.FrameFunc(button) end
else
if button.customframe then
button.customframe:Hide()
button.customframe = nil
end
end
if style.texCoord then
button.icon:SetTexCoord(unpack(style.texCoord))
else
button.icon:SetTexCoord(0,1,0,1)
end
button.icon:ClearAllPoints()
if style.padding then
button.icon:SetPoint("TOPLEFT", button, "TOPLEFT", style.padding, -style.padding)
button.icon:SetPoint("BOTTOMRIGHT",button, "BOTTOMRIGHT", -style.padding, style.padding)
else
button.icon:SetAllPoints(button)
end
end
function Bartender4.ButtonStyle:GetStyles()
return styles
end