Files
coa-bartender/ActionBars.lua
T
2008-02-11 18:12:12 +00:00

264 lines
5.8 KiB
Lua

--[[ $Id$ ]]
local BT4ActionBars = Bartender4:NewModule("ActionBars")
local ActionBar, ActionBar_MT
local abdefaults = Bartender4:Merge({
['**'] = {
enabled = true,
buttons = 12,
padding = 2,
rows = 1,
hidemacrotext = false,
showgrid = false,
style = "dream",
states = {
enabled = false,
stance = {
default = 0,
['**'] = {
['*'] = 0,
},
},
},
},
[1] = {
states = {
enabled = true,
stance = {
DRUID = { bear = 9, cat = 7, prowl = 8 },
WARRIOR = { battle = 7, def = 8, berserker = 9 },
ROGUE = { stealth = 7 }
},
},
},
[7] = {
enabled = false,
},
[8] = {
enabled = false,
},
[9] = {
enabled = false,
},
[10] = {
enabled = false,
},
}, Bartender4.Bar.defaults)
local defaults = {
profile = {
outofrange = "button",
colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
actionbars = abdefaults,
}
}
function BT4ActionBars:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("ActionBars", defaults)
self:SetupOptions()
-- fetch the prototype information
ActionBar = Bartender4.ActionBar
ActionBar_MT = {__index = ActionBar}
end
-- setup the 10 actionbars
local first = true
function BT4ActionBars:OnEnable()
if first then
self.playerclass = select(2, UnitClass("player"))
self.actionbars = {}
for i=1,10 do
local config = self.db.profile.actionbars[i]
if config.enabled then
self.actionbars[i] = self:Create(i, config)
else
self:CreateBarOption(i, self.disabledoptions)
end
end
first = nil
end
end
-- Applys the config in the current profile to all active Bars
function BT4ActionBars:ApplyConfig()
for i=1,10 do
local config = self.db.profile.actionbars[i]
if config.enabled then
self:EnableBar(i)
else
self:DisableBar(i)
end
end
end
function BT4ActionBars:UpdateButtons(force)
for i,v in ipairs(self.actionbars) do
for j,button in ipairs(v.buttons) do
button:UpdateAction(force)
end
end
end
function BT4ActionBars:GetAll()
return pairs(self.actionbars)
end
function BT4ActionBars:ForAll(method, ...)
for _, bar in self:GetAll() do
local func = bar[method]
if func then
func(bar, ...)
end
end
end
function BT4ActionBars:ForAllButtons(...)
self:ForAll("ForAll", ...)
end
function BT4ActionBars:SetupOptions()
self.options = {
order = 20,
type = "group",
-- cmdInline = true,
name = "Action Bars",
get = getFunc,
args = {
range = {
order = 1,
name = "Out of Range Indicator",
desc = "Configure how the Out of Range Indicator should display on the buttons.",
type = "select",
style = "dropdown",
get = function()
return BT4ActionBars.db.profile.outofrange
end,
set = function(info, value)
BT4ActionBars.db.profile.outofrange = value
BT4ActionBars:ForAllButtons("UpdateUsable")
end,
values = { none = "No Display", button = "Full Button Mode", hotkey = "Hotkey Mode" },
},
colors = {
order = 3,
type = "group",
guiInline = true,
name = "Colors",
get = function(info)
local color = BT4ActionBars.db.profile.colors[info[#info]]
return color.r, color.g, color.b
end,
set = function(info, r, g, b)
local color = BT4ActionBars.db.profile.colors[info[#info]]
color.r, color.g, color.b = r, g, b
BT4ActionBars:ForAllButtons("UpdateUsable")
end,
args = {
range = {
order = 1,
type = "color",
name = "Out of Range Indicator",
desc = "Specify the Color of the Out of Range Indicator",
},
mana = {
order = 2,
type = "color",
name = "Out of Mana Indicator",
desc = "Specify the Color of the Out of Mana Indicator",
},
},
},
tooltip = {
order = 2,
name = "Button Tooltip",
type = "select",
desc = "Configure the Button Tooltip.",
values = { ["disabled"] = "Disabled", ["nocombat"] = "Disabled in Combat", ["enabled"] = "Enabled" },
get = function() return Bartender4.db.profile.tooltip end,
set = function(info, value) Bartender4.db.profile.tooltip = value end,
},
},
}
Bartender4:RegisterModuleOptions("actionbars", self.options)
self.disabledoptions = {
general = {
type = "group",
name = "General Settings",
cmdInline = true,
order = 1,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "Enable/Disable the bar.",
set = function(info, v) if v then BT4ActionBars:EnableBar(info[2]) end end,
get = function() return false end,
}
}
}
}
end
function BT4ActionBars:CreateBarOption(id, options)
id = tostring(id)
if not self.options.args[id] then
self.options.args[id] = {
order = 10 + tonumber(id),
type = "group",
name = ("Bar %s"):format(id),
desc = ("Configure Bar %s"):format(id),
childGroups = "tab",
}
end
self.options.args[id].args = options
end
-- Creates a new bar object based on the id and the specified config
function BT4ActionBars:Create(id, config)
local id = tostring(id)
local bar = setmetatable(Bartender4.Bar:Create(id, "SecureStateHeaderTemplate", config), ActionBar_MT)
bar.module = self
self:CreateBarOption(id, self:GetOptionsTable())
bar:ApplyConfig()
return bar
end
function BT4ActionBars:DisableBar(id)
id = tonumber(id)
local bar = self.actionbars[id]
if not bar then return end
bar.config.enabled = false
bar.disabled = true
bar:Hide()
self:CreateBarOption(id, self.disabledoptions)
end
function BT4ActionBars:EnableBar(id)
id = tonumber(id)
local bar = self.actionbars[id]
local config = self.db.profile.actionbars[id]
config.enabled = true
if not bar then
bar = self:Create(id, config)
self.actionbars[id] = bar
else
bar.disabled = nil
self:CreateBarOption(id, self:GetOptionsTable())
bar:ApplyConfig(config)
end
if not Bartender4.Locked then
bar:Unlock()
end
end