ascension: 4.4.2 → vendored 4.4.2-2-g3b02ee4 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (embedded libs), and the individual patches aren't published separately. Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF normalization: 21 files, 2213+/52- — the Ascension-specific adaptations for WotLK 3.3.5 hero classes / custom action systems. License: All rights reserved (per .toc).
This commit is contained in:
@@ -1,16 +0,0 @@
|
||||
package-as: Bartender4
|
||||
externals:
|
||||
libs/LibStub: svn://svn.wowace.com/wow/libstub/mainline/tags/1.0
|
||||
libs/CallbackHandler-1.0: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0
|
||||
libs/AceAddon-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceAddon-3.0
|
||||
libs/AceConsole-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConsole-3.0
|
||||
libs/AceEvent-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
|
||||
libs/AceHook-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
|
||||
libs/AceDB-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0
|
||||
libs/AceDBOptions-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDBOptions-3.0
|
||||
libs/AceLocale-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
|
||||
libs/AceGUI-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
|
||||
libs/AceConfig-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConfig-3.0
|
||||
libs/LibKeyBound-1.0: svn://svn.wowace.com/wow/libkeybound-1-0/mainline/trunk/LibKeyBound-1.0
|
||||
libs/LibDBIcon-1.0: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
|
||||
libs/LibWindow-1.1: svn://svn.wowace.com/wow/libwindow-1-1/mainline/trunk/LibWindow-1.1
|
||||
+119
-119
@@ -1,119 +1,119 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local StateBar = Bartender4.StateBar.prototype
|
||||
local ActionBar = setmetatable({}, {__index = StateBar})
|
||||
Bartender4.ActionBar = ActionBar
|
||||
|
||||
--[[===================================================================================
|
||||
ActionBar Prototype
|
||||
===================================================================================]]--
|
||||
|
||||
local initialPosition
|
||||
do
|
||||
-- Sets the Bar to its initial Position in the Center of the Screen
|
||||
function initialPosition(bar)
|
||||
bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
|
||||
bar:SavePosition()
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply the specified config to the bar and refresh all settings
|
||||
function ActionBar:ApplyConfig(config)
|
||||
StateBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then initialPosition(self) end
|
||||
|
||||
self:UpdateButtons()
|
||||
end
|
||||
|
||||
-- Update the number of buttons in our bar, creating new ones if necessary
|
||||
function ActionBar:UpdateButtons(numbuttons)
|
||||
if numbuttons then
|
||||
self.config.buttons = min(numbuttons, 12)
|
||||
else
|
||||
numbuttons = min(self.config.buttons, 12)
|
||||
end
|
||||
|
||||
local buttons = self.buttons or {}
|
||||
|
||||
local updateBindings = (numbuttons > #buttons)
|
||||
-- create more buttons if needed
|
||||
for i = (#buttons+1), numbuttons do
|
||||
buttons[i] = Bartender4.Button:Create(i, self)
|
||||
end
|
||||
|
||||
-- show active buttons
|
||||
for i = 1, numbuttons do
|
||||
buttons[i]:SetParent(self)
|
||||
buttons[i]:Show()
|
||||
buttons[i]:SetAttribute("statehidden", nil)
|
||||
buttons[i]:Update()
|
||||
end
|
||||
|
||||
-- hide inactive buttons
|
||||
for i = (numbuttons + 1), #buttons do
|
||||
buttons[i]:Hide()
|
||||
buttons[i]:SetParent(UIParent)
|
||||
buttons[i]:SetAttribute("statehidden", true)
|
||||
end
|
||||
|
||||
self.numbuttons = numbuttons
|
||||
self.buttons = buttons
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
self:SetGrid()
|
||||
if updateBindings and self.id == "1" then
|
||||
self.module:ReassignBindings()
|
||||
end
|
||||
|
||||
-- need to re-set clickthrough after creating new buttons
|
||||
self:SetClickThrough()
|
||||
self:UpdateSelfCast() -- update selfcast and states
|
||||
end
|
||||
|
||||
function ActionBar:SkinChanged(...)
|
||||
StateBar.SkinChanged(self, ...)
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
|
||||
--[[===================================================================================
|
||||
ActionBar Config Interface
|
||||
===================================================================================]]--
|
||||
|
||||
|
||||
-- get the current number of buttons
|
||||
function ActionBar:GetButtons()
|
||||
return self.config.buttons
|
||||
end
|
||||
|
||||
-- set the number of buttons and refresh layout
|
||||
ActionBar.SetButtons = ActionBar.UpdateButtons
|
||||
|
||||
function ActionBar:GetEnabled()
|
||||
return true
|
||||
end
|
||||
|
||||
function ActionBar:SetEnabled(state)
|
||||
if not state then
|
||||
self.module:DisableBar(self.id)
|
||||
end
|
||||
end
|
||||
|
||||
function ActionBar:GetGrid()
|
||||
return self.config.showgrid
|
||||
end
|
||||
|
||||
function ActionBar:SetGrid(state)
|
||||
if state ~= nil then
|
||||
self.config.showgrid = state
|
||||
end
|
||||
if self.config.showgrid then
|
||||
self:ForAll("ShowGrid")
|
||||
else
|
||||
self:ForAll("HideGrid")
|
||||
end
|
||||
self:ForAll("UpdateGrid")
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local StateBar = Bartender4.StateBar.prototype
|
||||
local ActionBar = setmetatable({}, {__index = StateBar})
|
||||
Bartender4.ActionBar = ActionBar
|
||||
|
||||
--[[===================================================================================
|
||||
ActionBar Prototype
|
||||
===================================================================================]]--
|
||||
|
||||
local initialPosition
|
||||
do
|
||||
-- Sets the Bar to its initial Position in the Center of the Screen
|
||||
function initialPosition(bar)
|
||||
bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
|
||||
bar:SavePosition()
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply the specified config to the bar and refresh all settings
|
||||
function ActionBar:ApplyConfig(config)
|
||||
StateBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then initialPosition(self) end
|
||||
|
||||
self:UpdateButtons()
|
||||
end
|
||||
|
||||
-- Update the number of buttons in our bar, creating new ones if necessary
|
||||
function ActionBar:UpdateButtons(numbuttons)
|
||||
if numbuttons then
|
||||
self.config.buttons = min(numbuttons, 12)
|
||||
else
|
||||
numbuttons = min(self.config.buttons, 12)
|
||||
end
|
||||
|
||||
local buttons = self.buttons or {}
|
||||
|
||||
local updateBindings = (numbuttons > #buttons)
|
||||
-- create more buttons if needed
|
||||
for i = (#buttons+1), numbuttons do
|
||||
buttons[i] = Bartender4.Button:Create(i, self)
|
||||
end
|
||||
|
||||
-- show active buttons
|
||||
for i = 1, numbuttons do
|
||||
buttons[i]:SetParent(self)
|
||||
buttons[i]:Show()
|
||||
buttons[i]:SetAttribute("statehidden", nil)
|
||||
buttons[i]:Update()
|
||||
end
|
||||
|
||||
-- hide inactive buttons
|
||||
for i = (numbuttons + 1), #buttons do
|
||||
buttons[i]:Hide()
|
||||
buttons[i]:SetParent(UIParent)
|
||||
buttons[i]:SetAttribute("statehidden", true)
|
||||
end
|
||||
|
||||
self.numbuttons = numbuttons
|
||||
self.buttons = buttons
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
self:SetGrid()
|
||||
if updateBindings and self.id == "1" then
|
||||
self.module:ReassignBindings()
|
||||
end
|
||||
|
||||
-- need to re-set clickthrough after creating new buttons
|
||||
self:SetClickThrough()
|
||||
self:UpdateSelfCast() -- update selfcast and states
|
||||
end
|
||||
|
||||
function ActionBar:SkinChanged(...)
|
||||
StateBar.SkinChanged(self, ...)
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
|
||||
--[[===================================================================================
|
||||
ActionBar Config Interface
|
||||
===================================================================================]]--
|
||||
|
||||
|
||||
-- get the current number of buttons
|
||||
function ActionBar:GetButtons()
|
||||
return self.config.buttons
|
||||
end
|
||||
|
||||
-- set the number of buttons and refresh layout
|
||||
ActionBar.SetButtons = ActionBar.UpdateButtons
|
||||
|
||||
function ActionBar:GetEnabled()
|
||||
return true
|
||||
end
|
||||
|
||||
function ActionBar:SetEnabled(state)
|
||||
if not state then
|
||||
self.module:DisableBar(self.id)
|
||||
end
|
||||
end
|
||||
|
||||
function ActionBar:GetGrid()
|
||||
return self.config.showgrid
|
||||
end
|
||||
|
||||
function ActionBar:SetGrid(state)
|
||||
if state ~= nil then
|
||||
self.config.showgrid = state
|
||||
end
|
||||
if self.config.showgrid then
|
||||
self:ForAll("ShowGrid")
|
||||
else
|
||||
self:ForAll("HideGrid")
|
||||
end
|
||||
self:ForAll("UpdateGrid")
|
||||
end
|
||||
|
||||
+235
-234
@@ -1,234 +1,235 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local BT4ActionBars = Bartender4:NewModule("ActionBars", "AceEvent-3.0")
|
||||
|
||||
local ActionBar, ActionBar_MT
|
||||
|
||||
local abdefaults = {
|
||||
['**'] = Bartender4:Merge({
|
||||
enabled = true,
|
||||
buttons = 12,
|
||||
hidemacrotext = false,
|
||||
showgrid = false,
|
||||
}, Bartender4.StateBar.defaults),
|
||||
[1] = {
|
||||
states = {
|
||||
enabled = true,
|
||||
possess = true,
|
||||
actionbar = true,
|
||||
stance = {
|
||||
DRUID = { bear = 9, cat = 7, prowl = 8 },
|
||||
WARRIOR = { battle = 7, def = 8, berserker = 9 },
|
||||
ROGUE = { stealth = 7, shadowdance = 7 }
|
||||
},
|
||||
},
|
||||
visibility = {
|
||||
vehicleui = false,
|
||||
},
|
||||
},
|
||||
[7] = {
|
||||
enabled = false,
|
||||
},
|
||||
[8] = {
|
||||
enabled = false,
|
||||
},
|
||||
[9] = {
|
||||
enabled = false,
|
||||
},
|
||||
[10] = {
|
||||
enabled = false,
|
||||
},
|
||||
}
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
actionbars = abdefaults,
|
||||
}
|
||||
}
|
||||
|
||||
function BT4ActionBars:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("ActionBars", defaults)
|
||||
|
||||
-- fetch the prototype information
|
||||
ActionBar = Bartender4.ActionBar
|
||||
ActionBar_MT = {__index = ActionBar}
|
||||
end
|
||||
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
-- setup the 10 actionbars
|
||||
local first = true
|
||||
function BT4ActionBars:OnEnable()
|
||||
if first then
|
||||
self.playerclass = select(2, UnitClass("player"))
|
||||
self.actionbars = {}
|
||||
|
||||
for i=1,10 do
|
||||
local config = self.db.profile.actionbars[i]
|
||||
if config.enabled then
|
||||
self.actionbars[i] = self:Create(i, config)
|
||||
else
|
||||
self:CreateBarOption(i, self.disabledoptions)
|
||||
end
|
||||
end
|
||||
|
||||
first = nil
|
||||
end
|
||||
|
||||
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
||||
self:ReassignBindings()
|
||||
end
|
||||
|
||||
function BT4ActionBars:SetupOptions()
|
||||
if not self.options then
|
||||
-- empty table to hold the bar options
|
||||
self.options = {}
|
||||
|
||||
-- template for disabled bars
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = {
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable/Disable the bar."],
|
||||
set = function(info, v) if v then BT4ActionBars:EnableBar(info[2]) end end,
|
||||
get = function() return false end,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- iterate over bars and create their option tables
|
||||
for i=1,10 do
|
||||
local config = self.db.profile.actionbars[i]
|
||||
if config.enabled then
|
||||
self:CreateBarOption(i)
|
||||
else
|
||||
self:CreateBarOption(i, self.disabledoptions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Applys the config in the current profile to all active Bars
|
||||
function BT4ActionBars:ApplyConfig()
|
||||
for i=1,10 do
|
||||
local config = self.db.profile.actionbars[i]
|
||||
-- make sure the bar has its current config object if it exists already
|
||||
if self.actionbars[i] then
|
||||
self.actionbars[i].config = config
|
||||
end
|
||||
if config.enabled then
|
||||
self:EnableBar(i)
|
||||
else
|
||||
self:DisableBar(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- we do not allow to disable the actionbars module
|
||||
function BT4ActionBars:ToggleModule()
|
||||
return
|
||||
end
|
||||
|
||||
function BT4ActionBars:UpdateButtons(force)
|
||||
for i,v in ipairs(self.actionbars) do
|
||||
for j,button in ipairs(v.buttons) do
|
||||
button:UpdateAction(force)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BT4ActionBars:ReassignBindings()
|
||||
if InCombatLockdown() then return end
|
||||
if not self.actionbars or not self.actionbars[1] then return end
|
||||
local frame = self.actionbars[1]
|
||||
ClearOverrideBindings(frame)
|
||||
for i = 1,min(#frame.buttons, 12) do
|
||||
local button, real_button = ("ACTIONBUTTON%d"):format(i), ("BT4Button%d"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(frame, false, key, real_button)
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, 120 do
|
||||
-- rename old bindings from <buttonname>Secure to only <buttonname>
|
||||
local button, real_button = ("CLICK BT4Button%dSecure:LeftButton"):format(i), ("BT4Button%d"):format(i)
|
||||
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
if key and key ~= "" then
|
||||
SetBindingClick(key, real_button, "LeftButton")
|
||||
end
|
||||
end
|
||||
end
|
||||
SaveBindings(GetCurrentBindingSet() or 1)
|
||||
end
|
||||
|
||||
-- Creates a new bar object based on the id and the specified config
|
||||
function BT4ActionBars:Create(id, config)
|
||||
local id = tostring(id)
|
||||
local bar = setmetatable(Bartender4.StateBar:Create(id, config, (L["Bar %s"]):format(id)), ActionBar_MT)
|
||||
bar.module = self
|
||||
|
||||
self:CreateBarOption(id)
|
||||
|
||||
bar:ApplyConfig()
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
function BT4ActionBars:DisableBar(id)
|
||||
id = tonumber(id)
|
||||
local bar = self.actionbars[id]
|
||||
if not bar then return end
|
||||
|
||||
bar.config.enabled = false
|
||||
bar:Disable()
|
||||
self:CreateBarOption(id, self.disabledoptions)
|
||||
end
|
||||
|
||||
function BT4ActionBars:EnableBar(id)
|
||||
id = tonumber(id)
|
||||
local bar = self.actionbars[id]
|
||||
local config = self.db.profile.actionbars[id]
|
||||
config.enabled = true
|
||||
if not bar then
|
||||
bar = self:Create(id, config)
|
||||
self.actionbars[id] = bar
|
||||
else
|
||||
bar.disabled = nil
|
||||
self:CreateBarOption(id)
|
||||
bar:ApplyConfig(config)
|
||||
end
|
||||
if not Bartender4.Locked then
|
||||
bar:Unlock()
|
||||
end
|
||||
end
|
||||
|
||||
function BT4ActionBars:GetAll()
|
||||
return pairs(self.actionbars)
|
||||
end
|
||||
|
||||
function BT4ActionBars:ForAll(method, ...)
|
||||
for _, bar in self:GetAll() do
|
||||
local func = bar[method]
|
||||
if func then
|
||||
func(bar, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BT4ActionBars:ForAllButtons(...)
|
||||
self:ForAll("ForAll", ...)
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local BT4ActionBars = Bartender4:NewModule("ActionBars", "AceEvent-3.0")
|
||||
|
||||
local ActionBar, ActionBar_MT
|
||||
|
||||
local abdefaults = {
|
||||
['**'] = Bartender4:Merge({
|
||||
enabled = true,
|
||||
buttons = 12,
|
||||
hidemacrotext = false,
|
||||
showgrid = false,
|
||||
}, Bartender4.StateBar.defaults),
|
||||
[1] = {
|
||||
states = {
|
||||
enabled = true,
|
||||
possess = true,
|
||||
actionbar = true,
|
||||
stance = {
|
||||
DRUID = { bear = 9, cat = 7, prowl = 8 },
|
||||
WARRIOR = { battle = 7, def = 8, berserker = 9 },
|
||||
ROGUE = { stealth = 7, shadowdance = 7 },
|
||||
HERO = { bear = 9, cat = 7, prowl = 8, stealth = 7, shadowdance = 7, battle = 7, def = 8, berserker = 9 },
|
||||
},
|
||||
},
|
||||
visibility = {
|
||||
vehicleui = false,
|
||||
},
|
||||
},
|
||||
[7] = {
|
||||
enabled = false,
|
||||
},
|
||||
[8] = {
|
||||
enabled = false,
|
||||
},
|
||||
[9] = {
|
||||
enabled = false,
|
||||
},
|
||||
[10] = {
|
||||
enabled = false,
|
||||
},
|
||||
}
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
actionbars = abdefaults,
|
||||
}
|
||||
}
|
||||
|
||||
function BT4ActionBars:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("ActionBars", defaults)
|
||||
|
||||
-- fetch the prototype information
|
||||
ActionBar = Bartender4.ActionBar
|
||||
ActionBar_MT = {__index = ActionBar}
|
||||
end
|
||||
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
-- setup the 10 actionbars
|
||||
local first = true
|
||||
function BT4ActionBars:OnEnable()
|
||||
if first then
|
||||
self.playerclass = select(2, UnitClass("player"))
|
||||
self.actionbars = {}
|
||||
|
||||
for i=1,10 do
|
||||
local config = self.db.profile.actionbars[i]
|
||||
if config.enabled then
|
||||
self.actionbars[i] = self:Create(i, config)
|
||||
else
|
||||
self:CreateBarOption(i, self.disabledoptions)
|
||||
end
|
||||
end
|
||||
|
||||
first = nil
|
||||
end
|
||||
|
||||
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
||||
self:ReassignBindings()
|
||||
end
|
||||
|
||||
function BT4ActionBars:SetupOptions()
|
||||
if not self.options then
|
||||
-- empty table to hold the bar options
|
||||
self.options = {}
|
||||
|
||||
-- template for disabled bars
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = {
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable/Disable the bar."],
|
||||
set = function(info, v) if v then BT4ActionBars:EnableBar(info[2]) end end,
|
||||
get = function() return false end,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- iterate over bars and create their option tables
|
||||
for i=1,10 do
|
||||
local config = self.db.profile.actionbars[i]
|
||||
if config.enabled then
|
||||
self:CreateBarOption(i)
|
||||
else
|
||||
self:CreateBarOption(i, self.disabledoptions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Applys the config in the current profile to all active Bars
|
||||
function BT4ActionBars:ApplyConfig()
|
||||
for i=1,10 do
|
||||
local config = self.db.profile.actionbars[i]
|
||||
-- make sure the bar has its current config object if it exists already
|
||||
if self.actionbars[i] then
|
||||
self.actionbars[i].config = config
|
||||
end
|
||||
if config.enabled then
|
||||
self:EnableBar(i)
|
||||
else
|
||||
self:DisableBar(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- we do not allow to disable the actionbars module
|
||||
function BT4ActionBars:ToggleModule()
|
||||
return
|
||||
end
|
||||
|
||||
function BT4ActionBars:UpdateButtons(force)
|
||||
for i,v in ipairs(self.actionbars) do
|
||||
for j,button in ipairs(v.buttons) do
|
||||
button:UpdateAction(force)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BT4ActionBars:ReassignBindings()
|
||||
if InCombatLockdown() then return end
|
||||
if not self.actionbars or not self.actionbars[1] then return end
|
||||
local frame = self.actionbars[1]
|
||||
ClearOverrideBindings(frame)
|
||||
for i = 1,min(#frame.buttons, 12) do
|
||||
local button, real_button = ("ACTIONBUTTON%d"):format(i), ("BT4Button%d"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(frame, false, key, real_button)
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, 120 do
|
||||
-- rename old bindings from <buttonname>Secure to only <buttonname>
|
||||
local button, real_button = ("CLICK BT4Button%dSecure:LeftButton"):format(i), ("BT4Button%d"):format(i)
|
||||
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
if key and key ~= "" then
|
||||
SetBindingClick(key, real_button, "LeftButton")
|
||||
end
|
||||
end
|
||||
end
|
||||
SaveBindings(GetCurrentBindingSet() or 1)
|
||||
end
|
||||
|
||||
-- Creates a new bar object based on the id and the specified config
|
||||
function BT4ActionBars:Create(id, config)
|
||||
local id = tostring(id)
|
||||
local bar = setmetatable(Bartender4.StateBar:Create(id, config, (L["Bar %s"]):format(id)), ActionBar_MT)
|
||||
bar.module = self
|
||||
|
||||
self:CreateBarOption(id)
|
||||
|
||||
bar:ApplyConfig()
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
function BT4ActionBars:DisableBar(id)
|
||||
id = tonumber(id)
|
||||
local bar = self.actionbars[id]
|
||||
if not bar then return end
|
||||
|
||||
bar.config.enabled = false
|
||||
bar:Disable()
|
||||
self:CreateBarOption(id, self.disabledoptions)
|
||||
end
|
||||
|
||||
function BT4ActionBars:EnableBar(id)
|
||||
id = tonumber(id)
|
||||
local bar = self.actionbars[id]
|
||||
local config = self.db.profile.actionbars[id]
|
||||
config.enabled = true
|
||||
if not bar then
|
||||
bar = self:Create(id, config)
|
||||
self.actionbars[id] = bar
|
||||
else
|
||||
bar.disabled = nil
|
||||
self:CreateBarOption(id)
|
||||
bar:ApplyConfig(config)
|
||||
end
|
||||
if not Bartender4.Locked then
|
||||
bar:Unlock()
|
||||
end
|
||||
end
|
||||
|
||||
function BT4ActionBars:GetAll()
|
||||
return pairs(self.actionbars)
|
||||
end
|
||||
|
||||
function BT4ActionBars:ForAll(method, ...)
|
||||
for _, bar in self:GetAll() do
|
||||
local func = bar[method]
|
||||
if func then
|
||||
func(bar, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BT4ActionBars:ForAllButtons(...)
|
||||
self:ForAll("ForAll", ...)
|
||||
end
|
||||
|
||||
+515
-514
File diff suppressed because it is too large
Load Diff
+124
-124
@@ -1,124 +1,124 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local BagBarMod = Bartender4:NewModule("BagBar", "AceHook-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
-- create prototype information
|
||||
local BagBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
keyring = false,
|
||||
onebag = false,
|
||||
visibility = {
|
||||
possess = false,
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function BagBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("BagBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
local noopFunc = function() end
|
||||
|
||||
function BagBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("BagBar", self.db.profile, L["Bag Bar"]), {__index = BagBar})
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function BagBarMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function BagBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", 142, -18)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:FeedButtons()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function clearSetPoint(btn, ...)
|
||||
btn:ClearAllPoints()
|
||||
btn:SetPoint(...)
|
||||
end
|
||||
|
||||
BagBar.button_width = 30
|
||||
BagBar.button_height = 30
|
||||
BagBarMod.button_count = 5
|
||||
function BagBar:FeedButtons()
|
||||
local count = 1
|
||||
if self.buttons then
|
||||
while next(self.buttons) do
|
||||
local btn = table.remove(self.buttons)
|
||||
btn:Hide()
|
||||
btn:SetParent(UIParent)
|
||||
btn:ClearSetPoint("CENTER")
|
||||
if btn ~= KeyRingButton and btn.LBFButtonData then
|
||||
local group = self.LBFGroup
|
||||
group:RemoveButton(btn)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.buttons = {}
|
||||
end
|
||||
|
||||
if self.config.keyring then
|
||||
table_insert(self.buttons, KeyRingButton)
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
if not self.config.onebag then
|
||||
table_insert(self.buttons, CharacterBag3Slot)
|
||||
table_insert(self.buttons, CharacterBag2Slot)
|
||||
table_insert(self.buttons, CharacterBag1Slot)
|
||||
table_insert(self.buttons, CharacterBag0Slot)
|
||||
count = count + 4
|
||||
end
|
||||
|
||||
table_insert(self.buttons, MainMenuBarBackpackButton)
|
||||
|
||||
for i,v in pairs(self.buttons) do
|
||||
v:SetParent(self)
|
||||
v:Show()
|
||||
if v ~= KeyRingButton then
|
||||
v:SetNormalTexture("")
|
||||
|
||||
if LBF then
|
||||
local group = self.LBFGroup
|
||||
if not v.LBFButtonData then
|
||||
v.LBFButtonData = {
|
||||
Button = v,
|
||||
Icon = _G[v:GetName() .. "IconTexture"],
|
||||
}
|
||||
end
|
||||
group:AddButton(v, v.LBFButtonData)
|
||||
end
|
||||
end
|
||||
|
||||
v.ClearSetPoint = clearSetPoint
|
||||
end
|
||||
|
||||
BagBarMod.button_count = count
|
||||
if BagBarMod.optionobject then
|
||||
BagBarMod.optionobject.table.general.args.rows.max = count
|
||||
end
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local BagBarMod = Bartender4:NewModule("BagBar", "AceHook-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
-- create prototype information
|
||||
local BagBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
keyring = false,
|
||||
onebag = false,
|
||||
visibility = {
|
||||
possess = false,
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function BagBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("BagBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
local noopFunc = function() end
|
||||
|
||||
function BagBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("BagBar", self.db.profile, L["Bag Bar"]), {__index = BagBar})
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function BagBarMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function BagBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", 142, -18)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:FeedButtons()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function clearSetPoint(btn, ...)
|
||||
btn:ClearAllPoints()
|
||||
btn:SetPoint(...)
|
||||
end
|
||||
|
||||
BagBar.button_width = 30
|
||||
BagBar.button_height = 30
|
||||
BagBarMod.button_count = 5
|
||||
function BagBar:FeedButtons()
|
||||
local count = 1
|
||||
if self.buttons then
|
||||
while next(self.buttons) do
|
||||
local btn = table.remove(self.buttons)
|
||||
btn:Hide()
|
||||
btn:SetParent(UIParent)
|
||||
btn:ClearSetPoint("CENTER")
|
||||
if btn ~= KeyRingButton and btn.LBFButtonData then
|
||||
local group = self.LBFGroup
|
||||
group:RemoveButton(btn)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.buttons = {}
|
||||
end
|
||||
|
||||
if self.config.keyring then
|
||||
table_insert(self.buttons, KeyRingButton)
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
if not self.config.onebag then
|
||||
table_insert(self.buttons, CharacterBag3Slot)
|
||||
table_insert(self.buttons, CharacterBag2Slot)
|
||||
table_insert(self.buttons, CharacterBag1Slot)
|
||||
table_insert(self.buttons, CharacterBag0Slot)
|
||||
count = count + 4
|
||||
end
|
||||
|
||||
table_insert(self.buttons, MainMenuBarBackpackButton)
|
||||
|
||||
for i,v in pairs(self.buttons) do
|
||||
v:SetParent(self)
|
||||
v:Show()
|
||||
if v ~= KeyRingButton then
|
||||
v:SetNormalTexture("")
|
||||
|
||||
if LBF then
|
||||
local group = self.LBFGroup
|
||||
if not v.LBFButtonData then
|
||||
v.LBFButtonData = {
|
||||
Button = v,
|
||||
Icon = _G[v:GetName() .. "IconTexture"],
|
||||
}
|
||||
end
|
||||
group:AddButton(v, v.LBFButtonData)
|
||||
end
|
||||
end
|
||||
|
||||
v.ClearSetPoint = clearSetPoint
|
||||
end
|
||||
|
||||
BagBarMod.button_count = count
|
||||
if BagBarMod.optionobject then
|
||||
BagBarMod.optionobject.table.general.args.rows.max = count
|
||||
end
|
||||
end
|
||||
|
||||
+439
-439
@@ -1,439 +1,439 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local AceAddon = LibStub("AceAddon-3.0")
|
||||
Bartender4 = AceAddon:NewAddon("Bartender4", "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0")
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local LDB = LibStub("LibDataBroker-1.1", true)
|
||||
local LDBIcon = LibStub("LibDBIcon-1.0", true)
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
tooltip = "enabled",
|
||||
buttonlock = false,
|
||||
outofrange = "button",
|
||||
colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
|
||||
selfcastmodifier = true,
|
||||
focuscastmodifier = true,
|
||||
selfcastrightclick = false,
|
||||
snapping = true,
|
||||
blizzardVehicle = false,
|
||||
minimapIcon = {},
|
||||
}
|
||||
}
|
||||
|
||||
Bartender4.CONFIG_VERSION = 3
|
||||
|
||||
function Bartender4:OnInitialize()
|
||||
self.db = LibStub("AceDB-3.0"):New("Bartender4DB", defaults)
|
||||
self.db.RegisterCallback(self, "OnProfileChanged", "UpdateModuleConfigs")
|
||||
self.db.RegisterCallback(self, "OnProfileCopied", "UpdateModuleConfigs")
|
||||
self.db.RegisterCallback(self, "OnProfileReset", "UpdateModuleConfigs")
|
||||
|
||||
self:SetupOptions()
|
||||
|
||||
self.Locked = true
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CombatLockdown")
|
||||
|
||||
self:HideBlizzard()
|
||||
self:UpdateBlizzardVehicle()
|
||||
|
||||
if LDB then
|
||||
createLDBLauncher()
|
||||
end
|
||||
|
||||
BINDING_HEADER_Bartender4 = "Bartender4"
|
||||
BINDING_CATEGORY_Bartender4 = "Action Bars"
|
||||
for i=1,10 do
|
||||
if i > 1 then
|
||||
_G[('BINDING_CATEGORY_BT4BLANK%d'):format(i)] = "Action Bars" -- myBindings2 compat
|
||||
_G[('BINDING_HEADER_BT4BLANK%d'):format(i)] = "Bartender4 " .. L["Bar %s"]:format(i)
|
||||
end
|
||||
for k=1,12 do
|
||||
_G[("BINDING_NAME_CLICK BT4Button%d:LeftButton"):format(((i-1)*12)+k)] = ("Bartender4 %s %s"):format(L["Bar %s"]:format(i), L["Button %s"]:format(k))
|
||||
end
|
||||
end
|
||||
BINDING_HEADER_BT4PET = "Bartender4 " .. L["Pet Bar"]
|
||||
BINDING_CATEGORY_BT4PET = "Action Bars"
|
||||
BINDING_HEADER_BT4STANCE = "Bartender4 " .. L["Stance Bar"]
|
||||
BINDING_CATEGORY_BT4STANCE = "Action Bars"
|
||||
for k=1,10 do
|
||||
_G[("BINDING_NAME_CLICK BT4PetButton%d:LeftButton"):format(k)] = ("Bartender4 %s %s"):format(L["Pet Bar"], L["Button %s"]:format(k))
|
||||
_G[("BINDING_NAME_CLICK BT4StanceButton%d:LeftButton"):format(k)] = ("Bartender4 %s %s"):format(L["Stance Bar"], L["Button %s"]:format(k))
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:HideBlizzard()
|
||||
--MultiActionBar_Update = function() end
|
||||
MultiActionBar_UpdateGrid = function() end
|
||||
|
||||
-- Hide MultiBar Buttons, but keep the bars alive
|
||||
for i=1,12 do
|
||||
_G["ActionButton" .. i]:Hide()
|
||||
_G["ActionButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarBottomLeftButton" .. i]:Hide()
|
||||
_G["MultiBarBottomLeftButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarBottomRightButton" .. i]:Hide()
|
||||
_G["MultiBarBottomRightButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarRightButton" .. i]:Hide()
|
||||
_G["MultiBarRightButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarLeftButton" .. i]:Hide()
|
||||
_G["MultiBarLeftButton" .. i]:UnregisterAllEvents()
|
||||
end
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarRight'] = nil
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarLeft'] = nil
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarBottomLeft'] = nil
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarBottomRight'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['MainMenuBar'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['ShapeshiftBarFrame'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['PossessBarFrame'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['PETACTIONBAR_YPOS'] = nil
|
||||
|
||||
MainMenuBar:UnregisterAllEvents()
|
||||
MainMenuBar:Hide()
|
||||
|
||||
--MainMenuBarArtFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("BAG_UPDATE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("KNOWN_CURRENCY_TYPES_UPDATE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("CURRENCY_DISPLAY_UPDATE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("ADDON_LOADED")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERING_VEHICLE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITING_VEHICLE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
MainMenuBarArtFrame:Hide()
|
||||
|
||||
--MainMenuExpBar:UnregisterAllEvents()
|
||||
--MainMenuExpBar:Hide()
|
||||
|
||||
ShapeshiftBarFrame:UnregisterAllEvents()
|
||||
ShapeshiftBarFrame:Hide()
|
||||
|
||||
BonusActionBarFrame:UnregisterAllEvents()
|
||||
BonusActionBarFrame:Hide()
|
||||
|
||||
PossessBarFrame:UnregisterAllEvents()
|
||||
PossessBarFrame:Hide()
|
||||
|
||||
if PlayerTalentFrame then
|
||||
PlayerTalentFrame:UnregisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
|
||||
else
|
||||
hooksecurefunc('TalentFrame_LoadUI', function() PlayerTalentFrame:UnregisterEvent('ACTIVE_TALENT_GROUP_CHANGED') end)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ function Bartender4:OnEnable()
|
||||
--
|
||||
end
|
||||
--]]
|
||||
|
||||
function Bartender4:RegisterDefaultsKey(key, subdefaults)
|
||||
defaults.profile[key] = subdefaults
|
||||
|
||||
self.db:RegisterDefaults(defaults)
|
||||
end
|
||||
|
||||
function Bartender4:UpdateModuleConfigs()
|
||||
local unlock = false
|
||||
if not self.Locked then
|
||||
self:Lock()
|
||||
unlock = true
|
||||
end
|
||||
|
||||
for k,v in AceAddon:IterateModulesOfAddon(self) do
|
||||
v:ToggleModule()
|
||||
if v:IsEnabled() and type(v.ApplyConfig) == "function" then
|
||||
v:ApplyConfig()
|
||||
end
|
||||
end
|
||||
if LDB and LDBIcon then
|
||||
LDBIcon:Refresh("Bartender4", Bartender4.db.profile.minimapIcon)
|
||||
end
|
||||
|
||||
self:UpdateBlizzardVehicle()
|
||||
|
||||
if unlock then
|
||||
self:Unlock()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:UpdateBlizzardVehicle()
|
||||
if self.db.profile.blizzardVehicle then
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_ENTERING_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_EXITING_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
local vehicleModule = Bartender4:GetModule("Vehicle", true)
|
||||
vehicleModule:Disable()
|
||||
vehicleModule.blizzardVehicle = true
|
||||
|
||||
RegisterStateDriver(MainMenuBar, "visibility", "hide")
|
||||
RegisterStateDriver(ShapeshiftBarFrame, "visibility", "hide")
|
||||
RegisterStateDriver(PossessBarFrame, "visibility", "hide")
|
||||
|
||||
if not self.vehicleController then
|
||||
self.vehicleController = CreateFrame("Frame", nil, UIParent, "SecureHandlerStateTemplate")
|
||||
self.vehicleController:SetAttribute("_onstate-vehicle", [[
|
||||
if newstate == "vehicle" then
|
||||
for i=1,6 do
|
||||
local button, vbutton = ("ACTIONBUTTON%d"):format(i), ("VehicleMenuBarActionButton%d"):format(i)
|
||||
for k=1,select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
self:SetBindingClick(true, key, vbutton)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:ClearBindings()
|
||||
end
|
||||
]])
|
||||
end
|
||||
RegisterStateDriver(self.vehicleController, "vehicle", "[vehicleui]vehicle;novehicle")
|
||||
local btn = "VehicleMenuBarActionButton%d"
|
||||
for i=1,6 do
|
||||
local name = btn:format(i)
|
||||
local button = _G[name]
|
||||
button.UpdateUsable = Bartender4.Button.prototype.UpdateUsable
|
||||
button:SetScript("OnUpdate", Bartender4.Button.onUpdate)
|
||||
button.icon = _G[("%sIcon"):format(name)]
|
||||
button.border = _G[("%sBorder"):format(name)]
|
||||
button.cooldown = _G[("%sCooldown"):format(name)]
|
||||
button.macroName = _G[("%sName"):format(name)]
|
||||
button.hotkey = _G[("%sHotKey"):format(name)]
|
||||
button.count = _G[("%sCount"):format(name)]
|
||||
button.flash = _G[("%sFlash"):format(name)]
|
||||
button.BT4init = true
|
||||
button:SetParent(VehicleMenuBarActionButtonFrame)
|
||||
end
|
||||
else
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERING_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITING_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
|
||||
local vehicleModule = Bartender4:GetModule("Vehicle")
|
||||
vehicleModule.blizzardVehicle = nil
|
||||
if vehicleModule.db and vehicleModule.db.profile.enabled then
|
||||
vehicleModule:Enable()
|
||||
end
|
||||
UnregisterStateDriver(MainMenuBar, "visibility")
|
||||
UnregisterStateDriver(ShapeshiftBarFrame, "visibility")
|
||||
UnregisterStateDriver(PossessBarFrame, "visibility")
|
||||
if self.vehicleController then
|
||||
UnregisterStateDriver(self.vehicleController, "vehicle")
|
||||
end
|
||||
local btn = "VehicleMenuBarActionButton%d"
|
||||
for i=1,6 do
|
||||
local name = btn:format(i)
|
||||
local button = _G[name]
|
||||
button.BT4init = nil
|
||||
button:SetScript("OnUpdate", ActionButton_OnUpdate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:CombatLockdown()
|
||||
self:Lock()
|
||||
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
|
||||
end
|
||||
|
||||
function Bartender4:ToggleLock()
|
||||
if self.Locked then
|
||||
self:Unlock()
|
||||
else
|
||||
self:Lock()
|
||||
end
|
||||
end
|
||||
|
||||
local getSnap, setSnap
|
||||
do
|
||||
function getSnap()
|
||||
return Bartender4.db.profile.snapping
|
||||
end
|
||||
|
||||
function setSnap(value)
|
||||
Bartender4.Bar:ForAll("StopDragging")
|
||||
Bartender4.db.profile.snapping = value
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:ShowUnlockDialog()
|
||||
if not self.unlock_dialog then
|
||||
local f = CreateFrame('Frame', 'Bartender4Dialog', UIParent)
|
||||
f:SetFrameStrata('DIALOG')
|
||||
f:SetToplevel(true)
|
||||
f:EnableMouse(true)
|
||||
f:SetClampedToScreen(true)
|
||||
f:SetWidth(360)
|
||||
f:SetHeight(110)
|
||||
f:SetBackdrop{
|
||||
bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
|
||||
edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
|
||||
tile = true,
|
||||
insets = {left = 11, right = 12, top = 12, bottom = 11},
|
||||
tileSize = 32,
|
||||
edgeSize = 32,
|
||||
}
|
||||
f:SetPoint('TOP', 0, -50)
|
||||
f:Hide()
|
||||
f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
|
||||
f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
|
||||
|
||||
local tr = f:CreateTitleRegion()
|
||||
tr:SetAllPoints(f)
|
||||
|
||||
local header = f:CreateTexture(nil, 'ARTWORK')
|
||||
header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
|
||||
header:SetWidth(256); header:SetHeight(64)
|
||||
header:SetPoint('TOP', 0, 12)
|
||||
|
||||
local title = f:CreateFontString('ARTWORK')
|
||||
title:SetFontObject('GameFontNormal')
|
||||
title:SetPoint('TOP', header, 'TOP', 0, -14)
|
||||
title:SetText(L["Bartender4"])
|
||||
|
||||
local desc = f:CreateFontString('ARTWORK')
|
||||
desc:SetFontObject('GameFontHighlight')
|
||||
desc:SetJustifyV('TOP')
|
||||
desc:SetJustifyH('LEFT')
|
||||
desc:SetPoint('TOPLEFT', 18, -32)
|
||||
desc:SetPoint('BOTTOMRIGHT', -18, 48)
|
||||
desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
|
||||
|
||||
local snapping = CreateFrame('CheckButton', 'Bartender4Snapping', f, 'OptionsCheckButtonTemplate')
|
||||
_G[snapping:GetName() .. 'Text']:SetText(L["Bar Snapping"])
|
||||
|
||||
snapping:SetScript('OnShow', function(self)
|
||||
self:SetChecked(getSnap())
|
||||
end)
|
||||
|
||||
snapping:SetScript('OnClick', function(self)
|
||||
setSnap(snapping:GetChecked())
|
||||
end)
|
||||
|
||||
local lockBars = CreateFrame('CheckButton', 'Bartender4DialogLock', f, 'OptionsButtonTemplate')
|
||||
getglobal(lockBars:GetName() .. 'Text'):SetText(L["Lock"])
|
||||
|
||||
lockBars:SetScript('OnClick', function(self)
|
||||
Bartender4:Lock()
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
|
||||
end)
|
||||
|
||||
--position buttons
|
||||
snapping:SetPoint('BOTTOMLEFT', 14, 10)
|
||||
lockBars:SetPoint('BOTTOMRIGHT', -14, 14)
|
||||
|
||||
self.unlock_dialog = f
|
||||
end
|
||||
self.unlock_dialog:Show()
|
||||
end
|
||||
|
||||
function Bartender4:HideUnlockDialog()
|
||||
if self.unlock_dialog then
|
||||
self.unlock_dialog:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:Unlock()
|
||||
if self.Locked then
|
||||
self.Locked = false
|
||||
Bartender4.Bar:ForAll("Unlock")
|
||||
self:ShowUnlockDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:Lock()
|
||||
if not self.Locked then
|
||||
self.Locked = true
|
||||
Bartender4.Bar:ForAll("Lock")
|
||||
self:HideUnlockDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:Merge(target, source)
|
||||
if type(target) ~= "table" then target = {} end
|
||||
for k,v in pairs(source) do
|
||||
if type(v) == "table" then
|
||||
target[k] = self:Merge(target[k], v)
|
||||
elseif not target[k] then
|
||||
target[k] = v
|
||||
end
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
Bartender4.modulePrototype = {}
|
||||
function Bartender4.modulePrototype:ToggleModule(info, value)
|
||||
if value ~= nil then
|
||||
self.db.profile.enabled = value
|
||||
else
|
||||
value = self.db.profile.enabled
|
||||
end
|
||||
if value and not self:IsEnabled() then
|
||||
self:Enable()
|
||||
elseif not value and self:IsEnabled() then
|
||||
self:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4.modulePrototype:ToggleOptions()
|
||||
if self.options then
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4.modulePrototype:OnDisable()
|
||||
if not self.bar then return end
|
||||
-- assign new config table
|
||||
self.bar.config = self.db.profile
|
||||
self.bar:Disable()
|
||||
self:ToggleOptions()
|
||||
end
|
||||
|
||||
Bartender4:SetDefaultModulePrototype(Bartender4.modulePrototype)
|
||||
|
||||
function createLDBLauncher()
|
||||
local L_BT_LEFT = L["|cffffff00Click|r to toggle bar lock"]
|
||||
local L_BT_RIGHT = L["|cffffff00Right-click|r to open the options menu"]
|
||||
|
||||
local LDBObj = LibStub("LibDataBroker-1.1"):NewDataObject("Bartender4", {
|
||||
type = "launcher",
|
||||
label = "Bartender4",
|
||||
OnClick = function(_, msg)
|
||||
if msg == "LeftButton" then
|
||||
if Bartender4.Locked then
|
||||
Bartender4["Unlock"](Bartender4)
|
||||
else
|
||||
Bartender4["Lock"](Bartender4)
|
||||
end
|
||||
elseif msg == "RightButton" then
|
||||
if LibStub("AceConfigDialog-3.0").OpenFrames["Bartender4"] then
|
||||
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
|
||||
else
|
||||
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
|
||||
end
|
||||
end
|
||||
end,
|
||||
icon = "Interface\\Icons\\INV_Drink_05",
|
||||
OnTooltipShow = function(tooltip)
|
||||
if not tooltip or not tooltip.AddLine then return end
|
||||
tooltip:AddLine("Bartender4")
|
||||
tooltip:AddLine(L_BT_LEFT)
|
||||
tooltip:AddLine(L_BT_RIGHT)
|
||||
end,
|
||||
})
|
||||
|
||||
if LDBIcon then
|
||||
LDBIcon:Register("Bartender4", LDBObj, Bartender4.db.profile.minimapIcon)
|
||||
end
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local AceAddon = LibStub("AceAddon-3.0")
|
||||
Bartender4 = AceAddon:NewAddon("Bartender4", "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0")
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local LDB = LibStub("LibDataBroker-1.1", true)
|
||||
local LDBIcon = LibStub("LibDBIcon-1.0", true)
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
tooltip = "enabled",
|
||||
buttonlock = false,
|
||||
outofrange = "button",
|
||||
colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
|
||||
selfcastmodifier = true,
|
||||
focuscastmodifier = true,
|
||||
selfcastrightclick = false,
|
||||
snapping = true,
|
||||
blizzardVehicle = false,
|
||||
minimapIcon = {},
|
||||
}
|
||||
}
|
||||
|
||||
Bartender4.CONFIG_VERSION = 3
|
||||
|
||||
function Bartender4:OnInitialize()
|
||||
self.db = LibStub("AceDB-3.0"):New("Bartender4DB", defaults)
|
||||
self.db.RegisterCallback(self, "OnProfileChanged", "UpdateModuleConfigs")
|
||||
self.db.RegisterCallback(self, "OnProfileCopied", "UpdateModuleConfigs")
|
||||
self.db.RegisterCallback(self, "OnProfileReset", "UpdateModuleConfigs")
|
||||
|
||||
self:SetupOptions()
|
||||
|
||||
self.Locked = true
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CombatLockdown")
|
||||
|
||||
self:HideBlizzard()
|
||||
self:UpdateBlizzardVehicle()
|
||||
|
||||
if LDB then
|
||||
createLDBLauncher()
|
||||
end
|
||||
|
||||
BINDING_HEADER_Bartender4 = "Bartender4"
|
||||
BINDING_CATEGORY_Bartender4 = "Action Bars"
|
||||
for i=1,10 do
|
||||
if i > 1 then
|
||||
_G[('BINDING_CATEGORY_BT4BLANK%d'):format(i)] = "Action Bars" -- myBindings2 compat
|
||||
_G[('BINDING_HEADER_BT4BLANK%d'):format(i)] = "Bartender4 " .. L["Bar %s"]:format(i)
|
||||
end
|
||||
for k=1,12 do
|
||||
_G[("BINDING_NAME_CLICK BT4Button%d:LeftButton"):format(((i-1)*12)+k)] = ("Bartender4 %s %s"):format(L["Bar %s"]:format(i), L["Button %s"]:format(k))
|
||||
end
|
||||
end
|
||||
BINDING_HEADER_BT4PET = "Bartender4 " .. L["Pet Bar"]
|
||||
BINDING_CATEGORY_BT4PET = "Action Bars"
|
||||
BINDING_HEADER_BT4STANCE = "Bartender4 " .. L["Stance Bar"]
|
||||
BINDING_CATEGORY_BT4STANCE = "Action Bars"
|
||||
for k=1,10 do
|
||||
_G[("BINDING_NAME_CLICK BT4PetButton%d:LeftButton"):format(k)] = ("Bartender4 %s %s"):format(L["Pet Bar"], L["Button %s"]:format(k))
|
||||
_G[("BINDING_NAME_CLICK BT4StanceButton%d:LeftButton"):format(k)] = ("Bartender4 %s %s"):format(L["Stance Bar"], L["Button %s"]:format(k))
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:HideBlizzard()
|
||||
--MultiActionBar_Update = function() end
|
||||
MultiActionBar_UpdateGrid = function() end
|
||||
|
||||
-- Hide MultiBar Buttons, but keep the bars alive
|
||||
for i=1,12 do
|
||||
_G["ActionButton" .. i]:Hide()
|
||||
_G["ActionButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarBottomLeftButton" .. i]:Hide()
|
||||
_G["MultiBarBottomLeftButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarBottomRightButton" .. i]:Hide()
|
||||
_G["MultiBarBottomRightButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarRightButton" .. i]:Hide()
|
||||
_G["MultiBarRightButton" .. i]:UnregisterAllEvents()
|
||||
|
||||
_G["MultiBarLeftButton" .. i]:Hide()
|
||||
_G["MultiBarLeftButton" .. i]:UnregisterAllEvents()
|
||||
end
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarRight'] = nil
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarLeft'] = nil
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarBottomLeft'] = nil
|
||||
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarBottomRight'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['MainMenuBar'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['ShapeshiftBarFrame'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['PossessBarFrame'] = nil
|
||||
UIPARENT_MANAGED_FRAME_POSITIONS['PETACTIONBAR_YPOS'] = nil
|
||||
|
||||
MainMenuBar:UnregisterAllEvents()
|
||||
MainMenuBar:Hide()
|
||||
|
||||
--MainMenuBarArtFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("BAG_UPDATE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("KNOWN_CURRENCY_TYPES_UPDATE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("CURRENCY_DISPLAY_UPDATE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("ADDON_LOADED")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERING_VEHICLE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITING_VEHICLE")
|
||||
--MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
MainMenuBarArtFrame:Hide()
|
||||
|
||||
--MainMenuExpBar:UnregisterAllEvents()
|
||||
--MainMenuExpBar:Hide()
|
||||
|
||||
ShapeshiftBarFrame:UnregisterAllEvents()
|
||||
ShapeshiftBarFrame:Hide()
|
||||
|
||||
BonusActionBarFrame:UnregisterAllEvents()
|
||||
BonusActionBarFrame:Hide()
|
||||
|
||||
PossessBarFrame:UnregisterAllEvents()
|
||||
PossessBarFrame:Hide()
|
||||
|
||||
if PlayerTalentFrame then
|
||||
PlayerTalentFrame:UnregisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
|
||||
else
|
||||
hooksecurefunc('TalentFrame_LoadUI', function() PlayerTalentFrame:UnregisterEvent('ACTIVE_TALENT_GROUP_CHANGED') end)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ function Bartender4:OnEnable()
|
||||
--
|
||||
end
|
||||
--]]
|
||||
|
||||
function Bartender4:RegisterDefaultsKey(key, subdefaults)
|
||||
defaults.profile[key] = subdefaults
|
||||
|
||||
self.db:RegisterDefaults(defaults)
|
||||
end
|
||||
|
||||
function Bartender4:UpdateModuleConfigs()
|
||||
local unlock = false
|
||||
if not self.Locked then
|
||||
self:Lock()
|
||||
unlock = true
|
||||
end
|
||||
|
||||
for k,v in AceAddon:IterateModulesOfAddon(self) do
|
||||
v:ToggleModule()
|
||||
if v:IsEnabled() and type(v.ApplyConfig) == "function" then
|
||||
v:ApplyConfig()
|
||||
end
|
||||
end
|
||||
if LDB and LDBIcon then
|
||||
LDBIcon:Refresh("Bartender4", Bartender4.db.profile.minimapIcon)
|
||||
end
|
||||
|
||||
self:UpdateBlizzardVehicle()
|
||||
|
||||
if unlock then
|
||||
self:Unlock()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:UpdateBlizzardVehicle()
|
||||
if self.db.profile.blizzardVehicle then
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_ENTERING_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_EXITING_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("UNIT_EXITED_VEHICLE")
|
||||
MainMenuBarArtFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
local vehicleModule = Bartender4:GetModule("Vehicle", true)
|
||||
vehicleModule:Disable()
|
||||
vehicleModule.blizzardVehicle = true
|
||||
|
||||
RegisterStateDriver(MainMenuBar, "visibility", "hide")
|
||||
RegisterStateDriver(ShapeshiftBarFrame, "visibility", "hide")
|
||||
RegisterStateDriver(PossessBarFrame, "visibility", "hide")
|
||||
|
||||
if not self.vehicleController then
|
||||
self.vehicleController = CreateFrame("Frame", nil, UIParent, "SecureHandlerStateTemplate")
|
||||
self.vehicleController:SetAttribute("_onstate-vehicle", [[
|
||||
if newstate == "vehicle" then
|
||||
for i=1,6 do
|
||||
local button, vbutton = ("ACTIONBUTTON%d"):format(i), ("VehicleMenuBarActionButton%d"):format(i)
|
||||
for k=1,select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
self:SetBindingClick(true, key, vbutton)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:ClearBindings()
|
||||
end
|
||||
]])
|
||||
end
|
||||
RegisterStateDriver(self.vehicleController, "vehicle", "[vehicleui]vehicle;novehicle")
|
||||
local btn = "VehicleMenuBarActionButton%d"
|
||||
for i=1,6 do
|
||||
local name = btn:format(i)
|
||||
local button = _G[name]
|
||||
button.UpdateUsable = Bartender4.Button.prototype.UpdateUsable
|
||||
button:SetScript("OnUpdate", Bartender4.Button.onUpdate)
|
||||
button.icon = _G[("%sIcon"):format(name)]
|
||||
button.border = _G[("%sBorder"):format(name)]
|
||||
button.cooldown = _G[("%sCooldown"):format(name)]
|
||||
button.macroName = _G[("%sName"):format(name)]
|
||||
button.hotkey = _G[("%sHotKey"):format(name)]
|
||||
button.count = _G[("%sCount"):format(name)]
|
||||
button.flash = _G[("%sFlash"):format(name)]
|
||||
button.BT4init = true
|
||||
button:SetParent(VehicleMenuBarActionButtonFrame)
|
||||
end
|
||||
else
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERING_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITING_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITED_VEHICLE")
|
||||
MainMenuBarArtFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
|
||||
local vehicleModule = Bartender4:GetModule("Vehicle")
|
||||
vehicleModule.blizzardVehicle = nil
|
||||
if vehicleModule.db and vehicleModule.db.profile.enabled then
|
||||
vehicleModule:Enable()
|
||||
end
|
||||
UnregisterStateDriver(MainMenuBar, "visibility")
|
||||
UnregisterStateDriver(ShapeshiftBarFrame, "visibility")
|
||||
UnregisterStateDriver(PossessBarFrame, "visibility")
|
||||
if self.vehicleController then
|
||||
UnregisterStateDriver(self.vehicleController, "vehicle")
|
||||
end
|
||||
local btn = "VehicleMenuBarActionButton%d"
|
||||
for i=1,6 do
|
||||
local name = btn:format(i)
|
||||
local button = _G[name]
|
||||
button.BT4init = nil
|
||||
button:SetScript("OnUpdate", ActionButton_OnUpdate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:CombatLockdown()
|
||||
self:Lock()
|
||||
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
|
||||
end
|
||||
|
||||
function Bartender4:ToggleLock()
|
||||
if self.Locked then
|
||||
self:Unlock()
|
||||
else
|
||||
self:Lock()
|
||||
end
|
||||
end
|
||||
|
||||
local getSnap, setSnap
|
||||
do
|
||||
function getSnap()
|
||||
return Bartender4.db.profile.snapping
|
||||
end
|
||||
|
||||
function setSnap(value)
|
||||
Bartender4.Bar:ForAll("StopDragging")
|
||||
Bartender4.db.profile.snapping = value
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:ShowUnlockDialog()
|
||||
if not self.unlock_dialog then
|
||||
local f = CreateFrame('Frame', 'Bartender4Dialog', UIParent)
|
||||
f:SetFrameStrata('DIALOG')
|
||||
f:SetToplevel(true)
|
||||
f:EnableMouse(true)
|
||||
f:SetClampedToScreen(true)
|
||||
f:SetWidth(360)
|
||||
f:SetHeight(110)
|
||||
f:SetBackdrop{
|
||||
bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
|
||||
edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
|
||||
tile = true,
|
||||
insets = {left = 11, right = 12, top = 12, bottom = 11},
|
||||
tileSize = 32,
|
||||
edgeSize = 32,
|
||||
}
|
||||
f:SetPoint('TOP', 0, -50)
|
||||
f:Hide()
|
||||
f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
|
||||
f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
|
||||
|
||||
local tr = f:CreateTitleRegion()
|
||||
tr:SetAllPoints(f)
|
||||
|
||||
local header = f:CreateTexture(nil, 'ARTWORK')
|
||||
header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
|
||||
header:SetWidth(256); header:SetHeight(64)
|
||||
header:SetPoint('TOP', 0, 12)
|
||||
|
||||
local title = f:CreateFontString('ARTWORK')
|
||||
title:SetFontObject('GameFontNormal')
|
||||
title:SetPoint('TOP', header, 'TOP', 0, -14)
|
||||
title:SetText(L["Bartender4"])
|
||||
|
||||
local desc = f:CreateFontString('ARTWORK')
|
||||
desc:SetFontObject('GameFontHighlight')
|
||||
desc:SetJustifyV('TOP')
|
||||
desc:SetJustifyH('LEFT')
|
||||
desc:SetPoint('TOPLEFT', 18, -32)
|
||||
desc:SetPoint('BOTTOMRIGHT', -18, 48)
|
||||
desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
|
||||
|
||||
local snapping = CreateFrame('CheckButton', 'Bartender4Snapping', f, 'OptionsCheckButtonTemplate')
|
||||
_G[snapping:GetName() .. 'Text']:SetText(L["Bar Snapping"])
|
||||
|
||||
snapping:SetScript('OnShow', function(self)
|
||||
self:SetChecked(getSnap())
|
||||
end)
|
||||
|
||||
snapping:SetScript('OnClick', function(self)
|
||||
setSnap(snapping:GetChecked())
|
||||
end)
|
||||
|
||||
local lockBars = CreateFrame('CheckButton', 'Bartender4DialogLock', f, 'OptionsButtonTemplate')
|
||||
getglobal(lockBars:GetName() .. 'Text'):SetText(L["Lock"])
|
||||
|
||||
lockBars:SetScript('OnClick', function(self)
|
||||
Bartender4:Lock()
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
|
||||
end)
|
||||
|
||||
--position buttons
|
||||
snapping:SetPoint('BOTTOMLEFT', 14, 10)
|
||||
lockBars:SetPoint('BOTTOMRIGHT', -14, 14)
|
||||
|
||||
self.unlock_dialog = f
|
||||
end
|
||||
self.unlock_dialog:Show()
|
||||
end
|
||||
|
||||
function Bartender4:HideUnlockDialog()
|
||||
if self.unlock_dialog then
|
||||
self.unlock_dialog:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:Unlock()
|
||||
if self.Locked then
|
||||
self.Locked = false
|
||||
Bartender4.Bar:ForAll("Unlock")
|
||||
self:ShowUnlockDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:Lock()
|
||||
if not self.Locked then
|
||||
self.Locked = true
|
||||
Bartender4.Bar:ForAll("Lock")
|
||||
self:HideUnlockDialog()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:Merge(target, source)
|
||||
if type(target) ~= "table" then target = {} end
|
||||
for k,v in pairs(source) do
|
||||
if type(v) == "table" then
|
||||
target[k] = self:Merge(target[k], v)
|
||||
elseif not target[k] then
|
||||
target[k] = v
|
||||
end
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
Bartender4.modulePrototype = {}
|
||||
function Bartender4.modulePrototype:ToggleModule(info, value)
|
||||
if value ~= nil then
|
||||
self.db.profile.enabled = value
|
||||
else
|
||||
value = self.db.profile.enabled
|
||||
end
|
||||
if value and not self:IsEnabled() then
|
||||
self:Enable()
|
||||
elseif not value and self:IsEnabled() then
|
||||
self:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4.modulePrototype:ToggleOptions()
|
||||
if self.options then
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4.modulePrototype:OnDisable()
|
||||
if not self.bar then return end
|
||||
-- assign new config table
|
||||
self.bar.config = self.db.profile
|
||||
self.bar:Disable()
|
||||
self:ToggleOptions()
|
||||
end
|
||||
|
||||
Bartender4:SetDefaultModulePrototype(Bartender4.modulePrototype)
|
||||
|
||||
function createLDBLauncher()
|
||||
local L_BT_LEFT = L["|cffffff00Click|r to toggle bar lock"]
|
||||
local L_BT_RIGHT = L["|cffffff00Right-click|r to open the options menu"]
|
||||
|
||||
local LDBObj = LibStub("LibDataBroker-1.1"):NewDataObject("Bartender4", {
|
||||
type = "launcher",
|
||||
label = "Bartender4",
|
||||
OnClick = function(_, msg)
|
||||
if msg == "LeftButton" then
|
||||
if Bartender4.Locked then
|
||||
Bartender4["Unlock"](Bartender4)
|
||||
else
|
||||
Bartender4["Lock"](Bartender4)
|
||||
end
|
||||
elseif msg == "RightButton" then
|
||||
if LibStub("AceConfigDialog-3.0").OpenFrames["Bartender4"] then
|
||||
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
|
||||
else
|
||||
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
|
||||
end
|
||||
end
|
||||
end,
|
||||
icon = "Interface\\Icons\\INV_Drink_05",
|
||||
OnTooltipShow = function(tooltip)
|
||||
if not tooltip or not tooltip.AddLine then return end
|
||||
tooltip:AddLine("Bartender4")
|
||||
tooltip:AddLine(L_BT_LEFT)
|
||||
tooltip:AddLine(L_BT_RIGHT)
|
||||
end,
|
||||
})
|
||||
|
||||
if LDBIcon then
|
||||
LDBIcon:Register("Bartender4", LDBObj, Bartender4.db.profile.minimapIcon)
|
||||
end
|
||||
end
|
||||
|
||||
+73
-69
@@ -1,69 +1,73 @@
|
||||
## Interface: 30300
|
||||
|
||||
## Title: Bartender4
|
||||
## Notes: Simple and Advanced combined - Bartender4 ActionBar AddOn
|
||||
|
||||
## Version: @project-version@
|
||||
|
||||
## Author: Nevcairiel
|
||||
## X-Email: h.leppkes at gmail dot com
|
||||
|
||||
## X-Category: Action Bars
|
||||
## X-Website: http://www.wowace.com/projects/bartender4/
|
||||
## X-License: All rights reserved.
|
||||
|
||||
## SavedVariables: Bartender4DB
|
||||
## OptionalDeps: Ace3, ButtonFacade, LibKeyBound-1.0, LibDBIcon-1.0, LibWindow-1.1
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\LibStub\LibStub.lua
|
||||
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
|
||||
#@end-no-lib-strip@
|
||||
|
||||
libs\LibDataBroker-1.1.lua
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\AceAddon-3.0\AceAddon-3.0.xml
|
||||
libs\AceDB-3.0\AceDB-3.0.xml
|
||||
libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
|
||||
libs\AceEvent-3.0\AceEvent-3.0.xml
|
||||
libs\AceConsole-3.0\AceConsole-3.0.xml
|
||||
libs\AceHook-3.0\AceHook-3.0.xml
|
||||
libs\AceLocale-3.0\AceLocale-3.0.xml
|
||||
libs\AceGUI-3.0\AceGUI-3.0.xml
|
||||
libs\AceConfig-3.0\AceConfig-3.0.xml
|
||||
|
||||
libs\LibKeyBound-1.0\lib.xml
|
||||
libs\LibDBIcon-1.0\LibDBIcon-1.0.lua
|
||||
libs\LibWindow-1.1\LibWindow-1.1.lua
|
||||
#@end-no-lib-strip@
|
||||
|
||||
libs\SimpleSticky.lua
|
||||
|
||||
locale\locale.xml
|
||||
|
||||
## Core ##
|
||||
Bartender4.lua
|
||||
|
||||
## Prototypes ##
|
||||
Bar.lua
|
||||
ButtonBar.lua
|
||||
StateBar.lua
|
||||
ActionBar.lua
|
||||
|
||||
## Buttons ##
|
||||
ActionButton.lua
|
||||
PetButton.lua
|
||||
|
||||
## Modules ##
|
||||
ActionBars.lua
|
||||
BagBar.lua
|
||||
PetBar.lua
|
||||
StanceBar.lua
|
||||
MicroMenu.lua
|
||||
RepXPBar.lua
|
||||
VehicleBar.lua
|
||||
MultiCastBar.lua
|
||||
|
||||
## Options ##
|
||||
Options\Options.xml
|
||||
## Interface: 30300
|
||||
## X-Curse-Packaged-Version: 4.4.2-2-g3b02ee4
|
||||
## X-Curse-Project-Name: Bartender4
|
||||
## X-Curse-Project-ID: bartender4
|
||||
## X-Curse-Repository-ID: wow/bartender4/mainline
|
||||
|
||||
## Title: Bartender4
|
||||
## Notes: Simple and Advanced combined - Bartender4 ActionBar AddOn
|
||||
|
||||
## Version: 4.4.2-2-g3b02ee4
|
||||
|
||||
## Author: Nevcairiel
|
||||
## X-Email: h.leppkes at gmail dot com
|
||||
|
||||
## X-Category: Action Bars
|
||||
## X-Website: http://www.wowace.com/projects/bartender4/
|
||||
## X-License: All rights reserved.
|
||||
|
||||
## SavedVariables: Bartender4DB
|
||||
## OptionalDeps: Ace3, ButtonFacade, LibKeyBound-1.0, LibDBIcon-1.0, LibWindow-1.1
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\LibStub\LibStub.lua
|
||||
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
|
||||
#@end-no-lib-strip@
|
||||
|
||||
libs\LibDataBroker-1.1.lua
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\AceAddon-3.0\AceAddon-3.0.xml
|
||||
libs\AceDB-3.0\AceDB-3.0.xml
|
||||
libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
|
||||
libs\AceEvent-3.0\AceEvent-3.0.xml
|
||||
libs\AceConsole-3.0\AceConsole-3.0.xml
|
||||
libs\AceHook-3.0\AceHook-3.0.xml
|
||||
libs\AceLocale-3.0\AceLocale-3.0.xml
|
||||
libs\AceGUI-3.0\AceGUI-3.0.xml
|
||||
libs\AceConfig-3.0\AceConfig-3.0.xml
|
||||
|
||||
libs\LibKeyBound-1.0\lib.xml
|
||||
libs\LibDBIcon-1.0\LibDBIcon-1.0.lua
|
||||
libs\LibWindow-1.1\LibWindow-1.1.lua
|
||||
#@end-no-lib-strip@
|
||||
|
||||
libs\SimpleSticky.lua
|
||||
|
||||
locale\locale.xml
|
||||
|
||||
## Core ##
|
||||
Bartender4.lua
|
||||
|
||||
## Prototypes ##
|
||||
Bar.lua
|
||||
ButtonBar.lua
|
||||
StateBar.lua
|
||||
ActionBar.lua
|
||||
|
||||
## Buttons ##
|
||||
ActionButton.lua
|
||||
PetButton.lua
|
||||
|
||||
## Modules ##
|
||||
ActionBars.lua
|
||||
BagBar.lua
|
||||
PetBar.lua
|
||||
StanceBar.lua
|
||||
MicroMenu.lua
|
||||
RepXPBar.lua
|
||||
VehicleBar.lua
|
||||
MultiCastBar.lua
|
||||
|
||||
## Options ##
|
||||
Options\Options.xml
|
||||
|
||||
+149
-141
@@ -1,142 +1,150 @@
|
||||
<Bindings>
|
||||
<Binding name="CLICK BT4Button1:LeftButton" header="Bartender4" />
|
||||
<Binding name="CLICK BT4Button2:LeftButton" />
|
||||
<Binding name="CLICK BT4Button3:LeftButton" />
|
||||
<Binding name="CLICK BT4Button4:LeftButton" />
|
||||
<Binding name="CLICK BT4Button5:LeftButton" />
|
||||
<Binding name="CLICK BT4Button6:LeftButton" />
|
||||
<Binding name="CLICK BT4Button7:LeftButton" />
|
||||
<Binding name="CLICK BT4Button8:LeftButton" />
|
||||
<Binding name="CLICK BT4Button9:LeftButton" />
|
||||
<Binding name="CLICK BT4Button10:LeftButton" />
|
||||
<Binding name="CLICK BT4Button11:LeftButton" />
|
||||
<Binding name="CLICK BT4Button12:LeftButton" />
|
||||
<Binding name="CLICK BT4Button13:LeftButton" header="BT4BLANK2" />
|
||||
<Binding name="CLICK BT4Button14:LeftButton" />
|
||||
<Binding name="CLICK BT4Button15:LeftButton" />
|
||||
<Binding name="CLICK BT4Button16:LeftButton" />
|
||||
<Binding name="CLICK BT4Button17:LeftButton" />
|
||||
<Binding name="CLICK BT4Button18:LeftButton" />
|
||||
<Binding name="CLICK BT4Button19:LeftButton" />
|
||||
<Binding name="CLICK BT4Button20:LeftButton" />
|
||||
<Binding name="CLICK BT4Button21:LeftButton" />
|
||||
<Binding name="CLICK BT4Button22:LeftButton" />
|
||||
<Binding name="CLICK BT4Button23:LeftButton" />
|
||||
<Binding name="CLICK BT4Button24:LeftButton" />
|
||||
<Binding name="CLICK BT4Button25:LeftButton" header="BT4BLANK3" />
|
||||
<Binding name="CLICK BT4Button26:LeftButton" />
|
||||
<Binding name="CLICK BT4Button27:LeftButton" />
|
||||
<Binding name="CLICK BT4Button28:LeftButton" />
|
||||
<Binding name="CLICK BT4Button29:LeftButton" />
|
||||
<Binding name="CLICK BT4Button30:LeftButton" />
|
||||
<Binding name="CLICK BT4Button31:LeftButton" />
|
||||
<Binding name="CLICK BT4Button32:LeftButton" />
|
||||
<Binding name="CLICK BT4Button33:LeftButton" />
|
||||
<Binding name="CLICK BT4Button34:LeftButton" />
|
||||
<Binding name="CLICK BT4Button35:LeftButton" />
|
||||
<Binding name="CLICK BT4Button36:LeftButton" />
|
||||
<Binding name="CLICK BT4Button37:LeftButton" header="BT4BLANK4" />
|
||||
<Binding name="CLICK BT4Button38:LeftButton" />
|
||||
<Binding name="CLICK BT4Button39:LeftButton" />
|
||||
<Binding name="CLICK BT4Button40:LeftButton" />
|
||||
<Binding name="CLICK BT4Button41:LeftButton" />
|
||||
<Binding name="CLICK BT4Button42:LeftButton" />
|
||||
<Binding name="CLICK BT4Button43:LeftButton" />
|
||||
<Binding name="CLICK BT4Button44:LeftButton" />
|
||||
<Binding name="CLICK BT4Button45:LeftButton" />
|
||||
<Binding name="CLICK BT4Button46:LeftButton" />
|
||||
<Binding name="CLICK BT4Button47:LeftButton" />
|
||||
<Binding name="CLICK BT4Button48:LeftButton" />
|
||||
<Binding name="CLICK BT4Button49:LeftButton" header="BT4BLANK5" />
|
||||
<Binding name="CLICK BT4Button50:LeftButton" />
|
||||
<Binding name="CLICK BT4Button51:LeftButton" />
|
||||
<Binding name="CLICK BT4Button52:LeftButton" />
|
||||
<Binding name="CLICK BT4Button53:LeftButton" />
|
||||
<Binding name="CLICK BT4Button54:LeftButton" />
|
||||
<Binding name="CLICK BT4Button55:LeftButton" />
|
||||
<Binding name="CLICK BT4Button56:LeftButton" />
|
||||
<Binding name="CLICK BT4Button57:LeftButton" />
|
||||
<Binding name="CLICK BT4Button58:LeftButton" />
|
||||
<Binding name="CLICK BT4Button59:LeftButton" />
|
||||
<Binding name="CLICK BT4Button60:LeftButton" />
|
||||
<Binding name="CLICK BT4Button61:LeftButton" header="BT4BLANK6" />
|
||||
<Binding name="CLICK BT4Button62:LeftButton" />
|
||||
<Binding name="CLICK BT4Button63:LeftButton" />
|
||||
<Binding name="CLICK BT4Button64:LeftButton" />
|
||||
<Binding name="CLICK BT4Button65:LeftButton" />
|
||||
<Binding name="CLICK BT4Button66:LeftButton" />
|
||||
<Binding name="CLICK BT4Button67:LeftButton" />
|
||||
<Binding name="CLICK BT4Button68:LeftButton" />
|
||||
<Binding name="CLICK BT4Button69:LeftButton" />
|
||||
<Binding name="CLICK BT4Button70:LeftButton" />
|
||||
<Binding name="CLICK BT4Button71:LeftButton" />
|
||||
<Binding name="CLICK BT4Button72:LeftButton" />
|
||||
<Binding name="CLICK BT4Button73:LeftButton" header="BT4BLANK7" />
|
||||
<Binding name="CLICK BT4Button74:LeftButton" />
|
||||
<Binding name="CLICK BT4Button75:LeftButton" />
|
||||
<Binding name="CLICK BT4Button76:LeftButton" />
|
||||
<Binding name="CLICK BT4Button77:LeftButton" />
|
||||
<Binding name="CLICK BT4Button78:LeftButton" />
|
||||
<Binding name="CLICK BT4Button79:LeftButton" />
|
||||
<Binding name="CLICK BT4Button80:LeftButton" />
|
||||
<Binding name="CLICK BT4Button81:LeftButton" />
|
||||
<Binding name="CLICK BT4Button82:LeftButton" />
|
||||
<Binding name="CLICK BT4Button83:LeftButton" />
|
||||
<Binding name="CLICK BT4Button84:LeftButton" />
|
||||
<Binding name="CLICK BT4Button85:LeftButton" header="BT4BLANK8" />
|
||||
<Binding name="CLICK BT4Button86:LeftButton" />
|
||||
<Binding name="CLICK BT4Button87:LeftButton" />
|
||||
<Binding name="CLICK BT4Button88:LeftButton" />
|
||||
<Binding name="CLICK BT4Button89:LeftButton" />
|
||||
<Binding name="CLICK BT4Button90:LeftButton" />
|
||||
<Binding name="CLICK BT4Button91:LeftButton" />
|
||||
<Binding name="CLICK BT4Button92:LeftButton" />
|
||||
<Binding name="CLICK BT4Button93:LeftButton" />
|
||||
<Binding name="CLICK BT4Button94:LeftButton" />
|
||||
<Binding name="CLICK BT4Button95:LeftButton" />
|
||||
<Binding name="CLICK BT4Button96:LeftButton" />
|
||||
<Binding name="CLICK BT4Button97:LeftButton" header="BT4BLANK9" />
|
||||
<Binding name="CLICK BT4Button98:LeftButton" />
|
||||
<Binding name="CLICK BT4Button99:LeftButton" />
|
||||
<Binding name="CLICK BT4Button100:LeftButton" />
|
||||
<Binding name="CLICK BT4Button101:LeftButton" />
|
||||
<Binding name="CLICK BT4Button102:LeftButton" />
|
||||
<Binding name="CLICK BT4Button103:LeftButton" />
|
||||
<Binding name="CLICK BT4Button104:LeftButton" />
|
||||
<Binding name="CLICK BT4Button105:LeftButton" />
|
||||
<Binding name="CLICK BT4Button106:LeftButton" />
|
||||
<Binding name="CLICK BT4Button107:LeftButton" />
|
||||
<Binding name="CLICK BT4Button108:LeftButton" />
|
||||
<Binding name="CLICK BT4Button109:LeftButton" header="BT4BLANK10" />
|
||||
<Binding name="CLICK BT4Button110:LeftButton" />
|
||||
<Binding name="CLICK BT4Button111:LeftButton" />
|
||||
<Binding name="CLICK BT4Button112:LeftButton" />
|
||||
<Binding name="CLICK BT4Button113:LeftButton" />
|
||||
<Binding name="CLICK BT4Button114:LeftButton" />
|
||||
<Binding name="CLICK BT4Button115:LeftButton" />
|
||||
<Binding name="CLICK BT4Button116:LeftButton" />
|
||||
<Binding name="CLICK BT4Button117:LeftButton" />
|
||||
<Binding name="CLICK BT4Button118:LeftButton" />
|
||||
<Binding name="CLICK BT4Button119:LeftButton" />
|
||||
<Binding name="CLICK BT4Button120:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton1:LeftButton" header="BT4PET" />
|
||||
<Binding name="CLICK BT4PetButton2:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton3:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton4:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton5:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton6:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton7:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton8:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton9:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton10:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton1:LeftButton" header="BT4STANCE" />
|
||||
<Binding name="CLICK BT4StanceButton2:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton3:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton4:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton5:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton6:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton7:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton8:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton9:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton10:LeftButton" />
|
||||
<Bindings>
|
||||
<Binding name="BTTOGGLEACTIONBARLOCK" header="Bartender4" >
|
||||
if InCombatLockdown() then
|
||||
print("Cannot change the button lock during combat.")
|
||||
return
|
||||
end
|
||||
Bartender4.db.profile.buttonlock = not Bartender4.db.profile.buttonlock
|
||||
Bartender4.Bar:ForAll("ForAll", "SetAttribute", "buttonlock", Bartender4.db.profile.buttonlock)
|
||||
</Binding>
|
||||
<Binding name="CLICK BT4Button1:LeftButton" />
|
||||
<Binding name="CLICK BT4Button2:LeftButton" />
|
||||
<Binding name="CLICK BT4Button3:LeftButton" />
|
||||
<Binding name="CLICK BT4Button4:LeftButton" />
|
||||
<Binding name="CLICK BT4Button5:LeftButton" />
|
||||
<Binding name="CLICK BT4Button6:LeftButton" />
|
||||
<Binding name="CLICK BT4Button7:LeftButton" />
|
||||
<Binding name="CLICK BT4Button8:LeftButton" />
|
||||
<Binding name="CLICK BT4Button9:LeftButton" />
|
||||
<Binding name="CLICK BT4Button10:LeftButton" />
|
||||
<Binding name="CLICK BT4Button11:LeftButton" />
|
||||
<Binding name="CLICK BT4Button12:LeftButton" />
|
||||
<Binding name="CLICK BT4Button13:LeftButton" header="BT4BLANK2" />
|
||||
<Binding name="CLICK BT4Button14:LeftButton" />
|
||||
<Binding name="CLICK BT4Button15:LeftButton" />
|
||||
<Binding name="CLICK BT4Button16:LeftButton" />
|
||||
<Binding name="CLICK BT4Button17:LeftButton" />
|
||||
<Binding name="CLICK BT4Button18:LeftButton" />
|
||||
<Binding name="CLICK BT4Button19:LeftButton" />
|
||||
<Binding name="CLICK BT4Button20:LeftButton" />
|
||||
<Binding name="CLICK BT4Button21:LeftButton" />
|
||||
<Binding name="CLICK BT4Button22:LeftButton" />
|
||||
<Binding name="CLICK BT4Button23:LeftButton" />
|
||||
<Binding name="CLICK BT4Button24:LeftButton" />
|
||||
<Binding name="CLICK BT4Button25:LeftButton" header="BT4BLANK3" />
|
||||
<Binding name="CLICK BT4Button26:LeftButton" />
|
||||
<Binding name="CLICK BT4Button27:LeftButton" />
|
||||
<Binding name="CLICK BT4Button28:LeftButton" />
|
||||
<Binding name="CLICK BT4Button29:LeftButton" />
|
||||
<Binding name="CLICK BT4Button30:LeftButton" />
|
||||
<Binding name="CLICK BT4Button31:LeftButton" />
|
||||
<Binding name="CLICK BT4Button32:LeftButton" />
|
||||
<Binding name="CLICK BT4Button33:LeftButton" />
|
||||
<Binding name="CLICK BT4Button34:LeftButton" />
|
||||
<Binding name="CLICK BT4Button35:LeftButton" />
|
||||
<Binding name="CLICK BT4Button36:LeftButton" />
|
||||
<Binding name="CLICK BT4Button37:LeftButton" header="BT4BLANK4" />
|
||||
<Binding name="CLICK BT4Button38:LeftButton" />
|
||||
<Binding name="CLICK BT4Button39:LeftButton" />
|
||||
<Binding name="CLICK BT4Button40:LeftButton" />
|
||||
<Binding name="CLICK BT4Button41:LeftButton" />
|
||||
<Binding name="CLICK BT4Button42:LeftButton" />
|
||||
<Binding name="CLICK BT4Button43:LeftButton" />
|
||||
<Binding name="CLICK BT4Button44:LeftButton" />
|
||||
<Binding name="CLICK BT4Button45:LeftButton" />
|
||||
<Binding name="CLICK BT4Button46:LeftButton" />
|
||||
<Binding name="CLICK BT4Button47:LeftButton" />
|
||||
<Binding name="CLICK BT4Button48:LeftButton" />
|
||||
<Binding name="CLICK BT4Button49:LeftButton" header="BT4BLANK5" />
|
||||
<Binding name="CLICK BT4Button50:LeftButton" />
|
||||
<Binding name="CLICK BT4Button51:LeftButton" />
|
||||
<Binding name="CLICK BT4Button52:LeftButton" />
|
||||
<Binding name="CLICK BT4Button53:LeftButton" />
|
||||
<Binding name="CLICK BT4Button54:LeftButton" />
|
||||
<Binding name="CLICK BT4Button55:LeftButton" />
|
||||
<Binding name="CLICK BT4Button56:LeftButton" />
|
||||
<Binding name="CLICK BT4Button57:LeftButton" />
|
||||
<Binding name="CLICK BT4Button58:LeftButton" />
|
||||
<Binding name="CLICK BT4Button59:LeftButton" />
|
||||
<Binding name="CLICK BT4Button60:LeftButton" />
|
||||
<Binding name="CLICK BT4Button61:LeftButton" header="BT4BLANK6" />
|
||||
<Binding name="CLICK BT4Button62:LeftButton" />
|
||||
<Binding name="CLICK BT4Button63:LeftButton" />
|
||||
<Binding name="CLICK BT4Button64:LeftButton" />
|
||||
<Binding name="CLICK BT4Button65:LeftButton" />
|
||||
<Binding name="CLICK BT4Button66:LeftButton" />
|
||||
<Binding name="CLICK BT4Button67:LeftButton" />
|
||||
<Binding name="CLICK BT4Button68:LeftButton" />
|
||||
<Binding name="CLICK BT4Button69:LeftButton" />
|
||||
<Binding name="CLICK BT4Button70:LeftButton" />
|
||||
<Binding name="CLICK BT4Button71:LeftButton" />
|
||||
<Binding name="CLICK BT4Button72:LeftButton" />
|
||||
<Binding name="CLICK BT4Button73:LeftButton" header="BT4BLANK7" />
|
||||
<Binding name="CLICK BT4Button74:LeftButton" />
|
||||
<Binding name="CLICK BT4Button75:LeftButton" />
|
||||
<Binding name="CLICK BT4Button76:LeftButton" />
|
||||
<Binding name="CLICK BT4Button77:LeftButton" />
|
||||
<Binding name="CLICK BT4Button78:LeftButton" />
|
||||
<Binding name="CLICK BT4Button79:LeftButton" />
|
||||
<Binding name="CLICK BT4Button80:LeftButton" />
|
||||
<Binding name="CLICK BT4Button81:LeftButton" />
|
||||
<Binding name="CLICK BT4Button82:LeftButton" />
|
||||
<Binding name="CLICK BT4Button83:LeftButton" />
|
||||
<Binding name="CLICK BT4Button84:LeftButton" />
|
||||
<Binding name="CLICK BT4Button85:LeftButton" header="BT4BLANK8" />
|
||||
<Binding name="CLICK BT4Button86:LeftButton" />
|
||||
<Binding name="CLICK BT4Button87:LeftButton" />
|
||||
<Binding name="CLICK BT4Button88:LeftButton" />
|
||||
<Binding name="CLICK BT4Button89:LeftButton" />
|
||||
<Binding name="CLICK BT4Button90:LeftButton" />
|
||||
<Binding name="CLICK BT4Button91:LeftButton" />
|
||||
<Binding name="CLICK BT4Button92:LeftButton" />
|
||||
<Binding name="CLICK BT4Button93:LeftButton" />
|
||||
<Binding name="CLICK BT4Button94:LeftButton" />
|
||||
<Binding name="CLICK BT4Button95:LeftButton" />
|
||||
<Binding name="CLICK BT4Button96:LeftButton" />
|
||||
<Binding name="CLICK BT4Button97:LeftButton" header="BT4BLANK9" />
|
||||
<Binding name="CLICK BT4Button98:LeftButton" />
|
||||
<Binding name="CLICK BT4Button99:LeftButton" />
|
||||
<Binding name="CLICK BT4Button100:LeftButton" />
|
||||
<Binding name="CLICK BT4Button101:LeftButton" />
|
||||
<Binding name="CLICK BT4Button102:LeftButton" />
|
||||
<Binding name="CLICK BT4Button103:LeftButton" />
|
||||
<Binding name="CLICK BT4Button104:LeftButton" />
|
||||
<Binding name="CLICK BT4Button105:LeftButton" />
|
||||
<Binding name="CLICK BT4Button106:LeftButton" />
|
||||
<Binding name="CLICK BT4Button107:LeftButton" />
|
||||
<Binding name="CLICK BT4Button108:LeftButton" />
|
||||
<Binding name="CLICK BT4Button109:LeftButton" header="BT4BLANK10" />
|
||||
<Binding name="CLICK BT4Button110:LeftButton" />
|
||||
<Binding name="CLICK BT4Button111:LeftButton" />
|
||||
<Binding name="CLICK BT4Button112:LeftButton" />
|
||||
<Binding name="CLICK BT4Button113:LeftButton" />
|
||||
<Binding name="CLICK BT4Button114:LeftButton" />
|
||||
<Binding name="CLICK BT4Button115:LeftButton" />
|
||||
<Binding name="CLICK BT4Button116:LeftButton" />
|
||||
<Binding name="CLICK BT4Button117:LeftButton" />
|
||||
<Binding name="CLICK BT4Button118:LeftButton" />
|
||||
<Binding name="CLICK BT4Button119:LeftButton" />
|
||||
<Binding name="CLICK BT4Button120:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton1:LeftButton" header="BT4PET" />
|
||||
<Binding name="CLICK BT4PetButton2:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton3:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton4:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton5:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton6:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton7:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton8:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton9:LeftButton" />
|
||||
<Binding name="CLICK BT4PetButton10:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton1:LeftButton" header="BT4STANCE" />
|
||||
<Binding name="CLICK BT4StanceButton2:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton3:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton4:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton5:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton6:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton7:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton8:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton9:LeftButton" />
|
||||
<Binding name="CLICK BT4StanceButton10:LeftButton" />
|
||||
</Bindings>
|
||||
+259
-259
@@ -1,259 +1,259 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[ Generic Template for a Bar which contains Buttons ]]
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = setmetatable({}, {__index = Bar})
|
||||
local ButtonBar_MT = {__index = ButtonBar}
|
||||
|
||||
local defaults = Bartender4:Merge({
|
||||
padding = 2,
|
||||
rows = 1,
|
||||
hidemacrotext = false,
|
||||
hidehotkey = false,
|
||||
skin = {
|
||||
ID = "DreamLayout",
|
||||
Backdrop = true,
|
||||
Gloss = 0,
|
||||
Zoom = false,
|
||||
Colors = {},
|
||||
},
|
||||
}, Bartender4.Bar.defaults)
|
||||
|
||||
Bartender4.ButtonBar = {}
|
||||
Bartender4.ButtonBar.prototype = ButtonBar
|
||||
Bartender4.ButtonBar.defaults = defaults
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
function Bartender4.ButtonBar:Create(id, config, name)
|
||||
local bar = setmetatable(Bartender4.Bar:Create(id, config, name), ButtonBar_MT)
|
||||
|
||||
if LBF then
|
||||
bar.LBFGroup = LBF:Group("Bartender4", tostring(id))
|
||||
bar.LBFGroup.SkinID = config.skin.ID or "Blizzard"
|
||||
bar.LBFGroup.Backdrop = config.skin.Backdrop
|
||||
bar.LBFGroup.Gloss = config.skin.Gloss
|
||||
bar.LBFGroup.Colors = config.skin.Colors
|
||||
|
||||
LBF:RegisterSkinCallback("Bartender4", self.SkinChanged, self)
|
||||
end
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
function Bartender4.ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Group, Button, Colors)
|
||||
local bar = barregistry[tostring(Group)]
|
||||
if not bar then return end
|
||||
|
||||
bar:SkinChanged(SkinID, Gloss, Backdrop, Colors, Button)
|
||||
end
|
||||
|
||||
ButtonBar.BT4BarType = "ButtonBar"
|
||||
|
||||
function ButtonBar:UpdateSkin()
|
||||
if not self.LBFGroup then return end
|
||||
local config = self.config
|
||||
self.LBFGroup:Skin(config.skin.ID, config.skin.Gloss, config.skin.Backdrop, config.skin.Colors)
|
||||
end
|
||||
|
||||
function ButtonBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
ButtonBar.UpdateSkin(self)
|
||||
-- any module inherting this template should call UpdateButtonLayout after setting up its buttons, we cannot call it here
|
||||
--self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
-- get the current padding
|
||||
function ButtonBar:GetPadding()
|
||||
return self.config.padding
|
||||
end
|
||||
|
||||
-- set the padding and refresh layout
|
||||
function ButtonBar:SetPadding(pad)
|
||||
if pad ~= nil then
|
||||
self.config.padding = pad
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
|
||||
-- get the current number of rows
|
||||
function ButtonBar:GetRows()
|
||||
return self.config.rows
|
||||
end
|
||||
|
||||
-- set the number of rows and refresh layout
|
||||
function ButtonBar:SetRows(rows)
|
||||
if rows ~= nil then
|
||||
self.config.rows = rows
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetZoom()
|
||||
return self.config.skin.Zoom
|
||||
end
|
||||
|
||||
function ButtonBar:SetZoom(zoom)
|
||||
self.config.skin.Zoom = zoom
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:SetHideMacroText(state)
|
||||
if state ~= nil then
|
||||
self.config.hidemacrotext = state
|
||||
end
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
function ButtonBar:GetHideMacroText()
|
||||
return self.config.hidemacrotext
|
||||
end
|
||||
|
||||
function ButtonBar:SetHideHotkey(state)
|
||||
if state ~= nil then
|
||||
self.config.hidehotkey = state
|
||||
end
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
function ButtonBar:GetHideHotkey()
|
||||
return self.config.hidehotkey
|
||||
end
|
||||
|
||||
function ButtonBar:SetHGrowth(value)
|
||||
self.config.position.growHorizontal = value
|
||||
self:AnchorOverlay()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetHGrowth()
|
||||
return self.config.position.growHorizontal
|
||||
end
|
||||
|
||||
function ButtonBar:SetVGrowth(value)
|
||||
self.config.position.growVertical = value
|
||||
self:AnchorOverlay()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetVGrowth()
|
||||
return self.config.position.growVertical
|
||||
end
|
||||
|
||||
|
||||
ButtonBar.ClickThroughSupport = true
|
||||
function ButtonBar:SetClickThrough(click)
|
||||
if click ~= nil then
|
||||
self.config.clickthrough = click
|
||||
end
|
||||
self:ForAll("EnableMouse", not self.config.clickthrough)
|
||||
end
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_ceil = math.ceil
|
||||
-- align the buttons and correct the size of the bar overlay frame
|
||||
ButtonBar.button_width = 36
|
||||
ButtonBar.button_height = 36
|
||||
function ButtonBar:UpdateButtonLayout()
|
||||
local buttons = self.buttons
|
||||
local pad = self:GetPadding()
|
||||
|
||||
local numbuttons = self.numbuttons or #buttons
|
||||
|
||||
-- bail out if the bar has no buttons, for whatever reason
|
||||
-- (eg. stanceless class, or no stances learned yet, etc.)
|
||||
if numbuttons == 0 then return end
|
||||
|
||||
local Rows = self:GetRows()
|
||||
local ButtonPerRow = math_ceil(numbuttons / Rows) -- just a precaution
|
||||
Rows = math_ceil(numbuttons / ButtonPerRow)
|
||||
if Rows > numbuttons then
|
||||
Rows = numbuttons
|
||||
ButtonPerRow = 1
|
||||
end
|
||||
|
||||
local hpad = pad + (self.hpad_offset or 0)
|
||||
local vpad = pad + (self.vpad_offset or 0)
|
||||
|
||||
self:SetSize((self.button_width + hpad) * ButtonPerRow - pad + 10, (self.button_height + vpad) * Rows - pad + 10)
|
||||
|
||||
local h1, h2, v1, v2
|
||||
local xOff, yOff
|
||||
if self.config.position.growHorizontal == "RIGHT" then
|
||||
h1, h2 = "LEFT", "RIGHT"
|
||||
xOff = 5
|
||||
else
|
||||
h1, h2 = "RIGHT", "LEFT"
|
||||
xOff = -3
|
||||
|
||||
hpad = -hpad
|
||||
end
|
||||
|
||||
if self.config.position.growVertical == "DOWN" then
|
||||
v1, v2 = "TOP", "BOTTOM"
|
||||
yOff = -3
|
||||
else
|
||||
v1, v2 = "BOTTOM", "TOP"
|
||||
yOff = 5
|
||||
|
||||
vpad = -vpad
|
||||
end
|
||||
|
||||
-- anchor button 1
|
||||
local anchor = self:GetAnchor()
|
||||
buttons[1]:ClearSetPoint(anchor, self, anchor, xOff - (self.hpad_offset or 0), yOff - (self.vpad_offset or 0))
|
||||
|
||||
-- and anchor all other buttons relative to our button 1
|
||||
for i = 2, numbuttons do
|
||||
-- jump into a new row
|
||||
if ((i-1) % ButtonPerRow) == 0 then
|
||||
buttons[i]:ClearSetPoint(v1 .. h1, buttons[i-ButtonPerRow], v2 .. h1, 0, -vpad)
|
||||
-- align to the previous button
|
||||
else
|
||||
buttons[i]:ClearSetPoint("TOP" .. h1, buttons[i-1], "TOP" .. h2, hpad, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if not LBF then
|
||||
for i = 1, #buttons do
|
||||
local button = buttons[i]
|
||||
if button.icon and self.config.skin.Zoom then
|
||||
button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
|
||||
elseif button.icon then
|
||||
button.icon:SetTexCoord(0,1,0,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Colors)
|
||||
self.config.skin.ID = SkinID
|
||||
self.config.skin.Gloss = Gloss
|
||||
self.config.skin.Backdrop = Backdrop
|
||||
self.config.skin.Colors = Colors
|
||||
end
|
||||
|
||||
--[[===================================================================================
|
||||
Utility function
|
||||
===================================================================================]]--
|
||||
|
||||
-- get a iterator over all buttons
|
||||
function ButtonBar:GetAll()
|
||||
return pairs(self.buttons)
|
||||
end
|
||||
|
||||
-- execute a member function on all buttons
|
||||
function ButtonBar:ForAll(method, ...)
|
||||
if not self.buttons then return end
|
||||
for _, button in self:GetAll() do
|
||||
local func = button[method]
|
||||
if func then
|
||||
func(button, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[ Generic Template for a Bar which contains Buttons ]]
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = setmetatable({}, {__index = Bar})
|
||||
local ButtonBar_MT = {__index = ButtonBar}
|
||||
|
||||
local defaults = Bartender4:Merge({
|
||||
padding = 2,
|
||||
rows = 1,
|
||||
hidemacrotext = false,
|
||||
hidehotkey = false,
|
||||
skin = {
|
||||
ID = "DreamLayout",
|
||||
Backdrop = true,
|
||||
Gloss = 0,
|
||||
Zoom = false,
|
||||
Colors = {},
|
||||
},
|
||||
}, Bartender4.Bar.defaults)
|
||||
|
||||
Bartender4.ButtonBar = {}
|
||||
Bartender4.ButtonBar.prototype = ButtonBar
|
||||
Bartender4.ButtonBar.defaults = defaults
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
|
||||
function Bartender4.ButtonBar:Create(id, config, name)
|
||||
local bar = setmetatable(Bartender4.Bar:Create(id, config, name), ButtonBar_MT)
|
||||
|
||||
if LBF then
|
||||
bar.LBFGroup = LBF:Group("Bartender4", tostring(id))
|
||||
bar.LBFGroup.SkinID = config.skin.ID or "Blizzard"
|
||||
bar.LBFGroup.Backdrop = config.skin.Backdrop
|
||||
bar.LBFGroup.Gloss = config.skin.Gloss
|
||||
bar.LBFGroup.Colors = config.skin.Colors
|
||||
|
||||
LBF:RegisterSkinCallback("Bartender4", self.SkinChanged, self)
|
||||
end
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
function Bartender4.ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Group, Button, Colors)
|
||||
local bar = barregistry[tostring(Group)]
|
||||
if not bar then return end
|
||||
|
||||
bar:SkinChanged(SkinID, Gloss, Backdrop, Colors, Button)
|
||||
end
|
||||
|
||||
ButtonBar.BT4BarType = "ButtonBar"
|
||||
|
||||
function ButtonBar:UpdateSkin()
|
||||
if not self.LBFGroup then return end
|
||||
local config = self.config
|
||||
self.LBFGroup:Skin(config.skin.ID, config.skin.Gloss, config.skin.Backdrop, config.skin.Colors)
|
||||
end
|
||||
|
||||
function ButtonBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
ButtonBar.UpdateSkin(self)
|
||||
-- any module inherting this template should call UpdateButtonLayout after setting up its buttons, we cannot call it here
|
||||
--self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
-- get the current padding
|
||||
function ButtonBar:GetPadding()
|
||||
return self.config.padding
|
||||
end
|
||||
|
||||
-- set the padding and refresh layout
|
||||
function ButtonBar:SetPadding(pad)
|
||||
if pad ~= nil then
|
||||
self.config.padding = pad
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
|
||||
-- get the current number of rows
|
||||
function ButtonBar:GetRows()
|
||||
return self.config.rows
|
||||
end
|
||||
|
||||
-- set the number of rows and refresh layout
|
||||
function ButtonBar:SetRows(rows)
|
||||
if rows ~= nil then
|
||||
self.config.rows = rows
|
||||
end
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetZoom()
|
||||
return self.config.skin.Zoom
|
||||
end
|
||||
|
||||
function ButtonBar:SetZoom(zoom)
|
||||
self.config.skin.Zoom = zoom
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:SetHideMacroText(state)
|
||||
if state ~= nil then
|
||||
self.config.hidemacrotext = state
|
||||
end
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
function ButtonBar:GetHideMacroText()
|
||||
return self.config.hidemacrotext
|
||||
end
|
||||
|
||||
function ButtonBar:SetHideHotkey(state)
|
||||
if state ~= nil then
|
||||
self.config.hidehotkey = state
|
||||
end
|
||||
self:ForAll("Update")
|
||||
end
|
||||
|
||||
function ButtonBar:GetHideHotkey()
|
||||
return self.config.hidehotkey
|
||||
end
|
||||
|
||||
function ButtonBar:SetHGrowth(value)
|
||||
self.config.position.growHorizontal = value
|
||||
self:AnchorOverlay()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetHGrowth()
|
||||
return self.config.position.growHorizontal
|
||||
end
|
||||
|
||||
function ButtonBar:SetVGrowth(value)
|
||||
self.config.position.growVertical = value
|
||||
self:AnchorOverlay()
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function ButtonBar:GetVGrowth()
|
||||
return self.config.position.growVertical
|
||||
end
|
||||
|
||||
|
||||
ButtonBar.ClickThroughSupport = true
|
||||
function ButtonBar:SetClickThrough(click)
|
||||
if click ~= nil then
|
||||
self.config.clickthrough = click
|
||||
end
|
||||
self:ForAll("EnableMouse", not self.config.clickthrough)
|
||||
end
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_ceil = math.ceil
|
||||
-- align the buttons and correct the size of the bar overlay frame
|
||||
ButtonBar.button_width = 36
|
||||
ButtonBar.button_height = 36
|
||||
function ButtonBar:UpdateButtonLayout()
|
||||
local buttons = self.buttons
|
||||
local pad = self:GetPadding()
|
||||
|
||||
local numbuttons = self.numbuttons or #buttons
|
||||
|
||||
-- bail out if the bar has no buttons, for whatever reason
|
||||
-- (eg. stanceless class, or no stances learned yet, etc.)
|
||||
if numbuttons == 0 then return end
|
||||
|
||||
local Rows = self:GetRows()
|
||||
local ButtonPerRow = math_ceil(numbuttons / Rows) -- just a precaution
|
||||
Rows = math_ceil(numbuttons / ButtonPerRow)
|
||||
if Rows > numbuttons then
|
||||
Rows = numbuttons
|
||||
ButtonPerRow = 1
|
||||
end
|
||||
|
||||
local hpad = pad + (self.hpad_offset or 0)
|
||||
local vpad = pad + (self.vpad_offset or 0)
|
||||
|
||||
self:SetSize((self.button_width + hpad) * ButtonPerRow - pad + 10, (self.button_height + vpad) * Rows - pad + 10)
|
||||
|
||||
local h1, h2, v1, v2
|
||||
local xOff, yOff
|
||||
if self.config.position.growHorizontal == "RIGHT" then
|
||||
h1, h2 = "LEFT", "RIGHT"
|
||||
xOff = 5
|
||||
else
|
||||
h1, h2 = "RIGHT", "LEFT"
|
||||
xOff = -3
|
||||
|
||||
hpad = -hpad
|
||||
end
|
||||
|
||||
if self.config.position.growVertical == "DOWN" then
|
||||
v1, v2 = "TOP", "BOTTOM"
|
||||
yOff = -3
|
||||
else
|
||||
v1, v2 = "BOTTOM", "TOP"
|
||||
yOff = 5
|
||||
|
||||
vpad = -vpad
|
||||
end
|
||||
|
||||
-- anchor button 1
|
||||
local anchor = self:GetAnchor()
|
||||
buttons[1]:ClearSetPoint(anchor, self, anchor, xOff - (self.hpad_offset or 0), yOff - (self.vpad_offset or 0))
|
||||
|
||||
-- and anchor all other buttons relative to our button 1
|
||||
for i = 2, numbuttons do
|
||||
-- jump into a new row
|
||||
if ((i-1) % ButtonPerRow) == 0 then
|
||||
buttons[i]:ClearSetPoint(v1 .. h1, buttons[i-ButtonPerRow], v2 .. h1, 0, -vpad)
|
||||
-- align to the previous button
|
||||
else
|
||||
buttons[i]:ClearSetPoint("TOP" .. h1, buttons[i-1], "TOP" .. h2, hpad, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if not LBF then
|
||||
for i = 1, #buttons do
|
||||
local button = buttons[i]
|
||||
if button.icon and self.config.skin.Zoom then
|
||||
button.icon:SetTexCoord(0.07,0.93,0.07,0.93)
|
||||
elseif button.icon then
|
||||
button.icon:SetTexCoord(0,1,0,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ButtonBar:SkinChanged(SkinID, Gloss, Backdrop, Colors)
|
||||
self.config.skin.ID = SkinID
|
||||
self.config.skin.Gloss = Gloss
|
||||
self.config.skin.Backdrop = Backdrop
|
||||
self.config.skin.Colors = Colors
|
||||
end
|
||||
|
||||
--[[===================================================================================
|
||||
Utility function
|
||||
===================================================================================]]--
|
||||
|
||||
-- get a iterator over all buttons
|
||||
function ButtonBar:GetAll()
|
||||
return pairs(self.buttons)
|
||||
end
|
||||
|
||||
-- execute a member function on all buttons
|
||||
function ButtonBar:ForAll(method, ...)
|
||||
if not self.buttons then return end
|
||||
for _, button in self:GetAll() do
|
||||
local func = button[method]
|
||||
if func then
|
||||
func(button, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
Hendrik Leppkes:
|
||||
- Improved sliders in the options with softMin/softMax and bigStep to offer more freedom in configuration.
|
||||
- Remove old unused option code snippet
|
||||
+98
-97
@@ -1,97 +1,98 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local MicroMenuBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
vertical = false,
|
||||
visibility = {
|
||||
possess = false,
|
||||
},
|
||||
padding = -3,
|
||||
position = {
|
||||
scale = 0.8,
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function MicroMenuMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function MicroMenuMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
|
||||
local buttons = {}
|
||||
table_insert(buttons, CharacterMicroButton)
|
||||
table_insert(buttons, SpellbookMicroButton)
|
||||
table_insert(buttons, TalentMicroButton)
|
||||
table_insert(buttons, AchievementMicroButton)
|
||||
table_insert(buttons, QuestLogMicroButton)
|
||||
table_insert(buttons, SocialsMicroButton)
|
||||
table_insert(buttons, PVPMicroButton)
|
||||
table_insert(buttons, LFDMicroButton)
|
||||
table_insert(buttons, MainMenuMicroButton)
|
||||
table_insert(buttons, HelpMicroButton)
|
||||
self.bar.buttons = buttons
|
||||
|
||||
MicroMenuMod.button_count = #buttons
|
||||
|
||||
self:SecureHook("UpdateMicroButtons")
|
||||
|
||||
for i,v in pairs(buttons) do
|
||||
v:SetParent(self.bar)
|
||||
v:Show()
|
||||
v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
v.ClearSetPoint = self.bar.ClearSetPoint
|
||||
end
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function MicroMenuMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function MicroMenuMod:RestoreButtons()
|
||||
if not self:IsEnabled() then return end
|
||||
for k,v in pairs(self.bar.buttons) do
|
||||
v:SetParent(self.bar)
|
||||
v:Show()
|
||||
end
|
||||
self.bar:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function MicroMenuMod:UpdateMicroButtons()
|
||||
if MainMenuBar.state == "player" then
|
||||
self:RestoreButtons()
|
||||
end
|
||||
end
|
||||
|
||||
MicroMenuBar.button_width = 28
|
||||
MicroMenuBar.button_height = 58
|
||||
MicroMenuBar.vpad_offset = -21
|
||||
function MicroMenuBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", -105, 30)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local MicroMenuBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
vertical = false,
|
||||
visibility = {
|
||||
possess = false,
|
||||
},
|
||||
padding = -3,
|
||||
position = {
|
||||
scale = 0.8,
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function MicroMenuMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function MicroMenuMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
|
||||
local buttons = {}
|
||||
table_insert(buttons, CharacterMicroButton)
|
||||
table_insert(buttons, SpellbookMicroButton)
|
||||
table_insert(buttons, TalentMicroButton)
|
||||
table_insert(buttons, AchievementMicroButton)
|
||||
table_insert(buttons, QuestLogMicroButton)
|
||||
table_insert(buttons, SocialsMicroButton)
|
||||
table_insert(buttons, LFDMicroButton)
|
||||
table_insert(buttons, PathToAscensionMicroButton)
|
||||
table_insert(buttons, MainMenuMicroButton)
|
||||
table_insert(buttons, HelpMicroButton)
|
||||
table_insert(buttons, ChallengesMicroButton)
|
||||
self.bar.buttons = buttons
|
||||
|
||||
MicroMenuMod.button_count = #buttons
|
||||
|
||||
self:SecureHook("UpdateMicroButtons")
|
||||
|
||||
for i,v in pairs(buttons) do
|
||||
v:SetParent(self.bar)
|
||||
v:Show()
|
||||
v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
v.ClearSetPoint = self.bar.ClearSetPoint
|
||||
end
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function MicroMenuMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function MicroMenuMod:RestoreButtons()
|
||||
if not self:IsEnabled() then return end
|
||||
for k,v in pairs(self.bar.buttons) do
|
||||
v:SetParent(self.bar)
|
||||
v:Show()
|
||||
end
|
||||
self.bar:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function MicroMenuMod:UpdateMicroButtons()
|
||||
if MainMenuBar.state == "player" then
|
||||
self:RestoreButtons()
|
||||
end
|
||||
end
|
||||
|
||||
MicroMenuBar.button_width = 27
|
||||
MicroMenuBar.button_height = 40
|
||||
MicroMenuBar.vpad_offset = 0
|
||||
function MicroMenuBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", -105, 30)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
+74
-61
@@ -1,61 +1,74 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
|
||||
if not HasMultiCastActionBar or select(2, UnitClass("player")) ~= "SHAMAN" then return end
|
||||
|
||||
-- fetch upvalues
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
}, Bartender4.Bar.defaults) }
|
||||
|
||||
-- register module
|
||||
local MultiCastMod = Bartender4:NewModule("MultiCast")
|
||||
|
||||
-- create prototype information
|
||||
local MultiCastBar = setmetatable({}, {__index = Bar})
|
||||
|
||||
function MultiCastMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("MultiCast", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function MultiCastMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.Bar:Create("MultiCast", self.db.profile, L["Totem Bar"]), {__index = MultiCastBar})
|
||||
self.bar.content = MultiCastActionBarFrame
|
||||
self.bar.content:SetScript("OnShow", nil)
|
||||
self.bar.content:SetScript("OnHide", nil)
|
||||
self.bar.content:SetScript("OnUpdate", nil)
|
||||
self.bar.content.ignoreFramePositionManager = true
|
||||
|
||||
self.bar.content:SetParent(self.bar)
|
||||
self.bar.content:Show()
|
||||
self.bar.content:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function MultiCastMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function MultiCastBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
|
||||
self:PerformLayout()
|
||||
end
|
||||
|
||||
function MultiCastBar:PerformLayout()
|
||||
self:SetSize(230, 40)
|
||||
local bar = self.content
|
||||
bar:ClearAllPoints()
|
||||
bar:SetPoint("TOPLEFT", self, "TOPLEFT", 3, 1)
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
|
||||
if not HasMultiCastActionBar then return end
|
||||
|
||||
local classMask = UnitClassMask("player")
|
||||
|
||||
if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask) then
|
||||
return
|
||||
end
|
||||
|
||||
-- fetch upvalues
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
}, Bartender4.Bar.defaults) }
|
||||
|
||||
-- register module
|
||||
local MultiCastMod = Bartender4:NewModule("MultiCast")
|
||||
|
||||
-- create prototype information
|
||||
local MultiCastBar = setmetatable({}, {__index = Bar})
|
||||
|
||||
local function OnShowMultiCastActionBar()
|
||||
if MultiCastMod:IsEnabled() then
|
||||
MultiCastMod:ApplyConfig()
|
||||
end
|
||||
end
|
||||
|
||||
function MultiCastMod:OnInitialize()
|
||||
hooksecurefunc("ShowMultiCastActionBar", OnShowMultiCastActionBar)
|
||||
self.db = Bartender4.db:RegisterNamespace("MultiCast", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function MultiCastMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.Bar:Create("MultiCast", self.db.profile, L["Totem Bar"]), {__index = MultiCastBar})
|
||||
self.bar.content = MultiCastActionBarFrame
|
||||
self.bar.content:SetScript("OnShow", nil)
|
||||
self.bar.content:SetScript("OnHide", nil)
|
||||
self.bar.content:SetScript("OnUpdate", nil)
|
||||
self.bar.content.ignoreFramePositionManager = true
|
||||
|
||||
self.bar.content:SetParent(self.bar)
|
||||
self.bar.content:Show()
|
||||
self.bar.content:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function MultiCastMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function MultiCastBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
|
||||
self:PerformLayout()
|
||||
end
|
||||
|
||||
function MultiCastBar:PerformLayout()
|
||||
self:SetSize(230, 40)
|
||||
local bar = self.content
|
||||
bar:ClearAllPoints()
|
||||
bar:SetPoint("TOPLEFT", self, "TOPLEFT", 3, 1)
|
||||
end
|
||||
|
||||
@@ -1,216 +1,216 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
--------------------------
|
||||
-- Edit box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnTextChanged
|
||||
OnEnterPressed
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "NumberEditBox"
|
||||
local Version = 1
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetDisabled(false)
|
||||
self.showbutton = true
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if self.showbutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0,20,3,3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0,0,3,3)
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = tonumber(this:GetText()) or 0
|
||||
local cancel = self:Fire("OnEnterPressed",value)
|
||||
if not cancel then
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(this)
|
||||
local editbox = this.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(this)
|
||||
local self = this.obj
|
||||
local value = tonumber(this:GetText()) or 0
|
||||
if value ~= self.lastvalue then
|
||||
self:Fire("OnTextChanged",value)
|
||||
self.lastvalue = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.lastvalue = tonumber(text) or 0
|
||||
self.editbox:SetText(tostring(self.lastvalue))
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end
|
||||
|
||||
local function SetWidth(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self.frame:SetHeight(60)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self.frame:SetHeight(42)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
local function ModButton_OnClick(self)
|
||||
local value = self.obj.lastvalue
|
||||
value = math.floor(value + 0.5) + self.adjust
|
||||
self.obj.editbox:SetText(tostring(value))
|
||||
EditBox_OnEnterPressed(self.obj.editbox)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local editbox = CreateFrame("EditBox","AceGUI-3.0NumberEditBox"..num,frame,"InputBoxTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetText = SetText
|
||||
self.SetWidth = SetWidth
|
||||
self.SetLabel = SetLabel
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
frame:SetHeight(60)
|
||||
frame:SetWidth(200)
|
||||
|
||||
editbox:SetScript("OnEnter",Control_OnEnter)
|
||||
editbox:SetScript("OnLeave",Control_OnLeave)
|
||||
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
|
||||
|
||||
editbox:SetTextInsets(0,0,3,3)
|
||||
editbox:SetMaxLetters(256)
|
||||
|
||||
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,15)
|
||||
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,15)
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
self.button = button
|
||||
button.obj = self
|
||||
|
||||
local minus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
minus:SetWidth(20)
|
||||
minus:SetHeight(15)
|
||||
minus:SetPoint("TOPLEFT", editbox, "BOTTOMLEFT", -4, 0)
|
||||
minus:SetText("-")
|
||||
minus:Show()
|
||||
minus.adjust = -1
|
||||
minus:SetScript("OnClick", ModButton_OnClick)
|
||||
minus:SetFrameLevel(editbox:GetFrameLevel() + 2)
|
||||
|
||||
self.minus = minus
|
||||
minus.obj = self
|
||||
|
||||
local plus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
plus:SetWidth(20)
|
||||
plus:SetHeight(15)
|
||||
plus:SetPoint("TOPRIGHT", editbox, "BOTTOMRIGHT", -2, 0)
|
||||
plus:SetText("+")
|
||||
plus:Show()
|
||||
plus.adjust = 1
|
||||
plus:SetScript("OnClick", ModButton_OnClick)
|
||||
plus:SetFrameLevel(editbox:GetFrameLevel() + 2)
|
||||
|
||||
self.plus = plus
|
||||
plus.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
--------------------------
|
||||
-- Edit box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnTextChanged
|
||||
OnEnterPressed
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "NumberEditBox"
|
||||
local Version = 1
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetDisabled(false)
|
||||
self.showbutton = true
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if self.showbutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0,20,3,3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0,0,3,3)
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = tonumber(this:GetText()) or 0
|
||||
local cancel = self:Fire("OnEnterPressed",value)
|
||||
if not cancel then
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(this)
|
||||
local editbox = this.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(this)
|
||||
local self = this.obj
|
||||
local value = tonumber(this:GetText()) or 0
|
||||
if value ~= self.lastvalue then
|
||||
self:Fire("OnTextChanged",value)
|
||||
self.lastvalue = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.lastvalue = tonumber(text) or 0
|
||||
self.editbox:SetText(tostring(self.lastvalue))
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end
|
||||
|
||||
local function SetWidth(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self.frame:SetHeight(60)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self.frame:SetHeight(42)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
local function ModButton_OnClick(self)
|
||||
local value = self.obj.lastvalue
|
||||
value = math.floor(value + 0.5) + self.adjust
|
||||
self.obj.editbox:SetText(tostring(value))
|
||||
EditBox_OnEnterPressed(self.obj.editbox)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local editbox = CreateFrame("EditBox","AceGUI-3.0NumberEditBox"..num,frame,"InputBoxTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetText = SetText
|
||||
self.SetWidth = SetWidth
|
||||
self.SetLabel = SetLabel
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
frame:SetHeight(60)
|
||||
frame:SetWidth(200)
|
||||
|
||||
editbox:SetScript("OnEnter",Control_OnEnter)
|
||||
editbox:SetScript("OnLeave",Control_OnLeave)
|
||||
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
|
||||
|
||||
editbox:SetTextInsets(0,0,3,3)
|
||||
editbox:SetMaxLetters(256)
|
||||
|
||||
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,15)
|
||||
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,15)
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
self.button = button
|
||||
button.obj = self
|
||||
|
||||
local minus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
minus:SetWidth(20)
|
||||
minus:SetHeight(15)
|
||||
minus:SetPoint("TOPLEFT", editbox, "BOTTOMLEFT", -4, 0)
|
||||
minus:SetText("-")
|
||||
minus:Show()
|
||||
minus.adjust = -1
|
||||
minus:SetScript("OnClick", ModButton_OnClick)
|
||||
minus:SetFrameLevel(editbox:GetFrameLevel() + 2)
|
||||
|
||||
self.minus = minus
|
||||
minus.obj = self
|
||||
|
||||
local plus = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
plus:SetWidth(20)
|
||||
plus:SetHeight(15)
|
||||
plus:SetPoint("TOPRIGHT", editbox, "BOTTOMRIGHT", -2, 0)
|
||||
plus:SetText("+")
|
||||
plus:Show()
|
||||
plus.adjust = 1
|
||||
plus:SetScript("OnClick", ModButton_OnClick)
|
||||
plus:SetFrameLevel(editbox:GetFrameLevel() + 2)
|
||||
|
||||
self.plus = plus
|
||||
plus.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
|
||||
+121
-121
@@ -1,121 +1,121 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local StateBar = Bartender4.StateBar.prototype
|
||||
local ActionBar = Bartender4.ActionBar
|
||||
|
||||
--[[===================================================================================
|
||||
ActionBar Options
|
||||
===================================================================================]]--
|
||||
|
||||
local module = Bartender4:GetModule("ActionBars")
|
||||
|
||||
-- option utilty functions
|
||||
local optGetter, optSetter
|
||||
do
|
||||
local optionMap, getBar, callFunc
|
||||
-- maps option keys to function names
|
||||
optionMap = {
|
||||
buttons = "Buttons",
|
||||
enabled = "Enabled",
|
||||
grid = "Grid",
|
||||
}
|
||||
|
||||
-- retrieves a valid bar object from the modules actionbars table
|
||||
function getBar(id)
|
||||
local bar = module.actionbars[tonumber(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Get", option)
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Set", option, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- returns the option table used for all action bars
|
||||
-- creates it, if the first time called
|
||||
-- the Universal Bar option table is merged into this, alot of stuff gets inherited.
|
||||
function module:GetOptionsTable()
|
||||
return self:GetOptionsObject().table
|
||||
end
|
||||
|
||||
function module:GetOptionsObject()
|
||||
if not self.baroptions then
|
||||
local obj = StateBar.GetOptionObject(self)
|
||||
|
||||
local cat_general = {
|
||||
enabled ={
|
||||
order = 4,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable/Disable the bar."],
|
||||
type = "toggle",
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
grid = {
|
||||
order = 60,
|
||||
type = "toggle",
|
||||
name = L["Button Grid"],
|
||||
desc = L["Toggle the button grid."],
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
buttons = {
|
||||
order = 50,
|
||||
name = L["Buttons"],
|
||||
desc = L["Number of buttons."],
|
||||
type = "range",
|
||||
min = 1, max = 12, step = 1,
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
}
|
||||
obj:AddElementGroup("general", cat_general)
|
||||
self.baroptions = obj
|
||||
end
|
||||
|
||||
return self.baroptions
|
||||
end
|
||||
|
||||
function module:CreateBarOption(id, options)
|
||||
if not self.options then return end
|
||||
|
||||
if not options then
|
||||
options = self:GetOptionsTable()
|
||||
end
|
||||
|
||||
id = tostring(id)
|
||||
if not self.options[id] then
|
||||
self.options[id] = {
|
||||
order = 10 + tonumber(id),
|
||||
type = "group",
|
||||
name = (L["Bar %s"]):format(id),
|
||||
desc = (L["Configure Bar %s"]):format(id),
|
||||
childGroups = "tab",
|
||||
}
|
||||
end
|
||||
self.options[id].args = options
|
||||
|
||||
-- register options in the BT GUI
|
||||
Bartender4:RegisterBarOptions(id, self.options[id])
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local StateBar = Bartender4.StateBar.prototype
|
||||
local ActionBar = Bartender4.ActionBar
|
||||
|
||||
--[[===================================================================================
|
||||
ActionBar Options
|
||||
===================================================================================]]--
|
||||
|
||||
local module = Bartender4:GetModule("ActionBars")
|
||||
|
||||
-- option utilty functions
|
||||
local optGetter, optSetter
|
||||
do
|
||||
local optionMap, getBar, callFunc
|
||||
-- maps option keys to function names
|
||||
optionMap = {
|
||||
buttons = "Buttons",
|
||||
enabled = "Enabled",
|
||||
grid = "Grid",
|
||||
}
|
||||
|
||||
-- retrieves a valid bar object from the modules actionbars table
|
||||
function getBar(id)
|
||||
local bar = module.actionbars[tonumber(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Get", option)
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Set", option, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- returns the option table used for all action bars
|
||||
-- creates it, if the first time called
|
||||
-- the Universal Bar option table is merged into this, alot of stuff gets inherited.
|
||||
function module:GetOptionsTable()
|
||||
return self:GetOptionsObject().table
|
||||
end
|
||||
|
||||
function module:GetOptionsObject()
|
||||
if not self.baroptions then
|
||||
local obj = StateBar.GetOptionObject(self)
|
||||
|
||||
local cat_general = {
|
||||
enabled ={
|
||||
order = 4,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable/Disable the bar."],
|
||||
type = "toggle",
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
grid = {
|
||||
order = 60,
|
||||
type = "toggle",
|
||||
name = L["Button Grid"],
|
||||
desc = L["Toggle the button grid."],
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
buttons = {
|
||||
order = 50,
|
||||
name = L["Buttons"],
|
||||
desc = L["Number of buttons."],
|
||||
type = "range",
|
||||
min = 1, max = 12, step = 1,
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
}
|
||||
obj:AddElementGroup("general", cat_general)
|
||||
self.baroptions = obj
|
||||
end
|
||||
|
||||
return self.baroptions
|
||||
end
|
||||
|
||||
function module:CreateBarOption(id, options)
|
||||
if not self.options then return end
|
||||
|
||||
if not options then
|
||||
options = self:GetOptionsTable()
|
||||
end
|
||||
|
||||
id = tostring(id)
|
||||
if not self.options[id] then
|
||||
self.options[id] = {
|
||||
order = 10 + tonumber(id),
|
||||
type = "group",
|
||||
name = (L["Bar %s"]):format(id),
|
||||
desc = (L["Configure Bar %s"]):format(id),
|
||||
childGroups = "tab",
|
||||
}
|
||||
end
|
||||
self.options[id].args = options
|
||||
|
||||
-- register options in the BT GUI
|
||||
Bartender4:RegisterBarOptions(id, self.options[id])
|
||||
end
|
||||
|
||||
+68
-68
@@ -1,68 +1,68 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local BagBarMod = Bartender4:GetModule("BagBar")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function BagBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Bag Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
local onebag = {
|
||||
type = "toggle",
|
||||
order = 80,
|
||||
name = L["One Bag"],
|
||||
desc = L["Only show one Bag Button in the BagBar."],
|
||||
get = function() return self.db.profile.onebag end,
|
||||
set = function(info, state) self.db.profile.onebag = state; self.bar:FeedButtons(); self.bar:UpdateButtonLayout() end,
|
||||
}
|
||||
self.optionobject:AddElement("general", "onebag", onebag)
|
||||
|
||||
local keyring = {
|
||||
type = "toggle",
|
||||
order = 80,
|
||||
name = L["Keyring"],
|
||||
desc = L["Show the keyring button."],
|
||||
get = function() return self.db.profile.keyring end,
|
||||
set = function(info, state) self.db.profile.keyring = state; self.bar:FeedButtons(); self.bar:UpdateButtonLayout() end,
|
||||
}
|
||||
self.optionobject:AddElement("general", "keyring", keyring)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Bag Bar"],
|
||||
desc = L["Configure the Bag Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("BagBar", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local BagBarMod = Bartender4:GetModule("BagBar")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function BagBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Bag Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
local onebag = {
|
||||
type = "toggle",
|
||||
order = 80,
|
||||
name = L["One Bag"],
|
||||
desc = L["Only show one Bag Button in the BagBar."],
|
||||
get = function() return self.db.profile.onebag end,
|
||||
set = function(info, state) self.db.profile.onebag = state; self.bar:FeedButtons(); self.bar:UpdateButtonLayout() end,
|
||||
}
|
||||
self.optionobject:AddElement("general", "onebag", onebag)
|
||||
|
||||
local keyring = {
|
||||
type = "toggle",
|
||||
order = 80,
|
||||
name = L["Keyring"],
|
||||
desc = L["Show the keyring button."],
|
||||
get = function() return self.db.profile.keyring end,
|
||||
set = function(info, state) self.db.profile.keyring = state; self.bar:FeedButtons(); self.bar:UpdateButtonLayout() end,
|
||||
}
|
||||
self.optionobject:AddElement("general", "keyring", keyring)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Bag Bar"],
|
||||
desc = L["Configure the Bag Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("BagBar", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+475
-474
@@ -1,474 +1,475 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
--[[===================================================================================
|
||||
Bar Options
|
||||
===================================================================================]]--
|
||||
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
|
||||
local function round(num, idp)
|
||||
local mult = 10^(idp or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
||||
-- option utilty functions
|
||||
local optGetter, optSetter, visibilityGetter, visibilitySetter, customEnabled, customDisabled, customCopy, clickThroughVis, posGet, posSet, centerHorz, centerVert, resetPos
|
||||
do
|
||||
local getBar, optionMap, callFunc
|
||||
-- maps option keys to function names
|
||||
optionMap = {
|
||||
alpha = "ConfigAlpha",
|
||||
scale = "ConfigScale",
|
||||
fadeout = "FadeOut",
|
||||
fadeoutalpha = "FadeOutAlpha",
|
||||
fadeoutdelay = "FadeOutDelay",
|
||||
clickthrough = "ClickThrough",
|
||||
}
|
||||
|
||||
-- retrieves a valid bar object from the barregistry table
|
||||
function getBar(id)
|
||||
local bar = barregistry[tostring(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Get", option)
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Set", option, ...)
|
||||
end
|
||||
|
||||
function visibilityGetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return bar:GetVisibilityOption(option, ...)
|
||||
end
|
||||
|
||||
function visibilitySetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
bar:SetVisibilityOption(option, ...)
|
||||
end
|
||||
|
||||
function customEnabled(info)
|
||||
local bar = getBar(info[2])
|
||||
return bar:GetVisibilityOption("custom")
|
||||
end
|
||||
|
||||
function customDisabled(info)
|
||||
local bar = getBar(info[2])
|
||||
return not bar:GetVisibilityOption("custom")
|
||||
end
|
||||
|
||||
function customCopy(info)
|
||||
local bar = getBar(info[2])
|
||||
bar:CopyCustomConditionals()
|
||||
end
|
||||
|
||||
function clickThroughVis(info)
|
||||
local bar = getBar(info[2])
|
||||
return (not bar.ClickThroughSupport)
|
||||
end
|
||||
|
||||
function posGet(info)
|
||||
local bar = getBar(info[2])
|
||||
local opt = info.arg or info[#info]
|
||||
if opt == "x" or opt == "y" then
|
||||
local v = bar.config.position[opt]
|
||||
return tostring(round(v, 5))
|
||||
end
|
||||
return bar.config.position[opt]
|
||||
end
|
||||
|
||||
function posSet(info, value)
|
||||
local bar = getBar(info[2])
|
||||
local opt = info.arg or info[#info]
|
||||
if opt == "x" or opt == "y" then
|
||||
value = tonumber(value)
|
||||
end
|
||||
bar.config.position[opt] = value
|
||||
bar:LoadPosition()
|
||||
end
|
||||
|
||||
function centerHorz(info)
|
||||
local bar = getBar(info[2])
|
||||
local pos = bar.config.position
|
||||
local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
|
||||
pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
|
||||
if pos.point == "CENTER" or pos.point == "LEFT" or pos.point == "RIGHT" then -- no special handling
|
||||
pos.point = "CENTER"
|
||||
else
|
||||
pos.point = pos.point:gsub("LEFT", ""):gsub("RIGHT", "")
|
||||
end
|
||||
bar:LoadPosition()
|
||||
end
|
||||
|
||||
function centerVert(info)
|
||||
local bar = getBar(info[2])
|
||||
local pos = bar.config.position
|
||||
local y_mod = (pos.growVertical == "DOWN") and 1 or -1
|
||||
pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
|
||||
if pos.point == "CENTER" or pos.point == "TOP" or pos.point == "BOTTOM" then -- no special handling
|
||||
pos.point = "CENTER"
|
||||
else
|
||||
pos.point = pos.point:gsub("TOP", ""):gsub("BOTTOM", "")
|
||||
end
|
||||
bar:LoadPosition()
|
||||
end
|
||||
|
||||
function resetPos(info)
|
||||
local bar = getBar(info[2])
|
||||
local pos = bar.config.position
|
||||
local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
|
||||
local y_mod = (pos.growVertical == "DOWN") and 1 or -1
|
||||
pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
|
||||
pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
|
||||
pos.point = "CENTER"
|
||||
bar:LoadPosition()
|
||||
end
|
||||
end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local stanceClasses = {
|
||||
DRUID = true,
|
||||
WARRIOR = true,
|
||||
WARLOCK = true,
|
||||
PRIEST = true,
|
||||
ROGUE = true,
|
||||
}
|
||||
|
||||
local function getStanceTable()
|
||||
local tbl = {}
|
||||
|
||||
if class ~= "WARRIOR" then
|
||||
tbl[0] = L["No Stance/Form"]
|
||||
end
|
||||
|
||||
local num = GetNumShapeshiftForms()
|
||||
for i = 1, num do
|
||||
tbl[i] = select(2, GetShapeshiftFormInfo(i))
|
||||
end
|
||||
-- HACK: Metamorphosis work around, it is on slot 1 in GetShapeshiftFormInfo() but stance:2 is active..
|
||||
if class == "WARLOCK" and tbl[1] == GetSpellInfo(59672) then
|
||||
tbl[2], tbl[1] = tbl[1], nil
|
||||
end
|
||||
|
||||
if class == "ROGUE" and tbl[1] == GetSpellInfo(51713) then -- shadow dance hack
|
||||
tbl[3], tbl[1] = tbl[1], nil
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
local validAnchors = {
|
||||
CENTER = "CENTER",
|
||||
LEFT = "LEFT",
|
||||
RIGHT = "RIGHT",
|
||||
TOP = "TOP",
|
||||
TOPLEFT = "TOPLEFT",
|
||||
TOPRIGHT = "TOPRIGHT",
|
||||
BOTTOM = "BOTTOM",
|
||||
BOTTOMLEFT = "BOTTOMLEFT",
|
||||
BOTTOMRIGHT = "BOTTOMRIGHT",
|
||||
}
|
||||
|
||||
local options
|
||||
function Bar:GetOptionObject()
|
||||
local otbl = {
|
||||
general = {
|
||||
type = "group",
|
||||
cmdInline = true,
|
||||
name = L["General Settings"],
|
||||
order = 1,
|
||||
args = {
|
||||
styleheader = {
|
||||
order = 10,
|
||||
type = "header",
|
||||
name = L["Bar Style & Layout"],
|
||||
},
|
||||
alpha = {
|
||||
order = 20,
|
||||
name = L["Alpha"],
|
||||
desc = L["Configure the alpha of the bar."],
|
||||
type = "range",
|
||||
min = .1, max = 1, step = 0.05,
|
||||
isPercent = true,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
scale = {
|
||||
order = 30,
|
||||
name = L["Scale"],
|
||||
desc = L["Configure the scale of the bar."],
|
||||
type = "range",
|
||||
min = .1, max = 2, step = 0.05,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
clickthrough = {
|
||||
order = 200,
|
||||
name = L["Click-Through"],
|
||||
desc = L["Disable any reaction to mouse events on this bar, making the bar click-through."],
|
||||
type = "toggle",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
hidden = clickThroughVis,
|
||||
width = "full",
|
||||
},
|
||||
},
|
||||
},
|
||||
visibility = {
|
||||
type = "group",
|
||||
name = L["Visibility"],
|
||||
order = 2,
|
||||
get = visibilityGetter,
|
||||
set = visibilitySetter,
|
||||
args = {
|
||||
info = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] .. "\n",
|
||||
},
|
||||
fadeout = {
|
||||
order = 5,
|
||||
name = L["Fade Out"],
|
||||
desc = L["Enable the FadeOut mode"],
|
||||
type = "toggle",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
width = "full",
|
||||
},
|
||||
fadeoutalpha = {
|
||||
order = 6,
|
||||
name = L["Fade Out Alpha"],
|
||||
desc = L["Configure the Fade Out Alpha"],
|
||||
type = "range",
|
||||
min = 0, max = 1, step = 0.05,
|
||||
isPercent = true,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
fadeoutdelay = {
|
||||
order = 7,
|
||||
name = L["Fade Out Delay"],
|
||||
desc = L["Configure the Fade Out Delay"],
|
||||
type = "range",
|
||||
min = 0, max = 1, step = 0.01,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
fadeNl = {
|
||||
order = 8,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
always = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Always Hide"],
|
||||
desc = L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
possess = {
|
||||
order = 15,
|
||||
type = "toggle",
|
||||
name = L["Hide when Possessing"],
|
||||
desc = L["Hide this bar when you are possessing a NPC."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
vehicle = {
|
||||
order = 16,
|
||||
type = "toggle",
|
||||
name = L["Hide on Vehicle"],
|
||||
desc = L["Hide this bar when you are riding on a vehicle."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
vehicleui = {
|
||||
order = 17,
|
||||
type = "toggle",
|
||||
name = L["Hide with Vehicle UI"],
|
||||
desc = L["Hide this bar when the game wants to show a vehicle UI."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
combat = {
|
||||
order = 20,
|
||||
type = "toggle",
|
||||
name = L["Hide in Combat"],
|
||||
desc = L["This bar will be hidden once you enter combat."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
nocombat = {
|
||||
order = 21,
|
||||
type = "toggle",
|
||||
name = L["Hide out of Combat"],
|
||||
desc = L["This bar will be hidden whenever you are not in combat."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
pet = {
|
||||
order = 30,
|
||||
type = "toggle",
|
||||
name = L["Hide with pet"],
|
||||
desc = L["Hide this bar when you have a pet."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
nopet = {
|
||||
order = 31,
|
||||
type = "toggle",
|
||||
name = L["Hide without pet"],
|
||||
desc = L["Hide this bar when you have no pet."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
stance = {
|
||||
order = 50,
|
||||
type = "multiselect",
|
||||
name = L["Hide in Stance/Form"],
|
||||
desc = L["Hide this bar in a specific Stance or Form."],
|
||||
values = getStanceTable,
|
||||
hidden = function() return (not stanceClasses[class]) end,
|
||||
disabled = customEnabled,
|
||||
},
|
||||
customNl = {
|
||||
order = 98,
|
||||
type = "description",
|
||||
name = "\n",
|
||||
},
|
||||
customHeader = {
|
||||
order = 99,
|
||||
type = "header",
|
||||
name = L["Custom Conditionals"],
|
||||
},
|
||||
custom = {
|
||||
order = 100,
|
||||
type = "toggle",
|
||||
name = L["Use Custom Condition"],
|
||||
desc = L["Enable the use of a custom condition, disabling all of the above."],
|
||||
},
|
||||
customCopy = {
|
||||
order = 101,
|
||||
type = "execute",
|
||||
name = L["Copy Conditionals"],
|
||||
desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
|
||||
func = customCopy,
|
||||
},
|
||||
customDesc = {
|
||||
order = 102,
|
||||
type = "description",
|
||||
name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
|
||||
},
|
||||
customdata = {
|
||||
order = 103,
|
||||
type = "input",
|
||||
name = L["Custom Conditionals"],
|
||||
desc = L["You can use any macro conditionals in the custom string, using \"show\" and \"hide\" as values.\n\nExample: [combat]hide;show"],
|
||||
width = "full",
|
||||
multiline = true,
|
||||
disabled = customDisabled,
|
||||
},
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Positioning"],
|
||||
order = 20,
|
||||
args = {
|
||||
info = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."],
|
||||
},
|
||||
point = {
|
||||
order = 10,
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["Change the current anchor point of the bar."],
|
||||
values = validAnchors,
|
||||
get = posGet,
|
||||
set = posSet,
|
||||
},
|
||||
scale = {
|
||||
order = 11,
|
||||
name = L["Scale"],
|
||||
desc = L["Configure the scale of the bar."],
|
||||
type = "range",
|
||||
min = .1, max = 2, step = 0.05,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
nl1 = {
|
||||
order = 12,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
x = {
|
||||
order = 20,
|
||||
type = "input",
|
||||
name = L["X Offset"],
|
||||
desc = L["Offset in X direction (horizontal) from the given anchor point."],
|
||||
get = posGet,
|
||||
set = posSet,
|
||||
dialogControl = "NumberEditBox",
|
||||
},
|
||||
y = {
|
||||
order = 21,
|
||||
type = "input",
|
||||
name = L["Y Offset"],
|
||||
desc = L["Offset in Y direction (vertical) from the given anchor point."],
|
||||
get = posGet,
|
||||
set = posSet,
|
||||
dialogControl = "NumberEditBox",
|
||||
},
|
||||
nl2 = {
|
||||
order = 25,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
centerhorz = {
|
||||
order = 31,
|
||||
type = "execute",
|
||||
name = L["Center Horizontally"],
|
||||
desc = L["Centers the bar horizontally on screen."],
|
||||
func = centerHorz,
|
||||
},
|
||||
centervert = {
|
||||
order = 31,
|
||||
type = "execute",
|
||||
name = L["Center Vertically"],
|
||||
desc = L["Centers the bar vertically on screen."],
|
||||
func = centerVert,
|
||||
},
|
||||
nl2 = {
|
||||
order = 35,
|
||||
type = "description",
|
||||
name = " ",
|
||||
},
|
||||
reset = {
|
||||
order = 40,
|
||||
type = "execute",
|
||||
name = L["Reset Position"],
|
||||
desc = L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."],
|
||||
func = resetPos,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
return Bartender4:NewOptionObject(otbl)
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
--[[===================================================================================
|
||||
Bar Options
|
||||
===================================================================================]]--
|
||||
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
|
||||
local function round(num, idp)
|
||||
local mult = 10^(idp or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
|
||||
-- option utilty functions
|
||||
local optGetter, optSetter, visibilityGetter, visibilitySetter, customEnabled, customDisabled, customCopy, clickThroughVis, posGet, posSet, centerHorz, centerVert, resetPos
|
||||
do
|
||||
local getBar, optionMap, callFunc
|
||||
-- maps option keys to function names
|
||||
optionMap = {
|
||||
alpha = "ConfigAlpha",
|
||||
scale = "ConfigScale",
|
||||
fadeout = "FadeOut",
|
||||
fadeoutalpha = "FadeOutAlpha",
|
||||
fadeoutdelay = "FadeOutDelay",
|
||||
clickthrough = "ClickThrough",
|
||||
}
|
||||
|
||||
-- retrieves a valid bar object from the barregistry table
|
||||
function getBar(id)
|
||||
local bar = barregistry[tostring(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Get", option)
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Set", option, ...)
|
||||
end
|
||||
|
||||
function visibilityGetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return bar:GetVisibilityOption(option, ...)
|
||||
end
|
||||
|
||||
function visibilitySetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
bar:SetVisibilityOption(option, ...)
|
||||
end
|
||||
|
||||
function customEnabled(info)
|
||||
local bar = getBar(info[2])
|
||||
return bar:GetVisibilityOption("custom")
|
||||
end
|
||||
|
||||
function customDisabled(info)
|
||||
local bar = getBar(info[2])
|
||||
return not bar:GetVisibilityOption("custom")
|
||||
end
|
||||
|
||||
function customCopy(info)
|
||||
local bar = getBar(info[2])
|
||||
bar:CopyCustomConditionals()
|
||||
end
|
||||
|
||||
function clickThroughVis(info)
|
||||
local bar = getBar(info[2])
|
||||
return (not bar.ClickThroughSupport)
|
||||
end
|
||||
|
||||
function posGet(info)
|
||||
local bar = getBar(info[2])
|
||||
local opt = info.arg or info[#info]
|
||||
if opt == "x" or opt == "y" then
|
||||
local v = bar.config.position[opt]
|
||||
return tostring(round(v, 5))
|
||||
end
|
||||
return bar.config.position[opt]
|
||||
end
|
||||
|
||||
function posSet(info, value)
|
||||
local bar = getBar(info[2])
|
||||
local opt = info.arg or info[#info]
|
||||
if opt == "x" or opt == "y" then
|
||||
value = tonumber(value)
|
||||
end
|
||||
bar.config.position[opt] = value
|
||||
bar:LoadPosition()
|
||||
end
|
||||
|
||||
function centerHorz(info)
|
||||
local bar = getBar(info[2])
|
||||
local pos = bar.config.position
|
||||
local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
|
||||
pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
|
||||
if pos.point == "CENTER" or pos.point == "LEFT" or pos.point == "RIGHT" then -- no special handling
|
||||
pos.point = "CENTER"
|
||||
else
|
||||
pos.point = pos.point:gsub("LEFT", ""):gsub("RIGHT", "")
|
||||
end
|
||||
bar:LoadPosition()
|
||||
end
|
||||
|
||||
function centerVert(info)
|
||||
local bar = getBar(info[2])
|
||||
local pos = bar.config.position
|
||||
local y_mod = (pos.growVertical == "DOWN") and 1 or -1
|
||||
pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
|
||||
if pos.point == "CENTER" or pos.point == "TOP" or pos.point == "BOTTOM" then -- no special handling
|
||||
pos.point = "CENTER"
|
||||
else
|
||||
pos.point = pos.point:gsub("TOP", ""):gsub("BOTTOM", "")
|
||||
end
|
||||
bar:LoadPosition()
|
||||
end
|
||||
|
||||
function resetPos(info)
|
||||
local bar = getBar(info[2])
|
||||
local pos = bar.config.position
|
||||
local x_mod = (pos.growHorizontal == "RIGHT") and -1 or 1
|
||||
local y_mod = (pos.growVertical == "DOWN") and 1 or -1
|
||||
pos.x = (bar.overlay:GetWidth() / 2) * pos.scale * x_mod
|
||||
pos.y = (bar.overlay:GetHeight() / 2) * pos.scale * y_mod
|
||||
pos.point = "CENTER"
|
||||
bar:LoadPosition()
|
||||
end
|
||||
end
|
||||
|
||||
local _, class = UnitClass("player")
|
||||
local stanceClasses = {
|
||||
DRUID = true,
|
||||
HERO = true,
|
||||
WARRIOR = true,
|
||||
WARLOCK = true,
|
||||
PRIEST = true,
|
||||
ROGUE = true,
|
||||
}
|
||||
|
||||
local function getStanceTable()
|
||||
local tbl = {}
|
||||
|
||||
if class ~= "WARRIOR" then
|
||||
tbl[0] = L["No Stance/Form"]
|
||||
end
|
||||
|
||||
local num = GetNumShapeshiftForms()
|
||||
for i = 1, num do
|
||||
tbl[i] = select(2, GetShapeshiftFormInfo(i))
|
||||
end
|
||||
-- HACK: Metamorphosis work around, it is on slot 1 in GetShapeshiftFormInfo() but stance:2 is active..
|
||||
if class == "WARLOCK" and tbl[1] == GetSpellInfo(59672) then
|
||||
tbl[2], tbl[1] = tbl[1], nil
|
||||
end
|
||||
|
||||
if class == "ROGUE" and tbl[1] == GetSpellInfo(51713) then -- shadow dance hack
|
||||
tbl[3], tbl[1] = tbl[1], nil
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
local validAnchors = {
|
||||
CENTER = "CENTER",
|
||||
LEFT = "LEFT",
|
||||
RIGHT = "RIGHT",
|
||||
TOP = "TOP",
|
||||
TOPLEFT = "TOPLEFT",
|
||||
TOPRIGHT = "TOPRIGHT",
|
||||
BOTTOM = "BOTTOM",
|
||||
BOTTOMLEFT = "BOTTOMLEFT",
|
||||
BOTTOMRIGHT = "BOTTOMRIGHT",
|
||||
}
|
||||
|
||||
local options
|
||||
function Bar:GetOptionObject()
|
||||
local otbl = {
|
||||
general = {
|
||||
type = "group",
|
||||
cmdInline = true,
|
||||
name = L["General Settings"],
|
||||
order = 1,
|
||||
args = {
|
||||
styleheader = {
|
||||
order = 10,
|
||||
type = "header",
|
||||
name = L["Bar Style & Layout"],
|
||||
},
|
||||
alpha = {
|
||||
order = 20,
|
||||
name = L["Alpha"],
|
||||
desc = L["Configure the alpha of the bar."],
|
||||
type = "range",
|
||||
min = 0, max = 1, bigStep = 0.05,
|
||||
isPercent = true,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
scale = {
|
||||
order = 30,
|
||||
name = L["Scale"],
|
||||
desc = L["Configure the scale of the bar."],
|
||||
type = "range",
|
||||
min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
clickthrough = {
|
||||
order = 200,
|
||||
name = L["Click-Through"],
|
||||
desc = L["Disable any reaction to mouse events on this bar, making the bar click-through."],
|
||||
type = "toggle",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
hidden = clickThroughVis,
|
||||
width = "full",
|
||||
},
|
||||
},
|
||||
},
|
||||
visibility = {
|
||||
type = "group",
|
||||
name = L["Visibility"],
|
||||
order = 2,
|
||||
get = visibilityGetter,
|
||||
set = visibilitySetter,
|
||||
args = {
|
||||
info = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] .. "\n",
|
||||
},
|
||||
fadeout = {
|
||||
order = 5,
|
||||
name = L["Fade Out"],
|
||||
desc = L["Enable the FadeOut mode"],
|
||||
type = "toggle",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
width = "full",
|
||||
},
|
||||
fadeoutalpha = {
|
||||
order = 6,
|
||||
name = L["Fade Out Alpha"],
|
||||
desc = L["Configure the Fade Out Alpha"],
|
||||
type = "range",
|
||||
min = 0, max = 1, bigStep = 0.05,
|
||||
isPercent = true,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
fadeoutdelay = {
|
||||
order = 7,
|
||||
name = L["Fade Out Delay"],
|
||||
desc = L["Configure the Fade Out Delay"],
|
||||
type = "range",
|
||||
min = 0, softMax = 1, bigStep = 0.01,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
fadeNl = {
|
||||
order = 8,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
always = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Always Hide"],
|
||||
desc = L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
possess = {
|
||||
order = 15,
|
||||
type = "toggle",
|
||||
name = L["Hide when Possessing"],
|
||||
desc = L["Hide this bar when you are possessing a NPC."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
vehicle = {
|
||||
order = 16,
|
||||
type = "toggle",
|
||||
name = L["Hide on Vehicle"],
|
||||
desc = L["Hide this bar when you are riding on a vehicle."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
vehicleui = {
|
||||
order = 17,
|
||||
type = "toggle",
|
||||
name = L["Hide with Vehicle UI"],
|
||||
desc = L["Hide this bar when the game wants to show a vehicle UI."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
combat = {
|
||||
order = 20,
|
||||
type = "toggle",
|
||||
name = L["Hide in Combat"],
|
||||
desc = L["This bar will be hidden once you enter combat."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
nocombat = {
|
||||
order = 21,
|
||||
type = "toggle",
|
||||
name = L["Hide out of Combat"],
|
||||
desc = L["This bar will be hidden whenever you are not in combat."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
pet = {
|
||||
order = 30,
|
||||
type = "toggle",
|
||||
name = L["Hide with pet"],
|
||||
desc = L["Hide this bar when you have a pet."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
nopet = {
|
||||
order = 31,
|
||||
type = "toggle",
|
||||
name = L["Hide without pet"],
|
||||
desc = L["Hide this bar when you have no pet."],
|
||||
disabled = customEnabled,
|
||||
},
|
||||
stance = {
|
||||
order = 50,
|
||||
type = "multiselect",
|
||||
name = L["Hide in Stance/Form"],
|
||||
desc = L["Hide this bar in a specific Stance or Form."],
|
||||
values = getStanceTable,
|
||||
hidden = function() return (not stanceClasses[class]) end,
|
||||
disabled = customEnabled,
|
||||
},
|
||||
customNl = {
|
||||
order = 98,
|
||||
type = "description",
|
||||
name = "\n",
|
||||
},
|
||||
customHeader = {
|
||||
order = 99,
|
||||
type = "header",
|
||||
name = L["Custom Conditionals"],
|
||||
},
|
||||
custom = {
|
||||
order = 100,
|
||||
type = "toggle",
|
||||
name = L["Use Custom Condition"],
|
||||
desc = L["Enable the use of a custom condition, disabling all of the above."],
|
||||
},
|
||||
customCopy = {
|
||||
order = 101,
|
||||
type = "execute",
|
||||
name = L["Copy Conditionals"],
|
||||
desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
|
||||
func = customCopy,
|
||||
},
|
||||
customDesc = {
|
||||
order = 102,
|
||||
type = "description",
|
||||
name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
|
||||
},
|
||||
customdata = {
|
||||
order = 103,
|
||||
type = "input",
|
||||
name = L["Custom Conditionals"],
|
||||
desc = L["You can use any macro conditionals in the custom string, using \"show\" and \"hide\" as values.\n\nExample: [combat]hide;show"],
|
||||
width = "full",
|
||||
multiline = true,
|
||||
disabled = customDisabled,
|
||||
},
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Positioning"],
|
||||
order = 20,
|
||||
args = {
|
||||
info = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."],
|
||||
},
|
||||
point = {
|
||||
order = 10,
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["Change the current anchor point of the bar."],
|
||||
values = validAnchors,
|
||||
get = posGet,
|
||||
set = posSet,
|
||||
},
|
||||
scale = {
|
||||
order = 11,
|
||||
name = L["Scale"],
|
||||
desc = L["Configure the scale of the bar."],
|
||||
type = "range",
|
||||
min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
nl1 = {
|
||||
order = 12,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
x = {
|
||||
order = 20,
|
||||
type = "input",
|
||||
name = L["X Offset"],
|
||||
desc = L["Offset in X direction (horizontal) from the given anchor point."],
|
||||
get = posGet,
|
||||
set = posSet,
|
||||
dialogControl = "NumberEditBox",
|
||||
},
|
||||
y = {
|
||||
order = 21,
|
||||
type = "input",
|
||||
name = L["Y Offset"],
|
||||
desc = L["Offset in Y direction (vertical) from the given anchor point."],
|
||||
get = posGet,
|
||||
set = posSet,
|
||||
dialogControl = "NumberEditBox",
|
||||
},
|
||||
nl2 = {
|
||||
order = 25,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
centerhorz = {
|
||||
order = 31,
|
||||
type = "execute",
|
||||
name = L["Center Horizontally"],
|
||||
desc = L["Centers the bar horizontally on screen."],
|
||||
func = centerHorz,
|
||||
},
|
||||
centervert = {
|
||||
order = 31,
|
||||
type = "execute",
|
||||
name = L["Center Vertically"],
|
||||
desc = L["Centers the bar vertically on screen."],
|
||||
func = centerVert,
|
||||
},
|
||||
nl2 = {
|
||||
order = 35,
|
||||
type = "description",
|
||||
name = " ",
|
||||
},
|
||||
reset = {
|
||||
order = 40,
|
||||
type = "execute",
|
||||
name = L["Reset Position"],
|
||||
desc = L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."],
|
||||
func = resetPos,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
return Bartender4:NewOptionObject(otbl)
|
||||
end
|
||||
|
||||
+131
-131
@@ -1,131 +1,131 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
--[[===================================================================================
|
||||
Bar Options
|
||||
===================================================================================]]--
|
||||
|
||||
-- option utilty functions
|
||||
local optGetter, optSetter
|
||||
do
|
||||
local getBar, optionMap, callFunc
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
-- maps option keys to function names
|
||||
optionMap = {
|
||||
rows = "Rows",
|
||||
padding = "Padding",
|
||||
zoom = "Zoom",
|
||||
macrotext = "HideMacroText",
|
||||
hotkey = "HideHotkey",
|
||||
vgrowth = "VGrowth",
|
||||
hgrowth = "HGrowth",
|
||||
}
|
||||
|
||||
-- retrieves a valid bar object from the barregistry table
|
||||
function getBar(id)
|
||||
local bar = barregistry[tostring(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Get", option)
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Set", option, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function ButtonBar:GetOptionObject()
|
||||
local obj = Bar.GetOptionObject()
|
||||
local otbl_general = {
|
||||
padding = {
|
||||
order = 40,
|
||||
type = "range",
|
||||
name = L["Padding"],
|
||||
desc = L["Configure the padding of the buttons."],
|
||||
min = -10, max = 20, step = 1,
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
zoom = {
|
||||
order = 59,
|
||||
name = L["Zoom"],
|
||||
type = "toggle",
|
||||
desc = L["Toggle Button Zoom\nFor more style options you need to install ButtonFacade"],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
hidden = function() return LibStub("LibButtonFacade", true) and true or false end,
|
||||
},
|
||||
rows = {
|
||||
order = 70,
|
||||
name = L["Rows"],
|
||||
desc = L["Number of rows."],
|
||||
type = "range",
|
||||
min = 1, max = 12, step = 1,
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
vgrowth = {
|
||||
order = 75,
|
||||
name = L["Vertical Growth"],
|
||||
desc = L["Vertical growth direction for this bar."],
|
||||
type = "select",
|
||||
values = {UP = L["Up"], DOWN = L["Down"]},
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
hgrowth = {
|
||||
order = 76,
|
||||
name = L["Horizontal Growth"],
|
||||
desc = L["Horizontal growth direction for this bar."],
|
||||
type = "select",
|
||||
values = {LEFT = L["Left"], RIGHT = L["Right"]},
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
hidedesc = {
|
||||
order = 80,
|
||||
name = L["Button Look"],
|
||||
type = "header",
|
||||
},
|
||||
macrotext = {
|
||||
order = 81,
|
||||
type = "toggle",
|
||||
name = L["Hide Macro Text"],
|
||||
desc = L["Hide the Macro Text on the buttons of this bar."],
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
hotkey = {
|
||||
order = 82,
|
||||
type = "toggle",
|
||||
name = L["Hide Hotkey"],
|
||||
desc = L["Hide the Hotkey on the buttons of this bar."],
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
}
|
||||
obj:AddElementGroup("general", otbl_general)
|
||||
return obj
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
--[[===================================================================================
|
||||
Bar Options
|
||||
===================================================================================]]--
|
||||
|
||||
-- option utilty functions
|
||||
local optGetter, optSetter
|
||||
do
|
||||
local getBar, optionMap, callFunc
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
-- maps option keys to function names
|
||||
optionMap = {
|
||||
rows = "Rows",
|
||||
padding = "Padding",
|
||||
zoom = "Zoom",
|
||||
macrotext = "HideMacroText",
|
||||
hotkey = "HideHotkey",
|
||||
vgrowth = "VGrowth",
|
||||
hgrowth = "HGrowth",
|
||||
}
|
||||
|
||||
-- retrieves a valid bar object from the barregistry table
|
||||
function getBar(id)
|
||||
local bar = barregistry[tostring(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Get", option)
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info[#info]
|
||||
return callFunc(bar, "Set", option, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function ButtonBar:GetOptionObject()
|
||||
local obj = Bar.GetOptionObject()
|
||||
local otbl_general = {
|
||||
padding = {
|
||||
order = 40,
|
||||
type = "range",
|
||||
name = L["Padding"],
|
||||
desc = L["Configure the padding of the buttons."],
|
||||
softMin = -10, softMax = 20, bigStep = 1,
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
zoom = {
|
||||
order = 59,
|
||||
name = L["Zoom"],
|
||||
type = "toggle",
|
||||
desc = L["Toggle Button Zoom\nFor more style options you need to install ButtonFacade"],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
hidden = function() return LibStub("LibButtonFacade", true) and true or false end,
|
||||
},
|
||||
rows = {
|
||||
order = 70,
|
||||
name = L["Rows"],
|
||||
desc = L["Number of rows."],
|
||||
type = "range",
|
||||
min = 1, max = 12, step = 1,
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
vgrowth = {
|
||||
order = 75,
|
||||
name = L["Vertical Growth"],
|
||||
desc = L["Vertical growth direction for this bar."],
|
||||
type = "select",
|
||||
values = {UP = L["Up"], DOWN = L["Down"]},
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
hgrowth = {
|
||||
order = 76,
|
||||
name = L["Horizontal Growth"],
|
||||
desc = L["Horizontal growth direction for this bar."],
|
||||
type = "select",
|
||||
values = {LEFT = L["Left"], RIGHT = L["Right"]},
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
hidedesc = {
|
||||
order = 80,
|
||||
name = L["Button Look"],
|
||||
type = "header",
|
||||
},
|
||||
macrotext = {
|
||||
order = 81,
|
||||
type = "toggle",
|
||||
name = L["Hide Macro Text"],
|
||||
desc = L["Hide the Macro Text on the buttons of this bar."],
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
hotkey = {
|
||||
order = 82,
|
||||
type = "toggle",
|
||||
name = L["Hide Hotkey"],
|
||||
desc = L["Hide the Hotkey on the buttons of this bar."],
|
||||
set = optSetter,
|
||||
get = optGetter,
|
||||
},
|
||||
}
|
||||
obj:AddElementGroup("general", otbl_general)
|
||||
return obj
|
||||
end
|
||||
|
||||
+49
-49
@@ -1,49 +1,49 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local MicroMenuMod = Bartender4:GetModule("MicroMenu")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function MicroMenuMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Micro Menu"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Micro Menu"],
|
||||
desc = L["Configure the Micro Menu"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
self.optionobject.table.general.args.padding.min = -30
|
||||
Bartender4:RegisterBarOptions("MicroMenu", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local MicroMenuMod = Bartender4:GetModule("MicroMenu")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function MicroMenuMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Micro Menu"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Micro Menu"],
|
||||
desc = L["Configure the Micro Menu"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
self.optionobject.table.general.args.padding.min = -30
|
||||
Bartender4:RegisterBarOptions("MicroMenu", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+55
-49
@@ -1,49 +1,55 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
|
||||
if not HasMultiCastActionBar or select(2, UnitClass("player")) ~= "SHAMAN" then return end
|
||||
|
||||
-- fetch upvalues
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local MultiCastMod = Bartender4:GetModule("MultiCast")
|
||||
|
||||
function MultiCastMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = Bar:GetOptionObject()
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Totem Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 100,
|
||||
type = "group",
|
||||
name = L["Totem Bar"],
|
||||
desc = L["Configure the Totem Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("MultiCast", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
|
||||
if not HasMultiCastActionBar then return end
|
||||
|
||||
local classMask = UnitClassMask("player")
|
||||
|
||||
if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask) then
|
||||
return
|
||||
end
|
||||
|
||||
-- fetch upvalues
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local MultiCastMod = Bartender4:GetModule("MultiCast")
|
||||
|
||||
function MultiCastMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = Bar:GetOptionObject()
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Totem Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 100,
|
||||
type = "group",
|
||||
name = L["Totem Bar"],
|
||||
desc = L["Configure the Totem Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("MultiCast", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+316
-326
@@ -1,326 +1,316 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||
|
||||
local getFunc, setFunc
|
||||
do
|
||||
function getFunc(info)
|
||||
return (info.arg and Bartender4.db.profile[info.arg] or Bartender4.db.profile[info[#info]])
|
||||
end
|
||||
|
||||
function setFunc(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Bartender4.db.profile[key] = value
|
||||
end
|
||||
end
|
||||
|
||||
local KB = LibStub("LibKeyBound-1.0")
|
||||
local LDBIcon = LibStub("LibDBIcon-1.0", true)
|
||||
local function getOptions()
|
||||
if not Bartender4.options then
|
||||
Bartender4.options = {
|
||||
type = "group",
|
||||
name = "Bartender4",
|
||||
icon = "Interface\\Icons\\INV_Drink_05",
|
||||
childGroups = "tree",
|
||||
plugins = {},
|
||||
args = {
|
||||
lock = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Lock"],
|
||||
desc = L["Lock all bars."],
|
||||
get = function() return Bartender4.Locked end,
|
||||
set = function(info, value) Bartender4[value and "Lock" or "Unlock"](Bartender4) end,
|
||||
width = "half",
|
||||
},
|
||||
buttonlock = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Button Lock"],
|
||||
desc = L["Lock the buttons."],
|
||||
get = function() return Bartender4.db.profile.buttonlock end,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.buttonlock = value
|
||||
Bartender4.Bar:ForAll("ForAll", "SetAttribute", "buttonlock", value)
|
||||
end,
|
||||
},
|
||||
minimapIcon = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Minimap Icon"],
|
||||
desc = L["Show a Icon to open the config at the Minimap"],
|
||||
get = function() return not Bartender4.db.profile.minimapIcon.hide end,
|
||||
set = function(info, value) Bartender4.db.profile.minimapIcon.hide = not value; LDBIcon[value and "Show" or "Hide"](LDBIcon, "Bartender4") end,
|
||||
disabled = function() return not LDBIcon end,
|
||||
},
|
||||
kb = {
|
||||
order = 4,
|
||||
type = "execute",
|
||||
name = L["Key Bindings"],
|
||||
desc = L["Switch to key-binding mode"],
|
||||
func = function()
|
||||
KB:Toggle()
|
||||
AceConfigDialog:Close("Bartender4")
|
||||
end,
|
||||
},
|
||||
bars = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
name = L["Bars"],
|
||||
args = {
|
||||
options = {
|
||||
type = "group",
|
||||
order = 0,
|
||||
name = function(info) if info.uiType == "dialog" then return "" else return L["Bar Options"] end end,
|
||||
guiInline = true,
|
||||
args = {
|
||||
blizzardVehicle = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Use Blizzard Vehicle UI"],
|
||||
desc = L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."],
|
||||
width = "full",
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
if UnitHasVehicleUI("player") then
|
||||
Bartender4:Print(L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."])
|
||||
return
|
||||
end
|
||||
Bartender4.db.profile.blizzardVehicle = value
|
||||
Bartender4:UpdateBlizzardVehicle()
|
||||
end,
|
||||
},
|
||||
selfcastmodifier = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Self-Cast by modifier"],
|
||||
desc = L["Toggle the use of the modifier-based self-cast functionality."],
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.selfcastmodifier = value
|
||||
Bartender4.Bar:ForAll("UpdateSelfCast")
|
||||
end,
|
||||
},
|
||||
setselfcastmod = {
|
||||
order = 20,
|
||||
type = "select",
|
||||
name = L["Self-Cast Modifier"],
|
||||
desc = L["Select the Self-Cast Modifier"],
|
||||
get = function(info) return GetModifiedClick("SELFCAST") end,
|
||||
set = function(info, value) SetModifiedClick("SELFCAST", value); SaveBindings(GetCurrentBindingSet() or 1) end,
|
||||
values = { NONE = L["None"], ALT = L["ALT"], SHIFT = L["SHIFT"], CTRL = L["CTRL"] },
|
||||
},
|
||||
selfcast_nl = {
|
||||
order = 30,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
focuscastmodifier = {
|
||||
order = 50,
|
||||
type = "toggle",
|
||||
name = L["Focus-Cast by modifier"],
|
||||
desc = L["Toggle the use of the modifier-based focus-cast functionality."],
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.focuscastmodifier = value
|
||||
Bartender4.Bar:ForAll("UpdateSelfCast")
|
||||
end,
|
||||
},
|
||||
setfocuscastmod = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["Focus-Cast Modifier"],
|
||||
desc = L["Select the Focus-Cast Modifier"],
|
||||
get = function(info) return GetModifiedClick("FOCUSCAST") end,
|
||||
set = function(info, value) SetModifiedClick("FOCUSCAST", value); SaveBindings(GetCurrentBindingSet() or 1) end,
|
||||
values = { NONE = L["None"], ALT = L["ALT"], SHIFT = L["SHIFT"], CTRL = L["CTRL"] },
|
||||
},
|
||||
focuscast_nl = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
selfcastrightclick = {
|
||||
order = 80,
|
||||
type = "toggle",
|
||||
name = L["Right-click Self-Cast"],
|
||||
desc = L["Toggle the use of the right-click self-cast functionality."],
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.selfcastrightclick = value
|
||||
Bartender4.Bar:ForAll("UpdateSelfCast")
|
||||
end,
|
||||
},
|
||||
rightclickselfcast_nl = {
|
||||
order = 90,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
range = {
|
||||
order = 100,
|
||||
name = L["Out of Range Indicator"],
|
||||
desc = L["Configure how the Out of Range Indicator should display on the buttons."],
|
||||
type = "select",
|
||||
style = "dropdown",
|
||||
get = function()
|
||||
return Bartender4.db.profile.outofrange
|
||||
end,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.outofrange = value
|
||||
Bartender4.Bar:ForAll("ApplyConfig")
|
||||
end,
|
||||
values = { none = L["No Display"], button = L["Full Button Mode"], hotkey = L["Hotkey Mode"] },
|
||||
},
|
||||
colors = {
|
||||
order = 130,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["Colors"],
|
||||
get = function(info)
|
||||
local color = Bartender4.db.profile.colors[info[#info]]
|
||||
return color.r, color.g, color.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local color = Bartender4.db.profile.colors[info[#info]]
|
||||
color.r, color.g, color.b = r, g, b
|
||||
Bartender4.Bar:ForAll("ApplyConfig")
|
||||
end,
|
||||
args = {
|
||||
range = {
|
||||
order = 1,
|
||||
type = "color",
|
||||
name = L["Out of Range Indicator"],
|
||||
desc = L["Specify the Color of the Out of Range Indicator"],
|
||||
},
|
||||
mana = {
|
||||
order = 2,
|
||||
type = "color",
|
||||
name = L["Out of Mana Indicator"],
|
||||
desc = L["Specify the Color of the Out of Mana Indicator"],
|
||||
},
|
||||
},
|
||||
},
|
||||
tooltip = {
|
||||
order = 200,
|
||||
name = L["Button Tooltip"],
|
||||
type = "select",
|
||||
desc = L["Configure the Button Tooltip."],
|
||||
values = { ["disabled"] = L["Disabled"], ["nocombat"] = L["Disabled in Combat"], ["enabled"] = L["Enabled"] },
|
||||
get = function() return Bartender4.db.profile.tooltip end,
|
||||
set = function(info, value) Bartender4.db.profile.tooltip = value end,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
faq = {
|
||||
name = L["FAQ"],
|
||||
desc = L["Frequently Asked Questions"],
|
||||
type = "group",
|
||||
order = 200,
|
||||
args = {
|
||||
faq = {
|
||||
type = "description",
|
||||
name = L["FAQ_TEXT"],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
Bartender4.options.plugins.profiles = { profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(Bartender4.db) }
|
||||
for k,v in Bartender4:IterateModules() do
|
||||
if v.SetupOptions then
|
||||
v:SetupOptions()
|
||||
end
|
||||
end
|
||||
end
|
||||
return Bartender4.options
|
||||
end
|
||||
|
||||
function Bartender4:ChatCommand(input)
|
||||
if InCombatLockdown() then
|
||||
self:Print(L["Cannot access options during combat."])
|
||||
return
|
||||
end
|
||||
if not input or input:trim() == "" then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
|
||||
else
|
||||
LibStub("AceConfigCmd-3.0").HandleCommand(Bartender4, "bt", "Bartender4", input)
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:SetupOptions()
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("Bartender4", getOptions)
|
||||
AceConfigDialog:SetDefaultSize("Bartender4", 680,525)
|
||||
local optFunc = function()
|
||||
if InCombatLockdown() then return end
|
||||
AceConfigDialog:Open("Bartender4")
|
||||
--[[
|
||||
local status = AceConfigDialog:GetStatusTable("Bartender4")
|
||||
if not status.groups then status.groups = {} end
|
||||
if not status.groups.groups then status.groups.groups = {} end
|
||||
status.groups.groups["actionbars"] = true
|
||||
]]
|
||||
end
|
||||
self:RegisterChatCommand( "bar", "ChatCommand")
|
||||
self:RegisterChatCommand( "bt", "ChatCommand")
|
||||
self:RegisterChatCommand( "bt4", "ChatCommand")
|
||||
self:RegisterChatCommand( "bartender", "ChatCommand")
|
||||
self:RegisterChatCommand( "bartender4", "ChatCommand")
|
||||
end
|
||||
|
||||
function Bartender4:RegisterModuleOptions(key, table)
|
||||
if not self.options then
|
||||
error("Options table has not been created yet, respond to the callback!", 2)
|
||||
end
|
||||
self.options.plugins[key] = { [key] = table }
|
||||
end
|
||||
|
||||
function Bartender4:RegisterBarOptions(id, table)
|
||||
if not self.options then
|
||||
error("Options table has not been created yet, respond to the callback!", 2)
|
||||
end
|
||||
self.options.args.bars.args[id] = table
|
||||
end
|
||||
|
||||
local optionParent = {}
|
||||
function optionParent:NewCategory(category, data)
|
||||
self.table[category] = data
|
||||
end
|
||||
|
||||
local ov = nil
|
||||
function optionParent:AddElement(category, element, data, ...)
|
||||
local lvl = self.table[category]
|
||||
for i = 1, select('#', ...) do
|
||||
local key = select(i, ...)
|
||||
if not (lvl.args[key] and lvl.args[key].args) then
|
||||
error(("Sub-Level Key %s does not exist in options group or is no sub-group."):format(key), ov and 3 or 2)
|
||||
end
|
||||
lvl = lvl.args[key]
|
||||
end
|
||||
|
||||
lvl.args[element] = data
|
||||
end
|
||||
|
||||
function optionParent:AddElementGroup(category, data, ...)
|
||||
ov = true
|
||||
for k,v in pairs(data) do
|
||||
self:AddElement(category, k, v, ...)
|
||||
end
|
||||
ov = nil
|
||||
end
|
||||
|
||||
function Bartender4:NewOptionObject(otbl)
|
||||
if not otbl then otbl = {} end
|
||||
local tbl = { table = otbl }
|
||||
for k, v in pairs(optionParent) do
|
||||
tbl[k] = v
|
||||
end
|
||||
|
||||
return tbl
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||
|
||||
local getFunc, setFunc
|
||||
do
|
||||
function getFunc(info)
|
||||
return (info.arg and Bartender4.db.profile[info.arg] or Bartender4.db.profile[info[#info]])
|
||||
end
|
||||
|
||||
function setFunc(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Bartender4.db.profile[key] = value
|
||||
end
|
||||
end
|
||||
|
||||
local KB = LibStub("LibKeyBound-1.0")
|
||||
local LDBIcon = LibStub("LibDBIcon-1.0", true)
|
||||
local function getOptions()
|
||||
if not Bartender4.options then
|
||||
Bartender4.options = {
|
||||
type = "group",
|
||||
name = "Bartender4",
|
||||
icon = "Interface\\Icons\\INV_Drink_05",
|
||||
childGroups = "tree",
|
||||
plugins = {},
|
||||
args = {
|
||||
lock = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Lock"],
|
||||
desc = L["Lock all bars."],
|
||||
get = function() return Bartender4.Locked end,
|
||||
set = function(info, value) Bartender4[value and "Lock" or "Unlock"](Bartender4) end,
|
||||
width = "half",
|
||||
},
|
||||
buttonlock = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = L["Button Lock"],
|
||||
desc = L["Lock the buttons."],
|
||||
get = function() return Bartender4.db.profile.buttonlock end,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.buttonlock = value
|
||||
Bartender4.Bar:ForAll("ForAll", "SetAttribute", "buttonlock", value)
|
||||
end,
|
||||
},
|
||||
minimapIcon = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Minimap Icon"],
|
||||
desc = L["Show a Icon to open the config at the Minimap"],
|
||||
get = function() return not Bartender4.db.profile.minimapIcon.hide end,
|
||||
set = function(info, value) Bartender4.db.profile.minimapIcon.hide = not value; LDBIcon[value and "Show" or "Hide"](LDBIcon, "Bartender4") end,
|
||||
disabled = function() return not LDBIcon end,
|
||||
},
|
||||
kb = {
|
||||
order = 4,
|
||||
type = "execute",
|
||||
name = L["Key Bindings"],
|
||||
desc = L["Switch to key-binding mode"],
|
||||
func = function()
|
||||
KB:Toggle()
|
||||
AceConfigDialog:Close("Bartender4")
|
||||
end,
|
||||
},
|
||||
bars = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
name = L["Bars"],
|
||||
args = {
|
||||
options = {
|
||||
type = "group",
|
||||
order = 0,
|
||||
name = function(info) if info.uiType == "dialog" then return "" else return L["Bar Options"] end end,
|
||||
guiInline = true,
|
||||
args = {
|
||||
blizzardVehicle = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Use Blizzard Vehicle UI"],
|
||||
desc = L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."],
|
||||
width = "full",
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
if UnitHasVehicleUI("player") then
|
||||
Bartender4:Print(L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."])
|
||||
return
|
||||
end
|
||||
Bartender4.db.profile.blizzardVehicle = value
|
||||
Bartender4:UpdateBlizzardVehicle()
|
||||
end,
|
||||
},
|
||||
selfcastmodifier = {
|
||||
order = 10,
|
||||
type = "toggle",
|
||||
name = L["Self-Cast by modifier"],
|
||||
desc = L["Toggle the use of the modifier-based self-cast functionality."],
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.selfcastmodifier = value
|
||||
Bartender4.Bar:ForAll("UpdateSelfCast")
|
||||
end,
|
||||
},
|
||||
setselfcastmod = {
|
||||
order = 20,
|
||||
type = "select",
|
||||
name = L["Self-Cast Modifier"],
|
||||
desc = L["Select the Self-Cast Modifier"],
|
||||
get = function(info) return GetModifiedClick("SELFCAST") end,
|
||||
set = function(info, value) SetModifiedClick("SELFCAST", value); SaveBindings(GetCurrentBindingSet() or 1) end,
|
||||
values = { NONE = L["None"], ALT = L["ALT"], SHIFT = L["SHIFT"], CTRL = L["CTRL"] },
|
||||
},
|
||||
selfcast_nl = {
|
||||
order = 30,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
focuscastmodifier = {
|
||||
order = 50,
|
||||
type = "toggle",
|
||||
name = L["Focus-Cast by modifier"],
|
||||
desc = L["Toggle the use of the modifier-based focus-cast functionality."],
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.focuscastmodifier = value
|
||||
Bartender4.Bar:ForAll("UpdateSelfCast")
|
||||
end,
|
||||
},
|
||||
setfocuscastmod = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["Focus-Cast Modifier"],
|
||||
desc = L["Select the Focus-Cast Modifier"],
|
||||
get = function(info) return GetModifiedClick("FOCUSCAST") end,
|
||||
set = function(info, value) SetModifiedClick("FOCUSCAST", value); SaveBindings(GetCurrentBindingSet() or 1) end,
|
||||
values = { NONE = L["None"], ALT = L["ALT"], SHIFT = L["SHIFT"], CTRL = L["CTRL"] },
|
||||
},
|
||||
focuscast_nl = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
selfcastrightclick = {
|
||||
order = 80,
|
||||
type = "toggle",
|
||||
name = L["Right-click Self-Cast"],
|
||||
desc = L["Toggle the use of the right-click self-cast functionality."],
|
||||
get = getFunc,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.selfcastrightclick = value
|
||||
Bartender4.Bar:ForAll("UpdateSelfCast")
|
||||
end,
|
||||
},
|
||||
rightclickselfcast_nl = {
|
||||
order = 90,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
range = {
|
||||
order = 100,
|
||||
name = L["Out of Range Indicator"],
|
||||
desc = L["Configure how the Out of Range Indicator should display on the buttons."],
|
||||
type = "select",
|
||||
style = "dropdown",
|
||||
get = function()
|
||||
return Bartender4.db.profile.outofrange
|
||||
end,
|
||||
set = function(info, value)
|
||||
Bartender4.db.profile.outofrange = value
|
||||
Bartender4.Bar:ForAll("ApplyConfig")
|
||||
end,
|
||||
values = { none = L["No Display"], button = L["Full Button Mode"], hotkey = L["Hotkey Mode"] },
|
||||
},
|
||||
colors = {
|
||||
order = 130,
|
||||
type = "group",
|
||||
guiInline = true,
|
||||
name = L["Colors"],
|
||||
get = function(info)
|
||||
local color = Bartender4.db.profile.colors[info[#info]]
|
||||
return color.r, color.g, color.b
|
||||
end,
|
||||
set = function(info, r, g, b)
|
||||
local color = Bartender4.db.profile.colors[info[#info]]
|
||||
color.r, color.g, color.b = r, g, b
|
||||
Bartender4.Bar:ForAll("ApplyConfig")
|
||||
end,
|
||||
args = {
|
||||
range = {
|
||||
order = 1,
|
||||
type = "color",
|
||||
name = L["Out of Range Indicator"],
|
||||
desc = L["Specify the Color of the Out of Range Indicator"],
|
||||
},
|
||||
mana = {
|
||||
order = 2,
|
||||
type = "color",
|
||||
name = L["Out of Mana Indicator"],
|
||||
desc = L["Specify the Color of the Out of Mana Indicator"],
|
||||
},
|
||||
},
|
||||
},
|
||||
tooltip = {
|
||||
order = 200,
|
||||
name = L["Button Tooltip"],
|
||||
type = "select",
|
||||
desc = L["Configure the Button Tooltip."],
|
||||
values = { ["disabled"] = L["Disabled"], ["nocombat"] = L["Disabled in Combat"], ["enabled"] = L["Enabled"] },
|
||||
get = function() return Bartender4.db.profile.tooltip end,
|
||||
set = function(info, value) Bartender4.db.profile.tooltip = value end,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
faq = {
|
||||
name = L["FAQ"],
|
||||
desc = L["Frequently Asked Questions"],
|
||||
type = "group",
|
||||
order = 200,
|
||||
args = {
|
||||
faq = {
|
||||
type = "description",
|
||||
name = L["FAQ_TEXT"],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
Bartender4.options.plugins.profiles = { profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(Bartender4.db) }
|
||||
for k,v in Bartender4:IterateModules() do
|
||||
if v.SetupOptions then
|
||||
v:SetupOptions()
|
||||
end
|
||||
end
|
||||
end
|
||||
return Bartender4.options
|
||||
end
|
||||
|
||||
function Bartender4:ChatCommand(input)
|
||||
if InCombatLockdown() then
|
||||
self:Print(L["Cannot access options during combat."])
|
||||
return
|
||||
end
|
||||
if not input or input:trim() == "" then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
|
||||
else
|
||||
LibStub("AceConfigCmd-3.0").HandleCommand(Bartender4, "bt", "Bartender4", input)
|
||||
end
|
||||
end
|
||||
|
||||
function Bartender4:SetupOptions()
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("Bartender4", getOptions)
|
||||
AceConfigDialog:SetDefaultSize("Bartender4", 680,525)
|
||||
self:RegisterChatCommand( "bar", "ChatCommand")
|
||||
self:RegisterChatCommand( "bt", "ChatCommand")
|
||||
self:RegisterChatCommand( "bt4", "ChatCommand")
|
||||
self:RegisterChatCommand( "bartender", "ChatCommand")
|
||||
self:RegisterChatCommand( "bartender4", "ChatCommand")
|
||||
end
|
||||
|
||||
function Bartender4:RegisterModuleOptions(key, table)
|
||||
if not self.options then
|
||||
error("Options table has not been created yet, respond to the callback!", 2)
|
||||
end
|
||||
self.options.plugins[key] = { [key] = table }
|
||||
end
|
||||
|
||||
function Bartender4:RegisterBarOptions(id, table)
|
||||
if not self.options then
|
||||
error("Options table has not been created yet, respond to the callback!", 2)
|
||||
end
|
||||
self.options.args.bars.args[id] = table
|
||||
end
|
||||
|
||||
local optionParent = {}
|
||||
function optionParent:NewCategory(category, data)
|
||||
self.table[category] = data
|
||||
end
|
||||
|
||||
local ov = nil
|
||||
function optionParent:AddElement(category, element, data, ...)
|
||||
local lvl = self.table[category]
|
||||
for i = 1, select('#', ...) do
|
||||
local key = select(i, ...)
|
||||
if not (lvl.args[key] and lvl.args[key].args) then
|
||||
error(("Sub-Level Key %s does not exist in options group or is no sub-group."):format(key), ov and 3 or 2)
|
||||
end
|
||||
lvl = lvl.args[key]
|
||||
end
|
||||
|
||||
lvl.args[element] = data
|
||||
end
|
||||
|
||||
function optionParent:AddElementGroup(category, data, ...)
|
||||
ov = true
|
||||
for k,v in pairs(data) do
|
||||
self:AddElement(category, k, v, ...)
|
||||
end
|
||||
ov = nil
|
||||
end
|
||||
|
||||
function Bartender4:NewOptionObject(otbl)
|
||||
if not otbl then otbl = {} end
|
||||
local tbl = { table = otbl }
|
||||
for k, v in pairs(optionParent) do
|
||||
tbl[k] = v
|
||||
end
|
||||
|
||||
return tbl
|
||||
end
|
||||
|
||||
+19
-19
@@ -1,19 +1,19 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUIWidget-NumberEditBox.lua"/>
|
||||
|
||||
<Script file="Options.lua"/>
|
||||
|
||||
<Script file="Bar.lua"/>
|
||||
<Script file="ButtonBar.lua"/>
|
||||
<Script file="StateBar.lua"/>
|
||||
|
||||
<Script file="ActionBar.lua"/>
|
||||
<Script file="BagBar.lua"/>
|
||||
<Script file="MicroMenu.lua"/>
|
||||
<Script file="PetBar.lua"/>
|
||||
<Script file="StanceBar.lua"/>
|
||||
<Script file="RepXPBar.lua"/>
|
||||
<Script file="VehicleBar.lua"/>
|
||||
<Script file="MultiCastBar.lua"/>
|
||||
</Ui>
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUIWidget-NumberEditBox.lua"/>
|
||||
|
||||
<Script file="Options.lua"/>
|
||||
|
||||
<Script file="Bar.lua"/>
|
||||
<Script file="ButtonBar.lua"/>
|
||||
<Script file="StateBar.lua"/>
|
||||
|
||||
<Script file="ActionBar.lua"/>
|
||||
<Script file="BagBar.lua"/>
|
||||
<Script file="MicroMenu.lua"/>
|
||||
<Script file="PetBar.lua"/>
|
||||
<Script file="StanceBar.lua"/>
|
||||
<Script file="RepXPBar.lua"/>
|
||||
<Script file="VehicleBar.lua"/>
|
||||
<Script file="MultiCastBar.lua"/>
|
||||
</Ui>
|
||||
|
||||
+51
-51
@@ -1,51 +1,51 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local PetBarMod = Bartender4:GetModule("PetBar")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function PetBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
|
||||
self.optionobject.table.general.args.rows.max = 10
|
||||
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the PetBar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Pet Bar"],
|
||||
desc = L["Configure the Pet Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("PetBar", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local PetBarMod = Bartender4:GetModule("PetBar")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function PetBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
|
||||
self.optionobject.table.general.args.rows.max = 10
|
||||
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the PetBar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Pet Bar"],
|
||||
desc = L["Configure the Pet Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("PetBar", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+85
-85
@@ -1,85 +1,85 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
-- fetch upvalues
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local RepBarMod = Bartender4:GetModule("RepBar")
|
||||
|
||||
function RepBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = Bar:GetOptionObject()
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Reputation Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 100,
|
||||
type = "group",
|
||||
name = L["Reputation Bar"],
|
||||
desc = L["Configure the Reputation Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("Rep", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
local XPBarMod = Bartender4:GetModule("XPBar")
|
||||
|
||||
function XPBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = Bar:GetOptionObject()
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the XP Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 101,
|
||||
type = "group",
|
||||
name = L["XP Bar"],
|
||||
desc = L["Configure the XP Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("XP", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
-- fetch upvalues
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local RepBarMod = Bartender4:GetModule("RepBar")
|
||||
|
||||
function RepBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = Bar:GetOptionObject()
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Reputation Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 100,
|
||||
type = "group",
|
||||
name = L["Reputation Bar"],
|
||||
desc = L["Configure the Reputation Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("Rep", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
local XPBarMod = Bartender4:GetModule("XPBar")
|
||||
|
||||
function XPBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = Bar:GetOptionObject()
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the XP Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 101,
|
||||
type = "group",
|
||||
name = L["XP Bar"],
|
||||
desc = L["Configure the XP Bar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
Bartender4:RegisterBarOptions("XP", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+51
-51
@@ -1,51 +1,51 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
-- module
|
||||
local StanceBarMod = Bartender4:GetModule("StanceBar")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function StanceBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the StanceBar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Stance Bar"],
|
||||
desc = L["Configure the Stance Bar"],
|
||||
childGroups = "tab",
|
||||
disabled = function(info) return GetNumShapeshiftForms() == 0 end,
|
||||
}
|
||||
Bartender4:RegisterBarOptions("StanceBar", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
-- module
|
||||
local StanceBarMod = Bartender4:GetModule("StanceBar")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function StanceBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the StanceBar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["Stance Bar"],
|
||||
desc = L["Configure the Stance Bar"],
|
||||
childGroups = "tab",
|
||||
disabled = function(info) return GetNumShapeshiftForms() == 0 end,
|
||||
}
|
||||
Bartender4:RegisterBarOptions("StanceBar", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+286
-286
@@ -1,286 +1,286 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
local StateBar = Bartender4.StateBar.prototype
|
||||
|
||||
local optGetter, optSetter, getBar
|
||||
do
|
||||
local optionMap, callFunc
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
|
||||
optionMap = {
|
||||
stance = "StanceStateOption",
|
||||
enabled = "StateOption",
|
||||
def_state = "DefaultState",
|
||||
states = "StateOption",
|
||||
actionbar = "StateOption",
|
||||
possess = "StateOption",
|
||||
autoassist = "ConfigAutoAssist",
|
||||
customEnabled = "StateOption",
|
||||
custom = "StateOption",
|
||||
customCopy = "CopyCustomConditionals",
|
||||
}
|
||||
-- retrieves a valid bar object from the barregistry table
|
||||
function getBar(id)
|
||||
local bar = barregistry[tostring(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info.arg or info[#info]
|
||||
return callFunc(bar, "Get", option, info[#info])
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info.arg or info[#info]
|
||||
return callFunc(bar, "Set", option, info[#info], ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local hasStances
|
||||
|
||||
local validStanceTable = {
|
||||
[0] = L["Don't Page"],
|
||||
(L["Page %2d"]):format(1),
|
||||
(L["Page %2d"]):format(2),
|
||||
(L["Page %2d"]):format(3),
|
||||
(L["Page %2d"]):format(4),
|
||||
(L["Page %2d"]):format(5),
|
||||
(L["Page %2d"]):format(6),
|
||||
(L["Page %2d"]):format(7),
|
||||
(L["Page %2d"]):format(8),
|
||||
(L["Page %2d"]):format(9),
|
||||
(L["Page %2d"]):format(10)
|
||||
}
|
||||
|
||||
|
||||
local _, playerclass = UnitClass("player")
|
||||
|
||||
local function createOptionGroup(k, id)
|
||||
local tbl = {
|
||||
order = 10 * k,
|
||||
type = "select",
|
||||
arg = "stance",
|
||||
values = validStanceTable,
|
||||
name = Bartender4.StanceMap[playerclass][k].name,
|
||||
}
|
||||
return tbl
|
||||
end
|
||||
|
||||
local disabledFunc = function(info)
|
||||
local bar = getBar(info[2])
|
||||
return not bar:GetStateOption("enabled")
|
||||
end
|
||||
|
||||
local stateOffOrCustomOn = function(info)
|
||||
local bar = getBar(info[2])
|
||||
return (not bar:GetStateOption("enabled")) or (bar:GetStateOption("customEnabled"))
|
||||
end
|
||||
|
||||
local stateOffOrCustomOff = function(info)
|
||||
local bar = getBar(info[2])
|
||||
return (not bar:GetStateOption("enabled")) or (not bar:GetStateOption("customEnabled"))
|
||||
end
|
||||
|
||||
function StateBar:GetOptionObject()
|
||||
local obj = ButtonBar.GetOptionObject()
|
||||
local options = {
|
||||
enabled = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable State-based Button Swaping"],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
sep1 = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
autoassist = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Auto-Assist"],
|
||||
desc = L["Enable Auto-Assist for this bar.\n Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell."],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
width = "full",
|
||||
},
|
||||
possess = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Possess Bar"],
|
||||
desc = L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
},
|
||||
actionbar = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["ActionBar Paging"],
|
||||
desc = L["Enable Bar Switching based on the actionbar controls provided by the game. \nSee Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6."],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
},
|
||||
def_desc = {
|
||||
order = 10,
|
||||
type = "description",
|
||||
name = L["The default behaviour of this bar when no state-based paging option affects it."],
|
||||
},
|
||||
def_state = {
|
||||
order = 11,
|
||||
type = "select",
|
||||
name = L["Default Bar State"],
|
||||
values = validStanceTable,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
},
|
||||
modifiers = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
inline = true,
|
||||
name = "",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Modifier Based Switching"],
|
||||
},
|
||||
ctrl = {
|
||||
order = 10,
|
||||
type = "select",
|
||||
name = L["CTRL"],
|
||||
arg = "states",
|
||||
values = validStanceTable,
|
||||
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["CTRL"]),
|
||||
--width = "half",
|
||||
},
|
||||
alt = {
|
||||
order = 15,
|
||||
type = "select",
|
||||
name = L["ALT"],
|
||||
arg = "states",
|
||||
values = validStanceTable,
|
||||
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["ALT"]),
|
||||
--width = "half",
|
||||
},
|
||||
shift = {
|
||||
order = 20,
|
||||
type = "select",
|
||||
name = L["SHIFT"],
|
||||
arg = "states",
|
||||
values = validStanceTable,
|
||||
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["SHIFT"]),
|
||||
--width = "half",
|
||||
},
|
||||
},
|
||||
},
|
||||
stances = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
inline = true,
|
||||
name = "",
|
||||
hidden = function() return not (Bartender4.StanceMap[playerclass]) end,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
args = {
|
||||
stance_header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Stance Configuration"],
|
||||
},
|
||||
},
|
||||
},
|
||||
customNl = {
|
||||
order = 48,
|
||||
type = "description",
|
||||
name = "\n",
|
||||
},
|
||||
customHeader = {
|
||||
order = 49,
|
||||
type = "header",
|
||||
name = L["Custom Conditionals"],
|
||||
},
|
||||
customEnabled = {
|
||||
order = 50,
|
||||
type = "toggle",
|
||||
name = L["Use Custom Condition"],
|
||||
desc = L["Enable the use of a custom condition, disabling all of the above."],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = disabledFunc,
|
||||
--width = "double",
|
||||
},
|
||||
customCopy = {
|
||||
order = 51,
|
||||
type = "execute",
|
||||
name = L["Copy Conditionals"],
|
||||
desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
|
||||
func = optSetter,
|
||||
disabled = disabledFunc,
|
||||
},
|
||||
customDesc = {
|
||||
order = 52,
|
||||
type = "description",
|
||||
name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
|
||||
},
|
||||
custom = {
|
||||
order = 55,
|
||||
type = "input",
|
||||
name = L["Custom Conditionals"],
|
||||
desc = L["You can use any macro conditionals in the custom string, using the number of the bar as target value.\nExample: [form:1]9;0"],
|
||||
width = "full",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOff,
|
||||
multiline = true,
|
||||
},
|
||||
}
|
||||
|
||||
do
|
||||
local defstancemap = Bartender4.StanceMap[playerclass]
|
||||
if defstancemap then
|
||||
for k,v in pairs(defstancemap) do
|
||||
if not options.stances.args[v.id] then
|
||||
options.stances.args[v.id] = createOptionGroup(k, v.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local states = {
|
||||
type = "group",
|
||||
name = L["State Configuration"],
|
||||
order = 5,
|
||||
args = options,
|
||||
}
|
||||
obj:NewCategory("state", states)
|
||||
|
||||
return obj
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
local StateBar = Bartender4.StateBar.prototype
|
||||
|
||||
local optGetter, optSetter, getBar
|
||||
do
|
||||
local optionMap, callFunc
|
||||
local barregistry = Bartender4.Bar.barregistry
|
||||
|
||||
optionMap = {
|
||||
stance = "StanceStateOption",
|
||||
enabled = "StateOption",
|
||||
def_state = "DefaultState",
|
||||
states = "StateOption",
|
||||
actionbar = "StateOption",
|
||||
possess = "StateOption",
|
||||
autoassist = "ConfigAutoAssist",
|
||||
customEnabled = "StateOption",
|
||||
custom = "StateOption",
|
||||
customCopy = "CopyCustomConditionals",
|
||||
}
|
||||
-- retrieves a valid bar object from the barregistry table
|
||||
function getBar(id)
|
||||
local bar = barregistry[tostring(id)]
|
||||
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
|
||||
return bar
|
||||
end
|
||||
|
||||
-- calls a function on the bar
|
||||
function callFunc(bar, type, option, ...)
|
||||
local func = type .. (optionMap[option] or option)
|
||||
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
|
||||
return bar[func](bar, ...)
|
||||
end
|
||||
|
||||
-- universal function to get a option
|
||||
function optGetter(info)
|
||||
local bar = getBar(info[2])
|
||||
local option = info.arg or info[#info]
|
||||
return callFunc(bar, "Get", option, info[#info])
|
||||
end
|
||||
|
||||
-- universal function to set a option
|
||||
function optSetter(info, ...)
|
||||
local bar = getBar(info[2])
|
||||
local option = info.arg or info[#info]
|
||||
return callFunc(bar, "Set", option, info[#info], ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local hasStances
|
||||
|
||||
local validStanceTable = {
|
||||
[0] = L["Don't Page"],
|
||||
(L["Page %2d"]):format(1),
|
||||
(L["Page %2d"]):format(2),
|
||||
(L["Page %2d"]):format(3),
|
||||
(L["Page %2d"]):format(4),
|
||||
(L["Page %2d"]):format(5),
|
||||
(L["Page %2d"]):format(6),
|
||||
(L["Page %2d"]):format(7),
|
||||
(L["Page %2d"]):format(8),
|
||||
(L["Page %2d"]):format(9),
|
||||
(L["Page %2d"]):format(10)
|
||||
}
|
||||
|
||||
|
||||
local _, playerclass = UnitClass("player")
|
||||
|
||||
local function createOptionGroup(k, id)
|
||||
local tbl = {
|
||||
order = 10 * k,
|
||||
type = "select",
|
||||
arg = "stance",
|
||||
values = validStanceTable,
|
||||
name = Bartender4.StanceMap[playerclass][k].name,
|
||||
}
|
||||
return tbl
|
||||
end
|
||||
|
||||
local disabledFunc = function(info)
|
||||
local bar = getBar(info[2])
|
||||
return not bar:GetStateOption("enabled")
|
||||
end
|
||||
|
||||
local stateOffOrCustomOn = function(info)
|
||||
local bar = getBar(info[2])
|
||||
return (not bar:GetStateOption("enabled")) or (bar:GetStateOption("customEnabled"))
|
||||
end
|
||||
|
||||
local stateOffOrCustomOff = function(info)
|
||||
local bar = getBar(info[2])
|
||||
return (not bar:GetStateOption("enabled")) or (not bar:GetStateOption("customEnabled"))
|
||||
end
|
||||
|
||||
function StateBar:GetOptionObject()
|
||||
local obj = ButtonBar.GetOptionObject()
|
||||
local options = {
|
||||
enabled = {
|
||||
order = 1,
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable State-based Button Swaping"],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
},
|
||||
sep1 = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = "",
|
||||
},
|
||||
autoassist = {
|
||||
order = 3,
|
||||
type = "toggle",
|
||||
name = L["Auto-Assist"],
|
||||
desc = L["Enable Auto-Assist for this bar.\n Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell."],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
width = "full",
|
||||
},
|
||||
possess = {
|
||||
order = 5,
|
||||
type = "toggle",
|
||||
name = L["Possess Bar"],
|
||||
desc = L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
},
|
||||
actionbar = {
|
||||
order = 6,
|
||||
type = "toggle",
|
||||
name = L["ActionBar Paging"],
|
||||
desc = L["Enable Bar Switching based on the actionbar controls provided by the game. \nSee Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6."],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
},
|
||||
def_desc = {
|
||||
order = 10,
|
||||
type = "description",
|
||||
name = L["The default behaviour of this bar when no state-based paging option affects it."],
|
||||
},
|
||||
def_state = {
|
||||
order = 11,
|
||||
type = "select",
|
||||
name = L["Default Bar State"],
|
||||
values = validStanceTable,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
},
|
||||
modifiers = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
inline = true,
|
||||
name = "",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
args = {
|
||||
header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Modifier Based Switching"],
|
||||
},
|
||||
ctrl = {
|
||||
order = 10,
|
||||
type = "select",
|
||||
name = L["CTRL"],
|
||||
arg = "states",
|
||||
values = validStanceTable,
|
||||
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["CTRL"]),
|
||||
--width = "half",
|
||||
},
|
||||
alt = {
|
||||
order = 15,
|
||||
type = "select",
|
||||
name = L["ALT"],
|
||||
arg = "states",
|
||||
values = validStanceTable,
|
||||
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["ALT"]),
|
||||
--width = "half",
|
||||
},
|
||||
shift = {
|
||||
order = 20,
|
||||
type = "select",
|
||||
name = L["SHIFT"],
|
||||
arg = "states",
|
||||
values = validStanceTable,
|
||||
desc = (L["Configure actionbar paging when the %s key is down."]):format(L["SHIFT"]),
|
||||
--width = "half",
|
||||
},
|
||||
},
|
||||
},
|
||||
stances = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
inline = true,
|
||||
name = "",
|
||||
hidden = function() return not (Bartender4.StanceMap[playerclass]) end,
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOn,
|
||||
args = {
|
||||
stance_header = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = L["Stance Configuration"],
|
||||
},
|
||||
},
|
||||
},
|
||||
customNl = {
|
||||
order = 48,
|
||||
type = "description",
|
||||
name = "\n",
|
||||
},
|
||||
customHeader = {
|
||||
order = 49,
|
||||
type = "header",
|
||||
name = L["Custom Conditionals"],
|
||||
},
|
||||
customEnabled = {
|
||||
order = 50,
|
||||
type = "toggle",
|
||||
name = L["Use Custom Condition"],
|
||||
desc = L["Enable the use of a custom condition, disabling all of the above."],
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = disabledFunc,
|
||||
--width = "double",
|
||||
},
|
||||
customCopy = {
|
||||
order = 51,
|
||||
type = "execute",
|
||||
name = L["Copy Conditionals"],
|
||||
desc = L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."],
|
||||
func = optSetter,
|
||||
disabled = disabledFunc,
|
||||
},
|
||||
customDesc = {
|
||||
order = 52,
|
||||
type = "description",
|
||||
name = L["Note: Enabling Custom Conditionals will disable all of the above settings!"],
|
||||
},
|
||||
custom = {
|
||||
order = 55,
|
||||
type = "input",
|
||||
name = L["Custom Conditionals"],
|
||||
desc = L["You can use any macro conditionals in the custom string, using the number of the bar as target value.\nExample: [form:1]9;0"],
|
||||
width = "full",
|
||||
get = optGetter,
|
||||
set = optSetter,
|
||||
disabled = stateOffOrCustomOff,
|
||||
multiline = true,
|
||||
},
|
||||
}
|
||||
|
||||
do
|
||||
local defstancemap = Bartender4.StanceMap[playerclass]
|
||||
if defstancemap then
|
||||
for k,v in pairs(defstancemap) do
|
||||
if not options.stances.args[v.id] then
|
||||
options.stances.args[v.id] = createOptionGroup(k, v.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local states = {
|
||||
type = "group",
|
||||
name = L["State Configuration"],
|
||||
order = 5,
|
||||
args = options,
|
||||
}
|
||||
obj:NewCategory("state", states)
|
||||
|
||||
return obj
|
||||
end
|
||||
|
||||
+49
-49
@@ -1,49 +1,49 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local VehicleBarMod = Bartender4:GetModule("Vehicle")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function VehicleBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Vehicle Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["VehicleBar"],
|
||||
desc = L["Configure the VehicleBar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
self.optionobject.table.general.args.padding.min = -30
|
||||
Bartender4:RegisterBarOptions("Vehicle", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
local VehicleBarMod = Bartender4:GetModule("Vehicle")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
function VehicleBarMod:SetupOptions()
|
||||
if not self.options then
|
||||
self.optionobject = ButtonBar:GetOptionObject()
|
||||
self.optionobject.table.general.args.rows.max = self.button_count
|
||||
local enabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable the Vehicle Bar"],
|
||||
get = function() return self.db.profile.enabled end,
|
||||
set = "ToggleModule",
|
||||
handler = self,
|
||||
}
|
||||
self.optionobject:AddElement("general", "enabled", enabled)
|
||||
|
||||
self.disabledoptions = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General Settings"],
|
||||
cmdInline = true,
|
||||
order = 1,
|
||||
args = {
|
||||
enabled = enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.options = {
|
||||
order = 30,
|
||||
type = "group",
|
||||
name = L["VehicleBar"],
|
||||
desc = L["Configure the VehicleBar"],
|
||||
childGroups = "tab",
|
||||
}
|
||||
self.optionobject.table.general.args.padding.min = -30
|
||||
Bartender4:RegisterBarOptions("Vehicle", self.options)
|
||||
end
|
||||
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
||||
end
|
||||
|
||||
+110
-110
@@ -1,110 +1,110 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local PetBarMod = Bartender4:NewModule("PetBar", "AceEvent-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ActionBars = Bartender4:GetModule("ActionBars")
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local PetBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
hidehotkey = true,
|
||||
visibility = {
|
||||
nopet = true,
|
||||
vehicle = true,
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function PetBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("PetBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function PetBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("PetBar", self.db.profile, L["Pet Bar"]), {__index = PetBar})
|
||||
|
||||
local buttons = {}
|
||||
for i=1,10 do
|
||||
buttons[i] = Bartender4.PetButton:Create(i, self.bar)
|
||||
end
|
||||
self.bar.buttons = buttons
|
||||
|
||||
self.bar:SetScript("OnEvent", PetBar.OnEvent)
|
||||
end
|
||||
self.bar:Enable()
|
||||
|
||||
self.bar:RegisterEvent("PLAYER_CONTROL_LOST")
|
||||
self.bar:RegisterEvent("PLAYER_CONTROL_GAINED")
|
||||
self.bar:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED")
|
||||
self.bar:RegisterEvent("UNIT_PET")
|
||||
self.bar:RegisterEvent("UNIT_FLAGS")
|
||||
self.bar:RegisterEvent("UNIT_AURA")
|
||||
self.bar:RegisterEvent("PET_BAR_UPDATE")
|
||||
self.bar:RegisterEvent("PET_BAR_UPDATE_COOLDOWN")
|
||||
self.bar:RegisterEvent("PET_BAR_SHOWGRID")
|
||||
self.bar:RegisterEvent("PET_BAR_HIDEGRID")
|
||||
|
||||
self:ApplyConfig()
|
||||
self:ToggleOptions()
|
||||
|
||||
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
||||
self:ReassignBindings()
|
||||
end
|
||||
|
||||
function PetBarMod:ReassignBindings()
|
||||
if InCombatLockdown() then return end
|
||||
if not self.bar or not self.bar.buttons then return end
|
||||
ClearOverrideBindings(self.bar)
|
||||
for i = 1, 10 do
|
||||
local button, real_button = ("BONUSACTIONBUTTON%d"):format(i), ("BT4PetButton%d"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(self.bar, false, key, real_button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetBarMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
self:ReassignBindings()
|
||||
end
|
||||
|
||||
PetBar.button_width = 30
|
||||
PetBar.button_height = 30
|
||||
function PetBar:OnEvent(event, arg1)
|
||||
if event == "PET_BAR_UPDATE" or
|
||||
(event == "UNIT_PET" and arg1 == "player") or
|
||||
((event == "UNIT_FLAGS" or event == "UNIT_AURA") and arg1 == "pet") or
|
||||
event == "PLAYER_CONTROL_LOST" or event == "PLAYER_CONTROL_GAINED" or event == "PLAYER_FARSIGHT_FOCUS_CHANGED"
|
||||
then
|
||||
self:ForAll("Update")
|
||||
elseif event == "PET_BAR_UPDATE_COOLDOWN" then
|
||||
self:ForAll("UpdateCooldown")
|
||||
elseif event == "PET_BAR_SHOWGRID" then
|
||||
self:ForAll("ShowGrid")
|
||||
elseif event == "PET_BAR_HIDEGRID" then
|
||||
self:ForAll("HideGrid")
|
||||
end
|
||||
end
|
||||
|
||||
function PetBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", 0, 70)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
self:ForAll("Update")
|
||||
self:ForAll("ApplyStyle", self.config.style)
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local PetBarMod = Bartender4:NewModule("PetBar", "AceEvent-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ActionBars = Bartender4:GetModule("ActionBars")
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local PetBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
hidehotkey = true,
|
||||
visibility = {
|
||||
nopet = true,
|
||||
vehicle = true,
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function PetBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("PetBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function PetBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("PetBar", self.db.profile, L["Pet Bar"]), {__index = PetBar})
|
||||
|
||||
local buttons = {}
|
||||
for i=1,10 do
|
||||
buttons[i] = Bartender4.PetButton:Create(i, self.bar)
|
||||
end
|
||||
self.bar.buttons = buttons
|
||||
|
||||
self.bar:SetScript("OnEvent", PetBar.OnEvent)
|
||||
end
|
||||
self.bar:Enable()
|
||||
|
||||
self.bar:RegisterEvent("PLAYER_CONTROL_LOST")
|
||||
self.bar:RegisterEvent("PLAYER_CONTROL_GAINED")
|
||||
self.bar:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED")
|
||||
self.bar:RegisterEvent("UNIT_PET")
|
||||
self.bar:RegisterEvent("UNIT_FLAGS")
|
||||
self.bar:RegisterEvent("UNIT_AURA")
|
||||
self.bar:RegisterEvent("PET_BAR_UPDATE")
|
||||
self.bar:RegisterEvent("PET_BAR_UPDATE_COOLDOWN")
|
||||
self.bar:RegisterEvent("PET_BAR_SHOWGRID")
|
||||
self.bar:RegisterEvent("PET_BAR_HIDEGRID")
|
||||
|
||||
self:ApplyConfig()
|
||||
self:ToggleOptions()
|
||||
|
||||
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
||||
self:ReassignBindings()
|
||||
end
|
||||
|
||||
function PetBarMod:ReassignBindings()
|
||||
if InCombatLockdown() then return end
|
||||
if not self.bar or not self.bar.buttons then return end
|
||||
ClearOverrideBindings(self.bar)
|
||||
for i = 1, 10 do
|
||||
local button, real_button = ("BONUSACTIONBUTTON%d"):format(i), ("BT4PetButton%d"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(self.bar, false, key, real_button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetBarMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
self:ReassignBindings()
|
||||
end
|
||||
|
||||
PetBar.button_width = 30
|
||||
PetBar.button_height = 30
|
||||
function PetBar:OnEvent(event, arg1)
|
||||
if event == "PET_BAR_UPDATE" or
|
||||
(event == "UNIT_PET" and arg1 == "player") or
|
||||
((event == "UNIT_FLAGS" or event == "UNIT_AURA") and arg1 == "pet") or
|
||||
event == "PLAYER_CONTROL_LOST" or event == "PLAYER_CONTROL_GAINED" or event == "PLAYER_FARSIGHT_FOCUS_CHANGED"
|
||||
then
|
||||
self:ForAll("Update")
|
||||
elseif event == "PET_BAR_UPDATE_COOLDOWN" then
|
||||
self:ForAll("UpdateCooldown")
|
||||
elseif event == "PET_BAR_SHOWGRID" then
|
||||
self:ForAll("ShowGrid")
|
||||
elseif event == "PET_BAR_HIDEGRID" then
|
||||
self:ForAll("HideGrid")
|
||||
end
|
||||
end
|
||||
|
||||
function PetBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", 0, 70)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
self:ForAll("Update")
|
||||
self:ForAll("ApplyStyle", self.config.style)
|
||||
end
|
||||
|
||||
+266
-266
@@ -1,266 +1,266 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[
|
||||
Pet Button template
|
||||
]]
|
||||
|
||||
local PetButtonPrototype = CreateFrame("CheckButton")
|
||||
local PetButton_MT = {__index = PetButtonPrototype}
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
local KeyBound = LibStub("LibKeyBound-1.0")
|
||||
|
||||
-- upvalues
|
||||
local _G = _G
|
||||
local format = string.format
|
||||
|
||||
local function onEnter(self, ...)
|
||||
if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then
|
||||
self:OnEnter(...)
|
||||
end
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
|
||||
local function onDragStart(self)
|
||||
if InCombatLockdown() then return end
|
||||
if not Bartender4.db.profile.buttonlock or IsModifiedClick("PICKUPACTION") then
|
||||
self:SetChecked(0)
|
||||
PickupPetAction(self.id)
|
||||
self:Update()
|
||||
end
|
||||
end
|
||||
|
||||
local function onReceiveDrag(self)
|
||||
if InCombatLockdown() then return end
|
||||
self:SetChecked(0)
|
||||
PickupPetAction(self.id)
|
||||
self:Update()
|
||||
end
|
||||
|
||||
Bartender4.PetButton = {}
|
||||
Bartender4.PetButton.prototype = PetButtonPrototype
|
||||
function Bartender4.PetButton:Create(id, parent)
|
||||
local name = "BT4PetButton" .. id
|
||||
local button = setmetatable(CreateFrame("CheckButton", name, parent, "PetActionButtonTemplate"), PetButton_MT)
|
||||
button.showgrid = 0
|
||||
button.id = id
|
||||
button.parent = parent
|
||||
|
||||
button:SetFrameStrata("MEDIUM")
|
||||
button:SetID(id)
|
||||
|
||||
button:UnregisterAllEvents()
|
||||
button:SetScript("OnEvent", nil)
|
||||
|
||||
button.OnEnter = button:GetScript("OnEnter")
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnReceiveDrag", onReceiveDrag)
|
||||
|
||||
button.flash = _G[name .. "Flash"]
|
||||
button.cooldown = _G[name .. "Cooldown"]
|
||||
button.icon = _G[name .. "Icon"]
|
||||
button.autocastable = _G[name .. "AutoCastable"]
|
||||
button.autocast = _G[name .. "Shine"]
|
||||
button.hotkey = _G[name .. "HotKey"]
|
||||
|
||||
button:SetNormalTexture("")
|
||||
local oldNT = button:GetNormalTexture()
|
||||
oldNT:Hide()
|
||||
|
||||
button.normalTexture = button:CreateTexture(("%sBTNT"):format(name))
|
||||
button.normalTexture:SetAllPoints(oldNT)
|
||||
|
||||
button.pushedTexture = button:GetPushedTexture()
|
||||
button.highlightTexture = button:GetHighlightTexture()
|
||||
|
||||
button.textureCache = {}
|
||||
button.textureCache.pushed = button.pushedTexture:GetTexture()
|
||||
button.textureCache.highlight = button.highlightTexture:GetTexture()
|
||||
|
||||
if LBF then
|
||||
local group = parent.LBFGroup
|
||||
button.LBFButtonData = {
|
||||
Button = button,
|
||||
Normal = button.normalTexture,
|
||||
}
|
||||
group:AddButton(button, button.LBFButtonData)
|
||||
end
|
||||
return button
|
||||
end
|
||||
|
||||
function PetButtonPrototype:Update()
|
||||
local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(self.id)
|
||||
|
||||
if not isToken then
|
||||
self.icon:SetTexture(texture)
|
||||
self.tooltipName = name;
|
||||
else
|
||||
self.icon:SetTexture(_G[texture])
|
||||
self.tooltipName = _G[name]
|
||||
end
|
||||
|
||||
self.isToken = isToken
|
||||
self.tooltipSubtext = subtext
|
||||
self:SetChecked(isActive and 1 or 0)
|
||||
if autoCastAllowed and not autoCastEnabled then
|
||||
self.autocastable:Show()
|
||||
AutoCastShine_AutoCastStop(self.autocast)
|
||||
elseif autoCastAllowed then
|
||||
self.autocastable:Hide()
|
||||
AutoCastShine_AutoCastStart(self.autocast)
|
||||
else
|
||||
self.autocastable:Hide()
|
||||
AutoCastShine_AutoCastStop(self.autocast)
|
||||
end
|
||||
|
||||
if texture then
|
||||
if GetPetActionsUsable() then
|
||||
SetDesaturation(self.icon, nil)
|
||||
else
|
||||
SetDesaturation(self.icon, 1)
|
||||
end
|
||||
self.icon:Show()
|
||||
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot2")
|
||||
self.normalTexture:SetTexCoord(0, 0, 0, 0)
|
||||
self:ShowButton()
|
||||
self.normalTexture:Show()
|
||||
if self.overlay then
|
||||
self.overlay:Show()
|
||||
end
|
||||
else
|
||||
self.icon:Hide()
|
||||
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot")
|
||||
self.normalTexture:SetTexCoord(-0.1, 1.1, -0.1, 1.12)
|
||||
self:HideButton()
|
||||
if self.showgrid == 0 and not self.parent.config.showgrid then
|
||||
self.normalTexture:Hide()
|
||||
if self.overlay then
|
||||
self.overlay:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
self:UpdateCooldown()
|
||||
self:UpdateHotkeys()
|
||||
end
|
||||
|
||||
function PetButtonPrototype:UpdateHotkeys()
|
||||
local key = self:GetHotkey() or ""
|
||||
local hotkey = self.hotkey
|
||||
|
||||
if key == "" or self.parent.config.hidehotkey then
|
||||
hotkey:Hide()
|
||||
else
|
||||
hotkey:SetText(key)
|
||||
hotkey:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ShowButton()
|
||||
self.pushedTexture:SetTexture(self.textureCache.pushed)
|
||||
self.highlightTexture:SetTexture(self.textureCache.highlight)
|
||||
if LBF then
|
||||
local backdrop, gloss = LBF:GetBackdropLayer(self), LBF:GetGlossLayer(self)
|
||||
if backdrop then
|
||||
backdrop:Show()
|
||||
end
|
||||
if gloss then
|
||||
gloss:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:HideButton()
|
||||
self.textureCache.pushed = self.pushedTexture:GetTexture()
|
||||
self.textureCache.highlight = self.highlightTexture:GetTexture()
|
||||
|
||||
self.pushedTexture:SetTexture("")
|
||||
self.highlightTexture:SetTexture("")
|
||||
if LBF then
|
||||
local backdrop, gloss = LBF:GetBackdropLayer(self), LBF:GetGlossLayer(self)
|
||||
if backdrop then
|
||||
backdrop:Hide()
|
||||
end
|
||||
if gloss then
|
||||
gloss:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ShowGrid()
|
||||
self.showgrid = self.showgrid + 1
|
||||
self.normalTexture:Show()
|
||||
end
|
||||
|
||||
function PetButtonPrototype:HideGrid()
|
||||
if self.showgrid > 0 then self.showgrid = self.showgrid - 1 end
|
||||
if self.showgrid == 0 and not (GetPetActionInfo(self.id)) and not self.parent.config.showgrid then
|
||||
self.normalTexture:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:UpdateCooldown()
|
||||
local start, duration, enable = GetPetActionCooldown(self.id)
|
||||
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
||||
end
|
||||
|
||||
function PetButtonPrototype:GetHotkey()
|
||||
local key = GetBindingKey(format("BONUSACTIONBUTTON%d", self.id)) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
|
||||
return key and KeyBound:ToShortKey(key)
|
||||
end
|
||||
|
||||
function PetButtonPrototype:GetBindings()
|
||||
local keys, binding = ""
|
||||
|
||||
binding = format("BONUSACTIONBUTTON%d", self.id)
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys .. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys.. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
|
||||
function PetButtonPrototype:SetKey(key)
|
||||
SetBinding(key, format("BONUSACTIONBUTTON%d", self.id))
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ClearBindings()
|
||||
local binding = format("BONUSACTIONBUTTON%d", self:GetID())
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
local actionTmpl = "Pet Button %d (%s)"
|
||||
function PetButtonPrototype:GetActionName()
|
||||
local id = self.id
|
||||
local name, _, _, token = GetPetActionInfo(id)
|
||||
if token and name then name = _G[name] end
|
||||
return format(actionTmpl, id, name or "empty")
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ClearSetPoint(...)
|
||||
self:ClearAllPoints()
|
||||
self:SetPoint(...)
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[
|
||||
Pet Button template
|
||||
]]
|
||||
|
||||
local PetButtonPrototype = CreateFrame("CheckButton")
|
||||
local PetButton_MT = {__index = PetButtonPrototype}
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
local KeyBound = LibStub("LibKeyBound-1.0")
|
||||
|
||||
-- upvalues
|
||||
local _G = _G
|
||||
local format = string.format
|
||||
|
||||
local function onEnter(self, ...)
|
||||
if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then
|
||||
self:OnEnter(...)
|
||||
end
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
|
||||
local function onDragStart(self)
|
||||
if InCombatLockdown() then return end
|
||||
if not Bartender4.db.profile.buttonlock or IsModifiedClick("PICKUPACTION") then
|
||||
self:SetChecked(0)
|
||||
PickupPetAction(self.id)
|
||||
self:Update()
|
||||
end
|
||||
end
|
||||
|
||||
local function onReceiveDrag(self)
|
||||
if InCombatLockdown() then return end
|
||||
self:SetChecked(0)
|
||||
PickupPetAction(self.id)
|
||||
self:Update()
|
||||
end
|
||||
|
||||
Bartender4.PetButton = {}
|
||||
Bartender4.PetButton.prototype = PetButtonPrototype
|
||||
function Bartender4.PetButton:Create(id, parent)
|
||||
local name = "BT4PetButton" .. id
|
||||
local button = setmetatable(CreateFrame("CheckButton", name, parent, "PetActionButtonTemplate"), PetButton_MT)
|
||||
button.showgrid = 0
|
||||
button.id = id
|
||||
button.parent = parent
|
||||
|
||||
button:SetFrameStrata("MEDIUM")
|
||||
button:SetID(id)
|
||||
|
||||
button:UnregisterAllEvents()
|
||||
button:SetScript("OnEvent", nil)
|
||||
|
||||
button.OnEnter = button:GetScript("OnEnter")
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnReceiveDrag", onReceiveDrag)
|
||||
|
||||
button.flash = _G[name .. "Flash"]
|
||||
button.cooldown = _G[name .. "Cooldown"]
|
||||
button.icon = _G[name .. "Icon"]
|
||||
button.autocastable = _G[name .. "AutoCastable"]
|
||||
button.autocast = _G[name .. "Shine"]
|
||||
button.hotkey = _G[name .. "HotKey"]
|
||||
|
||||
button:SetNormalTexture("")
|
||||
local oldNT = button:GetNormalTexture()
|
||||
oldNT:Hide()
|
||||
|
||||
button.normalTexture = button:CreateTexture(("%sBTNT"):format(name))
|
||||
button.normalTexture:SetAllPoints(oldNT)
|
||||
|
||||
button.pushedTexture = button:GetPushedTexture()
|
||||
button.highlightTexture = button:GetHighlightTexture()
|
||||
|
||||
button.textureCache = {}
|
||||
button.textureCache.pushed = button.pushedTexture:GetTexture()
|
||||
button.textureCache.highlight = button.highlightTexture:GetTexture()
|
||||
|
||||
if LBF then
|
||||
local group = parent.LBFGroup
|
||||
button.LBFButtonData = {
|
||||
Button = button,
|
||||
Normal = button.normalTexture,
|
||||
}
|
||||
group:AddButton(button, button.LBFButtonData)
|
||||
end
|
||||
return button
|
||||
end
|
||||
|
||||
function PetButtonPrototype:Update()
|
||||
local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(self.id)
|
||||
|
||||
if not isToken then
|
||||
self.icon:SetTexture(texture)
|
||||
self.tooltipName = name;
|
||||
else
|
||||
self.icon:SetTexture(_G[texture])
|
||||
self.tooltipName = _G[name]
|
||||
end
|
||||
|
||||
self.isToken = isToken
|
||||
self.tooltipSubtext = subtext
|
||||
self:SetChecked(isActive and 1 or 0)
|
||||
if autoCastAllowed and not autoCastEnabled then
|
||||
self.autocastable:Show()
|
||||
AutoCastShine_AutoCastStop(self.autocast)
|
||||
elseif autoCastAllowed then
|
||||
self.autocastable:Hide()
|
||||
AutoCastShine_AutoCastStart(self.autocast)
|
||||
else
|
||||
self.autocastable:Hide()
|
||||
AutoCastShine_AutoCastStop(self.autocast)
|
||||
end
|
||||
|
||||
if texture then
|
||||
if GetPetActionsUsable() then
|
||||
SetDesaturation(self.icon, nil)
|
||||
else
|
||||
SetDesaturation(self.icon, 1)
|
||||
end
|
||||
self.icon:Show()
|
||||
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot2")
|
||||
self.normalTexture:SetTexCoord(0, 0, 0, 0)
|
||||
self:ShowButton()
|
||||
self.normalTexture:Show()
|
||||
if self.overlay then
|
||||
self.overlay:Show()
|
||||
end
|
||||
else
|
||||
self.icon:Hide()
|
||||
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot")
|
||||
self.normalTexture:SetTexCoord(-0.1, 1.1, -0.1, 1.12)
|
||||
self:HideButton()
|
||||
if self.showgrid == 0 and not self.parent.config.showgrid then
|
||||
self.normalTexture:Hide()
|
||||
if self.overlay then
|
||||
self.overlay:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
self:UpdateCooldown()
|
||||
self:UpdateHotkeys()
|
||||
end
|
||||
|
||||
function PetButtonPrototype:UpdateHotkeys()
|
||||
local key = self:GetHotkey() or ""
|
||||
local hotkey = self.hotkey
|
||||
|
||||
if key == "" or self.parent.config.hidehotkey then
|
||||
hotkey:Hide()
|
||||
else
|
||||
hotkey:SetText(key)
|
||||
hotkey:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ShowButton()
|
||||
self.pushedTexture:SetTexture(self.textureCache.pushed)
|
||||
self.highlightTexture:SetTexture(self.textureCache.highlight)
|
||||
if LBF then
|
||||
local backdrop, gloss = LBF:GetBackdropLayer(self), LBF:GetGlossLayer(self)
|
||||
if backdrop then
|
||||
backdrop:Show()
|
||||
end
|
||||
if gloss then
|
||||
gloss:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:HideButton()
|
||||
self.textureCache.pushed = self.pushedTexture:GetTexture()
|
||||
self.textureCache.highlight = self.highlightTexture:GetTexture()
|
||||
|
||||
self.pushedTexture:SetTexture("")
|
||||
self.highlightTexture:SetTexture("")
|
||||
if LBF then
|
||||
local backdrop, gloss = LBF:GetBackdropLayer(self), LBF:GetGlossLayer(self)
|
||||
if backdrop then
|
||||
backdrop:Hide()
|
||||
end
|
||||
if gloss then
|
||||
gloss:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ShowGrid()
|
||||
self.showgrid = self.showgrid + 1
|
||||
self.normalTexture:Show()
|
||||
end
|
||||
|
||||
function PetButtonPrototype:HideGrid()
|
||||
if self.showgrid > 0 then self.showgrid = self.showgrid - 1 end
|
||||
if self.showgrid == 0 and not (GetPetActionInfo(self.id)) and not self.parent.config.showgrid then
|
||||
self.normalTexture:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function PetButtonPrototype:UpdateCooldown()
|
||||
local start, duration, enable = GetPetActionCooldown(self.id)
|
||||
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
||||
end
|
||||
|
||||
function PetButtonPrototype:GetHotkey()
|
||||
local key = GetBindingKey(format("BONUSACTIONBUTTON%d", self.id)) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
|
||||
return key and KeyBound:ToShortKey(key)
|
||||
end
|
||||
|
||||
function PetButtonPrototype:GetBindings()
|
||||
local keys, binding = ""
|
||||
|
||||
binding = format("BONUSACTIONBUTTON%d", self.id)
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys .. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys.. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
|
||||
function PetButtonPrototype:SetKey(key)
|
||||
SetBinding(key, format("BONUSACTIONBUTTON%d", self.id))
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ClearBindings()
|
||||
local binding = format("BONUSACTIONBUTTON%d", self:GetID())
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
local actionTmpl = "Pet Button %d (%s)"
|
||||
function PetButtonPrototype:GetActionName()
|
||||
local id = self.id
|
||||
local name, _, _, token = GetPetActionInfo(id)
|
||||
if token and name then name = _G[name] end
|
||||
return format(actionTmpl, id, name or "empty")
|
||||
end
|
||||
|
||||
function PetButtonPrototype:ClearSetPoint(...)
|
||||
self:ClearAllPoints()
|
||||
self:SetPoint(...)
|
||||
end
|
||||
|
||||
+96
-96
@@ -1,96 +1,96 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
-- fetch upvalues
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = false,
|
||||
}, Bartender4.Bar.defaults) }
|
||||
|
||||
-- register module
|
||||
local RepBarMod = Bartender4:NewModule("RepBar")
|
||||
|
||||
-- create prototype information
|
||||
local RepBar = setmetatable({}, {__index = Bar})
|
||||
|
||||
function RepBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("RepBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function RepBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.Bar:Create("Rep", self.db.profile, L["Reputation Bar"]), {__index = RepBar})
|
||||
self.bar.content = ReputationWatchBar
|
||||
|
||||
hooksecurefunc("ReputationWatchBar_Update", function() self.bar:PerformLayout() end)
|
||||
|
||||
self.bar.content:SetParent(self.bar)
|
||||
self.bar.content:Show()
|
||||
self.bar.content:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function RepBarMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function RepBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
|
||||
self:PerformLayout()
|
||||
end
|
||||
|
||||
function RepBar:PerformLayout()
|
||||
self:SetSize(1032, 21)
|
||||
local bar = self.content
|
||||
bar:ClearAllPoints()
|
||||
bar:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -3)
|
||||
end
|
||||
|
||||
RepBar.ClickThroughSupport = true
|
||||
function RepBar:ControlClickThrough()
|
||||
self.content:EnableMouse(not self.config.clickthrough)
|
||||
end
|
||||
|
||||
|
||||
-- register module
|
||||
local XPBarMod = Bartender4:NewModule("XPBar")
|
||||
|
||||
-- create prototype information
|
||||
local XPBar = setmetatable({}, {__index = Bar})
|
||||
|
||||
function XPBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("XPBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function XPBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.Bar:Create("XP", self.db.profile, L["XP Bar"]), {__index = XPBar})
|
||||
self.bar.content = MainMenuExpBar
|
||||
|
||||
self.bar.content:SetParent(self.bar)
|
||||
self.bar.content:Show()
|
||||
self.bar.content:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
XPBarMod.ApplyConfig = RepBarMod.ApplyConfig
|
||||
XPBar.ApplyConfig = RepBar.ApplyConfig
|
||||
XPBar.PerformLayout = RepBar.PerformLayout
|
||||
|
||||
XPBar.ClickThroughSupport = true
|
||||
XPBar.ControlClickThrough = RepBar.ControlClickThrough
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
|
||||
-- fetch upvalues
|
||||
local Bar = Bartender4.Bar.prototype
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = false,
|
||||
}, Bartender4.Bar.defaults) }
|
||||
|
||||
-- register module
|
||||
local RepBarMod = Bartender4:NewModule("RepBar")
|
||||
|
||||
-- create prototype information
|
||||
local RepBar = setmetatable({}, {__index = Bar})
|
||||
|
||||
function RepBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("RepBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function RepBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.Bar:Create("Rep", self.db.profile, L["Reputation Bar"]), {__index = RepBar})
|
||||
self.bar.content = ReputationWatchBar
|
||||
|
||||
hooksecurefunc("ReputationWatchBar_Update", function() self.bar:PerformLayout() end)
|
||||
|
||||
self.bar.content:SetParent(self.bar)
|
||||
self.bar.content:Show()
|
||||
self.bar.content:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function RepBarMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
function RepBar:ApplyConfig(config)
|
||||
Bar.ApplyConfig(self, config)
|
||||
|
||||
self:PerformLayout()
|
||||
end
|
||||
|
||||
function RepBar:PerformLayout()
|
||||
self:SetSize(1032, 21)
|
||||
local bar = self.content
|
||||
bar:ClearAllPoints()
|
||||
bar:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -3)
|
||||
end
|
||||
|
||||
RepBar.ClickThroughSupport = true
|
||||
function RepBar:ControlClickThrough()
|
||||
self.content:EnableMouse(not self.config.clickthrough)
|
||||
end
|
||||
|
||||
|
||||
-- register module
|
||||
local XPBarMod = Bartender4:NewModule("XPBar")
|
||||
|
||||
-- create prototype information
|
||||
local XPBar = setmetatable({}, {__index = Bar})
|
||||
|
||||
function XPBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("XPBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function XPBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.Bar:Create("XP", self.db.profile, L["XP Bar"]), {__index = XPBar})
|
||||
self.bar.content = MainMenuExpBar
|
||||
|
||||
self.bar.content:SetParent(self.bar)
|
||||
self.bar.content:Show()
|
||||
self.bar.content:SetFrameLevel(self.bar:GetFrameLevel() + 1)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
XPBarMod.ApplyConfig = RepBarMod.ApplyConfig
|
||||
XPBar.ApplyConfig = RepBar.ApplyConfig
|
||||
XPBar.PerformLayout = RepBar.PerformLayout
|
||||
|
||||
XPBar.ClickThroughSupport = true
|
||||
XPBar.ControlClickThrough = RepBar.ControlClickThrough
|
||||
|
||||
+269
-269
@@ -1,269 +1,269 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local StanceBarMod = Bartender4:NewModule("StanceBar", "AceEvent-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local StanceBar = setmetatable({}, {__index = ButtonBar})
|
||||
local StanceButtonPrototype = CreateFrame("CheckButton")
|
||||
local StanceButton_MT = {__index = StanceButtonPrototype}
|
||||
|
||||
local format = string.format
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
local KeyBound = LibStub("LibKeyBound-1.0")
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
position = {
|
||||
scale = 1.5,
|
||||
},
|
||||
hidehotkey = true,
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function StanceBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("StanceBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function StanceBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("StanceBar", self.db.profile, L["Stance Bar"]), {__index = StanceBar})
|
||||
self.bar:SetScript("OnEvent", StanceBar.OnEvent)
|
||||
end
|
||||
self.bar:Enable()
|
||||
|
||||
self:ToggleOptions()
|
||||
self.bar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.bar:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||||
self.bar:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
||||
self.bar:RegisterEvent("SPELL_UPDATE_USABLE")
|
||||
self.bar:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
self.bar:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
self.bar:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||||
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
||||
self:ReassignBindings()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
StanceBarMod.button_count = 10
|
||||
|
||||
function StanceBarMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
|
||||
if GetNumShapeshiftForms() == 0 then
|
||||
self:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
function StanceBarMod:ReassignBindings()
|
||||
if InCombatLockdown() then return end
|
||||
if not self.bar or not self.bar.buttons then return end
|
||||
ClearOverrideBindings(self.bar)
|
||||
for i = 1, min(#self.bar.buttons, 10) do
|
||||
local button, real_button = ("SHAPESHIFTBUTTON%d"):format(i), ("BT4StanceButton%d"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(self.bar, false, key, real_button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:Update()
|
||||
if not self:IsShown() then return end
|
||||
local id = self:GetID()
|
||||
local texture, name, isActive, isCastable = GetShapeshiftFormInfo(id)
|
||||
|
||||
self.icon:SetTexture(texture)
|
||||
|
||||
-- manage cooldowns
|
||||
if texture then
|
||||
self.cooldown:Show()
|
||||
else
|
||||
self.cooldown:Hide()
|
||||
end
|
||||
local start, duration, enable = GetShapeshiftFormCooldown(id)
|
||||
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
||||
|
||||
if isActive then
|
||||
self:SetChecked(1)
|
||||
else
|
||||
self:SetChecked(0)
|
||||
end
|
||||
|
||||
if isCastable then
|
||||
self.icon:SetVertexColor(1.0, 1.0, 1.0)
|
||||
else
|
||||
self.icon:SetVertexColor(0.4, 0.4, 0.4)
|
||||
end
|
||||
|
||||
self:UpdateHotkeys()
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:UpdateHotkeys()
|
||||
local key = self:GetHotkey() or ""
|
||||
local hotkey = self.hotkey
|
||||
|
||||
if key == "" or self.parent.config.hidehotkey then
|
||||
hotkey:Hide()
|
||||
else
|
||||
hotkey:SetText(key)
|
||||
hotkey:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:GetHotkey()
|
||||
local key = GetBindingKey(format("SHAPESHIFTBUTTON%d", self:GetID())) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
|
||||
return key and KeyBound:ToShortKey(key)
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:GetBindings()
|
||||
local keys, binding = ""
|
||||
|
||||
binding = format("SHAPESHIFTBUTTON%d", self:GetID())
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys .. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys.. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:SetKey(key)
|
||||
SetBinding(key, format("SHAPESHIFTBUTTON%d", self:GetID()))
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:ClearBindings()
|
||||
local binding = format("SHAPESHIFTBUTTON%d", self:GetID())
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
local actionTmpl = "Stance Button %d (%s)"
|
||||
function StanceButtonPrototype:GetActionName()
|
||||
local id = self:GetID()
|
||||
return format(actionTmpl, id, select(2, GetShapeshiftFormInfo(id)))
|
||||
end
|
||||
|
||||
|
||||
function StanceButtonPrototype:ClearSetPoint(...)
|
||||
self:ClearAllPoints()
|
||||
self:SetPoint(...)
|
||||
end
|
||||
|
||||
local function onEnter(self, ...)
|
||||
if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then
|
||||
self:OnEnter(...)
|
||||
end
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
|
||||
function StanceBarMod:CreateStanceButton(id)
|
||||
local button = setmetatable(CreateFrame("CheckButton", "BT4StanceButton" .. id, self.bar, "ShapeshiftButtonTemplate"), StanceButton_MT)
|
||||
button.parent = self.bar
|
||||
button:SetID(id)
|
||||
button.icon = _G[button:GetName() .. "Icon"]
|
||||
button.cooldown = _G[button:GetName() .. "Cooldown"]
|
||||
button.hotkey = _G[button:GetName() .. "HotKey"]
|
||||
button.normalTexture = button:GetNormalTexture()
|
||||
button.normalTexture:SetTexture("")
|
||||
-- button.checkedTexture = button:GetCheckedTexture()
|
||||
-- button.checkedTexture:SetTexture("")
|
||||
|
||||
button.OnEnter = button:GetScript("OnEnter")
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
|
||||
if LBF then
|
||||
local group = self.bar.LBFGroup
|
||||
button.LBFButtonData = {
|
||||
Button = button
|
||||
}
|
||||
group:AddButton(button, button.LBFButtonData)
|
||||
end
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
function StanceBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", -55, -10)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateStanceButtons()
|
||||
self:ForAll("ApplyStyle", self.config.style)
|
||||
end
|
||||
|
||||
StanceBar.button_width = 30
|
||||
StanceBar.button_height = 30
|
||||
function StanceBar:UpdateStanceButtons()
|
||||
local buttons = self.buttons or {}
|
||||
|
||||
local num_stances = GetNumShapeshiftForms()
|
||||
|
||||
local updateBindings = (num_stances > #buttons)
|
||||
|
||||
for i = (#buttons+1), num_stances do
|
||||
buttons[i] = StanceBarMod:CreateStanceButton(i)
|
||||
end
|
||||
|
||||
for i = 1, num_stances do
|
||||
buttons[i]:Show()
|
||||
buttons[i]:Update()
|
||||
end
|
||||
|
||||
for i = num_stances+1, #buttons do
|
||||
buttons[i]:Hide()
|
||||
end
|
||||
|
||||
StanceBarMod.button_count = num_stances
|
||||
if StanceBarMod.optionobject then
|
||||
StanceBarMod.optionobject.table.general.args.rows.max = num_stances
|
||||
end
|
||||
|
||||
self.buttons = buttons
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
if updateBindings then
|
||||
StanceBarMod:ReassignBindings()
|
||||
end
|
||||
self.disabled = (GetNumShapeshiftForms() == 0) and true or nil
|
||||
|
||||
-- need to re-set clickthrough after creating new buttons
|
||||
self:SetClickThrough()
|
||||
end
|
||||
|
||||
function StanceBar:OnEvent(event, ...)
|
||||
if event == "PLAYER_ENTERING_WORLD" or event == "UPDATE_SHAPESHIFT_FORMS" and not InCombatLockdown() then
|
||||
self:UpdateStanceButtons()
|
||||
else
|
||||
self:ForAll("Update")
|
||||
end
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local StanceBarMod = Bartender4:NewModule("StanceBar", "AceEvent-3.0")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local StanceBar = setmetatable({}, {__index = ButtonBar})
|
||||
local StanceButtonPrototype = CreateFrame("CheckButton")
|
||||
local StanceButton_MT = {__index = StanceButtonPrototype}
|
||||
|
||||
local format = string.format
|
||||
|
||||
local LBF = LibStub("LibButtonFacade", true)
|
||||
local KeyBound = LibStub("LibKeyBound-1.0")
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
position = {
|
||||
scale = 1.5,
|
||||
},
|
||||
hidehotkey = true,
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function StanceBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("StanceBar", defaults)
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
|
||||
function StanceBarMod:OnEnable()
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("StanceBar", self.db.profile, L["Stance Bar"]), {__index = StanceBar})
|
||||
self.bar:SetScript("OnEvent", StanceBar.OnEvent)
|
||||
end
|
||||
self.bar:Enable()
|
||||
|
||||
self:ToggleOptions()
|
||||
self.bar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.bar:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||||
self.bar:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
||||
self.bar:RegisterEvent("SPELL_UPDATE_USABLE")
|
||||
self.bar:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
self.bar:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
self.bar:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||||
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
||||
self:ReassignBindings()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
StanceBarMod.button_count = 10
|
||||
|
||||
function StanceBarMod:ApplyConfig()
|
||||
if not self:IsEnabled() then return end
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
|
||||
if GetNumShapeshiftForms() == 0 then
|
||||
self:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
function StanceBarMod:ReassignBindings()
|
||||
if InCombatLockdown() then return end
|
||||
if not self.bar or not self.bar.buttons then return end
|
||||
ClearOverrideBindings(self.bar)
|
||||
for i = 1, min(#self.bar.buttons, 10) do
|
||||
local button, real_button = ("SHAPESHIFTBUTTON%d"):format(i), ("BT4StanceButton%d"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(self.bar, false, key, real_button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:Update()
|
||||
if not self:IsShown() then return end
|
||||
local id = self:GetID()
|
||||
local texture, name, isActive, isCastable = GetShapeshiftFormInfo(id)
|
||||
|
||||
self.icon:SetTexture(texture)
|
||||
|
||||
-- manage cooldowns
|
||||
if texture then
|
||||
self.cooldown:Show()
|
||||
else
|
||||
self.cooldown:Hide()
|
||||
end
|
||||
local start, duration, enable = GetShapeshiftFormCooldown(id)
|
||||
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
||||
|
||||
if isActive then
|
||||
self:SetChecked(1)
|
||||
else
|
||||
self:SetChecked(0)
|
||||
end
|
||||
|
||||
if isCastable then
|
||||
self.icon:SetVertexColor(1.0, 1.0, 1.0)
|
||||
else
|
||||
self.icon:SetVertexColor(0.4, 0.4, 0.4)
|
||||
end
|
||||
|
||||
self:UpdateHotkeys()
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:UpdateHotkeys()
|
||||
local key = self:GetHotkey() or ""
|
||||
local hotkey = self.hotkey
|
||||
|
||||
if key == "" or self.parent.config.hidehotkey then
|
||||
hotkey:Hide()
|
||||
else
|
||||
hotkey:SetText(key)
|
||||
hotkey:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:GetHotkey()
|
||||
local key = GetBindingKey(format("SHAPESHIFTBUTTON%d", self:GetID())) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
|
||||
return key and KeyBound:ToShortKey(key)
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:GetBindings()
|
||||
local keys, binding = ""
|
||||
|
||||
binding = format("SHAPESHIFTBUTTON%d", self:GetID())
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys .. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys ~= "" then
|
||||
keys = keys .. ', '
|
||||
end
|
||||
keys = keys.. GetBindingText(hotKey,'KEY_')
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:SetKey(key)
|
||||
SetBinding(key, format("SHAPESHIFTBUTTON%d", self:GetID()))
|
||||
end
|
||||
|
||||
function StanceButtonPrototype:ClearBindings()
|
||||
local binding = format("SHAPESHIFTBUTTON%d", self:GetID())
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
|
||||
binding = "CLICK "..self:GetName()..":LeftButton"
|
||||
while GetBindingKey(binding) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
local actionTmpl = "Stance Button %d (%s)"
|
||||
function StanceButtonPrototype:GetActionName()
|
||||
local id = self:GetID()
|
||||
return format(actionTmpl, id, select(2, GetShapeshiftFormInfo(id)))
|
||||
end
|
||||
|
||||
|
||||
function StanceButtonPrototype:ClearSetPoint(...)
|
||||
self:ClearAllPoints()
|
||||
self:SetPoint(...)
|
||||
end
|
||||
|
||||
local function onEnter(self, ...)
|
||||
if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then
|
||||
self:OnEnter(...)
|
||||
end
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
|
||||
function StanceBarMod:CreateStanceButton(id)
|
||||
local button = setmetatable(CreateFrame("CheckButton", "BT4StanceButton" .. id, self.bar, "ShapeshiftButtonTemplate"), StanceButton_MT)
|
||||
button.parent = self.bar
|
||||
button:SetID(id)
|
||||
button.icon = _G[button:GetName() .. "Icon"]
|
||||
button.cooldown = _G[button:GetName() .. "Cooldown"]
|
||||
button.hotkey = _G[button:GetName() .. "HotKey"]
|
||||
button.normalTexture = button:GetNormalTexture()
|
||||
button.normalTexture:SetTexture("")
|
||||
-- button.checkedTexture = button:GetCheckedTexture()
|
||||
-- button.checkedTexture:SetTexture("")
|
||||
|
||||
button.OnEnter = button:GetScript("OnEnter")
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
|
||||
if LBF then
|
||||
local group = self.bar.LBFGroup
|
||||
button.LBFButtonData = {
|
||||
Button = button
|
||||
}
|
||||
group:AddButton(button, button.LBFButtonData)
|
||||
end
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
function StanceBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", -55, -10)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateStanceButtons()
|
||||
self:ForAll("ApplyStyle", self.config.style)
|
||||
end
|
||||
|
||||
StanceBar.button_width = 30
|
||||
StanceBar.button_height = 30
|
||||
function StanceBar:UpdateStanceButtons()
|
||||
local buttons = self.buttons or {}
|
||||
|
||||
local num_stances = GetNumShapeshiftForms()
|
||||
|
||||
local updateBindings = (num_stances > #buttons)
|
||||
|
||||
for i = (#buttons+1), num_stances do
|
||||
buttons[i] = StanceBarMod:CreateStanceButton(i)
|
||||
end
|
||||
|
||||
for i = 1, num_stances do
|
||||
buttons[i]:Show()
|
||||
buttons[i]:Update()
|
||||
end
|
||||
|
||||
for i = num_stances+1, #buttons do
|
||||
buttons[i]:Hide()
|
||||
end
|
||||
|
||||
StanceBarMod.button_count = num_stances
|
||||
if StanceBarMod.optionobject then
|
||||
StanceBarMod.optionobject.table.general.args.rows.max = num_stances
|
||||
end
|
||||
|
||||
self.buttons = buttons
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
if updateBindings then
|
||||
StanceBarMod:ReassignBindings()
|
||||
end
|
||||
self.disabled = (GetNumShapeshiftForms() == 0) and true or nil
|
||||
|
||||
-- need to re-set clickthrough after creating new buttons
|
||||
self:SetClickThrough()
|
||||
end
|
||||
|
||||
function StanceBar:OnEvent(event, ...)
|
||||
if event == "PLAYER_ENTERING_WORLD" or event == "UPDATE_SHAPESHIFT_FORMS" and not InCombatLockdown() then
|
||||
self:UpdateStanceButtons()
|
||||
else
|
||||
self:ForAll("Update")
|
||||
end
|
||||
end
|
||||
|
||||
+286
-261
@@ -1,261 +1,286 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[ Generic Template for a ButtonBar with state control ]]
|
||||
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
local StateBar = setmetatable({}, {__index = ButtonBar})
|
||||
local StateBar_MT = {__index = StateBar}
|
||||
|
||||
local defaults = Bartender4:Merge({
|
||||
autoassist = false,
|
||||
states = {
|
||||
enabled = false,
|
||||
possess = false,
|
||||
actionbar = false,
|
||||
default = 0,
|
||||
ctrl = 0,
|
||||
alt = 0,
|
||||
shift = 0,
|
||||
stance = {
|
||||
['*'] = {
|
||||
},
|
||||
},
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults)
|
||||
|
||||
Bartender4.StateBar = {}
|
||||
Bartender4.StateBar.prototype = StateBar
|
||||
Bartender4.StateBar.defaults = defaults
|
||||
|
||||
function Bartender4.StateBar:Create(id, config, name)
|
||||
local bar = setmetatable(Bartender4.ButtonBar:Create(id, config, name), StateBar_MT)
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
StateBar.BT4BarType = "StateBar"
|
||||
|
||||
function StateBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
-- We cannot call UpdateStates or UpdateSelfCast now, because the buttons are not yet created *sad*
|
||||
end
|
||||
|
||||
--------------------------------------------------------------
|
||||
-- Stance Management
|
||||
|
||||
local table_insert = table.insert
|
||||
local table_concat = table.concat
|
||||
local fmt = string.format
|
||||
|
||||
local modifiers = { "ctrl", "alt", "shift" }
|
||||
|
||||
local _, playerclass = UnitClass("player")
|
||||
|
||||
-- specifiy the available stances for each class
|
||||
local DefaultStanceMap = setmetatable({}, { __index = function(t,k)
|
||||
local newT = nil
|
||||
if k == "WARRIOR" then
|
||||
newT = {
|
||||
{ id = "battle", name = GetSpellInfo(2457), index = 1},
|
||||
{ id = "def", name = GetSpellInfo(71), index = 2 },
|
||||
{ id = "berserker", name = GetSpellInfo(2458), index = 3 },
|
||||
}
|
||||
elseif k == "DRUID" then
|
||||
newT = {
|
||||
{ id = "bear", name = GetSpellInfo(5487), index = 3 },
|
||||
{ id = "cat", name = GetSpellInfo(768), index = 1 },
|
||||
-- prowl is virtual, no real stance
|
||||
{ id = "prowl", name = ("%s (%s)"):format((GetSpellInfo(768)), (GetSpellInfo(5215))), index = false},
|
||||
{ id = "moonkin", name = GetSpellInfo(24858), index = 4 },
|
||||
{ id = "treeoflife", name = GetSpellInfo(33891), index = 2 },
|
||||
}
|
||||
elseif k == "ROGUE" then
|
||||
newT = {
|
||||
{ id = "stealth", name = GetSpellInfo(1784), index = 1 },
|
||||
{ id = "shadowdance", name = GetSpellInfo(51713), index = 2 },
|
||||
}
|
||||
elseif k == "PRIEST" then
|
||||
newT = {
|
||||
{ id = "shadowform", name = GetSpellInfo(15473), index = 1 },
|
||||
}
|
||||
elseif k == "WARLOCK" then
|
||||
newT = {
|
||||
{ id = "metamorphosis", name = GetSpellInfo(59672), index = 2, type = "form"},
|
||||
}
|
||||
end
|
||||
rawset(t, k, newT)
|
||||
|
||||
return newT
|
||||
end})
|
||||
Bartender4.StanceMap = DefaultStanceMap
|
||||
|
||||
local stancemap
|
||||
function StateBar:UpdateStates(returnOnly)
|
||||
if not self.buttons then return end
|
||||
self.statebutton = {}
|
||||
if not stancemap and DefaultStanceMap[playerclass] then
|
||||
stancemap = DefaultStanceMap[playerclass]
|
||||
end
|
||||
|
||||
local statedriver
|
||||
if not self:GetStateOption("enabled") then
|
||||
statedriver = "0"
|
||||
elseif returnOnly or not self:GetStateOption("customEnabled") then
|
||||
statedriver = {}
|
||||
local stateconfig = self.config.states
|
||||
-- arguments will be parsed from left to right, so we have a priority here
|
||||
|
||||
-- possessing will always be the most important change, if enabled
|
||||
if self:GetStateOption("possess") then
|
||||
table_insert(statedriver, "[bonusbar:5]11")
|
||||
end
|
||||
|
||||
-- highest priority have our temporary quick-swap keys
|
||||
for _,v in pairs(modifiers) do
|
||||
local page = self:GetStateOption(v)
|
||||
if page and page ~= 0 then
|
||||
table_insert(statedriver, fmt("[mod:%s]%s", v, page))
|
||||
end
|
||||
end
|
||||
|
||||
-- second priority the manual changes using the ActionBar options
|
||||
if self:GetStateOption("actionbar") then
|
||||
for i=2,6 do
|
||||
table_insert(statedriver, fmt("[bar:%s]%s", i, i))
|
||||
end
|
||||
end
|
||||
|
||||
-- third priority the stances
|
||||
if stancemap then
|
||||
if not stateconfig.stance[playerclass] then stateconfig.stance[playerclass] = {} end
|
||||
for i,v in pairs(stancemap) do
|
||||
local state = self:GetStanceState(v)
|
||||
if state and state ~= 0 and v.index then
|
||||
-- hack for druid prowl, since its no real "stance", but we want to handle it anyway
|
||||
if playerclass == "DRUID" and v.id == "cat" then
|
||||
local prowl = self:GetStanceState("prowl")
|
||||
if prowl and prowl ~= 0 then
|
||||
table_insert(statedriver, fmt("[bonusbar:%s,stealth:1]%s", v.index, prowl))
|
||||
end
|
||||
end
|
||||
table_insert(statedriver, fmt("[%s:%s]%s", v.type or "bonusbar", v.index, state))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table_insert(statedriver, tostring(self:GetDefaultState() or 0))
|
||||
statedriver = table_concat(statedriver, ";")
|
||||
if returnOnly then
|
||||
return statedriver
|
||||
end
|
||||
else
|
||||
statedriver = self:GetStateOption("custom")
|
||||
end
|
||||
|
||||
self:SetAttribute("_onstate-page", [[
|
||||
self:SetAttribute("state", newstate)
|
||||
control:ChildUpdate("state", newstate)
|
||||
]])
|
||||
|
||||
UnregisterStateDriver(self, "page")
|
||||
self:SetAttribute("state-page", "0")
|
||||
|
||||
RegisterStateDriver(self, "page", statedriver or "0")
|
||||
|
||||
self:SetAttribute("_onstate-assist-help", [[
|
||||
local state = (newstate ~= "nil") and newstate or nil
|
||||
control:ChildUpdate("assist-help", state)
|
||||
]])
|
||||
|
||||
self:SetAttribute("_onstate-assist-harm", [[
|
||||
local state = (newstate ~= "nil") and newstate or nil
|
||||
control:ChildUpdate("assist-harm", state)
|
||||
]])
|
||||
|
||||
local preSelf = ""
|
||||
if Bartender4.db.profile.selfcastmodifier then
|
||||
preSelf = "[mod:SELFCAST]player;"
|
||||
end
|
||||
|
||||
local preFocus = ""
|
||||
if Bartender4.db.profile.focuscastmodifier then
|
||||
preFocus = "[mod:FOCUSCAST,target=focus,exists,nodead]focus;"
|
||||
end
|
||||
|
||||
UnregisterStateDriver(self, "assist-help")
|
||||
self:SetAttribute("state-assist-help", "nil")
|
||||
UnregisterStateDriver(self, "assist-harm")
|
||||
self:SetAttribute("state-assist-harm", "nil")
|
||||
|
||||
if self.config.autoassist then
|
||||
RegisterStateDriver(self, "assist-help", ("%s%s[help]nil; [target=targettarget, help]targettarget; nil"):format(preSelf, preFocus))
|
||||
RegisterStateDriver(self, "assist-harm", ("%s[harm]nil; [target=targettarget, harm]targettarget; nil"):format(preFocus))
|
||||
end
|
||||
|
||||
self:ForAll("UpdateStates")
|
||||
self:Execute([[
|
||||
control:ChildUpdate("init")
|
||||
]])
|
||||
end
|
||||
|
||||
function StateBar:GetStanceState(stance)
|
||||
local stanceconfig = self.config.states.stance[playerclass]
|
||||
if type(stance) == "table" then
|
||||
state = stanceconfig[stance.id]
|
||||
else
|
||||
state = stanceconfig[stance]
|
||||
end
|
||||
return state or 0
|
||||
end
|
||||
|
||||
function StateBar:GetStanceStateOption(stance)
|
||||
local state = self:GetStanceState(stance)
|
||||
return state
|
||||
end
|
||||
|
||||
function StateBar:SetStanceStateOption(stance, state)
|
||||
local stanceconfig = self.config.states.stance[playerclass]
|
||||
stanceconfig[stance] = state
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:GetStateOption(key)
|
||||
return self.config.states[key]
|
||||
end
|
||||
|
||||
function StateBar:SetStateOption(key, value)
|
||||
self.config.states[key] = value
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:GetDefaultState()
|
||||
return self.config.states.default
|
||||
end
|
||||
|
||||
function StateBar:SetDefaultState(_, value)
|
||||
self.config.states.default = value
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:GetConfigAutoAssist()
|
||||
return self.config.autoassist
|
||||
end
|
||||
|
||||
function StateBar:SetConfigAutoAssist(_, value)
|
||||
if value ~= nil then
|
||||
self.config.autoassist = value
|
||||
end
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:SetCopyCustomConditionals()
|
||||
self.config.states.custom = self:UpdateStates(true)
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:UpdateSelfCast()
|
||||
self:ForAll("UpdateSelfCast")
|
||||
self:UpdateStates()
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
--[[ Generic Template for a ButtonBar with state control ]]
|
||||
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
local StateBar = setmetatable({}, {__index = ButtonBar})
|
||||
local StateBar_MT = {__index = StateBar}
|
||||
|
||||
local defaults = Bartender4:Merge({
|
||||
autoassist = false,
|
||||
states = {
|
||||
enabled = false,
|
||||
possess = false,
|
||||
actionbar = false,
|
||||
default = 0,
|
||||
ctrl = 0,
|
||||
alt = 0,
|
||||
shift = 0,
|
||||
stance = {
|
||||
['*'] = {
|
||||
},
|
||||
},
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults)
|
||||
|
||||
Bartender4.StateBar = {}
|
||||
Bartender4.StateBar.prototype = StateBar
|
||||
Bartender4.StateBar.defaults = defaults
|
||||
|
||||
function Bartender4.StateBar:Create(id, config, name)
|
||||
local bar = setmetatable(Bartender4.ButtonBar:Create(id, config, name), StateBar_MT)
|
||||
|
||||
return bar
|
||||
end
|
||||
|
||||
StateBar.BT4BarType = "StateBar"
|
||||
|
||||
function StateBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
-- We cannot call UpdateStates or UpdateSelfCast now, because the buttons are not yet created *sad*
|
||||
end
|
||||
|
||||
--------------------------------------------------------------
|
||||
-- Stance Management
|
||||
|
||||
local table_insert = table.insert
|
||||
local table_concat = table.concat
|
||||
local fmt = string.format
|
||||
|
||||
local modifiers = { "ctrl", "alt", "shift" }
|
||||
|
||||
local _, playerclass = UnitClass("player")
|
||||
|
||||
-- specifiy the available stances for each class
|
||||
local DefaultStanceMap = setmetatable({}, { __index = function(t,k)
|
||||
local newT = nil
|
||||
if k == "WARRIOR" then
|
||||
newT = {
|
||||
{ id = "battle", name = GetSpellInfo(2457), index = 1},
|
||||
{ id = "def", name = GetSpellInfo(71), index = 2 },
|
||||
{ id = "berserker", name = GetSpellInfo(2458), index = 3 },
|
||||
}
|
||||
elseif k == "DRUID" then
|
||||
newT = {
|
||||
{ id = "bear", name = GetSpellInfo(5487), index = 3 },
|
||||
{ id = "cat", name = GetSpellInfo(768), index = 1 },
|
||||
-- prowl is virtual, no real stance
|
||||
{ id = "prowl", name = ("%s (%s)"):format((GetSpellInfo(768)), (GetSpellInfo(5215))), index = false},
|
||||
{ id = "moonkin", name = GetSpellInfo(24858), index = 4 },
|
||||
{ id = "treeoflife", name = GetSpellInfo(33891), index = 2 },
|
||||
}
|
||||
elseif k == "ROGUE" then
|
||||
newT = {
|
||||
{ id = "stealth", name = GetSpellInfo(1784), index = 1 },
|
||||
{ id = "shadowdance", name = GetSpellInfo(51713), index = 2 },
|
||||
}
|
||||
elseif k == "PRIEST" then
|
||||
newT = {
|
||||
{ id = "shadowform", name = GetSpellInfo(15473), index = 1 },
|
||||
}
|
||||
elseif k == "WARLOCK" then
|
||||
newT = {
|
||||
{ id = "metamorphosis", name = GetSpellInfo(59672), index = 2, type = "form"},
|
||||
}
|
||||
elseif k == "HERO" then
|
||||
newT = {
|
||||
-- Warrior
|
||||
{ id = "battle", name = GetSpellInfo(2457), index = 1},
|
||||
{ id = "def", name = GetSpellInfo(71), index = 2 },
|
||||
{ id = "berserker", name = GetSpellInfo(2458), index = 3 },
|
||||
|
||||
-- Druid
|
||||
{ id = "bear", name = GetSpellInfo(5487), index = 3 },
|
||||
{ id = "cat", name = GetSpellInfo(768), index = 1 },
|
||||
-- prowl is virtual, no real stance
|
||||
{ id = "prowl", name = ("%s (%s)"):format((GetSpellInfo(768)), (GetSpellInfo(5215))), index = false},
|
||||
{ id = "moonkin", name = GetSpellInfo(24858), index = 4 },
|
||||
{ id = "treeoflife", name = GetSpellInfo(33891), index = 2 },
|
||||
|
||||
-- Rogue
|
||||
{ id = "stealth", name = GetSpellInfo(1784), index = 1 },
|
||||
{ id = "shadowdance", name = GetSpellInfo(51713), index = 2 },
|
||||
|
||||
-- Priest
|
||||
{ id = "shadowform", name = GetSpellInfo(15473), index = 1 },
|
||||
|
||||
-- Warlock
|
||||
{ id = "metamorphosis", name = GetSpellInfo(59672), index = 2, type = "form"},
|
||||
}
|
||||
end
|
||||
rawset(t, k, newT)
|
||||
|
||||
return newT
|
||||
end})
|
||||
Bartender4.StanceMap = DefaultStanceMap
|
||||
|
||||
local stancemap
|
||||
function StateBar:UpdateStates(returnOnly)
|
||||
if not self.buttons then return end
|
||||
self.statebutton = {}
|
||||
if not stancemap and DefaultStanceMap[playerclass] then
|
||||
stancemap = DefaultStanceMap[playerclass]
|
||||
end
|
||||
|
||||
local statedriver
|
||||
if not self:GetStateOption("enabled") then
|
||||
statedriver = "0"
|
||||
elseif returnOnly or not self:GetStateOption("customEnabled") then
|
||||
statedriver = {}
|
||||
local stateconfig = self.config.states
|
||||
-- arguments will be parsed from left to right, so we have a priority here
|
||||
|
||||
-- possessing will always be the most important change, if enabled
|
||||
if self:GetStateOption("possess") then
|
||||
table_insert(statedriver, "[bonusbar:5]11")
|
||||
end
|
||||
|
||||
-- highest priority have our temporary quick-swap keys
|
||||
for _,v in pairs(modifiers) do
|
||||
local page = self:GetStateOption(v)
|
||||
if page and page ~= 0 then
|
||||
table_insert(statedriver, fmt("[mod:%s]%s", v, page))
|
||||
end
|
||||
end
|
||||
|
||||
-- second priority the manual changes using the ActionBar options
|
||||
if self:GetStateOption("actionbar") then
|
||||
for i=2,6 do
|
||||
table_insert(statedriver, fmt("[bar:%s]%s", i, i))
|
||||
end
|
||||
end
|
||||
|
||||
-- third priority the stances
|
||||
if stancemap then
|
||||
if not stateconfig.stance[playerclass] then stateconfig.stance[playerclass] = {} end
|
||||
for i,v in pairs(stancemap) do
|
||||
local state = self:GetStanceState(v)
|
||||
if state and state ~= 0 and v.index then
|
||||
-- hack for druid prowl, since its no real "stance", but we want to handle it anyway
|
||||
if (playerclass == "DRUID" or playerclass == "HERO") and v.id == "cat" then
|
||||
local prowl = self:GetStanceState("prowl")
|
||||
if prowl and prowl ~= 0 then
|
||||
table_insert(statedriver, fmt("[bonusbar:%s,stealth:1]%s", v.index, prowl))
|
||||
end
|
||||
end
|
||||
table_insert(statedriver, fmt("[%s:%s]%s", v.type or "bonusbar", v.index, state))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table_insert(statedriver, tostring(self:GetDefaultState() or 0))
|
||||
statedriver = table_concat(statedriver, ";")
|
||||
if returnOnly then
|
||||
return statedriver
|
||||
end
|
||||
else
|
||||
statedriver = self:GetStateOption("custom")
|
||||
end
|
||||
|
||||
self:SetAttribute("_onstate-page", [[
|
||||
self:SetAttribute("state", newstate)
|
||||
control:ChildUpdate("state", newstate)
|
||||
]])
|
||||
|
||||
UnregisterStateDriver(self, "page")
|
||||
self:SetAttribute("state-page", "0")
|
||||
|
||||
RegisterStateDriver(self, "page", statedriver or "0")
|
||||
|
||||
self:SetAttribute("_onstate-assist-help", [[
|
||||
local state = (newstate ~= "nil") and newstate or nil
|
||||
control:ChildUpdate("assist-help", state)
|
||||
]])
|
||||
|
||||
self:SetAttribute("_onstate-assist-harm", [[
|
||||
local state = (newstate ~= "nil") and newstate or nil
|
||||
control:ChildUpdate("assist-harm", state)
|
||||
]])
|
||||
|
||||
local preSelf = ""
|
||||
if Bartender4.db.profile.selfcastmodifier then
|
||||
preSelf = "[mod:SELFCAST]player;"
|
||||
end
|
||||
|
||||
local preFocus = ""
|
||||
if Bartender4.db.profile.focuscastmodifier then
|
||||
preFocus = "[mod:FOCUSCAST,target=focus,exists,nodead]focus;"
|
||||
end
|
||||
|
||||
UnregisterStateDriver(self, "assist-help")
|
||||
self:SetAttribute("state-assist-help", "nil")
|
||||
UnregisterStateDriver(self, "assist-harm")
|
||||
self:SetAttribute("state-assist-harm", "nil")
|
||||
|
||||
if self.config.autoassist then
|
||||
RegisterStateDriver(self, "assist-help", ("%s%s[help]nil; [target=targettarget, help]targettarget; nil"):format(preSelf, preFocus))
|
||||
RegisterStateDriver(self, "assist-harm", ("%s[harm]nil; [target=targettarget, harm]targettarget; nil"):format(preFocus))
|
||||
end
|
||||
|
||||
self:ForAll("UpdateStates")
|
||||
self:Execute([[
|
||||
control:ChildUpdate("init")
|
||||
]])
|
||||
end
|
||||
|
||||
function StateBar:GetStanceState(stance)
|
||||
local stanceconfig = self.config.states.stance[playerclass]
|
||||
if type(stance) == "table" then
|
||||
state = stanceconfig[stance.id]
|
||||
else
|
||||
state = stanceconfig[stance]
|
||||
end
|
||||
return state or 0
|
||||
end
|
||||
|
||||
function StateBar:GetStanceStateOption(stance)
|
||||
local state = self:GetStanceState(stance)
|
||||
return state
|
||||
end
|
||||
|
||||
function StateBar:SetStanceStateOption(stance, state)
|
||||
local stanceconfig = self.config.states.stance[playerclass]
|
||||
stanceconfig[stance] = state
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:GetStateOption(key)
|
||||
return self.config.states[key]
|
||||
end
|
||||
|
||||
function StateBar:SetStateOption(key, value)
|
||||
self.config.states[key] = value
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:GetDefaultState()
|
||||
return self.config.states.default
|
||||
end
|
||||
|
||||
function StateBar:SetDefaultState(_, value)
|
||||
self.config.states.default = value
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:GetConfigAutoAssist()
|
||||
return self.config.autoassist
|
||||
end
|
||||
|
||||
function StateBar:SetConfigAutoAssist(_, value)
|
||||
if value ~= nil then
|
||||
self.config.autoassist = value
|
||||
end
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:SetCopyCustomConditionals()
|
||||
self.config.states.custom = self:UpdateStates(true)
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
function StateBar:UpdateSelfCast()
|
||||
self:ForAll("UpdateSelfCast")
|
||||
self:UpdateStates()
|
||||
end
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Bartender4 TODO List
|
||||
|
||||
- Alignment Menu
|
||||
Bartender4 TODO List
|
||||
|
||||
- Alignment Menu
|
||||
- Options to control the removal of the Blizzard Artwork Bottom Bar
|
||||
+126
-126
@@ -1,126 +1,126 @@
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local VehicleBarMod = Bartender4:NewModule("Vehicle")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local VehicleBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
visibility = {
|
||||
custom = true,
|
||||
customdata = "[target=vehicle,exists]show;hide"
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function VehicleBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("Vehicle", defaults)
|
||||
if self.blizzardVehicle then
|
||||
self:SetEnabledState(false)
|
||||
else
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleBarMod:OnEnable()
|
||||
if self.blizzardVehicle then
|
||||
self:Disable()
|
||||
return
|
||||
end
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("Vehicle", self.db.profile, L["Vehicle Bar"], true), {__index = VehicleBar})
|
||||
local buttons = {VehicleMenuBarLeaveButton, VehicleMenuBarPitchUpButton, VehicleMenuBarPitchDownButton}
|
||||
self.bar.buttons = buttons
|
||||
|
||||
VehicleBarMod.button_count = 3
|
||||
|
||||
for i,v in pairs(buttons) do
|
||||
v:SetParent(self.bar)
|
||||
v:Show()
|
||||
v.ClearSetPoint = self.bar.ClearSetPoint
|
||||
end
|
||||
|
||||
self.bar:SetScript("OnEvent", self.bar.OnEvent)
|
||||
self.bar:RegisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
|
||||
-- setup button skins
|
||||
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]])
|
||||
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]])
|
||||
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
|
||||
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]])
|
||||
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]])
|
||||
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
|
||||
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]])
|
||||
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
||||
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]])
|
||||
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function VehicleBarMod:OnDisable()
|
||||
Bartender4.modulePrototype.OnDisable(self)
|
||||
VehicleMenuBarPitchUpButton:SetParent(VehicleMenuBar)
|
||||
VehicleMenuBarPitchUpButton:ClearAllPoints()
|
||||
VehicleMenuBarPitchDownButton:SetParent(VehicleMenuBar)
|
||||
VehicleMenuBarPitchDownButton:ClearAllPoints()
|
||||
VehicleMenuBarLeaveButton:SetParent(VehicleMenuBar)
|
||||
VehicleMenuBarLeaveButton:ClearAllPoints()
|
||||
end
|
||||
|
||||
function VehicleBarMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
VehicleBar.button_width = 40
|
||||
VehicleBar.button_height = 40
|
||||
VehicleBar.LBFOverride = true
|
||||
function VehicleBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", 120, 27)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function VehicleBar:OnEvent(event, arg1)
|
||||
if event == "UNIT_ENTERED_VEHICLE" then
|
||||
if arg1 == "player" then
|
||||
self:UpdateButtonVisibility()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleBar:UpdateButtonVisibility()
|
||||
if IsVehicleAimAngleAdjustable() then
|
||||
_G["VehicleMenuBarPitchUpButton"]:Show()
|
||||
_G["VehicleMenuBarPitchDownButton"]:Show()
|
||||
else
|
||||
_G["VehicleMenuBarPitchUpButton"]:Hide()
|
||||
_G["VehicleMenuBarPitchDownButton"]:Hide()
|
||||
end
|
||||
|
||||
if CanExitVehicle() then
|
||||
_G["VehicleMenuBarLeaveButton"]:Show()
|
||||
else
|
||||
_G["VehicleMenuBarLeaveButton"]:Hide()
|
||||
end
|
||||
end
|
||||
--[[
|
||||
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
|
||||
All rights reserved.
|
||||
]]
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
|
||||
-- register module
|
||||
local VehicleBarMod = Bartender4:NewModule("Vehicle")
|
||||
|
||||
-- fetch upvalues
|
||||
local ButtonBar = Bartender4.ButtonBar.prototype
|
||||
|
||||
-- create prototype information
|
||||
local VehicleBar = setmetatable({}, {__index = ButtonBar})
|
||||
|
||||
local table_insert = table.insert
|
||||
|
||||
local defaults = { profile = Bartender4:Merge({
|
||||
enabled = true,
|
||||
visibility = {
|
||||
custom = true,
|
||||
customdata = "[target=vehicle,exists]show;hide"
|
||||
},
|
||||
}, Bartender4.ButtonBar.defaults) }
|
||||
|
||||
function VehicleBarMod:OnInitialize()
|
||||
self.db = Bartender4.db:RegisterNamespace("Vehicle", defaults)
|
||||
if self.blizzardVehicle then
|
||||
self:SetEnabledState(false)
|
||||
else
|
||||
self:SetEnabledState(self.db.profile.enabled)
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleBarMod:OnEnable()
|
||||
if self.blizzardVehicle then
|
||||
self:Disable()
|
||||
return
|
||||
end
|
||||
if not self.bar then
|
||||
self.bar = setmetatable(Bartender4.ButtonBar:Create("Vehicle", self.db.profile, L["Vehicle Bar"], true), {__index = VehicleBar})
|
||||
local buttons = {VehicleMenuBarLeaveButton, VehicleMenuBarPitchUpButton, VehicleMenuBarPitchDownButton}
|
||||
self.bar.buttons = buttons
|
||||
|
||||
VehicleBarMod.button_count = 3
|
||||
|
||||
for i,v in pairs(buttons) do
|
||||
v:SetParent(self.bar)
|
||||
v:Show()
|
||||
v.ClearSetPoint = self.bar.ClearSetPoint
|
||||
end
|
||||
|
||||
self.bar:SetScript("OnEvent", self.bar.OnEvent)
|
||||
self.bar:RegisterEvent("UNIT_ENTERED_VEHICLE")
|
||||
|
||||
-- setup button skins
|
||||
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]])
|
||||
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]])
|
||||
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
|
||||
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]])
|
||||
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]])
|
||||
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
|
||||
|
||||
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]])
|
||||
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
||||
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]])
|
||||
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
|
||||
end
|
||||
self.bar:Enable()
|
||||
self:ToggleOptions()
|
||||
self:ApplyConfig()
|
||||
end
|
||||
|
||||
function VehicleBarMod:OnDisable()
|
||||
Bartender4.modulePrototype.OnDisable(self)
|
||||
VehicleMenuBarPitchUpButton:SetParent(VehicleMenuBar)
|
||||
VehicleMenuBarPitchUpButton:ClearAllPoints()
|
||||
VehicleMenuBarPitchDownButton:SetParent(VehicleMenuBar)
|
||||
VehicleMenuBarPitchDownButton:ClearAllPoints()
|
||||
VehicleMenuBarLeaveButton:SetParent(VehicleMenuBar)
|
||||
VehicleMenuBarLeaveButton:ClearAllPoints()
|
||||
end
|
||||
|
||||
function VehicleBarMod:ApplyConfig()
|
||||
self.bar:ApplyConfig(self.db.profile)
|
||||
end
|
||||
|
||||
VehicleBar.button_width = 40
|
||||
VehicleBar.button_height = 40
|
||||
VehicleBar.LBFOverride = true
|
||||
function VehicleBar:ApplyConfig(config)
|
||||
ButtonBar.ApplyConfig(self, config)
|
||||
|
||||
if not self.config.position.x then
|
||||
self:ClearSetPoint("CENTER", 120, 27)
|
||||
self:SavePosition()
|
||||
end
|
||||
|
||||
self:UpdateButtonLayout()
|
||||
end
|
||||
|
||||
function VehicleBar:OnEvent(event, arg1)
|
||||
if event == "UNIT_ENTERED_VEHICLE" then
|
||||
if arg1 == "player" then
|
||||
self:UpdateButtonVisibility()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleBar:UpdateButtonVisibility()
|
||||
if IsVehicleAimAngleAdjustable() then
|
||||
_G["VehicleMenuBarPitchUpButton"]:Show()
|
||||
_G["VehicleMenuBarPitchDownButton"]:Show()
|
||||
else
|
||||
_G["VehicleMenuBarPitchUpButton"]:Hide()
|
||||
_G["VehicleMenuBarPitchDownButton"]:Hide()
|
||||
end
|
||||
|
||||
if CanExitVehicle() then
|
||||
_G["VehicleMenuBarLeaveButton"]:Show()
|
||||
else
|
||||
_G["VehicleMenuBarLeaveButton"]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,642 @@
|
||||
--- **AceAddon-3.0** provides a template for creating addon objects.
|
||||
-- It'll provide you with a set of callback functions that allow you to simplify the loading
|
||||
-- process of your addon.\\
|
||||
-- Callbacks provided are:\\
|
||||
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
|
||||
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
|
||||
-- * **OnDisable**, which is only called when your addon is manually being disabled.
|
||||
-- @usage
|
||||
-- -- A small (but complete) addon, that doesn't do anything,
|
||||
-- -- but shows usage of the callbacks.
|
||||
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- do init tasks here, like loading the Saved Variables,
|
||||
-- -- or setting up slash commands.
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Do more initialization here, that really enables the use of your addon.
|
||||
-- -- Register Events, Hook functions, Create Frames, Get information from
|
||||
-- -- the game that wasn't available in OnInitialize
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnDisable()
|
||||
-- -- Unhook, Unregister Events, Hide frames that you created.
|
||||
-- -- You would probably only use an OnDisable if you want to
|
||||
-- -- build a "standby" mode, or be able to toggle modules on/off.
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceAddon-3.0.lua
|
||||
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 5
|
||||
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceAddon then return end -- No Upgrade needed.
|
||||
|
||||
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
|
||||
AceAddon.addons = AceAddon.addons or {} -- addons in general
|
||||
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
|
||||
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
|
||||
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
|
||||
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
|
||||
local fmt, tostring = string.format, tostring
|
||||
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- local functions that will be implemented further down
|
||||
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
|
||||
|
||||
-- used in the addon metatable
|
||||
local function addontostring( self ) return self.name end
|
||||
|
||||
--- Create a new AceAddon-3.0 addon.
|
||||
-- Any libraries you specified will be embeded, and the addon will be scheduled for
|
||||
-- its OnInitialize and OnEnable callbacks.
|
||||
-- The final addon object, with all libraries embeded, will be returned.
|
||||
-- @paramsig [object ,]name[, lib, ...]
|
||||
-- @param object Table to use as a base for the addon (optional)
|
||||
-- @param name Name of the addon object to create
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a simple addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
|
||||
--
|
||||
-- -- Create a Addon object based on the table of a frame
|
||||
-- local MyFrame = CreateFrame("Frame")
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
|
||||
function AceAddon:NewAddon(objectorname, ...)
|
||||
local object,name
|
||||
local i=1
|
||||
if type(objectorname)=="table" then
|
||||
object=objectorname
|
||||
name=...
|
||||
i=2
|
||||
else
|
||||
name=objectorname
|
||||
end
|
||||
if type(name)~="string" then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
|
||||
end
|
||||
if self.addons[name] then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
|
||||
end
|
||||
|
||||
object = object or {}
|
||||
object.name = name
|
||||
|
||||
local addonmeta = {}
|
||||
local oldmeta = getmetatable(object)
|
||||
if oldmeta then
|
||||
for k, v in pairs(oldmeta) do addonmeta[k] = v end
|
||||
end
|
||||
addonmeta.__tostring = addontostring
|
||||
|
||||
setmetatable( object, addonmeta )
|
||||
self.addons[name] = object
|
||||
object.modules = {}
|
||||
object.defaultModuleLibraries = {}
|
||||
Embed( object ) -- embed NewModule, GetModule methods
|
||||
self:EmbedLibraries(object, select(i,...))
|
||||
|
||||
-- add to queue of addons to be initialized upon ADDON_LOADED
|
||||
tinsert(self.initializequeue, object)
|
||||
return object
|
||||
end
|
||||
|
||||
|
||||
--- Get the addon object by its name from the internal AceAddon registry.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set).
|
||||
-- @param name unique name of the addon object
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
function AceAddon:GetAddon(name, silent)
|
||||
if not silent and not self.addons[name] then
|
||||
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.addons[name]
|
||||
end
|
||||
|
||||
-- - Embed a list of libraries into the specified addon.
|
||||
-- This function will try to embed all of the listed libraries into the addon
|
||||
-- and error if a single one fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :NewAddon/:NewModule
|
||||
-- @paramsig addon, [lib, ...]
|
||||
-- @param addon addon object to embed the libs in
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
function AceAddon:EmbedLibraries(addon, ...)
|
||||
for i=1,select("#", ... ) do
|
||||
local libname = select(i, ...)
|
||||
self:EmbedLibrary(addon, libname, false, 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- - Embed a library into the addon object.
|
||||
-- This function will check if the specified library is registered with LibStub
|
||||
-- and if it has a :Embed function to call. It'll error if any of those conditions
|
||||
-- fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :EmbedLibraries
|
||||
-- @paramsig addon, libname[, silent[, offset]]
|
||||
-- @param addon addon object to embed the library in
|
||||
-- @param libname name of the library to embed
|
||||
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
|
||||
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
|
||||
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
|
||||
local lib = LibStub:GetLibrary(libname, true)
|
||||
if not lib and not silent then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
|
||||
elseif lib and type(lib.Embed) == "function" then
|
||||
lib:Embed(addon)
|
||||
tinsert(self.embeds[addon], libname)
|
||||
return true
|
||||
elseif lib then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the specified module from an addon object.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set)
|
||||
-- @name //addon//:GetModule
|
||||
-- @paramsig name[, silent]
|
||||
-- @param name unique name of the module
|
||||
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- -- Get the Module
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
function GetModule(self, name, silent)
|
||||
if not self.modules[name] and not silent then
|
||||
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.modules[name]
|
||||
end
|
||||
|
||||
local function IsModuleTrue(self) return true end
|
||||
|
||||
--- Create a new module for the addon.
|
||||
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
|
||||
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
|
||||
-- an addon object.
|
||||
-- @name //addon//:NewModule
|
||||
-- @paramsig name[, prototype|lib[, lib, ...]]
|
||||
-- @param name unique name of the module
|
||||
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a module with some embeded libraries
|
||||
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
|
||||
--
|
||||
-- -- Create a module with a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
|
||||
function NewModule(self, name, prototype, ...)
|
||||
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
|
||||
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
|
||||
|
||||
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
|
||||
|
||||
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
|
||||
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
|
||||
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
|
||||
|
||||
module.IsModule = IsModuleTrue
|
||||
module:SetEnabledState(self.defaultModuleState)
|
||||
module.moduleName = name
|
||||
|
||||
if type(prototype) == "string" then
|
||||
AceAddon:EmbedLibraries(module, prototype, ...)
|
||||
else
|
||||
AceAddon:EmbedLibraries(module, ...)
|
||||
end
|
||||
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
|
||||
|
||||
if not prototype or type(prototype) == "string" then
|
||||
prototype = self.defaultModulePrototype or nil
|
||||
end
|
||||
|
||||
if type(prototype) == "table" then
|
||||
local mt = getmetatable(module)
|
||||
mt.__index = prototype
|
||||
setmetatable(module, mt) -- More of a Base class type feel.
|
||||
end
|
||||
|
||||
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
|
||||
self.modules[name] = module
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
--- Returns the real name of the addon or module, without any prefix.
|
||||
-- @name //addon//:GetName
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- print(MyAddon:GetName())
|
||||
-- -- prints "MyAddon"
|
||||
function GetName(self)
|
||||
return self.moduleName or self.name
|
||||
end
|
||||
|
||||
--- Enables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
|
||||
-- and enabling all modules of the addon (unless explicitly disabled).\\
|
||||
-- :Enable() also sets the internal `enableState` variable to true
|
||||
-- @name //addon//:Enable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable MyModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function Enable(self)
|
||||
self:SetEnabledState(true)
|
||||
return AceAddon:EnableAddon(self)
|
||||
end
|
||||
|
||||
--- Disables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
|
||||
-- and disabling all modules of the addon.\\
|
||||
-- :Disable() also sets the internal `enableState` variable to false
|
||||
-- @name //addon//:Disable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Disable MyAddon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:Disable()
|
||||
function Disable(self)
|
||||
self:SetEnabledState(false)
|
||||
return AceAddon:DisableAddon(self)
|
||||
end
|
||||
|
||||
--- Enables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
|
||||
-- @name //addon//:EnableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Enable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
--
|
||||
-- -- Enable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:EnableModule("MyModule")
|
||||
function EnableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Enable()
|
||||
end
|
||||
|
||||
--- Disables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
|
||||
-- @name //addon//:DisableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Disable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Disable()
|
||||
--
|
||||
-- -- Disable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:DisableModule("MyModule")
|
||||
function DisableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Disable()
|
||||
end
|
||||
|
||||
--- Set the default libraries to be mixed into all modules created by this object.
|
||||
-- Note that you can only change the default module libraries before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleLibraries
|
||||
-- @paramsig lib[, lib, ...]
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
|
||||
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
|
||||
-- -- Create a module
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
function SetDefaultModuleLibraries(self, ...)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleLibraries = {...}
|
||||
end
|
||||
|
||||
--- Set the default state in which new modules are being created.
|
||||
-- Note that you can only change the default state before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleState
|
||||
-- @paramsig state
|
||||
-- @param state Default state for new modules, true for enabled, false for disabled
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Set the default state to "disabled"
|
||||
-- MyAddon:SetDefaultModuleState(false)
|
||||
-- -- Create a module and explicilty enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function SetDefaultModuleState(self, state)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleState = state
|
||||
end
|
||||
|
||||
--- Set the default prototype to use for new modules on creation.
|
||||
-- Note that you can only change the default prototype before any module is created.
|
||||
-- @name //addon//:SetDefaultModulePrototype
|
||||
-- @paramsig prototype
|
||||
-- @param prototype Default prototype for the new modules (table)
|
||||
-- @usage
|
||||
-- -- Define a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- -- Set the default prototype
|
||||
-- MyAddon:SetDefaultModulePrototype(prototype)
|
||||
-- -- Create a module and explicitly Enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
-- -- should print "OnEnable called!" now
|
||||
-- @see NewModule
|
||||
function SetDefaultModulePrototype(self, prototype)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
if type(prototype) ~= "table" then
|
||||
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
|
||||
end
|
||||
self.defaultModulePrototype = prototype
|
||||
end
|
||||
|
||||
--- Set the state of an addon or module
|
||||
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
|
||||
-- @name //addon//:SetEnabledState
|
||||
-- @paramsig state
|
||||
-- @param state the state of an addon or module (enabled=true, disabled=false)
|
||||
function SetEnabledState(self, state)
|
||||
self.enabledState = state
|
||||
end
|
||||
|
||||
|
||||
--- Return an iterator of all modules associated to the addon.
|
||||
-- @name //addon//:IterateModules
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable all modules
|
||||
-- for name, module in MyAddon:IterateModules() do
|
||||
-- module:Enable()
|
||||
-- end
|
||||
local function IterateModules(self) return pairs(self.modules) end
|
||||
|
||||
-- Returns an iterator of all embeds in the addon
|
||||
-- @name //addon//:IterateEmbeds
|
||||
-- @paramsig
|
||||
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
|
||||
|
||||
--- Query the enabledState of an addon.
|
||||
-- @name //addon//:IsEnabled
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- if MyAddon:IsEnabled() then
|
||||
-- MyAddon:Disable()
|
||||
-- end
|
||||
local function IsEnabled(self) return self.enabledState end
|
||||
local mixins = {
|
||||
NewModule = NewModule,
|
||||
GetModule = GetModule,
|
||||
Enable = Enable,
|
||||
Disable = Disable,
|
||||
EnableModule = EnableModule,
|
||||
DisableModule = DisableModule,
|
||||
IsEnabled = IsEnabled,
|
||||
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
|
||||
SetDefaultModuleState = SetDefaultModuleState,
|
||||
SetDefaultModulePrototype = SetDefaultModulePrototype,
|
||||
SetEnabledState = SetEnabledState,
|
||||
IterateModules = IterateModules,
|
||||
IterateEmbeds = IterateEmbeds,
|
||||
GetName = GetName,
|
||||
}
|
||||
local function IsModule(self) return false end
|
||||
local pmixins = {
|
||||
defaultModuleState = true,
|
||||
enabledState = true,
|
||||
IsModule = IsModule,
|
||||
}
|
||||
-- Embed( target )
|
||||
-- target (object) - target object to embed aceaddon in
|
||||
--
|
||||
-- this is a local function specifically since it's meant to be only called internally
|
||||
function Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[k] = v
|
||||
end
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- - Initialize the addon after creation.
|
||||
-- This function is only used internally during the ADDON_LOADED event
|
||||
-- It will call the **OnInitialize** function on the addon object (if present),
|
||||
-- and the **OnEmbedInitialize** function on all embeded libraries.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- @param addon addon object to intialize
|
||||
function AceAddon:InitializeAddon(addon)
|
||||
safecall(addon.OnInitialize, addon)
|
||||
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
|
||||
end
|
||||
|
||||
-- we don't call InitializeAddon on modules specifically, this is handled
|
||||
-- from the event handler and only done _once_
|
||||
end
|
||||
|
||||
-- - Enable the addon after creation.
|
||||
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
|
||||
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
|
||||
-- It will call the **OnEnable** function on the addon object (if present),
|
||||
-- and the **OnEmbedEnable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Enable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:EnableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if self.statuses[addon.name] or not addon.enabledState then return false end
|
||||
|
||||
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
|
||||
self.statuses[addon.name] = true
|
||||
|
||||
safecall(addon.OnEnable, addon)
|
||||
|
||||
-- make sure we're still enabled before continueing
|
||||
if self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
|
||||
end
|
||||
|
||||
-- enable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:EnableAddon(module)
|
||||
end
|
||||
end
|
||||
return self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
-- - Disable the addon
|
||||
-- Note: This function is only used internally.
|
||||
-- It will call the **OnDisable** function on the addon object (if present),
|
||||
-- and the **OnEmbedDisable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Disable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:DisableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if not self.statuses[addon.name] then return false end
|
||||
|
||||
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
|
||||
self.statuses[addon.name] = false
|
||||
|
||||
safecall( addon.OnDisable, addon )
|
||||
|
||||
-- make sure we're still disabling...
|
||||
if not self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||||
end
|
||||
-- disable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:DisableAddon(module)
|
||||
end
|
||||
end
|
||||
|
||||
return not self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
--- Get an iterator over all registered addons.
|
||||
-- @usage
|
||||
-- -- Print a list of all installed AceAddon's
|
||||
-- for name, addon in AceAddon:IterateAddons() do
|
||||
-- print("Addon: " .. name)
|
||||
-- end
|
||||
function AceAddon:IterateAddons() return pairs(self.addons) end
|
||||
|
||||
--- Get an iterator over the internal status registry.
|
||||
-- @usage
|
||||
-- -- Print a list of all enabled addons
|
||||
-- for name, status in AceAddon:IterateAddonStatus() do
|
||||
-- if status then
|
||||
-- print("EnabledAddon: " .. name)
|
||||
-- end
|
||||
-- end
|
||||
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
|
||||
-- Following Iterators are deprecated, and their addon specific versions should be used
|
||||
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
-- this might be an issue with recursion - TODO: validate
|
||||
if event == "ADDON_LOADED" then addon.baseName = arg1 end
|
||||
AceAddon:InitializeAddon(addon)
|
||||
tinsert(AceAddon.enablequeue, addon)
|
||||
end
|
||||
|
||||
if IsLoggedIn() then
|
||||
while(#AceAddon.enablequeue > 0) do
|
||||
local addon = tremove(AceAddon.enablequeue, 1)
|
||||
AceAddon:EnableAddon(addon)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceAddon.frame:RegisterEvent("ADDON_LOADED")
|
||||
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
|
||||
AceAddon.frame:SetScript("OnEvent", onEvent)
|
||||
|
||||
-- upgrade embeded
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceAddon-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,57 @@
|
||||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
local cfgdlg = LibStub("AceConfigDialog-3.0")
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand)
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,787 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
if tab.hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,346 @@
|
||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optbool,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,250 @@
|
||||
--- **AceConsole-3.0** provides registration facilities for slash commands.
|
||||
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
|
||||
-- to your addons individual needs.
|
||||
--
|
||||
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
|
||||
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConsole then return end -- No upgrade needed
|
||||
|
||||
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
|
||||
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
|
||||
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tostring, select = table.concat, tostring, select
|
||||
local type, pairs, error = type, pairs, error
|
||||
local format, strfind, strsub = string.format, string.find, string.sub
|
||||
local max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
if self ~= AceConsole then
|
||||
n=n+1
|
||||
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
|
||||
end
|
||||
for i=1, select("#", ...) do
|
||||
n=n+1
|
||||
tmp[n] = tostring(select(i, ...))
|
||||
end
|
||||
frame:AddMessage( tconcat(tmp," ",1,n) )
|
||||
end
|
||||
|
||||
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] ...
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param ... List of any values to be printed
|
||||
function AceConsole:Print(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, select(2,...))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] "format"[, ...]
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param format Format string - same syntax as standard Lua format()
|
||||
-- @param ... Arguments to the format string
|
||||
function AceConsole:Printf(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, format(select(2,...)))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, format(...))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Register a simple chat command
|
||||
-- @param command Chat command to be registered WITHOUT leading "/"
|
||||
-- @param func Function to call when the slash command is being used (funcref or methodname)
|
||||
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
|
||||
function AceConsole:RegisterChatCommand( command, func, persist )
|
||||
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
|
||||
|
||||
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
|
||||
|
||||
local name = "ACECONSOLE_"..command:upper()
|
||||
|
||||
if type( func ) == "string" then
|
||||
SlashCmdList[name] = function(input, editBox)
|
||||
self[func](self, input, editBox)
|
||||
end
|
||||
else
|
||||
SlashCmdList[name] = func
|
||||
end
|
||||
_G["SLASH_"..name.."1"] = "/"..command:lower()
|
||||
AceConsole.commands[command] = name
|
||||
-- non-persisting commands are registered for enabling disabling
|
||||
if not persist then
|
||||
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
|
||||
AceConsole.weakcommands[self][command] = func
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unregister a chatcommand
|
||||
-- @param command Chat command to be unregistered WITHOUT leading "/"
|
||||
function AceConsole:UnregisterChatCommand( command )
|
||||
local name = AceConsole.commands[command]
|
||||
if name then
|
||||
SlashCmdList[name] = nil
|
||||
_G["SLASH_" .. name .. "1"] = nil
|
||||
hash_SlashCmdList["/" .. command:upper()] = nil
|
||||
AceConsole.commands[command] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get an iterator over all Chat Commands registered with AceConsole
|
||||
-- @return Iterator (pairs) over all commands
|
||||
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
|
||||
|
||||
|
||||
local function nils(n, ...)
|
||||
if n>1 then
|
||||
return nil, nils(n-1, ...)
|
||||
elseif n==1 then
|
||||
return nil, ...
|
||||
else
|
||||
return ...
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param string The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
|
||||
function AceConsole:GetArgs(str, numargs, startpos)
|
||||
numargs = numargs or 1
|
||||
startpos = max(startpos or 1, 1)
|
||||
|
||||
local pos=startpos
|
||||
|
||||
-- find start of new arg
|
||||
pos = strfind(str, "[^ ]", pos)
|
||||
if not pos then -- whoops, end of string
|
||||
return nils(numargs, 1e9)
|
||||
end
|
||||
|
||||
if numargs<1 then
|
||||
return pos
|
||||
end
|
||||
|
||||
-- quoted or space separated? find out which pattern to use
|
||||
local delim_or_pipe
|
||||
local ch = strsub(str, pos, pos)
|
||||
if ch=='"' then
|
||||
pos = pos + 1
|
||||
delim_or_pipe='([|"])'
|
||||
elseif ch=="'" then
|
||||
pos = pos + 1
|
||||
delim_or_pipe="([|'])"
|
||||
else
|
||||
delim_or_pipe="([| ])"
|
||||
end
|
||||
|
||||
startpos = pos
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
if ch=="|" then
|
||||
-- some kind of escape
|
||||
|
||||
if strsub(str,pos,pos+1)=="|H" then
|
||||
-- It's a |H....|hhyper link!|h
|
||||
pos=strfind(str, "|h", pos+2) -- first |h
|
||||
if not pos then break end
|
||||
|
||||
pos=strfind(str, "|h", pos+2) -- second |h
|
||||
if not pos then break end
|
||||
elseif strsub(str,pos, pos+1) == "|T" then
|
||||
-- It's a |T....|t texture
|
||||
pos=strfind(str, "|t", pos+2)
|
||||
if not pos then break end
|
||||
end
|
||||
|
||||
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
|
||||
|
||||
else
|
||||
-- found delimiter, done with this arg
|
||||
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
|
||||
return strsub(str, startpos), nils(numargs-1, 1e9)
|
||||
end
|
||||
|
||||
|
||||
--- embedding and embed handling
|
||||
|
||||
local mixins = {
|
||||
"Print",
|
||||
"Printf",
|
||||
"RegisterChatCommand",
|
||||
"UnregisterChatCommand",
|
||||
"GetArgs",
|
||||
}
|
||||
|
||||
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceConsole:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedEnable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedDisable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for addon in pairs(AceConsole.embeds) do
|
||||
AceConsole:Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConsole-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,728 @@
|
||||
--- **AceDB-3.0** manages the SavedVariables of your addon.
|
||||
-- It offers profile management, smart defaults and namespaces for modules.\\
|
||||
-- Data can be saved in different data-types, depending on its intended usage.
|
||||
-- The most common data-type is the `profile` type, which allows the user to choose
|
||||
-- the active profile, and manage the profiles of all of his characters.\\
|
||||
-- The following data types are available:
|
||||
-- * **char** Character-specific data. Every character has its own database.
|
||||
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
|
||||
-- * **class** Class-specific data. All of the players characters of the same class share this database.
|
||||
-- * **race** Race-specific data. All of the players characters of the same race share this database.
|
||||
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
|
||||
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
|
||||
-- * **global** Global Data. All characters on the same account share this database.
|
||||
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
|
||||
--
|
||||
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
|
||||
-- of the DBObjectLib listed here. \\
|
||||
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
|
||||
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
|
||||
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
|
||||
--
|
||||
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
|
||||
--
|
||||
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
|
||||
--
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
|
||||
--
|
||||
-- -- declare defaults to be used in the DB
|
||||
-- local defaults = {
|
||||
-- profile = {
|
||||
-- setting = true,
|
||||
-- }
|
||||
-- }
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 914 2010-03-08 12:09:22Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 20
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local type, pairs, next, error = type, pairs, next, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
local CallbackHandler
|
||||
local CallbackDummy = { Fire = function() end }
|
||||
|
||||
local DBObjectLib = {}
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Utility Functions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
-- Simple shallow copy for copying defaults
|
||||
local function copyTable(src, dest)
|
||||
if type(dest) ~= "table" then dest = {} end
|
||||
if type(src) == "table" then
|
||||
for k,v in pairs(src) do
|
||||
if type(v) == "table" then
|
||||
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
|
||||
v = copyTable(v, dest[k])
|
||||
end
|
||||
dest[k] = v
|
||||
end
|
||||
end
|
||||
return dest
|
||||
end
|
||||
|
||||
-- Called to add defaults to a section of the database
|
||||
--
|
||||
-- When a ["*"] default section is indexed with a new key, a table is returned
|
||||
-- and set in the host table. These tables must be cleaned up by removeDefaults
|
||||
-- in order to ensure we don't write empty default tables.
|
||||
local function copyDefaults(dest, src)
|
||||
-- this happens if some value in the SV overwrites our default value with a non-table
|
||||
--if type(dest) ~= "table" then return end
|
||||
for k, v in pairs(src) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
setmetatable(dest, mt)
|
||||
-- handle already existing tables in the SV
|
||||
for dk, dv in pairs(dest) do
|
||||
if not rawget(src, dk) and type(dv) == "table" then
|
||||
copyDefaults(dv, v)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
if not rawget(dest, k) then rawset(dest, k, {}) end
|
||||
if type(dest[k]) == "table" then
|
||||
copyDefaults(dest[k], v)
|
||||
if src['**'] then
|
||||
copyDefaults(dest[k], src['**'])
|
||||
end
|
||||
end
|
||||
else
|
||||
if rawget(dest, k) == nil then
|
||||
rawset(dest, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Called to remove all defaults in the default table from the database
|
||||
local function removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- Loop through all the actual k,v pairs and remove
|
||||
for key, value in pairs(db) do
|
||||
if type(value) == "table" then
|
||||
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
|
||||
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
|
||||
removeDefaults(value, v)
|
||||
-- if the table is empty afterwards, remove it
|
||||
if next(value) == nil then
|
||||
db[key] = nil
|
||||
end
|
||||
-- if it was specified, only strip ** content, but block values which were set in the key table
|
||||
elseif k == "**" then
|
||||
removeDefaults(value, v, defaults[key])
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif k == "*" then
|
||||
-- check for non-table default
|
||||
for key, value in pairs(db) do
|
||||
if defaults[key] == nil and v == value then
|
||||
db[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is called when a table section is first accessed, to set up the defaults
|
||||
local function initSection(db, section, svstore, key, defaults)
|
||||
local sv = rawget(db, "sv")
|
||||
|
||||
local tableCreated
|
||||
if not sv[svstore] then sv[svstore] = {} end
|
||||
if not sv[svstore][key] then
|
||||
sv[svstore][key] = {}
|
||||
tableCreated = true
|
||||
end
|
||||
|
||||
local tbl = sv[svstore][key]
|
||||
|
||||
if defaults then
|
||||
copyDefaults(tbl, defaults)
|
||||
end
|
||||
rawset(db, section, tbl)
|
||||
|
||||
return tableCreated, tbl
|
||||
end
|
||||
|
||||
-- Metatable to handle the dynamic creation of sections and copying of sections.
|
||||
local dbmt = {
|
||||
__index = function(t, section)
|
||||
local keys = rawget(t, "keys")
|
||||
local key = keys[section]
|
||||
if key then
|
||||
local defaultTbl = rawget(t, "defaults")
|
||||
local defaults = defaultTbl and defaultTbl[section]
|
||||
|
||||
if section == "profile" then
|
||||
local new = initSection(t, section, "profiles", key, defaults)
|
||||
if new then
|
||||
-- Callback: OnNewProfile, database, newProfileKey
|
||||
t.callbacks:Fire("OnNewProfile", t, key)
|
||||
end
|
||||
elseif section == "profiles" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.profiles then sv.profiles = {} end
|
||||
rawset(t, "profiles", sv.profiles)
|
||||
elseif section == "global" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.global then sv.global = {} end
|
||||
if defaults then
|
||||
copyDefaults(sv.global, defaults)
|
||||
end
|
||||
rawset(t, section, sv.global)
|
||||
else
|
||||
initSection(t, section, section, key, defaults)
|
||||
end
|
||||
end
|
||||
|
||||
return rawget(t, section)
|
||||
end
|
||||
}
|
||||
|
||||
local function validateDefaults(defaults, keyTbl, offset)
|
||||
if not defaults then return end
|
||||
offset = offset or 0
|
||||
for k in pairs(defaults) do
|
||||
if not keyTbl[k] or k == "profiles" then
|
||||
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local preserve_keys = {
|
||||
["callbacks"] = true,
|
||||
["RegisterCallback"] = true,
|
||||
["UnregisterCallback"] = true,
|
||||
["UnregisterAllCallbacks"] = true,
|
||||
["children"] = true,
|
||||
}
|
||||
|
||||
local realmKey = GetRealmName()
|
||||
local charKey = UnitName("player") .. " - " .. realmKey
|
||||
local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
|
||||
-- map "true" to our "Default" profile
|
||||
if defaultProfile == true then defaultProfile = "Default" end
|
||||
|
||||
local profileKey
|
||||
if not parent then
|
||||
-- Make a container for profile keys
|
||||
if not sv.profileKeys then sv.profileKeys = {} end
|
||||
|
||||
-- Try to get the profile selected from the char db
|
||||
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
|
||||
|
||||
-- save the selected profile for later
|
||||
sv.profileKeys[charKey] = profileKey
|
||||
else
|
||||
-- Use the profile of the parents DB
|
||||
profileKey = parent.keys.profile or defaultProfile or charKey
|
||||
|
||||
-- clear the profileKeys in the DB, namespaces don't need to store them
|
||||
sv.profileKeys = nil
|
||||
end
|
||||
|
||||
-- This table contains keys that enable the dynamic creation
|
||||
-- of each section of the table. The 'global' and 'profiles'
|
||||
-- have a key of true, since they are handled in a special case
|
||||
local keyTbl= {
|
||||
["char"] = charKey,
|
||||
["realm"] = realmKey,
|
||||
["class"] = classKey,
|
||||
["race"] = raceKey,
|
||||
["faction"] = factionKey,
|
||||
["factionrealm"] = factionrealmKey,
|
||||
["profile"] = profileKey,
|
||||
["global"] = true,
|
||||
["profiles"] = true,
|
||||
}
|
||||
|
||||
validateDefaults(defaults, keyTbl, 1)
|
||||
|
||||
-- This allows us to use this function to reset an entire database
|
||||
-- Clear out the old database
|
||||
if olddb then
|
||||
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
|
||||
end
|
||||
|
||||
-- Give this database the metatable so it initializes dynamically
|
||||
local db = setmetatable(olddb or {}, dbmt)
|
||||
|
||||
if not rawget(db, "callbacks") then
|
||||
-- try to load CallbackHandler-1.0 if it loaded after our library
|
||||
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
|
||||
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
|
||||
end
|
||||
|
||||
-- Copy methods locally into the database object, to avoid hitting
|
||||
-- the metatable when calling methods
|
||||
|
||||
if not parent then
|
||||
for name, func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
-- hack this one in
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
|
||||
-- Set some properties in the database object
|
||||
db.profiles = sv.profiles
|
||||
db.keys = keyTbl
|
||||
db.sv = sv
|
||||
--db.sv_name = name
|
||||
db.defaults = defaults
|
||||
db.parent = parent
|
||||
|
||||
-- store the DB in the registry
|
||||
AceDB.db_registry[db] = true
|
||||
|
||||
return db
|
||||
end
|
||||
|
||||
-- handle PLAYER_LOGOUT
|
||||
-- strip all defaults from all databases
|
||||
-- and cleans up empty sections
|
||||
local function logoutHandler(frame, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
db.callbacks:Fire("OnDatabaseShutdown", db)
|
||||
db:RegisterDefaults(nil)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(db.keys) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
|
||||
for key in pairs(sv[section]) do
|
||||
if not next(sv[section][key]) then
|
||||
sv[section][key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(sv[section]) then
|
||||
sv[section] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
AceDB.frame:SetScript("OnEvent", logoutHandler)
|
||||
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Object Method Definitions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Sets the defaults table for the given database object by clearing any
|
||||
-- that are currently set, and then setting the new defaults.
|
||||
-- @param defaults A table of defaults for this database
|
||||
function DBObjectLib:RegisterDefaults(defaults)
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
validateDefaults(defaults, self.keys)
|
||||
|
||||
-- Remove any currently set defaults
|
||||
if self.defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if self.defaults[section] and rawget(self, section) then
|
||||
removeDefaults(self[section], self.defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the DBObject.defaults table
|
||||
self.defaults = defaults
|
||||
|
||||
-- Copy in any defaults, only touching those sections already created
|
||||
if defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if defaults[section] and rawget(self, section) then
|
||||
copyDefaults(self[section], defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Changes the profile of the database and all of it's namespaces to the
|
||||
-- supplied named profile
|
||||
-- @param name The name of the profile to set as the current profile
|
||||
function DBObjectLib:SetProfile(name)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
-- changing to the same profile, dont do anything
|
||||
if name == self.keys.profile then return end
|
||||
|
||||
local oldProfile = self.profile
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
|
||||
-- Callback: OnProfileShutdown, database
|
||||
self.callbacks:Fire("OnProfileShutdown", self)
|
||||
|
||||
if oldProfile and defaults then
|
||||
-- Remove the defaults from the old profile
|
||||
removeDefaults(oldProfile, defaults)
|
||||
end
|
||||
|
||||
self.profile = nil
|
||||
self.keys["profile"] = name
|
||||
|
||||
-- if the storage exists, save the new profile
|
||||
-- this won't exist on namespaces.
|
||||
if self.sv.profileKeys then
|
||||
self.sv.profileKeys[charKey] = name
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.SetProfile(db, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileChanged, database, newProfileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, name)
|
||||
end
|
||||
|
||||
--- Returns a table with the names of the existing profiles in the database.
|
||||
-- You can optionally supply a table to re-use for this purpose.
|
||||
-- @param tbl A table to store the profile names in (optional)
|
||||
function DBObjectLib:GetProfiles(tbl)
|
||||
if tbl and type(tbl) ~= "table" then
|
||||
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
-- Clear the container table
|
||||
if tbl then
|
||||
for k,v in pairs(tbl) do tbl[k] = nil end
|
||||
else
|
||||
tbl = {}
|
||||
end
|
||||
|
||||
local curProfile = self.keys.profile
|
||||
|
||||
local i = 0
|
||||
for profileKey in pairs(self.profiles) do
|
||||
i = i + 1
|
||||
tbl[i] = profileKey
|
||||
if curProfile and profileKey == curProfile then curProfile = nil end
|
||||
end
|
||||
|
||||
-- Add the current profile, if it hasn't been created yet
|
||||
if curProfile then
|
||||
i = i + 1
|
||||
tbl[i] = curProfile
|
||||
end
|
||||
|
||||
return tbl, i
|
||||
end
|
||||
|
||||
--- Returns the current profile name used by the database
|
||||
function DBObjectLib:GetCurrentProfile()
|
||||
return self.keys.profile
|
||||
end
|
||||
|
||||
--- Deletes a named profile. This profile must not be the active profile.
|
||||
-- @param name The name of the profile to be deleted
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:DeleteProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if self.keys.profile == name then
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
self.sv.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.DeleteProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileDeleted, database, profileKey
|
||||
self.callbacks:Fire("OnProfileDeleted", self, name)
|
||||
end
|
||||
|
||||
--- Copies a named profile into the current profile, overwriting any conflicting
|
||||
-- settings.
|
||||
-- @param name The name of the profile to be copied into the current profile
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:CopyProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if name == self.keys.profile then
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
-- Reset the profile before copying
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.sv.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.CopyProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
|
||||
--- Resets the current profile to the default values (if specified).
|
||||
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
|
||||
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
|
||||
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
local profile = self.profile
|
||||
|
||||
for k,v in pairs(profile) do
|
||||
profile[k] = nil
|
||||
end
|
||||
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
if defaults then
|
||||
copyDefaults(profile, defaults)
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children and not noChildren then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.ResetProfile(db, nil, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Resets the entire database, using the string defaultProfile as the new default
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
for k,v in pairs(sv) do
|
||||
sv[k] = nil
|
||||
end
|
||||
|
||||
local parent = self.parent
|
||||
|
||||
initdb(sv, self.defaults, defaultProfile, self)
|
||||
|
||||
-- fix the child namespaces
|
||||
if self.children then
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
for name, db in pairs(self.children) do
|
||||
if not sv.namespaces[name] then sv.namespaces[name] = {} end
|
||||
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnDatabaseReset, database
|
||||
self.callbacks:Fire("OnDatabaseReset", self)
|
||||
-- Callback: OnProfileChanged, database, profileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new database namespace, directly tied to the database. This
|
||||
-- is a full scale database in it's own rights other than the fact that
|
||||
-- it cannot control its profile individually
|
||||
-- @param name The name of the new namespace
|
||||
-- @param defaults A table of values to use as defaults
|
||||
function DBObjectLib:RegisterNamespace(name, defaults)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
||||
end
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
if self.children and self.children[name] then
|
||||
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
if not sv.namespaces[name] then
|
||||
sv.namespaces[name] = {}
|
||||
end
|
||||
|
||||
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
|
||||
|
||||
if not self.children then self.children = {} end
|
||||
self.children[name] = newDB
|
||||
return newDB
|
||||
end
|
||||
|
||||
--- Returns an already existing namespace from the database object.
|
||||
-- @param name The name of the new namespace
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- local namespace = self.db:GetNamespace('namespace')
|
||||
-- @return the namespace object if found
|
||||
function DBObjectLib:GetNamespace(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
||||
end
|
||||
if not silent and not (self.children and self.children[name]) then
|
||||
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
||||
end
|
||||
if not self.children then self.children = {} end
|
||||
return self.children[name]
|
||||
end
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Exposed Methods
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Creates a new database object that can be used to handle database settings and profiles.
|
||||
-- By default, an empty DB is created, using a character specific profile.
|
||||
--
|
||||
-- You can override the default profile used by passing any profile name as the third argument,
|
||||
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
|
||||
--
|
||||
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
|
||||
-- will use a profile named "char", and not a character-specific profile.
|
||||
-- @param tbl The name of variable, or table to use for the database
|
||||
-- @param defaults A table of database defaults
|
||||
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
|
||||
-- You can also pass //true// to use a shared global profile called "Default".
|
||||
-- @usage
|
||||
-- -- Create an empty DB using a character-specific default profile.
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
|
||||
-- @usage
|
||||
-- -- Create a DB using defaults and using a shared default profile
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
function AceDB:New(tbl, defaults, defaultProfile)
|
||||
if type(tbl) == "string" then
|
||||
local name = tbl
|
||||
tbl = _G[name]
|
||||
if not tbl then
|
||||
tbl = {}
|
||||
_G[name] = tbl
|
||||
end
|
||||
end
|
||||
|
||||
if type(tbl) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
||||
end
|
||||
|
||||
return initdb(tbl, defaults, defaultProfile)
|
||||
end
|
||||
|
||||
-- upgrade existing databases
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
if not db.parent then
|
||||
for name,func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDB-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,420 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next = pairs, next
|
||||
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
--[[
|
||||
Localization of AceDBOptions-3.0
|
||||
]]
|
||||
|
||||
local L = {
|
||||
default = "Default",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "koKR" then
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
local tmpprofiles = {}
|
||||
|
||||
-- Get a list of available profiles for the specified database.
|
||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||
-- @param db The db object to retrieve the profiles from
|
||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
--[[
|
||||
OptionsHandlerPrototype
|
||||
prototype class for handling the options in a sane way
|
||||
]]
|
||||
local OptionsHandlerPrototype = {}
|
||||
|
||||
--[[ Reset the profile ]]
|
||||
function OptionsHandlerPrototype:Reset()
|
||||
self.db:ResetProfile()
|
||||
end
|
||||
|
||||
--[[ Set the profile to value ]]
|
||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||
self.db:SetProfile(value)
|
||||
end
|
||||
|
||||
--[[ returns the currently active profile ]]
|
||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
"both" - common except the active profile
|
||||
]]
|
||||
function OptionsHandlerPrototype:ListProfiles(info)
|
||||
local arg = info.arg
|
||||
local profiles
|
||||
if arg == "common" and not self.noDefaultProfiles then
|
||||
profiles = getProfileList(self.db, true, nil)
|
||||
elseif arg == "nocurrent" then
|
||||
profiles = getProfileList(self.db, nil, true)
|
||||
elseif arg == "both" then -- currently not used
|
||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||
local profiles = self:ListProfiles(info)
|
||||
return ((not next(profiles)) and true or false)
|
||||
end
|
||||
|
||||
--[[ Copy a profile ]]
|
||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||
self.db:CopyProfile(value)
|
||||
end
|
||||
|
||||
--[[ Delete a profile from the db ]]
|
||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||
self.db:DeleteProfile(value)
|
||||
end
|
||||
|
||||
--[[ fill defaultProfiles with some generic values ]]
|
||||
local function generateDefaultProfiles(db)
|
||||
defaultProfiles = {
|
||||
["Default"] = L["default"],
|
||||
[db.keys.char] = db.keys.char,
|
||||
[db.keys.realm] = db.keys.realm,
|
||||
[db.keys.class] = UnitClass("player")
|
||||
}
|
||||
end
|
||||
|
||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||
local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["intro"] .. "\n",
|
||||
},
|
||||
descreset = {
|
||||
order = 9,
|
||||
type = "description",
|
||||
name = L["reset_desc"],
|
||||
},
|
||||
reset = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["reset"],
|
||||
desc = L["reset_sub"],
|
||||
func = "Reset",
|
||||
},
|
||||
current = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||
width = "default",
|
||||
},
|
||||
choosedesc = {
|
||||
order = 20,
|
||||
type = "description",
|
||||
name = "\n" .. L["choose_desc"],
|
||||
},
|
||||
new = {
|
||||
name = L["new"],
|
||||
desc = L["new_sub"],
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = "SetProfile",
|
||||
},
|
||||
choose = {
|
||||
name = L["choose"],
|
||||
desc = L["choose_sub"],
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
},
|
||||
copydesc = {
|
||||
order = 50,
|
||||
type = "description",
|
||||
name = "\n" .. L["copy_desc"],
|
||||
},
|
||||
copyfrom = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["copy"],
|
||||
desc = L["copy_desc"],
|
||||
get = false,
|
||||
set = "CopyProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
},
|
||||
deldesc = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "\n" .. L["delete_desc"],
|
||||
},
|
||||
delete = {
|
||||
order = 80,
|
||||
type = "select",
|
||||
name = L["delete"],
|
||||
desc = L["delete_sub"],
|
||||
get = false,
|
||||
set = "DeleteProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
confirm = true,
|
||||
confirmText = L["delete_confirm"],
|
||||
},
|
||||
}
|
||||
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
local tbl = AceDBOptions.optionTables[db] or {
|
||||
type = "group",
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
AceDBOptions.optionTables[db] = tbl
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- upgrade existing tables
|
||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||
tbl.handler = getOptionsHandler(db)
|
||||
tbl.args = optionsTable
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,126 @@
|
||||
--- AceEvent-3.0 provides event registration and secure dispatching.
|
||||
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
|
||||
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
|
||||
--
|
||||
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
|
||||
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 3
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
-- APIs and registry for blizzard events, using CallbackHandler lib
|
||||
if not AceEvent.events then
|
||||
AceEvent.events = CallbackHandler:New(AceEvent,
|
||||
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUsed(target, eventname)
|
||||
AceEvent.frame:RegisterEvent(eventname)
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUnused(target, eventname)
|
||||
AceEvent.frame:UnregisterEvent(eventname)
|
||||
end
|
||||
|
||||
|
||||
-- APIs and registry for IPC messages, using CallbackHandler lib
|
||||
if not AceEvent.messages then
|
||||
AceEvent.messages = CallbackHandler:New(AceEvent,
|
||||
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
|
||||
)
|
||||
AceEvent.SendMessage = AceEvent.messages.Fire
|
||||
end
|
||||
|
||||
--- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterEvent", "UnregisterEvent",
|
||||
"RegisterMessage", "UnregisterMessage",
|
||||
"SendMessage",
|
||||
"UnregisterAllEvents", "UnregisterAllMessages",
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event[, callback [, arg]]
|
||||
-- @param event The event to register for
|
||||
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister an event.
|
||||
-- @name AceEvent:UnregisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message[, callback [, arg]]
|
||||
-- @param message The message to register for
|
||||
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister a message
|
||||
-- @name AceEvent:UnregisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message
|
||||
-- @param message The message to unregister
|
||||
|
||||
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
|
||||
-- @name AceEvent:SendMessage
|
||||
-- @class function
|
||||
-- @paramsig message, ...
|
||||
-- @param message The message to send
|
||||
-- @param ... Any arguments to the message
|
||||
|
||||
|
||||
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceEvent in
|
||||
function AceEvent:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceEvent:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unregister all events messages etc when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceEvent:OnEmbedDisable(target)
|
||||
target:UnregisterAllEvents()
|
||||
target:UnregisterAllMessages()
|
||||
end
|
||||
|
||||
-- Script to fire blizzard events into the event listeners
|
||||
local events = AceEvent.events
|
||||
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
|
||||
events:Fire(event, ...)
|
||||
end)
|
||||
|
||||
--- Finally: upgrade our old embeds
|
||||
for target, v in pairs(AceEvent.embeds) do
|
||||
AceEvent:Embed(target)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceEvent-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,805 @@
|
||||
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
|
||||
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
|
||||
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
|
||||
-- stand-alone distribution.
|
||||
--
|
||||
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
|
||||
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
|
||||
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
|
||||
-- implement a proper API to modify it.
|
||||
-- @usage
|
||||
-- local AceGUI = LibStub("AceGUI-3.0")
|
||||
-- -- Create a container frame
|
||||
-- local f = AceGUI:Create("Frame")
|
||||
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
|
||||
-- f:SetTitle("AceGUI-3.0 Example")
|
||||
-- f:SetStatusText("Status Bar")
|
||||
-- f:SetLayout("Flow")
|
||||
-- -- Create a button
|
||||
-- local btn = AceGUI:Create("Button")
|
||||
-- btn:SetWidth(170)
|
||||
-- btn:SetText("Button !")
|
||||
-- btn:SetCallback("OnClick", function() print("Click!") end)
|
||||
-- -- Add the button to the container
|
||||
-- f:AddChild(btn)
|
||||
-- @class file
|
||||
-- @name AceGUI-3.0
|
||||
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
|
||||
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
|
||||
|
||||
if not AceGUI then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert, loadstring = error, assert, loadstring
|
||||
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
|
||||
local math_max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local UIParent = UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler, LibStub
|
||||
|
||||
--local con = LibStub("AceConsole-3.0",true)
|
||||
|
||||
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
|
||||
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
|
||||
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
|
||||
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
|
||||
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
|
||||
|
||||
-- local upvalues
|
||||
local WidgetRegistry = AceGUI.WidgetRegistry
|
||||
local LayoutRegistry = AceGUI.LayoutRegistry
|
||||
local WidgetVersions = AceGUI.WidgetVersions
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select("#", ...)](func, ...)
|
||||
end
|
||||
|
||||
-- Recycling functions
|
||||
local newWidget, delWidget
|
||||
do
|
||||
-- Version Upgrade in Minor 29
|
||||
-- Internal Storage of the objects changed, from an array table
|
||||
-- to a hash table, and additionally we introduced versioning on
|
||||
-- the widgets which would discard all widgets from a pre-29 version
|
||||
-- anyway, so we just clear the storage now, and don't try to
|
||||
-- convert the storage tables to the new format.
|
||||
-- This should generally not cause *many* widgets to end up in trash,
|
||||
-- since once dialogs are opened, all addons should be loaded already
|
||||
-- and AceGUI should be on the latest version available on the users
|
||||
-- setup.
|
||||
-- -- nevcairiel - Nov 2nd, 2009
|
||||
if oldminor and oldminor < 29 and AceGUI.objPools then
|
||||
AceGUI.objPools = nil
|
||||
end
|
||||
|
||||
AceGUI.objPools = AceGUI.objPools or {}
|
||||
local objPools = AceGUI.objPools
|
||||
--Returns a new instance, if none are available either returns a new table or calls the given contructor
|
||||
function newWidget(type)
|
||||
if not WidgetRegistry[type] then
|
||||
error("Attempt to instantiate unknown widget type", 2)
|
||||
end
|
||||
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
|
||||
local newObj = next(objPools[type])
|
||||
if not newObj then
|
||||
newObj = WidgetRegistry[type]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[type]
|
||||
else
|
||||
objPools[type][newObj] = nil
|
||||
-- if the widget is older then the latest, don't even try to reuse it
|
||||
-- just forget about it, and grab a new one.
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
|
||||
return newWidget(type)
|
||||
end
|
||||
end
|
||||
return newObj
|
||||
end
|
||||
-- Releases an instance to the Pool
|
||||
function delWidget(obj,type)
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
if objPools[type][obj] then
|
||||
error("Attempt to Release Widget that is already released", 2)
|
||||
end
|
||||
objPools[type][obj] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------
|
||||
-- API Functions --
|
||||
-------------------
|
||||
|
||||
-- Gets a widget Object
|
||||
|
||||
--- Create a new Widget of the given type.
|
||||
-- This function will instantiate a new widget (or use one from the widget pool), and call the
|
||||
-- OnAcquire function on it, before returning.
|
||||
-- @param type The type of the widget.
|
||||
-- @return The newly created widget.
|
||||
function AceGUI:Create(type)
|
||||
if WidgetRegistry[type] then
|
||||
local widget = newWidget(type)
|
||||
|
||||
if rawget(widget, "Acquire") then
|
||||
widget.OnAcquire = widget.Acquire
|
||||
widget.Acquire = nil
|
||||
elseif rawget(widget, "Aquire") then
|
||||
widget.OnAcquire = widget.Aquire
|
||||
widget.Aquire = nil
|
||||
end
|
||||
|
||||
if rawget(widget, "Release") then
|
||||
widget.OnRelease = rawget(widget, "Release")
|
||||
widget.Release = nil
|
||||
end
|
||||
|
||||
if widget.OnAcquire then
|
||||
widget:OnAcquire()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
|
||||
end
|
||||
-- Set the default Layout ("List")
|
||||
safecall(widget.SetLayout, widget, "List")
|
||||
safecall(widget.ResumeLayout, widget)
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
--- Releases a widget Object.
|
||||
-- This function calls OnRelease on the widget and places it back in the widget pool.
|
||||
-- Any data on the widget is being erased, and the widget will be hidden.\\
|
||||
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
|
||||
-- @param widget The widget to release
|
||||
function AceGUI:Release(widget)
|
||||
safecall(widget.PauseLayout, widget)
|
||||
widget:Fire("OnRelease")
|
||||
safecall(widget.ReleaseChildren, widget)
|
||||
|
||||
if widget.OnRelease then
|
||||
widget:OnRelease()
|
||||
-- else
|
||||
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
|
||||
end
|
||||
for k in pairs(widget.userdata) do
|
||||
widget.userdata[k] = nil
|
||||
end
|
||||
for k in pairs(widget.events) do
|
||||
widget.events[k] = nil
|
||||
end
|
||||
widget.width = nil
|
||||
widget.relWidth = nil
|
||||
widget.height = nil
|
||||
widget.relHeight = nil
|
||||
widget.noAutoHeight = nil
|
||||
widget.frame:ClearAllPoints()
|
||||
widget.frame:Hide()
|
||||
widget.frame:SetParent(UIParent)
|
||||
widget.frame.width = nil
|
||||
widget.frame.height = nil
|
||||
if widget.content then
|
||||
widget.content.width = nil
|
||||
widget.content.height = nil
|
||||
end
|
||||
delWidget(widget, widget.type)
|
||||
end
|
||||
|
||||
-----------
|
||||
-- Focus --
|
||||
-----------
|
||||
|
||||
|
||||
--- Called when a widget has taken focus.
|
||||
-- e.g. Dropdowns opening, Editboxes gaining kb focus
|
||||
-- @param widget The widget that should be focused
|
||||
function AceGUI:SetFocus(widget)
|
||||
if self.FocusedWidget and self.FocusedWidget ~= widget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
end
|
||||
self.FocusedWidget = widget
|
||||
end
|
||||
|
||||
|
||||
--- Called when something has happened that could cause widgets with focus to drop it
|
||||
-- e.g. titlebar of a frame being clicked
|
||||
function AceGUI:ClearFocus()
|
||||
if self.FocusedWidget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
self.FocusedWidget = nil
|
||||
end
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
|
||||
:OnWidthSet(width) - Called when the width of the widget is changed
|
||||
:OnHeightSet(height) - Called when the height of the widget is changed
|
||||
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
|
||||
AceGUI already sets a handler to the event
|
||||
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
|
||||
area used for controls. These can be nil if the layout used the existing size to layout the controls.
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Widget Base Template --
|
||||
--------------------------
|
||||
do
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
WidgetBase.SetParent = function(self, parent)
|
||||
local frame = self.frame
|
||||
frame:SetParent(nil)
|
||||
frame:SetParent(parent.content)
|
||||
self.parent = parent
|
||||
end
|
||||
|
||||
WidgetBase.SetCallback = function(self, name, func)
|
||||
if type(func) == "function" then
|
||||
self.events[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.Fire = function(self, name, ...)
|
||||
if self.events[name] then
|
||||
local success, ret = safecall(self.events[name], self, name, ...)
|
||||
if success then
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetWidth = function(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
self.frame.width = width
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(width)
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetRelativeWidth = function(self, width)
|
||||
if width <= 0 or width > 1 then
|
||||
error(":SetRelativeWidth(width): Invalid relative width.", 2)
|
||||
end
|
||||
self.relWidth = width
|
||||
self.width = "relative"
|
||||
end
|
||||
|
||||
WidgetBase.SetHeight = function(self, height)
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(height)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ WidgetBase.SetRelativeHeight = function(self, height)
|
||||
if height <= 0 or height > 1 then
|
||||
error(":SetRelativeHeight(height): Invalid relative height.", 2)
|
||||
end
|
||||
self.relHeight = height
|
||||
self.height = "relative"
|
||||
end ]]
|
||||
|
||||
WidgetBase.IsVisible = function(self)
|
||||
return self.frame:IsVisible()
|
||||
end
|
||||
|
||||
WidgetBase.IsShown= function(self)
|
||||
return self.frame:IsShown()
|
||||
end
|
||||
|
||||
WidgetBase.Release = function(self)
|
||||
AceGUI:Release(self)
|
||||
end
|
||||
|
||||
WidgetBase.SetPoint = function(self, ...)
|
||||
return self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.ClearAllPoints = function(self)
|
||||
return self.frame:ClearAllPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetNumPoints = function(self)
|
||||
return self.frame:GetNumPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetPoint = function(self, ...)
|
||||
return self.frame:GetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.GetUserDataTable = function(self)
|
||||
return self.userdata
|
||||
end
|
||||
|
||||
WidgetBase.SetUserData = function(self, key, value)
|
||||
self.userdata[key] = value
|
||||
end
|
||||
|
||||
WidgetBase.GetUserData = function(self, key)
|
||||
return self.userdata[key]
|
||||
end
|
||||
|
||||
WidgetBase.IsFullHeight = function(self)
|
||||
return self.height == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullHeight = function(self, isFull)
|
||||
if isFull then
|
||||
self.height = "fill"
|
||||
else
|
||||
self.height = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.IsFullWidth = function(self)
|
||||
return self.width == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullWidth = function(self, isFull)
|
||||
if isFull then
|
||||
self.width = "fill"
|
||||
else
|
||||
self.width = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- local function LayoutOnUpdate(this)
|
||||
-- this:SetScript("OnUpdate",nil)
|
||||
-- this.obj:PerformLayout()
|
||||
-- end
|
||||
|
||||
local WidgetContainerBase = AceGUI.WidgetContainerBase
|
||||
|
||||
WidgetContainerBase.PauseLayout = function(self)
|
||||
self.LayoutPaused = true
|
||||
end
|
||||
|
||||
WidgetContainerBase.ResumeLayout = function(self)
|
||||
self.LayoutPaused = nil
|
||||
end
|
||||
|
||||
WidgetContainerBase.PerformLayout = function(self)
|
||||
if self.LayoutPaused then
|
||||
return
|
||||
end
|
||||
safecall(self.LayoutFunc, self.content, self.children)
|
||||
end
|
||||
|
||||
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
|
||||
WidgetContainerBase.DoLayout = function(self)
|
||||
self:PerformLayout()
|
||||
-- if not self.parent then
|
||||
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
|
||||
-- end
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
|
||||
if beforeWidget then
|
||||
local siblingIndex = 1
|
||||
for _, widget in pairs(self.children) do
|
||||
if widget == beforeWidget then
|
||||
break
|
||||
end
|
||||
siblingIndex = siblingIndex + 1
|
||||
end
|
||||
tinsert(self.children, siblingIndex, child)
|
||||
else
|
||||
tinsert(self.children, child)
|
||||
end
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChildren = function(self, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local child = select(i, ...)
|
||||
tinsert(self.children, child)
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.ReleaseChildren = function(self)
|
||||
local children = self.children
|
||||
for i = 1,#children do
|
||||
AceGUI:Release(children[i])
|
||||
children[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetLayout = function(self, Layout)
|
||||
self.LayoutFunc = AceGUI:GetLayout(Layout)
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
|
||||
if adjust then
|
||||
self.noAutoHeight = nil
|
||||
else
|
||||
self.noAutoHeight = true
|
||||
end
|
||||
end
|
||||
|
||||
local function FrameResize(this)
|
||||
local self = this.obj
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(this:GetWidth())
|
||||
end
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(this:GetHeight())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentResize(this)
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
this.width = this:GetWidth()
|
||||
this.height = this:GetHeight()
|
||||
this.obj:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(WidgetContainerBase, {__index=WidgetBase})
|
||||
|
||||
--One of these function should be called on each Widget Instance as part of its creation process
|
||||
|
||||
--- Register a widget-class as a container for newly created widgets.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsContainer(widget)
|
||||
widget.children = {}
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetContainerBase
|
||||
widget.content.obj = widget
|
||||
widget.frame.obj = widget
|
||||
widget.content:SetScript("OnSizeChanged", ContentResize)
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetContainerBase})
|
||||
widget:SetLayout("List")
|
||||
return widget
|
||||
end
|
||||
|
||||
--- Register a widget-class as a widget.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsWidget(widget)
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetBase
|
||||
widget.frame.obj = widget
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetBase})
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
-- Widget API --
|
||||
------------------
|
||||
|
||||
--- Registers a widget Constructor, this function returns a new instance of the Widget
|
||||
-- @param Name The name of the widget
|
||||
-- @param Constructor The widget constructor function
|
||||
-- @param Version The version of the widget
|
||||
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
|
||||
assert(type(Constructor) == "function")
|
||||
assert(type(Version) == "number")
|
||||
|
||||
local oldVersion = WidgetVersions[Name]
|
||||
if oldVersion and oldVersion >= Version then return end
|
||||
|
||||
WidgetVersions[Name] = Version
|
||||
WidgetRegistry[Name] = Constructor
|
||||
end
|
||||
|
||||
--- Registers a Layout Function
|
||||
-- @param Name The name of the layout
|
||||
-- @param LayoutFunc Reference to the layout function
|
||||
function AceGUI:RegisterLayout(Name, LayoutFunc)
|
||||
assert(type(LayoutFunc) == "function")
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
LayoutRegistry[Name] = LayoutFunc
|
||||
end
|
||||
|
||||
--- Get a Layout Function from the registry
|
||||
-- @param Name The name of the layout
|
||||
function AceGUI:GetLayout(Name)
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
return LayoutRegistry[Name]
|
||||
end
|
||||
|
||||
AceGUI.counts = AceGUI.counts or {}
|
||||
|
||||
--- A type-based counter to count the number of widgets created.
|
||||
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
||||
-- Template requires it.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetNextWidgetNum(type)
|
||||
if not self.counts[type] then
|
||||
self.counts[type] = 0
|
||||
end
|
||||
self.counts[type] = self.counts[type] + 1
|
||||
return self.counts[type]
|
||||
end
|
||||
|
||||
--- Return the number of created widgets for this type.
|
||||
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetCount(type)
|
||||
return self.counts[type] or 0
|
||||
end
|
||||
|
||||
--- Return the version of the currently registered widget type.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetVersion(type)
|
||||
return WidgetVersions[type]
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Layouts --
|
||||
-------------
|
||||
|
||||
--[[
|
||||
A Layout is a func that takes 2 parameters
|
||||
content - the frame that widgets will be placed inside
|
||||
children - a table containing the widgets to layout
|
||||
]]
|
||||
|
||||
-- Very simple Layout, Children are stacked on top of each other down the left side
|
||||
AceGUI:RegisterLayout("List",
|
||||
function(content, children)
|
||||
local height = 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
|
||||
local frame = child.frame
|
||||
frame:ClearAllPoints()
|
||||
frame:Show()
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
height = height + (frame.height or frame:GetHeight() or 0)
|
||||
end
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
|
||||
-- A single control fills the whole content area
|
||||
AceGUI:RegisterLayout("Fill",
|
||||
function(content, children)
|
||||
if children[1] then
|
||||
children[1]:SetWidth(content:GetWidth() or 0)
|
||||
children[1]:SetHeight(content:GetHeight() or 0)
|
||||
children[1].frame:SetAllPoints(content)
|
||||
children[1].frame:Show()
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
|
||||
end
|
||||
end)
|
||||
|
||||
AceGUI:RegisterLayout("Flow",
|
||||
function(content, children)
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
local usedwidth = 0
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
local lastrowoffset
|
||||
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
local rowstartoffset
|
||||
local lastrowstart
|
||||
local isfullheight
|
||||
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
oversize = nil
|
||||
local frame = child.frame
|
||||
local frameheight = frame.height or frame:GetHeight() or 0
|
||||
local framewidth = frame.width or frame:GetWidth() or 0
|
||||
lastframeoffset = frameoffset
|
||||
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
||||
-- That was moving all widgets half the widgets size down, is that intended?
|
||||
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
|
||||
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
|
||||
-- TODO: Investigate moar!
|
||||
frameoffset = child.alignoffset or (frameheight / 2)
|
||||
|
||||
if child.width == "relative" then
|
||||
framewidth = width * child.relWidth
|
||||
end
|
||||
|
||||
frame:Show()
|
||||
frame:ClearAllPoints()
|
||||
if i == 1 then
|
||||
-- anchor the first control to the top left
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
else
|
||||
-- if there isn't available width for the control start a new row
|
||||
-- if a control is "fill" it will be on a row of its own full width
|
||||
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
|
||||
if isfullheight then
|
||||
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
|
||||
-- (maybe error/warn about this?)
|
||||
break
|
||||
end
|
||||
--anchor the previous row, we will now know its height and offset
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
height = height + rowheight + 3
|
||||
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
|
||||
else
|
||||
--handles cases where the new height is higher than either control because of the offsets
|
||||
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
|
||||
|
||||
--offset is always the larger of the two offsets
|
||||
rowoffset = math_max(rowoffset, frameoffset)
|
||||
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
|
||||
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
|
||||
usedwidth = framewidth + usedwidth
|
||||
end
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
usedwidth = 0
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
rowheight = frame.height or frame:GetHeight() or 0
|
||||
rowoffset = child.alignoffset or (rowheight / 2)
|
||||
rowstartoffset = rowoffset
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif oversize then
|
||||
if width > 1 then
|
||||
frame:SetPoint("RIGHT", content)
|
||||
end
|
||||
end
|
||||
|
||||
if child.height == "fill" then
|
||||
frame:SetPoint("BOTTOM", content)
|
||||
isfullheight = true
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
||||
if isfullheight then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
|
||||
elseif rowstart then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
end
|
||||
|
||||
height = height + rowheight + 3
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
@@ -0,0 +1,28 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<!-- Container -->
|
||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,133 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(frame)
|
||||
frame.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function okay(frame)
|
||||
frame.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function defaults(frame)
|
||||
frame.obj:Fire("defaults")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetName()
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetName"] = function(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT", 10, -40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.defaults = defaults
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
label:SetPoint("TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,178 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[
|
||||
Selection Group controls all have an interface to select a group for thier contents
|
||||
None of them will auto size to thier contents, and should usually be used with a scrollframe
|
||||
unless you know that the controls will fit inside
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Dropdown Group --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnGroupSelected
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "DropdownGroup"
|
||||
local Version = 13
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function SelectedGroup(self,event,value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
local function SetGroupList(self,list)
|
||||
self.dropdown:SetList(list)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SetGroup(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end
|
||||
|
||||
local function SetDropdownWidth(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTitle = SetTitle
|
||||
self.SetGroupList = SetGroupList
|
||||
self.SetGroup = SetGroup
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetDropdownWidth = SetDropdownWidth
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
self.titletext = titletext
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
self.dropdown = dropdown
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown.parentgroup = self
|
||||
dropdown:SetCallback("OnValueChanged",SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,288 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local wipe = table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Title_OnMouseDown(frame)
|
||||
frame:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function MoverSizer_OnMouseUp(mover)
|
||||
local frame = mover:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function SizerSE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerS_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
wipe(self.localstatus)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
self.statustext:SetText(text)
|
||||
end,
|
||||
|
||||
["Hide"] = function(self)
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["Show"] = function(self)
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end,
|
||||
|
||||
["ApplyStatus"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
frame:ClearAllPoints()
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||
else
|
||||
frame:SetPoint("CENTER")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local FrameBackdrop = {
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
frame:SetMinResize(400, 200)
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", Button_OnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Frame", nil, frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||
titlebg:SetPoint("TOP", 0, 12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local title = CreateFrame("Frame", nil, frame)
|
||||
title:EnableMouse(true)
|
||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
title:SetAllPoints(titlebg)
|
||||
|
||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||
titlebg_r:SetWidth(30)
|
||||
titlebg_r:SetHeight(40)
|
||||
|
||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT")
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse(true)
|
||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||
sizer_e:SetPoint("TOPRIGHT")
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse(true)
|
||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 17, -27)
|
||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||
|
||||
local widget = {
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
closebutton.obj = widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,138 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Inline Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "InlineGroup"
|
||||
local Version = 6
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,241 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Scroll Frame --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "ScrollFrame"
|
||||
local Version = 9
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
-- do SetScroll after niling status, but before clearing localstatus
|
||||
-- so the scroll value isnt populated back into status, but not kept in localstatus either
|
||||
self:SetScroll(0)
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width = nil, nil
|
||||
end
|
||||
|
||||
local function SetScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.scrollbar:Hide()
|
||||
else
|
||||
self.scrollbar:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function FixScroll(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
local curvalue = self.scrollbar:GetValue()
|
||||
if viewheight < height then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end
|
||||
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function FixScrollOnUpdate(this)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content.width = width
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
self.SetScroll = SetScroll
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
self.localstatus = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
--Container Support
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe.obj = self
|
||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
self.scrollframe = scrollframe
|
||||
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
|
||||
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
|
||||
content:SetHeight(400)
|
||||
self.content = content
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
|
||||
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar.obj = self
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
self.scrollbar = scrollbar
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
self.localstatus.scrollvalue = 0
|
||||
|
||||
--self:FixScroll()
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,99 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Simple Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection, no borders
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "SimpleGroup"
|
||||
local Version = 5
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,389 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Tab Group --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "TabGroup"
|
||||
local Version = 25
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
self:SetTitle()
|
||||
end
|
||||
|
||||
local function Tab_SetText(self, text)
|
||||
self:_SetText(text)
|
||||
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(self, 0, nil, width)
|
||||
end
|
||||
|
||||
local function UpdateTabLook(self)
|
||||
if self.disabled then
|
||||
PanelTemplates_SetDisabledTabState(self)
|
||||
elseif self.selected then
|
||||
PanelTemplates_SelectTab(self)
|
||||
else
|
||||
PanelTemplates_DeselectTab(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(self, selected)
|
||||
self.selected = selected
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnClick(self)
|
||||
if not (self.selected or self.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
self.obj:SelectTab(self.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(this)
|
||||
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
local function CreateTab(self, id)
|
||||
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
|
||||
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick",Tab_OnClick)
|
||||
tab:SetScript("OnEnter",Tab_OnEnter)
|
||||
tab:SetScript("OnLeave",Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end
|
||||
|
||||
local function SetTitle(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SelectTab(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTabs(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
local function BuildTabs(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local status = self.status or self.localstatus
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
for i = #widths, 1, -1 do
|
||||
widths[i] = nil
|
||||
end
|
||||
for i = #rowwidths, 1, -1 do
|
||||
rowwidths[i] = nil
|
||||
end
|
||||
for i = #rowends, 1, -1 do
|
||||
rowends[i] = nil
|
||||
end
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(this)
|
||||
BuildTabs(this.obj)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.CreateTab = CreateTab
|
||||
self.SelectTab = SelectTab
|
||||
self.BuildTabs = BuildTabs
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetTabs = SetTabs
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.frame = frame
|
||||
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
self.alignoffset = 18
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
self.borderoffset = 27
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
self.tabs = {}
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,746 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack = select, table.remove, unpack
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
--------------
|
||||
-- TreeView --
|
||||
--------------
|
||||
|
||||
do
|
||||
local Type = "TreeGroup"
|
||||
local Version = 23
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
|
||||
local function GetButtonParents(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return parent.value, GetButtonParents(parent)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonOnClick(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnClick",this.uniquevalue, this.selected)
|
||||
if not this.selected then
|
||||
self:SetSelected(this.uniquevalue)
|
||||
this.selected = true
|
||||
this:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function ExpandOnClick(this)
|
||||
local button = this.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ButtonOnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = self.status or self.localstatus
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function EnableButtonTooltips(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end
|
||||
|
||||
local function Button_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonEnter", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",this,"RIGHT")
|
||||
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonLeave", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local buttoncount = 1
|
||||
local function CreateButton(self)
|
||||
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
|
||||
buttoncount = buttoncount + 1
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",ButtonOnClick)
|
||||
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",ExpandOnClick)
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local frame = self.frame
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local line = button.line
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
if this.obj.noupdate then return end
|
||||
local self = this.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if not status.treesizable then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
--sets the tree to be displayed
|
||||
--[[
|
||||
example tree
|
||||
|
||||
Alpha
|
||||
Bravo
|
||||
-Charlie
|
||||
-Delta
|
||||
-Echo
|
||||
Foxtrot
|
||||
|
||||
tree = {
|
||||
{
|
||||
value = "A",
|
||||
text = "Alpha"
|
||||
},
|
||||
{
|
||||
value = "B",
|
||||
text = "Bravo",
|
||||
children = {
|
||||
{
|
||||
value = "C",
|
||||
text = "Charlie"
|
||||
},
|
||||
{
|
||||
value = "D",
|
||||
text = "Delta"
|
||||
children = {
|
||||
{
|
||||
value = "E",
|
||||
text = "Echo"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
value = "F",
|
||||
text = "Foxtrot"
|
||||
},
|
||||
}
|
||||
]]
|
||||
local function SetTree(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
local function BuildLevel(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
local hasChildren = self.hasChildren
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(this)
|
||||
local self = this.obj
|
||||
this:SetScript("OnUpdate",nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ResizeUpdate(this)
|
||||
this.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function RefreshTree(self)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
|
||||
local first, last
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if i == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function SetSelected(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
local function Select(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
for i = 1, select('#', ...) do
|
||||
groups[BuildUniqueValue(select(i, ...))] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree()
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end
|
||||
|
||||
local function SelectByPath(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end
|
||||
|
||||
--Selects a tree node by UniqueValue
|
||||
local function SelectByValue(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end
|
||||
|
||||
|
||||
local function ShowScroll(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth,1600)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
|
||||
local function TreeOnMouseWheel(this, delta)
|
||||
local self = this.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTreeWidth(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end
|
||||
|
||||
local function draggerLeave(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function draggerEnter(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function draggerDown(this)
|
||||
local treeframe = this:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function draggerUp(this)
|
||||
local treeframe = this:GetParent()
|
||||
local self = treeframe.obj
|
||||
local frame = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
|
||||
local createdcount = 0
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.lines = {}
|
||||
self.levels = {}
|
||||
self.buttons = {}
|
||||
self.hasChildren = {}
|
||||
self.localstatus = {}
|
||||
self.localstatus.groups = {}
|
||||
self.filter = false
|
||||
|
||||
local treeframe = CreateFrame("Frame",nil,frame)
|
||||
treeframe.obj = self
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
|
||||
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400,1600)
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnMouseDown", draggerDown)
|
||||
dragger:SetScript("OnMouseUp", draggerUp)
|
||||
dragger:SetScript("OnEnter", draggerEnter)
|
||||
dragger:SetScript("OnLeave", draggerLeave)
|
||||
|
||||
self.dragger = dragger
|
||||
self.treeframe = treeframe
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTree = SetTree
|
||||
self.SetTreeWidth = SetTreeWidth
|
||||
self.RefreshTree = RefreshTree
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.BuildLevel = BuildLevel
|
||||
self.CreateButton = CreateButton
|
||||
self.SetSelected = SetSelected
|
||||
self.ShowScroll = ShowScroll
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.Select = Select
|
||||
self.SelectByValue = SelectByValue
|
||||
self.SelectByPath = SelectByPath
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableButtonTooltips = EnableButtonTooltips
|
||||
--self.Filter = Filter
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
createdcount = createdcount + 1
|
||||
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
|
||||
self.scrollbar = scrollbar
|
||||
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
scrollbar.obj = self
|
||||
self.noupdate = true
|
||||
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
self.localstatus.scrollvalue = 0
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
self.noupdate = nil
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,331 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 4
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,92 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,285 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseDown(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetType()
|
||||
self:SetValue(false)
|
||||
self:SetTriState(nil)
|
||||
-- height is calculated from the width and required space for the description
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
self:SetDisabled(nil)
|
||||
self:SetDescription(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self,value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
self.check:Show()
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.checked
|
||||
end,
|
||||
|
||||
["SetTriState"] = function(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end,
|
||||
|
||||
["SetType"] = function(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
local size
|
||||
if type == "radio" then
|
||||
size = 16
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||
else
|
||||
size = 24
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
checkbg:SetHeight(size)
|
||||
checkbg:SetWidth(size)
|
||||
end,
|
||||
|
||||
["ToggleChecked"] = function(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if value then
|
||||
self:SetValue(nil)
|
||||
elseif value == nil then
|
||||
self:SetValue(false)
|
||||
else
|
||||
self:SetValue(true)
|
||||
end
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.text:SetText(label)
|
||||
end,
|
||||
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
--self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
AlignImage(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||
|
||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT")
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetAllPoints(checkbg)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||
|
||||
local widget = {
|
||||
checkbg = checkbg,
|
||||
check = check,
|
||||
text = text,
|
||||
highlight = highlight,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,186 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
self:Fire("OnValueChanged", r, g, b, a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
HideUIPanel(ColorPickerFrame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ShowUIPanel(ColorPickerFrame)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetHasAlpha(false)
|
||||
self:SetColor(0, 0, 0, 1)
|
||||
self:SetDisabled(nil)
|
||||
self:SetLabel(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||
end,
|
||||
|
||||
["SetHasAlpha"] = function(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||
checkers:SetPoint("CENTER", colorSwatch)
|
||||
checkers:Show()
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
text:SetHeight(24)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1, 1, 1)
|
||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
--highlight:SetBlendMode("ADD")
|
||||
--highlight:SetAllPoints(frame)
|
||||
|
||||
local widget = {
|
||||
colorSwatch = colorSwatch,
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,465 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
function ItemBase.Frame_OnEnter(this)
|
||||
local self = this.obj
|
||||
|
||||
if self.useHighlight then
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnAcquire(self)
|
||||
self.frame:SetToplevel(true)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.pullout = nil
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.GetText(self)
|
||||
return self.text:GetText()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetPoint(self, ...)
|
||||
self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.useHighlight = false
|
||||
self.text:SetTextColor(.5, .5, .5)
|
||||
else
|
||||
self.useHighlight = true
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnLeave(self, func)
|
||||
self.specialOnLeave = func
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnEnter(self, func)
|
||||
self.specialOnEnter = func
|
||||
end
|
||||
|
||||
function ItemBase.Create(type)
|
||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||
local count = AceGUI:GetNextWidgetNum(type)
|
||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||
local self = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Item: Header
|
||||
-- A single text entry.
|
||||
-- Special: Different text color and no highlight
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
if not disabled then
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Execute
|
||||
-- A simple button
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self:Fire("OnClick")
|
||||
if self.pullout then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Toggle
|
||||
-- Some sort of checkbox for dropdown menus.
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
else
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Menu
|
||||
-- Shows a submenu on mouse over
|
||||
-- Does not close the pullout on click
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Separator
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
@@ -0,0 +1,707 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs = select, pairs, ipairs
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
edgeSize = 32,
|
||||
tileSize = 32,
|
||||
tile = true,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 11 },
|
||||
}
|
||||
local sliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
local function OnEnter(item)
|
||||
local self = item.pullout
|
||||
for k, v in ipairs(self.items) do
|
||||
if v.CloseMenu and v ~= item then
|
||||
v:CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
local offset
|
||||
if height > viewheight then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((viewheight - height) / 1000 * value)
|
||||
end
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.slider:Hide()
|
||||
else
|
||||
self.slider:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
|
||||
if viewheight < height then
|
||||
self.slider:Hide()
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
for i, item in pairs(items) do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
if self.frame:GetHeight() > height then
|
||||
self.frame:SetHeight(height)
|
||||
elseif (self.itemFrame:GetHeight() + 34) < height then
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
self.AddItem = AddItem
|
||||
self.Open = Open
|
||||
self.Close = Close
|
||||
self.Clear = Clear
|
||||
self.IterateItems = IterateItems
|
||||
self.SetHideOnLeave = SetHideOnLeave
|
||||
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
self.items = {}
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetWidth(8)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 22
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Dropdown_OnHide(this)
|
||||
local self = this.obj
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
self.open = true
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
local self = this.userdata.obj
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.type == "Dropdown-Item-Toggle" then
|
||||
if widget:GetValue() then
|
||||
if text then
|
||||
text = text..", "..widget:GetText()
|
||||
else
|
||||
text = widget:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
else
|
||||
if checked then
|
||||
self:SetValue(this.userdata.value)
|
||||
self:Fire("OnValueChanged", this.userdata.value)
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
self.pullout = pullout
|
||||
pullout.userdata.obj = self
|
||||
pullout:SetCallback("OnClose", OnPulloutClose)
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
|
||||
self.frame:SetHeight(44)
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self.frame:SetHeight(26)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
if widget.SetValue then
|
||||
widget:SetValue(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
widget:SetDisabled(disabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text)
|
||||
local item = AceGUI:Create("Dropdown-Item-Toggle")
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
close:SetText(CLOSE)
|
||||
self.pullout:AddItem(close)
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function SetList(self, list)
|
||||
self.list = list
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist)
|
||||
|
||||
for i, value in pairs(sortlist) do
|
||||
AddListItem(self, value, list[value])
|
||||
sortlist[i] = nil
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
if multi then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
self.dropdown = dropdown
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
||||
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
||||
dropdown:SetScript("OnHide", nil)
|
||||
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
|
||||
local button = _G[dropdown:GetName() .. "Button"]
|
||||
self.button = button
|
||||
button.obj = self
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:Hide()
|
||||
self.label = label
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
@@ -0,0 +1,223 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if not self.disablebutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed", info)
|
||||
ClearCursor()
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
end
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
end
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- height is controlled by SetLabel
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self:SetText()
|
||||
self:DisableButton(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self:SetHeight(44)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
editbox:SetPoint("BOTTOMRIGHT")
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", 0, -2)
|
||||
label:SetPoint("TOPRIGHT", 0, -2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
|
||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT", -2, 0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
local widget = {
|
||||
alignoffset = 30,
|
||||
editbox = editbox,
|
||||
label = label,
|
||||
button = button,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
editbox.obj, button.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,78 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Heading Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Heading", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetText()
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||
self.right:Show()
|
||||
else
|
||||
self.left:SetPoint("RIGHT", -3, 0)
|
||||
self.right:Hide()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||
label:SetPoint("TOP")
|
||||
label:SetPoint("BOTTOM")
|
||||
label:SetJustifyH("CENTER")
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT", 3, 0)
|
||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT", -3, 0)
|
||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
left = left,
|
||||
right = right,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,144 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT")
|
||||
label:SetPoint("BOTTOMRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP", 0, -5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
|
||||
if (select(4, GetBuildInfo()) < 40000) then
|
||||
widget.SetText = widget.SetLabel
|
||||
else
|
||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,101 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Label_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:LabelOnAcquire()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetHighlight"] = function(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end,
|
||||
|
||||
["SetHighlightTexCoord"] = function(self, ...)
|
||||
local c = select("#", ...)
|
||||
if c == 4 or c == 8 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:EnableMouse(true)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
-- create a Label type that we will hijack
|
||||
local label = AceGUI:Create("Label")
|
||||
|
||||
local frame = label.frame
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
label.highlight = highlight
|
||||
label.type = Type
|
||||
label.LabelOnAcquire = label.OnAcquire
|
||||
for method, func in pairs(methods) do
|
||||
label[method] = func
|
||||
end
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--------------------------
|
||||
-- Keybinding --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "Keybinding"
|
||||
local Version = 13
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function keybindingMsgFixWidth(this)
|
||||
this:SetWidth(this.msg:GetWidth()+10)
|
||||
this:SetScript("OnUpdate",nil)
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
this:EnableKeyboard(true)
|
||||
self.msgframe:Show()
|
||||
this:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = nil
|
||||
local function Keybinding_OnKeyDown(this, key)
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if not ignoreKeys then
|
||||
ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
end
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged",keyPressed)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(this, button)
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetKey(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
else
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end
|
||||
|
||||
local function SetLabel(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
self:SetHeight(24)
|
||||
else
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
|
||||
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT",button,"LEFT",7,0)
|
||||
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
|
||||
|
||||
button:SetScript("OnClick",Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:EnableMouse()
|
||||
|
||||
button:SetHeight(24)
|
||||
button:SetWidth(200)
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
|
||||
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
self.button = button
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local msgframe = CreateFrame("Frame",nil,UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
self.msgframe = msgframe
|
||||
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
|
||||
msgframe:Hide()
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetKey = SetKey
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
button.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,162 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select, pairs = math.max, select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
if self.resizing then return end
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP")
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- set the flag to stop constant size updates
|
||||
self.resizing = true
|
||||
-- height is set dynamically by the text and image size
|
||||
self:SetWidth(200)
|
||||
self:SetText()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
-- run the update explicitly
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,278 @@
|
||||
local Type, Version = "MultiLineEditBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info, id = GetSpellName(id, info)
|
||||
if id and id:match("%d") then
|
||||
info = info .. "(" .. id .. ")"
|
||||
end
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
self:SetHeight(self.frame.height + 10)
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
self:SetHeight(self.frame.height - 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self:SetHeight(value * 14 + 41 + self.labelHeight)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
|
||||
local editBox = CreateFrame("EditBox", nil, scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
scrollBar = scrollBar,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
AceGUI:RegisterAsWidget(widget)
|
||||
return widget
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,285 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber = tonumber
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--------------------------
|
||||
-- Slider --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Slider"
|
||||
local Version = 11
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.slider:EnableMouseWheel(false)
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
|
||||
else
|
||||
self.editbox:SetText(floor(value*100+0.5)/100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%",(min * 100))
|
||||
self.hightext:SetFormattedText("%s%%",(max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(this)
|
||||
local self = this.obj
|
||||
if not this.setup then
|
||||
local newvalue
|
||||
newvalue = this:GetValue()
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
local value = self.value
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnMouseUp",this:GetValue())
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(this, v)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1),self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5,.5,.5)
|
||||
self.hightext:SetTextColor(.5,.5,.5)
|
||||
self.lowtext:SetTextColor(.5,.5,.5)
|
||||
--self.valuetext:SetTextColor(.5,.5,.5)
|
||||
self.editbox:SetTextColor(.5,.5,.5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.hightext:SetTextColor(1,1,1)
|
||||
self.lowtext:SetTextColor(1,1,1)
|
||||
--self.valuetext:SetTextColor(1,1,1)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetValue(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
self.label:SetText(text)
|
||||
end
|
||||
|
||||
local function SetSliderValues(self, min, max, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%','')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
self:Fire("OnValueChanged", value)
|
||||
self:Fire("OnMouseUp",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(this)
|
||||
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(this)
|
||||
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
|
||||
end
|
||||
|
||||
local function SetIsPercent(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
|
||||
local function FrameOnMouseDown(this)
|
||||
this.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetValue = SetValue
|
||||
self.SetSliderValues = SetSliderValues
|
||||
self.SetLabel = SetLabel
|
||||
self.SetIsPercent = SetIsPercent
|
||||
|
||||
self.alignoffset = 25
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown",FrameOnMouseDown)
|
||||
self.slider = CreateFrame("Slider",nil,frame)
|
||||
local slider = self.slider
|
||||
slider:SetScript("OnEnter",Control_OnEnter)
|
||||
slider:SetScript("OnLeave",Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider.obj = self
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0,0,-10,0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
--slider:EnableMouseWheel(true)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
self.label = label
|
||||
|
||||
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
|
||||
|
||||
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
|
||||
|
||||
|
||||
local editbox = CreateFrame("EditBox",nil,frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEnter",EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave",EditBox_OnLeave)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0,0,0,0.5)
|
||||
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
slider:SetPoint("TOP",label,"BOTTOM",0,0)
|
||||
slider:SetPoint("LEFT",frame,"LEFT",3,0)
|
||||
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
|
||||
|
||||
slider:SetValue(self.value or 0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,514 @@
|
||||
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
|
||||
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
|
||||
-- when you manually restore the original function.
|
||||
--
|
||||
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
|
||||
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceHook.
|
||||
-- @class file
|
||||
-- @name AceHook-3.0
|
||||
-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
|
||||
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
|
||||
|
||||
if not AceHook then return end -- No upgrade needed
|
||||
|
||||
AceHook.embeded = AceHook.embeded or {}
|
||||
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
|
||||
AceHook.handlers = AceHook.handlers or {}
|
||||
AceHook.actives = AceHook.actives or {}
|
||||
AceHook.scripts = AceHook.scripts or {}
|
||||
AceHook.onceSecure = AceHook.onceSecure or {}
|
||||
AceHook.hooks = AceHook.hooks or {}
|
||||
|
||||
-- local upvalues
|
||||
local registry = AceHook.registry
|
||||
local handlers = AceHook.handlers
|
||||
local actives = AceHook.actives
|
||||
local scripts = AceHook.scripts
|
||||
local onceSecure = AceHook.onceSecure
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next, type = pairs, next, type
|
||||
local format = string.format
|
||||
local assert, error = assert, error
|
||||
|
||||
-- WoW APIs
|
||||
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
|
||||
local _G = _G
|
||||
|
||||
-- functions for later definition
|
||||
local donothing, createHook, hook
|
||||
|
||||
local protectedScripts = {
|
||||
OnClick = true,
|
||||
}
|
||||
|
||||
-- upgrading of embeded is done at the bottom of the file
|
||||
|
||||
local mixins = {
|
||||
"Hook", "SecureHook",
|
||||
"HookScript", "SecureHookScript",
|
||||
"Unhook", "UnhookAll",
|
||||
"IsHooked",
|
||||
"RawHook", "RawHookScript"
|
||||
}
|
||||
|
||||
-- AceHook:Embed( target )
|
||||
-- target (object) - target object to embed AceHook in
|
||||
--
|
||||
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
|
||||
function AceHook:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeded[target] = true
|
||||
-- inject the hooks table safely
|
||||
target.hooks = target.hooks or {}
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceHook:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unhooks all hooks when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceHook:OnEmbedDisable( target )
|
||||
target:UnhookAll()
|
||||
end
|
||||
|
||||
function createHook(self, handler, orig, secure, failsafe)
|
||||
local uid
|
||||
local method = type(handler) == "string"
|
||||
if failsafe and not secure then
|
||||
-- failsafe hook creation
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
self[handler](self, ...)
|
||||
else
|
||||
handler(...)
|
||||
end
|
||||
end
|
||||
return orig(...)
|
||||
end
|
||||
-- /failsafe hook
|
||||
else
|
||||
-- all other hooks
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
return self[handler](self, ...)
|
||||
else
|
||||
return handler(...)
|
||||
end
|
||||
elseif not secure then -- backup on non secure
|
||||
return orig(...)
|
||||
end
|
||||
end
|
||||
-- /hook
|
||||
end
|
||||
return uid
|
||||
end
|
||||
|
||||
function donothing() end
|
||||
|
||||
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
|
||||
if not handler then handler = method end
|
||||
|
||||
-- These asserts make sure AceHooks's devs play by the rules.
|
||||
assert(not script or type(script) == "boolean")
|
||||
assert(not secure or type(secure) == "boolean")
|
||||
assert(not raw or type(raw) == "boolean")
|
||||
assert(not forceSecure or type(forceSecure) == "boolean")
|
||||
assert(usage)
|
||||
|
||||
-- Error checking Battery!
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
|
||||
end
|
||||
if type(handler) ~= "string" and type(handler) ~= "function" then
|
||||
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
|
||||
end
|
||||
if type(handler) == "string" and type(self[handler]) ~= "function" then
|
||||
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
|
||||
end
|
||||
if script then
|
||||
if not secure and obj:IsProtected() and protectedScripts[method] then
|
||||
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
|
||||
end
|
||||
if not obj or not obj.GetScript or not obj:HasScript(method) then
|
||||
error(format("%s: You can only hook a script on a frame object", usage), 3)
|
||||
end
|
||||
else
|
||||
local issecure
|
||||
if obj then
|
||||
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
|
||||
else
|
||||
issecure = onceSecure[method] or issecurevariable(method)
|
||||
end
|
||||
if issecure then
|
||||
if forceSecure then
|
||||
if obj then
|
||||
onceSecure[obj] = onceSecure[obj] or {}
|
||||
onceSecure[obj][method] = true
|
||||
else
|
||||
onceSecure[method] = true
|
||||
end
|
||||
elseif not secure then
|
||||
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if uid then
|
||||
if actives[uid] then
|
||||
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
|
||||
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
|
||||
error(format("Attempting to rehook already active hook %s.", method))
|
||||
end
|
||||
|
||||
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
|
||||
actives[uid] = true
|
||||
return
|
||||
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
|
||||
if self.hooks and self.hooks[obj] then
|
||||
self.hooks[obj][method] = nil
|
||||
end
|
||||
registry[self][obj][method] = nil
|
||||
else
|
||||
if self.hooks then
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
registry[self][method] = nil
|
||||
end
|
||||
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
|
||||
uid = nil
|
||||
end
|
||||
|
||||
local orig
|
||||
if script then
|
||||
orig = obj:GetScript(method) or donothing
|
||||
elseif obj then
|
||||
orig = obj[method]
|
||||
else
|
||||
orig = _G[method]
|
||||
end
|
||||
|
||||
if not orig then
|
||||
error(format("%s: Attempting to hook a non existing target", usage), 3)
|
||||
end
|
||||
|
||||
uid = createHook(self, handler, orig, secure, not (raw or secure))
|
||||
|
||||
if obj then
|
||||
self.hooks[obj] = self.hooks[obj] or {}
|
||||
registry[self][obj] = registry[self][obj] or {}
|
||||
registry[self][obj][method] = uid
|
||||
|
||||
if not secure then
|
||||
self.hooks[obj][method] = orig
|
||||
end
|
||||
|
||||
if script then
|
||||
-- If the script is empty before, HookScript will not work, so use SetScript instead
|
||||
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
|
||||
-- It does not taint the full frame.
|
||||
if not secure or orig == donothing then
|
||||
obj:SetScript(method, uid)
|
||||
elseif secure then
|
||||
obj:HookScript(method, uid)
|
||||
end
|
||||
else
|
||||
if not secure then
|
||||
obj[method] = uid
|
||||
else
|
||||
hooksecurefunc(obj, method, uid)
|
||||
end
|
||||
end
|
||||
else
|
||||
registry[self][method] = uid
|
||||
|
||||
if not secure then
|
||||
_G[method] = uid
|
||||
self.hooks[method] = orig
|
||||
else
|
||||
hooksecurefunc(method, uid)
|
||||
end
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
|
||||
end
|
||||
|
||||
--- Hook a function or a method on an object.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:Hook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- print(button:GetName() .. " is updating its HotKey")
|
||||
-- end
|
||||
function AceHook:Hook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- RawHook a function or a method on an object.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
|
||||
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original function.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:RawHook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- if button:GetName() == "MyButton" then
|
||||
-- -- do stuff here
|
||||
-- else
|
||||
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
|
||||
-- end
|
||||
-- end
|
||||
function AceHook:RawHook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- SecureHook a function or a method on an object.
|
||||
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig [object], method, [handler]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
function AceHook:SecureHook(object, method, handler)
|
||||
if type(object) == "string" then
|
||||
method, handler, object = object, method, nil
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
|
||||
end
|
||||
|
||||
--- Hook a script handler on a frame.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
|
||||
-- when a certain event happens to a frame.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- print("The FriendsFrame was shown!")
|
||||
-- end
|
||||
function AceHook:HookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- RawHook a script handler on a frame.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
|
||||
-- The original script will be stored in `self.hooks[frame][script]`.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original script.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- -- Call the original function
|
||||
-- self.hooks[frame].OnShow(frame)
|
||||
-- -- Do our processing
|
||||
-- -- .. stuff
|
||||
-- end
|
||||
function AceHook:RawHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- SecureHook a script handler on a frame.
|
||||
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
function AceHook:SecureHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- Unhook from the specified function, method or script.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:Unhook(obj, method)
|
||||
local usage = "Usage: Unhook([obj], method)"
|
||||
if type(obj) == "string" then
|
||||
method, obj = obj, nil
|
||||
end
|
||||
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if not uid or not actives[uid] then
|
||||
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
|
||||
return false
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid] = nil, nil
|
||||
|
||||
if obj then
|
||||
registry[self][obj][method] = nil
|
||||
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
|
||||
|
||||
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
|
||||
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
|
||||
|
||||
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
|
||||
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
|
||||
scripts[uid] = nil
|
||||
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
|
||||
obj[method] = self.hooks[obj][method]
|
||||
end
|
||||
|
||||
self.hooks[obj][method] = nil
|
||||
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
|
||||
else
|
||||
registry[self][method] = nil
|
||||
|
||||
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
|
||||
if not self.hooks[method] then return true end
|
||||
|
||||
if self.hooks[method] and _G[method] == uid then -- unhooks functions
|
||||
_G[method] = self.hooks[method]
|
||||
end
|
||||
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unhook all existing hooks for this addon.
|
||||
function AceHook:UnhookAll()
|
||||
for key, value in pairs(registry[self]) do
|
||||
if type(key) == "table" then
|
||||
for method in pairs(value) do
|
||||
self:Unhook(key, method)
|
||||
end
|
||||
else
|
||||
self:Unhook(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Check if the specific function, method or script is already hooked.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:IsHooked(obj, method)
|
||||
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
|
||||
if type(obj) == "string" then
|
||||
if registry[self][obj] and actives[registry[self][obj]] then
|
||||
return true, handlers[registry[self][obj]]
|
||||
end
|
||||
else
|
||||
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
|
||||
return true, handlers[registry[self][obj][method]]
|
||||
end
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Upgrade our old embeded
|
||||
for target, v in pairs( AceHook.embeded ) do
|
||||
AceHook:Embed( target )
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceHook-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,136 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
gameLocale = "enUS"
|
||||
end
|
||||
|
||||
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
|
||||
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale
|
||||
local readmeta = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
|
||||
rawset(self, key, key) -- only need to see the warning once, really
|
||||
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
|
||||
local readmetasilent = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: return key
|
||||
rawset(self, key, key) -- only need to invoke this function once
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- Remember the locale table being registered right now (it gets set by :NewLocale())
|
||||
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
|
||||
local registering
|
||||
|
||||
-- local assert false function
|
||||
local assertfalse = function() assert(false) end
|
||||
|
||||
-- This metatable proxy is used when registering nondefault locales
|
||||
local writeproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
-- This metatable proxy is used when registering the default locale.
|
||||
-- It refuses to overwrite existing values
|
||||
-- Reason 1: Allows loading locales in any order
|
||||
-- Reason 2: If 2 modules have the same string, but only the first one to be
|
||||
-- loaded has a translation for the current locale, the translation
|
||||
-- doesn't get overwritten.
|
||||
--
|
||||
local writedefaultproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
if not rawget(registering, key) then
|
||||
rawset(registering, key, value == true and key or value)
|
||||
end
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
--- Register a new locale (or extend an existing one) for the specified application.
|
||||
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
|
||||
-- game locale.
|
||||
-- @paramsig application, locale[, isDefault[, silent]]
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
-- L["string1"] = true
|
||||
--
|
||||
-- -- deDE.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
|
||||
-- if not L then return end
|
||||
-- L["string1"] = "Zeichenkette1"
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
return writedefaultproxy
|
||||
end
|
||||
|
||||
return writeproxy
|
||||
end
|
||||
|
||||
--- Returns localizations for the current locale (or default locale if translations are missing).
|
||||
-- Errors if nothing is registered (spank developer, not just a missing translation)
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
|
||||
-- @return The locale table for the current language.
|
||||
function AceLocale:GetLocale(application, silent)
|
||||
if not silent and not AceLocale.apps[application] then
|
||||
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
|
||||
end
|
||||
return AceLocale.apps[application]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceLocale-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,240 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 13 2009-12-06 21:56:53Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 5
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
-- target - target object to embed public APIs in
|
||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
||||
-- TODO: Remove this after beta has gone out
|
||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
||||
UnregisterAllName = "UnregisterAllCallbacks"
|
||||
end
|
||||
|
||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
||||
-- to e.g. function names, the "target" parameter, etc
|
||||
|
||||
|
||||
-- Create the registry object
|
||||
local events = setmetatable({}, meta)
|
||||
local registry = { recurse=0, events=events }
|
||||
|
||||
-- registry:Fire() - fires the given event/message into the registry
|
||||
function registry:Fire(eventname, ...)
|
||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
registry.insertQueue = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Registration of a callback, handles:
|
||||
-- self["method"], leads to self["method"](self, ...)
|
||||
-- self with function ref, leads to functionref(...)
|
||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
||||
end
|
||||
|
||||
method = method or eventname
|
||||
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
|
||||
if type(method) ~= "string" and type(method) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
||||
end
|
||||
|
||||
local regfunc
|
||||
|
||||
if type(method) == "string" then
|
||||
-- self["method"] calling style
|
||||
if type(self) ~= "table" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
||||
elseif self==target then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
||||
elseif type(self[method]) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) self[method](self,arg,...) end
|
||||
else
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId"
|
||||
if type(self)~="table" and type(self)~="string" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) method(arg,...) end
|
||||
else
|
||||
regfunc = method
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if events[eventname][self] or registry.recurse<1 then
|
||||
-- if registry.recurse<1 then
|
||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
||||
events[eventname][self] = regfunc
|
||||
-- fire OnUsed callback?
|
||||
if registry.OnUsed and first then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
end
|
||||
else
|
||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
||||
registry.insertQueue[eventname][self] = regfunc
|
||||
end
|
||||
end
|
||||
|
||||
-- Unregister a callback
|
||||
target[UnregisterName] = function(self, eventname)
|
||||
if not self or self==target then
|
||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
||||
end
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
||||
end
|
||||
if rawget(events, eventname) and events[eventname][self] then
|
||||
events[eventname][self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(events[eventname]) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
||||
registry.insertQueue[eventname][self] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
||||
if UnregisterAllName then
|
||||
target[UnregisterAllName] = function(...)
|
||||
if select("#",...)<1 then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
||||
end
|
||||
if select("#",...)==1 and ...==target then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
||||
end
|
||||
|
||||
|
||||
for i=1,select("#",...) do
|
||||
local self = select(i,...)
|
||||
if registry.insertQueue then
|
||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
for eventname, callbacks in pairs(events) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(callbacks) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return registry
|
||||
end
|
||||
|
||||
|
||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
||||
-- relies on closures to work.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CallbackHandler-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,263 @@
|
||||
--[[
|
||||
Name: DBIcon-1.0
|
||||
Revision: $Rev: 12 $
|
||||
Author(s): Rabbit (rabbit.magtheridon@gmail.com)
|
||||
Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
|
||||
Dependencies: LibStub
|
||||
License: GPL v2 or later.
|
||||
]]
|
||||
|
||||
--[[
|
||||
Copyright (C) 2008-2009 Rabbit
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
]]
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- DBIcon-1.0
|
||||
--
|
||||
-- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
|
||||
-- and cleaned up a lot so that it no longer sucks.
|
||||
--
|
||||
|
||||
local DBICON10 = "LibDBIcon-1.0"
|
||||
local DBICON10_MINOR = tonumber(("$Rev: 12 $"):match("(%d+)"))
|
||||
if not LibStub then error(DBICON10 .. " requires LibStub.") end
|
||||
local ldb = LibStub("LibDataBroker-1.1", true)
|
||||
if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
|
||||
local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
|
||||
if not lib then return end
|
||||
|
||||
lib.disabled = lib.disabled or nil
|
||||
lib.objects = lib.objects or {}
|
||||
lib.callbackRegistered = lib.callbackRegistered or nil
|
||||
lib.notCreated = lib.notCreated or {}
|
||||
|
||||
function lib:IconCallback(event, name, key, value, dataobj)
|
||||
if lib.objects[name] then
|
||||
lib.objects[name].icon:SetTexture(dataobj.icon)
|
||||
end
|
||||
end
|
||||
if not lib.callbackRegistered then
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
|
||||
lib.callbackRegistered = true
|
||||
end
|
||||
|
||||
-- Tooltip code ripped from StatBlockCore by Funkydude
|
||||
local function getAnchors(frame)
|
||||
local x,y = frame:GetCenter()
|
||||
if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
|
||||
local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
|
||||
local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
|
||||
return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
|
||||
end
|
||||
|
||||
local function onEnter(self)
|
||||
if self.isMoving then return end
|
||||
local obj = self.dataObject
|
||||
if obj.OnTooltipShow then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint(getAnchors(self))
|
||||
obj.OnTooltipShow(GameTooltip)
|
||||
GameTooltip:Show()
|
||||
elseif obj.OnEnter then
|
||||
obj.OnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function onLeave(self)
|
||||
local obj = self.dataObject
|
||||
GameTooltip:Hide()
|
||||
if obj.OnLeave then obj.OnLeave(self) end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local minimapShapes = {
|
||||
["ROUND"] = {true, true, true, true},
|
||||
["SQUARE"] = {false, false, false, false},
|
||||
["CORNER-TOPLEFT"] = {true, false, false, false},
|
||||
["CORNER-TOPRIGHT"] = {false, false, true, false},
|
||||
["CORNER-BOTTOMLEFT"] = {false, true, false, false},
|
||||
["CORNER-BOTTOMRIGHT"] = {false, false, false, true},
|
||||
["SIDE-LEFT"] = {true, true, false, false},
|
||||
["SIDE-RIGHT"] = {false, false, true, true},
|
||||
["SIDE-TOP"] = {true, false, true, false},
|
||||
["SIDE-BOTTOM"] = {false, true, false, true},
|
||||
["TRICORNER-TOPLEFT"] = {true, true, true, false},
|
||||
["TRICORNER-TOPRIGHT"] = {true, false, true, true},
|
||||
["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
|
||||
["TRICORNER-BOTTOMRIGHT"] = {false, true, true, true},
|
||||
}
|
||||
|
||||
local function updatePosition(button)
|
||||
local angle = math.rad(button.db.minimapPos or 225)
|
||||
local x, y, q = math.cos(angle), math.sin(angle), 1
|
||||
if x < 0 then q = q + 1 end
|
||||
if y > 0 then q = q + 2 end
|
||||
local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
|
||||
local quadTable = minimapShapes[minimapShape]
|
||||
if quadTable[q] then
|
||||
x, y = x*80, y*80
|
||||
else
|
||||
local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
|
||||
x = math.max(-80, math.min(x*diagRadius, 80))
|
||||
y = math.max(-80, math.min(y*diagRadius, 80))
|
||||
end
|
||||
button:SetPoint("CENTER", Minimap, "CENTER", x, y)
|
||||
end
|
||||
|
||||
local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
|
||||
local function onMouseDown(self) self.icon:SetTexCoord(0, 1, 0, 1) end
|
||||
local function onMouseUp(self) self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95) end
|
||||
|
||||
local function onUpdate(self)
|
||||
local mx, my = Minimap:GetCenter()
|
||||
local px, py = GetCursorPosition()
|
||||
local scale = Minimap:GetEffectiveScale()
|
||||
px, py = px / scale, py / scale
|
||||
self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
|
||||
updatePosition(self)
|
||||
end
|
||||
|
||||
local function onDragStart(self)
|
||||
self:LockHighlight()
|
||||
self.icon:SetTexCoord(0, 1, 0, 1)
|
||||
self:SetScript("OnUpdate", onUpdate)
|
||||
self.isMoving = true
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local function onDragStop(self)
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
|
||||
self:UnlockHighlight()
|
||||
self.isMoving = nil
|
||||
end
|
||||
|
||||
local function createButton(name, object, db)
|
||||
local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
|
||||
button.dataObject = object
|
||||
button.db = db
|
||||
button:SetFrameStrata("MEDIUM")
|
||||
button:SetWidth(31); button:SetHeight(31)
|
||||
button:SetFrameLevel(8)
|
||||
button:RegisterForClicks("anyUp")
|
||||
button:RegisterForDrag("LeftButton")
|
||||
button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
|
||||
local overlay = button:CreateTexture(nil, "OVERLAY")
|
||||
overlay:SetWidth(53); overlay:SetHeight(53)
|
||||
overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
|
||||
overlay:SetPoint("TOPLEFT")
|
||||
local icon = button:CreateTexture(nil, "BACKGROUND")
|
||||
icon:SetWidth(20); icon:SetHeight(20)
|
||||
icon:SetTexture(object.icon)
|
||||
icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
|
||||
icon:SetPoint("TOPLEFT", 7, -5)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
button:SetScript("OnLeave", onLeave)
|
||||
button:SetScript("OnClick", onClick)
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnDragStop", onDragStop)
|
||||
button:SetScript("OnMouseDown", onMouseDown)
|
||||
button:SetScript("OnMouseUp", onMouseUp)
|
||||
|
||||
lib.objects[name] = button
|
||||
|
||||
if lib.loggedIn then
|
||||
updatePosition(button)
|
||||
if not db.hide then button:Show()
|
||||
else button:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
-- We could use a metatable.__index on lib.objects, but then we'd create
|
||||
-- the icons when checking things like :IsRegistered, which is not necessary.
|
||||
local function check(name)
|
||||
if lib.notCreated[name] then
|
||||
createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
|
||||
lib.notCreated[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
lib.loggedIn = lib.loggedIn or false
|
||||
-- Wait a bit with the initial positioning to let any GetMinimapShape addons
|
||||
-- load up.
|
||||
if not lib.loggedIn then
|
||||
local f = CreateFrame("Frame")
|
||||
f:SetScript("OnEvent", function()
|
||||
for _, object in pairs(lib.objects) do
|
||||
updatePosition(object)
|
||||
if not lib.disabled and not object.db.hide then object:Show()
|
||||
else object:Hide() end
|
||||
end
|
||||
lib.loggedIn = true
|
||||
f:SetScript("OnEvent", nil)
|
||||
f = nil
|
||||
end)
|
||||
f:RegisterEvent("PLAYER_LOGIN")
|
||||
end
|
||||
|
||||
function lib:Register(name, object, db)
|
||||
if lib.disabled then return end
|
||||
if not object.icon then error("Can't register LDB objects without icons set!") end
|
||||
if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
|
||||
if not db or not db.hide then
|
||||
createButton(name, object, db)
|
||||
else
|
||||
lib.notCreated[name] = {object, db}
|
||||
end
|
||||
end
|
||||
|
||||
function lib:Hide(name)
|
||||
if not lib.objects[name] then return end
|
||||
lib.objects[name]:Hide()
|
||||
end
|
||||
function lib:Show(name)
|
||||
if lib.disabled then return end
|
||||
check(name)
|
||||
lib.objects[name]:Show()
|
||||
updatePosition(lib.objects[name])
|
||||
end
|
||||
function lib:IsRegistered(name)
|
||||
return (lib.objects[name] or lib.notCreated[name]) and true or false
|
||||
end
|
||||
function lib:Refresh(name, db)
|
||||
if lib.disabled then return end
|
||||
check(name)
|
||||
local button = lib.objects[name]
|
||||
if db then button.db = db end
|
||||
updatePosition(button)
|
||||
end
|
||||
|
||||
function lib:EnableLibrary()
|
||||
lib.disabled = nil
|
||||
for name, object in pairs(lib.objects) do
|
||||
if not object.db or (object.db and not object.db.hide) then
|
||||
object:Show()
|
||||
updatePosition(object)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib:DisableLibrary()
|
||||
lib.disabled = true
|
||||
for name, object in pairs(lib.objects) do
|
||||
object:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
+90
-90
@@ -1,90 +1,90 @@
|
||||
|
||||
assert(LibStub, "LibDataBroker-1.1 requires LibStub")
|
||||
assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
|
||||
|
||||
local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
|
||||
if not lib then return end
|
||||
oldminor = oldminor or 0
|
||||
|
||||
|
||||
lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
|
||||
lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
|
||||
local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
|
||||
|
||||
if oldminor < 2 then
|
||||
lib.domt = {
|
||||
__metatable = "access denied",
|
||||
__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
|
||||
}
|
||||
end
|
||||
|
||||
if oldminor < 3 then
|
||||
lib.domt.__newindex = function(self, key, value)
|
||||
if not attributestorage[self] then attributestorage[self] = {} end
|
||||
if attributestorage[self][key] == value then return end
|
||||
attributestorage[self][key] = value
|
||||
local name = namestorage[self]
|
||||
if not name then return end
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 2 then
|
||||
function lib:NewDataObject(name, dataobj)
|
||||
if self.proxystorage[name] then return end
|
||||
|
||||
if dataobj then
|
||||
assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
|
||||
self.attributestorage[dataobj] = {}
|
||||
for i,v in pairs(dataobj) do
|
||||
self.attributestorage[dataobj][i] = v
|
||||
dataobj[i] = nil
|
||||
end
|
||||
end
|
||||
dataobj = setmetatable(dataobj or {}, self.domt)
|
||||
self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
|
||||
self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
|
||||
return dataobj
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 1 then
|
||||
function lib:DataObjectIterator()
|
||||
return pairs(self.proxystorage)
|
||||
end
|
||||
|
||||
function lib:GetDataObjectByName(dataobjectname)
|
||||
return self.proxystorage[dataobjectname]
|
||||
end
|
||||
|
||||
function lib:GetNameByDataObject(dataobject)
|
||||
return self.namestorage[dataobject]
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 4 then
|
||||
local next = pairs(attributestorage)
|
||||
function lib:pairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return next, attributestorage[dataobj], nil
|
||||
end
|
||||
|
||||
local ipairs_iter = ipairs(attributestorage)
|
||||
function lib:ipairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return ipairs_iter, attributestorage[dataobj], 0
|
||||
end
|
||||
end
|
||||
|
||||
assert(LibStub, "LibDataBroker-1.1 requires LibStub")
|
||||
assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
|
||||
|
||||
local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
|
||||
if not lib then return end
|
||||
oldminor = oldminor or 0
|
||||
|
||||
|
||||
lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
|
||||
lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
|
||||
local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
|
||||
|
||||
if oldminor < 2 then
|
||||
lib.domt = {
|
||||
__metatable = "access denied",
|
||||
__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
|
||||
}
|
||||
end
|
||||
|
||||
if oldminor < 3 then
|
||||
lib.domt.__newindex = function(self, key, value)
|
||||
if not attributestorage[self] then attributestorage[self] = {} end
|
||||
if attributestorage[self][key] == value then return end
|
||||
attributestorage[self][key] = value
|
||||
local name = namestorage[self]
|
||||
if not name then return end
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 2 then
|
||||
function lib:NewDataObject(name, dataobj)
|
||||
if self.proxystorage[name] then return end
|
||||
|
||||
if dataobj then
|
||||
assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
|
||||
self.attributestorage[dataobj] = {}
|
||||
for i,v in pairs(dataobj) do
|
||||
self.attributestorage[dataobj][i] = v
|
||||
dataobj[i] = nil
|
||||
end
|
||||
end
|
||||
dataobj = setmetatable(dataobj or {}, self.domt)
|
||||
self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
|
||||
self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
|
||||
return dataobj
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 1 then
|
||||
function lib:DataObjectIterator()
|
||||
return pairs(self.proxystorage)
|
||||
end
|
||||
|
||||
function lib:GetDataObjectByName(dataobjectname)
|
||||
return self.proxystorage[dataobjectname]
|
||||
end
|
||||
|
||||
function lib:GetNameByDataObject(dataobject)
|
||||
return self.namestorage[dataobject]
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 4 then
|
||||
local next = pairs(attributestorage)
|
||||
function lib:pairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return next, attributestorage[dataobj], nil
|
||||
end
|
||||
|
||||
local ipairs_iter = ipairs(attributestorage)
|
||||
function lib:ipairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return ipairs_iter, attributestorage[dataobj], 0
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,673 @@
|
||||
--[[
|
||||
Name: LibKeyBound-1.0
|
||||
Revision: $Rev: 95 $
|
||||
Author(s): Gello, Maul, Toadkiller, Tuller
|
||||
Website: http://www.wowace.com/wiki/LibKeyBound-1.0
|
||||
Documentation: http://www.wowace.com/wiki/LibKeyBound-1.0
|
||||
SVN: http://svn.wowace.com/wowace/trunk/LibKeyBound-1.0
|
||||
Description: An intuitive keybindings system: mouseover frame, click keys or buttons.
|
||||
Dependencies: CallbackHandler-1.0
|
||||
--]]
|
||||
|
||||
local MAJOR = 'LibKeyBound-1.0'
|
||||
local MINOR = tonumber(("$Revision: 95 $"):match("(%d+)")) + 90000
|
||||
|
||||
--[[
|
||||
LibKeyBound-1.0
|
||||
ClickBinder by Gello and TrinityBinder by Maul -> keyBound by Tuller -> LibKeyBound library by Toadkiller
|
||||
|
||||
Functions needed to implement
|
||||
button:GetHotkey() - returns the current hotkey assigned to the given button
|
||||
|
||||
Functions to implement if using a custom keybindings system:
|
||||
button:SetKey(key) - binds the given key to the given button
|
||||
button:FreeKey(key) - unbinds the given key from all other buttons
|
||||
button:ClearBindings() - removes all keys bound to the given button
|
||||
button:GetBindings() - returns a string listing all bindings of the given button
|
||||
button:GetActionName() - what we're binding to, used for printing
|
||||
--]]
|
||||
|
||||
local LibKeyBound, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not LibKeyBound then return end -- no upgrade needed
|
||||
|
||||
local _G = _G
|
||||
local NUM_MOUSE_BUTTONS = 31
|
||||
|
||||
-- CallbackHandler
|
||||
LibKeyBound.events = LibKeyBound.events or _G.LibStub('CallbackHandler-1.0'):New(LibKeyBound)
|
||||
|
||||
local L = LibKeyBoundLocale10
|
||||
LibKeyBound.L = L
|
||||
-- ToDo delete global LibKeyBoundLocale10 at some point
|
||||
LibKeyBound.Binder = LibKeyBound.Binder or {}
|
||||
|
||||
-- #NODOC
|
||||
function LibKeyBound:Initialize()
|
||||
do
|
||||
local f = CreateFrame('Frame', 'KeyboundDialog', UIParent)
|
||||
f:SetFrameStrata('DIALOG')
|
||||
f:SetToplevel(true)
|
||||
f:EnableMouse(true)
|
||||
f:SetClampedToScreen(true)
|
||||
f:SetWidth(360)
|
||||
f:SetHeight(140)
|
||||
f:SetBackdrop{
|
||||
bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
|
||||
edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
|
||||
tile = true,
|
||||
insets = {left = 11, right = 12, top = 12, bottom = 11},
|
||||
tileSize = 32,
|
||||
edgeSize = 32,
|
||||
}
|
||||
f:SetPoint('TOP', 0, -24)
|
||||
f:Hide()
|
||||
f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
|
||||
f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
|
||||
|
||||
local tr = f:CreateTitleRegion()
|
||||
tr:SetAllPoints(f)
|
||||
|
||||
local header = f:CreateTexture(nil, 'ARTWORK')
|
||||
header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
|
||||
header:SetWidth(256); header:SetHeight(64)
|
||||
header:SetPoint('TOP', 0, 12)
|
||||
|
||||
local title = f:CreateFontString('ARTWORK')
|
||||
title:SetFontObject('GameFontNormal')
|
||||
title:SetPoint('TOP', header, 'TOP', 0, -14)
|
||||
title:SetText(L.BindingMode)
|
||||
|
||||
local desc = f:CreateFontString('ARTWORK')
|
||||
desc:SetFontObject('GameFontHighlight')
|
||||
desc:SetJustifyV('TOP')
|
||||
desc:SetJustifyH('LEFT')
|
||||
desc:SetPoint('TOPLEFT', 18, -32)
|
||||
desc:SetPoint('BOTTOMRIGHT', -18, 48)
|
||||
desc:SetText(format(L.BindingsHelp, GetBindingText('ESCAPE', 'KEY_')))
|
||||
|
||||
-- Per character bindings checkbox
|
||||
local perChar = CreateFrame('CheckButton', 'KeyboundDialogCheck', f, 'OptionsCheckButtonTemplate')
|
||||
_G[perChar:GetName() .. 'Text']:SetText(CHARACTER_SPECIFIC_KEYBINDINGS)
|
||||
|
||||
perChar:SetScript('OnShow', function(self)
|
||||
self:SetChecked(GetCurrentBindingSet() == 2)
|
||||
end)
|
||||
|
||||
local current
|
||||
perChar:SetScript('OnClick', function(self)
|
||||
current = (perChar:GetChecked() and 2) or 1
|
||||
LoadBindings(current)
|
||||
end)
|
||||
|
||||
-- Okay bindings checkbox
|
||||
local okayBindings = CreateFrame('CheckButton', 'KeyboundDialogOkay', f, 'OptionsButtonTemplate')
|
||||
getglobal(okayBindings:GetName() .. 'Text'):SetText(OKAY)
|
||||
|
||||
okayBindings:SetScript('OnClick', function(self)
|
||||
current = (perChar:GetChecked() and 2) or 1
|
||||
if InCombatLockdown() then
|
||||
self:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
else
|
||||
SaveBindings(current)
|
||||
LibKeyBound:Deactivate()
|
||||
end
|
||||
end)
|
||||
|
||||
okayBindings:SetScript('OnHide', function(self)
|
||||
current = (perChar:GetChecked() and 2) or 1
|
||||
if InCombatLockdown() then
|
||||
self:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
else
|
||||
SaveBindings(current)
|
||||
end
|
||||
end)
|
||||
|
||||
okayBindings:SetScript('OnEvent', function(self, event)
|
||||
SaveBindings(current)
|
||||
self:UnregisterEvent(event)
|
||||
LibKeyBound:Deactivate()
|
||||
end)
|
||||
|
||||
-- Cancel bindings checkbox
|
||||
local cancelBindings = CreateFrame('CheckButton', 'KeyboundDialogCancel', f, 'OptionsButtonTemplate')
|
||||
getglobal(cancelBindings:GetName() .. 'Text'):SetText(CANCEL)
|
||||
|
||||
cancelBindings:SetScript('OnClick', function(self)
|
||||
if InCombatLockdown() then
|
||||
self:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
else
|
||||
LoadBindings(GetCurrentBindingSet())
|
||||
LibKeyBound:Deactivate()
|
||||
end
|
||||
end)
|
||||
|
||||
cancelBindings:SetScript('OnEvent', function(self, event)
|
||||
LoadBindings(GetCurrentBindingSet())
|
||||
self:UnregisterEvent(event)
|
||||
LibKeyBound:Deactivate()
|
||||
end)
|
||||
|
||||
--position buttons
|
||||
perChar:SetPoint('BOTTOMLEFT', 14, 32)
|
||||
cancelBindings:SetPoint('BOTTOMRIGHT', -14, 14)
|
||||
okayBindings:SetPoint('RIGHT', cancelBindings, 'LEFT')
|
||||
|
||||
self.dialog = f
|
||||
end
|
||||
|
||||
SlashCmdList['LibKeyBoundSlashCOMMAND'] = function() self:Toggle() end
|
||||
SLASH_LibKeyBoundSlashCOMMAND1 = '/libkeybound'
|
||||
SLASH_LibKeyBoundSlashCOMMAND2 = '/kb'
|
||||
SLASH_LibKeyBoundSlashCOMMAND3 = '/lkb'
|
||||
|
||||
LibKeyBound.initialized = true
|
||||
end
|
||||
|
||||
|
||||
-- Default color to indicate bindable frames in your mod.
|
||||
LibKeyBound.colorKeyBoundMode = LibKeyBound.colorKeyBoundMode or { 0, 1, 1, 0.5 }
|
||||
|
||||
--[[
|
||||
LibKeyBound:SetColorKeyBoundMode([r][, g][, b][, a])
|
||||
--]]
|
||||
--[[
|
||||
Arguments:
|
||||
number - red, default 0
|
||||
number - green, default 0
|
||||
number - blue, default 0
|
||||
number - alpha, default 1
|
||||
|
||||
Example:
|
||||
if (MyMod.keyBoundMode) then
|
||||
overlayFrame:SetBackdropColor(LibKeyBound:GetColorKeyBoundMode())
|
||||
end
|
||||
...
|
||||
local r, g, b, a = LibKeyBound:GetColorKeyBoundMode()
|
||||
|
||||
Notes:
|
||||
* Returns the color to use on your participating buttons during KeyBound Mode
|
||||
* Values are unpacked and ready to use as color arguments
|
||||
--]]
|
||||
function LibKeyBound:SetColorKeyBoundMode(r, g, b, a)
|
||||
r, g, b, a = r or 0, g or 0, b or 0, a or 1
|
||||
LibKeyBound.colorKeyBoundMode[1] = r
|
||||
LibKeyBound.colorKeyBoundMode[2] = g
|
||||
LibKeyBound.colorKeyBoundMode[3] = b
|
||||
LibKeyBound.colorKeyBoundMode[4] = a
|
||||
LibKeyBound.events:Fire('LIBKEYBOUND_MODE_COLOR_CHANGED')
|
||||
end
|
||||
|
||||
--[[
|
||||
Returns:
|
||||
* number - red
|
||||
* number - green
|
||||
* number - blue
|
||||
* number - alpha
|
||||
|
||||
Example:
|
||||
if (MyMod.keyBoundMode) then
|
||||
overlayFrame:SetBackdropColor(LibKeyBound:GetColorKeyBoundMode())
|
||||
end
|
||||
...
|
||||
local r, g, b, a = LibKeyBound:GetColorKeyBoundMode()
|
||||
|
||||
Notes:
|
||||
* Returns the color to use on your participating buttons during KeyBound Mode
|
||||
* Values are unpacked and ready to use as color arguments
|
||||
--]]
|
||||
function LibKeyBound:GetColorKeyBoundMode()
|
||||
return unpack(LibKeyBound.colorKeyBoundMode)
|
||||
end
|
||||
|
||||
|
||||
function LibKeyBound:PLAYER_REGEN_ENABLED()
|
||||
if self.enabled then
|
||||
UIErrorsFrame:AddMessage(L.CombatBindingsEnabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
self.dialog:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound:PLAYER_REGEN_DISABLED()
|
||||
if self.enabled then
|
||||
self:Set(nil)
|
||||
UIErrorsFrame:AddMessage(L.CombatBindingsDisabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
self.dialog:Show()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Notes:
|
||||
* Switches KeyBound Mode between on and off
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
LibKeyBound:Toggle()
|
||||
--]]
|
||||
function LibKeyBound:Toggle()
|
||||
if (LibKeyBound:IsShown()) then
|
||||
LibKeyBound:Deactivate()
|
||||
else
|
||||
LibKeyBound:Activate()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Notes:
|
||||
* Switches KeyBound Mode to on
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
LibKeyBound:Activate()
|
||||
--]]
|
||||
function LibKeyBound:Activate()
|
||||
if not self:IsShown() then
|
||||
if InCombatLockdown() then
|
||||
UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
else
|
||||
self.enabled = true
|
||||
if not self.frame then
|
||||
self.frame = LibKeyBound.Binder:Create()
|
||||
end
|
||||
self:Set(nil)
|
||||
self.dialog:Show()
|
||||
self.events:Fire('LIBKEYBOUND_ENABLED')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Notes:
|
||||
* Switches KeyBound Mode to off
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
LibKeyBound:Deactivate()
|
||||
--]]
|
||||
function LibKeyBound:Deactivate()
|
||||
if self:IsShown() then
|
||||
self.enabled = nil
|
||||
self:Set(nil)
|
||||
self.dialog:Hide()
|
||||
|
||||
self.events:Fire('LIBKEYBOUND_DISABLED')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Returns:
|
||||
boolean - true if KeyBound Mode is currently on
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
local isKeyBoundMode = LibKeyBound:IsShown()
|
||||
if (isKeyBoundMode) then
|
||||
-- Do something
|
||||
else
|
||||
-- Do another thing
|
||||
end
|
||||
|
||||
Notes:
|
||||
* Is KeyBound Mode currently on
|
||||
--]]
|
||||
function LibKeyBound:IsShown()
|
||||
return self.enabled
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Arguments:
|
||||
table - the button frame
|
||||
|
||||
Example:
|
||||
local button = this
|
||||
LibKeyBound:Set(button)
|
||||
|
||||
Notes:
|
||||
* Sets up button for keybinding
|
||||
* Call this in your OnEnter script for the button
|
||||
* Current bindings are shown in the tooltip
|
||||
* Primary binding is shown in green in the button text
|
||||
--]]
|
||||
function LibKeyBound:Set(button)
|
||||
local bindFrame = self.frame
|
||||
|
||||
if button and self:IsShown() and not InCombatLockdown() then
|
||||
bindFrame.button = button
|
||||
bindFrame:SetAllPoints(button)
|
||||
|
||||
bindFrame.text:SetFontObject('GameFontNormalLarge')
|
||||
bindFrame.text:SetText(button:GetHotkey())
|
||||
if bindFrame.text:GetStringWidth() > bindFrame:GetWidth() then
|
||||
bindFrame.text:SetFontObject('GameFontNormal')
|
||||
end
|
||||
bindFrame:Show()
|
||||
bindFrame:OnEnter()
|
||||
elseif bindFrame then
|
||||
bindFrame.button = nil
|
||||
bindFrame:ClearAllPoints()
|
||||
bindFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Arguments:
|
||||
string - the keyString to shorten
|
||||
|
||||
Returns:
|
||||
string - the shortened displayString
|
||||
|
||||
Example:
|
||||
local key1 = GetBindingKey(button:GetName())
|
||||
local displayKey = LibKeyBound:ToShortKey(key1)
|
||||
return displayKey
|
||||
|
||||
Notes:
|
||||
* Shortens the key text (returned from GetBindingKey etc.)
|
||||
* Result is suitable for display on a button
|
||||
* Can be used for your button:GetHotkey() return value
|
||||
--]]
|
||||
function LibKeyBound:ToShortKey(key)
|
||||
if key then
|
||||
key = key:upper()
|
||||
key = key:gsub(' ', '')
|
||||
key = key:gsub('ALT%-', L['Alt'])
|
||||
key = key:gsub('CTRL%-', L['Ctrl'])
|
||||
key = key:gsub('SHIFT%-', L['Shift'])
|
||||
key = key:gsub('NUMPAD', L['NumPad'])
|
||||
|
||||
key = key:gsub('PLUS', '%+')
|
||||
key = key:gsub('MINUS', '%-')
|
||||
key = key:gsub('MULTIPLY', '%*')
|
||||
key = key:gsub('DIVIDE', '%/')
|
||||
|
||||
key = key:gsub('BACKSPACE', L['Backspace'])
|
||||
|
||||
for i = 1, NUM_MOUSE_BUTTONS do
|
||||
key = key:gsub('BUTTON' .. i, L['Button' .. i])
|
||||
end
|
||||
|
||||
key = key:gsub('CAPSLOCK', L['Capslock'])
|
||||
key = key:gsub('CLEAR', L['Clear'])
|
||||
key = key:gsub('DELETE', L['Delete'])
|
||||
key = key:gsub('END', L['End'])
|
||||
key = key:gsub('HOME', L['Home'])
|
||||
key = key:gsub('INSERT', L['Insert'])
|
||||
key = key:gsub('MOUSEWHEELDOWN', L['Mouse Wheel Down'])
|
||||
key = key:gsub('MOUSEWHEELUP', L['Mouse Wheel Up'])
|
||||
key = key:gsub('NUMLOCK', L['Num Lock'])
|
||||
key = key:gsub('PAGEDOWN', L['Page Down'])
|
||||
key = key:gsub('PAGEUP', L['Page Up'])
|
||||
key = key:gsub('SCROLLLOCK', L['Scroll Lock'])
|
||||
key = key:gsub('SPACEBAR', L['Spacebar'])
|
||||
key = key:gsub('TAB', L['Tab'])
|
||||
|
||||
key = key:gsub('DOWNARROW', L['Down Arrow'])
|
||||
key = key:gsub('LEFTARROW', L['Left Arrow'])
|
||||
key = key:gsub('RIGHTARROW', L['Right Arrow'])
|
||||
key = key:gsub('UPARROW', L['Up Arrow'])
|
||||
|
||||
return key
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ Binder Widget ]]--
|
||||
|
||||
function LibKeyBound.Binder:Create()
|
||||
local binder = CreateFrame('Button')
|
||||
binder:RegisterForClicks('anyUp')
|
||||
binder:SetFrameStrata('DIALOG')
|
||||
binder:EnableKeyboard(true)
|
||||
binder:EnableMouseWheel(true)
|
||||
|
||||
for k,v in pairs(self) do
|
||||
binder[k] = v
|
||||
end
|
||||
|
||||
local bg = binder:CreateTexture()
|
||||
bg:SetTexture(0, 0, 0, 0.5)
|
||||
bg:SetAllPoints(binder)
|
||||
|
||||
local text = binder:CreateFontString('OVERLAY')
|
||||
text:SetFontObject('GameFontNormalLarge')
|
||||
text:SetTextColor(0, 1, 0)
|
||||
text:SetAllPoints(binder)
|
||||
binder.text = text
|
||||
|
||||
binder:SetScript('OnClick', self.OnKeyDown)
|
||||
binder:SetScript('OnKeyDown', self.OnKeyDown)
|
||||
binder:SetScript('OnMouseWheel', self.OnMouseWheel)
|
||||
binder:SetScript('OnEnter', self.OnEnter)
|
||||
binder:SetScript('OnLeave', self.OnLeave)
|
||||
binder:SetScript('OnHide', self.OnHide)
|
||||
binder:Hide()
|
||||
|
||||
return binder
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnHide()
|
||||
LibKeyBound:Set(nil)
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnKeyDown(key)
|
||||
local button = self.button
|
||||
if not button then return end
|
||||
|
||||
if (key == 'UNKNOWN' or key == 'LSHIFT' or key == 'RSHIFT' or
|
||||
key == 'LCTRL' or key == 'RCTRL' or key == 'LALT' or key == 'RALT') then
|
||||
return
|
||||
end
|
||||
|
||||
local screenshotKey = GetBindingKey('SCREENSHOT')
|
||||
if screenshotKey and key == screenshotKey then
|
||||
Screenshot()
|
||||
return
|
||||
end
|
||||
|
||||
local openChatKey = GetBindingKey('OPENCHAT')
|
||||
if openChatKey and key == openChatKey then
|
||||
ChatFrameEditBox:Show()
|
||||
return
|
||||
end
|
||||
|
||||
if key == 'ESCAPE' then
|
||||
self:ClearBindings(button)
|
||||
LibKeyBound:Set(button)
|
||||
return
|
||||
end
|
||||
|
||||
-- dont bind unmodified left or right button
|
||||
if (key == 'LeftButton' or key == 'RightButton') and not IsModifierKeyDown() then
|
||||
return
|
||||
end
|
||||
|
||||
--handle mouse button substitutions
|
||||
if key == 'LeftButton' then
|
||||
key = 'BUTTON1'
|
||||
elseif key == 'RightButton' then
|
||||
key = 'BUTTON2'
|
||||
elseif key == 'MiddleButton' then
|
||||
key = 'BUTTON3'
|
||||
elseif key:match('^Button%d+$') then
|
||||
key = key:upper()
|
||||
end
|
||||
|
||||
--apply modifiers
|
||||
if IsModifierKeyDown() then
|
||||
if IsShiftKeyDown() then
|
||||
key = 'SHIFT-' .. key
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
key = 'CTRL-' .. key
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
key = 'ALT-' .. key
|
||||
end
|
||||
end
|
||||
|
||||
if button:IsMouseOver() then
|
||||
self:SetKey(button, key)
|
||||
LibKeyBound:Set(button)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnMouseWheel(arg1)
|
||||
if arg1 > 0 then
|
||||
self:OnKeyDown('MOUSEWHEELUP')
|
||||
else
|
||||
self:OnKeyDown('MOUSEWHEELDOWN')
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnEnter()
|
||||
local button = self.button
|
||||
if button and not InCombatLockdown() then
|
||||
if self:GetRight() >= (GetScreenWidth() / 2) then
|
||||
GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
|
||||
else
|
||||
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
|
||||
end
|
||||
|
||||
if button.GetActionName then
|
||||
GameTooltip:SetText(button:GetActionName(), 1, 1, 1)
|
||||
else
|
||||
GameTooltip:SetText(button:GetName(), 1, 1, 1)
|
||||
end
|
||||
|
||||
local bindings = self:GetBindings(button)
|
||||
if bindings then
|
||||
GameTooltip:AddLine(bindings, 0, 1, 0)
|
||||
GameTooltip:AddLine(L.ClearTip)
|
||||
else
|
||||
GameTooltip:AddLine(L.NoKeysBoundTip, 0, 1, 0)
|
||||
end
|
||||
GameTooltip:Show()
|
||||
else
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnLeave()
|
||||
LibKeyBound:Set(nil)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
|
||||
--[[ Update Functions ]]--
|
||||
|
||||
function LibKeyBound.Binder:ToBinding(button)
|
||||
return format('CLICK %s:LeftButton', button:GetName())
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:FreeKey(button, key)
|
||||
local msg
|
||||
if button.FreeKey then
|
||||
local action = button:FreeKey(key)
|
||||
if button:FreeKey(key) then
|
||||
msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
|
||||
end
|
||||
else
|
||||
local action = GetBindingAction(key)
|
||||
if action and action ~= '' and action ~= self:ToBinding(button) then
|
||||
msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
|
||||
end
|
||||
end
|
||||
|
||||
if msg then
|
||||
UIErrorsFrame:AddMessage(msg, 1, 0.82, 0, 1, UIERRORS_HOLD_TIME)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:SetKey(button, key)
|
||||
if InCombatLockdown() then
|
||||
UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
else
|
||||
self:FreeKey(button, key)
|
||||
|
||||
if button.SetKey then
|
||||
button:SetKey(key)
|
||||
else
|
||||
SetBindingClick(key, button:GetName(), 'LeftButton')
|
||||
end
|
||||
|
||||
local msg
|
||||
if button.GetActionName then
|
||||
msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetActionName())
|
||||
else
|
||||
msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetName())
|
||||
end
|
||||
UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:ClearBindings(button)
|
||||
if InCombatLockdown() then
|
||||
UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
else
|
||||
if button.ClearBindings then
|
||||
button:ClearBindings()
|
||||
else
|
||||
local binding = self:ToBinding(button)
|
||||
while (GetBindingKey(binding)) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
local msg
|
||||
if button.GetActionName then
|
||||
msg = format(L.ClearedBindings, button:GetActionName())
|
||||
else
|
||||
msg = format(L.ClearedBindings, button:GetName())
|
||||
end
|
||||
UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:GetBindings(button)
|
||||
if button.GetBindings then
|
||||
return button:GetBindings()
|
||||
end
|
||||
|
||||
local keys
|
||||
local binding = self:ToBinding(button)
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys then
|
||||
keys = keys .. ', ' .. GetBindingText(hotKey, 'KEY_')
|
||||
else
|
||||
keys = GetBindingText(hotKey, 'KEY_')
|
||||
end
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
|
||||
LibKeyBound.EventButton = LibKeyBound.EventButton or CreateFrame('Frame')
|
||||
do
|
||||
local EventButton = LibKeyBound.EventButton
|
||||
EventButton:UnregisterAllEvents()
|
||||
EventButton:SetScript('OnEvent', function(self, event, addon)
|
||||
if (event == 'PLAYER_REGEN_DISABLED') then
|
||||
LibKeyBound:PLAYER_REGEN_DISABLED()
|
||||
elseif (event == 'PLAYER_REGEN_ENABLED') then
|
||||
LibKeyBound:PLAYER_REGEN_ENABLED()
|
||||
elseif (event == 'PLAYER_LOGIN' and not LibKeyBound.initialized) then
|
||||
LibKeyBound:Initialize()
|
||||
EventButton:UnregisterEvent('PLAYER_LOGIN')
|
||||
end
|
||||
end)
|
||||
|
||||
if IsLoggedIn() and not LibKeyBound.initialized then
|
||||
LibKeyBound:Initialize()
|
||||
elseif not LibKeyBound.initialized then
|
||||
EventButton:RegisterEvent('PLAYER_LOGIN')
|
||||
end
|
||||
EventButton:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
EventButton:RegisterEvent('PLAYER_REGEN_DISABLED')
|
||||
end
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
Deutch by Gamefaq
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "deDE") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = "Tastenzuweisung Modus aktiviert";
|
||||
Disabled = "Tastenzuweisung Modus deaktiviert";
|
||||
ClearTip = format("Drücke %s um alle Tastenzuweisungen zu löschen", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "Keine Tasten zugewiesen";
|
||||
ClearedBindings = "Entferne alle Zuweisungen von %s";
|
||||
BoundKey = "Setze %s zu %s";
|
||||
UnboundKey = "Entferne %s von %s";
|
||||
CannotBindInCombat = "Kann Tasten nicht im Kampf zuweisen";
|
||||
CombatBindingsEnabled = "Verlasse Kampf, Tastenzuweisung Modus aktiviert";
|
||||
CombatBindingsDisabled = "Beginne Kampf, Tastenzuweisung Modus deaktiviert";
|
||||
BindingsHelp = "Schwebe mit der Maus über einem Schalter. Drück dann eine Taste um sie zuzuweisen. Um die Belegung der Taste wieder zu löschen drück %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "S",
|
||||
["Shift"] = "U",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "DA",
|
||||
["Left Arrow"] = "LA",
|
||||
["Right Arrow"] = "RA",
|
||||
["Up Arrow"] = "UA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,157 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
English
|
||||
--]]
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundBaseLocale10 and REVISION <= LibKeyBoundBaseLocale10.BASEREVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundBaseLocale10 = {
|
||||
REVISION = 0;
|
||||
BASEREVISION = REVISION;
|
||||
BindingMode = "Binding Mode";
|
||||
Enabled = 'Bindings mode enabled';
|
||||
Disabled = 'Bindings mode disabled';
|
||||
ClearTip = format('Press %s to clear all bindings', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'No current bindings';
|
||||
ClearedBindings = 'Removed all bindings from %s';
|
||||
BoundKey = 'Set %s to %s';
|
||||
UnboundKey = 'Unbound %s from %s';
|
||||
CannotBindInCombat = 'Cannot bind keys in combat';
|
||||
CombatBindingsEnabled = 'Exiting combat, keybinding mode enabled';
|
||||
CombatBindingsDisabled = 'Entering combat, keybinding mode disabled';
|
||||
BindingsHelp = "Hover over a button, then press a key to set its binding. To clear a button's current keybinding, press %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Dn",
|
||||
["Left Arrow"] = "Lf",
|
||||
["Right Arrow"] = "Rt",
|
||||
["Up Arrow"] = "Up",
|
||||
}
|
||||
if not LibKeyBoundLocale10 then
|
||||
LibKeyBoundLocale10 = LibKeyBoundBaseLocale10
|
||||
else
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
end
|
||||
--[[
|
||||
World of Warcraft/Blizzard Interface Data (enUS)/FrameXML/GlobalStrings.lua:
|
||||
|
||||
KEY_APOSTROPHE = "'";
|
||||
KEY_BACKSLASH = "\\";
|
||||
KEY_BACKSPACE = "Backspace";
|
||||
KEY_BACKSPACE_MAC = "Delete";
|
||||
KEY_BINDING = "Key Binding";
|
||||
KEY_BINDINGS = "Key Bindings"; -- Title for the key bindings frame
|
||||
KEY_BINDINGS_MAC = "Bindings";
|
||||
KEY_BOUND = "Key Bound Successfully";
|
||||
KEY_BUTTON1 = "Left Mouse Button";
|
||||
KEY_BUTTON2 = "Right Mouse Button";
|
||||
KEY_BUTTON3 = "Middle Mouse";
|
||||
KEY_BUTTON4 = "Mouse Button 4";
|
||||
KEY_BUTTON5 = "Mouse Button 5";
|
||||
KEY_COMMA = ",";
|
||||
KEY_DELETE = "Delete";
|
||||
KEY_DELETE_MAC = "Del";
|
||||
KEY_DOWN = "Down Arrow";
|
||||
KEY_END = "End";
|
||||
KEY_HOME = "Home";
|
||||
KEY_INSERT = "Insert";
|
||||
KEY_INSERT_MAC = "Help";
|
||||
KEY_LEFT = "Left Arrow";
|
||||
KEY_LEFTBRACKET = "[";
|
||||
KEY_MINUS = "-";
|
||||
KEY_MOUSEWHEELDOWN = "Mouse Wheel Down";
|
||||
KEY_MOUSEWHEELUP = "Mouse Wheel Up";
|
||||
KEY_NUMLOCK = "Num Lock";
|
||||
KEY_NUMLOCK_MAC = "Clear";
|
||||
KEY_NUMPAD0 = "Num Pad 0";
|
||||
KEY_NUMPAD1 = "Num Pad 1";
|
||||
KEY_NUMPAD2 = "Num Pad 2";
|
||||
KEY_NUMPAD3 = "Num Pad 3";
|
||||
KEY_NUMPAD4 = "Num Pad 4";
|
||||
KEY_NUMPAD5 = "Num Pad 5";
|
||||
KEY_NUMPAD6 = "Num Pad 6";
|
||||
KEY_NUMPAD7 = "Num Pad 7";
|
||||
KEY_NUMPAD8 = "Num Pad 8";
|
||||
KEY_NUMPAD9 = "Num Pad 9";
|
||||
KEY_NUMPADDECIMAL = "Num Pad .";
|
||||
KEY_NUMPADDIVIDE = "Num Pad /";
|
||||
KEY_NUMPADMINUS = "Num Pad -";
|
||||
KEY_NUMPADMULTIPLY = "Num Pad *";
|
||||
KEY_NUMPADPLUS = "Num Pad +";
|
||||
KEY_PAGEDOWN = "Page Down";
|
||||
KEY_PAGEUP = "Page Up";
|
||||
KEY_PAUSE = "Pause";
|
||||
KEY_PAUSE_MAC = "F15";
|
||||
KEY_PERIOD = ".";
|
||||
KEY_PLUS = "+";
|
||||
KEY_PRINTSCREEN = "Print Screen";
|
||||
KEY_PRINTSCREEN_MAC = "F13";
|
||||
KEY_RIGHT = "Right Arrow";
|
||||
KEY_RIGHTBRACKET = "]";
|
||||
KEY_SCROLLLOCK = "Scroll Lock";
|
||||
KEY_SCROLLLOCK_MAC = "F14";
|
||||
KEY_SEMICOLON = ";";
|
||||
KEY_SLASH = "/";
|
||||
KEY_SPACE = "Spacebar"; -- Spacebar
|
||||
KEY_TAB = "Tab";
|
||||
KEY_TILDE = "~";
|
||||
KEY_UNBOUND_ERROR = "|cffff0000%s Function is Now Unbound!|r";
|
||||
KEY_UP = "Up Arrow";
|
||||
|
||||
KEY_ESCAPE = "Escape";
|
||||
--]]
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
Spanish by StiviS
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "esES") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = 'Modo Atajos activado';
|
||||
Disabled = 'Modo Atajos desactivado';
|
||||
ClearTip = format('Pulsa %s para limpiar todos los atajos', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'No existen atajos';
|
||||
ClearedBindings = 'Eliminados todos los atajos de %s';
|
||||
BoundKey = 'Establecer %s a %s';
|
||||
UnboundKey = 'Quitado atajo %s de %s';
|
||||
CannotBindInCombat = 'No se pueden atajar teclas en combate';
|
||||
CombatBindingsEnabled = 'Saliendo de combate, modo de Atajos de Teclado activado';
|
||||
CombatBindingsDisabled = 'Entrando en combate, modo de Atajos de Teclado desactivado';
|
||||
BindingsHelp = "Sitúese en un botón, entonces pulse una tecla para establecer su atajo. Para limpiar el Atajo del botón actual, pulse %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "Fin",
|
||||
["Home"] = "Ini",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "AW",
|
||||
["Mouse Wheel Up"] = "RW",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "AP",
|
||||
["Page Up"] = "RP",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Ar",
|
||||
["Left Arrow"] = "Ab",
|
||||
["Right Arrow"] = "Iz",
|
||||
["Up Arrow"] = "De",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
Latin America Spanish by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "esMX") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = 'Modo Atajos activado';
|
||||
Disabled = 'Modo Atajos desactivado';
|
||||
ClearTip = format('Pulsa %s para limpiar todos los atajos', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'No existen atajos';
|
||||
ClearedBindings = 'Eliminados todos los atajos de %s';
|
||||
BoundKey = 'Establecer %s a %s';
|
||||
UnboundKey = 'Quitado atajo %s de %s';
|
||||
CannotBindInCombat = 'No se pueden atajar teclas en combate';
|
||||
CombatBindingsEnabled = 'Saliendo de combate, modo de Atajos de Teclado activado';
|
||||
CombatBindingsDisabled = 'Entrando en combate, modo de Atajos de Teclado desactivado';
|
||||
BindingsHelp = "Sitúese en un botón, entonces pulse una tecla para establecer su atajo. Para limpiar el Atajo del botón actual, pulse %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "Fin",
|
||||
["Home"] = "Ini",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "AW",
|
||||
["Mouse Wheel Up"] = "RW",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "AP",
|
||||
["Page Up"] = "RP",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Ar",
|
||||
["Left Arrow"] = "Ab",
|
||||
["Right Arrow"] = "Iz",
|
||||
["Up Arrow"] = "De",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
French by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "frFR") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = "Mode Raccourcis activé";
|
||||
Disabled = "Mode Raccourcis désactivé";
|
||||
ClearTip = format("Appuyez sur %s pour effacer tous les raccourcis", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "Aucun raccourci";
|
||||
ClearedBindings = "Suppression de tous les raccourcis de %s";
|
||||
BoundKey = "%s associé à %s";
|
||||
UnboundKey = "%s n'est plus associé à %s";
|
||||
CannotBindInCombat = "Impossible de faire des raccourcis en combat";
|
||||
CombatBindingsEnabled = "Sortie de combat, mode Raccourcis activé";
|
||||
CombatBindingsDisabled = "Entrée en combat, mode Raccourcis désactivé";
|
||||
BindingsHelp = "Survolez un bouton, puis appuyez sur une touche pour définir son raccourci. Pour effacer le raccourci actuel d'un bouton, appuyez sur %s";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "BA",
|
||||
["Left Arrow"] = "GA",
|
||||
["Right Arrow"] = "DA",
|
||||
["Up Arrow"] = "HA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Korean by damjau
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "koKR") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = '단축키 설정 기능 사용 가능';
|
||||
Disabled = '단축키 설정 기능 사용 불가';
|
||||
ClearTip = format('%s키를 누르면 모든 단축키가 초기화됩니다', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = '현재 단축키 없음';
|
||||
ClearedBindings = '%s의 모든 단축키가 초기화 되었습니다';
|
||||
BoundKey = '%2$s의 단축키로 %1$s|1을;를; 설정합니다.';
|
||||
UnboundKey = '%2$s에서 %1$s의 단축키가 삭제되었습니다';
|
||||
CannotBindInCombat = '전투 중에는 단축키를 지정할 수 없습니다';
|
||||
CombatBindingsEnabled = '전투 종료. 단축키 설정이 가능해집니다';
|
||||
CombatBindingsDisabled = '전투 시작. 단축키 설정이 불가능합니다';
|
||||
BindingsHelp = "버튼 위에 마우스를 올려 놓고 지정할 키를 누르세요. 버튼의 현재 단축키를 삭제하시려면 %s|1을;를; 누르세요.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "DA",
|
||||
["Left Arrow"] = "LA",
|
||||
["Right Arrow"] = "RA",
|
||||
["Up Arrow"] = "UA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Russian by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "ruRU") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = 'Режим назначения клавиш включен';
|
||||
Disabled = 'Режим назначения клавиш отключен';
|
||||
ClearTip = format('Нажмите %s для сброса всех назначений', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'Нет текущих назначений';
|
||||
ClearedBindings = 'Удалить все назначения с %s';
|
||||
BoundKey = 'Установить %s на %s';
|
||||
UnboundKey = 'Снять назначение %s с %s';
|
||||
CannotBindInCombat = 'Невозможно назначить клавишу в бою';
|
||||
CombatBindingsEnabled = 'Выход из боя, режим назначения клавиш включен';
|
||||
CombatBindingsDisabled = 'Начало боя, режим назначения клавиш отключен';
|
||||
BindingsHelp = "Зависните над кнопкой, и тогда нажмите клавишу для установки назначения. Для очистки текущих назначений клавиш, нажмите %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "Ц",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "КМВХ",
|
||||
["Mouse Wheel Up"] = "КМВЗ",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Прбл",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Dn",
|
||||
["Left Arrow"] = "Lf",
|
||||
["Right Arrow"] = "Rt",
|
||||
["Up Arrow"] = "Up",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,88 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Chinese Simplified by ondh - http://www.ondh.cn
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "zhCN") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
BindingMode = "Binding Mode";
|
||||
Enabled = "按键绑定模式已启用";
|
||||
Disabled = "按键绑定模式已禁用";
|
||||
ClearTip = format("按 %s 清除所有绑定", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "当前没有绑定按键";
|
||||
ClearedBindings = "从 %s 移除按键绑定";
|
||||
BoundKey = "设置 %s 到 %s";
|
||||
UnboundKey = "取消绑定 %s 从 %s";
|
||||
CannotBindInCombat = "不能在战斗状态绑定按键";
|
||||
CombatBindingsEnabled = "离开战斗状态, 按键绑定模式已启用";
|
||||
CombatBindingsDisabled = "进入战斗状态, 按键绑定模式已禁用";
|
||||
BindingsHelp = "将鼠标停留在按钮上, 然后按下欲指定快捷键之后就能绑定。 要清除目前绑定的按钮请按 %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "DA",
|
||||
["Left Arrow"] = "LA",
|
||||
["Right Arrow"] = "RA",
|
||||
["Up Arrow"] = "UA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Traditional Chinese by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "zhTW") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = "按鍵綁定模式已啟用";
|
||||
Disabled = "按鍵綁定模式已停用";
|
||||
ClearTip = format("按 %s 清除所有綁定", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "目前沒有綁定按鍵";
|
||||
ClearedBindings = "從 %s 移除按鍵綁定";
|
||||
BoundKey = "設定 %s 到 %s";
|
||||
UnboundKey = "取消綁定 %s 從 %s";
|
||||
CannotBindInCombat = "無法在戰鬥狀態綁定按鍵";
|
||||
CombatBindingsEnabled = "離開戰鬥狀態, 按鍵綁定模式已啟用";
|
||||
CombatBindingsDisabled = "進入戰鬥狀態, 按鍵綁定模式已停用";
|
||||
BindingsHelp = "將滑鼠停留在按鈕上, 然後按下欲指定快捷鍵之後就能綁定。 要清除目前綁定的按鈕請按 %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "鼠1",
|
||||
["Button2"] = "鼠2",
|
||||
["Button3"] = "鼠3",
|
||||
["Button4"] = "鼠4",
|
||||
["Button5"] = "鼠5",
|
||||
["Button6"] = "鼠6",
|
||||
["Button7"] = "鼠7",
|
||||
["Button8"] = "鼠8",
|
||||
["Button9"] = "鼠9",
|
||||
["Button10"] = "鼠10",
|
||||
["Button11"] = "鼠11",
|
||||
["Button12"] = "鼠12",
|
||||
["Button13"] = "鼠13",
|
||||
["Button14"] = "鼠14",
|
||||
["Button15"] = "鼠15",
|
||||
["Button16"] = "鼠16",
|
||||
["Button17"] = "鼠17",
|
||||
["Button18"] = "鼠18",
|
||||
["Button19"] = "鼠19",
|
||||
["Button20"] = "鼠20",
|
||||
["Button21"] = "鼠21",
|
||||
["Button22"] = "鼠22",
|
||||
["Button23"] = "鼠23",
|
||||
["Button24"] = "鼠24",
|
||||
["Button25"] = "鼠25",
|
||||
["Button26"] = "鼠26",
|
||||
["Button27"] = "鼠27",
|
||||
["Button28"] = "鼠28",
|
||||
["Button29"] = "鼠29",
|
||||
["Button30"] = "鼠30",
|
||||
["Button31"] = "鼠31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "下",
|
||||
["Left Arrow"] = "左",
|
||||
["Right Arrow"] = "右",
|
||||
["Up Arrow"] = "上",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,13 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="Locale-deDE.lua"/>
|
||||
<Script file="Locale-enUS.lua"/>
|
||||
<Script file="Locale-esES.lua"/>
|
||||
<Script file="Locale-esMX.lua"/>
|
||||
<Script file="Locale-frFR.lua"/>
|
||||
<Script file="Locale-koKR.lua"/>
|
||||
<Script file="Locale-zhCN.lua"/>
|
||||
<Script file="Locale-zhTW.lua"/>
|
||||
<Script file="Locale-ruRU.lua"/>
|
||||
<Script file="LibKeyBound-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,30 @@
|
||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
|
||||
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||
local LibStub = _G[LIBSTUB_MAJOR]
|
||||
|
||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
function LibStub:IterateLibraries() return pairs(self.libs) end
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
## Interface: 20400
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://jira.wowace.com/browse/LS
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
## X-Curse-Packaged-Version: 1.0
|
||||
## X-Curse-Project-Name: LibStub
|
||||
## X-Curse-Project-ID: libstub
|
||||
## X-Curse-Repository-ID: wow/libstub/mainline
|
||||
|
||||
LibStub.lua
|
||||
@@ -0,0 +1,317 @@
|
||||
--[[
|
||||
Name: LibWindow-1.1
|
||||
Revision: $Rev: 5 $
|
||||
Author(s): Mikk (dpsgnome@mail.com)
|
||||
Website: http://old.wowace.com/wiki/LibWindow-1.1
|
||||
Documentation: http://old.wowace.com/wiki/LibWindow-1.1
|
||||
SVN: http://svn.wowace.com/root/trunk/WindowLib/Window-1.0
|
||||
Description: A library that handles the basics of "window" style frames: scaling, smart position saving, dragging..
|
||||
Dependencies: none
|
||||
License: Public Domain
|
||||
]]
|
||||
|
||||
local MAJOR = "LibWindow-1.1"
|
||||
local MINOR = tonumber(("$Revision: 5 $"):match("(%d+)"))
|
||||
|
||||
local lib = LibStub:NewLibrary(MAJOR,MINOR)
|
||||
if not lib then return end
|
||||
|
||||
local min,max,abs = min,max,abs
|
||||
local pairs = pairs
|
||||
local tostring = tostring
|
||||
local UIParent,GetScreenWidth,GetScreenHeight,IsAltKeyDown = UIParent,GetScreenWidth,GetScreenHeight,IsAltKeyDown
|
||||
-- GLOBALS: error, ChatFrame1, assert
|
||||
|
||||
local function print(msg) ChatFrame1:AddMessage(MAJOR..": "..tostring(msg)) end
|
||||
|
||||
lib.utilFrame = lib.utilFrame or CreateFrame("Frame")
|
||||
lib.delayedSavePosition = lib.delayedSavePosition or {}
|
||||
lib.windowData = lib.windowData or {}
|
||||
--[frameref]={
|
||||
-- names={optional names data from .RegisterConfig()}
|
||||
-- storage= -- tableref where config data is read/written
|
||||
-- altEnable=true/false
|
||||
--}
|
||||
|
||||
|
||||
lib.embeds = lib.embeds or {}
|
||||
|
||||
local mixins = {} -- "FuncName"=true
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- UTILITIES
|
||||
---------------------------------------------------------
|
||||
|
||||
|
||||
local function getStorageName(frame, name)
|
||||
local names = lib.windowData[frame].names
|
||||
if names then
|
||||
if names[name] then
|
||||
return names[name]
|
||||
end
|
||||
if names.prefix then
|
||||
return names.prefix .. name;
|
||||
end
|
||||
end
|
||||
return name;
|
||||
end
|
||||
|
||||
local function setStorage(frame, name, value)
|
||||
lib.windowData[frame].storage[getStorageName(frame, name)] = value
|
||||
end
|
||||
|
||||
local function getStorage(frame, name)
|
||||
return lib.windowData[frame].storage[getStorageName(frame, name)]
|
||||
end
|
||||
|
||||
|
||||
lib.utilFrame:SetScript("OnUpdate", function(this)
|
||||
this:Hide()
|
||||
for frame,_ in pairs(lib.delayedSavePosition) do
|
||||
lib.delayedSavePosition[frame] = nil
|
||||
lib.SavePosition(frame)
|
||||
end
|
||||
end)
|
||||
|
||||
local function queueSavePosition(frame)
|
||||
lib.delayedSavePosition[frame] = true
|
||||
lib.utilFrame:Show()
|
||||
end
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- IMPORTANT APIS
|
||||
---------------------------------------------------------
|
||||
|
||||
mixins["RegisterConfig"]=true
|
||||
function lib.RegisterConfig(frame, storage, names)
|
||||
if not lib.windowData[frame] then
|
||||
lib.windowData[frame] = {}
|
||||
end
|
||||
lib.windowData[frame].names = names
|
||||
lib.windowData[frame].storage = storage
|
||||
|
||||
--[[ debug
|
||||
frame.tx = frame:CreateTexture()
|
||||
frame.tx:SetTexture(0,0,0, 0.4)
|
||||
frame.tx:SetAllPoints(frame)
|
||||
frame.tx:Show()
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- POSITIONING AND SCALING
|
||||
---------------------------------------------------------
|
||||
|
||||
local nilParent = {
|
||||
GetWidth = function()
|
||||
return GetScreenWidth() * UIParent:GetScale()
|
||||
end,
|
||||
GetHeight = function()
|
||||
return GetScreenHeight() * UIParent:GetScale()
|
||||
end,
|
||||
GetScale = function()
|
||||
return 1
|
||||
end,
|
||||
}
|
||||
|
||||
mixins["SavePosition"]=true
|
||||
function lib.SavePosition(frame)
|
||||
local parent = frame:GetParent() or nilParent
|
||||
-- No, this won't work very well with frames that aren't parented to nil or UIParent
|
||||
local s = frame:GetScale()
|
||||
local left,top = frame:GetLeft()*s, frame:GetTop()*s
|
||||
local right,bottom = frame:GetRight()*s, frame:GetBottom()*s
|
||||
local pwidth, pheight = parent:GetWidth(), parent:GetHeight()
|
||||
|
||||
local x,y,point;
|
||||
if left < (pwidth-right) and left < abs((left+right)/2 - pwidth/2) then
|
||||
x = left;
|
||||
point="LEFT";
|
||||
elseif (pwidth-right) < abs((left+right)/2 - pwidth/2) then
|
||||
x = right-pwidth;
|
||||
point="RIGHT";
|
||||
else
|
||||
x = (left+right)/2 - pwidth/2;
|
||||
point="";
|
||||
end
|
||||
|
||||
if bottom < (pheight-top) and bottom < abs((bottom+top)/2 - pheight/2) then
|
||||
y = bottom;
|
||||
point="BOTTOM"..point;
|
||||
elseif (pheight-top) < abs((bottom+top)/2 - pheight/2) then
|
||||
y = top-pheight;
|
||||
point="TOP"..point;
|
||||
else
|
||||
y = (bottom+top)/2 - pheight/2;
|
||||
-- point=""..point;
|
||||
end
|
||||
|
||||
if point=="" then
|
||||
point = "CENTER"
|
||||
end
|
||||
|
||||
setStorage(frame, "x", x)
|
||||
setStorage(frame, "y", y)
|
||||
setStorage(frame, "point", point)
|
||||
setStorage(frame, "scale", s)
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(point, frame:GetParent(), point, x/s, y/s);
|
||||
end
|
||||
|
||||
|
||||
mixins["RestorePosition"]=true
|
||||
function lib.RestorePosition(frame)
|
||||
local x = getStorage(frame, "x")
|
||||
local y = getStorage(frame, "y")
|
||||
local point = getStorage(frame, "point")
|
||||
|
||||
local s = getStorage(frame, "scale")
|
||||
if s then
|
||||
frame:SetScale(s)
|
||||
else
|
||||
s = frame:GetScale()
|
||||
end
|
||||
|
||||
if not x or not y then -- nothing stored in config yet, smack it in the center
|
||||
x=0; y=0; point="CENTER"
|
||||
end
|
||||
|
||||
x = x/s
|
||||
y = y/s
|
||||
|
||||
frame:ClearAllPoints()
|
||||
if not point and y==0 then -- errr why did i do this check again? must have been a reason, but i can't remember it =/
|
||||
point="CENTER"
|
||||
end
|
||||
|
||||
if not point then -- we have position, but no point, which probably means we're going from data stored by the addon itself before LibWindow was added to it. It was PROBABLY topleft->bottomleft anchored. Most do it that way.
|
||||
frame:SetPoint("TOPLEFT", frame:GetParent(), "BOTTOMLEFT", x, y)
|
||||
-- make it compute a better attachpoint (on next update)
|
||||
queueSavePosition(frame)
|
||||
return
|
||||
end
|
||||
|
||||
frame:SetPoint(point, frame:GetParent(), point, x, y)
|
||||
end
|
||||
|
||||
|
||||
mixins["SetScale"]=true
|
||||
function lib.SetScale(frame, scale)
|
||||
setStorage(frame, "scale", scale)
|
||||
frame:SetScale(scale)
|
||||
lib.RestorePosition(frame)
|
||||
end
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- DRAG SUPPORT
|
||||
---------------------------------------------------------
|
||||
|
||||
|
||||
function lib.OnDragStart(frame)
|
||||
lib.windowData[frame].isDragging = true
|
||||
frame:StartMoving()
|
||||
end
|
||||
|
||||
|
||||
function lib.OnDragStop(frame)
|
||||
frame:StopMovingOrSizing()
|
||||
lib.SavePosition(frame)
|
||||
lib.windowData[frame].isDragging = false
|
||||
if lib.windowData[frame].altEnable and not IsAltKeyDown() then
|
||||
frame:EnableMouse(false)
|
||||
end
|
||||
end
|
||||
|
||||
local function onDragStart(...) return lib.OnDragStart(...) end -- upgradable
|
||||
local function onDragStop(...) return lib.OnDragStop(...) end -- upgradable
|
||||
|
||||
mixins["MakeDraggable"]=true
|
||||
function lib.MakeDraggable(frame)
|
||||
assert(lib.windowData[frame])
|
||||
frame:SetMovable(true)
|
||||
frame:SetScript("OnDragStart", onDragStart)
|
||||
frame:SetScript("OnDragStop", onDragStop)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- MOUSEWHEEL
|
||||
---------------------------------------------------------
|
||||
|
||||
function lib.OnMouseWheel(frame, dir)
|
||||
local scale = getStorage(frame, "scale")
|
||||
if dir<0 then
|
||||
scale=max(scale*0.9, 0.1)
|
||||
else
|
||||
scale=min(scale/0.9, 3)
|
||||
end
|
||||
lib.SetScale(frame, scale)
|
||||
end
|
||||
|
||||
local function onMouseWheel(...) return lib.OnMouseWheel(...) end -- upgradable
|
||||
|
||||
mixins["EnableMouseWheelScaling"]=true
|
||||
function lib.EnableMouseWheelScaling(frame)
|
||||
frame:SetScript("OnMouseWheel", onMouseWheel)
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- ENABLEMOUSE-ON-ALT
|
||||
---------------------------------------------------------
|
||||
|
||||
lib.utilFrame:SetScript("OnEvent", function(this, event, key, state)
|
||||
if event=="MODIFIER_STATE_CHANGED" then
|
||||
if key == "LALT" or key == "RALT" then
|
||||
for frame,_ in pairs(lib.altEnabledFrames) do
|
||||
if not lib.windowData[frame].isDragging then -- if it's already dragging, it'll disable mouse on DragStop instead
|
||||
frame:EnableMouse(state == 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
mixins["EnableMouseOnAlt"]=true
|
||||
function lib.EnableMouseOnAlt(frame)
|
||||
assert(lib.windowData[frame])
|
||||
lib.windowData[frame].altEnable = true
|
||||
frame:EnableMouse(not not IsAltKeyDown())
|
||||
if not lib.altEnabledFrames then
|
||||
lib.altEnabledFrames = {}
|
||||
lib.utilFrame:RegisterEvent("MODIFIER_STATE_CHANGED")
|
||||
end
|
||||
lib.altEnabledFrames[frame] = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- Embed support (into FRAMES, not addons!)
|
||||
---------------------------------------------------------
|
||||
|
||||
function lib:Embed(target)
|
||||
if not target or not target[0] or not target.GetObjectType then
|
||||
error("Usage: LibWindow:Embed(frame)", 1)
|
||||
end
|
||||
for name, _ in pairs(mixins) do
|
||||
target[name] = self[name]
|
||||
end
|
||||
lib.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
for target, _ in pairs(lib.embeds) do
|
||||
lib:Embed(target)
|
||||
end
|
||||
+274
-274
@@ -1,274 +1,274 @@
|
||||
--[[---------------------------------------------------------------------------------
|
||||
General Library providing an alternate StartMoving() that allows you to
|
||||
specify a number of frames to snap-to when moving the frame around
|
||||
|
||||
Example Usage:
|
||||
|
||||
<OnLoad>
|
||||
this:RegisterForDrag("LeftButton")
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
StickyFrames:StartMoving(this, {WatchDogFrame_player, WatchDogFrame_target, WatchDogFrame_party1, WatchDogFrame_party2, WatchDogFrame_party3, WatchDogFrame_party4},3,3,3,3)
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
StickyFrames:StopMoving(this)
|
||||
StickyFrames:AnchorFrame(this)
|
||||
</OnDragStop>
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
This is a modified version by Nevcairiel for Bartender4
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
local MAJOR, MINOR = "LibSimpleSticky-1.0", 2
|
||||
local StickyFrames, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not StickyFrames then return end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Class declaration, along with a temporary table to hold any existing OnUpdate
|
||||
scripts.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
StickyFrames.scripts = StickyFrames.scripts or {}
|
||||
StickyFrames.rangeX = 15
|
||||
StickyFrames.rangeY = 15
|
||||
StickyFrames.sticky = StickyFrames.sticky or {}
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
StickyFrames:StartMoving() - Sets a custom OnUpdate for the frame so it follows
|
||||
the mouse and snaps to the frames you specify
|
||||
|
||||
frame: The frame we want to move. Is typically "this"
|
||||
|
||||
frameList: A integer indexed list of frames that the given frame should try to
|
||||
stick to. These don't have to have anything special done to them,
|
||||
and they don't really even need to exist. You can inclue the
|
||||
moving frame in this list, it will be ignored. This helps you
|
||||
if you have a number of frames, just make ONE list to pass.
|
||||
|
||||
{WatchDogFrame_player, WatchDogFrame_party1, .. WatchDogFrame_party4}
|
||||
|
||||
left: If your frame has a tranparent border around the entire frame
|
||||
(think backdrops with borders). This can be used to fine tune the
|
||||
edges when you're stickying groups. Refers to any offset on the
|
||||
LEFT edge of the frame being moved.
|
||||
|
||||
top: same
|
||||
right: same
|
||||
bottom: same
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:StartMoving(frame, frameList, left, top, right, bottom)
|
||||
local x,y = GetCursorPosition()
|
||||
local aX,aY = frame:GetCenter()
|
||||
local aS = frame:GetEffectiveScale()
|
||||
|
||||
aX,aY = aX*aS,aY*aS
|
||||
local xoffset,yoffset = (aX - x),(aY - y)
|
||||
self.scripts[frame] = frame:GetScript("OnUpdate")
|
||||
frame:SetScript("OnUpdate", self:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom))
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This stops the OnUpdate, leaving the frame at its last position. This will
|
||||
leave it anchored to UIParent. You can call StickyFrames:AnchorFrame() to
|
||||
anchor it back "TOPLEFT" , "TOPLEFT" to the parent.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:StopMoving(frame)
|
||||
frame:SetScript("OnUpdate", self.scripts[frame])
|
||||
self.scripts[frame] = nil
|
||||
|
||||
if StickyFrames.sticky[frame] then
|
||||
local sticky = StickyFrames.sticky[frame]
|
||||
StickyFrames.sticky[frame] = nil
|
||||
return true, sticky
|
||||
else
|
||||
return false, nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This can be called in conjunction with StickyFrames:StopMoving() to anchor the
|
||||
frame right back to the parent, so you can manipulate its children as a group
|
||||
(This is useful in WatchDog)
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:AnchorFrame(frame)
|
||||
local xA,yA = frame:GetCenter()
|
||||
local parent = frame:GetParent() or UIParent
|
||||
local xP,yP = parent:GetCenter()
|
||||
local sA,sP = frame:GetEffectiveScale(), parent:GetEffectiveScale()
|
||||
|
||||
xP,yP = (xP*sP) / sA, (yP*sP) / sA
|
||||
|
||||
local xo,yo = (xP - xA)*-1, (yP - yA)*-1
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("CENTER", parent, "CENTER", xo, yo)
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Internal Functions -- Do not call these.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Returns an anonymous OnUpdate function for the frame in question. Need
|
||||
to provide the frame, frameList along with the x and y offset (difference between
|
||||
where the mouse picked up the frame, and the insets (left,top,right,bottom) in the
|
||||
case of borders, etc.w
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom)
|
||||
return function()
|
||||
local x,y = GetCursorPosition()
|
||||
local s = frame:GetEffectiveScale()
|
||||
local sticky = nil
|
||||
|
||||
x,y = x/s,y/s
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x+xoffset, y+yoffset)
|
||||
|
||||
StickyFrames.sticky[frame] = nil
|
||||
for i = 1, #frameList do
|
||||
local v = frameList[i]
|
||||
if frame ~= v and frame ~= v:GetParent() and not IsShiftKeyDown() and v:IsVisible() then
|
||||
if self:SnapFrame(frame, v, left, top, right, bottom) then
|
||||
StickyFrames.sticky[frame] = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Internal debug function.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:debug(msg)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffffff00StickyFrames: |r"..tostring(msg))
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This is called when finding an overlap between two sticky frame. If frameA is near
|
||||
a sticky edge of frameB, then it will snap to that edge and return true. If there
|
||||
is no sticky edge collision, will return false so we can test other frames for
|
||||
stickyness.
|
||||
------------------------------------------------------------------------------------]]
|
||||
function StickyFrames:SnapFrame(frameA, frameB, left, top, right, bottom)
|
||||
local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
|
||||
local xA, yA = frameA:GetCenter()
|
||||
local xB, yB = frameB:GetCenter()
|
||||
local hA, hB = frameA:GetHeight() / 2, ((frameB:GetHeight() * sB) / sA) / 2
|
||||
local wA, wB = frameA:GetWidth() / 2, ((frameB:GetWidth() * sB) / sA) / 2
|
||||
|
||||
local newX, newY = xA, yA
|
||||
|
||||
if not left then left = 0 end
|
||||
if not top then top = 0 end
|
||||
if not right then right = 0 end
|
||||
if not bottom then bottom = 0 end
|
||||
|
||||
-- Lets translate B's coords into A's scale
|
||||
xB, yB = (xB*sB) / sA, (yB*sB) / sA
|
||||
|
||||
local stickyAx, stickyAy = wA * 0.75, hA * 0.75
|
||||
local stickyBx, stickyBy = wB * 0.75, hB * 0.75
|
||||
|
||||
-- Grab the edges of each frame, for easier comparison
|
||||
|
||||
local lA, tA, rA, bA = frameA:GetLeft(), frameA:GetTop(), frameA:GetRight(), frameA:GetBottom()
|
||||
local lB, tB, rB, bB = frameB:GetLeft(), frameB:GetTop(), frameB:GetRight(), frameB:GetBottom()
|
||||
local snap = nil
|
||||
|
||||
-- Translate into A's scale
|
||||
lB, tB, rB, bB = (lB * sB) / sA, (tB * sB) / sA, (rB * sB) / sA, (bB * sB) / sA
|
||||
|
||||
if (bA <= tB and bB <= tA) then
|
||||
|
||||
-- Horizontal Centers
|
||||
if xA <= (xB + StickyFrames.rangeX) and xA >= (xB - StickyFrames.rangeX) then
|
||||
newX = xB
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Left
|
||||
if lA <= (lB + StickyFrames.rangeX) and lA >= (lB - StickyFrames.rangeX) then
|
||||
newX = lB + wA
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX - left/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Right
|
||||
if rA <= (rB + StickyFrames.rangeX) and rA >= (rB - StickyFrames.rangeX) then
|
||||
newX = rB - wA
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX + right/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Left to Right
|
||||
if lA <= (rB + StickyFrames.rangeX) and lA >= (rB - StickyFrames.rangeX) then
|
||||
newX = rB + (wA - left)
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX + left/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Right to Left
|
||||
if rA <= (lB + StickyFrames.rangeX) and rA >= (lB - StickyFrames.rangeX) then
|
||||
newX = lB - (wA - right)
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX - right/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if (lA <= rB and lB <= rA) then
|
||||
|
||||
-- Vertical Centers
|
||||
if yA <= (yB + StickyFrames.rangeY) and yA >= (yB - StickyFrames.rangeY) then
|
||||
newY = yB
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Top
|
||||
if tA <= (tB + StickyFrames.rangeY) and tA >= (tB - StickyFrames.rangeY) then
|
||||
newY = tB - hA
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY + top/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Bottom
|
||||
if bA <= (bB + StickyFrames.rangeY) and bA >= (bB - StickyFrames.rangeY) then
|
||||
newY = bB + hA
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY - bottom/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Top to Bottom
|
||||
if tA <= (bB + StickyFrames.rangeY + bottom) and tA >= (bB - StickyFrames.rangeY + bottom) then
|
||||
newY = bB - (hA - top)
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY - top/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Bottom to Top
|
||||
if bA <= (tB + StickyFrames.rangeY - top) and bA >= (tB - StickyFrames.rangeY - top) then
|
||||
newY = tB + (hA - bottom)
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY + bottom/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if snap then
|
||||
frameA:ClearAllPoints()
|
||||
frameA:SetPoint("CENTER", UIParent, "BOTTOMLEFT", newX, newY)
|
||||
return true
|
||||
end
|
||||
end
|
||||
--[[---------------------------------------------------------------------------------
|
||||
General Library providing an alternate StartMoving() that allows you to
|
||||
specify a number of frames to snap-to when moving the frame around
|
||||
|
||||
Example Usage:
|
||||
|
||||
<OnLoad>
|
||||
this:RegisterForDrag("LeftButton")
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
StickyFrames:StartMoving(this, {WatchDogFrame_player, WatchDogFrame_target, WatchDogFrame_party1, WatchDogFrame_party2, WatchDogFrame_party3, WatchDogFrame_party4},3,3,3,3)
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
StickyFrames:StopMoving(this)
|
||||
StickyFrames:AnchorFrame(this)
|
||||
</OnDragStop>
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
This is a modified version by Nevcairiel for Bartender4
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
local MAJOR, MINOR = "LibSimpleSticky-1.0", 2
|
||||
local StickyFrames, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not StickyFrames then return end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Class declaration, along with a temporary table to hold any existing OnUpdate
|
||||
scripts.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
StickyFrames.scripts = StickyFrames.scripts or {}
|
||||
StickyFrames.rangeX = 15
|
||||
StickyFrames.rangeY = 15
|
||||
StickyFrames.sticky = StickyFrames.sticky or {}
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
StickyFrames:StartMoving() - Sets a custom OnUpdate for the frame so it follows
|
||||
the mouse and snaps to the frames you specify
|
||||
|
||||
frame: The frame we want to move. Is typically "this"
|
||||
|
||||
frameList: A integer indexed list of frames that the given frame should try to
|
||||
stick to. These don't have to have anything special done to them,
|
||||
and they don't really even need to exist. You can inclue the
|
||||
moving frame in this list, it will be ignored. This helps you
|
||||
if you have a number of frames, just make ONE list to pass.
|
||||
|
||||
{WatchDogFrame_player, WatchDogFrame_party1, .. WatchDogFrame_party4}
|
||||
|
||||
left: If your frame has a tranparent border around the entire frame
|
||||
(think backdrops with borders). This can be used to fine tune the
|
||||
edges when you're stickying groups. Refers to any offset on the
|
||||
LEFT edge of the frame being moved.
|
||||
|
||||
top: same
|
||||
right: same
|
||||
bottom: same
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:StartMoving(frame, frameList, left, top, right, bottom)
|
||||
local x,y = GetCursorPosition()
|
||||
local aX,aY = frame:GetCenter()
|
||||
local aS = frame:GetEffectiveScale()
|
||||
|
||||
aX,aY = aX*aS,aY*aS
|
||||
local xoffset,yoffset = (aX - x),(aY - y)
|
||||
self.scripts[frame] = frame:GetScript("OnUpdate")
|
||||
frame:SetScript("OnUpdate", self:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom))
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This stops the OnUpdate, leaving the frame at its last position. This will
|
||||
leave it anchored to UIParent. You can call StickyFrames:AnchorFrame() to
|
||||
anchor it back "TOPLEFT" , "TOPLEFT" to the parent.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:StopMoving(frame)
|
||||
frame:SetScript("OnUpdate", self.scripts[frame])
|
||||
self.scripts[frame] = nil
|
||||
|
||||
if StickyFrames.sticky[frame] then
|
||||
local sticky = StickyFrames.sticky[frame]
|
||||
StickyFrames.sticky[frame] = nil
|
||||
return true, sticky
|
||||
else
|
||||
return false, nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This can be called in conjunction with StickyFrames:StopMoving() to anchor the
|
||||
frame right back to the parent, so you can manipulate its children as a group
|
||||
(This is useful in WatchDog)
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:AnchorFrame(frame)
|
||||
local xA,yA = frame:GetCenter()
|
||||
local parent = frame:GetParent() or UIParent
|
||||
local xP,yP = parent:GetCenter()
|
||||
local sA,sP = frame:GetEffectiveScale(), parent:GetEffectiveScale()
|
||||
|
||||
xP,yP = (xP*sP) / sA, (yP*sP) / sA
|
||||
|
||||
local xo,yo = (xP - xA)*-1, (yP - yA)*-1
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("CENTER", parent, "CENTER", xo, yo)
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Internal Functions -- Do not call these.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Returns an anonymous OnUpdate function for the frame in question. Need
|
||||
to provide the frame, frameList along with the x and y offset (difference between
|
||||
where the mouse picked up the frame, and the insets (left,top,right,bottom) in the
|
||||
case of borders, etc.w
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom)
|
||||
return function()
|
||||
local x,y = GetCursorPosition()
|
||||
local s = frame:GetEffectiveScale()
|
||||
local sticky = nil
|
||||
|
||||
x,y = x/s,y/s
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x+xoffset, y+yoffset)
|
||||
|
||||
StickyFrames.sticky[frame] = nil
|
||||
for i = 1, #frameList do
|
||||
local v = frameList[i]
|
||||
if frame ~= v and frame ~= v:GetParent() and not IsShiftKeyDown() and v:IsVisible() then
|
||||
if self:SnapFrame(frame, v, left, top, right, bottom) then
|
||||
StickyFrames.sticky[frame] = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Internal debug function.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:debug(msg)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffffff00StickyFrames: |r"..tostring(msg))
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This is called when finding an overlap between two sticky frame. If frameA is near
|
||||
a sticky edge of frameB, then it will snap to that edge and return true. If there
|
||||
is no sticky edge collision, will return false so we can test other frames for
|
||||
stickyness.
|
||||
------------------------------------------------------------------------------------]]
|
||||
function StickyFrames:SnapFrame(frameA, frameB, left, top, right, bottom)
|
||||
local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
|
||||
local xA, yA = frameA:GetCenter()
|
||||
local xB, yB = frameB:GetCenter()
|
||||
local hA, hB = frameA:GetHeight() / 2, ((frameB:GetHeight() * sB) / sA) / 2
|
||||
local wA, wB = frameA:GetWidth() / 2, ((frameB:GetWidth() * sB) / sA) / 2
|
||||
|
||||
local newX, newY = xA, yA
|
||||
|
||||
if not left then left = 0 end
|
||||
if not top then top = 0 end
|
||||
if not right then right = 0 end
|
||||
if not bottom then bottom = 0 end
|
||||
|
||||
-- Lets translate B's coords into A's scale
|
||||
xB, yB = (xB*sB) / sA, (yB*sB) / sA
|
||||
|
||||
local stickyAx, stickyAy = wA * 0.75, hA * 0.75
|
||||
local stickyBx, stickyBy = wB * 0.75, hB * 0.75
|
||||
|
||||
-- Grab the edges of each frame, for easier comparison
|
||||
|
||||
local lA, tA, rA, bA = frameA:GetLeft(), frameA:GetTop(), frameA:GetRight(), frameA:GetBottom()
|
||||
local lB, tB, rB, bB = frameB:GetLeft(), frameB:GetTop(), frameB:GetRight(), frameB:GetBottom()
|
||||
local snap = nil
|
||||
|
||||
-- Translate into A's scale
|
||||
lB, tB, rB, bB = (lB * sB) / sA, (tB * sB) / sA, (rB * sB) / sA, (bB * sB) / sA
|
||||
|
||||
if (bA <= tB and bB <= tA) then
|
||||
|
||||
-- Horizontal Centers
|
||||
if xA <= (xB + StickyFrames.rangeX) and xA >= (xB - StickyFrames.rangeX) then
|
||||
newX = xB
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Left
|
||||
if lA <= (lB + StickyFrames.rangeX) and lA >= (lB - StickyFrames.rangeX) then
|
||||
newX = lB + wA
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX - left/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Right
|
||||
if rA <= (rB + StickyFrames.rangeX) and rA >= (rB - StickyFrames.rangeX) then
|
||||
newX = rB - wA
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX + right/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Left to Right
|
||||
if lA <= (rB + StickyFrames.rangeX) and lA >= (rB - StickyFrames.rangeX) then
|
||||
newX = rB + (wA - left)
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX + left/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Right to Left
|
||||
if rA <= (lB + StickyFrames.rangeX) and rA >= (lB - StickyFrames.rangeX) then
|
||||
newX = lB - (wA - right)
|
||||
if frameB == UIParent or frameB == WorldFrame then newX = newX - right/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if (lA <= rB and lB <= rA) then
|
||||
|
||||
-- Vertical Centers
|
||||
if yA <= (yB + StickyFrames.rangeY) and yA >= (yB - StickyFrames.rangeY) then
|
||||
newY = yB
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Top
|
||||
if tA <= (tB + StickyFrames.rangeY) and tA >= (tB - StickyFrames.rangeY) then
|
||||
newY = tB - hA
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY + top/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Bottom
|
||||
if bA <= (bB + StickyFrames.rangeY) and bA >= (bB - StickyFrames.rangeY) then
|
||||
newY = bB + hA
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY - bottom/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Top to Bottom
|
||||
if tA <= (bB + StickyFrames.rangeY + bottom) and tA >= (bB - StickyFrames.rangeY + bottom) then
|
||||
newY = bB - (hA - top)
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY - top/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Bottom to Top
|
||||
if bA <= (tB + StickyFrames.rangeY - top) and bA >= (tB - StickyFrames.rangeY - top) then
|
||||
newY = tB + (hA - bottom)
|
||||
if frameB == UIParent or frameB == WorldFrame then newY = newY + bottom/2 end
|
||||
snap = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if snap then
|
||||
frameA:ClearAllPoints()
|
||||
frameA:SetPoint("CENTER", UIParent, "BOTTOMLEFT", newX, newY)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
+70
-70
@@ -1,70 +1,70 @@
|
||||
#!/usr/local/bin/lua
|
||||
|
||||
-- CONFIG --
|
||||
|
||||
--[[
|
||||
Prefix to all files if this script is run from a subdir, for example
|
||||
]]
|
||||
local filePrefix = "../"
|
||||
|
||||
--[[
|
||||
List of all files to parse
|
||||
]]
|
||||
local files = {
|
||||
"ActionBar.lua",
|
||||
"ActionBars.lua",
|
||||
"ActionButton.lua",
|
||||
"BagBar.lua",
|
||||
"Bar.lua",
|
||||
"Bartender4.lua",
|
||||
"ButtonBar.lua",
|
||||
"MicroMenu.lua",
|
||||
"MultiCastBar.lua",
|
||||
"PetBar.lua",
|
||||
"PetButton.lua",
|
||||
"RepXPBar.lua",
|
||||
"StanceBar.lua",
|
||||
"StateBar.lua",
|
||||
"VehicleBar.lua",
|
||||
--
|
||||
"Options/ActionBar.lua",
|
||||
"Options/BagBar.lua",
|
||||
"Options/Bar.lua",
|
||||
"Options/ButtonBar.lua",
|
||||
"Options/MicroMenu.lua",
|
||||
"Options/MultiCastBar.lua",
|
||||
"Options/Options.lua",
|
||||
"Options/PetBar.lua",
|
||||
"Options/RepXPBar.lua",
|
||||
"Options/StanceBar.lua",
|
||||
"Options/StateBar.lua",
|
||||
"Options/VehicleBar.lua",
|
||||
}
|
||||
|
||||
local out = "Strings.lua"
|
||||
-- CODE --
|
||||
|
||||
local strings = {}
|
||||
|
||||
-- extract data from specified lua files
|
||||
for idx,filename in pairs(files) do
|
||||
local file = io.open(string.format("%s%s", filePrefix or "", filename), "r")
|
||||
assert(file, "Could not open " .. filename)
|
||||
local text = file:read("*all")
|
||||
|
||||
for match in string.gmatch(text, "L%[\"(.-)\"%]") do
|
||||
strings[match] = true
|
||||
end
|
||||
end
|
||||
|
||||
local work = {}
|
||||
|
||||
for k,v in pairs(strings) do table.insert(work, k) end
|
||||
table.sort(work)
|
||||
|
||||
-- Write locale files
|
||||
local file = io.open(out, "w")
|
||||
for idx, match in ipairs(work) do
|
||||
file:write(string.format("L[\"%s\"] = true\n", match))
|
||||
end
|
||||
file:close()
|
||||
#!/usr/local/bin/lua
|
||||
|
||||
-- CONFIG --
|
||||
|
||||
--[[
|
||||
Prefix to all files if this script is run from a subdir, for example
|
||||
]]
|
||||
local filePrefix = "../"
|
||||
|
||||
--[[
|
||||
List of all files to parse
|
||||
]]
|
||||
local files = {
|
||||
"ActionBar.lua",
|
||||
"ActionBars.lua",
|
||||
"ActionButton.lua",
|
||||
"BagBar.lua",
|
||||
"Bar.lua",
|
||||
"Bartender4.lua",
|
||||
"ButtonBar.lua",
|
||||
"MicroMenu.lua",
|
||||
"MultiCastBar.lua",
|
||||
"PetBar.lua",
|
||||
"PetButton.lua",
|
||||
"RepXPBar.lua",
|
||||
"StanceBar.lua",
|
||||
"StateBar.lua",
|
||||
"VehicleBar.lua",
|
||||
--
|
||||
"Options/ActionBar.lua",
|
||||
"Options/BagBar.lua",
|
||||
"Options/Bar.lua",
|
||||
"Options/ButtonBar.lua",
|
||||
"Options/MicroMenu.lua",
|
||||
"Options/MultiCastBar.lua",
|
||||
"Options/Options.lua",
|
||||
"Options/PetBar.lua",
|
||||
"Options/RepXPBar.lua",
|
||||
"Options/StanceBar.lua",
|
||||
"Options/StateBar.lua",
|
||||
"Options/VehicleBar.lua",
|
||||
}
|
||||
|
||||
local out = "Strings.lua"
|
||||
-- CODE --
|
||||
|
||||
local strings = {}
|
||||
|
||||
-- extract data from specified lua files
|
||||
for idx,filename in pairs(files) do
|
||||
local file = io.open(string.format("%s%s", filePrefix or "", filename), "r")
|
||||
assert(file, "Could not open " .. filename)
|
||||
local text = file:read("*all")
|
||||
|
||||
for match in string.gmatch(text, "L%[\"(.-)\"%]") do
|
||||
strings[match] = true
|
||||
end
|
||||
end
|
||||
|
||||
local work = {}
|
||||
|
||||
for k,v in pairs(strings) do table.insert(work, k) end
|
||||
table.sort(work)
|
||||
|
||||
-- Write locale files
|
||||
local file = io.open(out, "w")
|
||||
for idx, match in ipairs(work) do
|
||||
file:write(string.format("L[\"%s\"] = true\n", match))
|
||||
end
|
||||
file:close()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user