57a5cdabdf
Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (embedded libs), and the individual patches aren't published separately. Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF normalization: 21 files, 2213+/52- — the Ascension-specific adaptations for WotLK 3.3.5 hero classes / custom action systems. License: All rights reserved (per .toc).
806 lines
24 KiB
Lua
806 lines
24 KiB
Lua
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
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-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
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-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
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-- stand-alone distribution.
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--
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-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
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-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
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-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
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-- implement a proper API to modify it.
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-- @usage
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-- local AceGUI = LibStub("AceGUI-3.0")
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-- -- Create a container frame
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-- local f = AceGUI:Create("Frame")
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-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
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-- f:SetTitle("AceGUI-3.0 Example")
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-- f:SetStatusText("Status Bar")
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-- f:SetLayout("Flow")
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-- -- Create a button
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-- local btn = AceGUI:Create("Button")
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-- btn:SetWidth(170)
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-- btn:SetText("Button !")
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-- btn:SetCallback("OnClick", function() print("Click!") end)
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-- -- Add the button to the container
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-- f:AddChild(btn)
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-- @class file
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-- @name AceGUI-3.0
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-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
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local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
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local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
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if not AceGUI then return end -- No upgrade needed
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-- Lua APIs
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local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
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local select, pairs, next, type = select, pairs, next, type
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local error, assert, loadstring = error, assert, loadstring
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local setmetatable, rawget, rawset = setmetatable, rawget, rawset
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local math_max = math.max
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-- WoW APIs
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local UIParent = UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: geterrorhandler, LibStub
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--local con = LibStub("AceConsole-3.0",true)
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AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
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AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
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AceGUI.WidgetBase = AceGUI.WidgetBase or {}
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AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
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AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
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-- local upvalues
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local WidgetRegistry = AceGUI.WidgetRegistry
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local LayoutRegistry = AceGUI.LayoutRegistry
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local WidgetVersions = AceGUI.WidgetVersions
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--[[
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xpcall safecall implementation
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]]
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local xpcall = xpcall
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local function errorhandler(err)
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return geterrorhandler()(err)
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end
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local function CreateDispatcher(argCount)
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local code = [[
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local xpcall, eh = ...
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local method, ARGS
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local function call() return method(ARGS) end
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local function dispatch(func, ...)
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method = func
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if not method then return end
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ARGS = ...
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return xpcall(call, eh)
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end
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return dispatch
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]]
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local ARGS = {}
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for i = 1, argCount do ARGS[i] = "arg"..i end
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code = code:gsub("ARGS", tconcat(ARGS, ", "))
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return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
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end
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local Dispatchers = setmetatable({}, {__index=function(self, argCount)
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local dispatcher = CreateDispatcher(argCount)
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rawset(self, argCount, dispatcher)
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return dispatcher
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end})
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Dispatchers[0] = function(func)
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return xpcall(func, errorhandler)
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end
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local function safecall(func, ...)
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return Dispatchers[select("#", ...)](func, ...)
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end
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-- Recycling functions
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local newWidget, delWidget
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do
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-- Version Upgrade in Minor 29
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-- Internal Storage of the objects changed, from an array table
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-- to a hash table, and additionally we introduced versioning on
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-- the widgets which would discard all widgets from a pre-29 version
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-- anyway, so we just clear the storage now, and don't try to
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-- convert the storage tables to the new format.
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-- This should generally not cause *many* widgets to end up in trash,
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-- since once dialogs are opened, all addons should be loaded already
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-- and AceGUI should be on the latest version available on the users
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-- setup.
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-- -- nevcairiel - Nov 2nd, 2009
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if oldminor and oldminor < 29 and AceGUI.objPools then
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AceGUI.objPools = nil
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end
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AceGUI.objPools = AceGUI.objPools or {}
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local objPools = AceGUI.objPools
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--Returns a new instance, if none are available either returns a new table or calls the given contructor
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function newWidget(type)
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if not WidgetRegistry[type] then
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error("Attempt to instantiate unknown widget type", 2)
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end
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if not objPools[type] then
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objPools[type] = {}
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end
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local newObj = next(objPools[type])
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if not newObj then
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newObj = WidgetRegistry[type]()
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newObj.AceGUIWidgetVersion = WidgetVersions[type]
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else
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objPools[type][newObj] = nil
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-- if the widget is older then the latest, don't even try to reuse it
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-- just forget about it, and grab a new one.
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if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
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return newWidget(type)
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end
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end
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return newObj
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end
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-- Releases an instance to the Pool
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function delWidget(obj,type)
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if not objPools[type] then
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objPools[type] = {}
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end
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if objPools[type][obj] then
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error("Attempt to Release Widget that is already released", 2)
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end
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objPools[type][obj] = true
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end
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end
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-------------------
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-- API Functions --
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-------------------
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-- Gets a widget Object
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--- Create a new Widget of the given type.
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-- This function will instantiate a new widget (or use one from the widget pool), and call the
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-- OnAcquire function on it, before returning.
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-- @param type The type of the widget.
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-- @return The newly created widget.
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function AceGUI:Create(type)
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if WidgetRegistry[type] then
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local widget = newWidget(type)
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if rawget(widget, "Acquire") then
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widget.OnAcquire = widget.Acquire
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widget.Acquire = nil
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elseif rawget(widget, "Aquire") then
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widget.OnAcquire = widget.Aquire
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widget.Aquire = nil
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end
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if rawget(widget, "Release") then
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widget.OnRelease = rawget(widget, "Release")
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widget.Release = nil
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end
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if widget.OnAcquire then
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widget:OnAcquire()
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else
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error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
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end
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-- Set the default Layout ("List")
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safecall(widget.SetLayout, widget, "List")
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safecall(widget.ResumeLayout, widget)
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return widget
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end
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end
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--- Releases a widget Object.
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-- This function calls OnRelease on the widget and places it back in the widget pool.
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-- Any data on the widget is being erased, and the widget will be hidden.\\
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-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
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-- @param widget The widget to release
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function AceGUI:Release(widget)
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safecall(widget.PauseLayout, widget)
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widget:Fire("OnRelease")
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safecall(widget.ReleaseChildren, widget)
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if widget.OnRelease then
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widget:OnRelease()
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-- else
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-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
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end
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for k in pairs(widget.userdata) do
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widget.userdata[k] = nil
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end
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for k in pairs(widget.events) do
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widget.events[k] = nil
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end
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widget.width = nil
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widget.relWidth = nil
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widget.height = nil
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widget.relHeight = nil
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widget.noAutoHeight = nil
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widget.frame:ClearAllPoints()
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widget.frame:Hide()
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widget.frame:SetParent(UIParent)
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widget.frame.width = nil
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widget.frame.height = nil
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if widget.content then
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widget.content.width = nil
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widget.content.height = nil
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end
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delWidget(widget, widget.type)
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end
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-----------
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-- Focus --
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-----------
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--- Called when a widget has taken focus.
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-- e.g. Dropdowns opening, Editboxes gaining kb focus
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-- @param widget The widget that should be focused
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function AceGUI:SetFocus(widget)
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if self.FocusedWidget and self.FocusedWidget ~= widget then
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safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
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end
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self.FocusedWidget = widget
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end
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--- Called when something has happened that could cause widgets with focus to drop it
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-- e.g. titlebar of a frame being clicked
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function AceGUI:ClearFocus()
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if self.FocusedWidget then
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safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
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self.FocusedWidget = nil
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end
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end
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-------------
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-- Widgets --
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-------------
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--[[
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Widgets must provide the following functions
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OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
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And the following members
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frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
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type - the type of the object, same as the name given to :RegisterWidget()
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Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
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It will be cleared automatically when a widget is released
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Placing values directly into a widget object should be avoided
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If the Widget can act as a container for other Widgets the following
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content - frame or derivitive that children will be anchored to
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The Widget can supply the following Optional Members
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:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
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:OnWidthSet(width) - Called when the width of the widget is changed
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:OnHeightSet(height) - Called when the height of the widget is changed
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Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
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AceGUI already sets a handler to the event
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:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
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area used for controls. These can be nil if the layout used the existing size to layout the controls.
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]]
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--------------------------
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-- Widget Base Template --
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--------------------------
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do
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local WidgetBase = AceGUI.WidgetBase
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WidgetBase.SetParent = function(self, parent)
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local frame = self.frame
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frame:SetParent(nil)
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frame:SetParent(parent.content)
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self.parent = parent
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end
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WidgetBase.SetCallback = function(self, name, func)
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if type(func) == "function" then
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self.events[name] = func
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end
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end
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WidgetBase.Fire = function(self, name, ...)
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if self.events[name] then
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local success, ret = safecall(self.events[name], self, name, ...)
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if success then
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return ret
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end
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end
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end
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WidgetBase.SetWidth = function(self, width)
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self.frame:SetWidth(width)
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self.frame.width = width
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if self.OnWidthSet then
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self:OnWidthSet(width)
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end
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end
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WidgetBase.SetRelativeWidth = function(self, width)
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if width <= 0 or width > 1 then
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error(":SetRelativeWidth(width): Invalid relative width.", 2)
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end
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self.relWidth = width
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self.width = "relative"
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end
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WidgetBase.SetHeight = function(self, height)
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self.frame:SetHeight(height)
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self.frame.height = height
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if self.OnHeightSet then
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self:OnHeightSet(height)
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end
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end
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--[[ WidgetBase.SetRelativeHeight = function(self, height)
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if height <= 0 or height > 1 then
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error(":SetRelativeHeight(height): Invalid relative height.", 2)
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end
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self.relHeight = height
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self.height = "relative"
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end ]]
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WidgetBase.IsVisible = function(self)
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return self.frame:IsVisible()
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end
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WidgetBase.IsShown= function(self)
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return self.frame:IsShown()
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end
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WidgetBase.Release = function(self)
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AceGUI:Release(self)
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end
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WidgetBase.SetPoint = function(self, ...)
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return self.frame:SetPoint(...)
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end
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WidgetBase.ClearAllPoints = function(self)
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return self.frame:ClearAllPoints()
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end
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WidgetBase.GetNumPoints = function(self)
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return self.frame:GetNumPoints()
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end
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WidgetBase.GetPoint = function(self, ...)
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return self.frame:GetPoint(...)
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end
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WidgetBase.GetUserDataTable = function(self)
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return self.userdata
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end
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WidgetBase.SetUserData = function(self, key, value)
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self.userdata[key] = value
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end
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WidgetBase.GetUserData = function(self, key)
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return self.userdata[key]
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end
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WidgetBase.IsFullHeight = function(self)
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return self.height == "fill"
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end
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WidgetBase.SetFullHeight = function(self, isFull)
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if isFull then
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self.height = "fill"
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else
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self.height = nil
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end
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end
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WidgetBase.IsFullWidth = function(self)
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return self.width == "fill"
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end
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WidgetBase.SetFullWidth = function(self, isFull)
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if isFull then
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self.width = "fill"
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else
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self.width = nil
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end
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end
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-- local function LayoutOnUpdate(this)
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-- this:SetScript("OnUpdate",nil)
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-- this.obj:PerformLayout()
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-- end
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local WidgetContainerBase = AceGUI.WidgetContainerBase
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WidgetContainerBase.PauseLayout = function(self)
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self.LayoutPaused = true
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end
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WidgetContainerBase.ResumeLayout = function(self)
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self.LayoutPaused = nil
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end
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WidgetContainerBase.PerformLayout = function(self)
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if self.LayoutPaused then
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return
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end
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safecall(self.LayoutFunc, self.content, self.children)
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end
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--call this function to layout, makes sure layed out objects get a frame to get sizes etc
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WidgetContainerBase.DoLayout = function(self)
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self:PerformLayout()
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-- if not self.parent then
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-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
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-- end
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end
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WidgetContainerBase.AddChild = function(self, child, beforeWidget)
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if beforeWidget then
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local siblingIndex = 1
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for _, widget in pairs(self.children) do
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if widget == beforeWidget then
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break
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end
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siblingIndex = siblingIndex + 1
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end
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tinsert(self.children, siblingIndex, child)
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else
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tinsert(self.children, child)
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end
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child:SetParent(self)
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child.frame:Show()
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self:DoLayout()
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end
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WidgetContainerBase.AddChildren = function(self, ...)
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for i = 1, select("#", ...) do
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local child = select(i, ...)
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tinsert(self.children, child)
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child:SetParent(self)
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child.frame:Show()
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end
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self:DoLayout()
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end
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WidgetContainerBase.ReleaseChildren = function(self)
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local children = self.children
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for i = 1,#children do
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AceGUI:Release(children[i])
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children[i] = nil
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end
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end
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WidgetContainerBase.SetLayout = function(self, Layout)
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self.LayoutFunc = AceGUI:GetLayout(Layout)
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end
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WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
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if adjust then
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self.noAutoHeight = nil
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else
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self.noAutoHeight = true
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end
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end
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local function FrameResize(this)
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local self = this.obj
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if this:GetWidth() and this:GetHeight() then
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if self.OnWidthSet then
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self:OnWidthSet(this:GetWidth())
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end
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if self.OnHeightSet then
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self:OnHeightSet(this:GetHeight())
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end
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end
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end
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local function ContentResize(this)
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if this:GetWidth() and this:GetHeight() then
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this.width = this:GetWidth()
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this.height = this:GetHeight()
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this.obj:DoLayout()
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end
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end
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setmetatable(WidgetContainerBase, {__index=WidgetBase})
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--One of these function should be called on each Widget Instance as part of its creation process
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--- Register a widget-class as a container for newly created widgets.
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-- @param widget The widget class
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function AceGUI:RegisterAsContainer(widget)
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widget.children = {}
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widget.userdata = {}
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widget.events = {}
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widget.base = WidgetContainerBase
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widget.content.obj = widget
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widget.frame.obj = widget
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widget.content:SetScript("OnSizeChanged", ContentResize)
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widget.frame:SetScript("OnSizeChanged", FrameResize)
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setmetatable(widget, {__index = WidgetContainerBase})
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widget:SetLayout("List")
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return widget
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end
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--- Register a widget-class as a widget.
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-- @param widget The widget class
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function AceGUI:RegisterAsWidget(widget)
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widget.userdata = {}
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widget.events = {}
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widget.base = WidgetBase
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widget.frame.obj = widget
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widget.frame:SetScript("OnSizeChanged", FrameResize)
|
|
setmetatable(widget, {__index = WidgetBase})
|
|
return widget
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
------------------
|
|
-- Widget API --
|
|
------------------
|
|
|
|
--- Registers a widget Constructor, this function returns a new instance of the Widget
|
|
-- @param Name The name of the widget
|
|
-- @param Constructor The widget constructor function
|
|
-- @param Version The version of the widget
|
|
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
|
|
assert(type(Constructor) == "function")
|
|
assert(type(Version) == "number")
|
|
|
|
local oldVersion = WidgetVersions[Name]
|
|
if oldVersion and oldVersion >= Version then return end
|
|
|
|
WidgetVersions[Name] = Version
|
|
WidgetRegistry[Name] = Constructor
|
|
end
|
|
|
|
--- Registers a Layout Function
|
|
-- @param Name The name of the layout
|
|
-- @param LayoutFunc Reference to the layout function
|
|
function AceGUI:RegisterLayout(Name, LayoutFunc)
|
|
assert(type(LayoutFunc) == "function")
|
|
if type(Name) == "string" then
|
|
Name = Name:upper()
|
|
end
|
|
LayoutRegistry[Name] = LayoutFunc
|
|
end
|
|
|
|
--- Get a Layout Function from the registry
|
|
-- @param Name The name of the layout
|
|
function AceGUI:GetLayout(Name)
|
|
if type(Name) == "string" then
|
|
Name = Name:upper()
|
|
end
|
|
return LayoutRegistry[Name]
|
|
end
|
|
|
|
AceGUI.counts = AceGUI.counts or {}
|
|
|
|
--- A type-based counter to count the number of widgets created.
|
|
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
|
-- Template requires it.
|
|
-- @param type The widget type
|
|
function AceGUI:GetNextWidgetNum(type)
|
|
if not self.counts[type] then
|
|
self.counts[type] = 0
|
|
end
|
|
self.counts[type] = self.counts[type] + 1
|
|
return self.counts[type]
|
|
end
|
|
|
|
--- Return the number of created widgets for this type.
|
|
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
|
-- @param type The widget type
|
|
function AceGUI:GetWidgetCount(type)
|
|
return self.counts[type] or 0
|
|
end
|
|
|
|
--- Return the version of the currently registered widget type.
|
|
-- @param type The widget type
|
|
function AceGUI:GetWidgetVersion(type)
|
|
return WidgetVersions[type]
|
|
end
|
|
|
|
-------------
|
|
-- Layouts --
|
|
-------------
|
|
|
|
--[[
|
|
A Layout is a func that takes 2 parameters
|
|
content - the frame that widgets will be placed inside
|
|
children - a table containing the widgets to layout
|
|
]]
|
|
|
|
-- Very simple Layout, Children are stacked on top of each other down the left side
|
|
AceGUI:RegisterLayout("List",
|
|
function(content, children)
|
|
local height = 0
|
|
local width = content.width or content:GetWidth() or 0
|
|
for i = 1, #children do
|
|
local child = children[i]
|
|
|
|
local frame = child.frame
|
|
frame:ClearAllPoints()
|
|
frame:Show()
|
|
if i == 1 then
|
|
frame:SetPoint("TOPLEFT", content)
|
|
else
|
|
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
|
|
end
|
|
|
|
if child.width == "fill" then
|
|
child:SetWidth(width)
|
|
frame:SetPoint("RIGHT", content)
|
|
|
|
if child.DoLayout then
|
|
child:DoLayout()
|
|
end
|
|
elseif child.width == "relative" then
|
|
child:SetWidth(width * child.relWidth)
|
|
|
|
if child.DoLayout then
|
|
child:DoLayout()
|
|
end
|
|
end
|
|
|
|
height = height + (frame.height or frame:GetHeight() or 0)
|
|
end
|
|
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
|
end)
|
|
|
|
-- A single control fills the whole content area
|
|
AceGUI:RegisterLayout("Fill",
|
|
function(content, children)
|
|
if children[1] then
|
|
children[1]:SetWidth(content:GetWidth() or 0)
|
|
children[1]:SetHeight(content:GetHeight() or 0)
|
|
children[1].frame:SetAllPoints(content)
|
|
children[1].frame:Show()
|
|
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
|
|
end
|
|
end)
|
|
|
|
AceGUI:RegisterLayout("Flow",
|
|
function(content, children)
|
|
--used height so far
|
|
local height = 0
|
|
--width used in the current row
|
|
local usedwidth = 0
|
|
--height of the current row
|
|
local rowheight = 0
|
|
local rowoffset = 0
|
|
local lastrowoffset
|
|
|
|
local width = content.width or content:GetWidth() or 0
|
|
|
|
--control at the start of the row
|
|
local rowstart
|
|
local rowstartoffset
|
|
local lastrowstart
|
|
local isfullheight
|
|
|
|
local frameoffset
|
|
local lastframeoffset
|
|
local oversize
|
|
for i = 1, #children do
|
|
local child = children[i]
|
|
oversize = nil
|
|
local frame = child.frame
|
|
local frameheight = frame.height or frame:GetHeight() or 0
|
|
local framewidth = frame.width or frame:GetWidth() or 0
|
|
lastframeoffset = frameoffset
|
|
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
|
-- That was moving all widgets half the widgets size down, is that intended?
|
|
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
|
|
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
|
|
-- TODO: Investigate moar!
|
|
frameoffset = child.alignoffset or (frameheight / 2)
|
|
|
|
if child.width == "relative" then
|
|
framewidth = width * child.relWidth
|
|
end
|
|
|
|
frame:Show()
|
|
frame:ClearAllPoints()
|
|
if i == 1 then
|
|
-- anchor the first control to the top left
|
|
frame:SetPoint("TOPLEFT", content)
|
|
rowheight = frameheight
|
|
rowoffset = frameoffset
|
|
rowstart = frame
|
|
rowstartoffset = frameoffset
|
|
usedwidth = framewidth
|
|
if usedwidth > width then
|
|
oversize = true
|
|
end
|
|
else
|
|
-- if there isn't available width for the control start a new row
|
|
-- if a control is "fill" it will be on a row of its own full width
|
|
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
|
|
if isfullheight then
|
|
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
|
|
-- (maybe error/warn about this?)
|
|
break
|
|
end
|
|
--anchor the previous row, we will now know its height and offset
|
|
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
|
height = height + rowheight + 3
|
|
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
|
|
rowstart = frame
|
|
rowstartoffset = frameoffset
|
|
rowheight = frameheight
|
|
rowoffset = frameoffset
|
|
usedwidth = framewidth
|
|
if usedwidth > width then
|
|
oversize = true
|
|
end
|
|
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
|
|
else
|
|
--handles cases where the new height is higher than either control because of the offsets
|
|
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
|
|
|
|
--offset is always the larger of the two offsets
|
|
rowoffset = math_max(rowoffset, frameoffset)
|
|
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
|
|
|
|
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
|
|
usedwidth = framewidth + usedwidth
|
|
end
|
|
end
|
|
|
|
if child.width == "fill" then
|
|
child:SetWidth(width)
|
|
frame:SetPoint("RIGHT", content)
|
|
|
|
usedwidth = 0
|
|
rowstart = frame
|
|
rowstartoffset = frameoffset
|
|
|
|
if child.DoLayout then
|
|
child:DoLayout()
|
|
end
|
|
rowheight = frame.height or frame:GetHeight() or 0
|
|
rowoffset = child.alignoffset or (rowheight / 2)
|
|
rowstartoffset = rowoffset
|
|
elseif child.width == "relative" then
|
|
child:SetWidth(width * child.relWidth)
|
|
|
|
if child.DoLayout then
|
|
child:DoLayout()
|
|
end
|
|
elseif oversize then
|
|
if width > 1 then
|
|
frame:SetPoint("RIGHT", content)
|
|
end
|
|
end
|
|
|
|
if child.height == "fill" then
|
|
frame:SetPoint("BOTTOM", content)
|
|
isfullheight = true
|
|
end
|
|
end
|
|
|
|
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
|
if isfullheight then
|
|
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
|
|
elseif rowstart then
|
|
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
|
end
|
|
|
|
height = height + rowheight + 3
|
|
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
|
end)
|