ascension: 4.4.2 → vendored 4.4.2-2-g3b02ee4 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Bartender4 — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (embedded libs), and the individual patches aren't published separately. Net delta vs Nevcairiel 4.4.2, excluding bundled libs and CRLF normalization: 21 files, 2213+/52- — the Ascension-specific adaptations for WotLK 3.3.5 hero classes / custom action systems. License: All rights reserved (per .toc).
This commit is contained in:
@@ -1,16 +0,0 @@
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package-as: Bartender4
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externals:
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libs/LibStub: svn://svn.wowace.com/wow/libstub/mainline/tags/1.0
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libs/CallbackHandler-1.0: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0
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libs/AceAddon-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceAddon-3.0
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libs/AceConsole-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConsole-3.0
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libs/AceEvent-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
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libs/AceHook-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceHook-3.0
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libs/AceDB-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0
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libs/AceDBOptions-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDBOptions-3.0
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libs/AceLocale-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
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libs/AceGUI-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
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libs/AceConfig-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConfig-3.0
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libs/LibKeyBound-1.0: svn://svn.wowace.com/wow/libkeybound-1-0/mainline/trunk/LibKeyBound-1.0
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libs/LibDBIcon-1.0: svn://svn.wowace.com/wow/libdbicon-1-0/mainline/trunk/LibDBIcon-1.0
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libs/LibWindow-1.1: svn://svn.wowace.com/wow/libwindow-1-1/mainline/trunk/LibWindow-1.1
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+2
-1
@@ -22,7 +22,8 @@ local abdefaults = {
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stance = {
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DRUID = { bear = 9, cat = 7, prowl = 8 },
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WARRIOR = { battle = 7, def = 8, berserker = 9 },
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ROGUE = { stealth = 7, shadowdance = 7 }
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ROGUE = { stealth = 7, shadowdance = 7 },
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HERO = { bear = 9, cat = 7, prowl = 8, stealth = 7, shadowdance = 7, battle = 7, def = 8, berserker = 9 },
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},
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},
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visibility = {
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@@ -323,6 +323,7 @@ function Button:RefreshStateAction(state)
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end
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function Button:UpdateSelfCast()
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self:SetAttribute("checkmouseovercast", true)
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self:SetAttribute("checkselfcast", Bartender4.db.profile.selfcastmodifier and true or nil)
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self:SetAttribute("checkfocuscast", Bartender4.db.profile.focuscastmodifier and true or nil)
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self:SetAttribute("unit2", Bartender4.db.profile.selfcastrightclick and "player" or nil)
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+5
-1
@@ -1,9 +1,13 @@
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## Interface: 30300
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## X-Curse-Packaged-Version: 4.4.2-2-g3b02ee4
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## X-Curse-Project-Name: Bartender4
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## X-Curse-Project-ID: bartender4
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## X-Curse-Repository-ID: wow/bartender4/mainline
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## Title: Bartender4
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## Notes: Simple and Advanced combined - Bartender4 ActionBar AddOn
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## Version: @project-version@
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## Version: 4.4.2-2-g3b02ee4
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## Author: Nevcairiel
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## X-Email: h.leppkes at gmail dot com
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+9
-1
@@ -1,5 +1,13 @@
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<Bindings>
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<Binding name="CLICK BT4Button1:LeftButton" header="Bartender4" />
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<Binding name="BTTOGGLEACTIONBARLOCK" header="Bartender4" >
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if InCombatLockdown() then
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print("Cannot change the button lock during combat.")
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return
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end
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Bartender4.db.profile.buttonlock = not Bartender4.db.profile.buttonlock
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Bartender4.Bar:ForAll("ForAll", "SetAttribute", "buttonlock", Bartender4.db.profile.buttonlock)
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</Binding>
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<Binding name="CLICK BT4Button1:LeftButton" />
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<Binding name="CLICK BT4Button2:LeftButton" />
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<Binding name="CLICK BT4Button3:LeftButton" />
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<Binding name="CLICK BT4Button4:LeftButton" />
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@@ -0,0 +1,3 @@
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Hendrik Leppkes:
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- Improved sliders in the options with softMin/softMax and bigStep to offer more freedom in configuration.
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- Remove old unused option code snippet
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+5
-4
@@ -41,10 +41,11 @@ function MicroMenuMod:OnEnable()
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table_insert(buttons, AchievementMicroButton)
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table_insert(buttons, QuestLogMicroButton)
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table_insert(buttons, SocialsMicroButton)
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table_insert(buttons, PVPMicroButton)
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table_insert(buttons, LFDMicroButton)
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table_insert(buttons, PathToAscensionMicroButton)
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table_insert(buttons, MainMenuMicroButton)
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table_insert(buttons, HelpMicroButton)
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table_insert(buttons, ChallengesMicroButton)
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self.bar.buttons = buttons
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MicroMenuMod.button_count = #buttons
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@@ -82,9 +83,9 @@ function MicroMenuMod:UpdateMicroButtons()
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end
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end
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MicroMenuBar.button_width = 28
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MicroMenuBar.button_height = 58
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MicroMenuBar.vpad_offset = -21
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MicroMenuBar.button_width = 27
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MicroMenuBar.button_height = 40
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MicroMenuBar.vpad_offset = 0
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function MicroMenuBar:ApplyConfig(config)
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ButtonBar.ApplyConfig(self, config)
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+14
-1
@@ -3,7 +3,13 @@
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All rights reserved.
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]]
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if not HasMultiCastActionBar or select(2, UnitClass("player")) ~= "SHAMAN" then return end
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if not HasMultiCastActionBar then return end
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local classMask = UnitClassMask("player")
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if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask) then
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return
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end
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-- fetch upvalues
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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@@ -19,7 +25,14 @@ local MultiCastMod = Bartender4:NewModule("MultiCast")
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-- create prototype information
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local MultiCastBar = setmetatable({}, {__index = Bar})
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local function OnShowMultiCastActionBar()
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if MultiCastMod:IsEnabled() then
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MultiCastMod:ApplyConfig()
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end
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end
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function MultiCastMod:OnInitialize()
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hooksecurefunc("ShowMultiCastActionBar", OnShowMultiCastActionBar)
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self.db = Bartender4.db:RegisterNamespace("MultiCast", defaults)
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self:SetEnabledState(self.db.profile.enabled)
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end
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+6
-5
@@ -151,6 +151,7 @@ end
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local _, class = UnitClass("player")
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local stanceClasses = {
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DRUID = true,
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HERO = true,
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WARRIOR = true,
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WARLOCK = true,
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PRIEST = true,
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@@ -210,7 +211,7 @@ function Bar:GetOptionObject()
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name = L["Alpha"],
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desc = L["Configure the alpha of the bar."],
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type = "range",
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min = .1, max = 1, step = 0.05,
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min = 0, max = 1, bigStep = 0.05,
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isPercent = true,
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get = optGetter,
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set = optSetter,
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@@ -220,7 +221,7 @@ function Bar:GetOptionObject()
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name = L["Scale"],
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desc = L["Configure the scale of the bar."],
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type = "range",
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min = .1, max = 2, step = 0.05,
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min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
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get = optGetter,
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set = optSetter,
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},
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@@ -262,7 +263,7 @@ function Bar:GetOptionObject()
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name = L["Fade Out Alpha"],
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desc = L["Configure the Fade Out Alpha"],
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type = "range",
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min = 0, max = 1, step = 0.05,
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min = 0, max = 1, bigStep = 0.05,
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isPercent = true,
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get = optGetter,
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set = optSetter,
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@@ -272,7 +273,7 @@ function Bar:GetOptionObject()
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name = L["Fade Out Delay"],
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desc = L["Configure the Fade Out Delay"],
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type = "range",
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min = 0, max = 1, step = 0.01,
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min = 0, softMax = 1, bigStep = 0.01,
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get = optGetter,
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set = optSetter,
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},
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@@ -409,7 +410,7 @@ function Bar:GetOptionObject()
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name = L["Scale"],
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desc = L["Configure the scale of the bar."],
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type = "range",
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min = .1, max = 2, step = 0.05,
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min = 0, softMin = .1, softMax = 2, bigStep = 0.05,
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get = optGetter,
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set = optSetter,
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},
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@@ -64,7 +64,7 @@ function ButtonBar:GetOptionObject()
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type = "range",
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name = L["Padding"],
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desc = L["Configure the padding of the buttons."],
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min = -10, max = 20, step = 1,
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softMin = -10, softMax = 20, bigStep = 1,
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set = optSetter,
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get = optGetter,
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},
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@@ -3,7 +3,13 @@
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All rights reserved.
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]]
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if not HasMultiCastActionBar or select(2, UnitClass("player")) ~= "SHAMAN" then return end
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if not HasMultiCastActionBar then return end
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local classMask = UnitClassMask("player")
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if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask) then
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return
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end
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-- fetch upvalues
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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@@ -257,16 +257,6 @@ end
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function Bartender4:SetupOptions()
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LibStub("AceConfig-3.0"):RegisterOptionsTable("Bartender4", getOptions)
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AceConfigDialog:SetDefaultSize("Bartender4", 680,525)
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local optFunc = function()
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if InCombatLockdown() then return end
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AceConfigDialog:Open("Bartender4")
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--[[
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local status = AceConfigDialog:GetStatusTable("Bartender4")
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if not status.groups then status.groups = {} end
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if not status.groups.groups then status.groups.groups = {} end
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status.groups.groups["actionbars"] = true
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]]
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end
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self:RegisterChatCommand( "bar", "ChatCommand")
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self:RegisterChatCommand( "bt", "ChatCommand")
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self:RegisterChatCommand( "bt4", "ChatCommand")
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+26
-1
@@ -84,6 +84,31 @@ local DefaultStanceMap = setmetatable({}, { __index = function(t,k)
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newT = {
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{ id = "metamorphosis", name = GetSpellInfo(59672), index = 2, type = "form"},
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}
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elseif k == "HERO" then
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newT = {
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-- Warrior
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{ id = "battle", name = GetSpellInfo(2457), index = 1},
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{ id = "def", name = GetSpellInfo(71), index = 2 },
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{ id = "berserker", name = GetSpellInfo(2458), index = 3 },
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-- Druid
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{ id = "bear", name = GetSpellInfo(5487), index = 3 },
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{ id = "cat", name = GetSpellInfo(768), index = 1 },
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-- prowl is virtual, no real stance
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{ id = "prowl", name = ("%s (%s)"):format((GetSpellInfo(768)), (GetSpellInfo(5215))), index = false},
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{ id = "moonkin", name = GetSpellInfo(24858), index = 4 },
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{ id = "treeoflife", name = GetSpellInfo(33891), index = 2 },
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-- Rogue
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{ id = "stealth", name = GetSpellInfo(1784), index = 1 },
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{ id = "shadowdance", name = GetSpellInfo(51713), index = 2 },
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-- Priest
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{ id = "shadowform", name = GetSpellInfo(15473), index = 1 },
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-- Warlock
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{ id = "metamorphosis", name = GetSpellInfo(59672), index = 2, type = "form"},
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}
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end
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rawset(t, k, newT)
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@@ -134,7 +159,7 @@ function StateBar:UpdateStates(returnOnly)
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local state = self:GetStanceState(v)
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if state and state ~= 0 and v.index then
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-- hack for druid prowl, since its no real "stance", but we want to handle it anyway
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if playerclass == "DRUID" and v.id == "cat" then
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if (playerclass == "DRUID" or playerclass == "HERO") and v.id == "cat" then
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local prowl = self:GetStanceState("prowl")
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if prowl and prowl ~= 0 then
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table_insert(statedriver, fmt("[bonusbar:%s,stealth:1]%s", v.index, prowl))
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@@ -0,0 +1,642 @@
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--- **AceAddon-3.0** provides a template for creating addon objects.
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-- It'll provide you with a set of callback functions that allow you to simplify the loading
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-- process of your addon.\\
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-- Callbacks provided are:\\
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-- * **OnInitialize**, which is called directly after the addon is fully loaded.
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-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
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-- * **OnDisable**, which is only called when your addon is manually being disabled.
|
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-- @usage
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-- -- A small (but complete) addon, that doesn't do anything,
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-- -- but shows usage of the callbacks.
|
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-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
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--
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-- function MyAddon:OnInitialize()
|
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-- -- do init tasks here, like loading the Saved Variables,
|
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-- -- or setting up slash commands.
|
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-- end
|
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--
|
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-- function MyAddon:OnEnable()
|
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-- -- Do more initialization here, that really enables the use of your addon.
|
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-- -- Register Events, Hook functions, Create Frames, Get information from
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-- -- the game that wasn't available in OnInitialize
|
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-- end
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--
|
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-- function MyAddon:OnDisable()
|
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-- -- Unhook, Unregister Events, Hide frames that you created.
|
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-- -- You would probably only use an OnDisable if you want to
|
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-- -- build a "standby" mode, or be able to toggle modules on/off.
|
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-- end
|
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-- @class file
|
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-- @name AceAddon-3.0.lua
|
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-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
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|
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local MAJOR, MINOR = "AceAddon-3.0", 5
|
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local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
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|
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if not AceAddon then return end -- No Upgrade needed.
|
||||
|
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AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
|
||||
AceAddon.addons = AceAddon.addons or {} -- addons in general
|
||||
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
|
||||
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
|
||||
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
|
||||
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
|
||||
local fmt, tostring = string.format, tostring
|
||||
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- local functions that will be implemented further down
|
||||
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
|
||||
|
||||
-- used in the addon metatable
|
||||
local function addontostring( self ) return self.name end
|
||||
|
||||
--- Create a new AceAddon-3.0 addon.
|
||||
-- Any libraries you specified will be embeded, and the addon will be scheduled for
|
||||
-- its OnInitialize and OnEnable callbacks.
|
||||
-- The final addon object, with all libraries embeded, will be returned.
|
||||
-- @paramsig [object ,]name[, lib, ...]
|
||||
-- @param object Table to use as a base for the addon (optional)
|
||||
-- @param name Name of the addon object to create
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a simple addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
|
||||
--
|
||||
-- -- Create a Addon object based on the table of a frame
|
||||
-- local MyFrame = CreateFrame("Frame")
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
|
||||
function AceAddon:NewAddon(objectorname, ...)
|
||||
local object,name
|
||||
local i=1
|
||||
if type(objectorname)=="table" then
|
||||
object=objectorname
|
||||
name=...
|
||||
i=2
|
||||
else
|
||||
name=objectorname
|
||||
end
|
||||
if type(name)~="string" then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
|
||||
end
|
||||
if self.addons[name] then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
|
||||
end
|
||||
|
||||
object = object or {}
|
||||
object.name = name
|
||||
|
||||
local addonmeta = {}
|
||||
local oldmeta = getmetatable(object)
|
||||
if oldmeta then
|
||||
for k, v in pairs(oldmeta) do addonmeta[k] = v end
|
||||
end
|
||||
addonmeta.__tostring = addontostring
|
||||
|
||||
setmetatable( object, addonmeta )
|
||||
self.addons[name] = object
|
||||
object.modules = {}
|
||||
object.defaultModuleLibraries = {}
|
||||
Embed( object ) -- embed NewModule, GetModule methods
|
||||
self:EmbedLibraries(object, select(i,...))
|
||||
|
||||
-- add to queue of addons to be initialized upon ADDON_LOADED
|
||||
tinsert(self.initializequeue, object)
|
||||
return object
|
||||
end
|
||||
|
||||
|
||||
--- Get the addon object by its name from the internal AceAddon registry.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set).
|
||||
-- @param name unique name of the addon object
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
function AceAddon:GetAddon(name, silent)
|
||||
if not silent and not self.addons[name] then
|
||||
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.addons[name]
|
||||
end
|
||||
|
||||
-- - Embed a list of libraries into the specified addon.
|
||||
-- This function will try to embed all of the listed libraries into the addon
|
||||
-- and error if a single one fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :NewAddon/:NewModule
|
||||
-- @paramsig addon, [lib, ...]
|
||||
-- @param addon addon object to embed the libs in
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
function AceAddon:EmbedLibraries(addon, ...)
|
||||
for i=1,select("#", ... ) do
|
||||
local libname = select(i, ...)
|
||||
self:EmbedLibrary(addon, libname, false, 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- - Embed a library into the addon object.
|
||||
-- This function will check if the specified library is registered with LibStub
|
||||
-- and if it has a :Embed function to call. It'll error if any of those conditions
|
||||
-- fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :EmbedLibraries
|
||||
-- @paramsig addon, libname[, silent[, offset]]
|
||||
-- @param addon addon object to embed the library in
|
||||
-- @param libname name of the library to embed
|
||||
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
|
||||
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
|
||||
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
|
||||
local lib = LibStub:GetLibrary(libname, true)
|
||||
if not lib and not silent then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
|
||||
elseif lib and type(lib.Embed) == "function" then
|
||||
lib:Embed(addon)
|
||||
tinsert(self.embeds[addon], libname)
|
||||
return true
|
||||
elseif lib then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the specified module from an addon object.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set)
|
||||
-- @name //addon//:GetModule
|
||||
-- @paramsig name[, silent]
|
||||
-- @param name unique name of the module
|
||||
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- -- Get the Module
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
function GetModule(self, name, silent)
|
||||
if not self.modules[name] and not silent then
|
||||
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.modules[name]
|
||||
end
|
||||
|
||||
local function IsModuleTrue(self) return true end
|
||||
|
||||
--- Create a new module for the addon.
|
||||
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
|
||||
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
|
||||
-- an addon object.
|
||||
-- @name //addon//:NewModule
|
||||
-- @paramsig name[, prototype|lib[, lib, ...]]
|
||||
-- @param name unique name of the module
|
||||
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a module with some embeded libraries
|
||||
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
|
||||
--
|
||||
-- -- Create a module with a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
|
||||
function NewModule(self, name, prototype, ...)
|
||||
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
|
||||
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
|
||||
|
||||
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
|
||||
|
||||
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
|
||||
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
|
||||
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
|
||||
|
||||
module.IsModule = IsModuleTrue
|
||||
module:SetEnabledState(self.defaultModuleState)
|
||||
module.moduleName = name
|
||||
|
||||
if type(prototype) == "string" then
|
||||
AceAddon:EmbedLibraries(module, prototype, ...)
|
||||
else
|
||||
AceAddon:EmbedLibraries(module, ...)
|
||||
end
|
||||
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
|
||||
|
||||
if not prototype or type(prototype) == "string" then
|
||||
prototype = self.defaultModulePrototype or nil
|
||||
end
|
||||
|
||||
if type(prototype) == "table" then
|
||||
local mt = getmetatable(module)
|
||||
mt.__index = prototype
|
||||
setmetatable(module, mt) -- More of a Base class type feel.
|
||||
end
|
||||
|
||||
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
|
||||
self.modules[name] = module
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
--- Returns the real name of the addon or module, without any prefix.
|
||||
-- @name //addon//:GetName
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- print(MyAddon:GetName())
|
||||
-- -- prints "MyAddon"
|
||||
function GetName(self)
|
||||
return self.moduleName or self.name
|
||||
end
|
||||
|
||||
--- Enables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
|
||||
-- and enabling all modules of the addon (unless explicitly disabled).\\
|
||||
-- :Enable() also sets the internal `enableState` variable to true
|
||||
-- @name //addon//:Enable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable MyModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function Enable(self)
|
||||
self:SetEnabledState(true)
|
||||
return AceAddon:EnableAddon(self)
|
||||
end
|
||||
|
||||
--- Disables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
|
||||
-- and disabling all modules of the addon.\\
|
||||
-- :Disable() also sets the internal `enableState` variable to false
|
||||
-- @name //addon//:Disable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Disable MyAddon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:Disable()
|
||||
function Disable(self)
|
||||
self:SetEnabledState(false)
|
||||
return AceAddon:DisableAddon(self)
|
||||
end
|
||||
|
||||
--- Enables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
|
||||
-- @name //addon//:EnableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Enable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
--
|
||||
-- -- Enable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:EnableModule("MyModule")
|
||||
function EnableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Enable()
|
||||
end
|
||||
|
||||
--- Disables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
|
||||
-- @name //addon//:DisableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Disable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Disable()
|
||||
--
|
||||
-- -- Disable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:DisableModule("MyModule")
|
||||
function DisableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Disable()
|
||||
end
|
||||
|
||||
--- Set the default libraries to be mixed into all modules created by this object.
|
||||
-- Note that you can only change the default module libraries before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleLibraries
|
||||
-- @paramsig lib[, lib, ...]
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
|
||||
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
|
||||
-- -- Create a module
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
function SetDefaultModuleLibraries(self, ...)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleLibraries = {...}
|
||||
end
|
||||
|
||||
--- Set the default state in which new modules are being created.
|
||||
-- Note that you can only change the default state before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleState
|
||||
-- @paramsig state
|
||||
-- @param state Default state for new modules, true for enabled, false for disabled
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Set the default state to "disabled"
|
||||
-- MyAddon:SetDefaultModuleState(false)
|
||||
-- -- Create a module and explicilty enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function SetDefaultModuleState(self, state)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleState = state
|
||||
end
|
||||
|
||||
--- Set the default prototype to use for new modules on creation.
|
||||
-- Note that you can only change the default prototype before any module is created.
|
||||
-- @name //addon//:SetDefaultModulePrototype
|
||||
-- @paramsig prototype
|
||||
-- @param prototype Default prototype for the new modules (table)
|
||||
-- @usage
|
||||
-- -- Define a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- -- Set the default prototype
|
||||
-- MyAddon:SetDefaultModulePrototype(prototype)
|
||||
-- -- Create a module and explicitly Enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
-- -- should print "OnEnable called!" now
|
||||
-- @see NewModule
|
||||
function SetDefaultModulePrototype(self, prototype)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
if type(prototype) ~= "table" then
|
||||
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
|
||||
end
|
||||
self.defaultModulePrototype = prototype
|
||||
end
|
||||
|
||||
--- Set the state of an addon or module
|
||||
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
|
||||
-- @name //addon//:SetEnabledState
|
||||
-- @paramsig state
|
||||
-- @param state the state of an addon or module (enabled=true, disabled=false)
|
||||
function SetEnabledState(self, state)
|
||||
self.enabledState = state
|
||||
end
|
||||
|
||||
|
||||
--- Return an iterator of all modules associated to the addon.
|
||||
-- @name //addon//:IterateModules
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable all modules
|
||||
-- for name, module in MyAddon:IterateModules() do
|
||||
-- module:Enable()
|
||||
-- end
|
||||
local function IterateModules(self) return pairs(self.modules) end
|
||||
|
||||
-- Returns an iterator of all embeds in the addon
|
||||
-- @name //addon//:IterateEmbeds
|
||||
-- @paramsig
|
||||
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
|
||||
|
||||
--- Query the enabledState of an addon.
|
||||
-- @name //addon//:IsEnabled
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- if MyAddon:IsEnabled() then
|
||||
-- MyAddon:Disable()
|
||||
-- end
|
||||
local function IsEnabled(self) return self.enabledState end
|
||||
local mixins = {
|
||||
NewModule = NewModule,
|
||||
GetModule = GetModule,
|
||||
Enable = Enable,
|
||||
Disable = Disable,
|
||||
EnableModule = EnableModule,
|
||||
DisableModule = DisableModule,
|
||||
IsEnabled = IsEnabled,
|
||||
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
|
||||
SetDefaultModuleState = SetDefaultModuleState,
|
||||
SetDefaultModulePrototype = SetDefaultModulePrototype,
|
||||
SetEnabledState = SetEnabledState,
|
||||
IterateModules = IterateModules,
|
||||
IterateEmbeds = IterateEmbeds,
|
||||
GetName = GetName,
|
||||
}
|
||||
local function IsModule(self) return false end
|
||||
local pmixins = {
|
||||
defaultModuleState = true,
|
||||
enabledState = true,
|
||||
IsModule = IsModule,
|
||||
}
|
||||
-- Embed( target )
|
||||
-- target (object) - target object to embed aceaddon in
|
||||
--
|
||||
-- this is a local function specifically since it's meant to be only called internally
|
||||
function Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[k] = v
|
||||
end
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- - Initialize the addon after creation.
|
||||
-- This function is only used internally during the ADDON_LOADED event
|
||||
-- It will call the **OnInitialize** function on the addon object (if present),
|
||||
-- and the **OnEmbedInitialize** function on all embeded libraries.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- @param addon addon object to intialize
|
||||
function AceAddon:InitializeAddon(addon)
|
||||
safecall(addon.OnInitialize, addon)
|
||||
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
|
||||
end
|
||||
|
||||
-- we don't call InitializeAddon on modules specifically, this is handled
|
||||
-- from the event handler and only done _once_
|
||||
end
|
||||
|
||||
-- - Enable the addon after creation.
|
||||
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
|
||||
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
|
||||
-- It will call the **OnEnable** function on the addon object (if present),
|
||||
-- and the **OnEmbedEnable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Enable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:EnableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if self.statuses[addon.name] or not addon.enabledState then return false end
|
||||
|
||||
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
|
||||
self.statuses[addon.name] = true
|
||||
|
||||
safecall(addon.OnEnable, addon)
|
||||
|
||||
-- make sure we're still enabled before continueing
|
||||
if self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
|
||||
end
|
||||
|
||||
-- enable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:EnableAddon(module)
|
||||
end
|
||||
end
|
||||
return self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
-- - Disable the addon
|
||||
-- Note: This function is only used internally.
|
||||
-- It will call the **OnDisable** function on the addon object (if present),
|
||||
-- and the **OnEmbedDisable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Disable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:DisableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if not self.statuses[addon.name] then return false end
|
||||
|
||||
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
|
||||
self.statuses[addon.name] = false
|
||||
|
||||
safecall( addon.OnDisable, addon )
|
||||
|
||||
-- make sure we're still disabling...
|
||||
if not self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||||
end
|
||||
-- disable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:DisableAddon(module)
|
||||
end
|
||||
end
|
||||
|
||||
return not self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
--- Get an iterator over all registered addons.
|
||||
-- @usage
|
||||
-- -- Print a list of all installed AceAddon's
|
||||
-- for name, addon in AceAddon:IterateAddons() do
|
||||
-- print("Addon: " .. name)
|
||||
-- end
|
||||
function AceAddon:IterateAddons() return pairs(self.addons) end
|
||||
|
||||
--- Get an iterator over the internal status registry.
|
||||
-- @usage
|
||||
-- -- Print a list of all enabled addons
|
||||
-- for name, status in AceAddon:IterateAddonStatus() do
|
||||
-- if status then
|
||||
-- print("EnabledAddon: " .. name)
|
||||
-- end
|
||||
-- end
|
||||
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
|
||||
-- Following Iterators are deprecated, and their addon specific versions should be used
|
||||
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
-- this might be an issue with recursion - TODO: validate
|
||||
if event == "ADDON_LOADED" then addon.baseName = arg1 end
|
||||
AceAddon:InitializeAddon(addon)
|
||||
tinsert(AceAddon.enablequeue, addon)
|
||||
end
|
||||
|
||||
if IsLoggedIn() then
|
||||
while(#AceAddon.enablequeue > 0) do
|
||||
local addon = tremove(AceAddon.enablequeue, 1)
|
||||
AceAddon:EnableAddon(addon)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceAddon.frame:RegisterEvent("ADDON_LOADED")
|
||||
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
|
||||
AceAddon.frame:SetScript("OnEvent", onEvent)
|
||||
|
||||
-- upgrade embeded
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceAddon-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,57 @@
|
||||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
local cfgdlg = LibStub("AceConfigDialog-3.0")
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand)
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,787 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
if tab.hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,346 @@
|
||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optbool,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,250 @@
|
||||
--- **AceConsole-3.0** provides registration facilities for slash commands.
|
||||
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
|
||||
-- to your addons individual needs.
|
||||
--
|
||||
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
|
||||
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConsole then return end -- No upgrade needed
|
||||
|
||||
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
|
||||
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
|
||||
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tostring, select = table.concat, tostring, select
|
||||
local type, pairs, error = type, pairs, error
|
||||
local format, strfind, strsub = string.format, string.find, string.sub
|
||||
local max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
if self ~= AceConsole then
|
||||
n=n+1
|
||||
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
|
||||
end
|
||||
for i=1, select("#", ...) do
|
||||
n=n+1
|
||||
tmp[n] = tostring(select(i, ...))
|
||||
end
|
||||
frame:AddMessage( tconcat(tmp," ",1,n) )
|
||||
end
|
||||
|
||||
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] ...
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param ... List of any values to be printed
|
||||
function AceConsole:Print(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, select(2,...))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] "format"[, ...]
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param format Format string - same syntax as standard Lua format()
|
||||
-- @param ... Arguments to the format string
|
||||
function AceConsole:Printf(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, format(select(2,...)))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, format(...))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Register a simple chat command
|
||||
-- @param command Chat command to be registered WITHOUT leading "/"
|
||||
-- @param func Function to call when the slash command is being used (funcref or methodname)
|
||||
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
|
||||
function AceConsole:RegisterChatCommand( command, func, persist )
|
||||
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
|
||||
|
||||
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
|
||||
|
||||
local name = "ACECONSOLE_"..command:upper()
|
||||
|
||||
if type( func ) == "string" then
|
||||
SlashCmdList[name] = function(input, editBox)
|
||||
self[func](self, input, editBox)
|
||||
end
|
||||
else
|
||||
SlashCmdList[name] = func
|
||||
end
|
||||
_G["SLASH_"..name.."1"] = "/"..command:lower()
|
||||
AceConsole.commands[command] = name
|
||||
-- non-persisting commands are registered for enabling disabling
|
||||
if not persist then
|
||||
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
|
||||
AceConsole.weakcommands[self][command] = func
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unregister a chatcommand
|
||||
-- @param command Chat command to be unregistered WITHOUT leading "/"
|
||||
function AceConsole:UnregisterChatCommand( command )
|
||||
local name = AceConsole.commands[command]
|
||||
if name then
|
||||
SlashCmdList[name] = nil
|
||||
_G["SLASH_" .. name .. "1"] = nil
|
||||
hash_SlashCmdList["/" .. command:upper()] = nil
|
||||
AceConsole.commands[command] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get an iterator over all Chat Commands registered with AceConsole
|
||||
-- @return Iterator (pairs) over all commands
|
||||
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
|
||||
|
||||
|
||||
local function nils(n, ...)
|
||||
if n>1 then
|
||||
return nil, nils(n-1, ...)
|
||||
elseif n==1 then
|
||||
return nil, ...
|
||||
else
|
||||
return ...
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param string The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
|
||||
function AceConsole:GetArgs(str, numargs, startpos)
|
||||
numargs = numargs or 1
|
||||
startpos = max(startpos or 1, 1)
|
||||
|
||||
local pos=startpos
|
||||
|
||||
-- find start of new arg
|
||||
pos = strfind(str, "[^ ]", pos)
|
||||
if not pos then -- whoops, end of string
|
||||
return nils(numargs, 1e9)
|
||||
end
|
||||
|
||||
if numargs<1 then
|
||||
return pos
|
||||
end
|
||||
|
||||
-- quoted or space separated? find out which pattern to use
|
||||
local delim_or_pipe
|
||||
local ch = strsub(str, pos, pos)
|
||||
if ch=='"' then
|
||||
pos = pos + 1
|
||||
delim_or_pipe='([|"])'
|
||||
elseif ch=="'" then
|
||||
pos = pos + 1
|
||||
delim_or_pipe="([|'])"
|
||||
else
|
||||
delim_or_pipe="([| ])"
|
||||
end
|
||||
|
||||
startpos = pos
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
if ch=="|" then
|
||||
-- some kind of escape
|
||||
|
||||
if strsub(str,pos,pos+1)=="|H" then
|
||||
-- It's a |H....|hhyper link!|h
|
||||
pos=strfind(str, "|h", pos+2) -- first |h
|
||||
if not pos then break end
|
||||
|
||||
pos=strfind(str, "|h", pos+2) -- second |h
|
||||
if not pos then break end
|
||||
elseif strsub(str,pos, pos+1) == "|T" then
|
||||
-- It's a |T....|t texture
|
||||
pos=strfind(str, "|t", pos+2)
|
||||
if not pos then break end
|
||||
end
|
||||
|
||||
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
|
||||
|
||||
else
|
||||
-- found delimiter, done with this arg
|
||||
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
|
||||
return strsub(str, startpos), nils(numargs-1, 1e9)
|
||||
end
|
||||
|
||||
|
||||
--- embedding and embed handling
|
||||
|
||||
local mixins = {
|
||||
"Print",
|
||||
"Printf",
|
||||
"RegisterChatCommand",
|
||||
"UnregisterChatCommand",
|
||||
"GetArgs",
|
||||
}
|
||||
|
||||
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceConsole:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedEnable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedDisable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for addon in pairs(AceConsole.embeds) do
|
||||
AceConsole:Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConsole-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,728 @@
|
||||
--- **AceDB-3.0** manages the SavedVariables of your addon.
|
||||
-- It offers profile management, smart defaults and namespaces for modules.\\
|
||||
-- Data can be saved in different data-types, depending on its intended usage.
|
||||
-- The most common data-type is the `profile` type, which allows the user to choose
|
||||
-- the active profile, and manage the profiles of all of his characters.\\
|
||||
-- The following data types are available:
|
||||
-- * **char** Character-specific data. Every character has its own database.
|
||||
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
|
||||
-- * **class** Class-specific data. All of the players characters of the same class share this database.
|
||||
-- * **race** Race-specific data. All of the players characters of the same race share this database.
|
||||
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
|
||||
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
|
||||
-- * **global** Global Data. All characters on the same account share this database.
|
||||
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
|
||||
--
|
||||
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
|
||||
-- of the DBObjectLib listed here. \\
|
||||
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
|
||||
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
|
||||
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
|
||||
--
|
||||
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
|
||||
--
|
||||
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
|
||||
--
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
|
||||
--
|
||||
-- -- declare defaults to be used in the DB
|
||||
-- local defaults = {
|
||||
-- profile = {
|
||||
-- setting = true,
|
||||
-- }
|
||||
-- }
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 914 2010-03-08 12:09:22Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 20
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local type, pairs, next, error = type, pairs, next, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
local CallbackHandler
|
||||
local CallbackDummy = { Fire = function() end }
|
||||
|
||||
local DBObjectLib = {}
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Utility Functions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
-- Simple shallow copy for copying defaults
|
||||
local function copyTable(src, dest)
|
||||
if type(dest) ~= "table" then dest = {} end
|
||||
if type(src) == "table" then
|
||||
for k,v in pairs(src) do
|
||||
if type(v) == "table" then
|
||||
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
|
||||
v = copyTable(v, dest[k])
|
||||
end
|
||||
dest[k] = v
|
||||
end
|
||||
end
|
||||
return dest
|
||||
end
|
||||
|
||||
-- Called to add defaults to a section of the database
|
||||
--
|
||||
-- When a ["*"] default section is indexed with a new key, a table is returned
|
||||
-- and set in the host table. These tables must be cleaned up by removeDefaults
|
||||
-- in order to ensure we don't write empty default tables.
|
||||
local function copyDefaults(dest, src)
|
||||
-- this happens if some value in the SV overwrites our default value with a non-table
|
||||
--if type(dest) ~= "table" then return end
|
||||
for k, v in pairs(src) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
setmetatable(dest, mt)
|
||||
-- handle already existing tables in the SV
|
||||
for dk, dv in pairs(dest) do
|
||||
if not rawget(src, dk) and type(dv) == "table" then
|
||||
copyDefaults(dv, v)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
if not rawget(dest, k) then rawset(dest, k, {}) end
|
||||
if type(dest[k]) == "table" then
|
||||
copyDefaults(dest[k], v)
|
||||
if src['**'] then
|
||||
copyDefaults(dest[k], src['**'])
|
||||
end
|
||||
end
|
||||
else
|
||||
if rawget(dest, k) == nil then
|
||||
rawset(dest, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Called to remove all defaults in the default table from the database
|
||||
local function removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- Loop through all the actual k,v pairs and remove
|
||||
for key, value in pairs(db) do
|
||||
if type(value) == "table" then
|
||||
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
|
||||
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
|
||||
removeDefaults(value, v)
|
||||
-- if the table is empty afterwards, remove it
|
||||
if next(value) == nil then
|
||||
db[key] = nil
|
||||
end
|
||||
-- if it was specified, only strip ** content, but block values which were set in the key table
|
||||
elseif k == "**" then
|
||||
removeDefaults(value, v, defaults[key])
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif k == "*" then
|
||||
-- check for non-table default
|
||||
for key, value in pairs(db) do
|
||||
if defaults[key] == nil and v == value then
|
||||
db[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is called when a table section is first accessed, to set up the defaults
|
||||
local function initSection(db, section, svstore, key, defaults)
|
||||
local sv = rawget(db, "sv")
|
||||
|
||||
local tableCreated
|
||||
if not sv[svstore] then sv[svstore] = {} end
|
||||
if not sv[svstore][key] then
|
||||
sv[svstore][key] = {}
|
||||
tableCreated = true
|
||||
end
|
||||
|
||||
local tbl = sv[svstore][key]
|
||||
|
||||
if defaults then
|
||||
copyDefaults(tbl, defaults)
|
||||
end
|
||||
rawset(db, section, tbl)
|
||||
|
||||
return tableCreated, tbl
|
||||
end
|
||||
|
||||
-- Metatable to handle the dynamic creation of sections and copying of sections.
|
||||
local dbmt = {
|
||||
__index = function(t, section)
|
||||
local keys = rawget(t, "keys")
|
||||
local key = keys[section]
|
||||
if key then
|
||||
local defaultTbl = rawget(t, "defaults")
|
||||
local defaults = defaultTbl and defaultTbl[section]
|
||||
|
||||
if section == "profile" then
|
||||
local new = initSection(t, section, "profiles", key, defaults)
|
||||
if new then
|
||||
-- Callback: OnNewProfile, database, newProfileKey
|
||||
t.callbacks:Fire("OnNewProfile", t, key)
|
||||
end
|
||||
elseif section == "profiles" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.profiles then sv.profiles = {} end
|
||||
rawset(t, "profiles", sv.profiles)
|
||||
elseif section == "global" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.global then sv.global = {} end
|
||||
if defaults then
|
||||
copyDefaults(sv.global, defaults)
|
||||
end
|
||||
rawset(t, section, sv.global)
|
||||
else
|
||||
initSection(t, section, section, key, defaults)
|
||||
end
|
||||
end
|
||||
|
||||
return rawget(t, section)
|
||||
end
|
||||
}
|
||||
|
||||
local function validateDefaults(defaults, keyTbl, offset)
|
||||
if not defaults then return end
|
||||
offset = offset or 0
|
||||
for k in pairs(defaults) do
|
||||
if not keyTbl[k] or k == "profiles" then
|
||||
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local preserve_keys = {
|
||||
["callbacks"] = true,
|
||||
["RegisterCallback"] = true,
|
||||
["UnregisterCallback"] = true,
|
||||
["UnregisterAllCallbacks"] = true,
|
||||
["children"] = true,
|
||||
}
|
||||
|
||||
local realmKey = GetRealmName()
|
||||
local charKey = UnitName("player") .. " - " .. realmKey
|
||||
local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
|
||||
-- map "true" to our "Default" profile
|
||||
if defaultProfile == true then defaultProfile = "Default" end
|
||||
|
||||
local profileKey
|
||||
if not parent then
|
||||
-- Make a container for profile keys
|
||||
if not sv.profileKeys then sv.profileKeys = {} end
|
||||
|
||||
-- Try to get the profile selected from the char db
|
||||
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
|
||||
|
||||
-- save the selected profile for later
|
||||
sv.profileKeys[charKey] = profileKey
|
||||
else
|
||||
-- Use the profile of the parents DB
|
||||
profileKey = parent.keys.profile or defaultProfile or charKey
|
||||
|
||||
-- clear the profileKeys in the DB, namespaces don't need to store them
|
||||
sv.profileKeys = nil
|
||||
end
|
||||
|
||||
-- This table contains keys that enable the dynamic creation
|
||||
-- of each section of the table. The 'global' and 'profiles'
|
||||
-- have a key of true, since they are handled in a special case
|
||||
local keyTbl= {
|
||||
["char"] = charKey,
|
||||
["realm"] = realmKey,
|
||||
["class"] = classKey,
|
||||
["race"] = raceKey,
|
||||
["faction"] = factionKey,
|
||||
["factionrealm"] = factionrealmKey,
|
||||
["profile"] = profileKey,
|
||||
["global"] = true,
|
||||
["profiles"] = true,
|
||||
}
|
||||
|
||||
validateDefaults(defaults, keyTbl, 1)
|
||||
|
||||
-- This allows us to use this function to reset an entire database
|
||||
-- Clear out the old database
|
||||
if olddb then
|
||||
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
|
||||
end
|
||||
|
||||
-- Give this database the metatable so it initializes dynamically
|
||||
local db = setmetatable(olddb or {}, dbmt)
|
||||
|
||||
if not rawget(db, "callbacks") then
|
||||
-- try to load CallbackHandler-1.0 if it loaded after our library
|
||||
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
|
||||
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
|
||||
end
|
||||
|
||||
-- Copy methods locally into the database object, to avoid hitting
|
||||
-- the metatable when calling methods
|
||||
|
||||
if not parent then
|
||||
for name, func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
-- hack this one in
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
|
||||
-- Set some properties in the database object
|
||||
db.profiles = sv.profiles
|
||||
db.keys = keyTbl
|
||||
db.sv = sv
|
||||
--db.sv_name = name
|
||||
db.defaults = defaults
|
||||
db.parent = parent
|
||||
|
||||
-- store the DB in the registry
|
||||
AceDB.db_registry[db] = true
|
||||
|
||||
return db
|
||||
end
|
||||
|
||||
-- handle PLAYER_LOGOUT
|
||||
-- strip all defaults from all databases
|
||||
-- and cleans up empty sections
|
||||
local function logoutHandler(frame, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
db.callbacks:Fire("OnDatabaseShutdown", db)
|
||||
db:RegisterDefaults(nil)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(db.keys) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
|
||||
for key in pairs(sv[section]) do
|
||||
if not next(sv[section][key]) then
|
||||
sv[section][key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(sv[section]) then
|
||||
sv[section] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
AceDB.frame:SetScript("OnEvent", logoutHandler)
|
||||
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Object Method Definitions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Sets the defaults table for the given database object by clearing any
|
||||
-- that are currently set, and then setting the new defaults.
|
||||
-- @param defaults A table of defaults for this database
|
||||
function DBObjectLib:RegisterDefaults(defaults)
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
validateDefaults(defaults, self.keys)
|
||||
|
||||
-- Remove any currently set defaults
|
||||
if self.defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if self.defaults[section] and rawget(self, section) then
|
||||
removeDefaults(self[section], self.defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the DBObject.defaults table
|
||||
self.defaults = defaults
|
||||
|
||||
-- Copy in any defaults, only touching those sections already created
|
||||
if defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if defaults[section] and rawget(self, section) then
|
||||
copyDefaults(self[section], defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Changes the profile of the database and all of it's namespaces to the
|
||||
-- supplied named profile
|
||||
-- @param name The name of the profile to set as the current profile
|
||||
function DBObjectLib:SetProfile(name)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
-- changing to the same profile, dont do anything
|
||||
if name == self.keys.profile then return end
|
||||
|
||||
local oldProfile = self.profile
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
|
||||
-- Callback: OnProfileShutdown, database
|
||||
self.callbacks:Fire("OnProfileShutdown", self)
|
||||
|
||||
if oldProfile and defaults then
|
||||
-- Remove the defaults from the old profile
|
||||
removeDefaults(oldProfile, defaults)
|
||||
end
|
||||
|
||||
self.profile = nil
|
||||
self.keys["profile"] = name
|
||||
|
||||
-- if the storage exists, save the new profile
|
||||
-- this won't exist on namespaces.
|
||||
if self.sv.profileKeys then
|
||||
self.sv.profileKeys[charKey] = name
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.SetProfile(db, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileChanged, database, newProfileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, name)
|
||||
end
|
||||
|
||||
--- Returns a table with the names of the existing profiles in the database.
|
||||
-- You can optionally supply a table to re-use for this purpose.
|
||||
-- @param tbl A table to store the profile names in (optional)
|
||||
function DBObjectLib:GetProfiles(tbl)
|
||||
if tbl and type(tbl) ~= "table" then
|
||||
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
-- Clear the container table
|
||||
if tbl then
|
||||
for k,v in pairs(tbl) do tbl[k] = nil end
|
||||
else
|
||||
tbl = {}
|
||||
end
|
||||
|
||||
local curProfile = self.keys.profile
|
||||
|
||||
local i = 0
|
||||
for profileKey in pairs(self.profiles) do
|
||||
i = i + 1
|
||||
tbl[i] = profileKey
|
||||
if curProfile and profileKey == curProfile then curProfile = nil end
|
||||
end
|
||||
|
||||
-- Add the current profile, if it hasn't been created yet
|
||||
if curProfile then
|
||||
i = i + 1
|
||||
tbl[i] = curProfile
|
||||
end
|
||||
|
||||
return tbl, i
|
||||
end
|
||||
|
||||
--- Returns the current profile name used by the database
|
||||
function DBObjectLib:GetCurrentProfile()
|
||||
return self.keys.profile
|
||||
end
|
||||
|
||||
--- Deletes a named profile. This profile must not be the active profile.
|
||||
-- @param name The name of the profile to be deleted
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:DeleteProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if self.keys.profile == name then
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
self.sv.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.DeleteProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileDeleted, database, profileKey
|
||||
self.callbacks:Fire("OnProfileDeleted", self, name)
|
||||
end
|
||||
|
||||
--- Copies a named profile into the current profile, overwriting any conflicting
|
||||
-- settings.
|
||||
-- @param name The name of the profile to be copied into the current profile
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:CopyProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if name == self.keys.profile then
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
-- Reset the profile before copying
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.sv.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.CopyProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
|
||||
--- Resets the current profile to the default values (if specified).
|
||||
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
|
||||
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
|
||||
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
local profile = self.profile
|
||||
|
||||
for k,v in pairs(profile) do
|
||||
profile[k] = nil
|
||||
end
|
||||
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
if defaults then
|
||||
copyDefaults(profile, defaults)
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children and not noChildren then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.ResetProfile(db, nil, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Resets the entire database, using the string defaultProfile as the new default
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
for k,v in pairs(sv) do
|
||||
sv[k] = nil
|
||||
end
|
||||
|
||||
local parent = self.parent
|
||||
|
||||
initdb(sv, self.defaults, defaultProfile, self)
|
||||
|
||||
-- fix the child namespaces
|
||||
if self.children then
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
for name, db in pairs(self.children) do
|
||||
if not sv.namespaces[name] then sv.namespaces[name] = {} end
|
||||
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnDatabaseReset, database
|
||||
self.callbacks:Fire("OnDatabaseReset", self)
|
||||
-- Callback: OnProfileChanged, database, profileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new database namespace, directly tied to the database. This
|
||||
-- is a full scale database in it's own rights other than the fact that
|
||||
-- it cannot control its profile individually
|
||||
-- @param name The name of the new namespace
|
||||
-- @param defaults A table of values to use as defaults
|
||||
function DBObjectLib:RegisterNamespace(name, defaults)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
||||
end
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
if self.children and self.children[name] then
|
||||
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
if not sv.namespaces[name] then
|
||||
sv.namespaces[name] = {}
|
||||
end
|
||||
|
||||
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
|
||||
|
||||
if not self.children then self.children = {} end
|
||||
self.children[name] = newDB
|
||||
return newDB
|
||||
end
|
||||
|
||||
--- Returns an already existing namespace from the database object.
|
||||
-- @param name The name of the new namespace
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- local namespace = self.db:GetNamespace('namespace')
|
||||
-- @return the namespace object if found
|
||||
function DBObjectLib:GetNamespace(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
||||
end
|
||||
if not silent and not (self.children and self.children[name]) then
|
||||
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
||||
end
|
||||
if not self.children then self.children = {} end
|
||||
return self.children[name]
|
||||
end
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Exposed Methods
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Creates a new database object that can be used to handle database settings and profiles.
|
||||
-- By default, an empty DB is created, using a character specific profile.
|
||||
--
|
||||
-- You can override the default profile used by passing any profile name as the third argument,
|
||||
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
|
||||
--
|
||||
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
|
||||
-- will use a profile named "char", and not a character-specific profile.
|
||||
-- @param tbl The name of variable, or table to use for the database
|
||||
-- @param defaults A table of database defaults
|
||||
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
|
||||
-- You can also pass //true// to use a shared global profile called "Default".
|
||||
-- @usage
|
||||
-- -- Create an empty DB using a character-specific default profile.
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
|
||||
-- @usage
|
||||
-- -- Create a DB using defaults and using a shared default profile
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
function AceDB:New(tbl, defaults, defaultProfile)
|
||||
if type(tbl) == "string" then
|
||||
local name = tbl
|
||||
tbl = _G[name]
|
||||
if not tbl then
|
||||
tbl = {}
|
||||
_G[name] = tbl
|
||||
end
|
||||
end
|
||||
|
||||
if type(tbl) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
||||
end
|
||||
|
||||
return initdb(tbl, defaults, defaultProfile)
|
||||
end
|
||||
|
||||
-- upgrade existing databases
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
if not db.parent then
|
||||
for name,func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDB-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,420 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next = pairs, next
|
||||
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
--[[
|
||||
Localization of AceDBOptions-3.0
|
||||
]]
|
||||
|
||||
local L = {
|
||||
default = "Default",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "koKR" then
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
local tmpprofiles = {}
|
||||
|
||||
-- Get a list of available profiles for the specified database.
|
||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||
-- @param db The db object to retrieve the profiles from
|
||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
--[[
|
||||
OptionsHandlerPrototype
|
||||
prototype class for handling the options in a sane way
|
||||
]]
|
||||
local OptionsHandlerPrototype = {}
|
||||
|
||||
--[[ Reset the profile ]]
|
||||
function OptionsHandlerPrototype:Reset()
|
||||
self.db:ResetProfile()
|
||||
end
|
||||
|
||||
--[[ Set the profile to value ]]
|
||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||
self.db:SetProfile(value)
|
||||
end
|
||||
|
||||
--[[ returns the currently active profile ]]
|
||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
"both" - common except the active profile
|
||||
]]
|
||||
function OptionsHandlerPrototype:ListProfiles(info)
|
||||
local arg = info.arg
|
||||
local profiles
|
||||
if arg == "common" and not self.noDefaultProfiles then
|
||||
profiles = getProfileList(self.db, true, nil)
|
||||
elseif arg == "nocurrent" then
|
||||
profiles = getProfileList(self.db, nil, true)
|
||||
elseif arg == "both" then -- currently not used
|
||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||
local profiles = self:ListProfiles(info)
|
||||
return ((not next(profiles)) and true or false)
|
||||
end
|
||||
|
||||
--[[ Copy a profile ]]
|
||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||
self.db:CopyProfile(value)
|
||||
end
|
||||
|
||||
--[[ Delete a profile from the db ]]
|
||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||
self.db:DeleteProfile(value)
|
||||
end
|
||||
|
||||
--[[ fill defaultProfiles with some generic values ]]
|
||||
local function generateDefaultProfiles(db)
|
||||
defaultProfiles = {
|
||||
["Default"] = L["default"],
|
||||
[db.keys.char] = db.keys.char,
|
||||
[db.keys.realm] = db.keys.realm,
|
||||
[db.keys.class] = UnitClass("player")
|
||||
}
|
||||
end
|
||||
|
||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||
local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["intro"] .. "\n",
|
||||
},
|
||||
descreset = {
|
||||
order = 9,
|
||||
type = "description",
|
||||
name = L["reset_desc"],
|
||||
},
|
||||
reset = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["reset"],
|
||||
desc = L["reset_sub"],
|
||||
func = "Reset",
|
||||
},
|
||||
current = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||
width = "default",
|
||||
},
|
||||
choosedesc = {
|
||||
order = 20,
|
||||
type = "description",
|
||||
name = "\n" .. L["choose_desc"],
|
||||
},
|
||||
new = {
|
||||
name = L["new"],
|
||||
desc = L["new_sub"],
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = "SetProfile",
|
||||
},
|
||||
choose = {
|
||||
name = L["choose"],
|
||||
desc = L["choose_sub"],
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
},
|
||||
copydesc = {
|
||||
order = 50,
|
||||
type = "description",
|
||||
name = "\n" .. L["copy_desc"],
|
||||
},
|
||||
copyfrom = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["copy"],
|
||||
desc = L["copy_desc"],
|
||||
get = false,
|
||||
set = "CopyProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
},
|
||||
deldesc = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "\n" .. L["delete_desc"],
|
||||
},
|
||||
delete = {
|
||||
order = 80,
|
||||
type = "select",
|
||||
name = L["delete"],
|
||||
desc = L["delete_sub"],
|
||||
get = false,
|
||||
set = "DeleteProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
confirm = true,
|
||||
confirmText = L["delete_confirm"],
|
||||
},
|
||||
}
|
||||
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
local tbl = AceDBOptions.optionTables[db] or {
|
||||
type = "group",
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
AceDBOptions.optionTables[db] = tbl
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- upgrade existing tables
|
||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||
tbl.handler = getOptionsHandler(db)
|
||||
tbl.args = optionsTable
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,126 @@
|
||||
--- AceEvent-3.0 provides event registration and secure dispatching.
|
||||
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
|
||||
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
|
||||
--
|
||||
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
|
||||
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 3
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
-- APIs and registry for blizzard events, using CallbackHandler lib
|
||||
if not AceEvent.events then
|
||||
AceEvent.events = CallbackHandler:New(AceEvent,
|
||||
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUsed(target, eventname)
|
||||
AceEvent.frame:RegisterEvent(eventname)
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUnused(target, eventname)
|
||||
AceEvent.frame:UnregisterEvent(eventname)
|
||||
end
|
||||
|
||||
|
||||
-- APIs and registry for IPC messages, using CallbackHandler lib
|
||||
if not AceEvent.messages then
|
||||
AceEvent.messages = CallbackHandler:New(AceEvent,
|
||||
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
|
||||
)
|
||||
AceEvent.SendMessage = AceEvent.messages.Fire
|
||||
end
|
||||
|
||||
--- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterEvent", "UnregisterEvent",
|
||||
"RegisterMessage", "UnregisterMessage",
|
||||
"SendMessage",
|
||||
"UnregisterAllEvents", "UnregisterAllMessages",
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event[, callback [, arg]]
|
||||
-- @param event The event to register for
|
||||
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister an event.
|
||||
-- @name AceEvent:UnregisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message[, callback [, arg]]
|
||||
-- @param message The message to register for
|
||||
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister a message
|
||||
-- @name AceEvent:UnregisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message
|
||||
-- @param message The message to unregister
|
||||
|
||||
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
|
||||
-- @name AceEvent:SendMessage
|
||||
-- @class function
|
||||
-- @paramsig message, ...
|
||||
-- @param message The message to send
|
||||
-- @param ... Any arguments to the message
|
||||
|
||||
|
||||
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceEvent in
|
||||
function AceEvent:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceEvent:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unregister all events messages etc when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceEvent:OnEmbedDisable(target)
|
||||
target:UnregisterAllEvents()
|
||||
target:UnregisterAllMessages()
|
||||
end
|
||||
|
||||
-- Script to fire blizzard events into the event listeners
|
||||
local events = AceEvent.events
|
||||
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
|
||||
events:Fire(event, ...)
|
||||
end)
|
||||
|
||||
--- Finally: upgrade our old embeds
|
||||
for target, v in pairs(AceEvent.embeds) do
|
||||
AceEvent:Embed(target)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceEvent-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,805 @@
|
||||
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
|
||||
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
|
||||
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
|
||||
-- stand-alone distribution.
|
||||
--
|
||||
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
|
||||
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
|
||||
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
|
||||
-- implement a proper API to modify it.
|
||||
-- @usage
|
||||
-- local AceGUI = LibStub("AceGUI-3.0")
|
||||
-- -- Create a container frame
|
||||
-- local f = AceGUI:Create("Frame")
|
||||
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
|
||||
-- f:SetTitle("AceGUI-3.0 Example")
|
||||
-- f:SetStatusText("Status Bar")
|
||||
-- f:SetLayout("Flow")
|
||||
-- -- Create a button
|
||||
-- local btn = AceGUI:Create("Button")
|
||||
-- btn:SetWidth(170)
|
||||
-- btn:SetText("Button !")
|
||||
-- btn:SetCallback("OnClick", function() print("Click!") end)
|
||||
-- -- Add the button to the container
|
||||
-- f:AddChild(btn)
|
||||
-- @class file
|
||||
-- @name AceGUI-3.0
|
||||
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
|
||||
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
|
||||
|
||||
if not AceGUI then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert, loadstring = error, assert, loadstring
|
||||
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
|
||||
local math_max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local UIParent = UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler, LibStub
|
||||
|
||||
--local con = LibStub("AceConsole-3.0",true)
|
||||
|
||||
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
|
||||
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
|
||||
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
|
||||
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
|
||||
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
|
||||
|
||||
-- local upvalues
|
||||
local WidgetRegistry = AceGUI.WidgetRegistry
|
||||
local LayoutRegistry = AceGUI.LayoutRegistry
|
||||
local WidgetVersions = AceGUI.WidgetVersions
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select("#", ...)](func, ...)
|
||||
end
|
||||
|
||||
-- Recycling functions
|
||||
local newWidget, delWidget
|
||||
do
|
||||
-- Version Upgrade in Minor 29
|
||||
-- Internal Storage of the objects changed, from an array table
|
||||
-- to a hash table, and additionally we introduced versioning on
|
||||
-- the widgets which would discard all widgets from a pre-29 version
|
||||
-- anyway, so we just clear the storage now, and don't try to
|
||||
-- convert the storage tables to the new format.
|
||||
-- This should generally not cause *many* widgets to end up in trash,
|
||||
-- since once dialogs are opened, all addons should be loaded already
|
||||
-- and AceGUI should be on the latest version available on the users
|
||||
-- setup.
|
||||
-- -- nevcairiel - Nov 2nd, 2009
|
||||
if oldminor and oldminor < 29 and AceGUI.objPools then
|
||||
AceGUI.objPools = nil
|
||||
end
|
||||
|
||||
AceGUI.objPools = AceGUI.objPools or {}
|
||||
local objPools = AceGUI.objPools
|
||||
--Returns a new instance, if none are available either returns a new table or calls the given contructor
|
||||
function newWidget(type)
|
||||
if not WidgetRegistry[type] then
|
||||
error("Attempt to instantiate unknown widget type", 2)
|
||||
end
|
||||
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
|
||||
local newObj = next(objPools[type])
|
||||
if not newObj then
|
||||
newObj = WidgetRegistry[type]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[type]
|
||||
else
|
||||
objPools[type][newObj] = nil
|
||||
-- if the widget is older then the latest, don't even try to reuse it
|
||||
-- just forget about it, and grab a new one.
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
|
||||
return newWidget(type)
|
||||
end
|
||||
end
|
||||
return newObj
|
||||
end
|
||||
-- Releases an instance to the Pool
|
||||
function delWidget(obj,type)
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
if objPools[type][obj] then
|
||||
error("Attempt to Release Widget that is already released", 2)
|
||||
end
|
||||
objPools[type][obj] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------
|
||||
-- API Functions --
|
||||
-------------------
|
||||
|
||||
-- Gets a widget Object
|
||||
|
||||
--- Create a new Widget of the given type.
|
||||
-- This function will instantiate a new widget (or use one from the widget pool), and call the
|
||||
-- OnAcquire function on it, before returning.
|
||||
-- @param type The type of the widget.
|
||||
-- @return The newly created widget.
|
||||
function AceGUI:Create(type)
|
||||
if WidgetRegistry[type] then
|
||||
local widget = newWidget(type)
|
||||
|
||||
if rawget(widget, "Acquire") then
|
||||
widget.OnAcquire = widget.Acquire
|
||||
widget.Acquire = nil
|
||||
elseif rawget(widget, "Aquire") then
|
||||
widget.OnAcquire = widget.Aquire
|
||||
widget.Aquire = nil
|
||||
end
|
||||
|
||||
if rawget(widget, "Release") then
|
||||
widget.OnRelease = rawget(widget, "Release")
|
||||
widget.Release = nil
|
||||
end
|
||||
|
||||
if widget.OnAcquire then
|
||||
widget:OnAcquire()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
|
||||
end
|
||||
-- Set the default Layout ("List")
|
||||
safecall(widget.SetLayout, widget, "List")
|
||||
safecall(widget.ResumeLayout, widget)
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
--- Releases a widget Object.
|
||||
-- This function calls OnRelease on the widget and places it back in the widget pool.
|
||||
-- Any data on the widget is being erased, and the widget will be hidden.\\
|
||||
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
|
||||
-- @param widget The widget to release
|
||||
function AceGUI:Release(widget)
|
||||
safecall(widget.PauseLayout, widget)
|
||||
widget:Fire("OnRelease")
|
||||
safecall(widget.ReleaseChildren, widget)
|
||||
|
||||
if widget.OnRelease then
|
||||
widget:OnRelease()
|
||||
-- else
|
||||
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
|
||||
end
|
||||
for k in pairs(widget.userdata) do
|
||||
widget.userdata[k] = nil
|
||||
end
|
||||
for k in pairs(widget.events) do
|
||||
widget.events[k] = nil
|
||||
end
|
||||
widget.width = nil
|
||||
widget.relWidth = nil
|
||||
widget.height = nil
|
||||
widget.relHeight = nil
|
||||
widget.noAutoHeight = nil
|
||||
widget.frame:ClearAllPoints()
|
||||
widget.frame:Hide()
|
||||
widget.frame:SetParent(UIParent)
|
||||
widget.frame.width = nil
|
||||
widget.frame.height = nil
|
||||
if widget.content then
|
||||
widget.content.width = nil
|
||||
widget.content.height = nil
|
||||
end
|
||||
delWidget(widget, widget.type)
|
||||
end
|
||||
|
||||
-----------
|
||||
-- Focus --
|
||||
-----------
|
||||
|
||||
|
||||
--- Called when a widget has taken focus.
|
||||
-- e.g. Dropdowns opening, Editboxes gaining kb focus
|
||||
-- @param widget The widget that should be focused
|
||||
function AceGUI:SetFocus(widget)
|
||||
if self.FocusedWidget and self.FocusedWidget ~= widget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
end
|
||||
self.FocusedWidget = widget
|
||||
end
|
||||
|
||||
|
||||
--- Called when something has happened that could cause widgets with focus to drop it
|
||||
-- e.g. titlebar of a frame being clicked
|
||||
function AceGUI:ClearFocus()
|
||||
if self.FocusedWidget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
self.FocusedWidget = nil
|
||||
end
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
|
||||
:OnWidthSet(width) - Called when the width of the widget is changed
|
||||
:OnHeightSet(height) - Called when the height of the widget is changed
|
||||
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
|
||||
AceGUI already sets a handler to the event
|
||||
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
|
||||
area used for controls. These can be nil if the layout used the existing size to layout the controls.
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Widget Base Template --
|
||||
--------------------------
|
||||
do
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
WidgetBase.SetParent = function(self, parent)
|
||||
local frame = self.frame
|
||||
frame:SetParent(nil)
|
||||
frame:SetParent(parent.content)
|
||||
self.parent = parent
|
||||
end
|
||||
|
||||
WidgetBase.SetCallback = function(self, name, func)
|
||||
if type(func) == "function" then
|
||||
self.events[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.Fire = function(self, name, ...)
|
||||
if self.events[name] then
|
||||
local success, ret = safecall(self.events[name], self, name, ...)
|
||||
if success then
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetWidth = function(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
self.frame.width = width
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(width)
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetRelativeWidth = function(self, width)
|
||||
if width <= 0 or width > 1 then
|
||||
error(":SetRelativeWidth(width): Invalid relative width.", 2)
|
||||
end
|
||||
self.relWidth = width
|
||||
self.width = "relative"
|
||||
end
|
||||
|
||||
WidgetBase.SetHeight = function(self, height)
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(height)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ WidgetBase.SetRelativeHeight = function(self, height)
|
||||
if height <= 0 or height > 1 then
|
||||
error(":SetRelativeHeight(height): Invalid relative height.", 2)
|
||||
end
|
||||
self.relHeight = height
|
||||
self.height = "relative"
|
||||
end ]]
|
||||
|
||||
WidgetBase.IsVisible = function(self)
|
||||
return self.frame:IsVisible()
|
||||
end
|
||||
|
||||
WidgetBase.IsShown= function(self)
|
||||
return self.frame:IsShown()
|
||||
end
|
||||
|
||||
WidgetBase.Release = function(self)
|
||||
AceGUI:Release(self)
|
||||
end
|
||||
|
||||
WidgetBase.SetPoint = function(self, ...)
|
||||
return self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.ClearAllPoints = function(self)
|
||||
return self.frame:ClearAllPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetNumPoints = function(self)
|
||||
return self.frame:GetNumPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetPoint = function(self, ...)
|
||||
return self.frame:GetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.GetUserDataTable = function(self)
|
||||
return self.userdata
|
||||
end
|
||||
|
||||
WidgetBase.SetUserData = function(self, key, value)
|
||||
self.userdata[key] = value
|
||||
end
|
||||
|
||||
WidgetBase.GetUserData = function(self, key)
|
||||
return self.userdata[key]
|
||||
end
|
||||
|
||||
WidgetBase.IsFullHeight = function(self)
|
||||
return self.height == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullHeight = function(self, isFull)
|
||||
if isFull then
|
||||
self.height = "fill"
|
||||
else
|
||||
self.height = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.IsFullWidth = function(self)
|
||||
return self.width == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullWidth = function(self, isFull)
|
||||
if isFull then
|
||||
self.width = "fill"
|
||||
else
|
||||
self.width = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- local function LayoutOnUpdate(this)
|
||||
-- this:SetScript("OnUpdate",nil)
|
||||
-- this.obj:PerformLayout()
|
||||
-- end
|
||||
|
||||
local WidgetContainerBase = AceGUI.WidgetContainerBase
|
||||
|
||||
WidgetContainerBase.PauseLayout = function(self)
|
||||
self.LayoutPaused = true
|
||||
end
|
||||
|
||||
WidgetContainerBase.ResumeLayout = function(self)
|
||||
self.LayoutPaused = nil
|
||||
end
|
||||
|
||||
WidgetContainerBase.PerformLayout = function(self)
|
||||
if self.LayoutPaused then
|
||||
return
|
||||
end
|
||||
safecall(self.LayoutFunc, self.content, self.children)
|
||||
end
|
||||
|
||||
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
|
||||
WidgetContainerBase.DoLayout = function(self)
|
||||
self:PerformLayout()
|
||||
-- if not self.parent then
|
||||
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
|
||||
-- end
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
|
||||
if beforeWidget then
|
||||
local siblingIndex = 1
|
||||
for _, widget in pairs(self.children) do
|
||||
if widget == beforeWidget then
|
||||
break
|
||||
end
|
||||
siblingIndex = siblingIndex + 1
|
||||
end
|
||||
tinsert(self.children, siblingIndex, child)
|
||||
else
|
||||
tinsert(self.children, child)
|
||||
end
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChildren = function(self, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local child = select(i, ...)
|
||||
tinsert(self.children, child)
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.ReleaseChildren = function(self)
|
||||
local children = self.children
|
||||
for i = 1,#children do
|
||||
AceGUI:Release(children[i])
|
||||
children[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetLayout = function(self, Layout)
|
||||
self.LayoutFunc = AceGUI:GetLayout(Layout)
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
|
||||
if adjust then
|
||||
self.noAutoHeight = nil
|
||||
else
|
||||
self.noAutoHeight = true
|
||||
end
|
||||
end
|
||||
|
||||
local function FrameResize(this)
|
||||
local self = this.obj
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(this:GetWidth())
|
||||
end
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(this:GetHeight())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentResize(this)
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
this.width = this:GetWidth()
|
||||
this.height = this:GetHeight()
|
||||
this.obj:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(WidgetContainerBase, {__index=WidgetBase})
|
||||
|
||||
--One of these function should be called on each Widget Instance as part of its creation process
|
||||
|
||||
--- Register a widget-class as a container for newly created widgets.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsContainer(widget)
|
||||
widget.children = {}
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetContainerBase
|
||||
widget.content.obj = widget
|
||||
widget.frame.obj = widget
|
||||
widget.content:SetScript("OnSizeChanged", ContentResize)
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetContainerBase})
|
||||
widget:SetLayout("List")
|
||||
return widget
|
||||
end
|
||||
|
||||
--- Register a widget-class as a widget.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsWidget(widget)
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetBase
|
||||
widget.frame.obj = widget
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetBase})
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
-- Widget API --
|
||||
------------------
|
||||
|
||||
--- Registers a widget Constructor, this function returns a new instance of the Widget
|
||||
-- @param Name The name of the widget
|
||||
-- @param Constructor The widget constructor function
|
||||
-- @param Version The version of the widget
|
||||
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
|
||||
assert(type(Constructor) == "function")
|
||||
assert(type(Version) == "number")
|
||||
|
||||
local oldVersion = WidgetVersions[Name]
|
||||
if oldVersion and oldVersion >= Version then return end
|
||||
|
||||
WidgetVersions[Name] = Version
|
||||
WidgetRegistry[Name] = Constructor
|
||||
end
|
||||
|
||||
--- Registers a Layout Function
|
||||
-- @param Name The name of the layout
|
||||
-- @param LayoutFunc Reference to the layout function
|
||||
function AceGUI:RegisterLayout(Name, LayoutFunc)
|
||||
assert(type(LayoutFunc) == "function")
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
LayoutRegistry[Name] = LayoutFunc
|
||||
end
|
||||
|
||||
--- Get a Layout Function from the registry
|
||||
-- @param Name The name of the layout
|
||||
function AceGUI:GetLayout(Name)
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
return LayoutRegistry[Name]
|
||||
end
|
||||
|
||||
AceGUI.counts = AceGUI.counts or {}
|
||||
|
||||
--- A type-based counter to count the number of widgets created.
|
||||
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
||||
-- Template requires it.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetNextWidgetNum(type)
|
||||
if not self.counts[type] then
|
||||
self.counts[type] = 0
|
||||
end
|
||||
self.counts[type] = self.counts[type] + 1
|
||||
return self.counts[type]
|
||||
end
|
||||
|
||||
--- Return the number of created widgets for this type.
|
||||
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetCount(type)
|
||||
return self.counts[type] or 0
|
||||
end
|
||||
|
||||
--- Return the version of the currently registered widget type.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetVersion(type)
|
||||
return WidgetVersions[type]
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Layouts --
|
||||
-------------
|
||||
|
||||
--[[
|
||||
A Layout is a func that takes 2 parameters
|
||||
content - the frame that widgets will be placed inside
|
||||
children - a table containing the widgets to layout
|
||||
]]
|
||||
|
||||
-- Very simple Layout, Children are stacked on top of each other down the left side
|
||||
AceGUI:RegisterLayout("List",
|
||||
function(content, children)
|
||||
local height = 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
|
||||
local frame = child.frame
|
||||
frame:ClearAllPoints()
|
||||
frame:Show()
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
height = height + (frame.height or frame:GetHeight() or 0)
|
||||
end
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
|
||||
-- A single control fills the whole content area
|
||||
AceGUI:RegisterLayout("Fill",
|
||||
function(content, children)
|
||||
if children[1] then
|
||||
children[1]:SetWidth(content:GetWidth() or 0)
|
||||
children[1]:SetHeight(content:GetHeight() or 0)
|
||||
children[1].frame:SetAllPoints(content)
|
||||
children[1].frame:Show()
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
|
||||
end
|
||||
end)
|
||||
|
||||
AceGUI:RegisterLayout("Flow",
|
||||
function(content, children)
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
local usedwidth = 0
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
local lastrowoffset
|
||||
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
local rowstartoffset
|
||||
local lastrowstart
|
||||
local isfullheight
|
||||
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
oversize = nil
|
||||
local frame = child.frame
|
||||
local frameheight = frame.height or frame:GetHeight() or 0
|
||||
local framewidth = frame.width or frame:GetWidth() or 0
|
||||
lastframeoffset = frameoffset
|
||||
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
||||
-- That was moving all widgets half the widgets size down, is that intended?
|
||||
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
|
||||
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
|
||||
-- TODO: Investigate moar!
|
||||
frameoffset = child.alignoffset or (frameheight / 2)
|
||||
|
||||
if child.width == "relative" then
|
||||
framewidth = width * child.relWidth
|
||||
end
|
||||
|
||||
frame:Show()
|
||||
frame:ClearAllPoints()
|
||||
if i == 1 then
|
||||
-- anchor the first control to the top left
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
else
|
||||
-- if there isn't available width for the control start a new row
|
||||
-- if a control is "fill" it will be on a row of its own full width
|
||||
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
|
||||
if isfullheight then
|
||||
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
|
||||
-- (maybe error/warn about this?)
|
||||
break
|
||||
end
|
||||
--anchor the previous row, we will now know its height and offset
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
height = height + rowheight + 3
|
||||
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
|
||||
else
|
||||
--handles cases where the new height is higher than either control because of the offsets
|
||||
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
|
||||
|
||||
--offset is always the larger of the two offsets
|
||||
rowoffset = math_max(rowoffset, frameoffset)
|
||||
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
|
||||
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
|
||||
usedwidth = framewidth + usedwidth
|
||||
end
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
usedwidth = 0
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
rowheight = frame.height or frame:GetHeight() or 0
|
||||
rowoffset = child.alignoffset or (rowheight / 2)
|
||||
rowstartoffset = rowoffset
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif oversize then
|
||||
if width > 1 then
|
||||
frame:SetPoint("RIGHT", content)
|
||||
end
|
||||
end
|
||||
|
||||
if child.height == "fill" then
|
||||
frame:SetPoint("BOTTOM", content)
|
||||
isfullheight = true
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
||||
if isfullheight then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
|
||||
elseif rowstart then
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
end
|
||||
|
||||
height = height + rowheight + 3
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
@@ -0,0 +1,28 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<!-- Container -->
|
||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,133 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(frame)
|
||||
frame.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function okay(frame)
|
||||
frame.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function defaults(frame)
|
||||
frame.obj:Fire("defaults")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetName()
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetName"] = function(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT", 10, -40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.defaults = defaults
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
label:SetPoint("TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,178 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[
|
||||
Selection Group controls all have an interface to select a group for thier contents
|
||||
None of them will auto size to thier contents, and should usually be used with a scrollframe
|
||||
unless you know that the controls will fit inside
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Dropdown Group --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnGroupSelected
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "DropdownGroup"
|
||||
local Version = 13
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function SelectedGroup(self,event,value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
local function SetGroupList(self,list)
|
||||
self.dropdown:SetList(list)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SetGroup(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end
|
||||
|
||||
local function SetDropdownWidth(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTitle = SetTitle
|
||||
self.SetGroupList = SetGroupList
|
||||
self.SetGroup = SetGroup
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetDropdownWidth = SetDropdownWidth
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
self.titletext = titletext
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
self.dropdown = dropdown
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown.parentgroup = self
|
||||
dropdown:SetCallback("OnValueChanged",SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,288 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local wipe = table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Title_OnMouseDown(frame)
|
||||
frame:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function MoverSizer_OnMouseUp(mover)
|
||||
local frame = mover:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function SizerSE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerS_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
wipe(self.localstatus)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
self.statustext:SetText(text)
|
||||
end,
|
||||
|
||||
["Hide"] = function(self)
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["Show"] = function(self)
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end,
|
||||
|
||||
["ApplyStatus"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
frame:ClearAllPoints()
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||
else
|
||||
frame:SetPoint("CENTER")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local FrameBackdrop = {
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
frame:SetMinResize(400, 200)
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", Button_OnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Frame", nil, frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||
titlebg:SetPoint("TOP", 0, 12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local title = CreateFrame("Frame", nil, frame)
|
||||
title:EnableMouse(true)
|
||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
title:SetAllPoints(titlebg)
|
||||
|
||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||
titlebg_r:SetWidth(30)
|
||||
titlebg_r:SetHeight(40)
|
||||
|
||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT")
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse(true)
|
||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||
sizer_e:SetPoint("TOPRIGHT")
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse(true)
|
||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 17, -27)
|
||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||
|
||||
local widget = {
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
closebutton.obj = widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,138 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Inline Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "InlineGroup"
|
||||
local Version = 6
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,241 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Scroll Frame --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "ScrollFrame"
|
||||
local Version = 9
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
-- do SetScroll after niling status, but before clearing localstatus
|
||||
-- so the scroll value isnt populated back into status, but not kept in localstatus either
|
||||
self:SetScroll(0)
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width = nil, nil
|
||||
end
|
||||
|
||||
local function SetScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.scrollbar:Hide()
|
||||
else
|
||||
self.scrollbar:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function FixScroll(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
local curvalue = self.scrollbar:GetValue()
|
||||
if viewheight < height then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end
|
||||
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function FixScrollOnUpdate(this)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content.width = width
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
self.SetScroll = SetScroll
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
self.localstatus = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
--Container Support
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe.obj = self
|
||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
self.scrollframe = scrollframe
|
||||
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
|
||||
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
|
||||
content:SetHeight(400)
|
||||
self.content = content
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
|
||||
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar.obj = self
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
self.scrollbar = scrollbar
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
self.localstatus.scrollvalue = 0
|
||||
|
||||
--self:FixScroll()
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,99 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Simple Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection, no borders
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "SimpleGroup"
|
||||
local Version = 5
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,389 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Tab Group --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "TabGroup"
|
||||
local Version = 25
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
self:SetTitle()
|
||||
end
|
||||
|
||||
local function Tab_SetText(self, text)
|
||||
self:_SetText(text)
|
||||
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(self, 0, nil, width)
|
||||
end
|
||||
|
||||
local function UpdateTabLook(self)
|
||||
if self.disabled then
|
||||
PanelTemplates_SetDisabledTabState(self)
|
||||
elseif self.selected then
|
||||
PanelTemplates_SelectTab(self)
|
||||
else
|
||||
PanelTemplates_DeselectTab(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(self, selected)
|
||||
self.selected = selected
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnClick(self)
|
||||
if not (self.selected or self.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
self.obj:SelectTab(self.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(this)
|
||||
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
local function CreateTab(self, id)
|
||||
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
|
||||
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick",Tab_OnClick)
|
||||
tab:SetScript("OnEnter",Tab_OnEnter)
|
||||
tab:SetScript("OnLeave",Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end
|
||||
|
||||
local function SetTitle(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SelectTab(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTabs(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
local function BuildTabs(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local status = self.status or self.localstatus
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
for i = #widths, 1, -1 do
|
||||
widths[i] = nil
|
||||
end
|
||||
for i = #rowwidths, 1, -1 do
|
||||
rowwidths[i] = nil
|
||||
end
|
||||
for i = #rowends, 1, -1 do
|
||||
rowends[i] = nil
|
||||
end
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(this)
|
||||
BuildTabs(this.obj)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.CreateTab = CreateTab
|
||||
self.SelectTab = SelectTab
|
||||
self.BuildTabs = BuildTabs
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetTabs = SetTabs
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.frame = frame
|
||||
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
self.alignoffset = 18
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
self.borderoffset = 27
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
self.tabs = {}
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,746 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack = select, table.remove, unpack
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
--------------
|
||||
-- TreeView --
|
||||
--------------
|
||||
|
||||
do
|
||||
local Type = "TreeGroup"
|
||||
local Version = 23
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
|
||||
local function GetButtonParents(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return parent.value, GetButtonParents(parent)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonOnClick(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnClick",this.uniquevalue, this.selected)
|
||||
if not this.selected then
|
||||
self:SetSelected(this.uniquevalue)
|
||||
this.selected = true
|
||||
this:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function ExpandOnClick(this)
|
||||
local button = this.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ButtonOnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = self.status or self.localstatus
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function EnableButtonTooltips(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end
|
||||
|
||||
local function Button_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonEnter", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",this,"RIGHT")
|
||||
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonLeave", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local buttoncount = 1
|
||||
local function CreateButton(self)
|
||||
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
|
||||
buttoncount = buttoncount + 1
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",ButtonOnClick)
|
||||
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",ExpandOnClick)
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local frame = self.frame
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local line = button.line
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
if this.obj.noupdate then return end
|
||||
local self = this.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if not status.treesizable then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
--sets the tree to be displayed
|
||||
--[[
|
||||
example tree
|
||||
|
||||
Alpha
|
||||
Bravo
|
||||
-Charlie
|
||||
-Delta
|
||||
-Echo
|
||||
Foxtrot
|
||||
|
||||
tree = {
|
||||
{
|
||||
value = "A",
|
||||
text = "Alpha"
|
||||
},
|
||||
{
|
||||
value = "B",
|
||||
text = "Bravo",
|
||||
children = {
|
||||
{
|
||||
value = "C",
|
||||
text = "Charlie"
|
||||
},
|
||||
{
|
||||
value = "D",
|
||||
text = "Delta"
|
||||
children = {
|
||||
{
|
||||
value = "E",
|
||||
text = "Echo"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
value = "F",
|
||||
text = "Foxtrot"
|
||||
},
|
||||
}
|
||||
]]
|
||||
local function SetTree(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
local function BuildLevel(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
local hasChildren = self.hasChildren
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(this)
|
||||
local self = this.obj
|
||||
this:SetScript("OnUpdate",nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ResizeUpdate(this)
|
||||
this.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function RefreshTree(self)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
|
||||
local first, last
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if i == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function SetSelected(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
local function Select(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
for i = 1, select('#', ...) do
|
||||
groups[BuildUniqueValue(select(i, ...))] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree()
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end
|
||||
|
||||
local function SelectByPath(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end
|
||||
|
||||
--Selects a tree node by UniqueValue
|
||||
local function SelectByValue(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end
|
||||
|
||||
|
||||
local function ShowScroll(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth,1600)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
|
||||
local function TreeOnMouseWheel(this, delta)
|
||||
local self = this.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTreeWidth(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end
|
||||
|
||||
local function draggerLeave(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function draggerEnter(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function draggerDown(this)
|
||||
local treeframe = this:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function draggerUp(this)
|
||||
local treeframe = this:GetParent()
|
||||
local self = treeframe.obj
|
||||
local frame = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
|
||||
local createdcount = 0
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.lines = {}
|
||||
self.levels = {}
|
||||
self.buttons = {}
|
||||
self.hasChildren = {}
|
||||
self.localstatus = {}
|
||||
self.localstatus.groups = {}
|
||||
self.filter = false
|
||||
|
||||
local treeframe = CreateFrame("Frame",nil,frame)
|
||||
treeframe.obj = self
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
|
||||
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400,1600)
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnMouseDown", draggerDown)
|
||||
dragger:SetScript("OnMouseUp", draggerUp)
|
||||
dragger:SetScript("OnEnter", draggerEnter)
|
||||
dragger:SetScript("OnLeave", draggerLeave)
|
||||
|
||||
self.dragger = dragger
|
||||
self.treeframe = treeframe
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTree = SetTree
|
||||
self.SetTreeWidth = SetTreeWidth
|
||||
self.RefreshTree = RefreshTree
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.BuildLevel = BuildLevel
|
||||
self.CreateButton = CreateButton
|
||||
self.SetSelected = SetSelected
|
||||
self.ShowScroll = ShowScroll
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.Select = Select
|
||||
self.SelectByValue = SelectByValue
|
||||
self.SelectByPath = SelectByPath
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableButtonTooltips = EnableButtonTooltips
|
||||
--self.Filter = Filter
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
createdcount = createdcount + 1
|
||||
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
|
||||
self.scrollbar = scrollbar
|
||||
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
scrollbar.obj = self
|
||||
self.noupdate = true
|
||||
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
self.localstatus.scrollvalue = 0
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
self.noupdate = nil
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,331 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 4
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,92 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,285 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseDown(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetType()
|
||||
self:SetValue(false)
|
||||
self:SetTriState(nil)
|
||||
-- height is calculated from the width and required space for the description
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
self:SetDisabled(nil)
|
||||
self:SetDescription(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self,value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
self.check:Show()
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.checked
|
||||
end,
|
||||
|
||||
["SetTriState"] = function(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end,
|
||||
|
||||
["SetType"] = function(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
local size
|
||||
if type == "radio" then
|
||||
size = 16
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||
else
|
||||
size = 24
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
checkbg:SetHeight(size)
|
||||
checkbg:SetWidth(size)
|
||||
end,
|
||||
|
||||
["ToggleChecked"] = function(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if value then
|
||||
self:SetValue(nil)
|
||||
elseif value == nil then
|
||||
self:SetValue(false)
|
||||
else
|
||||
self:SetValue(true)
|
||||
end
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.text:SetText(label)
|
||||
end,
|
||||
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
--self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
AlignImage(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||
|
||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT")
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetAllPoints(checkbg)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||
|
||||
local widget = {
|
||||
checkbg = checkbg,
|
||||
check = check,
|
||||
text = text,
|
||||
highlight = highlight,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,186 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
self:Fire("OnValueChanged", r, g, b, a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
HideUIPanel(ColorPickerFrame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ShowUIPanel(ColorPickerFrame)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetHasAlpha(false)
|
||||
self:SetColor(0, 0, 0, 1)
|
||||
self:SetDisabled(nil)
|
||||
self:SetLabel(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||
end,
|
||||
|
||||
["SetHasAlpha"] = function(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||
checkers:SetPoint("CENTER", colorSwatch)
|
||||
checkers:Show()
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
text:SetHeight(24)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1, 1, 1)
|
||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
--highlight:SetBlendMode("ADD")
|
||||
--highlight:SetAllPoints(frame)
|
||||
|
||||
local widget = {
|
||||
colorSwatch = colorSwatch,
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,465 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
function ItemBase.Frame_OnEnter(this)
|
||||
local self = this.obj
|
||||
|
||||
if self.useHighlight then
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnAcquire(self)
|
||||
self.frame:SetToplevel(true)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.pullout = nil
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.GetText(self)
|
||||
return self.text:GetText()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetPoint(self, ...)
|
||||
self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.useHighlight = false
|
||||
self.text:SetTextColor(.5, .5, .5)
|
||||
else
|
||||
self.useHighlight = true
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnLeave(self, func)
|
||||
self.specialOnLeave = func
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnEnter(self, func)
|
||||
self.specialOnEnter = func
|
||||
end
|
||||
|
||||
function ItemBase.Create(type)
|
||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||
local count = AceGUI:GetNextWidgetNum(type)
|
||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||
local self = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Item: Header
|
||||
-- A single text entry.
|
||||
-- Special: Different text color and no highlight
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
if not disabled then
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Execute
|
||||
-- A simple button
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self:Fire("OnClick")
|
||||
if self.pullout then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Toggle
|
||||
-- Some sort of checkbox for dropdown menus.
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
else
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Menu
|
||||
-- Shows a submenu on mouse over
|
||||
-- Does not close the pullout on click
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Separator
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
@@ -0,0 +1,707 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs = select, pairs, ipairs
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
edgeSize = 32,
|
||||
tileSize = 32,
|
||||
tile = true,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 11 },
|
||||
}
|
||||
local sliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
local function OnEnter(item)
|
||||
local self = item.pullout
|
||||
for k, v in ipairs(self.items) do
|
||||
if v.CloseMenu and v ~= item then
|
||||
v:CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
local offset
|
||||
if height > viewheight then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((viewheight - height) / 1000 * value)
|
||||
end
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.slider:Hide()
|
||||
else
|
||||
self.slider:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
|
||||
if viewheight < height then
|
||||
self.slider:Hide()
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
for i, item in pairs(items) do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
if self.frame:GetHeight() > height then
|
||||
self.frame:SetHeight(height)
|
||||
elseif (self.itemFrame:GetHeight() + 34) < height then
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
self.AddItem = AddItem
|
||||
self.Open = Open
|
||||
self.Close = Close
|
||||
self.Clear = Clear
|
||||
self.IterateItems = IterateItems
|
||||
self.SetHideOnLeave = SetHideOnLeave
|
||||
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
self.items = {}
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetWidth(8)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 22
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Dropdown_OnHide(this)
|
||||
local self = this.obj
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
self.open = true
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
local self = this.userdata.obj
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.type == "Dropdown-Item-Toggle" then
|
||||
if widget:GetValue() then
|
||||
if text then
|
||||
text = text..", "..widget:GetText()
|
||||
else
|
||||
text = widget:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
else
|
||||
if checked then
|
||||
self:SetValue(this.userdata.value)
|
||||
self:Fire("OnValueChanged", this.userdata.value)
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
self.pullout = pullout
|
||||
pullout.userdata.obj = self
|
||||
pullout:SetCallback("OnClose", OnPulloutClose)
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
|
||||
self.frame:SetHeight(44)
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self.frame:SetHeight(26)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
if widget.SetValue then
|
||||
widget:SetValue(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
widget:SetDisabled(disabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text)
|
||||
local item = AceGUI:Create("Dropdown-Item-Toggle")
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
close:SetText(CLOSE)
|
||||
self.pullout:AddItem(close)
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function SetList(self, list)
|
||||
self.list = list
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist)
|
||||
|
||||
for i, value in pairs(sortlist) do
|
||||
AddListItem(self, value, list[value])
|
||||
sortlist[i] = nil
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
if multi then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
self.dropdown = dropdown
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
||||
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
||||
dropdown:SetScript("OnHide", nil)
|
||||
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
|
||||
local button = _G[dropdown:GetName() .. "Button"]
|
||||
self.button = button
|
||||
button.obj = self
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:Hide()
|
||||
self.label = label
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
@@ -0,0 +1,223 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if not self.disablebutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed", info)
|
||||
ClearCursor()
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
end
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
end
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- height is controlled by SetLabel
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self:SetText()
|
||||
self:DisableButton(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self:SetHeight(44)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
editbox:SetPoint("BOTTOMRIGHT")
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", 0, -2)
|
||||
label:SetPoint("TOPRIGHT", 0, -2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
|
||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT", -2, 0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
local widget = {
|
||||
alignoffset = 30,
|
||||
editbox = editbox,
|
||||
label = label,
|
||||
button = button,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
editbox.obj, button.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,78 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Heading Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Heading", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetText()
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||
self.right:Show()
|
||||
else
|
||||
self.left:SetPoint("RIGHT", -3, 0)
|
||||
self.right:Hide()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||
label:SetPoint("TOP")
|
||||
label:SetPoint("BOTTOM")
|
||||
label:SetJustifyH("CENTER")
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT", 3, 0)
|
||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT", -3, 0)
|
||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
left = left,
|
||||
right = right,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,144 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT")
|
||||
label:SetPoint("BOTTOMRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP", 0, -5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
|
||||
if (select(4, GetBuildInfo()) < 40000) then
|
||||
widget.SetText = widget.SetLabel
|
||||
else
|
||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,101 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Label_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:LabelOnAcquire()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetHighlight"] = function(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end,
|
||||
|
||||
["SetHighlightTexCoord"] = function(self, ...)
|
||||
local c = select("#", ...)
|
||||
if c == 4 or c == 8 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:EnableMouse(true)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
-- create a Label type that we will hijack
|
||||
local label = AceGUI:Create("Label")
|
||||
|
||||
local frame = label.frame
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
label.highlight = highlight
|
||||
label.type = Type
|
||||
label.LabelOnAcquire = label.OnAcquire
|
||||
for method, func in pairs(methods) do
|
||||
label[method] = func
|
||||
end
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--------------------------
|
||||
-- Keybinding --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "Keybinding"
|
||||
local Version = 13
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function keybindingMsgFixWidth(this)
|
||||
this:SetWidth(this.msg:GetWidth()+10)
|
||||
this:SetScript("OnUpdate",nil)
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
this:EnableKeyboard(true)
|
||||
self.msgframe:Show()
|
||||
this:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = nil
|
||||
local function Keybinding_OnKeyDown(this, key)
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if not ignoreKeys then
|
||||
ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
end
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged",keyPressed)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(this, button)
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetKey(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
else
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end
|
||||
|
||||
local function SetLabel(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
self:SetHeight(24)
|
||||
else
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
|
||||
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT",button,"LEFT",7,0)
|
||||
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
|
||||
|
||||
button:SetScript("OnClick",Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:EnableMouse()
|
||||
|
||||
button:SetHeight(24)
|
||||
button:SetWidth(200)
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
|
||||
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
self.button = button
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local msgframe = CreateFrame("Frame",nil,UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
self.msgframe = msgframe
|
||||
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
|
||||
msgframe:Hide()
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetKey = SetKey
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
button.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,162 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select, pairs = math.max, select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
if self.resizing then return end
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP")
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- set the flag to stop constant size updates
|
||||
self.resizing = true
|
||||
-- height is set dynamically by the text and image size
|
||||
self:SetWidth(200)
|
||||
self:SetText()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
-- run the update explicitly
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,278 @@
|
||||
local Type, Version = "MultiLineEditBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info, id = GetSpellName(id, info)
|
||||
if id and id:match("%d") then
|
||||
info = info .. "(" .. id .. ")"
|
||||
end
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
self:SetHeight(self.frame.height + 10)
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
self:SetHeight(self.frame.height - 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self:SetHeight(value * 14 + 41 + self.labelHeight)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
|
||||
local editBox = CreateFrame("EditBox", nil, scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
scrollBar = scrollBar,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
AceGUI:RegisterAsWidget(widget)
|
||||
return widget
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,285 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber = tonumber
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--------------------------
|
||||
-- Slider --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Slider"
|
||||
local Version = 11
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.slider:EnableMouseWheel(false)
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
|
||||
else
|
||||
self.editbox:SetText(floor(value*100+0.5)/100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%",(min * 100))
|
||||
self.hightext:SetFormattedText("%s%%",(max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(this)
|
||||
local self = this.obj
|
||||
if not this.setup then
|
||||
local newvalue
|
||||
newvalue = this:GetValue()
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
local value = self.value
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnMouseUp",this:GetValue())
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(this, v)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1),self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5,.5,.5)
|
||||
self.hightext:SetTextColor(.5,.5,.5)
|
||||
self.lowtext:SetTextColor(.5,.5,.5)
|
||||
--self.valuetext:SetTextColor(.5,.5,.5)
|
||||
self.editbox:SetTextColor(.5,.5,.5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.hightext:SetTextColor(1,1,1)
|
||||
self.lowtext:SetTextColor(1,1,1)
|
||||
--self.valuetext:SetTextColor(1,1,1)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetValue(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
self.label:SetText(text)
|
||||
end
|
||||
|
||||
local function SetSliderValues(self, min, max, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%','')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
self:Fire("OnValueChanged", value)
|
||||
self:Fire("OnMouseUp",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(this)
|
||||
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(this)
|
||||
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
|
||||
end
|
||||
|
||||
local function SetIsPercent(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
|
||||
local function FrameOnMouseDown(this)
|
||||
this.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetValue = SetValue
|
||||
self.SetSliderValues = SetSliderValues
|
||||
self.SetLabel = SetLabel
|
||||
self.SetIsPercent = SetIsPercent
|
||||
|
||||
self.alignoffset = 25
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown",FrameOnMouseDown)
|
||||
self.slider = CreateFrame("Slider",nil,frame)
|
||||
local slider = self.slider
|
||||
slider:SetScript("OnEnter",Control_OnEnter)
|
||||
slider:SetScript("OnLeave",Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider.obj = self
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0,0,-10,0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
--slider:EnableMouseWheel(true)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
self.label = label
|
||||
|
||||
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
|
||||
|
||||
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
|
||||
|
||||
|
||||
local editbox = CreateFrame("EditBox",nil,frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEnter",EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave",EditBox_OnLeave)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0,0,0,0.5)
|
||||
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
slider:SetPoint("TOP",label,"BOTTOM",0,0)
|
||||
slider:SetPoint("LEFT",frame,"LEFT",3,0)
|
||||
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
|
||||
|
||||
slider:SetValue(self.value or 0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,514 @@
|
||||
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
|
||||
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
|
||||
-- when you manually restore the original function.
|
||||
--
|
||||
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
|
||||
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceHook.
|
||||
-- @class file
|
||||
-- @name AceHook-3.0
|
||||
-- @release $Id: AceHook-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 5
|
||||
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
|
||||
|
||||
if not AceHook then return end -- No upgrade needed
|
||||
|
||||
AceHook.embeded = AceHook.embeded or {}
|
||||
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
|
||||
AceHook.handlers = AceHook.handlers or {}
|
||||
AceHook.actives = AceHook.actives or {}
|
||||
AceHook.scripts = AceHook.scripts or {}
|
||||
AceHook.onceSecure = AceHook.onceSecure or {}
|
||||
AceHook.hooks = AceHook.hooks or {}
|
||||
|
||||
-- local upvalues
|
||||
local registry = AceHook.registry
|
||||
local handlers = AceHook.handlers
|
||||
local actives = AceHook.actives
|
||||
local scripts = AceHook.scripts
|
||||
local onceSecure = AceHook.onceSecure
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next, type = pairs, next, type
|
||||
local format = string.format
|
||||
local assert, error = assert, error
|
||||
|
||||
-- WoW APIs
|
||||
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
|
||||
local _G = _G
|
||||
|
||||
-- functions for later definition
|
||||
local donothing, createHook, hook
|
||||
|
||||
local protectedScripts = {
|
||||
OnClick = true,
|
||||
}
|
||||
|
||||
-- upgrading of embeded is done at the bottom of the file
|
||||
|
||||
local mixins = {
|
||||
"Hook", "SecureHook",
|
||||
"HookScript", "SecureHookScript",
|
||||
"Unhook", "UnhookAll",
|
||||
"IsHooked",
|
||||
"RawHook", "RawHookScript"
|
||||
}
|
||||
|
||||
-- AceHook:Embed( target )
|
||||
-- target (object) - target object to embed AceHook in
|
||||
--
|
||||
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
|
||||
function AceHook:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeded[target] = true
|
||||
-- inject the hooks table safely
|
||||
target.hooks = target.hooks or {}
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceHook:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unhooks all hooks when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceHook:OnEmbedDisable( target )
|
||||
target:UnhookAll()
|
||||
end
|
||||
|
||||
function createHook(self, handler, orig, secure, failsafe)
|
||||
local uid
|
||||
local method = type(handler) == "string"
|
||||
if failsafe and not secure then
|
||||
-- failsafe hook creation
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
self[handler](self, ...)
|
||||
else
|
||||
handler(...)
|
||||
end
|
||||
end
|
||||
return orig(...)
|
||||
end
|
||||
-- /failsafe hook
|
||||
else
|
||||
-- all other hooks
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
return self[handler](self, ...)
|
||||
else
|
||||
return handler(...)
|
||||
end
|
||||
elseif not secure then -- backup on non secure
|
||||
return orig(...)
|
||||
end
|
||||
end
|
||||
-- /hook
|
||||
end
|
||||
return uid
|
||||
end
|
||||
|
||||
function donothing() end
|
||||
|
||||
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
|
||||
if not handler then handler = method end
|
||||
|
||||
-- These asserts make sure AceHooks's devs play by the rules.
|
||||
assert(not script or type(script) == "boolean")
|
||||
assert(not secure or type(secure) == "boolean")
|
||||
assert(not raw or type(raw) == "boolean")
|
||||
assert(not forceSecure or type(forceSecure) == "boolean")
|
||||
assert(usage)
|
||||
|
||||
-- Error checking Battery!
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
|
||||
end
|
||||
if type(handler) ~= "string" and type(handler) ~= "function" then
|
||||
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
|
||||
end
|
||||
if type(handler) == "string" and type(self[handler]) ~= "function" then
|
||||
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
|
||||
end
|
||||
if script then
|
||||
if not secure and obj:IsProtected() and protectedScripts[method] then
|
||||
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
|
||||
end
|
||||
if not obj or not obj.GetScript or not obj:HasScript(method) then
|
||||
error(format("%s: You can only hook a script on a frame object", usage), 3)
|
||||
end
|
||||
else
|
||||
local issecure
|
||||
if obj then
|
||||
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
|
||||
else
|
||||
issecure = onceSecure[method] or issecurevariable(method)
|
||||
end
|
||||
if issecure then
|
||||
if forceSecure then
|
||||
if obj then
|
||||
onceSecure[obj] = onceSecure[obj] or {}
|
||||
onceSecure[obj][method] = true
|
||||
else
|
||||
onceSecure[method] = true
|
||||
end
|
||||
elseif not secure then
|
||||
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if uid then
|
||||
if actives[uid] then
|
||||
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
|
||||
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
|
||||
error(format("Attempting to rehook already active hook %s.", method))
|
||||
end
|
||||
|
||||
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
|
||||
actives[uid] = true
|
||||
return
|
||||
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
|
||||
if self.hooks and self.hooks[obj] then
|
||||
self.hooks[obj][method] = nil
|
||||
end
|
||||
registry[self][obj][method] = nil
|
||||
else
|
||||
if self.hooks then
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
registry[self][method] = nil
|
||||
end
|
||||
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
|
||||
uid = nil
|
||||
end
|
||||
|
||||
local orig
|
||||
if script then
|
||||
orig = obj:GetScript(method) or donothing
|
||||
elseif obj then
|
||||
orig = obj[method]
|
||||
else
|
||||
orig = _G[method]
|
||||
end
|
||||
|
||||
if not orig then
|
||||
error(format("%s: Attempting to hook a non existing target", usage), 3)
|
||||
end
|
||||
|
||||
uid = createHook(self, handler, orig, secure, not (raw or secure))
|
||||
|
||||
if obj then
|
||||
self.hooks[obj] = self.hooks[obj] or {}
|
||||
registry[self][obj] = registry[self][obj] or {}
|
||||
registry[self][obj][method] = uid
|
||||
|
||||
if not secure then
|
||||
self.hooks[obj][method] = orig
|
||||
end
|
||||
|
||||
if script then
|
||||
-- If the script is empty before, HookScript will not work, so use SetScript instead
|
||||
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
|
||||
-- It does not taint the full frame.
|
||||
if not secure or orig == donothing then
|
||||
obj:SetScript(method, uid)
|
||||
elseif secure then
|
||||
obj:HookScript(method, uid)
|
||||
end
|
||||
else
|
||||
if not secure then
|
||||
obj[method] = uid
|
||||
else
|
||||
hooksecurefunc(obj, method, uid)
|
||||
end
|
||||
end
|
||||
else
|
||||
registry[self][method] = uid
|
||||
|
||||
if not secure then
|
||||
_G[method] = uid
|
||||
self.hooks[method] = orig
|
||||
else
|
||||
hooksecurefunc(method, uid)
|
||||
end
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
|
||||
end
|
||||
|
||||
--- Hook a function or a method on an object.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:Hook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- print(button:GetName() .. " is updating its HotKey")
|
||||
-- end
|
||||
function AceHook:Hook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- RawHook a function or a method on an object.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
|
||||
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original function.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:RawHook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- if button:GetName() == "MyButton" then
|
||||
-- -- do stuff here
|
||||
-- else
|
||||
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
|
||||
-- end
|
||||
-- end
|
||||
function AceHook:RawHook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- SecureHook a function or a method on an object.
|
||||
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig [object], method, [handler]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
function AceHook:SecureHook(object, method, handler)
|
||||
if type(object) == "string" then
|
||||
method, handler, object = object, method, nil
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
|
||||
end
|
||||
|
||||
--- Hook a script handler on a frame.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
|
||||
-- when a certain event happens to a frame.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- print("The FriendsFrame was shown!")
|
||||
-- end
|
||||
function AceHook:HookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- RawHook a script handler on a frame.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
|
||||
-- The original script will be stored in `self.hooks[frame][script]`.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original script.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- -- Call the original function
|
||||
-- self.hooks[frame].OnShow(frame)
|
||||
-- -- Do our processing
|
||||
-- -- .. stuff
|
||||
-- end
|
||||
function AceHook:RawHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- SecureHook a script handler on a frame.
|
||||
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
function AceHook:SecureHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- Unhook from the specified function, method or script.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:Unhook(obj, method)
|
||||
local usage = "Usage: Unhook([obj], method)"
|
||||
if type(obj) == "string" then
|
||||
method, obj = obj, nil
|
||||
end
|
||||
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if not uid or not actives[uid] then
|
||||
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
|
||||
return false
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid] = nil, nil
|
||||
|
||||
if obj then
|
||||
registry[self][obj][method] = nil
|
||||
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
|
||||
|
||||
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
|
||||
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
|
||||
|
||||
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
|
||||
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
|
||||
scripts[uid] = nil
|
||||
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
|
||||
obj[method] = self.hooks[obj][method]
|
||||
end
|
||||
|
||||
self.hooks[obj][method] = nil
|
||||
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
|
||||
else
|
||||
registry[self][method] = nil
|
||||
|
||||
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
|
||||
if not self.hooks[method] then return true end
|
||||
|
||||
if self.hooks[method] and _G[method] == uid then -- unhooks functions
|
||||
_G[method] = self.hooks[method]
|
||||
end
|
||||
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unhook all existing hooks for this addon.
|
||||
function AceHook:UnhookAll()
|
||||
for key, value in pairs(registry[self]) do
|
||||
if type(key) == "table" then
|
||||
for method in pairs(value) do
|
||||
self:Unhook(key, method)
|
||||
end
|
||||
else
|
||||
self:Unhook(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Check if the specific function, method or script is already hooked.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:IsHooked(obj, method)
|
||||
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
|
||||
if type(obj) == "string" then
|
||||
if registry[self][obj] and actives[registry[self][obj]] then
|
||||
return true, handlers[registry[self][obj]]
|
||||
end
|
||||
else
|
||||
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
|
||||
return true, handlers[registry[self][obj][method]]
|
||||
end
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Upgrade our old embeded
|
||||
for target, v in pairs( AceHook.embeded ) do
|
||||
AceHook:Embed( target )
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceHook-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,136 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
gameLocale = "enUS"
|
||||
end
|
||||
|
||||
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
|
||||
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale
|
||||
local readmeta = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
|
||||
rawset(self, key, key) -- only need to see the warning once, really
|
||||
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
|
||||
local readmetasilent = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: return key
|
||||
rawset(self, key, key) -- only need to invoke this function once
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- Remember the locale table being registered right now (it gets set by :NewLocale())
|
||||
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
|
||||
local registering
|
||||
|
||||
-- local assert false function
|
||||
local assertfalse = function() assert(false) end
|
||||
|
||||
-- This metatable proxy is used when registering nondefault locales
|
||||
local writeproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
-- This metatable proxy is used when registering the default locale.
|
||||
-- It refuses to overwrite existing values
|
||||
-- Reason 1: Allows loading locales in any order
|
||||
-- Reason 2: If 2 modules have the same string, but only the first one to be
|
||||
-- loaded has a translation for the current locale, the translation
|
||||
-- doesn't get overwritten.
|
||||
--
|
||||
local writedefaultproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
if not rawget(registering, key) then
|
||||
rawset(registering, key, value == true and key or value)
|
||||
end
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
--- Register a new locale (or extend an existing one) for the specified application.
|
||||
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
|
||||
-- game locale.
|
||||
-- @paramsig application, locale[, isDefault[, silent]]
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
-- L["string1"] = true
|
||||
--
|
||||
-- -- deDE.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
|
||||
-- if not L then return end
|
||||
-- L["string1"] = "Zeichenkette1"
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
return writedefaultproxy
|
||||
end
|
||||
|
||||
return writeproxy
|
||||
end
|
||||
|
||||
--- Returns localizations for the current locale (or default locale if translations are missing).
|
||||
-- Errors if nothing is registered (spank developer, not just a missing translation)
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
|
||||
-- @return The locale table for the current language.
|
||||
function AceLocale:GetLocale(application, silent)
|
||||
if not silent and not AceLocale.apps[application] then
|
||||
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
|
||||
end
|
||||
return AceLocale.apps[application]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceLocale-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,240 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 13 2009-12-06 21:56:53Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 5
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
-- target - target object to embed public APIs in
|
||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
||||
-- TODO: Remove this after beta has gone out
|
||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
||||
UnregisterAllName = "UnregisterAllCallbacks"
|
||||
end
|
||||
|
||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
||||
-- to e.g. function names, the "target" parameter, etc
|
||||
|
||||
|
||||
-- Create the registry object
|
||||
local events = setmetatable({}, meta)
|
||||
local registry = { recurse=0, events=events }
|
||||
|
||||
-- registry:Fire() - fires the given event/message into the registry
|
||||
function registry:Fire(eventname, ...)
|
||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
registry.insertQueue = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Registration of a callback, handles:
|
||||
-- self["method"], leads to self["method"](self, ...)
|
||||
-- self with function ref, leads to functionref(...)
|
||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
||||
end
|
||||
|
||||
method = method or eventname
|
||||
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
|
||||
if type(method) ~= "string" and type(method) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
||||
end
|
||||
|
||||
local regfunc
|
||||
|
||||
if type(method) == "string" then
|
||||
-- self["method"] calling style
|
||||
if type(self) ~= "table" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
||||
elseif self==target then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
||||
elseif type(self[method]) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) self[method](self,arg,...) end
|
||||
else
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId"
|
||||
if type(self)~="table" and type(self)~="string" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) method(arg,...) end
|
||||
else
|
||||
regfunc = method
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if events[eventname][self] or registry.recurse<1 then
|
||||
-- if registry.recurse<1 then
|
||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
||||
events[eventname][self] = regfunc
|
||||
-- fire OnUsed callback?
|
||||
if registry.OnUsed and first then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
end
|
||||
else
|
||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
||||
registry.insertQueue[eventname][self] = regfunc
|
||||
end
|
||||
end
|
||||
|
||||
-- Unregister a callback
|
||||
target[UnregisterName] = function(self, eventname)
|
||||
if not self or self==target then
|
||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
||||
end
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
||||
end
|
||||
if rawget(events, eventname) and events[eventname][self] then
|
||||
events[eventname][self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(events[eventname]) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
||||
registry.insertQueue[eventname][self] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
||||
if UnregisterAllName then
|
||||
target[UnregisterAllName] = function(...)
|
||||
if select("#",...)<1 then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
||||
end
|
||||
if select("#",...)==1 and ...==target then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
||||
end
|
||||
|
||||
|
||||
for i=1,select("#",...) do
|
||||
local self = select(i,...)
|
||||
if registry.insertQueue then
|
||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
for eventname, callbacks in pairs(events) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(callbacks) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return registry
|
||||
end
|
||||
|
||||
|
||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
||||
-- relies on closures to work.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CallbackHandler-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,263 @@
|
||||
--[[
|
||||
Name: DBIcon-1.0
|
||||
Revision: $Rev: 12 $
|
||||
Author(s): Rabbit (rabbit.magtheridon@gmail.com)
|
||||
Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
|
||||
Dependencies: LibStub
|
||||
License: GPL v2 or later.
|
||||
]]
|
||||
|
||||
--[[
|
||||
Copyright (C) 2008-2009 Rabbit
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
]]
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- DBIcon-1.0
|
||||
--
|
||||
-- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
|
||||
-- and cleaned up a lot so that it no longer sucks.
|
||||
--
|
||||
|
||||
local DBICON10 = "LibDBIcon-1.0"
|
||||
local DBICON10_MINOR = tonumber(("$Rev: 12 $"):match("(%d+)"))
|
||||
if not LibStub then error(DBICON10 .. " requires LibStub.") end
|
||||
local ldb = LibStub("LibDataBroker-1.1", true)
|
||||
if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
|
||||
local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
|
||||
if not lib then return end
|
||||
|
||||
lib.disabled = lib.disabled or nil
|
||||
lib.objects = lib.objects or {}
|
||||
lib.callbackRegistered = lib.callbackRegistered or nil
|
||||
lib.notCreated = lib.notCreated or {}
|
||||
|
||||
function lib:IconCallback(event, name, key, value, dataobj)
|
||||
if lib.objects[name] then
|
||||
lib.objects[name].icon:SetTexture(dataobj.icon)
|
||||
end
|
||||
end
|
||||
if not lib.callbackRegistered then
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
|
||||
lib.callbackRegistered = true
|
||||
end
|
||||
|
||||
-- Tooltip code ripped from StatBlockCore by Funkydude
|
||||
local function getAnchors(frame)
|
||||
local x,y = frame:GetCenter()
|
||||
if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
|
||||
local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
|
||||
local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
|
||||
return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
|
||||
end
|
||||
|
||||
local function onEnter(self)
|
||||
if self.isMoving then return end
|
||||
local obj = self.dataObject
|
||||
if obj.OnTooltipShow then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint(getAnchors(self))
|
||||
obj.OnTooltipShow(GameTooltip)
|
||||
GameTooltip:Show()
|
||||
elseif obj.OnEnter then
|
||||
obj.OnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function onLeave(self)
|
||||
local obj = self.dataObject
|
||||
GameTooltip:Hide()
|
||||
if obj.OnLeave then obj.OnLeave(self) end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local minimapShapes = {
|
||||
["ROUND"] = {true, true, true, true},
|
||||
["SQUARE"] = {false, false, false, false},
|
||||
["CORNER-TOPLEFT"] = {true, false, false, false},
|
||||
["CORNER-TOPRIGHT"] = {false, false, true, false},
|
||||
["CORNER-BOTTOMLEFT"] = {false, true, false, false},
|
||||
["CORNER-BOTTOMRIGHT"] = {false, false, false, true},
|
||||
["SIDE-LEFT"] = {true, true, false, false},
|
||||
["SIDE-RIGHT"] = {false, false, true, true},
|
||||
["SIDE-TOP"] = {true, false, true, false},
|
||||
["SIDE-BOTTOM"] = {false, true, false, true},
|
||||
["TRICORNER-TOPLEFT"] = {true, true, true, false},
|
||||
["TRICORNER-TOPRIGHT"] = {true, false, true, true},
|
||||
["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
|
||||
["TRICORNER-BOTTOMRIGHT"] = {false, true, true, true},
|
||||
}
|
||||
|
||||
local function updatePosition(button)
|
||||
local angle = math.rad(button.db.minimapPos or 225)
|
||||
local x, y, q = math.cos(angle), math.sin(angle), 1
|
||||
if x < 0 then q = q + 1 end
|
||||
if y > 0 then q = q + 2 end
|
||||
local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
|
||||
local quadTable = minimapShapes[minimapShape]
|
||||
if quadTable[q] then
|
||||
x, y = x*80, y*80
|
||||
else
|
||||
local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
|
||||
x = math.max(-80, math.min(x*diagRadius, 80))
|
||||
y = math.max(-80, math.min(y*diagRadius, 80))
|
||||
end
|
||||
button:SetPoint("CENTER", Minimap, "CENTER", x, y)
|
||||
end
|
||||
|
||||
local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
|
||||
local function onMouseDown(self) self.icon:SetTexCoord(0, 1, 0, 1) end
|
||||
local function onMouseUp(self) self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95) end
|
||||
|
||||
local function onUpdate(self)
|
||||
local mx, my = Minimap:GetCenter()
|
||||
local px, py = GetCursorPosition()
|
||||
local scale = Minimap:GetEffectiveScale()
|
||||
px, py = px / scale, py / scale
|
||||
self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
|
||||
updatePosition(self)
|
||||
end
|
||||
|
||||
local function onDragStart(self)
|
||||
self:LockHighlight()
|
||||
self.icon:SetTexCoord(0, 1, 0, 1)
|
||||
self:SetScript("OnUpdate", onUpdate)
|
||||
self.isMoving = true
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local function onDragStop(self)
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
|
||||
self:UnlockHighlight()
|
||||
self.isMoving = nil
|
||||
end
|
||||
|
||||
local function createButton(name, object, db)
|
||||
local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
|
||||
button.dataObject = object
|
||||
button.db = db
|
||||
button:SetFrameStrata("MEDIUM")
|
||||
button:SetWidth(31); button:SetHeight(31)
|
||||
button:SetFrameLevel(8)
|
||||
button:RegisterForClicks("anyUp")
|
||||
button:RegisterForDrag("LeftButton")
|
||||
button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
|
||||
local overlay = button:CreateTexture(nil, "OVERLAY")
|
||||
overlay:SetWidth(53); overlay:SetHeight(53)
|
||||
overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
|
||||
overlay:SetPoint("TOPLEFT")
|
||||
local icon = button:CreateTexture(nil, "BACKGROUND")
|
||||
icon:SetWidth(20); icon:SetHeight(20)
|
||||
icon:SetTexture(object.icon)
|
||||
icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
|
||||
icon:SetPoint("TOPLEFT", 7, -5)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
button:SetScript("OnLeave", onLeave)
|
||||
button:SetScript("OnClick", onClick)
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnDragStop", onDragStop)
|
||||
button:SetScript("OnMouseDown", onMouseDown)
|
||||
button:SetScript("OnMouseUp", onMouseUp)
|
||||
|
||||
lib.objects[name] = button
|
||||
|
||||
if lib.loggedIn then
|
||||
updatePosition(button)
|
||||
if not db.hide then button:Show()
|
||||
else button:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
-- We could use a metatable.__index on lib.objects, but then we'd create
|
||||
-- the icons when checking things like :IsRegistered, which is not necessary.
|
||||
local function check(name)
|
||||
if lib.notCreated[name] then
|
||||
createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
|
||||
lib.notCreated[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
lib.loggedIn = lib.loggedIn or false
|
||||
-- Wait a bit with the initial positioning to let any GetMinimapShape addons
|
||||
-- load up.
|
||||
if not lib.loggedIn then
|
||||
local f = CreateFrame("Frame")
|
||||
f:SetScript("OnEvent", function()
|
||||
for _, object in pairs(lib.objects) do
|
||||
updatePosition(object)
|
||||
if not lib.disabled and not object.db.hide then object:Show()
|
||||
else object:Hide() end
|
||||
end
|
||||
lib.loggedIn = true
|
||||
f:SetScript("OnEvent", nil)
|
||||
f = nil
|
||||
end)
|
||||
f:RegisterEvent("PLAYER_LOGIN")
|
||||
end
|
||||
|
||||
function lib:Register(name, object, db)
|
||||
if lib.disabled then return end
|
||||
if not object.icon then error("Can't register LDB objects without icons set!") end
|
||||
if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
|
||||
if not db or not db.hide then
|
||||
createButton(name, object, db)
|
||||
else
|
||||
lib.notCreated[name] = {object, db}
|
||||
end
|
||||
end
|
||||
|
||||
function lib:Hide(name)
|
||||
if not lib.objects[name] then return end
|
||||
lib.objects[name]:Hide()
|
||||
end
|
||||
function lib:Show(name)
|
||||
if lib.disabled then return end
|
||||
check(name)
|
||||
lib.objects[name]:Show()
|
||||
updatePosition(lib.objects[name])
|
||||
end
|
||||
function lib:IsRegistered(name)
|
||||
return (lib.objects[name] or lib.notCreated[name]) and true or false
|
||||
end
|
||||
function lib:Refresh(name, db)
|
||||
if lib.disabled then return end
|
||||
check(name)
|
||||
local button = lib.objects[name]
|
||||
if db then button.db = db end
|
||||
updatePosition(button)
|
||||
end
|
||||
|
||||
function lib:EnableLibrary()
|
||||
lib.disabled = nil
|
||||
for name, object in pairs(lib.objects) do
|
||||
if not object.db or (object.db and not object.db.hide) then
|
||||
object:Show()
|
||||
updatePosition(object)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib:DisableLibrary()
|
||||
lib.disabled = true
|
||||
for name, object in pairs(lib.objects) do
|
||||
object:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,673 @@
|
||||
--[[
|
||||
Name: LibKeyBound-1.0
|
||||
Revision: $Rev: 95 $
|
||||
Author(s): Gello, Maul, Toadkiller, Tuller
|
||||
Website: http://www.wowace.com/wiki/LibKeyBound-1.0
|
||||
Documentation: http://www.wowace.com/wiki/LibKeyBound-1.0
|
||||
SVN: http://svn.wowace.com/wowace/trunk/LibKeyBound-1.0
|
||||
Description: An intuitive keybindings system: mouseover frame, click keys or buttons.
|
||||
Dependencies: CallbackHandler-1.0
|
||||
--]]
|
||||
|
||||
local MAJOR = 'LibKeyBound-1.0'
|
||||
local MINOR = tonumber(("$Revision: 95 $"):match("(%d+)")) + 90000
|
||||
|
||||
--[[
|
||||
LibKeyBound-1.0
|
||||
ClickBinder by Gello and TrinityBinder by Maul -> keyBound by Tuller -> LibKeyBound library by Toadkiller
|
||||
|
||||
Functions needed to implement
|
||||
button:GetHotkey() - returns the current hotkey assigned to the given button
|
||||
|
||||
Functions to implement if using a custom keybindings system:
|
||||
button:SetKey(key) - binds the given key to the given button
|
||||
button:FreeKey(key) - unbinds the given key from all other buttons
|
||||
button:ClearBindings() - removes all keys bound to the given button
|
||||
button:GetBindings() - returns a string listing all bindings of the given button
|
||||
button:GetActionName() - what we're binding to, used for printing
|
||||
--]]
|
||||
|
||||
local LibKeyBound, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not LibKeyBound then return end -- no upgrade needed
|
||||
|
||||
local _G = _G
|
||||
local NUM_MOUSE_BUTTONS = 31
|
||||
|
||||
-- CallbackHandler
|
||||
LibKeyBound.events = LibKeyBound.events or _G.LibStub('CallbackHandler-1.0'):New(LibKeyBound)
|
||||
|
||||
local L = LibKeyBoundLocale10
|
||||
LibKeyBound.L = L
|
||||
-- ToDo delete global LibKeyBoundLocale10 at some point
|
||||
LibKeyBound.Binder = LibKeyBound.Binder or {}
|
||||
|
||||
-- #NODOC
|
||||
function LibKeyBound:Initialize()
|
||||
do
|
||||
local f = CreateFrame('Frame', 'KeyboundDialog', UIParent)
|
||||
f:SetFrameStrata('DIALOG')
|
||||
f:SetToplevel(true)
|
||||
f:EnableMouse(true)
|
||||
f:SetClampedToScreen(true)
|
||||
f:SetWidth(360)
|
||||
f:SetHeight(140)
|
||||
f:SetBackdrop{
|
||||
bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
|
||||
edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
|
||||
tile = true,
|
||||
insets = {left = 11, right = 12, top = 12, bottom = 11},
|
||||
tileSize = 32,
|
||||
edgeSize = 32,
|
||||
}
|
||||
f:SetPoint('TOP', 0, -24)
|
||||
f:Hide()
|
||||
f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
|
||||
f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
|
||||
|
||||
local tr = f:CreateTitleRegion()
|
||||
tr:SetAllPoints(f)
|
||||
|
||||
local header = f:CreateTexture(nil, 'ARTWORK')
|
||||
header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
|
||||
header:SetWidth(256); header:SetHeight(64)
|
||||
header:SetPoint('TOP', 0, 12)
|
||||
|
||||
local title = f:CreateFontString('ARTWORK')
|
||||
title:SetFontObject('GameFontNormal')
|
||||
title:SetPoint('TOP', header, 'TOP', 0, -14)
|
||||
title:SetText(L.BindingMode)
|
||||
|
||||
local desc = f:CreateFontString('ARTWORK')
|
||||
desc:SetFontObject('GameFontHighlight')
|
||||
desc:SetJustifyV('TOP')
|
||||
desc:SetJustifyH('LEFT')
|
||||
desc:SetPoint('TOPLEFT', 18, -32)
|
||||
desc:SetPoint('BOTTOMRIGHT', -18, 48)
|
||||
desc:SetText(format(L.BindingsHelp, GetBindingText('ESCAPE', 'KEY_')))
|
||||
|
||||
-- Per character bindings checkbox
|
||||
local perChar = CreateFrame('CheckButton', 'KeyboundDialogCheck', f, 'OptionsCheckButtonTemplate')
|
||||
_G[perChar:GetName() .. 'Text']:SetText(CHARACTER_SPECIFIC_KEYBINDINGS)
|
||||
|
||||
perChar:SetScript('OnShow', function(self)
|
||||
self:SetChecked(GetCurrentBindingSet() == 2)
|
||||
end)
|
||||
|
||||
local current
|
||||
perChar:SetScript('OnClick', function(self)
|
||||
current = (perChar:GetChecked() and 2) or 1
|
||||
LoadBindings(current)
|
||||
end)
|
||||
|
||||
-- Okay bindings checkbox
|
||||
local okayBindings = CreateFrame('CheckButton', 'KeyboundDialogOkay', f, 'OptionsButtonTemplate')
|
||||
getglobal(okayBindings:GetName() .. 'Text'):SetText(OKAY)
|
||||
|
||||
okayBindings:SetScript('OnClick', function(self)
|
||||
current = (perChar:GetChecked() and 2) or 1
|
||||
if InCombatLockdown() then
|
||||
self:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
else
|
||||
SaveBindings(current)
|
||||
LibKeyBound:Deactivate()
|
||||
end
|
||||
end)
|
||||
|
||||
okayBindings:SetScript('OnHide', function(self)
|
||||
current = (perChar:GetChecked() and 2) or 1
|
||||
if InCombatLockdown() then
|
||||
self:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
else
|
||||
SaveBindings(current)
|
||||
end
|
||||
end)
|
||||
|
||||
okayBindings:SetScript('OnEvent', function(self, event)
|
||||
SaveBindings(current)
|
||||
self:UnregisterEvent(event)
|
||||
LibKeyBound:Deactivate()
|
||||
end)
|
||||
|
||||
-- Cancel bindings checkbox
|
||||
local cancelBindings = CreateFrame('CheckButton', 'KeyboundDialogCancel', f, 'OptionsButtonTemplate')
|
||||
getglobal(cancelBindings:GetName() .. 'Text'):SetText(CANCEL)
|
||||
|
||||
cancelBindings:SetScript('OnClick', function(self)
|
||||
if InCombatLockdown() then
|
||||
self:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
else
|
||||
LoadBindings(GetCurrentBindingSet())
|
||||
LibKeyBound:Deactivate()
|
||||
end
|
||||
end)
|
||||
|
||||
cancelBindings:SetScript('OnEvent', function(self, event)
|
||||
LoadBindings(GetCurrentBindingSet())
|
||||
self:UnregisterEvent(event)
|
||||
LibKeyBound:Deactivate()
|
||||
end)
|
||||
|
||||
--position buttons
|
||||
perChar:SetPoint('BOTTOMLEFT', 14, 32)
|
||||
cancelBindings:SetPoint('BOTTOMRIGHT', -14, 14)
|
||||
okayBindings:SetPoint('RIGHT', cancelBindings, 'LEFT')
|
||||
|
||||
self.dialog = f
|
||||
end
|
||||
|
||||
SlashCmdList['LibKeyBoundSlashCOMMAND'] = function() self:Toggle() end
|
||||
SLASH_LibKeyBoundSlashCOMMAND1 = '/libkeybound'
|
||||
SLASH_LibKeyBoundSlashCOMMAND2 = '/kb'
|
||||
SLASH_LibKeyBoundSlashCOMMAND3 = '/lkb'
|
||||
|
||||
LibKeyBound.initialized = true
|
||||
end
|
||||
|
||||
|
||||
-- Default color to indicate bindable frames in your mod.
|
||||
LibKeyBound.colorKeyBoundMode = LibKeyBound.colorKeyBoundMode or { 0, 1, 1, 0.5 }
|
||||
|
||||
--[[
|
||||
LibKeyBound:SetColorKeyBoundMode([r][, g][, b][, a])
|
||||
--]]
|
||||
--[[
|
||||
Arguments:
|
||||
number - red, default 0
|
||||
number - green, default 0
|
||||
number - blue, default 0
|
||||
number - alpha, default 1
|
||||
|
||||
Example:
|
||||
if (MyMod.keyBoundMode) then
|
||||
overlayFrame:SetBackdropColor(LibKeyBound:GetColorKeyBoundMode())
|
||||
end
|
||||
...
|
||||
local r, g, b, a = LibKeyBound:GetColorKeyBoundMode()
|
||||
|
||||
Notes:
|
||||
* Returns the color to use on your participating buttons during KeyBound Mode
|
||||
* Values are unpacked and ready to use as color arguments
|
||||
--]]
|
||||
function LibKeyBound:SetColorKeyBoundMode(r, g, b, a)
|
||||
r, g, b, a = r or 0, g or 0, b or 0, a or 1
|
||||
LibKeyBound.colorKeyBoundMode[1] = r
|
||||
LibKeyBound.colorKeyBoundMode[2] = g
|
||||
LibKeyBound.colorKeyBoundMode[3] = b
|
||||
LibKeyBound.colorKeyBoundMode[4] = a
|
||||
LibKeyBound.events:Fire('LIBKEYBOUND_MODE_COLOR_CHANGED')
|
||||
end
|
||||
|
||||
--[[
|
||||
Returns:
|
||||
* number - red
|
||||
* number - green
|
||||
* number - blue
|
||||
* number - alpha
|
||||
|
||||
Example:
|
||||
if (MyMod.keyBoundMode) then
|
||||
overlayFrame:SetBackdropColor(LibKeyBound:GetColorKeyBoundMode())
|
||||
end
|
||||
...
|
||||
local r, g, b, a = LibKeyBound:GetColorKeyBoundMode()
|
||||
|
||||
Notes:
|
||||
* Returns the color to use on your participating buttons during KeyBound Mode
|
||||
* Values are unpacked and ready to use as color arguments
|
||||
--]]
|
||||
function LibKeyBound:GetColorKeyBoundMode()
|
||||
return unpack(LibKeyBound.colorKeyBoundMode)
|
||||
end
|
||||
|
||||
|
||||
function LibKeyBound:PLAYER_REGEN_ENABLED()
|
||||
if self.enabled then
|
||||
UIErrorsFrame:AddMessage(L.CombatBindingsEnabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
self.dialog:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound:PLAYER_REGEN_DISABLED()
|
||||
if self.enabled then
|
||||
self:Set(nil)
|
||||
UIErrorsFrame:AddMessage(L.CombatBindingsDisabled, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
self.dialog:Show()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Notes:
|
||||
* Switches KeyBound Mode between on and off
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
LibKeyBound:Toggle()
|
||||
--]]
|
||||
function LibKeyBound:Toggle()
|
||||
if (LibKeyBound:IsShown()) then
|
||||
LibKeyBound:Deactivate()
|
||||
else
|
||||
LibKeyBound:Activate()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Notes:
|
||||
* Switches KeyBound Mode to on
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
LibKeyBound:Activate()
|
||||
--]]
|
||||
function LibKeyBound:Activate()
|
||||
if not self:IsShown() then
|
||||
if InCombatLockdown() then
|
||||
UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
else
|
||||
self.enabled = true
|
||||
if not self.frame then
|
||||
self.frame = LibKeyBound.Binder:Create()
|
||||
end
|
||||
self:Set(nil)
|
||||
self.dialog:Show()
|
||||
self.events:Fire('LIBKEYBOUND_ENABLED')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Notes:
|
||||
* Switches KeyBound Mode to off
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
LibKeyBound:Deactivate()
|
||||
--]]
|
||||
function LibKeyBound:Deactivate()
|
||||
if self:IsShown() then
|
||||
self.enabled = nil
|
||||
self:Set(nil)
|
||||
self.dialog:Hide()
|
||||
|
||||
self.events:Fire('LIBKEYBOUND_DISABLED')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Returns:
|
||||
boolean - true if KeyBound Mode is currently on
|
||||
|
||||
Example:
|
||||
local LibKeyBound = LibStub('LibKeyBound-1.0')
|
||||
local isKeyBoundMode = LibKeyBound:IsShown()
|
||||
if (isKeyBoundMode) then
|
||||
-- Do something
|
||||
else
|
||||
-- Do another thing
|
||||
end
|
||||
|
||||
Notes:
|
||||
* Is KeyBound Mode currently on
|
||||
--]]
|
||||
function LibKeyBound:IsShown()
|
||||
return self.enabled
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Arguments:
|
||||
table - the button frame
|
||||
|
||||
Example:
|
||||
local button = this
|
||||
LibKeyBound:Set(button)
|
||||
|
||||
Notes:
|
||||
* Sets up button for keybinding
|
||||
* Call this in your OnEnter script for the button
|
||||
* Current bindings are shown in the tooltip
|
||||
* Primary binding is shown in green in the button text
|
||||
--]]
|
||||
function LibKeyBound:Set(button)
|
||||
local bindFrame = self.frame
|
||||
|
||||
if button and self:IsShown() and not InCombatLockdown() then
|
||||
bindFrame.button = button
|
||||
bindFrame:SetAllPoints(button)
|
||||
|
||||
bindFrame.text:SetFontObject('GameFontNormalLarge')
|
||||
bindFrame.text:SetText(button:GetHotkey())
|
||||
if bindFrame.text:GetStringWidth() > bindFrame:GetWidth() then
|
||||
bindFrame.text:SetFontObject('GameFontNormal')
|
||||
end
|
||||
bindFrame:Show()
|
||||
bindFrame:OnEnter()
|
||||
elseif bindFrame then
|
||||
bindFrame.button = nil
|
||||
bindFrame:ClearAllPoints()
|
||||
bindFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Arguments:
|
||||
string - the keyString to shorten
|
||||
|
||||
Returns:
|
||||
string - the shortened displayString
|
||||
|
||||
Example:
|
||||
local key1 = GetBindingKey(button:GetName())
|
||||
local displayKey = LibKeyBound:ToShortKey(key1)
|
||||
return displayKey
|
||||
|
||||
Notes:
|
||||
* Shortens the key text (returned from GetBindingKey etc.)
|
||||
* Result is suitable for display on a button
|
||||
* Can be used for your button:GetHotkey() return value
|
||||
--]]
|
||||
function LibKeyBound:ToShortKey(key)
|
||||
if key then
|
||||
key = key:upper()
|
||||
key = key:gsub(' ', '')
|
||||
key = key:gsub('ALT%-', L['Alt'])
|
||||
key = key:gsub('CTRL%-', L['Ctrl'])
|
||||
key = key:gsub('SHIFT%-', L['Shift'])
|
||||
key = key:gsub('NUMPAD', L['NumPad'])
|
||||
|
||||
key = key:gsub('PLUS', '%+')
|
||||
key = key:gsub('MINUS', '%-')
|
||||
key = key:gsub('MULTIPLY', '%*')
|
||||
key = key:gsub('DIVIDE', '%/')
|
||||
|
||||
key = key:gsub('BACKSPACE', L['Backspace'])
|
||||
|
||||
for i = 1, NUM_MOUSE_BUTTONS do
|
||||
key = key:gsub('BUTTON' .. i, L['Button' .. i])
|
||||
end
|
||||
|
||||
key = key:gsub('CAPSLOCK', L['Capslock'])
|
||||
key = key:gsub('CLEAR', L['Clear'])
|
||||
key = key:gsub('DELETE', L['Delete'])
|
||||
key = key:gsub('END', L['End'])
|
||||
key = key:gsub('HOME', L['Home'])
|
||||
key = key:gsub('INSERT', L['Insert'])
|
||||
key = key:gsub('MOUSEWHEELDOWN', L['Mouse Wheel Down'])
|
||||
key = key:gsub('MOUSEWHEELUP', L['Mouse Wheel Up'])
|
||||
key = key:gsub('NUMLOCK', L['Num Lock'])
|
||||
key = key:gsub('PAGEDOWN', L['Page Down'])
|
||||
key = key:gsub('PAGEUP', L['Page Up'])
|
||||
key = key:gsub('SCROLLLOCK', L['Scroll Lock'])
|
||||
key = key:gsub('SPACEBAR', L['Spacebar'])
|
||||
key = key:gsub('TAB', L['Tab'])
|
||||
|
||||
key = key:gsub('DOWNARROW', L['Down Arrow'])
|
||||
key = key:gsub('LEFTARROW', L['Left Arrow'])
|
||||
key = key:gsub('RIGHTARROW', L['Right Arrow'])
|
||||
key = key:gsub('UPARROW', L['Up Arrow'])
|
||||
|
||||
return key
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ Binder Widget ]]--
|
||||
|
||||
function LibKeyBound.Binder:Create()
|
||||
local binder = CreateFrame('Button')
|
||||
binder:RegisterForClicks('anyUp')
|
||||
binder:SetFrameStrata('DIALOG')
|
||||
binder:EnableKeyboard(true)
|
||||
binder:EnableMouseWheel(true)
|
||||
|
||||
for k,v in pairs(self) do
|
||||
binder[k] = v
|
||||
end
|
||||
|
||||
local bg = binder:CreateTexture()
|
||||
bg:SetTexture(0, 0, 0, 0.5)
|
||||
bg:SetAllPoints(binder)
|
||||
|
||||
local text = binder:CreateFontString('OVERLAY')
|
||||
text:SetFontObject('GameFontNormalLarge')
|
||||
text:SetTextColor(0, 1, 0)
|
||||
text:SetAllPoints(binder)
|
||||
binder.text = text
|
||||
|
||||
binder:SetScript('OnClick', self.OnKeyDown)
|
||||
binder:SetScript('OnKeyDown', self.OnKeyDown)
|
||||
binder:SetScript('OnMouseWheel', self.OnMouseWheel)
|
||||
binder:SetScript('OnEnter', self.OnEnter)
|
||||
binder:SetScript('OnLeave', self.OnLeave)
|
||||
binder:SetScript('OnHide', self.OnHide)
|
||||
binder:Hide()
|
||||
|
||||
return binder
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnHide()
|
||||
LibKeyBound:Set(nil)
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnKeyDown(key)
|
||||
local button = self.button
|
||||
if not button then return end
|
||||
|
||||
if (key == 'UNKNOWN' or key == 'LSHIFT' or key == 'RSHIFT' or
|
||||
key == 'LCTRL' or key == 'RCTRL' or key == 'LALT' or key == 'RALT') then
|
||||
return
|
||||
end
|
||||
|
||||
local screenshotKey = GetBindingKey('SCREENSHOT')
|
||||
if screenshotKey and key == screenshotKey then
|
||||
Screenshot()
|
||||
return
|
||||
end
|
||||
|
||||
local openChatKey = GetBindingKey('OPENCHAT')
|
||||
if openChatKey and key == openChatKey then
|
||||
ChatFrameEditBox:Show()
|
||||
return
|
||||
end
|
||||
|
||||
if key == 'ESCAPE' then
|
||||
self:ClearBindings(button)
|
||||
LibKeyBound:Set(button)
|
||||
return
|
||||
end
|
||||
|
||||
-- dont bind unmodified left or right button
|
||||
if (key == 'LeftButton' or key == 'RightButton') and not IsModifierKeyDown() then
|
||||
return
|
||||
end
|
||||
|
||||
--handle mouse button substitutions
|
||||
if key == 'LeftButton' then
|
||||
key = 'BUTTON1'
|
||||
elseif key == 'RightButton' then
|
||||
key = 'BUTTON2'
|
||||
elseif key == 'MiddleButton' then
|
||||
key = 'BUTTON3'
|
||||
elseif key:match('^Button%d+$') then
|
||||
key = key:upper()
|
||||
end
|
||||
|
||||
--apply modifiers
|
||||
if IsModifierKeyDown() then
|
||||
if IsShiftKeyDown() then
|
||||
key = 'SHIFT-' .. key
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
key = 'CTRL-' .. key
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
key = 'ALT-' .. key
|
||||
end
|
||||
end
|
||||
|
||||
if button:IsMouseOver() then
|
||||
self:SetKey(button, key)
|
||||
LibKeyBound:Set(button)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnMouseWheel(arg1)
|
||||
if arg1 > 0 then
|
||||
self:OnKeyDown('MOUSEWHEELUP')
|
||||
else
|
||||
self:OnKeyDown('MOUSEWHEELDOWN')
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnEnter()
|
||||
local button = self.button
|
||||
if button and not InCombatLockdown() then
|
||||
if self:GetRight() >= (GetScreenWidth() / 2) then
|
||||
GameTooltip:SetOwner(self, 'ANCHOR_LEFT')
|
||||
else
|
||||
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
|
||||
end
|
||||
|
||||
if button.GetActionName then
|
||||
GameTooltip:SetText(button:GetActionName(), 1, 1, 1)
|
||||
else
|
||||
GameTooltip:SetText(button:GetName(), 1, 1, 1)
|
||||
end
|
||||
|
||||
local bindings = self:GetBindings(button)
|
||||
if bindings then
|
||||
GameTooltip:AddLine(bindings, 0, 1, 0)
|
||||
GameTooltip:AddLine(L.ClearTip)
|
||||
else
|
||||
GameTooltip:AddLine(L.NoKeysBoundTip, 0, 1, 0)
|
||||
end
|
||||
GameTooltip:Show()
|
||||
else
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:OnLeave()
|
||||
LibKeyBound:Set(nil)
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
|
||||
--[[ Update Functions ]]--
|
||||
|
||||
function LibKeyBound.Binder:ToBinding(button)
|
||||
return format('CLICK %s:LeftButton', button:GetName())
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:FreeKey(button, key)
|
||||
local msg
|
||||
if button.FreeKey then
|
||||
local action = button:FreeKey(key)
|
||||
if button:FreeKey(key) then
|
||||
msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
|
||||
end
|
||||
else
|
||||
local action = GetBindingAction(key)
|
||||
if action and action ~= '' and action ~= self:ToBinding(button) then
|
||||
msg = format(L.UnboundKey, GetBindingText(key, 'KEY_'), action)
|
||||
end
|
||||
end
|
||||
|
||||
if msg then
|
||||
UIErrorsFrame:AddMessage(msg, 1, 0.82, 0, 1, UIERRORS_HOLD_TIME)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:SetKey(button, key)
|
||||
if InCombatLockdown() then
|
||||
UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
else
|
||||
self:FreeKey(button, key)
|
||||
|
||||
if button.SetKey then
|
||||
button:SetKey(key)
|
||||
else
|
||||
SetBindingClick(key, button:GetName(), 'LeftButton')
|
||||
end
|
||||
|
||||
local msg
|
||||
if button.GetActionName then
|
||||
msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetActionName())
|
||||
else
|
||||
msg = format(L.BoundKey, GetBindingText(key, 'KEY_'), button:GetName())
|
||||
end
|
||||
UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:ClearBindings(button)
|
||||
if InCombatLockdown() then
|
||||
UIErrorsFrame:AddMessage(L.CannotBindInCombat, 1, 0.3, 0.3, 1, UIERRORS_HOLD_TIME)
|
||||
else
|
||||
if button.ClearBindings then
|
||||
button:ClearBindings()
|
||||
else
|
||||
local binding = self:ToBinding(button)
|
||||
while (GetBindingKey(binding)) do
|
||||
SetBinding(GetBindingKey(binding), nil)
|
||||
end
|
||||
end
|
||||
|
||||
local msg
|
||||
if button.GetActionName then
|
||||
msg = format(L.ClearedBindings, button:GetActionName())
|
||||
else
|
||||
msg = format(L.ClearedBindings, button:GetName())
|
||||
end
|
||||
UIErrorsFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME)
|
||||
end
|
||||
end
|
||||
|
||||
function LibKeyBound.Binder:GetBindings(button)
|
||||
if button.GetBindings then
|
||||
return button:GetBindings()
|
||||
end
|
||||
|
||||
local keys
|
||||
local binding = self:ToBinding(button)
|
||||
for i = 1, select('#', GetBindingKey(binding)) do
|
||||
local hotKey = select(i, GetBindingKey(binding))
|
||||
if keys then
|
||||
keys = keys .. ', ' .. GetBindingText(hotKey, 'KEY_')
|
||||
else
|
||||
keys = GetBindingText(hotKey, 'KEY_')
|
||||
end
|
||||
end
|
||||
|
||||
return keys
|
||||
end
|
||||
|
||||
LibKeyBound.EventButton = LibKeyBound.EventButton or CreateFrame('Frame')
|
||||
do
|
||||
local EventButton = LibKeyBound.EventButton
|
||||
EventButton:UnregisterAllEvents()
|
||||
EventButton:SetScript('OnEvent', function(self, event, addon)
|
||||
if (event == 'PLAYER_REGEN_DISABLED') then
|
||||
LibKeyBound:PLAYER_REGEN_DISABLED()
|
||||
elseif (event == 'PLAYER_REGEN_ENABLED') then
|
||||
LibKeyBound:PLAYER_REGEN_ENABLED()
|
||||
elseif (event == 'PLAYER_LOGIN' and not LibKeyBound.initialized) then
|
||||
LibKeyBound:Initialize()
|
||||
EventButton:UnregisterEvent('PLAYER_LOGIN')
|
||||
end
|
||||
end)
|
||||
|
||||
if IsLoggedIn() and not LibKeyBound.initialized then
|
||||
LibKeyBound:Initialize()
|
||||
elseif not LibKeyBound.initialized then
|
||||
EventButton:RegisterEvent('PLAYER_LOGIN')
|
||||
end
|
||||
EventButton:RegisterEvent('PLAYER_REGEN_ENABLED')
|
||||
EventButton:RegisterEvent('PLAYER_REGEN_DISABLED')
|
||||
end
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
Deutch by Gamefaq
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "deDE") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = "Tastenzuweisung Modus aktiviert";
|
||||
Disabled = "Tastenzuweisung Modus deaktiviert";
|
||||
ClearTip = format("Drücke %s um alle Tastenzuweisungen zu löschen", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "Keine Tasten zugewiesen";
|
||||
ClearedBindings = "Entferne alle Zuweisungen von %s";
|
||||
BoundKey = "Setze %s zu %s";
|
||||
UnboundKey = "Entferne %s von %s";
|
||||
CannotBindInCombat = "Kann Tasten nicht im Kampf zuweisen";
|
||||
CombatBindingsEnabled = "Verlasse Kampf, Tastenzuweisung Modus aktiviert";
|
||||
CombatBindingsDisabled = "Beginne Kampf, Tastenzuweisung Modus deaktiviert";
|
||||
BindingsHelp = "Schwebe mit der Maus über einem Schalter. Drück dann eine Taste um sie zuzuweisen. Um die Belegung der Taste wieder zu löschen drück %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "S",
|
||||
["Shift"] = "U",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "DA",
|
||||
["Left Arrow"] = "LA",
|
||||
["Right Arrow"] = "RA",
|
||||
["Up Arrow"] = "UA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,157 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
English
|
||||
--]]
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundBaseLocale10 and REVISION <= LibKeyBoundBaseLocale10.BASEREVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundBaseLocale10 = {
|
||||
REVISION = 0;
|
||||
BASEREVISION = REVISION;
|
||||
BindingMode = "Binding Mode";
|
||||
Enabled = 'Bindings mode enabled';
|
||||
Disabled = 'Bindings mode disabled';
|
||||
ClearTip = format('Press %s to clear all bindings', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'No current bindings';
|
||||
ClearedBindings = 'Removed all bindings from %s';
|
||||
BoundKey = 'Set %s to %s';
|
||||
UnboundKey = 'Unbound %s from %s';
|
||||
CannotBindInCombat = 'Cannot bind keys in combat';
|
||||
CombatBindingsEnabled = 'Exiting combat, keybinding mode enabled';
|
||||
CombatBindingsDisabled = 'Entering combat, keybinding mode disabled';
|
||||
BindingsHelp = "Hover over a button, then press a key to set its binding. To clear a button's current keybinding, press %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Dn",
|
||||
["Left Arrow"] = "Lf",
|
||||
["Right Arrow"] = "Rt",
|
||||
["Up Arrow"] = "Up",
|
||||
}
|
||||
if not LibKeyBoundLocale10 then
|
||||
LibKeyBoundLocale10 = LibKeyBoundBaseLocale10
|
||||
else
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
end
|
||||
--[[
|
||||
World of Warcraft/Blizzard Interface Data (enUS)/FrameXML/GlobalStrings.lua:
|
||||
|
||||
KEY_APOSTROPHE = "'";
|
||||
KEY_BACKSLASH = "\\";
|
||||
KEY_BACKSPACE = "Backspace";
|
||||
KEY_BACKSPACE_MAC = "Delete";
|
||||
KEY_BINDING = "Key Binding";
|
||||
KEY_BINDINGS = "Key Bindings"; -- Title for the key bindings frame
|
||||
KEY_BINDINGS_MAC = "Bindings";
|
||||
KEY_BOUND = "Key Bound Successfully";
|
||||
KEY_BUTTON1 = "Left Mouse Button";
|
||||
KEY_BUTTON2 = "Right Mouse Button";
|
||||
KEY_BUTTON3 = "Middle Mouse";
|
||||
KEY_BUTTON4 = "Mouse Button 4";
|
||||
KEY_BUTTON5 = "Mouse Button 5";
|
||||
KEY_COMMA = ",";
|
||||
KEY_DELETE = "Delete";
|
||||
KEY_DELETE_MAC = "Del";
|
||||
KEY_DOWN = "Down Arrow";
|
||||
KEY_END = "End";
|
||||
KEY_HOME = "Home";
|
||||
KEY_INSERT = "Insert";
|
||||
KEY_INSERT_MAC = "Help";
|
||||
KEY_LEFT = "Left Arrow";
|
||||
KEY_LEFTBRACKET = "[";
|
||||
KEY_MINUS = "-";
|
||||
KEY_MOUSEWHEELDOWN = "Mouse Wheel Down";
|
||||
KEY_MOUSEWHEELUP = "Mouse Wheel Up";
|
||||
KEY_NUMLOCK = "Num Lock";
|
||||
KEY_NUMLOCK_MAC = "Clear";
|
||||
KEY_NUMPAD0 = "Num Pad 0";
|
||||
KEY_NUMPAD1 = "Num Pad 1";
|
||||
KEY_NUMPAD2 = "Num Pad 2";
|
||||
KEY_NUMPAD3 = "Num Pad 3";
|
||||
KEY_NUMPAD4 = "Num Pad 4";
|
||||
KEY_NUMPAD5 = "Num Pad 5";
|
||||
KEY_NUMPAD6 = "Num Pad 6";
|
||||
KEY_NUMPAD7 = "Num Pad 7";
|
||||
KEY_NUMPAD8 = "Num Pad 8";
|
||||
KEY_NUMPAD9 = "Num Pad 9";
|
||||
KEY_NUMPADDECIMAL = "Num Pad .";
|
||||
KEY_NUMPADDIVIDE = "Num Pad /";
|
||||
KEY_NUMPADMINUS = "Num Pad -";
|
||||
KEY_NUMPADMULTIPLY = "Num Pad *";
|
||||
KEY_NUMPADPLUS = "Num Pad +";
|
||||
KEY_PAGEDOWN = "Page Down";
|
||||
KEY_PAGEUP = "Page Up";
|
||||
KEY_PAUSE = "Pause";
|
||||
KEY_PAUSE_MAC = "F15";
|
||||
KEY_PERIOD = ".";
|
||||
KEY_PLUS = "+";
|
||||
KEY_PRINTSCREEN = "Print Screen";
|
||||
KEY_PRINTSCREEN_MAC = "F13";
|
||||
KEY_RIGHT = "Right Arrow";
|
||||
KEY_RIGHTBRACKET = "]";
|
||||
KEY_SCROLLLOCK = "Scroll Lock";
|
||||
KEY_SCROLLLOCK_MAC = "F14";
|
||||
KEY_SEMICOLON = ";";
|
||||
KEY_SLASH = "/";
|
||||
KEY_SPACE = "Spacebar"; -- Spacebar
|
||||
KEY_TAB = "Tab";
|
||||
KEY_TILDE = "~";
|
||||
KEY_UNBOUND_ERROR = "|cffff0000%s Function is Now Unbound!|r";
|
||||
KEY_UP = "Up Arrow";
|
||||
|
||||
KEY_ESCAPE = "Escape";
|
||||
--]]
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
Spanish by StiviS
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "esES") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = 'Modo Atajos activado';
|
||||
Disabled = 'Modo Atajos desactivado';
|
||||
ClearTip = format('Pulsa %s para limpiar todos los atajos', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'No existen atajos';
|
||||
ClearedBindings = 'Eliminados todos los atajos de %s';
|
||||
BoundKey = 'Establecer %s a %s';
|
||||
UnboundKey = 'Quitado atajo %s de %s';
|
||||
CannotBindInCombat = 'No se pueden atajar teclas en combate';
|
||||
CombatBindingsEnabled = 'Saliendo de combate, modo de Atajos de Teclado activado';
|
||||
CombatBindingsDisabled = 'Entrando en combate, modo de Atajos de Teclado desactivado';
|
||||
BindingsHelp = "Sitúese en un botón, entonces pulse una tecla para establecer su atajo. Para limpiar el Atajo del botón actual, pulse %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "Fin",
|
||||
["Home"] = "Ini",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "AW",
|
||||
["Mouse Wheel Up"] = "RW",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "AP",
|
||||
["Page Up"] = "RP",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Ar",
|
||||
["Left Arrow"] = "Ab",
|
||||
["Right Arrow"] = "Iz",
|
||||
["Up Arrow"] = "De",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
Latin America Spanish by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "esMX") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = 'Modo Atajos activado';
|
||||
Disabled = 'Modo Atajos desactivado';
|
||||
ClearTip = format('Pulsa %s para limpiar todos los atajos', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'No existen atajos';
|
||||
ClearedBindings = 'Eliminados todos los atajos de %s';
|
||||
BoundKey = 'Establecer %s a %s';
|
||||
UnboundKey = 'Quitado atajo %s de %s';
|
||||
CannotBindInCombat = 'No se pueden atajar teclas en combate';
|
||||
CombatBindingsEnabled = 'Saliendo de combate, modo de Atajos de Teclado activado';
|
||||
CombatBindingsDisabled = 'Entrando en combate, modo de Atajos de Teclado desactivado';
|
||||
BindingsHelp = "Sitúese en un botón, entonces pulse una tecla para establecer su atajo. Para limpiar el Atajo del botón actual, pulse %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "Fin",
|
||||
["Home"] = "Ini",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "AW",
|
||||
["Mouse Wheel Up"] = "RW",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "AP",
|
||||
["Page Up"] = "RP",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Ar",
|
||||
["Left Arrow"] = "Ab",
|
||||
["Right Arrow"] = "Iz",
|
||||
["Up Arrow"] = "De",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
LibKeyBound-1.0 localization file
|
||||
French by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "frFR") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = "Mode Raccourcis activé";
|
||||
Disabled = "Mode Raccourcis désactivé";
|
||||
ClearTip = format("Appuyez sur %s pour effacer tous les raccourcis", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "Aucun raccourci";
|
||||
ClearedBindings = "Suppression de tous les raccourcis de %s";
|
||||
BoundKey = "%s associé à %s";
|
||||
UnboundKey = "%s n'est plus associé à %s";
|
||||
CannotBindInCombat = "Impossible de faire des raccourcis en combat";
|
||||
CombatBindingsEnabled = "Sortie de combat, mode Raccourcis activé";
|
||||
CombatBindingsDisabled = "Entrée en combat, mode Raccourcis désactivé";
|
||||
BindingsHelp = "Survolez un bouton, puis appuyez sur une touche pour définir son raccourci. Pour effacer le raccourci actuel d'un bouton, appuyez sur %s";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "BA",
|
||||
["Left Arrow"] = "GA",
|
||||
["Right Arrow"] = "DA",
|
||||
["Up Arrow"] = "HA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Korean by damjau
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "koKR") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = '단축키 설정 기능 사용 가능';
|
||||
Disabled = '단축키 설정 기능 사용 불가';
|
||||
ClearTip = format('%s키를 누르면 모든 단축키가 초기화됩니다', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = '현재 단축키 없음';
|
||||
ClearedBindings = '%s의 모든 단축키가 초기화 되었습니다';
|
||||
BoundKey = '%2$s의 단축키로 %1$s|1을;를; 설정합니다.';
|
||||
UnboundKey = '%2$s에서 %1$s의 단축키가 삭제되었습니다';
|
||||
CannotBindInCombat = '전투 중에는 단축키를 지정할 수 없습니다';
|
||||
CombatBindingsEnabled = '전투 종료. 단축키 설정이 가능해집니다';
|
||||
CombatBindingsDisabled = '전투 시작. 단축키 설정이 불가능합니다';
|
||||
BindingsHelp = "버튼 위에 마우스를 올려 놓고 지정할 키를 누르세요. 버튼의 현재 단축키를 삭제하시려면 %s|1을;를; 누르세요.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "DA",
|
||||
["Left Arrow"] = "LA",
|
||||
["Right Arrow"] = "RA",
|
||||
["Up Arrow"] = "UA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Russian by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "ruRU") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = 'Режим назначения клавиш включен';
|
||||
Disabled = 'Режим назначения клавиш отключен';
|
||||
ClearTip = format('Нажмите %s для сброса всех назначений', GetBindingText('ESCAPE', 'KEY_'));
|
||||
NoKeysBoundTip = 'Нет текущих назначений';
|
||||
ClearedBindings = 'Удалить все назначения с %s';
|
||||
BoundKey = 'Установить %s на %s';
|
||||
UnboundKey = 'Снять назначение %s с %s';
|
||||
CannotBindInCombat = 'Невозможно назначить клавишу в бою';
|
||||
CombatBindingsEnabled = 'Выход из боя, режим назначения клавиш включен';
|
||||
CombatBindingsDisabled = 'Начало боя, режим назначения клавиш отключен';
|
||||
BindingsHelp = "Зависните над кнопкой, и тогда нажмите клавишу для установки назначения. Для очистки текущих назначений клавиш, нажмите %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "Ц",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "КМВХ",
|
||||
["Mouse Wheel Up"] = "КМВЗ",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Прбл",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "Dn",
|
||||
["Left Arrow"] = "Lf",
|
||||
["Right Arrow"] = "Rt",
|
||||
["Up Arrow"] = "Up",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,88 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Chinese Simplified by ondh - http://www.ondh.cn
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "zhCN") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
BindingMode = "Binding Mode";
|
||||
Enabled = "按键绑定模式已启用";
|
||||
Disabled = "按键绑定模式已禁用";
|
||||
ClearTip = format("按 %s 清除所有绑定", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "当前没有绑定按键";
|
||||
ClearedBindings = "从 %s 移除按键绑定";
|
||||
BoundKey = "设置 %s 到 %s";
|
||||
UnboundKey = "取消绑定 %s 从 %s";
|
||||
CannotBindInCombat = "不能在战斗状态绑定按键";
|
||||
CombatBindingsEnabled = "离开战斗状态, 按键绑定模式已启用";
|
||||
CombatBindingsDisabled = "进入战斗状态, 按键绑定模式已禁用";
|
||||
BindingsHelp = "将鼠标停留在按钮上, 然后按下欲指定快捷键之后就能绑定。 要清除目前绑定的按钮请按 %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "B1",
|
||||
["Button2"] = "B2",
|
||||
["Button3"] = "B3",
|
||||
["Button4"] = "B4",
|
||||
["Button5"] = "B5",
|
||||
["Button6"] = "B6",
|
||||
["Button7"] = "B7",
|
||||
["Button8"] = "B8",
|
||||
["Button9"] = "B9",
|
||||
["Button10"] = "B10",
|
||||
["Button11"] = "B11",
|
||||
["Button12"] = "B12",
|
||||
["Button13"] = "B13",
|
||||
["Button14"] = "B14",
|
||||
["Button15"] = "B15",
|
||||
["Button16"] = "B16",
|
||||
["Button17"] = "B17",
|
||||
["Button18"] = "B18",
|
||||
["Button19"] = "B19",
|
||||
["Button20"] = "B20",
|
||||
["Button21"] = "B21",
|
||||
["Button22"] = "B22",
|
||||
["Button23"] = "B23",
|
||||
["Button24"] = "B24",
|
||||
["Button25"] = "B25",
|
||||
["Button26"] = "B26",
|
||||
["Button27"] = "B27",
|
||||
["Button28"] = "B28",
|
||||
["Button29"] = "B29",
|
||||
["Button30"] = "B30",
|
||||
["Button31"] = "B31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "DA",
|
||||
["Left Arrow"] = "LA",
|
||||
["Right Arrow"] = "RA",
|
||||
["Up Arrow"] = "UA",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
KeyBound localization file
|
||||
Traditional Chinese by ?
|
||||
--]]
|
||||
|
||||
if (GetLocale() ~= "zhTW") then
|
||||
return
|
||||
end
|
||||
|
||||
local REVISION = 90000 + tonumber(("$Revision: 92 $"):match("%d+"))
|
||||
if (LibKeyBoundLocale10 and REVISION <= LibKeyBoundLocale10.REVISION) then
|
||||
return
|
||||
end
|
||||
|
||||
LibKeyBoundLocale10 = {
|
||||
REVISION = REVISION;
|
||||
Enabled = "按鍵綁定模式已啟用";
|
||||
Disabled = "按鍵綁定模式已停用";
|
||||
ClearTip = format("按 %s 清除所有綁定", GetBindingText("ESCAPE", "KEY_"));
|
||||
NoKeysBoundTip = "目前沒有綁定按鍵";
|
||||
ClearedBindings = "從 %s 移除按鍵綁定";
|
||||
BoundKey = "設定 %s 到 %s";
|
||||
UnboundKey = "取消綁定 %s 從 %s";
|
||||
CannotBindInCombat = "無法在戰鬥狀態綁定按鍵";
|
||||
CombatBindingsEnabled = "離開戰鬥狀態, 按鍵綁定模式已啟用";
|
||||
CombatBindingsDisabled = "進入戰鬥狀態, 按鍵綁定模式已停用";
|
||||
BindingsHelp = "將滑鼠停留在按鈕上, 然後按下欲指定快捷鍵之後就能綁定。 要清除目前綁定的按鈕請按 %s.";
|
||||
|
||||
-- This is the short display version you see on the Button
|
||||
["Alt"] = "A",
|
||||
["Ctrl"] = "C",
|
||||
["Shift"] = "S",
|
||||
["NumPad"] = "N",
|
||||
|
||||
["Backspace"] = "BS",
|
||||
["Button1"] = "鼠1",
|
||||
["Button2"] = "鼠2",
|
||||
["Button3"] = "鼠3",
|
||||
["Button4"] = "鼠4",
|
||||
["Button5"] = "鼠5",
|
||||
["Button6"] = "鼠6",
|
||||
["Button7"] = "鼠7",
|
||||
["Button8"] = "鼠8",
|
||||
["Button9"] = "鼠9",
|
||||
["Button10"] = "鼠10",
|
||||
["Button11"] = "鼠11",
|
||||
["Button12"] = "鼠12",
|
||||
["Button13"] = "鼠13",
|
||||
["Button14"] = "鼠14",
|
||||
["Button15"] = "鼠15",
|
||||
["Button16"] = "鼠16",
|
||||
["Button17"] = "鼠17",
|
||||
["Button18"] = "鼠18",
|
||||
["Button19"] = "鼠19",
|
||||
["Button20"] = "鼠20",
|
||||
["Button21"] = "鼠21",
|
||||
["Button22"] = "鼠22",
|
||||
["Button23"] = "鼠23",
|
||||
["Button24"] = "鼠24",
|
||||
["Button25"] = "鼠25",
|
||||
["Button26"] = "鼠26",
|
||||
["Button27"] = "鼠27",
|
||||
["Button28"] = "鼠28",
|
||||
["Button29"] = "鼠29",
|
||||
["Button30"] = "鼠30",
|
||||
["Button31"] = "鼠31",
|
||||
["Capslock"] = "Cp",
|
||||
["Clear"] = "Cl",
|
||||
["Delete"] = "Del",
|
||||
["End"] = "En",
|
||||
["Home"] = "HM",
|
||||
["Insert"] = "Ins",
|
||||
["Mouse Wheel Down"] = "WD",
|
||||
["Mouse Wheel Up"] = "WU",
|
||||
["Num Lock"] = "NL",
|
||||
["Page Down"] = "PD",
|
||||
["Page Up"] = "PU",
|
||||
["Scroll Lock"] = "SL",
|
||||
["Spacebar"] = "Sp",
|
||||
["Tab"] = "Tb",
|
||||
|
||||
["Down Arrow"] = "下",
|
||||
["Left Arrow"] = "左",
|
||||
["Right Arrow"] = "右",
|
||||
["Up Arrow"] = "上",
|
||||
}
|
||||
setmetatable(LibKeyBoundLocale10, {__index = LibKeyBoundBaseLocale10})
|
||||
@@ -0,0 +1,13 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="Locale-deDE.lua"/>
|
||||
<Script file="Locale-enUS.lua"/>
|
||||
<Script file="Locale-esES.lua"/>
|
||||
<Script file="Locale-esMX.lua"/>
|
||||
<Script file="Locale-frFR.lua"/>
|
||||
<Script file="Locale-koKR.lua"/>
|
||||
<Script file="Locale-zhCN.lua"/>
|
||||
<Script file="Locale-zhTW.lua"/>
|
||||
<Script file="Locale-ruRU.lua"/>
|
||||
<Script file="LibKeyBound-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,30 @@
|
||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
|
||||
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||
local LibStub = _G[LIBSTUB_MAJOR]
|
||||
|
||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
function LibStub:IterateLibraries() return pairs(self.libs) end
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
## Interface: 20400
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://jira.wowace.com/browse/LS
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
## X-Curse-Packaged-Version: 1.0
|
||||
## X-Curse-Project-Name: LibStub
|
||||
## X-Curse-Project-ID: libstub
|
||||
## X-Curse-Repository-ID: wow/libstub/mainline
|
||||
|
||||
LibStub.lua
|
||||
@@ -0,0 +1,317 @@
|
||||
--[[
|
||||
Name: LibWindow-1.1
|
||||
Revision: $Rev: 5 $
|
||||
Author(s): Mikk (dpsgnome@mail.com)
|
||||
Website: http://old.wowace.com/wiki/LibWindow-1.1
|
||||
Documentation: http://old.wowace.com/wiki/LibWindow-1.1
|
||||
SVN: http://svn.wowace.com/root/trunk/WindowLib/Window-1.0
|
||||
Description: A library that handles the basics of "window" style frames: scaling, smart position saving, dragging..
|
||||
Dependencies: none
|
||||
License: Public Domain
|
||||
]]
|
||||
|
||||
local MAJOR = "LibWindow-1.1"
|
||||
local MINOR = tonumber(("$Revision: 5 $"):match("(%d+)"))
|
||||
|
||||
local lib = LibStub:NewLibrary(MAJOR,MINOR)
|
||||
if not lib then return end
|
||||
|
||||
local min,max,abs = min,max,abs
|
||||
local pairs = pairs
|
||||
local tostring = tostring
|
||||
local UIParent,GetScreenWidth,GetScreenHeight,IsAltKeyDown = UIParent,GetScreenWidth,GetScreenHeight,IsAltKeyDown
|
||||
-- GLOBALS: error, ChatFrame1, assert
|
||||
|
||||
local function print(msg) ChatFrame1:AddMessage(MAJOR..": "..tostring(msg)) end
|
||||
|
||||
lib.utilFrame = lib.utilFrame or CreateFrame("Frame")
|
||||
lib.delayedSavePosition = lib.delayedSavePosition or {}
|
||||
lib.windowData = lib.windowData or {}
|
||||
--[frameref]={
|
||||
-- names={optional names data from .RegisterConfig()}
|
||||
-- storage= -- tableref where config data is read/written
|
||||
-- altEnable=true/false
|
||||
--}
|
||||
|
||||
|
||||
lib.embeds = lib.embeds or {}
|
||||
|
||||
local mixins = {} -- "FuncName"=true
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- UTILITIES
|
||||
---------------------------------------------------------
|
||||
|
||||
|
||||
local function getStorageName(frame, name)
|
||||
local names = lib.windowData[frame].names
|
||||
if names then
|
||||
if names[name] then
|
||||
return names[name]
|
||||
end
|
||||
if names.prefix then
|
||||
return names.prefix .. name;
|
||||
end
|
||||
end
|
||||
return name;
|
||||
end
|
||||
|
||||
local function setStorage(frame, name, value)
|
||||
lib.windowData[frame].storage[getStorageName(frame, name)] = value
|
||||
end
|
||||
|
||||
local function getStorage(frame, name)
|
||||
return lib.windowData[frame].storage[getStorageName(frame, name)]
|
||||
end
|
||||
|
||||
|
||||
lib.utilFrame:SetScript("OnUpdate", function(this)
|
||||
this:Hide()
|
||||
for frame,_ in pairs(lib.delayedSavePosition) do
|
||||
lib.delayedSavePosition[frame] = nil
|
||||
lib.SavePosition(frame)
|
||||
end
|
||||
end)
|
||||
|
||||
local function queueSavePosition(frame)
|
||||
lib.delayedSavePosition[frame] = true
|
||||
lib.utilFrame:Show()
|
||||
end
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- IMPORTANT APIS
|
||||
---------------------------------------------------------
|
||||
|
||||
mixins["RegisterConfig"]=true
|
||||
function lib.RegisterConfig(frame, storage, names)
|
||||
if not lib.windowData[frame] then
|
||||
lib.windowData[frame] = {}
|
||||
end
|
||||
lib.windowData[frame].names = names
|
||||
lib.windowData[frame].storage = storage
|
||||
|
||||
--[[ debug
|
||||
frame.tx = frame:CreateTexture()
|
||||
frame.tx:SetTexture(0,0,0, 0.4)
|
||||
frame.tx:SetAllPoints(frame)
|
||||
frame.tx:Show()
|
||||
]]
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- POSITIONING AND SCALING
|
||||
---------------------------------------------------------
|
||||
|
||||
local nilParent = {
|
||||
GetWidth = function()
|
||||
return GetScreenWidth() * UIParent:GetScale()
|
||||
end,
|
||||
GetHeight = function()
|
||||
return GetScreenHeight() * UIParent:GetScale()
|
||||
end,
|
||||
GetScale = function()
|
||||
return 1
|
||||
end,
|
||||
}
|
||||
|
||||
mixins["SavePosition"]=true
|
||||
function lib.SavePosition(frame)
|
||||
local parent = frame:GetParent() or nilParent
|
||||
-- No, this won't work very well with frames that aren't parented to nil or UIParent
|
||||
local s = frame:GetScale()
|
||||
local left,top = frame:GetLeft()*s, frame:GetTop()*s
|
||||
local right,bottom = frame:GetRight()*s, frame:GetBottom()*s
|
||||
local pwidth, pheight = parent:GetWidth(), parent:GetHeight()
|
||||
|
||||
local x,y,point;
|
||||
if left < (pwidth-right) and left < abs((left+right)/2 - pwidth/2) then
|
||||
x = left;
|
||||
point="LEFT";
|
||||
elseif (pwidth-right) < abs((left+right)/2 - pwidth/2) then
|
||||
x = right-pwidth;
|
||||
point="RIGHT";
|
||||
else
|
||||
x = (left+right)/2 - pwidth/2;
|
||||
point="";
|
||||
end
|
||||
|
||||
if bottom < (pheight-top) and bottom < abs((bottom+top)/2 - pheight/2) then
|
||||
y = bottom;
|
||||
point="BOTTOM"..point;
|
||||
elseif (pheight-top) < abs((bottom+top)/2 - pheight/2) then
|
||||
y = top-pheight;
|
||||
point="TOP"..point;
|
||||
else
|
||||
y = (bottom+top)/2 - pheight/2;
|
||||
-- point=""..point;
|
||||
end
|
||||
|
||||
if point=="" then
|
||||
point = "CENTER"
|
||||
end
|
||||
|
||||
setStorage(frame, "x", x)
|
||||
setStorage(frame, "y", y)
|
||||
setStorage(frame, "point", point)
|
||||
setStorage(frame, "scale", s)
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(point, frame:GetParent(), point, x/s, y/s);
|
||||
end
|
||||
|
||||
|
||||
mixins["RestorePosition"]=true
|
||||
function lib.RestorePosition(frame)
|
||||
local x = getStorage(frame, "x")
|
||||
local y = getStorage(frame, "y")
|
||||
local point = getStorage(frame, "point")
|
||||
|
||||
local s = getStorage(frame, "scale")
|
||||
if s then
|
||||
frame:SetScale(s)
|
||||
else
|
||||
s = frame:GetScale()
|
||||
end
|
||||
|
||||
if not x or not y then -- nothing stored in config yet, smack it in the center
|
||||
x=0; y=0; point="CENTER"
|
||||
end
|
||||
|
||||
x = x/s
|
||||
y = y/s
|
||||
|
||||
frame:ClearAllPoints()
|
||||
if not point and y==0 then -- errr why did i do this check again? must have been a reason, but i can't remember it =/
|
||||
point="CENTER"
|
||||
end
|
||||
|
||||
if not point then -- we have position, but no point, which probably means we're going from data stored by the addon itself before LibWindow was added to it. It was PROBABLY topleft->bottomleft anchored. Most do it that way.
|
||||
frame:SetPoint("TOPLEFT", frame:GetParent(), "BOTTOMLEFT", x, y)
|
||||
-- make it compute a better attachpoint (on next update)
|
||||
queueSavePosition(frame)
|
||||
return
|
||||
end
|
||||
|
||||
frame:SetPoint(point, frame:GetParent(), point, x, y)
|
||||
end
|
||||
|
||||
|
||||
mixins["SetScale"]=true
|
||||
function lib.SetScale(frame, scale)
|
||||
setStorage(frame, "scale", scale)
|
||||
frame:SetScale(scale)
|
||||
lib.RestorePosition(frame)
|
||||
end
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- DRAG SUPPORT
|
||||
---------------------------------------------------------
|
||||
|
||||
|
||||
function lib.OnDragStart(frame)
|
||||
lib.windowData[frame].isDragging = true
|
||||
frame:StartMoving()
|
||||
end
|
||||
|
||||
|
||||
function lib.OnDragStop(frame)
|
||||
frame:StopMovingOrSizing()
|
||||
lib.SavePosition(frame)
|
||||
lib.windowData[frame].isDragging = false
|
||||
if lib.windowData[frame].altEnable and not IsAltKeyDown() then
|
||||
frame:EnableMouse(false)
|
||||
end
|
||||
end
|
||||
|
||||
local function onDragStart(...) return lib.OnDragStart(...) end -- upgradable
|
||||
local function onDragStop(...) return lib.OnDragStop(...) end -- upgradable
|
||||
|
||||
mixins["MakeDraggable"]=true
|
||||
function lib.MakeDraggable(frame)
|
||||
assert(lib.windowData[frame])
|
||||
frame:SetMovable(true)
|
||||
frame:SetScript("OnDragStart", onDragStart)
|
||||
frame:SetScript("OnDragStop", onDragStop)
|
||||
frame:RegisterForDrag("LeftButton")
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- MOUSEWHEEL
|
||||
---------------------------------------------------------
|
||||
|
||||
function lib.OnMouseWheel(frame, dir)
|
||||
local scale = getStorage(frame, "scale")
|
||||
if dir<0 then
|
||||
scale=max(scale*0.9, 0.1)
|
||||
else
|
||||
scale=min(scale/0.9, 3)
|
||||
end
|
||||
lib.SetScale(frame, scale)
|
||||
end
|
||||
|
||||
local function onMouseWheel(...) return lib.OnMouseWheel(...) end -- upgradable
|
||||
|
||||
mixins["EnableMouseWheelScaling"]=true
|
||||
function lib.EnableMouseWheelScaling(frame)
|
||||
frame:SetScript("OnMouseWheel", onMouseWheel)
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- ENABLEMOUSE-ON-ALT
|
||||
---------------------------------------------------------
|
||||
|
||||
lib.utilFrame:SetScript("OnEvent", function(this, event, key, state)
|
||||
if event=="MODIFIER_STATE_CHANGED" then
|
||||
if key == "LALT" or key == "RALT" then
|
||||
for frame,_ in pairs(lib.altEnabledFrames) do
|
||||
if not lib.windowData[frame].isDragging then -- if it's already dragging, it'll disable mouse on DragStop instead
|
||||
frame:EnableMouse(state == 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
mixins["EnableMouseOnAlt"]=true
|
||||
function lib.EnableMouseOnAlt(frame)
|
||||
assert(lib.windowData[frame])
|
||||
lib.windowData[frame].altEnable = true
|
||||
frame:EnableMouse(not not IsAltKeyDown())
|
||||
if not lib.altEnabledFrames then
|
||||
lib.altEnabledFrames = {}
|
||||
lib.utilFrame:RegisterEvent("MODIFIER_STATE_CHANGED")
|
||||
end
|
||||
lib.altEnabledFrames[frame] = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------
|
||||
-- Embed support (into FRAMES, not addons!)
|
||||
---------------------------------------------------------
|
||||
|
||||
function lib:Embed(target)
|
||||
if not target or not target[0] or not target.GetObjectType then
|
||||
error("Usage: LibWindow:Embed(frame)", 1)
|
||||
end
|
||||
for name, _ in pairs(mixins) do
|
||||
target[name] = self[name]
|
||||
end
|
||||
lib.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
for target, _ in pairs(lib.embeds) do
|
||||
lib:Embed(target)
|
||||
end
|
||||
+228
-1
@@ -5,4 +5,231 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "deDE")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="deDE", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "Aktionsleisten Seitenwechsel"
|
||||
L["Alignment"] = "Ausrichtung"
|
||||
L["Alpha"] = "Transparenz"
|
||||
L["ALT"] = "ALT"
|
||||
L["Always Hide"] = "Immer verbergen"
|
||||
L["Anchor"] = "Anker"
|
||||
L["Auto-Assist"] = "Automatische Hilfe"
|
||||
L["Bag Bar"] = "Taschenleiste"
|
||||
L["Bar Options"] = "Leistenoptionen"
|
||||
L["Bars"] = "Leisten"
|
||||
L["Bar %s"] = "Leiste %s"
|
||||
L["Bar Snapping"] = "An Leisten ausrichten"
|
||||
L["Bar Style & Layout"] = "Leistenform & Anordnung"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Leisten freigegeben. Man kann sie jetzt bewegen und dann wieder verschließen."
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "Schaltflächen Gitternetz"
|
||||
L["Button Lock"] = "Schaltflächen verschließen"
|
||||
L["Button Look"] = "Aussehen der Schaltflächen"
|
||||
L["Buttons"] = "Schaltflächen"
|
||||
L["Button %s"] = "Schaltfläche %s"
|
||||
L["Button Tooltip"] = "Schaltflächen Tooltip"
|
||||
L["Cannot access options during combat."] = "Während des Kampfes kein Zugriff auf die Optionen möglich."
|
||||
L["Center Horizontally"] = "Horizontal zentrieren"
|
||||
L["Centers the bar horizontally on screen."] = "Zentriert die Leiste horizontal auf dem Bildschirm."
|
||||
L["Centers the bar vertically on screen."] = "Zentriert die Leiste vertikal auf dem Bildschirm."
|
||||
L["Center Vertically"] = "Vertikal zentrieren"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00Klicken|r um das Verschließen der Leisten umzuschalten."
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00Rechtsklicken|r um das Optionsmenü zu öffnen"
|
||||
L["Change the current anchor point of the bar."] = "Den aktuellen Ankerpunkt der Leiste ändern."
|
||||
L["Click-Through"] = "Hindurch klicken"
|
||||
L["Colors"] = "Farben"
|
||||
L["Configure actionbar paging when the %s key is down."] = "Aktionsleistenwechsel, während die %s Taste gedrückt ist, konfigurieren."
|
||||
L["Configure Bar %s"] = "Leiste %s konfigurieren"
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "Konfigurieren, wie die \"Außer Reichweite\"-Anzeige auf den Schaltflächen dargestellt werden soll."
|
||||
L["Configure the alpha of the bar."] = "Die Transparentz der Leiste konfigurieren"
|
||||
L["Configure the Bag Bar"] = "Die Taschenleiste konfigurieren"
|
||||
L["Configure the Button Tooltip."] = "Den Schaltflächen Tooltip konfigurieren."
|
||||
L["Configure the Fade Out Alpha"] = "Transparenz für abgeblendete Leisten konfigurieren"
|
||||
L["Configure the Fade Out Delay"] = "Verzögerung beim Ausblenden konfigurieren"
|
||||
L["Configure the Micro Menu"] = "Das Mikromenü konfigurieren"
|
||||
L["Configure the padding of the buttons."] = "Den Abstand der Schaltflächen konfigurieren"
|
||||
L["Configure the Pet Bar"] = "Die Begleiterleiste konfigurieren"
|
||||
L["Configure the Reputation Bar"] = "Die Rufleiste konfigurieren"
|
||||
L["Configure the scale of the bar."] = "Die Skallierung der Leiste konfigurieren"
|
||||
L["Configure the Stance Bar"] = "Die Haltungsleiste konfigurieren"
|
||||
L["Configure the Totem Bar"] = "Totem-Leiste konfigurieren"
|
||||
L["Configure the VehicleBar"] = "Die Fahrzeugleiste konfigurieren"
|
||||
L["Configure the XP Bar"] = "Die Erfahrungsleiste konfigurieren"
|
||||
L["Copy Conditionals"] = "Bedingungen kopieren"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "Eine Kopie der automatisch generierten Bedingungen in der eigenen Konfiguration als Basisvorlage erzeugen."
|
||||
L["CTRL"] = "STRG"
|
||||
L["Custom Conditionals"] = "Eigene Bedingungen"
|
||||
L["Default Bar State"] = "Standard Leistenstatus"
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "Jede Mausinteraktion für diese Leiste deaktivieren, durch die Leiste hindurch klicken."
|
||||
L["Disabled"] = "Deaktiviert"
|
||||
L["Disabled in Combat"] = "Im Kampf deaktivieren"
|
||||
L["Don't Page"] = "Kein Seitenwechsel"
|
||||
L["Down"] = "Runter"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[Automatische Hilfe für diese Leiste aktivieren.
|
||||
Falls der gewählte Zauber nicht auf das Ziel anwendbar ist, wird die automatische Hilfe versuchen ihn auf das Ziel des Ziels zu wirken.]=]
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[Leistenwechsel basierend auf der Tastenbelegung des Spiel aktivieren.
|
||||
Zum Zuweisen die Blizzard Tastaturbelegung benutzen - Normalerweise Umschalt-Mausrad und Umschalt+1 bis 6.]=]
|
||||
L["Enabled"] = "Aktiviert"
|
||||
L["Enable/Disable the bar."] = "Die Leiste aktivieren/deaktivieren."
|
||||
L["Enable State-based Button Swaping"] = "Situationsbedingten Schaltflächenwechsel aktivieren."
|
||||
L["Enable the Bag Bar"] = "Taschenleiste aktivieren"
|
||||
L["Enable the FadeOut mode"] = "Den Ausblendmodus aktivieren"
|
||||
L["Enable the Micro Menu"] = "Mikromenü aktivieren"
|
||||
L["Enable the PetBar"] = "Begleiterleiste aktivieren"
|
||||
L["Enable the Reputation Bar"] = "Rufleiste aktivieren"
|
||||
L["Enable the StanceBar"] = "Haltungsleiste aktivieren"
|
||||
L["Enable the Totem Bar"] = "Totem-Leiste aktivieren"
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "Die Benutzung von eigenen Bedingungen aktivieren und die obigen deaktivieren."
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "Die Verwendung des Blizzard-Fahrzeug-UIs aktivieren (versteckt alle Bartender4-Leisten in der Zwischenzeit)."
|
||||
L["Enable the Vehicle Bar"] = "Fahrzeugleiste aktivieren"
|
||||
L["Enable the XP Bar"] = "Erfahrungsleiste aktivieren"
|
||||
L["Fade Out"] = "Ausblenden"
|
||||
L["Fade Out Alpha"] = "Transparenz beim Ausblenden"
|
||||
L["Fade Out Delay"] = "Verzögerung beim Ausblenden"
|
||||
L["FAQ"] = "FAQ"
|
||||
L["FAQ_TEXT"] = [=[
|
||||
|cffffd200
|
||||
Ich habe Bartender4 soeben installiert, aber meine Tastenbelegungen werden auf den Tasten nicht angezeigt/funktionieren nicht vollständig.
|
||||
|r
|
||||
Bartender4 konvertiert nur die Zuweisungen von Leiste 1 direkt, alle anderen Leisten müssen über Bartender4 neu zugewiesen werden. Ein direkter Indikator ob deine Tastenbelegungen korrekt eingerichtet sind ist die Hotkey-Anzeige auf den Tasten. Wenn die Tastenzuweisung auf deiner Taste korrekt angezeigt wird, sollte auch alles andere richtig funktionieren.
|
||||
|
||||
|cffffd200
|
||||
Wie ändere ich dann die Tastenbelegung(en) mit Bartender4?
|
||||
|r
|
||||
Bis wir ein Schnellzugriffsmenü oder ähnliches eingeführt haben (Minimap/FuBar/etc.), musst du den Chatbefehl |cffffff78/kb|r verwenden, um das entsprechende Menü dafür zu öffnen.
|
||||
|
||||
Sobald geöffnet, einfach über die Taste die du zuweisen möchtest fahren, und dann den entsprechenden Hotkey drücken. Der keyBound-Tooltip und eine Meldung am Bildschirm werden dich darüber informieren ob die belegte Taste schon zugewiesen ist, und wenn der Zuweisungsversuch erfolgreich war.
|
||||
|
||||
|cffffd200
|
||||
Ich habe einen Bug gefunden! Wo soll ich diesen melden?
|
||||
|r
|
||||
Hier kannst du Bugs melden und Vorschläge machen: |cffffff78http://forums.wowace.com/showthread.php?t=12513|r
|
||||
|
||||
Oder du besuchst uns auf |cffffff78irc://irc.freenode.org/wowace|r
|
||||
|
||||
Wenn du einen Bug melden solltest, stelle sicher dass du die |cffffff78Schritte zur Reproduzierung des Bugs anführst|r, alle aufgetretenen |cffffff78Fehlermeldung|r auflistest, und uns mitteilst welche |cffffff78Revisionsnummer|r von Bartender4 du verwendest.
|
||||
|
||||
|cffffd200
|
||||
Wer hat dieses coole Addon geschrieben?
|
||||
|r
|
||||
Bartender4 wurde geschrieben von Nevcairiel auf EU-Antonidas!
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "Fokus-Zauber nach Modifikator"
|
||||
L["Focus-Cast Modifier"] = "Fokus-Zauber-Modifikator"
|
||||
L["Frequently Asked Questions"] = "Häufig gestellte Fragen"
|
||||
L["Full Button Mode"] = "Komplette Schaltfläche"
|
||||
L["General Settings"] = "Allgemeine Einstellungen"
|
||||
L["Hide Hotkey"] = "Hotkey verstecken"
|
||||
L["Hide in Combat"] = "Im Kampf verstecken"
|
||||
L["Hide in Stance/Form"] = "In einer Haltung/Form verstecken"
|
||||
L["Hide Macro Text"] = "Makrotext verstecken"
|
||||
L["Hide on Vehicle"] = "In einem Fahrzeug verstecken"
|
||||
L["Hide out of Combat"] = "Außerhalb des Kampfes verstecken"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "Den Hotkey auf den Schaltflächen dieser Leiste verstecken."
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "Makrotext auf den Schaltflächen dieser Leiste verstecken."
|
||||
L["Hide this bar in a specific Stance or Form."] = "Diese Leiste in einer bestimmten Haltung oder Form verstecken."
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "Verstecke diese Leiste, wenn das Spiel das Fahrzeug UI zeigen will."
|
||||
L["Hide this bar when you are possessing a NPC."] = "Diese Leiste verstecken wenn man einen NSC übernimmt."
|
||||
L["Hide this bar when you are riding on a vehicle."] = "Diese Leiste verstecken wenn man auf einem Fahrzeug sitzt."
|
||||
L["Hide this bar when you have a pet."] = "Diese Leiste verstecken wenn man einen Begleiter hat."
|
||||
L["Hide this bar when you have no pet."] = "Diese Leiste verstecken wenn man keinen Begleiter hat."
|
||||
L["Hide when Possessing"] = "Beim Übernehmen verstecken"
|
||||
L["Hide without pet"] = "Ohne Begleiter verstecken"
|
||||
L["Hide with pet"] = "Mit Begleiter verstecken"
|
||||
L["Hide with Vehicle UI"] = "Verstecke mit Fahrzeug UI"
|
||||
L["Horizontal Growth"] = "Horizontale Ausweitung"
|
||||
L["Horizontal growth direction for this bar."] = "Horizontale Ausweitungsrichtung für diese Leiste."
|
||||
L["Hotkey Mode"] = "Hotkey Modus"
|
||||
L["Key Bindings"] = "Tastenbelegung"
|
||||
L["Keyring"] = "Schlüsselring"
|
||||
L["Left"] = "Links"
|
||||
L["Lock"] = "Verschließen"
|
||||
L["Lock all bars."] = "Alle Leisten verschließen"
|
||||
L["Lock the buttons."] = "Die Schaltflächen verschließen"
|
||||
L["Micro Menu"] = "Mikromenü"
|
||||
L["Minimap Icon"] = "Icon an der Minikarte"
|
||||
L["Modifier Based Switching"] = "Leistenwechsel über Modifikatortaste."
|
||||
L["No Display"] = "Keine Anzeige"
|
||||
L["None"] = "Keine"
|
||||
L["No Stance/Form"] = "Keine Haltung/Form"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "Hinweis: Das Aktivieren von eigenen Bedingungen wird alle obigen Einstellungen deaktivieren."
|
||||
L["Number of buttons."] = "Anzahl der Schaltflächen."
|
||||
L["Number of rows."] = "Anzahl der Reihen."
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "Offset in Richtung X (horizontal) vom gegebenen Ankerpunkt aus."
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "Offset in Richtung Y (vertikal) vom gegebenen Ankerpunkt aus."
|
||||
L["One Bag"] = "Eine Tasche"
|
||||
L["Only show one Bag Button in the BagBar."] = "Nur eine Tasche in der Taschenleiste zeigen."
|
||||
L["Out of Mana Indicator"] = "\"Kein Mana\" anzeigen"
|
||||
L["Out of Range Indicator"] = "\"Außer Reichweite\" anzeigen"
|
||||
L["Padding"] = "Abstand"
|
||||
L["Page %2d"] = "Seite %2d"
|
||||
L["Pet Bar"] = "Begleiter Leiste"
|
||||
L["Positioning"] = "Positionierung"
|
||||
L["Possess Bar"] = "Steuerungsleiste bei Charakter- / Fahrzeugübernahme"
|
||||
L["Reputation Bar"] = "Rufleiste"
|
||||
L["Reset Position"] = "Position zurücksetzen"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "Die Position dieser Leiste komplett zurücksetzen falls sie außerhalb des Bildschirms gelandet ist und du sie nicht mehr erreichen kannst."
|
||||
L["Right"] = "Rechts"
|
||||
L["Right-click Self-Cast"] = "Bei Rechtsklick auf sich selbst wirken"
|
||||
L["Rows"] = "Reihen"
|
||||
L["Scale"] = "Skalierung"
|
||||
L["Select the Focus-Cast Modifier"] = "Den Fokus-Zauber-Modifikator auswählen"
|
||||
L["Select the Self-Cast Modifier"] = "Den Selbstzauber-Modifikator auswählen"
|
||||
L["Self-Cast by modifier"] = "Selbstzauber mittels Modifikatortaste."
|
||||
L["Self-Cast Modifier"] = "Selbstzauber-Modifikator"
|
||||
L["SHIFT"] = "Umschalt"
|
||||
L["Show a Icon to open the config at the Minimap"] = "Icon zum Öffnen der Konfiguration an der Minikarte zeigen."
|
||||
L["Show the keyring button."] = "Schlüsselring Schaltfläche zeigen."
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "Farbe für die \"Kein Mana\" Anzeige festlegen."
|
||||
L["Specify the Color of the Out of Range Indicator"] = "Farbe für die \"Außer Reichweite\" Anzeige festlegen."
|
||||
L["Stance Bar"] = "Haltungsleiste"
|
||||
L["Stance Configuration"] = "Haltungen konfigurieren"
|
||||
L["State Configuration"] = "Status konfigurieren"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "Diese Leiste wechseln während man einen NSC übernimmt (z.B. Gedankenkontrolle)"
|
||||
L["Switch to key-binding mode"] = "Zum Tastenbelegungsmodus wechseln"
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[Das Menü zum Ausrichten ist noch ein unerledigter Punkt auf der Liste.
|
||||
Eine kurze Vorschau des Geplanten:
|
||||
|
||||
- Absolutes und relatives Positionieren der Leisten
|
||||
- Leisten "springen" aneinander und bilden eine Gruppe]=]
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "Die Leiste ist standardmäßig immer sichtbar. Man kann Bedingungen konfigurieren um zu kontrollieren wann die Leiste versteckt werden soll."
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "Das Standardverhalten dieser Leiste wenn sie von keinem Wechsel betroffen ist."
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "Diese Optionen erlauben dir, die Leiste nach deinen Vorstellungen und absolut präzise zu positionieren."
|
||||
L["This bar will be hidden once you enter combat."] = "Diese Leiste wird versteckt sobald man sich im Kampf befindet."
|
||||
L["This bar will be hidden whenever you are not in combat."] = "Diese Leiste wird versteckt solange man sich nicht im Kampf befindet."
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = [=[Schaltflächen Zoom umschalten
|
||||
Für weitere Stiloptionen muss ButtonFacade installiert werden.]=]
|
||||
L["Toggle the button grid."] = "Das Schaltflächen Gitternetz umschalten."
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "Die modifikatorbasierenden Fokuszauber-Funktionalität ein/ausschalten."
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "Schaltet die modifikatorbasierenden Selbstzauber ein oder aus."
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "Die Benutzung der Rechtsklick-Selbstzauber-Funktion ein/ausschalten."
|
||||
L["Totem Bar"] = "Totem-Leiste"
|
||||
L["Up"] = "Hoch"
|
||||
L["Use Blizzard Vehicle UI"] = "Blizzard-Fahrzeug-UI verwenden"
|
||||
L["Use Custom Condition"] = "Eigene Bedingungen benutzen"
|
||||
L["VehicleBar"] = "Fahrzeugsleiste"
|
||||
L["Vehicle Bar"] = "Fahrzeugsleiste"
|
||||
L["Vertical Growth"] = "Vertikale Ausweitung"
|
||||
L["Vertical growth direction for this bar."] = "Vertikale Ausweitungsrichtung für diese Leiste."
|
||||
L["Visibility"] = "Sichtbarkeit"
|
||||
L["X Offset"] = "X Offset"
|
||||
L["XP Bar"] = "Erfahrungsleiste"
|
||||
L["Y Offset"] = "Y Offset"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "Man kann die Leiste dauerhaft verstecken, um sie nur über die Tastaturbelegung anzusteuern."
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[Man kann alle Makrobedingungen in der eigenen Zeichenfolge benutzen, unter Verwendung der Werte "show" und "hide".
|
||||
|
||||
Beispiel: [combat]hide;show]=]
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[Man kann alle Makrobedingungen in der eigenen Zeichenfolge benutzen, unter Verwendung der Leistennummer als Zielwert.
|
||||
Beispiel: [form:1]9;0]=]
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "Du musst das Fahrzeug verlassen um Änderungen am Fahrzeug-UI vornehmen zu können."
|
||||
L["Zoom"] = "Zoom"
|
||||
|
||||
|
||||
+224
-3
@@ -3,10 +3,231 @@
|
||||
-- http://www.wowace.com/projects/bartender4/localization/ ;¶
|
||||
|
||||
local debug = false
|
||||
--@debug@
|
||||
--[===[@debug@
|
||||
debug = true
|
||||
--@end-debug@
|
||||
--@end-debug@]===]
|
||||
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "enUS", true, debug)
|
||||
|
||||
--@localization(locale="enUS", format="lua_additive_table", same-key-is-true=true)@
|
||||
L["ActionBar Paging"] = true
|
||||
L["Alignment"] = true
|
||||
L["Alpha"] = true
|
||||
L["ALT"] = true
|
||||
L["Always Hide"] = true
|
||||
L["Anchor"] = true
|
||||
L["Auto-Assist"] = true
|
||||
L["Bag Bar"] = true
|
||||
L["Bar Options"] = true
|
||||
L["Bars"] = true
|
||||
L["Bar %s"] = true
|
||||
L["Bar Snapping"] = true
|
||||
L["Bar Style & Layout"] = true
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = true
|
||||
L["Bartender4"] = true
|
||||
L["Button Grid"] = true
|
||||
L["Button Lock"] = true
|
||||
L["Button Look"] = true
|
||||
L["Buttons"] = true
|
||||
L["Button %s"] = true
|
||||
L["Button Tooltip"] = true
|
||||
L["Cannot access options during combat."] = true
|
||||
L["Center Horizontally"] = true
|
||||
L["Centers the bar horizontally on screen."] = true
|
||||
L["Centers the bar vertically on screen."] = true
|
||||
L["Center Vertically"] = true
|
||||
L["|cffffff00Click|r to toggle bar lock"] = true
|
||||
L["|cffffff00Right-click|r to open the options menu"] = true
|
||||
L["Change the current anchor point of the bar."] = true
|
||||
L["Click-Through"] = true
|
||||
L["Colors"] = true
|
||||
L["Configure actionbar paging when the %s key is down."] = true
|
||||
L["Configure Bar %s"] = true
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = true
|
||||
L["Configure the alpha of the bar."] = true
|
||||
L["Configure the Bag Bar"] = true
|
||||
L["Configure the Button Tooltip."] = true
|
||||
L["Configure the Fade Out Alpha"] = true
|
||||
L["Configure the Fade Out Delay"] = true
|
||||
L["Configure the Micro Menu"] = true
|
||||
L["Configure the padding of the buttons."] = true
|
||||
L["Configure the Pet Bar"] = true
|
||||
L["Configure the Reputation Bar"] = true
|
||||
L["Configure the scale of the bar."] = true
|
||||
L["Configure the Stance Bar"] = true
|
||||
L["Configure the Totem Bar"] = true
|
||||
L["Configure the VehicleBar"] = true
|
||||
L["Configure the XP Bar"] = true
|
||||
L["Copy Conditionals"] = true
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = true
|
||||
L["CTRL"] = true
|
||||
L["Custom Conditionals"] = true
|
||||
L["Default Bar State"] = true
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = true
|
||||
L["Disabled"] = true
|
||||
L["Disabled in Combat"] = true
|
||||
L["Don't Page"] = true
|
||||
L["Down"] = true
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = true
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = true
|
||||
L["Enabled"] = true
|
||||
L["Enable/Disable the bar."] = true
|
||||
L["Enable State-based Button Swaping"] = true
|
||||
L["Enable the Bag Bar"] = true
|
||||
L["Enable the FadeOut mode"] = true
|
||||
L["Enable the Micro Menu"] = true
|
||||
L["Enable the PetBar"] = true
|
||||
L["Enable the Reputation Bar"] = true
|
||||
L["Enable the StanceBar"] = true
|
||||
L["Enable the Totem Bar"] = true
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = true
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = true
|
||||
L["Enable the Vehicle Bar"] = true
|
||||
L["Enable the XP Bar"] = true
|
||||
L["Fade Out"] = true
|
||||
L["Fade Out Alpha"] = true
|
||||
L["Fade Out Delay"] = true
|
||||
L["FAQ"] = true
|
||||
L["FAQ_TEXT"] = [=[|cffffd200
|
||||
I just installed Bartender4, but my keybindings do not show up on the buttons/do not work entirely.
|
||||
|r
|
||||
Bartender4 only converts the bindings of Bar1 to be directly usable, all other Bars will have to be re-bound to the Bartender4 keys. A direct indicator if your key-bindings are setup correctly is the hotkey display on the buttons. If the key-bindings shows correctly on your button, everything should work fine as well.
|
||||
|
||||
|cffffd200
|
||||
How do I change the Bartender4 Keybindings then?
|
||||
|r
|
||||
You can either click the KeyBound button in the options, or use the |cffffff78/kb|r chat command to open the keyBound control.
|
||||
|
||||
Once open, simply hover the button you want to bind, and press the key you want to be bound to that button. The keyBound tooltip and on-screen status will inform you about already existing bindings to that button, and the success of your binding attempt.
|
||||
|
||||
|cffffd200
|
||||
My BagBar does not have the Keyring on it, how do i get it back?
|
||||
|r
|
||||
Its simple! Just check the Keyring option in the BagBars configuration menu, and it'll appear next to your bags.
|
||||
|
||||
|cffffd200
|
||||
I've found a bug! Where do I report it?
|
||||
|r
|
||||
You can report bugs or give suggestions at the discussion forums at |cffffff78http://forums.wowace.com/showthread.php?t=12513|r or check the project page at |cffffff78http://www.wowace.com/projects/bartender4/|r
|
||||
|
||||
Alternatively, you can also find us on |cffffff78irc://irc.freenode.org/wowace|r
|
||||
|
||||
When reporting a bug, make sure you include the |cffffff78steps on how to reproduce the bug|r, supply any |cffffff78error messages|r with stack traces if possible, give the |cffffff78revision number|r of Bartender4 the problem occured in and state whether you are using an |cffffff78English client or otherwise|r.
|
||||
|
||||
|cffffd200
|
||||
Who wrote this cool addon?
|
||||
|r
|
||||
Bartender4 was written by Nevcairiel of EU-Antonidas, the author of Bartender3!
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = true
|
||||
L["Focus-Cast Modifier"] = true
|
||||
L["Frequently Asked Questions"] = true
|
||||
L["Full Button Mode"] = true
|
||||
L["General Settings"] = true
|
||||
L["Hide Hotkey"] = true
|
||||
L["Hide in Combat"] = true
|
||||
L["Hide in Stance/Form"] = true
|
||||
L["Hide Macro Text"] = true
|
||||
L["Hide on Vehicle"] = true
|
||||
L["Hide out of Combat"] = true
|
||||
L["Hide the Hotkey on the buttons of this bar."] = true
|
||||
L["Hide the Macro Text on the buttons of this bar."] = true
|
||||
L["Hide this bar in a specific Stance or Form."] = true
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = true
|
||||
L["Hide this bar when you are possessing a NPC."] = true
|
||||
L["Hide this bar when you are riding on a vehicle."] = true
|
||||
L["Hide this bar when you have a pet."] = true
|
||||
L["Hide this bar when you have no pet."] = true
|
||||
L["Hide when Possessing"] = true
|
||||
L["Hide without pet"] = true
|
||||
L["Hide with pet"] = true
|
||||
L["Hide with Vehicle UI"] = true
|
||||
L["Horizontal Growth"] = true
|
||||
L["Horizontal growth direction for this bar."] = true
|
||||
L["Hotkey Mode"] = true
|
||||
L["Key Bindings"] = true
|
||||
L["Keyring"] = true
|
||||
L["Left"] = true
|
||||
L["Lock"] = true
|
||||
L["Lock all bars."] = true
|
||||
L["Lock the buttons."] = true
|
||||
L["Micro Menu"] = true
|
||||
L["Minimap Icon"] = true
|
||||
L["Modifier Based Switching"] = true
|
||||
L["No Display"] = true
|
||||
L["None"] = true
|
||||
L["No Stance/Form"] = true
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = true
|
||||
L["Number of buttons."] = true
|
||||
L["Number of rows."] = true
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = true
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = true
|
||||
L["One Bag"] = true
|
||||
L["Only show one Bag Button in the BagBar."] = true
|
||||
L["Out of Mana Indicator"] = true
|
||||
L["Out of Range Indicator"] = true
|
||||
L["Padding"] = true
|
||||
L["Page %2d"] = true
|
||||
L["Pet Bar"] = true
|
||||
L["Positioning"] = true
|
||||
L["Possess Bar"] = true
|
||||
L["Reputation Bar"] = true
|
||||
L["Reset Position"] = true
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = true
|
||||
L["Right"] = true
|
||||
L["Right-click Self-Cast"] = true
|
||||
L["Rows"] = true
|
||||
L["Scale"] = true
|
||||
L["Select the Focus-Cast Modifier"] = true
|
||||
L["Select the Self-Cast Modifier"] = true
|
||||
L["Self-Cast by modifier"] = true
|
||||
L["Self-Cast Modifier"] = true
|
||||
L["SHIFT"] = true
|
||||
L["Show a Icon to open the config at the Minimap"] = true
|
||||
L["Show the keyring button."] = true
|
||||
L["Specify the Color of the Out of Mana Indicator"] = true
|
||||
L["Specify the Color of the Out of Range Indicator"] = true
|
||||
L["Stance Bar"] = true
|
||||
L["Stance Configuration"] = true
|
||||
L["State Configuration"] = true
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = true
|
||||
L["Switch to key-binding mode"] = true
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = true
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = true
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = true
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = true
|
||||
L["This bar will be hidden once you enter combat."] = true
|
||||
L["This bar will be hidden whenever you are not in combat."] = true
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = true
|
||||
L["Toggle the button grid."] = true
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = true
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = true
|
||||
L["Toggle the use of the right-click self-cast functionality."] = true
|
||||
L["Totem Bar"] = true
|
||||
L["Up"] = true
|
||||
L["Use Blizzard Vehicle UI"] = true
|
||||
L["Use Custom Condition"] = true
|
||||
L["VehicleBar"] = true
|
||||
L["Vehicle Bar"] = true
|
||||
L["Vertical Growth"] = true
|
||||
L["Vertical growth direction for this bar."] = true
|
||||
L["Visibility"] = true
|
||||
L["X Offset"] = true
|
||||
L["XP Bar"] = true
|
||||
L["Y Offset"] = true
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = true
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = true
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = true
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = true
|
||||
L["Zoom"] = true
|
||||
|
||||
|
||||
+225
-1
@@ -5,4 +5,228 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "esES")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="esES", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "Paginación de Barras de acción"
|
||||
L["Alignment"] = "Alineación"
|
||||
L["Alpha"] = "Transparencia"
|
||||
L["ALT"] = "ALT"
|
||||
L["Always Hide"] = "Ocultar siempre"
|
||||
L["Anchor"] = "Anclar"
|
||||
L["Auto-Assist"] = "Asistente automático"
|
||||
L["Bag Bar"] = "Barra de bolsas"
|
||||
L["Bar Options"] = "Opciones de Barra"
|
||||
L["Bars"] = "Barras"
|
||||
L["Bar %s"] = "Barra %s"
|
||||
L["Bar Snapping"] = "Ajuste de barras"
|
||||
L["Bar Style & Layout"] = "Estilo y Disposición de Barras"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Barras desbloqueadas. Desplácelas ahora y haga click en Bloquear cuando haya terminado"
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "Panel de botones"
|
||||
L["Button Lock"] = "Bloquear botones"
|
||||
L["Button Look"] = "Aspecto de los botones"
|
||||
L["Buttons"] = "Botones"
|
||||
L["Button %s"] = "Botón %s"
|
||||
L["Button Tooltip"] = "Ventanas emergentes de los botones"
|
||||
L["Cannot access options during combat."] = "No se puede acceder a las opciones durante el combate"
|
||||
L["Center Horizontally"] = "Centrado Horizontalmente"
|
||||
L["Centers the bar horizontally on screen."] = "Centra la barra horizontalmente en la pantalla."
|
||||
L["Centers the bar vertically on screen."] = "Centra la barra verticalmente en la pantalla."
|
||||
L["Center Vertically"] = "Centrado Verticalmente"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00Click|r para fijar/liberar las barras"
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00Click-Derecho|r para abrir el menú de opciones"
|
||||
L["Change the current anchor point of the bar."] = "Cambia el punto de anclaje actual de la barra."
|
||||
L["Click-Through"] = "Pulsar a través"
|
||||
L["Colors"] = "Colores"
|
||||
L["Configure actionbar paging when the %s key is down."] = "Configurar la paginación de la barra de acciones cuando se pulse la tecla %s"
|
||||
L["Configure Bar %s"] = "Configurar Barra %s"
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "Configurar cómo se debe mostrar en Indicador de Sin Rabia en los botones"
|
||||
L["Configure the alpha of the bar."] = "Configurar la transparencia de la barra"
|
||||
L["Configure the Bag Bar"] = "Configurar la Barra de Bolsas"
|
||||
L["Configure the Button Tooltip."] = "Configurar el Tooltip de los Botones"
|
||||
L["Configure the Fade Out Alpha"] = "Configurar la Trasnparencia del desvanecimiento"
|
||||
L["Configure the Fade Out Delay"] = "Configurar el Retraso del Desvanecimiento"
|
||||
L["Configure the Micro Menu"] = "Configurar el Micro Menú"
|
||||
L["Configure the padding of the buttons."] = "Configurar la separación entre botones"
|
||||
L["Configure the Pet Bar"] = "Configurar la Barra de Mascotas"
|
||||
L["Configure the Reputation Bar"] = "Configurar la Barra de Reputación"
|
||||
L["Configure the scale of the bar."] = "Configurar la escala de la barra"
|
||||
L["Configure the Stance Bar"] = "Configurar la barra de Estados"
|
||||
L["Configure the Totem Bar"] = "Configurar la barra de Totem"
|
||||
L["Configure the VehicleBar"] = "Configurar la Barra de Vehículos"
|
||||
L["Configure the XP Bar"] = "Configurar la Barra de Experiencia"
|
||||
L["Copy Conditionals"] = "Copiar Condiciones"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "Crear una copia de las condiciones generadas automáticamente en la configuración personalizada como plantilla"
|
||||
L["CTRL"] = "CTRL"
|
||||
L["Custom Conditionals"] = "Condiciones Personalizadas"
|
||||
L["Default Bar State"] = "Estado por defecto de las Barras"
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "Deshabilitar cualquier reacción a eventos del ratón en esta barra, haciendo que se pueda pulsar a través de ella"
|
||||
L["Disabled"] = "Deshabilitar"
|
||||
L["Disabled in Combat"] = "Deshabilitar en combate"
|
||||
L["Don't Page"] = "No paginar"
|
||||
L["Down"] = "Abajo"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[Permitir asistente automático para esta barra..
|
||||
Asistente Automático tratará de lanzar automáticamente la habilidad en el objetivo de tu objetivo, si éste no es un objetivo válido para la habilidad seleccionada.]=]
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[Permitir intercambio de barras basado en los controles de barras de acciones porporcionados por el juego.
|
||||
Vea Asignación de Teclas de Blizzard para referencia - Generalmente Mayusculas-Rueda del Ratón y Mayusculas+1 - Mayusculas+6.]=]
|
||||
L["Enabled"] = "Habilitada"
|
||||
L["Enable/Disable the bar."] = "Habilitar/Deshabilitar la barra."
|
||||
L["Enable State-based Button Swaping"] = "Permitir Intercambio de botones basado en el estado"
|
||||
L["Enable the Bag Bar"] = "Habilitar la barra de bolsas"
|
||||
L["Enable the FadeOut mode"] = "Habilitar el modo Desvanecer"
|
||||
L["Enable the Micro Menu"] = "Habilitar el Micro Menu"
|
||||
L["Enable the PetBar"] = "Habilitar la Barra de mascotas"
|
||||
L["Enable the Reputation Bar"] = "Habilitar la Barra de reputación"
|
||||
L["Enable the StanceBar"] = "Habilitar la Barra de Estados"
|
||||
L["Enable the Totem Bar"] = "Habilitar la barra de Totem"
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "Habilitar el uso de una condición personalizada, deshabilitando todas la anteriores."
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "Habilitar el uso de la interfaz de vehículos de Blizzard, ocultando cualquier barra de Bartender4 mientras tanto (configurable en cada barra)."
|
||||
L["Enable the Vehicle Bar"] = "Habilitar la Barra de Vehículos"
|
||||
L["Enable the XP Bar"] = "Habilitar la Barra de Experiencia"
|
||||
L["Fade Out"] = "Desvanacer"
|
||||
L["Fade Out Alpha"] = "Transparencia de Desvanecimiento"
|
||||
L["Fade Out Delay"] = "Retraso hasta Desvanecerse"
|
||||
L["FAQ"] = "FAQ"
|
||||
L["FAQ_TEXT"] = [=[|cffffd200Acabo de instalar Bartender4, pero mi asignación de teclas no se muestra en los botones/no funciona en absoluto.|r
|
||||
|
||||
Bartender4 sólo convierte las asignaciones de la Barra 1 de forma que sean utilizables directamente, todas las otras barras deben ser reasignadas a las teclas de Bartender4. Un indicador de si su configuración de teclas es correcta será que cada tecla asignada se muestre en los botones. Si las teclas asignadas se muestran correctamente en los botones también debería funcionar bien.
|
||||
|
||||
|cffffd200Entonces, ¿cómo modifico la asignación de teclas de Bartender4?|r
|
||||
|
||||
Hasta que se incluya algún tipo de menú de acceso rápido (Minimap/FuBar/etc.), es necesario utilizar el comando de chat |cffffff78/kb|r para acceder al control de asignación de teclas.
|
||||
|
||||
Una vez abierto, simplemente desplácese hasta el botón que quiera asignar y presione la tecla que desea asociar a dicho botón. Los tooltips y el estado mostrado en pantalla le informarán de las teclas ya asignadas a ese botón, y del éxito o fracaso de su intento de asignación de tecla.
|
||||
|
||||
|cffffd200¡He encontrado un error! ¿Dónde debo reportarlo?|r
|
||||
|
||||
Puede notificar los errores o hacer sugerencias en: |cffffff78http://forums.wowace.com/showthread.php?t=12513|r (en inglés)
|
||||
|
||||
Alternativamente, también puede localizarnos en: |cffffff78irc://irc.freenode.org/wowace|r (en inglés)
|
||||
|
||||
Cuando notifique un error, asegurese de incluir los |cffffff78pasos para reproducir el error|r, proporcione cualquier |cffffff78mensaje de error|r con las trazas si es posible, proporciones el |cffffff78número de revisión |r de Bartender4 en el que se ha producido el error y si está empleando un |cffffff78cliente en inglés o en otro idioma|r.
|
||||
|
||||
|cffffd200¿Quién escribió este addon?|r
|
||||
|
||||
Bartender4 ha sido escrito por Nevcairiel de EU-Antonidas, el autor de Bartender3!
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "Lanzamiento al foco según modificador"
|
||||
L["Focus-Cast Modifier"] = "Modificador para lanzamiento al foco"
|
||||
L["Frequently Asked Questions"] = "Preguntas Frecuentes"
|
||||
L["Full Button Mode"] = "Modo Todos los Botones"
|
||||
L["General Settings"] = "Opciones Generales"
|
||||
L["Hide Hotkey"] = "Ocultar Tecla de Acceso Rápido"
|
||||
L["Hide in Combat"] = "Ocultar en combate"
|
||||
L["Hide in Stance/Form"] = "Ocultar en Estado/Forma"
|
||||
L["Hide Macro Text"] = "Ocultar texto de Macro"
|
||||
L["Hide on Vehicle"] = "Ocultar en Vehículo"
|
||||
L["Hide out of Combat"] = "Ocultar fuera de combate"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "Ocultar las Teclas de Acceso Rapido de los botones de esta barra."
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "Ocultar el Texto de Macros de los botones de esta barra"
|
||||
L["Hide this bar in a specific Stance or Form."] = "Ocultar esta barra en un Estado o Forma específica"
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "Ocultar este bar cuando el juego quiere mostrar un vehículo de la interfaz de usuario."
|
||||
L["Hide this bar when you are possessing a NPC."] = "Ocultar esta barra cuando se posea un PNJ"
|
||||
L["Hide this bar when you are riding on a vehicle."] = "Ocultar esta barra cuando se monte en un vehículo"
|
||||
L["Hide this bar when you have a pet."] = "Ocultar esta barra cuando se tenga una mascota"
|
||||
L["Hide this bar when you have no pet."] = "Ocultar esta barra cuando no se tenga una mascota"
|
||||
L["Hide when Possessing"] = "Ocultar en posesión"
|
||||
L["Hide without pet"] = "Ocultar sin mascota"
|
||||
L["Hide with pet"] = "Ocultar con mascota"
|
||||
L["Hide with Vehicle UI"] = "Ocultar con el vehículo de la interfaz de usuario"
|
||||
L["Horizontal Growth"] = "Crecimiento horizontal"
|
||||
L["Horizontal growth direction for this bar."] = "Dirección de crecimiento horizontal para esta barra"
|
||||
L["Hotkey Mode"] = "Modo de acceso rápido"
|
||||
L["Key Bindings"] = "Asignación de teclas"
|
||||
L["Keyring"] = "Llavero"
|
||||
L["Left"] = "Izquierda"
|
||||
L["Lock"] = "Bloquear"
|
||||
L["Lock all bars."] = "Bloquear todas las barras"
|
||||
L["Lock the buttons."] = "Bloquear los botones"
|
||||
L["Micro Menu"] = "Micro Menú"
|
||||
L["Minimap Icon"] = "Icono del minimapa"
|
||||
L["Modifier Based Switching"] = "Intercambio basado en modificadores"
|
||||
L["No Display"] = "No mostrar"
|
||||
L["None"] = "Nada"
|
||||
L["No Stance/Form"] = "Sin Estado/Forma"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "Nota: Habilitar las condiciones personalizadas deshabilitará todas las opciones anteriores"
|
||||
L["Number of buttons."] = "Número de botones"
|
||||
L["Number of rows."] = "Número de filas"
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "Desplazado en la dirección X (horizontal) desde el punto de anclaje dado."
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "Desplazado en la dirección Y (vertical) desde el punto de anclaje dado."
|
||||
L["One Bag"] = "Una Bolsa"
|
||||
L["Only show one Bag Button in the BagBar."] = "Mostrar sólo un botón de bolsa en la barra de bolsas"
|
||||
L["Out of Mana Indicator"] = "Indicador Sin Maná"
|
||||
L["Out of Range Indicator"] = "Indicador de Fuera de Rango"
|
||||
L["Padding"] = "Espaciado"
|
||||
L["Page %2d"] = "Página %2d"
|
||||
L["Pet Bar"] = "Barra de Mascotas"
|
||||
L["Positioning"] = "Posicionamiento"
|
||||
L["Possess Bar"] = "Barra de Posesión"
|
||||
L["Reputation Bar"] = "Barra de reputación"
|
||||
L["Reset Position"] = "Restablecer Posición"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "Restablecer la posición de esta barra completamente si terminó fuera de la pantalla y no puede acceder a ella."
|
||||
L["Right"] = "Derecha"
|
||||
L["Right-click Self-Cast"] = "Auto-Lanzarse con el botón derecho"
|
||||
L["Rows"] = "Filas"
|
||||
L["Scale"] = "Escala"
|
||||
L["Select the Focus-Cast Modifier"] = "Seleccione el modificador de lanzamiento al foco"
|
||||
L["Select the Self-Cast Modifier"] = "Seleccione el modificador de lanzamiento sobre si mismo"
|
||||
L["Self-Cast by modifier"] = "Lanzar sobre si mismo según modificador"
|
||||
L["Self-Cast Modifier"] = "Modificador de lanzamiento sobre si mismo"
|
||||
L["SHIFT"] = "Mayúsculas"
|
||||
L["Show a Icon to open the config at the Minimap"] = "Mostrar un icono para abrir la configuración en el Minimapa"
|
||||
L["Show the keyring button."] = "Mostrar el botón del llavero"
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "Especificar el color del Indicador Sin Maná"
|
||||
L["Specify the Color of the Out of Range Indicator"] = "Especificar el color del Indicador de Fuera de Alcance"
|
||||
L["Stance Bar"] = "Barra de Estados"
|
||||
L["Stance Configuration"] = "Configuración de Estados"
|
||||
L["State Configuration"] = "Configuración de estado"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "Cambie esta barra a la barra de posesión cuando se posea un pnj (ej.Control Mental)"
|
||||
L["Switch to key-binding mode"] = "Cambiar al modo asignación de tecla"
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[El menú de alineación todavía está en el TODO.
|
||||
|
||||
A modo de anticipo de lo que hay planeado:
|
||||
|
||||
- Posicionamiento absoluto y relativo de las barras.
|
||||
- Agrupación de barras y generación de grupos]=]
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "Por defecto la barra es visible todo el tiempo, aquí se pueden configurar condiciones para controlar cuando se desea ocultar la barra"
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "Comportamiento por defecto de esta barra cuando no le afectan opciones de paginación basadas en el estado"
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "Las opciones de Posicionamiento le permitirá posicionar la barra a su gusto y con una precisión absoluta."
|
||||
L["This bar will be hidden once you enter combat."] = "Esta barra se ocultará estando en combate"
|
||||
L["This bar will be hidden whenever you are not in combat."] = "Esta barra se ocultará siempre que no esté en combate"
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = [=[Activar/desactivar botón Zoom
|
||||
Para más opciones de estilo se debe instalar ButtonFacade
|
||||
]=]
|
||||
L["Toggle the button grid."] = "Alinear los botones a la cuadrícula"
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "Alternar el uso de la funcionalidad de lanzamiento al foco basado en modificadores"
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "Alternar el uso de la funcionalidad de lanzamiento sobre uno mismo basado en modificadores."
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "Alternar el uso de la funcionalidad de lanzamiento sobre uno mismo con el botón derecho."
|
||||
L["Totem Bar"] = "Totem barra"
|
||||
L["Up"] = "Arriba"
|
||||
L["Use Blizzard Vehicle UI"] = "Usar la interfaz de vehículos de Blizzard"
|
||||
L["Use Custom Condition"] = "Usar Condiciones Personalizadas"
|
||||
L["VehicleBar"] = "Barra de Vehículos"
|
||||
L["Vehicle Bar"] = "Barra de Vehículos"
|
||||
L["Vertical Growth"] = "Crecimiento vertical"
|
||||
L["Vertical growth direction for this bar."] = "Dirección de crecimiento vertical para esta barra"
|
||||
L["Visibility"] = "Visibilidad"
|
||||
L["X Offset"] = "Desplazamiento X"
|
||||
L["XP Bar"] = "Barra de Experiencia"
|
||||
L["Y Offset"] = "Desplazamiento Y"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "Si solo desea acceder a una barra mediante las teclas asignadas, puede mantenerla siempre oculta."
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[Puede emplear cualquier condición de macro en el texto personalizado, empleando "show"(Mostrar) y "hide"(Ocultar) como valores.
|
||||
|
||||
Ejemplo: [combat]hide;show]=]
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[Puede emplear cualquier condición de macro en el texto personalizado, empleando el numero de la barra como valor de destino.
|
||||
Ejemplo: [form:1]9,0]=]
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "Tienes que salir del vehículo a fin de poder cambiar la configuración de la interfaz de usuario del vehículo."
|
||||
L["Zoom"] = "Zoom"
|
||||
|
||||
|
||||
+233
-1
@@ -5,4 +5,236 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "esMX")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="esMX", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
-- L["ActionBar Paging"] = "ActionBar Paging"
|
||||
-- L["Alignment"] = "Alignment"
|
||||
-- L["Alpha"] = "Alpha"
|
||||
-- L["ALT"] = "ALT"
|
||||
-- L["Always Hide"] = "Always Hide"
|
||||
-- L["Anchor"] = "Anchor"
|
||||
-- L["Auto-Assist"] = "Auto-Assist"
|
||||
-- L["Bag Bar"] = "Bag Bar"
|
||||
-- L["Bar Options"] = "Bar Options"
|
||||
-- L["Bars"] = "Bars"
|
||||
-- L["Bar %s"] = "Bar %s"
|
||||
-- L["Bar Snapping"] = "Bar Snapping"
|
||||
-- L["Bar Style & Layout"] = "Bar Style & Layout"
|
||||
-- L["Bars unlocked. Move them now and click Lock when you are done."] = "Bars unlocked. Move them now and click Lock when you are done."
|
||||
-- L["Bartender4"] = "Bartender4"
|
||||
-- L["Button Grid"] = "Button Grid"
|
||||
-- L["Button Lock"] = "Button Lock"
|
||||
-- L["Button Look"] = "Button Look"
|
||||
-- L["Buttons"] = "Buttons"
|
||||
-- L["Button %s"] = "Button %s"
|
||||
-- L["Button Tooltip"] = "Button Tooltip"
|
||||
-- L["Cannot access options during combat."] = "Cannot access options during combat."
|
||||
-- L["Center Horizontally"] = "Center Horizontally"
|
||||
-- L["Centers the bar horizontally on screen."] = "Centers the bar horizontally on screen."
|
||||
-- L["Centers the bar vertically on screen."] = "Centers the bar vertically on screen."
|
||||
-- L["Center Vertically"] = "Center Vertically"
|
||||
-- L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00Click|r to toggle bar lock"
|
||||
-- L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00Right-click|r to open the options menu"
|
||||
-- L["Change the current anchor point of the bar."] = "Change the current anchor point of the bar."
|
||||
-- L["Click-Through"] = "Click-Through"
|
||||
-- L["Colors"] = "Colors"
|
||||
-- L["Configure actionbar paging when the %s key is down."] = "Configure actionbar paging when the %s key is down."
|
||||
-- L["Configure Bar %s"] = "Configure Bar %s"
|
||||
-- L["Configure how the Out of Range Indicator should display on the buttons."] = "Configure how the Out of Range Indicator should display on the buttons."
|
||||
-- L["Configure the alpha of the bar."] = "Configure the alpha of the bar."
|
||||
-- L["Configure the Bag Bar"] = "Configure the Bag Bar"
|
||||
-- L["Configure the Button Tooltip."] = "Configure the Button Tooltip."
|
||||
-- L["Configure the Fade Out Alpha"] = "Configure the Fade Out Alpha"
|
||||
-- L["Configure the Fade Out Delay"] = "Configure the Fade Out Delay"
|
||||
-- L["Configure the Micro Menu"] = "Configure the Micro Menu"
|
||||
-- L["Configure the padding of the buttons."] = "Configure the padding of the buttons."
|
||||
-- L["Configure the Pet Bar"] = "Configure the Pet Bar"
|
||||
-- L["Configure the Reputation Bar"] = "Configure the Reputation Bar"
|
||||
-- L["Configure the scale of the bar."] = "Configure the scale of the bar."
|
||||
-- L["Configure the Stance Bar"] = "Configure the Stance Bar"
|
||||
-- L["Configure the Totem Bar"] = "Configure the Totem Bar"
|
||||
-- L["Configure the VehicleBar"] = "Configure the VehicleBar"
|
||||
-- L["Configure the XP Bar"] = "Configure the XP Bar"
|
||||
-- L["Copy Conditionals"] = "Copy Conditionals"
|
||||
-- L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "Create a copy of the auto-generated conditionals in the custom configuration as a base template."
|
||||
-- L["CTRL"] = "CTRL"
|
||||
-- L["Custom Conditionals"] = "Custom Conditionals"
|
||||
-- L["Default Bar State"] = "Default Bar State"
|
||||
-- L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "Disable any reaction to mouse events on this bar, making the bar click-through."
|
||||
-- L["Disabled"] = "Disabled"
|
||||
-- L["Disabled in Combat"] = "Disabled in Combat"
|
||||
-- L["Don't Page"] = "Don't Page"
|
||||
-- L["Down"] = "Down"
|
||||
--[==[ L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ]==]
|
||||
--[==[ L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ]==]
|
||||
-- L["Enabled"] = "Enabled"
|
||||
-- L["Enable/Disable the bar."] = "Enable/Disable the bar."
|
||||
-- L["Enable State-based Button Swaping"] = "Enable State-based Button Swaping"
|
||||
-- L["Enable the Bag Bar"] = "Enable the Bag Bar"
|
||||
-- L["Enable the FadeOut mode"] = "Enable the FadeOut mode"
|
||||
-- L["Enable the Micro Menu"] = "Enable the Micro Menu"
|
||||
-- L["Enable the PetBar"] = "Enable the PetBar"
|
||||
-- L["Enable the Reputation Bar"] = "Enable the Reputation Bar"
|
||||
-- L["Enable the StanceBar"] = "Enable the StanceBar"
|
||||
-- L["Enable the Totem Bar"] = "Enable the Totem Bar"
|
||||
-- L["Enable the use of a custom condition, disabling all of the above."] = "Enable the use of a custom condition, disabling all of the above."
|
||||
-- L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."
|
||||
-- L["Enable the Vehicle Bar"] = "Enable the Vehicle Bar"
|
||||
-- L["Enable the XP Bar"] = "Enable the XP Bar"
|
||||
-- L["Fade Out"] = "Fade Out"
|
||||
-- L["Fade Out Alpha"] = "Fade Out Alpha"
|
||||
-- L["Fade Out Delay"] = "Fade Out Delay"
|
||||
-- L["FAQ"] = "FAQ"
|
||||
--[==[ L["FAQ_TEXT"] = [=[|cffffd200
|
||||
I just installed Bartender4, but my keybindings do not show up on the buttons/do not work entirely.
|
||||
|r
|
||||
Bartender4 only converts the bindings of Bar1 to be directly usable, all other Bars will have to be re-bound to the Bartender4 keys. A direct indicator if your key-bindings are setup correctly is the hotkey display on the buttons. If the key-bindings shows correctly on your button, everything should work fine as well.
|
||||
|
||||
|cffffd200
|
||||
How do I change the Bartender4 Keybindings then?
|
||||
|r
|
||||
You can either click the KeyBound button in the options, or use the |cffffff78/kb|r chat command to open the keyBound control.
|
||||
|
||||
Once open, simply hover the button you want to bind, and press the key you want to be bound to that button. The keyBound tooltip and on-screen status will inform you about already existing bindings to that button, and the success of your binding attempt.
|
||||
|
||||
|cffffd200
|
||||
My BagBar does not have the Keyring on it, how do i get it back?
|
||||
|r
|
||||
Its simple! Just check the Keyring option in the BagBars configuration menu, and it'll appear next to your bags.
|
||||
|
||||
|cffffd200
|
||||
I've found a bug! Where do I report it?
|
||||
|r
|
||||
You can report bugs or give suggestions at the discussion forums at |cffffff78http://forums.wowace.com/showthread.php?t=12513|r or check the project page at |cffffff78http://www.wowace.com/projects/bartender4/|r
|
||||
|
||||
Alternatively, you can also find us on |cffffff78irc://irc.freenode.org/wowace|r
|
||||
|
||||
When reporting a bug, make sure you include the |cffffff78steps on how to reproduce the bug|r, supply any |cffffff78error messages|r with stack traces if possible, give the |cffffff78revision number|r of Bartender4 the problem occured in and state whether you are using an |cffffff78English client or otherwise|r.
|
||||
|
||||
|cffffd200
|
||||
Who wrote this cool addon?
|
||||
|r
|
||||
Bartender4 was written by Nevcairiel of EU-Antonidas, the author of Bartender3!
|
||||
]=] ]==]
|
||||
-- L["Focus-Cast by modifier"] = "Focus-Cast by modifier"
|
||||
-- L["Focus-Cast Modifier"] = "Focus-Cast Modifier"
|
||||
-- L["Frequently Asked Questions"] = "Frequently Asked Questions"
|
||||
-- L["Full Button Mode"] = "Full Button Mode"
|
||||
-- L["General Settings"] = "General Settings"
|
||||
-- L["Hide Hotkey"] = "Hide Hotkey"
|
||||
-- L["Hide in Combat"] = "Hide in Combat"
|
||||
-- L["Hide in Stance/Form"] = "Hide in Stance/Form"
|
||||
-- L["Hide Macro Text"] = "Hide Macro Text"
|
||||
-- L["Hide on Vehicle"] = "Hide on Vehicle"
|
||||
-- L["Hide out of Combat"] = "Hide out of Combat"
|
||||
-- L["Hide the Hotkey on the buttons of this bar."] = "Hide the Hotkey on the buttons of this bar."
|
||||
-- L["Hide the Macro Text on the buttons of this bar."] = "Hide the Macro Text on the buttons of this bar."
|
||||
-- L["Hide this bar in a specific Stance or Form."] = "Hide this bar in a specific Stance or Form."
|
||||
-- L["Hide this bar when the game wants to show a vehicle UI."] = "Hide this bar when the game wants to show a vehicle UI."
|
||||
-- L["Hide this bar when you are possessing a NPC."] = "Hide this bar when you are possessing a NPC."
|
||||
-- L["Hide this bar when you are riding on a vehicle."] = "Hide this bar when you are riding on a vehicle."
|
||||
-- L["Hide this bar when you have a pet."] = "Hide this bar when you have a pet."
|
||||
-- L["Hide this bar when you have no pet."] = "Hide this bar when you have no pet."
|
||||
-- L["Hide when Possessing"] = "Hide when Possessing"
|
||||
-- L["Hide without pet"] = "Hide without pet"
|
||||
-- L["Hide with pet"] = "Hide with pet"
|
||||
-- L["Hide with Vehicle UI"] = "Hide with Vehicle UI"
|
||||
-- L["Horizontal Growth"] = "Horizontal Growth"
|
||||
-- L["Horizontal growth direction for this bar."] = "Horizontal growth direction for this bar."
|
||||
-- L["Hotkey Mode"] = "Hotkey Mode"
|
||||
-- L["Key Bindings"] = "Key Bindings"
|
||||
-- L["Keyring"] = "Keyring"
|
||||
-- L["Left"] = "Left"
|
||||
-- L["Lock"] = "Lock"
|
||||
-- L["Lock all bars."] = "Lock all bars."
|
||||
-- L["Lock the buttons."] = "Lock the buttons."
|
||||
-- L["Micro Menu"] = "Micro Menu"
|
||||
-- L["Minimap Icon"] = "Minimap Icon"
|
||||
-- L["Modifier Based Switching"] = "Modifier Based Switching"
|
||||
-- L["No Display"] = "No Display"
|
||||
-- L["None"] = "None"
|
||||
-- L["No Stance/Form"] = "No Stance/Form"
|
||||
-- L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "Note: Enabling Custom Conditionals will disable all of the above settings!"
|
||||
-- L["Number of buttons."] = "Number of buttons."
|
||||
-- L["Number of rows."] = "Number of rows."
|
||||
-- L["Offset in X direction (horizontal) from the given anchor point."] = "Offset in X direction (horizontal) from the given anchor point."
|
||||
-- L["Offset in Y direction (vertical) from the given anchor point."] = "Offset in Y direction (vertical) from the given anchor point."
|
||||
-- L["One Bag"] = "One Bag"
|
||||
-- L["Only show one Bag Button in the BagBar."] = "Only show one Bag Button in the BagBar."
|
||||
-- L["Out of Mana Indicator"] = "Out of Mana Indicator"
|
||||
-- L["Out of Range Indicator"] = "Out of Range Indicator"
|
||||
-- L["Padding"] = "Padding"
|
||||
-- L["Page %2d"] = "Page %2d"
|
||||
-- L["Pet Bar"] = "Pet Bar"
|
||||
-- L["Positioning"] = "Positioning"
|
||||
-- L["Possess Bar"] = "Possess Bar"
|
||||
-- L["Reputation Bar"] = "Reputation Bar"
|
||||
-- L["Reset Position"] = "Reset Position"
|
||||
-- L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."
|
||||
-- L["Right"] = "Right"
|
||||
-- L["Right-click Self-Cast"] = "Right-click Self-Cast"
|
||||
-- L["Rows"] = "Rows"
|
||||
-- L["Scale"] = "Scale"
|
||||
-- L["Select the Focus-Cast Modifier"] = "Select the Focus-Cast Modifier"
|
||||
-- L["Select the Self-Cast Modifier"] = "Select the Self-Cast Modifier"
|
||||
-- L["Self-Cast by modifier"] = "Self-Cast by modifier"
|
||||
-- L["Self-Cast Modifier"] = "Self-Cast Modifier"
|
||||
-- L["SHIFT"] = "SHIFT"
|
||||
-- L["Show a Icon to open the config at the Minimap"] = "Show a Icon to open the config at the Minimap"
|
||||
-- L["Show the keyring button."] = "Show the keyring button."
|
||||
-- L["Specify the Color of the Out of Mana Indicator"] = "Specify the Color of the Out of Mana Indicator"
|
||||
-- L["Specify the Color of the Out of Range Indicator"] = "Specify the Color of the Out of Range Indicator"
|
||||
-- L["Stance Bar"] = "Stance Bar"
|
||||
-- L["Stance Configuration"] = "Stance Configuration"
|
||||
-- L["State Configuration"] = "State Configuration"
|
||||
-- L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"
|
||||
-- L["Switch to key-binding mode"] = "Switch to key-binding mode"
|
||||
--[==[ L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ]==]
|
||||
-- L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."
|
||||
-- L["The default behaviour of this bar when no state-based paging option affects it."] = "The default behaviour of this bar when no state-based paging option affects it."
|
||||
-- L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "The Positioning options here will allow you to position the bar to your liking and with an absolute precision."
|
||||
-- L["This bar will be hidden once you enter combat."] = "This bar will be hidden once you enter combat."
|
||||
-- L["This bar will be hidden whenever you are not in combat."] = "This bar will be hidden whenever you are not in combat."
|
||||
--[==[ L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ]==]
|
||||
-- L["Toggle the button grid."] = "Toggle the button grid."
|
||||
-- L["Toggle the use of the modifier-based focus-cast functionality."] = "Toggle the use of the modifier-based focus-cast functionality."
|
||||
-- L["Toggle the use of the modifier-based self-cast functionality."] = "Toggle the use of the modifier-based self-cast functionality."
|
||||
-- L["Toggle the use of the right-click self-cast functionality."] = "Toggle the use of the right-click self-cast functionality."
|
||||
-- L["Totem Bar"] = "Totem Bar"
|
||||
-- L["Up"] = "Up"
|
||||
-- L["Use Blizzard Vehicle UI"] = "Use Blizzard Vehicle UI"
|
||||
-- L["Use Custom Condition"] = "Use Custom Condition"
|
||||
-- L["VehicleBar"] = "VehicleBar"
|
||||
-- L["Vehicle Bar"] = "Vehicle Bar"
|
||||
-- L["Vertical Growth"] = "Vertical Growth"
|
||||
-- L["Vertical growth direction for this bar."] = "Vertical growth direction for this bar."
|
||||
-- L["Visibility"] = "Visibility"
|
||||
-- L["X Offset"] = "X Offset"
|
||||
-- L["XP Bar"] = "XP Bar"
|
||||
-- L["Y Offset"] = "Y Offset"
|
||||
-- L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "You can set the bar to be always hidden, if you only wish to access it using key-bindings."
|
||||
--[==[ L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ]==]
|
||||
--[==[ L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ]==]
|
||||
-- L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "You have to exit the vehicle in order to be able to change the Vehicle UI settings."
|
||||
-- L["Zoom"] = "Zoom"
|
||||
|
||||
|
||||
+230
-1
@@ -5,4 +5,233 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "frFR")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="frFR", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "Page d'actions"
|
||||
L["Alignment"] = "Alignement"
|
||||
L["Alpha"] = "Transparence"
|
||||
L["ALT"] = "ALT"
|
||||
L["Always Hide"] = "Toujours masquer"
|
||||
L["Anchor"] = "Ancre"
|
||||
L["Auto-Assist"] = "Soutien auto."
|
||||
L["Bag Bar"] = "Barre des sacs"
|
||||
L["Bar Options"] = "Options de la barre"
|
||||
L["Bars"] = "Barres"
|
||||
L["Bar %s"] = "Barre %s"
|
||||
L["Bar Snapping"] = "Barres collantes"
|
||||
L["Bar Style & Layout"] = "Disposition & style de la barre"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Barres déverrouillées. Déplacez-les maintenant et cliquez sur Verr. une fois que vous avez terminé."
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "Grille des boutons"
|
||||
L["Button Lock"] = "Verrouiller les boutons"
|
||||
L["Button Look"] = "Look des boutons"
|
||||
L["Buttons"] = "Boutons"
|
||||
L["Button %s"] = "Bouton %s"
|
||||
L["Button Tooltip"] = "Bulle d'aide des boutons"
|
||||
L["Cannot access options during combat."] = "Impossible d'accéder aux options pendant le combat."
|
||||
L["Center Horizontally"] = "Centrer horizontalement"
|
||||
L["Centers the bar horizontally on screen."] = "Centre la barre horizontalement sur l'écran."
|
||||
L["Centers the bar vertically on screen."] = "Centre la barre verticalement sur l'écran."
|
||||
L["Center Vertically"] = "Centrer verticalement"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00Clic gauche|r pour (dé)verrouiller les barres."
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00Clic droit|r pour ouvrir le menu des options."
|
||||
L["Change the current anchor point of the bar."] = "Change le point d'ancrage actuel de la barre."
|
||||
L["Click-Through"] = "Clics à travers"
|
||||
L["Colors"] = "Couleurs"
|
||||
L["Configure actionbar paging when the %s key is down."] = "Configure le changement de page quand la touche %s est enfoncée."
|
||||
L["Configure Bar %s"] = "Configure la %s|4ère:ème; barre."
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "Configure la façon dont l'indicateur Hors de portée est affiché sur les boutons."
|
||||
L["Configure the alpha of the bar."] = "Configure la transparence de la barre."
|
||||
L["Configure the Bag Bar"] = "Configure la barre des sacs."
|
||||
L["Configure the Button Tooltip."] = "Configure la bulle d'aide des boutons."
|
||||
L["Configure the Fade Out Alpha"] = "Configure le niveau du fondu."
|
||||
L["Configure the Fade Out Delay"] = "Configure le délai du fondu."
|
||||
L["Configure the Micro Menu"] = "Configure le micro menu."
|
||||
L["Configure the padding of the buttons."] = "Configure l'espacement entre les boutons."
|
||||
L["Configure the Pet Bar"] = "Configure la barre du familier."
|
||||
L["Configure the Reputation Bar"] = "Configure la barre de réputation."
|
||||
L["Configure the scale of the bar."] = "Configure l'échelle de la barre."
|
||||
L["Configure the Stance Bar"] = "Configure la barre des postures."
|
||||
L["Configure the Totem Bar"] = "Configure la barre des totems."
|
||||
L["Configure the VehicleBar"] = "Configure la barre du véhicule."
|
||||
L["Configure the XP Bar"] = "Configure la barre d'expérience."
|
||||
L["Copy Conditionals"] = "Copie conditionnelles"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "Créée une copie des conditionnelles auto-générées comme template de base pour la configuration personnalisée."
|
||||
L["CTRL"] = "CTRL"
|
||||
L["Custom Conditionals"] = "Conditionnelles personnalisées"
|
||||
L["Default Bar State"] = "État par défaut de la barre"
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "Désactive toute action de la souris sur cette barre, permettant de cliquer au travers."
|
||||
L["Disabled"] = "Désactivée"
|
||||
L["Disabled in Combat"] = "Désactivée en combat"
|
||||
L["Don't Page"] = "Ne pas paginer"
|
||||
L["Down"] = "Vers le bas"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[Active le soutien automatique pour cett barre.
|
||||
Le soutient automatique tentera automatiquement d'incanter le sort sur la cible de votre cible si votre cible n'est pas une cible valide pour le sort sélectionné.]=]
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[Active la permutation des barres en se basant sur les contrôles des barres d'actions fournis par le jeu.
|
||||
Référez-vous aux raccourcis Blizzard pour les assignements - habituellement Shift-molette souris et Shift+1 - Shift+6.]=]
|
||||
L["Enabled"] = "Activée"
|
||||
L["Enable/Disable the bar."] = "Active/Désactive la barre."
|
||||
L["Enable State-based Button Swaping"] = "Active la permutation des boutons basée sur les états."
|
||||
L["Enable the Bag Bar"] = "Active la barre des sacs."
|
||||
L["Enable the FadeOut mode"] = "Active le mode Fondu."
|
||||
L["Enable the Micro Menu"] = "Active le micro menu."
|
||||
L["Enable the PetBar"] = "Active la barre du familier."
|
||||
L["Enable the Reputation Bar"] = "Active la barre de réputation."
|
||||
L["Enable the StanceBar"] = "Active la barre des postures."
|
||||
L["Enable the Totem Bar"] = "Active la barre des totems."
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "Active l'utilisation d'une condition personnalisée, désactivant tout ce qui se trouve ci-dessus."
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "Active l'utilisation de l'IU véhicule de Blizzard, cachant au passage toutes les barres de Bartender4."
|
||||
L["Enable the Vehicle Bar"] = "Active la barre du véhicule."
|
||||
L["Enable the XP Bar"] = "Active la barre d'expérience."
|
||||
L["Fade Out"] = "Fondu"
|
||||
L["Fade Out Alpha"] = "Transparence du fondu"
|
||||
L["Fade Out Delay"] = "Délai du fondu"
|
||||
L["FAQ"] = "FAQ"
|
||||
L["FAQ_TEXT"] = [=[
|
||||
|cffffd200
|
||||
Je viens juste d'installer Bartender4, mais mes raccourcis ne s'affichent pas sur les boutons ou ne fonctionnent pas tous.
|
||||
|r
|
||||
Bartender4 convertit uniquement les raccourcis de la barre 1 afin d'être immédiatement utilisable. Toutes les autres barres devront être réassociées avec les touches de Bartender4. Un moyen rapide de voir si vos raccourcis sont correctements définis est d'activer l'affichage des raccourcis sur les buttons. Si les raccourcis s'affichent correctement sur vos boutons, tout devrait bien fonctionner.
|
||||
|
||||
|cffffd200
|
||||
Comment puis-je alors changer les raccourcis de Bartender4 ?
|
||||
|r
|
||||
En attendant qu'un accès rapide soit mis en place (minicarte/FuBar/etc.), il vous faut utiliser la commande |cffffff78/kb|r pour ouvrir le panneau de contrôle de keyBound.
|
||||
|
||||
Une fois ouvert, survolez tout simplement le bouton que vous voulez configurer, et appuyez sur la touche à associer à ce bouton. La bulle d'aide de keyBound et le statut à l'écran vous informeront si des raccourcis existent déjà sur ce bouton et du succès de votre tentative d'association.
|
||||
|
||||
|cffffd200
|
||||
J'ai trouvé un bogue ! Où puis-je le signaler ?
|
||||
|r
|
||||
Vous pouvez signaler des bogues ou faire des suggestions sur |cffffff78http://forums.wowace.com/showthread.php?t=12513|r
|
||||
|
||||
Vous pouvez également nous trouver sur |cffffff78irc://irc.freenode.org/wowace|r
|
||||
|
||||
Quand vous voulez signaler un bogue, essayez de fournir les |cffffff78étapes à suivre pour reproduire ce bogue|r, indiquez les |cffffff78messages d'erreur|r que vous avez vus, donnez le |cffffff78numéro de révision|r de Bartender4 où le problème a été découvert et précisez également la |cffffff78langue de votre jeu|r.
|
||||
|
||||
|cffffd200
|
||||
Qui a écrit cet addon qui déchire ?
|
||||
|r
|
||||
Bartender4 a été écrit par Nevcairiel (EU-Antonidas), l'auteur de Bartender3 !
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "Ciblage focal. par modificateur"
|
||||
L["Focus-Cast Modifier"] = "Modificateur ciblage focal."
|
||||
L["Frequently Asked Questions"] = "Questions fréquemment posées."
|
||||
L["Full Button Mode"] = "Mode Tout le bouton"
|
||||
L["General Settings"] = "Param. généraux"
|
||||
L["Hide Hotkey"] = "Masquer les raccourcis"
|
||||
L["Hide in Combat"] = "Masquer en combat"
|
||||
L["Hide in Stance/Form"] = "Masquer en posture/forme"
|
||||
L["Hide Macro Text"] = "Masquer texte macros"
|
||||
L["Hide on Vehicle"] = "Masquer dans un véhicule"
|
||||
L["Hide out of Combat"] = "Masquer hors combat"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "Masque les raccourcis clavier des boutons de cette barre."
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "Masque le texte des macros des boutons de cette barre."
|
||||
L["Hide this bar in a specific Stance or Form."] = "Masque cette barre dans une posture ou une forme spécifique."
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "Cache cette barre quand le jeu souhaite afficher une IU de véhicule."
|
||||
L["Hide this bar when you are possessing a NPC."] = "Masque cette barre quand vous possédez un PNJ."
|
||||
L["Hide this bar when you are riding on a vehicle."] = "Masque cette barre quand vous rentrez dans un véhicule."
|
||||
L["Hide this bar when you have a pet."] = "Masque cette barre quand vous avez un familier."
|
||||
L["Hide this bar when you have no pet."] = "Masque cette barre quand vous n'avez pas de familier."
|
||||
L["Hide when Possessing"] = "Masquer en possession"
|
||||
L["Hide without pet"] = "Masquer sans familier"
|
||||
L["Hide with pet"] = "Masquer avec familier"
|
||||
L["Hide with Vehicle UI"] = "Cacher avec IU véhicule"
|
||||
L["Horizontal Growth"] = "Expansion horizontale"
|
||||
L["Horizontal growth direction for this bar."] = "Direction de l'expansion horizontale pour cette barre."
|
||||
L["Hotkey Mode"] = "Mode Raccourci"
|
||||
L["Key Bindings"] = "Raccourcis"
|
||||
L["Keyring"] = "Trousseau de clés"
|
||||
L["Left"] = "Vers la gauche"
|
||||
L["Lock"] = "Verr."
|
||||
L["Lock all bars."] = "Verrouille toutes les barres."
|
||||
L["Lock the buttons."] = "Verrouille tous les boutons."
|
||||
L["Micro Menu"] = "Micro menu"
|
||||
L["Minimap Icon"] = "Icône de la minicarte"
|
||||
L["Modifier Based Switching"] = "Permutations basées sur les modificateurs"
|
||||
L["No Display"] = "Pas d'affichage"
|
||||
L["None"] = "Aucun"
|
||||
L["No Stance/Form"] = "Aucune posture/forme"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "Note : l'activation des conditionnelles personnalisées désactivera tous les paramètres ci-dessus !"
|
||||
L["Number of buttons."] = "Nombre de boutons."
|
||||
L["Number of rows."] = "Nombre de rangées."
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "Le décalage en X (horizontal) par rapport au point d'ancrage donné."
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "Le décalage en Y (vertical) par rapport au point d'ancrage donné."
|
||||
L["One Bag"] = "Un seul sac"
|
||||
L["Only show one Bag Button in the BagBar."] = "Affiche un seul bouton sur la barre des sacs."
|
||||
L["Out of Mana Indicator"] = "Indic. Plus de mana"
|
||||
L["Out of Range Indicator"] = "Indic. Hors de portée"
|
||||
L["Padding"] = "Espacement"
|
||||
L["Page %2d"] = "Page %2d"
|
||||
L["Pet Bar"] = "Barre du familier"
|
||||
L["Positioning"] = "Positionnement"
|
||||
L["Possess Bar"] = "Barre de possession"
|
||||
L["Reputation Bar"] = "Barre de réputation"
|
||||
L["Reset Position"] = "RÀZ de la position"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "Réinitialise complètement la position de cette barre au cas où elle se situerait hors écran et serait devenue inaccessible."
|
||||
L["Right"] = "Vers la droite"
|
||||
L["Right-click Self-Cast"] = "Auto-ciblage clic droit"
|
||||
L["Rows"] = "Rangées"
|
||||
L["Scale"] = "Échelle"
|
||||
L["Select the Focus-Cast Modifier"] = "Sélectionnez le modificateur de ciblage de la focalisation."
|
||||
L["Select the Self-Cast Modifier"] = "Sélectionnez le modificateur d'auto-ciblage."
|
||||
L["Self-Cast by modifier"] = "Auto-ciblage par modificateur"
|
||||
L["Self-Cast Modifier"] = "Modificateur auto-ciblage"
|
||||
L["SHIFT"] = "SHIFT"
|
||||
L["Show a Icon to open the config at the Minimap"] = "Affiche une icône sur la minicarte permettant d'ouvrir la fenêtre de configuration."
|
||||
L["Show the keyring button."] = "Affiche le bouton du trousseau de clés."
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "Spécifie la couleur de l'indicateur Plus de mana."
|
||||
L["Specify the Color of the Out of Range Indicator"] = "Spécifie la couleur de l'indicateur Hors de portée."
|
||||
L["Stance Bar"] = "Barre des postures"
|
||||
L["Stance Configuration"] = "Configuration des postures"
|
||||
L["State Configuration"] = "Config .des états"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "Permute cette barre vers la barre de posssession lors du contrôle d'un PNJ (par ex. avec Contrôle mental)."
|
||||
L["Switch to key-binding mode"] = "Passe au mode d'affectation des raccourcis."
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[Le menu Alignement est toujours sur la liste des choses à faire.
|
||||
|
||||
Voici un bref aperçu de ce qui est prévu :
|
||||
|
||||
- Positionnement absolu et relatif des barres
|
||||
- Barres "collées" les unes contre les autres et la construction de groupes]=]
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "Par défaut, la barre est visible tout le temps. Vous pouvez configurer ici les conditions contrôlant quand la barre doit être cachée."
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "Le comportement par défaut de cette barre quand les options de permutation basées sur les états ne l'affecte pas."
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "Les options de positionnement ci-dessous vous permettent de placer la barre selon vos désirs avec une précision absolue."
|
||||
L["This bar will be hidden once you enter combat."] = "Cache cette barre quand vous êtes en combat."
|
||||
L["This bar will be hidden whenever you are not in combat."] = "Cache cette barre quand vous n'êtes pas en combat."
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = [=[Zoome ou non sur les boutons.
|
||||
Pour plus d'options de style, installez ButtonFacade.]=]
|
||||
L["Toggle the button grid."] = "Affiche ou non la grille des boutons."
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "Utilise ou non la fonctionnalité du ciblage de la focalisation basée sur les modificateurs."
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "Utilise ou non la fonctionnalité d'auto-ciblage basée sur les modificateurs."
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "Utilise ou non la fonctionnalité d'auto-ciblage au clic droit."
|
||||
L["Totem Bar"] = "Barre des totems"
|
||||
L["Up"] = "Vers les haut"
|
||||
L["Use Blizzard Vehicle UI"] = "Utiliser l'IU véhicule de Blizzard"
|
||||
L["Use Custom Condition"] = "Condition perso."
|
||||
L["VehicleBar"] = "Barre du véhicule"
|
||||
L["Vehicle Bar"] = "Barre du véhicule"
|
||||
L["Vertical Growth"] = "Expansion verticale"
|
||||
L["Vertical growth direction for this bar."] = "Direction de l'expansion verticale pour cette barre."
|
||||
L["Visibility"] = "Visibilité"
|
||||
L["X Offset"] = "Décalage en X"
|
||||
L["XP Bar"] = "Barre d'expérience"
|
||||
L["Y Offset"] = "Décalage en Y"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "Vous pouvez configurer la barre afin qu'elle soit toujours cachée si vous ne souhaitez y accéder que via des raccourcis claviers."
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[Vous pouvez utiliser n'importe quelles conditionnelles des macros dans le string personnalisé, en utilisant "show" et "hide" comme valeurs.
|
||||
|
||||
Exemple : [combat]hide;show]=]
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[Vous pouvez utiliser n'importe quelles conditionnelles des macros dans le string personnalisé, en utilisant le numéro de la barre comme valeur-cible.
|
||||
|
||||
Exemple : [form:1]9;0]=]
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "Vous devez quitter le véhicule avant de pouvoir changer les paramètres du véhicule."
|
||||
L["Zoom"] = "Zoom"
|
||||
|
||||
|
||||
+219
-1
@@ -5,4 +5,222 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "koKR")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="koKR", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "행동바 페이지"
|
||||
L["Alignment"] = "정렬 설정"
|
||||
L["Alpha"] = "투명도"
|
||||
L["ALT"] = "ALT"
|
||||
L["Always Hide"] = "항상 숨기기"
|
||||
L["Anchor"] = "앵커"
|
||||
L["Auto-Assist"] = "자동-지원"
|
||||
L["Bag Bar"] = "가방 바"
|
||||
L["Bar Options"] = "바 옵션"
|
||||
L["Bars"] = "바"
|
||||
L["Bar %s"] = "바 %s"
|
||||
L["Bar Snapping"] = "자동 붙임 기능"
|
||||
L["Bar Style & Layout"] = "바 외형 & 배치"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "바의 이동이 가능합니다. 이동이 끝났다면 잠금 버튼을 눌러서 바가 이동하지 않도록 고정합니다."
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "버튼 외형"
|
||||
L["Button Lock"] = "버튼 잠금"
|
||||
L["Button Look"] = "버튼 표시"
|
||||
L["Buttons"] = "버튼"
|
||||
L["Button %s"] = "버튼 %s"
|
||||
L["Button Tooltip"] = "버튼 툴팁"
|
||||
L["Cannot access options during combat."] = "전투 중 옵션을 설정할 수 없습니다."
|
||||
L["Center Horizontally"] = "수평의 중앙"
|
||||
L["Centers the bar horizontally on screen."] = "화면 상 수평의 바는 중앙입니다."
|
||||
L["Centers the bar vertically on screen."] = "화면 상 수직의 바는 중앙입니다."
|
||||
L["Center Vertically"] = "수직의 중앙"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00클릭|r하면 바를 고정합니다."
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00오른쪽 클릭|r하면 설정 창을 엽니다."
|
||||
L["Change the current anchor point of the bar."] = "바의 현재 앵커 지점을 변경합니다."
|
||||
L["Click-Through"] = "클릭-방지"
|
||||
L["Colors"] = "색상"
|
||||
L["Configure actionbar paging when the %s key is down."] = "%s 키를 누를 때 행동바 페이지를 설정합니다."
|
||||
L["Configure Bar %s"] = "바 %s 설정"
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "버튼의 시전 거리밖 지시기를 표시할 방식을 변경합니다."
|
||||
L["Configure the alpha of the bar."] = "바의 투명도를 변경합니다."
|
||||
L["Configure the Bag Bar"] = "가방바 설정"
|
||||
L["Configure the Button Tooltip."] = "버튼 툴팁을 설정합니다."
|
||||
L["Configure the Fade Out Alpha"] = "사라짐 모드에서 바의 투명도를 변경합니다."
|
||||
L["Configure the Fade Out Delay"] = "사라짐 모드에서 바의 사라짐 시간을 변경합니다."
|
||||
L["Configure the Micro Menu"] = "게임 메뉴 설정"
|
||||
L["Configure the padding of the buttons."] = "버튼 간격을 변경합니다."
|
||||
L["Configure the Pet Bar"] = "소환수 바 설정"
|
||||
L["Configure the Reputation Bar"] = "평판 바 설정"
|
||||
L["Configure the scale of the bar."] = "바의 크기를 변경합니다."
|
||||
L["Configure the Stance Bar"] = "태세 바 설정"
|
||||
L["Configure the Totem Bar"] = "토템 바 설정"
|
||||
L["Configure the VehicleBar"] = "탈것 바 설정"
|
||||
L["Configure the XP Bar"] = "경험치 바 설정"
|
||||
L["Copy Conditionals"] = "조건 복사"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "사용자 설정 기반의 자동으로 생성된 조건을 복사하여 생성합니다."
|
||||
L["CTRL"] = "CTRL"
|
||||
L["Custom Conditionals"] = "사용자 조건 설정"
|
||||
L["Default Bar State"] = "기본 상태"
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "현재 바에 마우스 이벤트에 대한 반응을 하지않게 할려면, 바 클릭-방지를 체크하세요."
|
||||
L["Disabled"] = "사용하지 않음"
|
||||
L["Disabled in Combat"] = "전투중 숨김"
|
||||
L["Don't Page"] = "변경하지 않음"
|
||||
L["Down"] = "아래"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = "이 바에 대해 자동-지원 기능을 사용합니다. 자동-지원 기능은 선택된 주문에 대해 당신의 대상이 유효한 대상이 아니라면 당신의 대상의 대상에게 자동으로 시전하려고 할 것입니다."
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[게임에서 캐릭터의 상태(태세/폼/형상 등...)에 따라 행동바의 페이지를 변경할 수 있습니다.
|
||||
블리자드 행동바 단축키를 참조하세요. 보통 Shift+마우스 휠 또는 Shift+1~Shift+6으로 지정합니다.]=]
|
||||
L["Enabled"] = "사용"
|
||||
L["Enable/Disable the bar."] = "바를 사용합니다."
|
||||
L["Enable State-based Button Swaping"] = "캐릭터 상태(태세/폼/형상 등...)에 따른 바의 버튼 교체를 사용합니다."
|
||||
L["Enable the Bag Bar"] = "가방 바를 사용합니다."
|
||||
L["Enable the FadeOut mode"] = "바의 사라짐 모드를 사용합니다."
|
||||
L["Enable the Micro Menu"] = "게임 메뉴를 사용합니다."
|
||||
L["Enable the PetBar"] = "소환수 바를 사용합니다."
|
||||
L["Enable the Reputation Bar"] = "평판 바를 사용합니다."
|
||||
L["Enable the StanceBar"] = "태세 바를 사용합니다."
|
||||
L["Enable the Totem Bar"] = "토템 바를 사용합니다."
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "사용자 조건 설정을 적용하면, 위의 기본 설정을 사용할 수 없습니다."
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "블리자드가 제공하는 탈것UI를 사용합니다(바텐더에서 만든 탈것UI는 사용하지 않습니다.)"
|
||||
L["Enable the Vehicle Bar"] = "탈것 바를 사용합니다."
|
||||
L["Enable the XP Bar"] = "경험치 바를 사용합니다."
|
||||
L["Fade Out"] = "사라짐 모드"
|
||||
L["Fade Out Alpha"] = "사라짐 투명도"
|
||||
L["Fade Out Delay"] = "사라짐 지연시간"
|
||||
L["FAQ"] = "묻고 답하기"
|
||||
L["FAQ_TEXT"] = [=[
|
||||
|cffffd200
|
||||
방금 Bartender4를 설치했습니다. 그런데 단축키가 표시되지 않거나 전부 작동하지 않아요.
|
||||
|r
|
||||
Bartender4는 직접적으로 사용할 수 있는 1번 바의 단축키만 적용됩니다. 다른 바는 Bartender4의 단축키에 영향 받습니다. 단축키를 정상적으로 설정했다면 버튼에 단축키가 표시됩니다. 버튼에 단축키가 전부 정상적으로 표시된다면 모든 기능은 정상적으로 작동할 것입니다.
|
||||
|
||||
|cffffd200
|
||||
그러면 어떻게 Bartender4의 단축키를 변경할 수 있나요?
|
||||
|r
|
||||
미니맵/FuBar/기타의 빠른 설정이 적용되기 전까지 |cffffff78/kb|r 명령어를 사용해 단축키를 설정할 수 있습니다.
|
||||
|
||||
간편하게 단축키를 설정하기 위해서 버튼위에 마우스를 올려 놓고 설정할 키를 누르면 됩니다. 이미 버튼에 단축키가 지정되어 있거나 단축키 지정이 성공적으로 완료되면 keyBound 툴팁과 화면에 이를 표시합니다.
|
||||
|
||||
|cffffd200
|
||||
버그를 발견했습니다! 리포팅 할려면 어떻게 해야 하나요?
|
||||
|r
|
||||
버고 보고나 제안은 |cffffff78http://forums.wowace.com/showthread.php?t=12513|r로 하실 수 있습니다.
|
||||
|
||||
또한 |cffffff78irc://irc.freenode.org/wowace|r에서 저희를 만나실 수 있습니다.
|
||||
|
||||
버그를 리포팅 하실 때 가능하다면 |cffffff78영어 또는 기타|r의 클라이언트를 사용하는지의 상황과 더불어 |cffffff78버그가 어떻게 발생하는지 단계적 내용|r과 어떤 |cffffff78오류 메세지|r가 중복 기록되는지를 발생한 Bartender4의 |cffffff78revision 숫자|r를 포함하여 알려주시기 바랍니다.
|
||||
|
||||
|cffffd200
|
||||
누가 이 멋진 애드온을 만들었나요?
|
||||
|r
|
||||
Bartender4는 EU-Antonidas의 Nevcairiel가 만들었습니다. 바로 Bartender3의 제작자입니다!
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "주시대상에게 시전 기능키"
|
||||
L["Focus-Cast Modifier"] = "주시대상에게 시전 기능키"
|
||||
L["Frequently Asked Questions"] = "자주하는 질문에 대한 답변"
|
||||
L["Full Button Mode"] = "전체 버튼 모드"
|
||||
L["General Settings"] = "일반 설정"
|
||||
L["Hide Hotkey"] = "단축키 숨기기"
|
||||
L["Hide in Combat"] = "전투중 숨기기"
|
||||
L["Hide in Stance/Form"] = "태세/폼 숨기기"
|
||||
L["Hide Macro Text"] = "매크로 이름 숨기기"
|
||||
L["Hide on Vehicle"] = "탈것 숨김"
|
||||
L["Hide out of Combat"] = "전투종료 숨기기"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "버튼의 단축키 글자를 표시하지 않습니다."
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "버튼의 매크로 이름을 표시하지 않습니다."
|
||||
L["Hide this bar in a specific Stance or Form."] = "현재 행동바에서 특정 태세나 폼을 숨깁니다."
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "게임을 할 때 차량 UI를 보여주고 싶어이 막대 숨기기."
|
||||
L["Hide this bar when you are possessing a NPC."] = "NPC를 지배하면 바를 숨깁니다."
|
||||
L["Hide this bar when you are riding on a vehicle."] = "탈것 탑승시에 나타나는 바를 숨깁니다."
|
||||
L["Hide this bar when you have a pet."] = "소환수가 나타나면 바를 숨깁니다."
|
||||
L["Hide this bar when you have no pet."] = "소환수가 사라지면 바를 숨깁니다."
|
||||
L["Hide when Possessing"] = "지배 숨기기"
|
||||
L["Hide without pet"] = "소환수 없음 숨기기"
|
||||
L["Hide with pet"] = "소환수 숨기기"
|
||||
L["Hide with Vehicle UI"] = "숨기기 자동차 UI와"
|
||||
L["Horizontal Growth"] = "가로 생성 방향"
|
||||
L["Horizontal growth direction for this bar."] = "현재 바의 버튼의 가로 생성 방향을 선택합니다."
|
||||
L["Hotkey Mode"] = "단축키 모드"
|
||||
L["Key Bindings"] = "단축키 지정"
|
||||
L["Keyring"] = "열쇠 고리"
|
||||
L["Left"] = "왼쪽"
|
||||
L["Lock"] = "잠금"
|
||||
L["Lock all bars."] = "모든 바를 움직이지 않게 고정합니다."
|
||||
L["Lock the buttons."] = "모든 버튼을 움직이지 않게 고정합니다."
|
||||
L["Micro Menu"] = "게임 메뉴"
|
||||
L["Minimap Icon"] = "미니맵 아이콘"
|
||||
L["Modifier Based Switching"] = "기능키 기반 교체"
|
||||
L["No Display"] = "표시 안함"
|
||||
L["None"] = "없음"
|
||||
L["No Stance/Form"] = "태세/폼 없음"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "주의: 사용자 조건의 사용은 위의 기본 설정을 사용하지 않습니다."
|
||||
L["Number of buttons."] = "버튼 수를 지정합니다."
|
||||
L["Number of rows."] = "열의 수를 지정합니다."
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "주어진 앵커 지점에서 X 방향(수평)의 좌표"
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "주어진 앵커 지점에서 Y 방향(수직)의 좌표"
|
||||
L["One Bag"] = "통합 가방 버튼"
|
||||
L["Only show one Bag Button in the BagBar."] = "가방 바를 하나의 가방 버튼으로 표시합니다."
|
||||
L["Out of Mana Indicator"] = "마나 부족 지시기"
|
||||
L["Out of Range Indicator"] = "시전 거리밖 지시기"
|
||||
L["Padding"] = "간격"
|
||||
L["Page %2d"] = "페이지 %2d"
|
||||
L["Pet Bar"] = "소환수 바"
|
||||
L["Positioning"] = "위치잡기"
|
||||
L["Possess Bar"] = "지배 바"
|
||||
L["Reputation Bar"] = "평판 바"
|
||||
L["Reset Position"] = "위치 초기화"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "당신은 만약 바가 화면 밖에 있어 더 이상 작업이 불가능하면 완료하려던 바의 위치를 초기화합니다."
|
||||
L["Right"] = "오른쪽"
|
||||
L["Right-click Self-Cast"] = "오른쪽 클릭시 자신에게 시전"
|
||||
L["Rows"] = "열"
|
||||
L["Scale"] = "크기"
|
||||
L["Select the Focus-Cast Modifier"] = "주시대상에게 시전할 기능키를 선택합니다."
|
||||
L["Select the Self-Cast Modifier"] = "자신에게 시전할 기능키를 선택합니다."
|
||||
L["Self-Cast by modifier"] = "자신에게 시전 기능키"
|
||||
L["Self-Cast Modifier"] = "자신에게 시전 기능키"
|
||||
L["SHIFT"] = "SHIFT"
|
||||
L["Show a Icon to open the config at the Minimap"] = "미니맵에 버튼을 표시하여 설정할 수 있도록 합니다."
|
||||
L["Show the keyring button."] = "열쇠 고리 버튼을 표시합니다."
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "마나 부족 지시기의 색상을 변경합니다."
|
||||
L["Specify the Color of the Out of Range Indicator"] = "시전 거리밖 지시기의 색상을 변경합니다."
|
||||
L["Stance Bar"] = "태세 바"
|
||||
L["Stance Configuration"] = "태세 설정"
|
||||
L["State Configuration"] = "상태 설정"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "npc를 지배중인 경우에 지배바로 이 바를 교체합니다. (예: 정신 지배)"
|
||||
L["Switch to key-binding mode"] = "단축키 지정 모드로 전환합니다."
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = "현재 바 정렬 설정은 미구현되어 있습니다."
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "모든 행동바를 초기상태로 표시했을 때, 바의 설정을 변경할 수 있습니다."
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "캐릭터 상태에 따른 바 페이지 교체 설정에 영향을 미치지 않는 경우에만 기본 동작을 설정합니다."
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "이 위치잡기 옵션은 완전히 정밀하며 당신이 좋아하는 곳에 당신의 바가 위치하도록 할 것입니다."
|
||||
L["This bar will be hidden once you enter combat."] = "전투에 참여하면 바가 숨겨집니다."
|
||||
L["This bar will be hidden whenever you are not in combat."] = "전투가 종료되면 바가 숨겨집니다."
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = "버튼 확대를 전환합니다. /n보다 더 많은 양식 옵션을 위해서는 애드온 ButtonFacade의 설치가 필요합니다."
|
||||
L["Toggle the button grid."] = "빈 버튼의 외형을 표시합니다."
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "주시대상에게 시전할 기능키를 사용합니다."
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "자신에게 시전할 기능키를 사용합니다."
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "마우스 오른쪽 버튼을 클릭하면 자신에게 시전하는 기능을 사용합니다."
|
||||
L["Totem Bar"] = "토템 바"
|
||||
L["Up"] = "위"
|
||||
L["Use Blizzard Vehicle UI"] = "기본 탈것UI 사용"
|
||||
L["Use Custom Condition"] = "사용자 조건 사용"
|
||||
L["VehicleBar"] = "탈것 바"
|
||||
L["Vehicle Bar"] = "탈것 바"
|
||||
L["Vertical Growth"] = "세로 생성 방향"
|
||||
L["Vertical growth direction for this bar."] = "현재 바의 세로 생성 방향을 선택합니다."
|
||||
L["Visibility"] = "표시 설정"
|
||||
L["X Offset"] = "X 좌표"
|
||||
L["XP Bar"] = "경험치 바"
|
||||
L["Y Offset"] = "Y 좌표"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "단축키로 지정해서 사용한다면 모든 바를 숨길 수 있습니다."
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = "매크로 조건을 통해 바의 상태를 변경할 수 있습니다. 예를 들어 '보기', '숨기기' 등은 [combat]hide;show와 같이 사용이 가능합니다."
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = "매크로 조건을 통해 바의 상태를 변경할 수 있습니다. 예를 들어 대상 값의 숫자를 이용하거나 [form:1]9;0와 같이 사용이 가능합니다."
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "당신은 탈것 UI 설정을 변경할 수 있게 하기 위하여 탈것에서 내려있어야 합니다."
|
||||
L["Zoom"] = "확대"
|
||||
|
||||
|
||||
+228
-1
@@ -5,4 +5,231 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "ruRU")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="ruRU", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "Листание панелей"
|
||||
L["Alignment"] = "Выравнивание"
|
||||
L["Alpha"] = "Прозрачность"
|
||||
L["ALT"] = "Alt"
|
||||
L["Always Hide"] = "Всегда скрывать"
|
||||
L["Anchor"] = "Якорь"
|
||||
L["Auto-Assist"] = "Авто-Помощь"
|
||||
L["Bag Bar"] = "Панель сумок"
|
||||
L["Bar Options"] = "Опции панели"
|
||||
L["Bars"] = "Панели"
|
||||
L["Bar %s"] = "Панель № %s"
|
||||
L["Bar Snapping"] = "Прилипание панелей"
|
||||
L["Bar Style & Layout"] = "Расположение и вид панелей"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "Панели разблокированы. Перемещайте их, и нажмите «заблокировать» по завершении."
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "Сетка кнопок"
|
||||
L["Button Lock"] = "Закрепить кнопки"
|
||||
L["Button Look"] = "Вид кнопок"
|
||||
L["Buttons"] = "Кнопки"
|
||||
L["Button %s"] = "Кнопка %s"
|
||||
L["Button Tooltip"] = "Подсказки к кнопкам"
|
||||
L["Cannot access options during combat."] = "Невозможно получить доступ к настройкам во время боя."
|
||||
L["Center Horizontally"] = "Горизонтально по центру"
|
||||
L["Centers the bar horizontally on screen."] = "Выровнять панель горизонтально по центру."
|
||||
L["Centers the bar vertically on screen."] = "Выровнять панель вертикально по центру."
|
||||
L["Center Vertically"] = "Вертикально по центру"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00Клик|r – закрепление/разблокировка панелей"
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00Правый-клик|r – открытие меню настроек"
|
||||
L["Change the current anchor point of the bar."] = "Изменить текущее местоположение якоря панели."
|
||||
L["Click-Through"] = "Клик насквозь"
|
||||
L["Colors"] = "Цвета"
|
||||
L["Configure actionbar paging when the %s key is down."] = "Настройка смены страниц панели при нажатии %s"
|
||||
L["Configure Bar %s"] = "Настройка панели %s"
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "Выбрать способ отображения недостижимости цели на кнопках."
|
||||
L["Configure the alpha of the bar."] = "Настройка прозрачности панели."
|
||||
L["Configure the Bag Bar"] = "Настройка панели сумок"
|
||||
L["Configure the Button Tooltip."] = "Настройка всплывающих подсказок для кнопок."
|
||||
L["Configure the Fade Out Alpha"] = "Настройка прозрачности исчезновения"
|
||||
L["Configure the Fade Out Delay"] = "Настройка задержки исчезновения"
|
||||
L["Configure the Micro Menu"] = "Настройка системных кнопок"
|
||||
L["Configure the padding of the buttons."] = "Настройка промежутков между кнопками."
|
||||
L["Configure the Pet Bar"] = "Настройка панели питомца"
|
||||
L["Configure the Reputation Bar"] = "Настройка полосы репутации"
|
||||
L["Configure the scale of the bar."] = "Настройка масштаба панели."
|
||||
L["Configure the Stance Bar"] = "Настройка панели стоек"
|
||||
L["Configure the Totem Bar"] = "Настроить панель тотемов"
|
||||
L["Configure the VehicleBar"] = "Настройка панели транспорта"
|
||||
L["Configure the XP Bar"] = "Настройка полосы опыта"
|
||||
L["Copy Conditionals"] = "Копировать условия"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "Копировать автоматически созданные условия в личную конфигурацию в качестве базового шаблона."
|
||||
L["CTRL"] = "Ctrl"
|
||||
L["Custom Conditionals"] = "Свои условия"
|
||||
L["Default Bar State"] = "Состояние \"По умолчанию\""
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "Не реагировать никак на щелчки мыши в эту панель, сделать панель прозрачной для кликов."
|
||||
L["Disabled"] = "Отключено"
|
||||
L["Disabled in Combat"] = "Отключать в бою"
|
||||
L["Don't Page"] = "Не листать"
|
||||
L["Down"] = "Вниз"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[Включить авто-помощь для этой панели.
|
||||
Авто-помощь будет автоматически пытаться применить ваше заклинание на цель цели, если оно не может быть использовано на вашу цель.]=]
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[Включить смену панелей, основанную на установках панелей команд в игре.
|
||||
Смотрите назначения клавиш в игре — обычно это Shift+Колесо мыши и Shift+1 - Shift+6.]=]
|
||||
L["Enabled"] = "Включено"
|
||||
L["Enable/Disable the bar."] = "Включить/Отключить панель."
|
||||
L["Enable State-based Button Swaping"] = "Разрешить переключение панелей"
|
||||
L["Enable the Bag Bar"] = "Включить панель сумок"
|
||||
L["Enable the FadeOut mode"] = "Включить исчезновение панели"
|
||||
L["Enable the Micro Menu"] = "Включить микроменю"
|
||||
L["Enable the PetBar"] = "Включить панель питомца"
|
||||
L["Enable the Reputation Bar"] = "Включить полосу репутации"
|
||||
L["Enable the StanceBar"] = "Включить панель стоек"
|
||||
L["Enable the Totem Bar"] = "Включить панель тотемов"
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "Разрешить использовать пользовательские условия, отключив все остальные."
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "Разрешить использование стандартного интерфейса управления транспортом, все панели Bartender4 будут скрыты на это время."
|
||||
L["Enable the Vehicle Bar"] = "Включить панель транспорта"
|
||||
L["Enable the XP Bar"] = "Включить полосу опыта"
|
||||
L["Fade Out"] = "Исчезновение"
|
||||
L["Fade Out Alpha"] = "Прозрачность исчезновения"
|
||||
L["Fade Out Delay"] = "Задержка сокрытия"
|
||||
L["FAQ"] = "ЧаВо"
|
||||
L["FAQ_TEXT"] = [=[|cffffd200
|
||||
Я только что установил Bartender4, но мои сочетания клавиш не отображаются на кнопках/не работают вовсе.
|
||||
|r
|
||||
Bartender4 преобразовывает только сочетания клавиш для панели №1, клавиши для всех остальных панелей должны быть переназначены на панели Bartender4. Первый признак того, что все ваши комбинации клавиш настроены правильно - это отображение сочетаний клавиш на кнопках. Если они отображаются верно, то всё должно работать нормально.
|
||||
|
||||
|cffffd200
|
||||
И каким образом я могу изменить назначенные клавиши для Bartender4?
|
||||
|r
|
||||
До тех пор, пока я не сделаю какого-либо удобного меню (Minimap/FuBar/итд.), вам придётся использовать команду |cffffff78/kb|r для сопоставления клавиш кнопкам.
|
||||
|
||||
Как только вы выполните эту команду - просто наведите указатель мыши на нужную кнопку и нажмите желаемое сочетание клавиш на клавиатуре. Всплывающая подсказка покажет вам уже назначенные для этой кнопки комбинации клавиш, равно как и результат ваших действий.
|
||||
|
||||
|cffffd200
|
||||
Я нашел ошибку! Куда мне послать её описание?
|
||||
|r
|
||||
Вы можете сообщить о найденных ошибках или своих предложениях на странице |cffffff78http://forums.wowace.com/showthread.php?t=12513|r
|
||||
|
||||
Также вы можете найти нас на канале |cffffff78irc://irc.freenode.org/wowace|r
|
||||
|
||||
При сообщении об ошибке убедитесь, что вы указали |cffffff78действия, необходимые для воспроизведения ошибки|r, а также |cffffff78сообщения об ошибках|r и содержимое стека (если есть). Укажите |cffffff78номер сборки|r Bartender4, с которым у вас возникла проблема, и |cffffff78язык используемого клиента|r.
|
||||
|
||||
|cffffd200
|
||||
Кто написал этот клёвый аддон?
|
||||
|r
|
||||
Bartender4 написал Nevcairiel с EU-Antonidas, автор Bartender3!
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "Применение к фокусу по модификатору"
|
||||
L["Focus-Cast Modifier"] = "Применение к фокусу"
|
||||
L["Frequently Asked Questions"] = "Часто задаваемые Вопросы"
|
||||
L["Full Button Mode"] = "Режим всех кнопок"
|
||||
L["General Settings"] = "Основные параметры"
|
||||
L["Hide Hotkey"] = "Скрывать горячие клавиши"
|
||||
L["Hide in Combat"] = "Скрывать в бою"
|
||||
L["Hide in Stance/Form"] = "Скрывать в стойках/обликах"
|
||||
L["Hide Macro Text"] = "Скрывать названия макросов"
|
||||
L["Hide on Vehicle"] = "Скрывать на транспорте"
|
||||
L["Hide out of Combat"] = "Скрывать вне боя"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "Не отображать сочетания клавиш на кнопках этой панели."
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "Не отображать названия макросов на кнопках этой панели."
|
||||
L["Hide this bar in a specific Stance or Form."] = "Скрывать данную панель в определённых стойках или обликах."
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "Прятать эту панель когда активируется интерфейс управления транспортным средством."
|
||||
L["Hide this bar when you are possessing a NPC."] = "Скрывать данную панель во время управления NPC."
|
||||
L["Hide this bar when you are riding on a vehicle."] = "Скрывать данную панель во время управления транспортом."
|
||||
L["Hide this bar when you have a pet."] = "Скрывать данную панель, если у вас есть питомец."
|
||||
L["Hide this bar when you have no pet."] = "Скрывать данную панель, если у вас нет питомца."
|
||||
L["Hide when Possessing"] = "Скрывать при управлении чем-либо"
|
||||
L["Hide without pet"] = "Скрывать без питомца"
|
||||
L["Hide with pet"] = "Скрывать с питомцем"
|
||||
L["Hide with Vehicle UI"] = "Прятать при активации транспортного средства"
|
||||
L["Horizontal Growth"] = "Рост по горизонтали"
|
||||
L["Horizontal growth direction for this bar."] = "Горизонтальное направление роста для данной панели."
|
||||
L["Hotkey Mode"] = "Режим горячих клавиш"
|
||||
L["Key Bindings"] = "Назначение клавиш"
|
||||
L["Keyring"] = "Связка ключей"
|
||||
L["Left"] = "Влево"
|
||||
L["Lock"] = "Закрепить"
|
||||
L["Lock all bars."] = "Заблокировать все панели."
|
||||
L["Lock the buttons."] = "Заблокировать кнопки."
|
||||
L["Micro Menu"] = "Микроменю"
|
||||
L["Minimap Icon"] = "Иконка у мини-карты"
|
||||
L["Modifier Based Switching"] = "Переключение, основанное на модификаторах"
|
||||
L["No Display"] = "Не отображать"
|
||||
L["None"] = "Нет"
|
||||
L["No Stance/Form"] = "Нет стоек/форм"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "Заметка: включение своих условий повлечёт за собой отключение указанных выше настроек!"
|
||||
L["Number of buttons."] = "Количество кнопок на панели."
|
||||
L["Number of rows."] = "Количество строк у панели."
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "Сдвиг по оси Х (горизонтально) от заданной точки привязки."
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "Сдвиг по оси Y (вертикально) от заданной точки привязки."
|
||||
L["One Bag"] = "Одна сумка"
|
||||
L["Only show one Bag Button in the BagBar."] = "Отображать только главную сумку на панели сумок."
|
||||
L["Out of Mana Indicator"] = "Индикатор нехватки маны"
|
||||
L["Out of Range Indicator"] = "Индикатор недостижимости"
|
||||
L["Padding"] = "Промежутки"
|
||||
L["Page %2d"] = "Страница %2d"
|
||||
L["Pet Bar"] = "Панель питомца"
|
||||
L["Positioning"] = "Позиционирование"
|
||||
L["Possess Bar"] = "Панель контроля"
|
||||
L["Reputation Bar"] = "Полоса репутации"
|
||||
L["Reset Position"] = "Сбросить позицию"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "Сбросить позицию данной панели, если она по каким-либо причинам находится за пределами экрана и является недостижимой"
|
||||
L["Right"] = "Вправо"
|
||||
L["Right-click Self-Cast"] = "ПКМ – применение к себе"
|
||||
L["Rows"] = "Строки"
|
||||
L["Scale"] = "Масштаб"
|
||||
L["Select the Focus-Cast Modifier"] = "Выбрать модификатор для прочтения заклинания на фокус"
|
||||
L["Select the Self-Cast Modifier"] = "Выбрать модификатор для прочтения заклинания на себя"
|
||||
L["Self-Cast by modifier"] = "Чтение на себя по модификатору"
|
||||
L["Self-Cast Modifier"] = "Модификатор заклинания на себя"
|
||||
L["SHIFT"] = "Shift"
|
||||
L["Show a Icon to open the config at the Minimap"] = "Отображать иконку у мини-карты для открытия настроек"
|
||||
L["Show the keyring button."] = "Отображать кнопку связки ключей."
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "Выбрать цвет для индикации нехватки маны"
|
||||
L["Specify the Color of the Out of Range Indicator"] = "Выберите цвет для индикации недостижимости"
|
||||
L["Stance Bar"] = "Панель стоек"
|
||||
L["Stance Configuration"] = "Настройка стоек"
|
||||
L["State Configuration"] = "Настройка состояния"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "Переключать эту панель на панель контроля, когда вы контролируете NPC (например, с помощью «Контроля над разумом»)"
|
||||
L["Switch to key-binding mode"] = "Переключиться в режим назначения горячих клавиш"
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[Настройки выравнивания все еще находятся в стадии разработки.
|
||||
|
||||
Возможности, которые планируется ввести:
|
||||
|
||||
- Абсолютное и относительное позиционирование панелей
|
||||
- Панели, 'прилипающие' друг к другу и создание кластеров]=]
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "По умолчанию панели будут отображаться всегда. Здесь вы можете настроить условия сокрытия панелей."
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "Поведение данной панели когда она не попадает под какие-либо другие модификаторы состояния."
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "Опции позиционирования позволят вам определить местоположение панелей с абсолютной точностью"
|
||||
L["This bar will be hidden once you enter combat."] = "Данная панель будет скрыта, как только вы вступите в бой."
|
||||
L["This bar will be hidden whenever you are not in combat."] = "Данная панель будет скрыта, пока вы находитесь вне боя."
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = [=[Переключение увеличения кнопок
|
||||
Для дополнительных стилей и настроек необходимо установить ButtonFacade]=]
|
||||
L["Toggle the button grid."] = "Переключение отображения сетки пустых кнопок."
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "Переключить использование заклинание-на-фокус функциональности, основанной на модификаторах."
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "Включить/отключить функцию Чтение на себя по модификатору."
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "Включить/отключить функцию ПКМ – применение к себе."
|
||||
L["Totem Bar"] = "Панель тотемов"
|
||||
L["Up"] = "Вверх"
|
||||
L["Use Blizzard Vehicle UI"] = "Использовать стандартный интерфейс управления транспортом"
|
||||
L["Use Custom Condition"] = "Пользовательские условия"
|
||||
L["VehicleBar"] = "Панель транспорта"
|
||||
L["Vehicle Bar"] = "Панель транспорта"
|
||||
L["Vertical Growth"] = "Рост по вертикали"
|
||||
L["Vertical growth direction for this bar."] = "Вертикальное направление роста для данной панели."
|
||||
L["Visibility"] = "Видимость"
|
||||
L["X Offset"] = "Сдвиг по Х"
|
||||
L["XP Bar"] = "Полоса опыта"
|
||||
L["Y Offset"] = "Сдвиг по Y"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "Вы можете установить так, чтобы панель былабы всегда скрыта, а доступ к ней получить можно былобы только через назначения клавиш."
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[Вы можете использовать любое условие в макросе, в строку скрипта, используя значение "show" и "hide".
|
||||
|
||||
Пример: [combat]hide;show]=]
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[Вы можете использовать любое условие в макросе, в строку скрипта, используя нумерацию панелей в качестве целевого значения.
|
||||
Пример: [form:1]9;0]=]
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "Вы должны выйти из транспортного средства, чтобы иметь возможность изменить настройки UI транспорта."
|
||||
L["Zoom"] = "Увеличение"
|
||||
|
||||
|
||||
+232
-1
@@ -5,4 +5,235 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "zhCN")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="zhCN", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "动作条对齐"
|
||||
L["Alignment"] = "对齐"
|
||||
L["Alpha"] = "透明度"
|
||||
L["ALT"] = "按下 ALT"
|
||||
L["Always Hide"] = "始终隐藏"
|
||||
L["Anchor"] = "锚点"
|
||||
L["Auto-Assist"] = "自动协助"
|
||||
L["Bag Bar"] = "背包栏"
|
||||
L["Bar Options"] = "动作条选项"
|
||||
L["Bars"] = "动作条"
|
||||
L["Bar %s"] = "动作条 %s"
|
||||
L["Bar Snapping"] = "动作条映射"
|
||||
L["Bar Style & Layout"] = "动作条风格与布局"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "动作条已解锁。现在可以移动,完成后点击锁定。"
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "显示空按钮"
|
||||
L["Button Lock"] = "按钮锁定"
|
||||
L["Button Look"] = "按钮外观"
|
||||
L["Buttons"] = "按钮"
|
||||
L["Button %s"] = "按钮 %s"
|
||||
L["Button Tooltip"] = "按钮鼠标提示"
|
||||
L["Cannot access options during combat."] = "战斗中无法更改选项。"
|
||||
L["Center Horizontally"] = "中心水平"
|
||||
L["Centers the bar horizontally on screen."] = "将动作条水平置于屏幕中心。"
|
||||
L["Centers the bar vertically on screen."] = "将动作条垂直置于屏幕中心。"
|
||||
L["Center Vertically"] = "中心垂直"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00点击|r锁定或解锁动作条"
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00右键点击|r打开选项菜单"
|
||||
L["Change the current anchor point of the bar."] = "改变当前动作条锚点。"
|
||||
L["Click-Through"] = "点击穿越"
|
||||
L["Colors"] = "颜色"
|
||||
L["Configure actionbar paging when the %s key is down."] = "配置当按下%s键时动作条的页面。"
|
||||
L["Configure Bar %s"] = "设置动作条 %s"
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "显示或隐藏射程基本按钮着色。"
|
||||
L["Configure the alpha of the bar."] = "设置动作条的透明度。"
|
||||
L["Configure the Bag Bar"] = "设置背包栏"
|
||||
L["Configure the Button Tooltip."] = "设置按钮的鼠标提示。"
|
||||
L["Configure the Fade Out Alpha"] = "设置淡出的透明度"
|
||||
L["Configure the Fade Out Delay"] = "设置淡出的延迟"
|
||||
L["Configure the Micro Menu"] = "配置微型主菜单"
|
||||
L["Configure the padding of the buttons."] = "配置按钮之间的距离。"
|
||||
L["Configure the Pet Bar"] = "配置宠物栏"
|
||||
L["Configure the Reputation Bar"] = "配置声望条"
|
||||
L["Configure the scale of the bar."] = "设置动作条缩放。"
|
||||
L["Configure the Stance Bar"] = "配置姿态栏"
|
||||
L["Configure the Totem Bar"] = "配置图腾条"
|
||||
L["Configure the VehicleBar"] = "配置载具控制条"
|
||||
L["Configure the XP Bar"] = "配置经验条"
|
||||
L["Copy Conditionals"] = "复制条件"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "在自定义配置中复制一个条件作为模板。"
|
||||
L["CTRL"] = "按下 CTRL"
|
||||
L["Custom Conditionals"] = "自定义条件"
|
||||
L["Default Bar State"] = "默认动作条状态"
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "使该动作条忽略鼠标点击,你将点击到动作条后面的东西。"
|
||||
L["Disabled"] = "禁用"
|
||||
L["Disabled in Combat"] = "战斗中关闭"
|
||||
L["Don't Page"] = "不翻页"
|
||||
L["Down"] = "下"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[为该动作条开启自动协助。
|
||||
当你所尝试使用的技能不能对你当前目标生效时,自动协助会尝试对目标的目标使用该技能。]=]
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[启用游戏内置动作条切换控制。
|
||||
具体查看游戏内按键绑定设置 - 通常是 Shift-鼠标滚轮和 Shift+1 至 Shift+6。]=]
|
||||
L["Enabled"] = "启用"
|
||||
L["Enable/Disable the bar."] = "启用或关闭该动作条。"
|
||||
L["Enable State-based Button Swaping"] = "开始基于状态配置的按钮切换功能。"
|
||||
L["Enable the Bag Bar"] = "开启背包栏"
|
||||
L["Enable the FadeOut mode"] = "开启淡出模式"
|
||||
L["Enable the Micro Menu"] = "开启微型主菜单"
|
||||
L["Enable the PetBar"] = "开启宠物栏"
|
||||
L["Enable the Reputation Bar"] = "启用声望条"
|
||||
L["Enable the StanceBar"] = "开启姿态栏"
|
||||
L["Enable the Totem Bar"] = "启用图腾条"
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "启用自定义条件,禁用以上所有设置。"
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "启用暴雪载具用户界面,同时隐藏所有 Bartender4 动作条。"
|
||||
L["Enable the Vehicle Bar"] = "启用载具控制条"
|
||||
L["Enable the XP Bar"] = "启用经验条"
|
||||
L["Fade Out"] = "淡出"
|
||||
L["Fade Out Alpha"] = "淡出透明度"
|
||||
L["Fade Out Delay"] = "淡出延迟"
|
||||
L["FAQ"] = "帮助"
|
||||
L["FAQ_TEXT"] = [=[|cffffd200
|
||||
我刚刚安装了 Bartender4,发现我的按键绑定似乎不太正确或完全不工作。
|
||||
|r
|
||||
Bartender4 仅仅将主动作条1与 Bartender4 的动作条1关联起来,游戏其他动作条的设置不会转移到 Bartender4 上,不过您之前设置的快捷键仍然是有效的,它们仅仅是被隐藏了起来而已。
|
||||
|
||||
|cffffd200
|
||||
我如何才能为 Bartender4 的按钮设置快捷键?
|
||||
|r
|
||||
在聊天窗口输入命令 |cffffff78/kb|r,会弹出一个窗口,此时移动鼠标到您需要设置快捷键的按钮上,按下您需要设置的快捷键,屏幕上会显示出您将要绑定的按键,确认无误后关闭弹出的窗口即可。
|
||||
|
||||
|cffffd200
|
||||
我的背包栏上面没有显示钥匙链,怎样让它出现?
|
||||
|r
|
||||
这很简单!选择背包栏配置菜单内的钥匙链选项,就会在背包旁边出现钥匙链了。
|
||||
|
||||
|cffffd200
|
||||
我发现了一个错误!如何报告给作者?
|
||||
|r
|
||||
可以报告错误或提出建议在论坛在 |cffffff78http://forums.wowace.com/showthread.php?t=12513|r 上讨论或查看插件项目页在 |cffffff78http://www.wowace.com/projects/bartender4/|r
|
||||
|
||||
或者,也可以使用 IRC 找到我们
|
||||
|cffffff78irc://irc.freenode.org/wowace|r
|
||||
|
||||
当报告一个错误时,请确认包含|cffffff78如何重现错误的步骤|r,提供所有可能出现的堆栈跟踪|cffffff78错误信息|r,给出哪个|cffffff78修订版本编号|r的 Bartender4 所出现的问题和正在使用的|cffffff78英文或其他客户端|r。
|
||||
|
||||
|cffffd200
|
||||
谁写的这个插件?
|
||||
|r
|
||||
Bartender4 是欧洲服务器 Antonidas 的玩家 Nevcairiel 的作品, 该玩家同时也是 Bartender3 的作者!
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "焦点施法"
|
||||
L["Focus-Cast Modifier"] = "焦点施法"
|
||||
L["Frequently Asked Questions"] = "帮助信息"
|
||||
L["Full Button Mode"] = "整个按钮"
|
||||
L["General Settings"] = "一般设置"
|
||||
L["Hide Hotkey"] = "隐藏快捷键"
|
||||
L["Hide in Combat"] = "战斗中隐藏"
|
||||
L["Hide in Stance/Form"] = "姿态或变形时隐藏"
|
||||
L["Hide Macro Text"] = "隐藏宏名称"
|
||||
L["Hide on Vehicle"] = "使用载具时隐藏"
|
||||
L["Hide out of Combat"] = "脱离战斗隐藏"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "在该动作条上不显示按钮的快捷键提示。"
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "在该动作条上不显示宏的名称。"
|
||||
L["Hide this bar in a specific Stance or Form."] = "在特定的姿态或变形中隐藏。"
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "隐藏此栏比赛时,要证明的车辆用户界面。"
|
||||
L["Hide this bar when you are possessing a NPC."] = "在和 NPC 对话时隐藏。"
|
||||
L["Hide this bar when you are riding on a vehicle."] = "当你使用载具时,隐藏动作条。"
|
||||
L["Hide this bar when you have a pet."] = "在有宠物情况下隐藏。"
|
||||
L["Hide this bar when you have no pet."] = "在没有宠物情况下隐藏。"
|
||||
L["Hide when Possessing"] = "在你控制时隐藏"
|
||||
L["Hide without pet"] = "不和宠物一起隐藏"
|
||||
L["Hide with pet"] = "和宠物一起隐藏"
|
||||
L["Hide with Vehicle UI"] = "隐藏与汽车用户界面"
|
||||
L["Horizontal Growth"] = "水平增长"
|
||||
L["Horizontal growth direction for this bar."] = "这个动作条向水平方向增长。"
|
||||
L["Hotkey Mode"] = "快捷键模式"
|
||||
L["Key Bindings"] = "按键绑定"
|
||||
L["Keyring"] = "钥匙链"
|
||||
L["Left"] = "左"
|
||||
L["Lock"] = "锁定"
|
||||
L["Lock all bars."] = "锁定所有动作条。"
|
||||
L["Lock the buttons."] = "锁定动作条按钮。"
|
||||
L["Micro Menu"] = "微型主菜单"
|
||||
L["Minimap Icon"] = "小地图图标"
|
||||
L["Modifier Based Switching"] = "修改基本切换"
|
||||
L["No Display"] = "不显示"
|
||||
L["None"] = "无"
|
||||
L["No Stance/Form"] = "没有姿态或变形"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "注意:启用自定义条件将禁用以上所有设置!"
|
||||
L["Number of buttons."] = "设置按钮的数量。"
|
||||
L["Number of rows."] = "设置行数。"
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "X 方向(水平)给定的锚点偏移量。"
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "Y 方向(垂直)给定的锚点偏移量。"
|
||||
L["One Bag"] = "单背包"
|
||||
L["Only show one Bag Button in the BagBar."] = "仅仅显示一个背包来代表背包栏。"
|
||||
L["Out of Mana Indicator"] = "低法力指示"
|
||||
L["Out of Range Indicator"] = "射程指示"
|
||||
L["Padding"] = "间距"
|
||||
L["Page %2d"] = "第%2d页"
|
||||
L["Pet Bar"] = "宠物栏"
|
||||
L["Positioning"] = "定位"
|
||||
L["Possess Bar"] = "控制栏"
|
||||
L["Reputation Bar"] = "声望条"
|
||||
L["Reset Position"] = "重置位置"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "当动作条移动到屏幕外不能被定位时重置动作条位置。"
|
||||
L["Right"] = "右"
|
||||
L["Right-click Self-Cast"] = "右键自我施法"
|
||||
L["Rows"] = "行"
|
||||
L["Scale"] = "缩放"
|
||||
L["Select the Focus-Cast Modifier"] = "选择焦点施法"
|
||||
L["Select the Self-Cast Modifier"] = "选择自我施法"
|
||||
L["Self-Cast by modifier"] = "自身施法"
|
||||
L["Self-Cast Modifier"] = "自身施法"
|
||||
L["SHIFT"] = "按下 SHIFT"
|
||||
L["Show a Icon to open the config at the Minimap"] = "显示小地图配置图标"
|
||||
L["Show the keyring button."] = "显示钥匙链。"
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "设置法力不足的标识颜色"
|
||||
L["Specify the Color of the Out of Range Indicator"] = "设置射程之外的标识颜色"
|
||||
L["Stance Bar"] = "姿态栏"
|
||||
L["Stance Configuration"] = "姿态配置"
|
||||
L["State Configuration"] = "状态配置"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "当控制某个 NPC 时切换该动作条至控制技能栏。(例如心灵控制)"
|
||||
L["Switch to key-binding mode"] = "切换到按键绑定模式"
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[对齐菜单没有开发完成。
|
||||
|
||||
计划预览:
|
||||
|
||||
- 精确的动作栏定位
|
||||
- 动作条“整合”集成]=]
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "默认为可见,你可以在这里配置条件来设置何时隐藏。"
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "当没有状态配置作用于该动作条时的动作条默认行为。"
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "定位选项可以依个人喜好和绝对精确定位动作条。"
|
||||
L["This bar will be hidden once you enter combat."] = "当你进入战斗状态时将隐藏。"
|
||||
L["This bar will be hidden whenever you are not in combat."] = "当你脱离战斗状态时将隐藏。"
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = [=[启用或关闭按钮缩放
|
||||
若需要进一步改变按钮风格,您需要安装插件 ButtonFacade]=]
|
||||
L["Toggle the button grid."] = "勾选该选项将显示空的按钮。"
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "启用或关闭焦点施法功能。"
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "启用或关闭自我施法功能。"
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "启用或关闭使用右键点击对自己施法功能。"
|
||||
L["Totem Bar"] = "图腾条"
|
||||
L["Up"] = "上"
|
||||
L["Use Blizzard Vehicle UI"] = "使用暴雪载具用户界面"
|
||||
L["Use Custom Condition"] = "使用自定义条件"
|
||||
L["VehicleBar"] = "载具控制条"
|
||||
L["Vehicle Bar"] = "载具控制条"
|
||||
L["Vertical Growth"] = "垂直增长"
|
||||
L["Vertical growth direction for this bar."] = "这个动作条向垂直方向增长。"
|
||||
L["Visibility"] = "可见性"
|
||||
L["X Offset"] = "X 偏移量"
|
||||
L["XP Bar"] = "经验条"
|
||||
L["Y Offset"] = "Y 偏移量"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "你能设置动作条一直隐藏,仅用按键绑定来使用动作条。"
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[你可以在自定义字符串里使用任意宏命令条件,使用 "show" 和 "hide" 为参数值。
|
||||
|
||||
例如:[combat]hide;show]=]
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[你可以在自定义字符串里使用任意宏命令条件,使用动作条编号为目标参数值。
|
||||
例如:[form:1]9;0]=]
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "你已经离开载具并可以改变载具用户界面设置。"
|
||||
L["Zoom"] = "缩放"
|
||||
|
||||
|
||||
+219
-1
@@ -5,4 +5,222 @@
|
||||
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "zhTW")
|
||||
if not L then return end
|
||||
|
||||
--@localization(locale="zhTW", format="lua_additive_table", handle-unlocalized="comment")@
|
||||
L["ActionBar Paging"] = "動作條轉換"
|
||||
L["Alignment"] = "對齊"
|
||||
L["Alpha"] = "透明度"
|
||||
L["ALT"] = "ALT"
|
||||
L["Always Hide"] = "總是隱藏"
|
||||
L["Anchor"] = "錨點"
|
||||
L["Auto-Assist"] = "自動協助"
|
||||
L["Bag Bar"] = "背包列"
|
||||
L["Bar Options"] = "動作條選項"
|
||||
L["Bars"] = "動作條"
|
||||
L["Bar %s"] = "動作條 %s"
|
||||
L["Bar Snapping"] = "動作條依附"
|
||||
L["Bar Style & Layout"] = "動作條樣式和佈局"
|
||||
L["Bars unlocked. Move them now and click Lock when you are done."] = "動作條已解鎖. 移動它們之後再按一下鎖定"
|
||||
L["Bartender4"] = "Bartender4"
|
||||
L["Button Grid"] = "顯示空按鈕"
|
||||
L["Button Lock"] = "按鈕鎖定"
|
||||
L["Button Look"] = "按鈕外觀"
|
||||
L["Buttons"] = "按鈕"
|
||||
L["Button %s"] = "按鈕 %s"
|
||||
L["Button Tooltip"] = "按鈕說明提示"
|
||||
L["Cannot access options during combat."] = "戰鬥中無法更改選項。"
|
||||
L["Center Horizontally"] = "中央水平"
|
||||
L["Centers the bar horizontally on screen."] = "將動作條水平置于螢幕中央。"
|
||||
L["Centers the bar vertically on screen."] = "將動作條垂直置于螢幕中央。"
|
||||
L["Center Vertically"] = "中央垂直"
|
||||
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00點擊|r 來開關動作條鎖"
|
||||
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00右擊|r 開啟設置選項"
|
||||
L["Change the current anchor point of the bar."] = "改變當前動作條錨點。"
|
||||
L["Click-Through"] = "點擊穿越"
|
||||
L["Colors"] = "顏色"
|
||||
L["Configure actionbar paging when the %s key is down."] = "設定當按下 %s 鍵時動作條的頁面"
|
||||
L["Configure Bar %s"] = "設定動作條 %s"
|
||||
L["Configure how the Out of Range Indicator should display on the buttons."] = "設定超出距離提示按鈕該如何顯示"
|
||||
L["Configure the alpha of the bar."] = "設定動作條透明度"
|
||||
L["Configure the Bag Bar"] = "設定背包列"
|
||||
L["Configure the Button Tooltip."] = "設定按紐說明提示"
|
||||
L["Configure the Fade Out Alpha"] = "設定淡出透明度"
|
||||
L["Configure the Fade Out Delay"] = "設定淡出延遲"
|
||||
L["Configure the Micro Menu"] = "設定微型按鈕"
|
||||
L["Configure the padding of the buttons."] = "設定按鈕間距"
|
||||
L["Configure the Pet Bar"] = "設定寵物列"
|
||||
L["Configure the Reputation Bar"] = "設定聲望列"
|
||||
L["Configure the scale of the bar."] = "設定動作條大小"
|
||||
L["Configure the Stance Bar"] = "設定姿勢列"
|
||||
L["Configure the Totem Bar"] = "設定圖騰條"
|
||||
L["Configure the VehicleBar"] = "設定載具列"
|
||||
L["Configure the XP Bar"] = "設定經驗列"
|
||||
L["Copy Conditionals"] = "條件複製"
|
||||
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "複製一個自動生成條件的副本 定制配置為基礎的範本"
|
||||
L["CTRL"] = "CTRL"
|
||||
L["Custom Conditionals"] = "自訂條件"
|
||||
L["Default Bar State"] = "預設動作條狀態"
|
||||
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "使動作條不響應鼠標點擊事件,鼠標點擊會穿過動作條而點擊到被動作條遮蓋的東西。"
|
||||
L["Disabled"] = "關閉"
|
||||
L["Disabled in Combat"] = "戰鬥中關閉"
|
||||
L["Don't Page"] = "不轉換"
|
||||
L["Down"] = "方向, 下!"
|
||||
L[ [=[Enable Auto-Assist for this bar.
|
||||
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[開啟自動協助.
|
||||
自動協助會自動地試著對你目標的目標施法,假如選定的技能目標是個無效的目標]=]
|
||||
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
|
||||
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[以遊戲所提供的動作條控制為依據, 啟用動作條轉換.
|
||||
請參照暴雪按鍵綁定的設定 - 通常是滑鼠滾輪和Shift+1 - Shift+6.]=]
|
||||
L["Enabled"] = "開啟"
|
||||
L["Enable/Disable the bar."] = "開啟/關閉動作條"
|
||||
L["Enable State-based Button Swaping"] = "開啟狀態配置的按鈕切換"
|
||||
L["Enable the Bag Bar"] = "開啟背包列"
|
||||
L["Enable the FadeOut mode"] = "開啟淡出模式"
|
||||
L["Enable the Micro Menu"] = "開啟微型選單"
|
||||
L["Enable the PetBar"] = "開啟寵物列"
|
||||
L["Enable the Reputation Bar"] = "開啟聲望列"
|
||||
L["Enable the StanceBar"] = "開啟姿勢列"
|
||||
L["Enable the Totem Bar"] = "啟用圖騰條"
|
||||
L["Enable the use of a custom condition, disabling all of the above."] = "啟用自訂的條件, 停用上述所有"
|
||||
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "使用官方的載具列, 與此同時隱藏所有Bartender4的列"
|
||||
L["Enable the Vehicle Bar"] = "開啟載具列"
|
||||
L["Enable the XP Bar"] = "開啟經驗列"
|
||||
L["Fade Out"] = "淡出"
|
||||
L["Fade Out Alpha"] = "淡出透明度"
|
||||
L["Fade Out Delay"] = "淡出延遲"
|
||||
L["FAQ"] = "問與答"
|
||||
L["FAQ_TEXT"] = [=[|cffffd200
|
||||
我剛剛安裝了Bartender4,發現我的按鍵綁定似乎不太正確.
|
||||
|r
|
||||
Bartender4只是把動作條1與Bartender4的動作條1關聯起來,遊戲其他動作條的設置不會轉移到Bartender4上,不過您之前設置的快捷鍵仍然是有效的,它們只是被隱藏了起來而已.
|
||||
|
||||
|cffffd200
|
||||
我如何才能為Bartender4的按鈕設置快捷鍵?
|
||||
|r
|
||||
在聊天窗口輸入命令 /kb ,會彈出一個窗口,此時移動鼠標到您需要設置快捷鍵的按鈕上,按下您需要設置的快捷鍵,屏幕上會顯示出您將要綁定的按鍵,確認無誤後關閉彈出的窗口即可.
|
||||
|
||||
|cffffd200
|
||||
誰人製作這超酷的插件?
|
||||
|r
|
||||
Bartender4是歐服Antonidas的玩家 Nevcairiel 的作品, 也是Bartender3的原作者!
|
||||
|
||||
|cffffd200
|
||||
誰人那麼無聊做這些艱難的中文翻譯?
|
||||
|r
|
||||
|cffffff78天明|r 眾星之子
|
||||
]=]
|
||||
L["Focus-Cast by modifier"] = "用關聯鍵來使用Focus-施法"
|
||||
L["Focus-Cast Modifier"] = "Focus-施法關聯鍵"
|
||||
L["Frequently Asked Questions"] = "常見問題"
|
||||
L["Full Button Mode"] = "完整按鈕模式"
|
||||
L["General Settings"] = "一般設定"
|
||||
L["Hide Hotkey"] = "隱藏熱鍵"
|
||||
L["Hide in Combat"] = "戰鬥中隱藏"
|
||||
L["Hide in Stance/Form"] = "姿態/型態隱藏"
|
||||
L["Hide Macro Text"] = "隱藏巨集文字"
|
||||
L["Hide on Vehicle"] = "使用載具時隱藏"
|
||||
L["Hide out of Combat"] = "非戰鬥時隱藏"
|
||||
L["Hide the Hotkey on the buttons of this bar."] = "隱藏這個動作條的熱鍵文字"
|
||||
L["Hide the Macro Text on the buttons of this bar."] = "隱藏這個動作條的巨集名稱"
|
||||
L["Hide this bar in a specific Stance or Form."] = "在使用某指定姿態或變形後隱藏"
|
||||
L["Hide this bar when the game wants to show a vehicle UI."] = "這列會在載具介面啟動時隱藏"
|
||||
L["Hide this bar when you are possessing a NPC."] = "當控制NPC時隱藏"
|
||||
L["Hide this bar when you are riding on a vehicle."] = "當使用載具時,隱藏這個動作條。"
|
||||
L["Hide this bar when you have a pet."] = "當你有寵物時隱藏"
|
||||
L["Hide this bar when you have no pet."] = "當你沒有寵物時隱藏"
|
||||
L["Hide when Possessing"] = "控制中隱藏"
|
||||
L["Hide without pet"] = "不帶寵物隱藏"
|
||||
L["Hide with pet"] = "帶寵物隱藏"
|
||||
L["Hide with Vehicle UI"] = "載具時隱藏"
|
||||
L["Horizontal Growth"] = "橫向增長"
|
||||
L["Horizontal growth direction for this bar."] = "此欄依橫向方向增長."
|
||||
L["Hotkey Mode"] = "熱鍵模式"
|
||||
L["Key Bindings"] = "按鍵綁定"
|
||||
L["Keyring"] = "鑰匙圈"
|
||||
L["Left"] = "左"
|
||||
L["Lock"] = "鎖定"
|
||||
L["Lock all bars."] = "鎖定所有動作列"
|
||||
L["Lock the buttons."] = "鎖定按鈕"
|
||||
L["Micro Menu"] = "微型選單"
|
||||
L["Minimap Icon"] = "小地圖圖示"
|
||||
L["Modifier Based Switching"] = "修改基本切換"
|
||||
L["No Display"] = "不顯示"
|
||||
L["None"] = "沒有"
|
||||
L["No Stance/Form"] = "沒有姿態/形態"
|
||||
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "注意: 啟用自定義條件將關閉所有上述設置"
|
||||
L["Number of buttons."] = "按鈕數量"
|
||||
L["Number of rows."] = "行數"
|
||||
L["Offset in X direction (horizontal) from the given anchor point."] = "X 方向(水平)給定的錨點偏移量。"
|
||||
L["Offset in Y direction (vertical) from the given anchor point."] = "Y 方向(垂直)給定的錨點偏移量。"
|
||||
L["One Bag"] = "單背包"
|
||||
L["Only show one Bag Button in the BagBar."] = "在背包列中只顯示成單背包"
|
||||
L["Out of Mana Indicator"] = "低法力提示"
|
||||
L["Out of Range Indicator"] = "超出距離提示"
|
||||
L["Padding"] = "間距"
|
||||
L["Page %2d"] = "Page %2d"
|
||||
L["Pet Bar"] = "寵物列"
|
||||
L["Positioning"] = "定位"
|
||||
L["Possess Bar"] = "控制列"
|
||||
L["Reputation Bar"] = "聲望列"
|
||||
L["Reset Position"] = "重置位置"
|
||||
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "當動作條移動到螢幕外不能被定位時重置動作條位置。"
|
||||
L["Right"] = "右"
|
||||
L["Right-click Self-Cast"] = "右鍵自我施法"
|
||||
L["Rows"] = "行"
|
||||
L["Scale"] = "大小"
|
||||
L["Select the Focus-Cast Modifier"] = "選用Focus-施法的關聯鍵"
|
||||
L["Select the Self-Cast Modifier"] = "選用自我施法的關聯鍵"
|
||||
L["Self-Cast by modifier"] = "自我施法"
|
||||
L["Self-Cast Modifier"] = "自我施法的關聯鍵"
|
||||
L["SHIFT"] = "SHIFT"
|
||||
L["Show a Icon to open the config at the Minimap"] = "在小地圖顯示圖示用以開啟本插件的設置"
|
||||
L["Show the keyring button."] = "顯示鑰匙圈按鈕"
|
||||
L["Specify the Color of the Out of Mana Indicator"] = "指定法力不足提示的顏色"
|
||||
L["Specify the Color of the Out of Range Indicator"] = "指定超出距離提示的顏色"
|
||||
L["Stance Bar"] = "姿勢列"
|
||||
L["Stance Configuration"] = "姿勢設定"
|
||||
L["State Configuration"] = "狀態設定"
|
||||
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "當控制一個NPC時切換此動作條為控制條(eg. 心靈控制)"
|
||||
L["Switch to key-binding mode"] = "轉換到按鍵綁定模式"
|
||||
L[ [=[The Alignment menu is still on the TODO.
|
||||
|
||||
As a quick preview of whats planned:
|
||||
|
||||
- Absolute and relative Bar Positioning
|
||||
- Bars "snapping" together and building clusters]=] ] = [=[對齊選單還在趕工進行中
|
||||
|
||||
預覽計劃: 絕對和相對動作條定位
|
||||
- 動作條 "依附" 在一起, 建設集群]=]
|
||||
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "所有的列都預設為可見, 你可使用自訂義條件來控制列的隱藏"
|
||||
L["The default behaviour of this bar when no state-based paging option affects it."] = "沒有狀態設定於動作條為此動作條預設行為"
|
||||
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "定位選項可以依個人喜好和絕對精確定位動作條。"
|
||||
L["This bar will be hidden once you enter combat."] = "這列會在進入戰鬥後隱藏"
|
||||
L["This bar will be hidden whenever you are not in combat."] = "這列會在非戰鬥時隱藏"
|
||||
L[ [=[Toggle Button Zoom
|
||||
For more style options you need to install ButtonFacade]=] ] = "切換按鈕放大/n 如需更多風格的按鈕你需要安裝 ButtonFacade"
|
||||
L["Toggle the button grid."] = "顯示空白按鈕"
|
||||
L["Toggle the use of the modifier-based focus-cast functionality."] = "啟用或關閉Focus-施法的關聯鍵"
|
||||
L["Toggle the use of the modifier-based self-cast functionality."] = "切換使用自我施法功能"
|
||||
L["Toggle the use of the right-click self-cast functionality."] = "切換使用右鍵自我施法功能"
|
||||
L["Totem Bar"] = "圖騰條"
|
||||
L["Up"] = "方向, 上!"
|
||||
L["Use Blizzard Vehicle UI"] = "使用官方載具列"
|
||||
L["Use Custom Condition"] = "使用自訂義條件"
|
||||
L["VehicleBar"] = "載具列"
|
||||
L["Vehicle Bar"] = "載具列 "
|
||||
L["Vertical Growth"] = "垂直增長"
|
||||
L["Vertical growth direction for this bar."] = "此欄依垂直方向增長."
|
||||
L["Visibility"] = "能見度"
|
||||
L["X Offset"] = "X 偏移量"
|
||||
L["XP Bar"] = "經驗條"
|
||||
L["Y Offset"] = "Y 偏移量"
|
||||
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "你可以把列設定為永久隱藏, 如你只想用綁定的按鍵來運作"
|
||||
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
|
||||
|
||||
Example: [combat]hide;show]=] ] = [=[你可以在自訂義條件裡使用任何巨集的條件句, 使用 "show" 和 "hide" 作為基準.
|
||||
|
||||
例如: [combat]hide;show]=]
|
||||
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
|
||||
Example: [form:1]9;0]=] ] = [=[你可以在自訂義條件裡使用任何巨集的條件句, 使用動作條的編號作為目標值.
|
||||
Example: [form:1]9;0]=]
|
||||
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "你已經離開載具并可以改變載具用戶介面設置。"
|
||||
L["Zoom"] = "放大"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user