New Search UI and Implementation

This commit is contained in:
merstrax
2021-11-22 15:32:58 -05:00
parent 75d3f7d289
commit 1ce3457db5
8 changed files with 1400 additions and 27 deletions
+991
View File
@@ -0,0 +1,991 @@
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing" };
AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_DiffSubMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0");
AtlasLoot_WeaponSubMenu = AceLibrary("Dewdrop-2.0");
local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
-- Supported Operators
local BINARYOPERATORS = { "&" };
local OPERATORS = { "<>", "<=", ">=", "=", "<", ">" };
-- Supported Stat Filters
local STATFILTERS = {
-- Base Stats
["stamina"] = "ITEM_MOD_STAMINA_SHORT",
["stam"] = "ITEM_MOD_STAMINA_SHORT",
["sta"] = "ITEM_MOD_STAMINA_SHORT",
["strength"] = "ITEM_MOD_STRENGTH_SHORT",
["str"] = "ITEM_MOD_STRENGTH_SHORT",
["agility"] = "ITEM_MOD_AGILITY_SHORT",
["agi"] = "ITEM_MOD_AGILITY_SHORT",
["intellect"] = "ITEM_MOD_INTELLECT_SHORT",
["int"] = "ITEM_MOD_INTELLECT_SHORT",
["spirit"] = "ITEM_MOD_SPIRIT_SHORT",
["spir"] = "ITEM_MOD_SPIRIT_SHORT",
["spi"] = "ITEM_MOD_SPIRIT_SHORT",
["health"] = "ITEM_MOD_HEALTH_SHORT",
["mana"] = "ITEM_MOD_MANA_SHORT",
["mp5"] = "ITEM_MOD_POWER_REGEN0_SHORT",
["mpr"] = "ITEM_MOD_POWER_REGEN0_SHORT",
["hp5"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
["hpr"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
--Sockets
["socketblue"] = "EMPTY_SOCKET_BLUE",
["socketred"] = "EMPTY_SOCKET_RED",
["socketyellow"] = "EMPTY_SOCKET_YELLOW",
["socketnocolor"] = "EMPTY_SOCKET_NO_COLOR",
["socketwhite"] = "EMPTY_SOCKET_NO_COLOR",
["socketmeta"] = "EMPTY_SOCKET_META",
["meta"] = "EMPTY_SOCKET_META",
--Secondary Stats
["attackpowerferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
["attackpowferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
["apferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
["attackpower"] = "ITEM_MOD_ATTACK_POWER_SHORT",
["attackpow"] = "ITEM_MOD_ATTACK_POWER_SHORT",
["ap"] = "ITEM_MOD_ATTACK_POWER_SHORT",
["spellpower"] = "ITEM_MOD_SPELL_POWER_SHORT",
["spellpow"] = "ITEM_MOD_SPELL_POWER_SHORT",
["sp"] = "ITEM_MOD_SPELL_POWER_SHORT",
["spellpenetration"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
["spellpen"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
["spp"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
["crit"] = "ITEM_MOD_CRIT_RATING_SHORT",
["haste"] = "ITEM_MOD_HASTE_RATING_SHORT",
["hit"] = "ITEM_MOD_HIT_RATING_SHORT",
["armorpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
["armourpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
["armorpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
["armourpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
["arp"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
["expertise"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
["exp"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
["dps"] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
["resilience"] = "ITEM_MOD_RESILIENCE_RATING",
["resil"] = "ITEM_MOD_RESILIENCE_RATING",
["res"] = "ITEM_MOD_RESILIENCE_RATING",
["defense"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
["def"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
["dodge"] = "ITEM_MOD_DODGE_RATING_SHORT",
["dod"] = "ITEM_MOD_DODGE_RATING_SHORT",
["block"] = "ITEM_MOD_BLOCK_RATING_SHORT",
["blockvalue"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
["blockval"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
["bv"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
["parry"] = "ITEM_MOD_PARRY_RATING_SHORT",
--Resistances
["armor"] = "RESISTANCE0_NAME",
["armour"] = "RESISTANCE0_NAME",
["arm"] = "RESISTANCE0_NAME",
["resistancephysical"] = "RESISTANCE0_NAME",
["resistancephys"] = "RESISTANCE0_NAME",
["resphys"] = "RESISTANCE0_NAME",
["resistanceholy"] = "RESISTANCE1_NAME",
["resholy"] = "RESISTANCE1_NAME",
["resistancefire"] = "RESISTANCE2_NAME",
["resfire"] = "RESISTANCE2_NAME",
["resistancenature"] = "RESISTANCE3_NAME",
["resnature"] = "RESISTANCE3_NAME",
["resnat"] = "RESISTANCE3_NAME",
["resistanceforst"] = "RESISTANCE4_NAME",
["resfrost"] = "RESISTANCE4_NAME",
["resistanceshadow"] = "RESISTANCE5_NAME",
["resshadow"] = "RESISTANCE5_NAME",
["resshad"] = "RESISTANCE5_NAME",
["resistancearcane"] = "RESISTANCE6_NAME",
["resarcane"] = "RESISTANCE6_NAME",
["resarc"] = "RESISTANCE6_NAME"
};
local ITEMSOCKETSTATFILTERS = {
"EMPTY_SOCKET_BLUE",
"EMPTY_SOCKET_RED",
"EMPTY_SOCKET_YELLOW",
"EMPTY_SOCKET_META",
"EMPTY_SOCKET_NO_COLOR"
};
local ITEMINFOFILTERS = {
["ilvl"] = "ilvl",
["minlvl"] = "minlvl",
["type"] = "type",
["subtype"] = "subtype",
["quality"] = "quality"
};
local ITEMLEVELGEAREQUIPFILTER = {
["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
["INVTYPE_BODY"] = "INVTYPE_BODY",
["INVTYPE_BAG"] = "INVTYPE_BAG",
["INVTYPE_AMMO"] = "INVTYPE_AMMO",
["INVTYPE_QUIVER"] = "INVTYPE_QUIVER"
};
AtlasLoot_FrameMenuList = {
["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootAdvancedSearch_EquipSub", "Select Option", "equipType", "", "AtlasLootAdvancedSearch_WeaponSub"};
["MythicSubMenu"] = {AtlasLoot_DiffSubMenu, "AtlasLootAdvancedSearch_MythicSub", "Mythic+ 1", "difficulty", 5};
["WeaponSubMenu"] = {AtlasLoot_WeaponSubMenu, "AtlasLootAdvancedSearch_WeaponSub", "Select Weapon Type", "equipType", ""};
}
AtlasLoot_AdvancedSearchMenus = {
["Difficulty"] ={
[1] = {
{"Normal", "difficulty", 2, "MythicSubMenu", "Disable"},
},
[2] = {
{"Heroic", "difficulty", 3, "MythicSubMenu", "Disable"},
},
[3] = {
{"Mythic/Ascended", "difficulty", 4, "MythicSubMenu", "Disable"},
},
[4] = {
{"Mythic Plus", "difficulty", 5, "MythicSubMenu", "MythicPlus"},
},
[5] = {
{"Bloodforged", "difficulty", 1, "MythicSubMenu", "Disable"},
},
};
["MythicPlus"] = {
};
["Quality"] = {
[1] = {
{AtlasLoot_FixText("=q0=").."Poor", "quality", "=q0="},
},
[2] = {
{AtlasLoot_FixText("=q1=").."Normal", "quality", "=q1="},
},
[3] = {
{AtlasLoot_FixText("=q2=").."Uncommon", "quality", "=q2="},
},
[4] = {
{AtlasLoot_FixText("=q3=").."Rare", "quality", "=q3="},
},
[5] = {
{AtlasLoot_FixText("=q4=").."Epic", "quality", "=q4="},
},
[6] = {
{AtlasLoot_FixText("=q5=").."Legendary", "quality", "=q5="},
},
[7] = {
{AtlasLoot_FixText("=q6=").."Artifact", "quality", "=q6="},
},
};
["Equip"] = {
[1] = {
{"Head", "equip", "#s1#", "EquipSubMenu", "ArmorType"},
},
[2] = {
{"Shoulder", "equip", "#s3#", "EquipSubMenu", "ArmorType"},
},
[3] = {
{"Chest", "equip", "#s5#", "EquipSubMenu", "ArmorType"},
},
[4] = {
{"Wrist", "equip", "#s8#", "EquipSubMenu", "ArmorType"},
},
[5] = {
{"Hands", "equip", "#s9#", "EquipSubMenu", "ArmorType"},
},
[6] = {
{"Waist", "equip", "#s10#", "EquipSubMenu", "ArmorType"},
},
[7] = {
{"Legs", "equip", "#s11#", "EquipSubMenu", "ArmorType"},
},
[8] = {
{"Feet", "equip", "#s12#", "EquipSubMenu", "ArmorType"},
},
[9] = {
{"Back", "equip", "#s4#", "EquipSubMenu", "Disable"},
},
[10] = {
{"Necklace", "equip", "#s2#", "EquipSubMenu", "Disable"},
},
[11] = {
{"Ring", "equip", "#s13#", "EquipSubMenu", "Disable"},
},
[12] = {
{"Trinket", "equip", "#s14#", "EquipSubMenu", "Disable"},
},
[13] = {
{"Weapon/Shield", "equip", "#w", "EquipSubMenu", "WeaponEquip"},
},
[14] = {
{"Relic", "equip", "#s16#", "EquipSubMenu", "RelicType"},
},
};
["ArmorType"] = {
[1] = {
{"Cloth", "equipType", "#a1#"},
},
[2] = {
{"Leather", "equipType", "#a2#"},
},
[3] = {
{"Mail", "equipType", "#a3#"},
},
[4] = {
{"Plate", "equipType", "#a4#"},
},
};
["RelicType"] = {
[1] = {
{"Idols", "equipType", "#w14#"},
},
[2] = {
{"Libram", "equipType", "#w16#"},
},
[3] = {
{"Totem", "equipType", "#w15#"},
},
[4] = {
{"Sigil", "equipType", "#w21#"},
},
};
["WeaponEquip"] = {
[1] = {
{"One-Hand", "equip", "#h1#", "WeaponSubMenu", "WeaponType"},
},
[2] = {
{"Two-Hand", "equip", "#h2#", "WeaponSubMenu", "WeaponType"},
},
[3] = {
{"Main Hand", "equip", "#h3#", "WeaponSubMenu", "WeaponType"},
},
[4] = {
{"Off Hand", "equip", "#h4#", "WeaponSubMenu", "WeaponType"},
},
[5] = {
{"Ranged", "equip", "ranged", "WeaponSubMenu", "WeaponType"},
}
};
["WeaponType"] = {
[1] = {
{"Axe", "equipType", "#w1#"}
},
[2] = {
{"Mace", "equipType", "#w6#"}
},
[3] = {
{"Sword", "equipType", "#w10#"}
},
[4] = {
{"Polearm", "equipType", "#w7#"}
},
[5] = {
{"Dagger", "equipType", "#w4#"}
},
[6] = {
{"Staff", "equipType", "#w9#"}
},
[7] = {
{"Fist Weapon", "equipType", "#w13#"}
},
[8] = {
{"Bow", "equipType", "#w2#"}
},
[9] = {
{"Gun", "equipType", "#w5#"}
},
[10] = {
{"Crossbow", "equipType", "#w3#"}
},
[11] = {
{"Wand", "equipType", "#w12#"}
},
[12] = {
{"Thrown", "equipType", "#w11#"}
},
[13] = {
{"Shield", "equipType", "#w8#"}
},
};
}
local findByQuality = false;
local findByEquip = false;
local findByEquipType = false;
local findByName = false;
local findByDifficulty = false;
AdvancedSearchOptions = {
["quality"] = "",
["equip"] = "",
["equipType"] = "",
["difficulty"] = 2
}
local AtlasLoot_AdvancedSearchQuality = {
["=q0="] = "Poor",
["=q1="] = "Common",
["=q2="] = "Uncoom",
["=q3="] = "Rare",
["=q4="] = "Epic",
["=q5="] = "Legendary",
["=q6="] = "Artifact",
["=q7="] = "Heirloom"
};
function AtlasLoot_AdvancedSearchShow()
if (AtlasLootAdvancedSearch:IsVisible()) then
AtlasLoot_AdvancedSearchClose();
return;
end
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootAdvancedSearch_Quality, AtlasLoot_AdvancedSearchMenus["Quality"]);
AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootAdvancedSearch_Equip, AtlasLoot_AdvancedSearchMenus["Equip"]);
AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootAdvancedSearch_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]);
--Hide all elements that could be in the AtlasTable
getglobal("AtlasLootItemsFrame_NEXT"):Hide();
getglobal("AtlasLootItemsFrame_PREV"):Hide();
getglobal("AtlasLootItemsFrame_BACK"):Hide();
AtlasLootDefaultFrame_SubMenu2:Disable();
AtlasLootDefaultFrame_SelectedTable2:SetText("");
AtlasLootDefaultFrame_SelectedTable2:Hide();
AtlasLootDefaultFrame_SubMenu:Disable();
AtlasLootDefaultFrame_SelectedTable:SetText("");
AtlasLootServerQueryButton:Hide();
--Ditch the Quicklook selector
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
-- Hide the Filter Check-Box
AtlasLootFilterCheck:Hide();
for i = 1, 30, 1 do
getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
getglobal("AtlasLootMenuItem_"..i):Hide();
getglobal("AtlasLootItem_"..i):Hide();
getglobal("AtlasLootItem_"..i).itemID = 0;
getglobal("AtlasLootItem_"..i).spellitemID = 0;
end
--Setup Mythic+ dropdown options;
for i = 1, 20, 1 do
AtlasLoot_AdvancedSearchMenus["MythicPlus"][i] = {
{"Mythic+ "..i, "difficulty", i + 4};
}
end
--Reset Search options
AdvancedSearchOptions = { }
AdvancedSearchOptions = {
["quality"] = "",
["equip"] = "",
["equipType"] = "",
["difficulty"] = 2
}
findByQuality = false;
findByEquip = false;
findByEquipType = false;
findByName = false;
findByDifficulty = false;
AtlasLoot_BossName:SetText("Advanced Search");
AtlasLootAdvancedSearch_EquipSub:Disable();
AtlasLootAdvancedSearch_MythicSub:Disable();
AtlasLootAdvancedSearch_WeaponSub:Disable();
AtlasLootAdvancedSearch:ClearAllPoints();
AtlasLootAdvancedSearch:SetParent(pFrame[2]);
AtlasLootAdvancedSearch:ClearAllPoints();
AtlasLootAdvancedSearch:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
AtlasLootAdvancedSearch:Show();
end
function AtlasLoot_AdvancedSearchReset()
AdvancedSearchOptions = { }
AdvancedSearchOptions = {
["quality"] = "",
["equip"] = "",
["equipType"] = "",
["difficulty"] = 2
}
findByQuality = false;
findByEquip = false;
findByEquipType = false;
findByName = false;
findByDifficulty = false;
AtlasLootAdvancedSearch_Quality:SetText("Select Quality");
AtlasLootAdvancedSearch_Equip:SetText("Select Item Type");
AtlasLootAdvancedSearch_Difficulty:SetText("Select Difficulty");
AtlasLootAdvancedSearch_EquipSub:Disable();
AtlasLootAdvancedSearch_EquipSub:SetText("Select Option")
AtlasLootAdvancedSearch_MythicSub:Disable();
AtlasLootAdvancedSearch_MythicSub:SetText("Mythic+ 1");
AtlasLootAdvancedSearch_WeaponSub:Disable();
AtlasLootAdvancedSearch_WeaponSub:SetText("Select Weapon Type")
end
function AtlasLoot_AdvancedSearchClose()
AtlasLootAdvancedSearch:Hide();
AtlasLootServerQueryButton:Show();
if (SearchPrevData[1] ~= "") then
AtlasLoot_ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3], SearchPrevData[4]);
end
end
function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister)
--Setups child menus and sets search options to default
if(ChildMenu ~= nil) then
if(ChildMenuRegister == "Disable") then
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Disable();
--Disable assigned children menus as well
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
end
else
AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]), AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]);
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Enable();
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3]);
--Disable assigned children menus as well
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
end
end
end
AdvancedSearchOptions[VariableToSet] = VariableValue;
Object[1]:SetText(Object[3]);
Object[2]:Close();
end
function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption)
DropDown:Register(DropDownObject,
'point', function(parent)
return "TOP", "BOTTOM"
end,
'children', function(level, value)
if level == 1 then
if AtlasLoot_AdvancedSearchMenus then
for k,v in ipairs(MenuOption) do
--If a link to show a submenu
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
if v[1][1] ~= "" then
DropDown:AddLine(
'text', v[1][1],
'textR', 1,
'textG', 0.82,
'textB', 0,
'func', AtlasLoot_AdvancedSearchMenuClick,
'arg1', {DropDownObject, DropDown, v[1][1]},
'arg2', v[1][2],
'arg3', v[1][3],
'arg4', v[1][4],
'arg5', v[1][5],
'notCheckable', true
)
end
else
local lock=0;
--If an entry linked to a subtable
for i,j in pairs(v) do
if lock==0 then
DropDown:AddLine(
'text', i,
'textR', 1,
'textG', 0.82,
'textB', 0,
'hasArrow', true,
'value', j,
'notCheckable', true
)
lock=1;
end
end
end
end
end
--Close button
DropDown:AddLine(
'text', AL["Close Menu"],
'textR', 0,
'textG', 1,
'textB', 1,
'func', function() DropDown:Close() end,
'notCheckable', true
)
end
end,
'dontHook', true
)
end
function AtlasLoot:AdvancedSearch(Text)
if not Text then return end
Text = strtrim(Text);
if Text == "" then findByName = false else findByName = true end
local searchTitleString = Text
local dif = AdvancedSearchOptions["difficulty"];
searchTitleString = searchTitleString.." "..WHITE..AtlasLoot_Difficulty.Search[dif];
if dif ~= 2 then
findByDifficulty = true;
end
if AdvancedSearchOptions["quality"] ~= "" then
findByQuality = true;
searchTitleString = searchTitleString.." "..AtlasLoot_FixText(AdvancedSearchOptions["quality"])..AtlasLoot_AdvancedSearchQuality[AdvancedSearchOptions["quality"]];
end
if AdvancedSearchOptions["equipType"] ~= "" then
findByEquipType = true;
searchTitleString = searchTitleString.." "..WHITE..AtlasLoot_FixText(AdvancedSearchOptions["equipType"]);
end
if AdvancedSearchOptions["equip"] ~= "" then
findByEquip = true;
searchTitleString = searchTitleString.." "..WHITE..AtlasLoot_FixText(AdvancedSearchOptions["equip"]);
end
-- Decide if we need load all modules or just specified ones
local allDisabled = not self.db.profile.SearchOn.All;
if allDisabled then
for _, module in ipairs(modules) do
if self.db.profile.SearchOn[module] == true then
allDisabled = false;
break;
end
end
end
if allDisabled then
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["You don't have any module selected to search on."]);
return;
end
if self.db.profile.SearchOn.All then
AtlasLoot_LoadAllModules();
else
for k, v in pairs(self.db.profile.SearchOn) do
if k ~= "All" and v == true and not IsAddOnLoaded(k) and LoadAddOn(k) and self.db.profile.LoDNotify then
DEFAULT_CHAT_FRAME:AddMessage(GREEN..AL["AtlasLoot"]..": "..ORANGE..k..WHITE.." "..AL["sucessfully loaded."]);
end
end
end
AtlasLootCharDB["SearchResult"] = {};
AtlasLootCharDB.LastSearchedText = searchTitleString;
local text = string.lower(Text);
--[[if not self.db.profile.SearchOn.All then
local module = AtlasLoot_GetLODModule(dataSource);
if not module or self.db.profile.SearchOn[module] ~= true then return end
end]]
local function HaveBinaryOperator (textValue)
for index, operator in ipairs(BINARYOPERATORS) do
if string.find(textValue, operator) then
return operator;
end
end
return nil;
end
local function HaveOperator (textValue)
for index, operator in ipairs(OPERATORS) do
if string.find(textValue, operator) then
return operator;
end
end
return nil;
end
local function SplitString(str, delimiter)
result = {};
for match in (str..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, match);
end
return result;
end
local function CompareNumbersByOperator (operator, baseValue, valueToCompare)
if baseValue ~= nil and valueToCompare ~= nil
and ((operator == "<>") and (baseValue ~= valueToCompare)
or (operator == "<=") and (baseValue <= valueToCompare)
or (operator == ">=") and (baseValue >= valueToCompare)
or (operator == "=") and (baseValue == valueToCompare)
or (operator == "<") and (baseValue < valueToCompare)
or (operator == ">") and (baseValue > valueToCompare))
then
return true;
end
return false;
end
-- Region: Stat Filter
local function IsSocketTermInSearchText(searchText)
if string.find(searchText, "socket")
or string.find(searchText, "sockets")
or string.find(searchText, "gem")
or string.find(searchText, "gems")
then
return true;
end
return false;
end
local function IsSocketTermEqualsSearchText(searchText)
if searchText == "socket"
or searchText == "sockets"
or searchText == "gem"
or searchText == "gems"
then
return true;
end
return false;
end
local function FilterSockets(searchTextItem, stats, operator)
if stats then
if IsSocketTermInSearchText(searchTextItem) then
local searchedStatValue = tonumber(string.match(searchTextItem, "%d+"));
local searchTerm = string.gsub(searchTextItem, tostring(searchedStatValue), "");
searchTerm = string.gsub(searchTerm, operator, "");
if IsSocketTermEqualsSearchText(searchTerm) then
local socketCount = 0;
for _, socketType in pairs(ITEMSOCKETSTATFILTERS) do
if socketType then
local statValue = tonumber(stats[socketType]);
if statValue then
socketCount = socketCount + statValue;
end
end
end
if CompareNumbersByOperator(operator, socketCount, searchedStatValue) then
return true;
end
end
end
end
return false;
end
local function HaveStat (textValue)
for index, statItem in pairs(STATFILTERS) do
if textValue == index then
return STATFILTERS[index];
end
end
return nil;
end
local function IsItemStatMatch(searchTextItem, stats, operator)
if stats then
local searchedStat = tonumber(string.match(searchTextItem, "%d+"));
local searchTerm = searchTextItem.gsub(searchTextItem, tostring(searchedStat), "");
searchTerm = string.gsub(searchTerm, operator, "");
local statFilterFound = HaveStat(searchTerm);
if statFilterFound then
local statValue = tonumber(stats[statFilterFound]);
if CompareNumbersByOperator(operator, statValue, searchedStat) then
return true;
end
else
return FilterSockets(searchTextItem, stats, operator);
end
end
return false;
end
-- EndRegion
-- Region: Item Level Filter
local function HaveItemInfoFilter (textValue)
for index, itemInfoFilter in pairs(ITEMINFOFILTERS) do
if textValue == index then
return index;
end
end
return nil;
end
local function IsEquipableGear (textValue)
if textValue == nil or textValue == "" then
return false;
end
for index, equipLoc in ipairs(ITEMLEVELGEAREQUIPFILTER) do
if string.find(textValue, equipLoc) then
return false;
end
end
return true;
end
local function IsItemLevelFilter (textValue)
local itemLevelFilter = ITEMINFOFILTERS["ilvl"];
if string.match(textValue, itemLevelFilter) then
return true;
end
return false;
end
local function IsItemLevelFilterMatch(searchText, itemLvl, itemEquipLoc, operator)
local searchedItemLevel = tonumber(string.match(searchText, "%d+"));
local searchTerm = searchText.gsub(searchText, tostring(searchedItemLevel), "");
searchTerm = string.gsub(searchTerm, operator, "");
local itemInfoFilter = HaveItemInfoFilter(searchTerm);
if itemInfoFilter and itemLvl ~= nil and itemLvl > 0
--TODO Equipment filter patch
--and IsEquipableGear(itemEquipLoc)
and IsItemLevelFilter(itemInfoFilter)
then
if CompareNumbersByOperator(operator, itemLvl, searchedItemLevel) then
return true;
end
end
return false;
end
-- EndRegion
-- Add item to Search Result
local function AddItemToSearchResult(itemId, itemType, itemName, lootPage, dataId)
table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataId.."|".."\"\"" });
end
-- Checks for Partial Matching
local partial = self.db.profile.PartialMatching;
-- Checks for Item Filters by searching for an Operator in the search text
local operator = HaveOperator(text);
for dataID, data in pairs(AtlasLoot_Data) do
for _, v in ipairs(data) do
local _id;
local found = true;
local dup = "";
if v[AtlasLoot_Difficulty.DUPLICATE] then
dup = " "..v[AtlasLoot_Difficulty.DUPLICATE]
end
if findByDifficulty then
_id = AL_FindId(string.sub(v[4]..dup, 5), dif);
if _id == nil then found = false; end
else
_id = v[2];
end
if _id ~= nil and type(_id) == "number" and _id > 0 then
-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc, tex = GetItemInfo(_id);
if GetItemIcon(_id) == nil then
found = false;
end
if(dif > 4 and (data.Type ~= "ClassicDungeonExt" --[[or data.Type ~= "BCDungeon"]])) then
found = false;
end
itemName = string.sub(v[4], 5)
local quality = string.sub(v[4], 3, -(string.len(v[4]) - 2));
if dif > 2 and tonumber(quality) then
if tonumber(quality) < 4 then
quality = 4;
end
end
if findByQuality then
if not (AdvancedSearchOptions["quality"] == "=q"..quality.."=") then
found = false;
end
end
--v[5] contains equip data
if findByEquip then
if v[5] then
if string.find(v[5], AdvancedSearchOptions["equip"]) then
if findByEquipType then
if not (string.find(v[5], AdvancedSearchOptions["equipType"])) then
found = false;
end
end
else
found = false
end
else
found = false;
end
end
if operator ~= nil and found then
local stats = GetItemStats("item:"..tostring(_id));
-- Currently only supports "&"
local binaryOperator = HaveBinaryOperator(text);
if binaryOperator ~= nil then
local searchConditionsMet = true;
local searchItems = SplitString(text, binaryOperator);
if searchItems then
for _, searchTextItem in ipairs(searchItems) do
local localOperator = HaveOperator(searchTextItem);
if not localOperator
or not (
-- Stat Filter
IsItemStatMatch(searchTextItem, stats, localOperator)
-- Item Level Filter
or IsItemLevelFilterMatch(searchTextItem, itemLvl, itemEquipLoc, localOperator)
)
then
searchConditionsMet = false;
break;
end
end
if searchConditionsMet then
itemName = "=q"..quality.."="..itemName
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
table.insert(AtlasLootCharDB["SearchResult"], { 0, _id, v[3], itemName, lootpage.." ("..GREEN..AtlasLoot_Difficulty.Search[dif]..WHITE..")", "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DUPLICATE] = dup, [AtlasLoot_Difficulty.DIF_SEARCH] = dif});
end
end
else
-- Stat Filter
if IsItemStatMatch(text, stats, operator)
-- Item Level Filter
or IsItemLevelFilterMatch(text, itemLvl, itemEquipLoc, operator)
then
itemName = "=q"..quality.."="..itemName
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
table.insert(AtlasLootCharDB["SearchResult"], { 0, _id, v[3], itemName, lootpage.." ("..GREEN..AtlasLoot_Difficulty.Search[dif]..WHITE..")", "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DUPLICATE] = dup, [AtlasLoot_Difficulty.DIF_SEARCH] = dif});
end
-- TODO itemQuality
-- TODO minLvl
-- TODO itemEquipLoc
end
-- Stat Table Cleanup
if stats then
table.wipe(stats);
end
end
if findByName and found then
if partial then
found = string.find(string.lower(itemName), text);
else
found = string.lower(itemName) == text;
end
end
if found and operator == nil then
itemName = "=q"..quality.."="..itemName
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
table.insert(AtlasLootCharDB["SearchResult"], { 0, _id, v[3], itemName, lootpage.." ("..GREEN..AtlasLoot_Difficulty.Search[dif]..WHITE..")", "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DUPLICATE] = dup, [AtlasLoot_Difficulty.DIF_SEARCH] = dif});
end
--[[elseif (v[2] ~= nil) and (v[2] ~= "") and (string.sub(v[2], 1, 1) == "s") then
local spellName = GetSpellInfo(string.sub(v[2], 2));
if not spellName then
if (string.sub(v[4], 1, 2) == "=d") then
spellName = gsub(v[4], "=ds=", "");
else
spellName = gsub(v[4], "=q%d=", "");
end
end
local found;
if partial then
found = string.find(string.lower(spellName), text);
else
found = string.lower(spellName) == text;
end
if found then
spellName = string.sub(v[4], 1, 4)..spellName;
if AtlasLoot_TableNames[dataID][1] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
table.insert(AtlasLootCharDB["SearchResult"], { 0, v[2], v[3], spellName, lootpage, "", "", dataID.."|".."\"\"" });
end--]]
end
end
end
if #AtlasLootCharDB["SearchResult"] == 0 then
local itemFilterErrorMessage = "";
if operator then
itemFilterErrorMessage = [[
Please check if you have a typo in the filter.
To check filter keys, type "/atlaslootfilterkeys".
To check filter examples, type "/atlaslootfilterexample".
You might also have to query the server for item informations to load them into your client's Cache.]];
end
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\"."..itemFilterErrorMessage);
else
AtlasLootServerQueryButton:Show();
currentPage = 1;
SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]);
AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage1", (AL["Search Result: %s"]):format(AtlasLootCharDB.LastSearchedText or ""), pFrame);
end
end