991 lines
31 KiB
Lua
991 lines
31 KiB
Lua
local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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local modules = { "AtlasLoot_BurningCrusade", "AtlasLoot_Crafting", "AtlasLoot_OriginalWoW", "AtlasLoot_WorldEvents", "AtlasLoot_WrathoftheLichKing" };
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AtlasLoot_QualityMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DifficultyMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DiffSubMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_EquipMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_EquipSubMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_WeaponSubMenu = AceLibrary("Dewdrop-2.0");
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local GREY = "|cff999999";
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local RED = "|cffff0000";
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local WHITE = "|cffFFFFFF";
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local GREEN = "|cff1eff00";
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local PURPLE = "|cff9F3FFF";
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local BLUE = "|cff0070dd";
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local ORANGE = "|cffFF8400";
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-- Supported Operators
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local BINARYOPERATORS = { "&" };
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local OPERATORS = { "<>", "<=", ">=", "=", "<", ">" };
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-- Supported Stat Filters
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local STATFILTERS = {
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-- Base Stats
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["stamina"] = "ITEM_MOD_STAMINA_SHORT",
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["stam"] = "ITEM_MOD_STAMINA_SHORT",
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["sta"] = "ITEM_MOD_STAMINA_SHORT",
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["strength"] = "ITEM_MOD_STRENGTH_SHORT",
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["str"] = "ITEM_MOD_STRENGTH_SHORT",
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["agility"] = "ITEM_MOD_AGILITY_SHORT",
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["agi"] = "ITEM_MOD_AGILITY_SHORT",
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["intellect"] = "ITEM_MOD_INTELLECT_SHORT",
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["int"] = "ITEM_MOD_INTELLECT_SHORT",
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["spirit"] = "ITEM_MOD_SPIRIT_SHORT",
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["spir"] = "ITEM_MOD_SPIRIT_SHORT",
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["spi"] = "ITEM_MOD_SPIRIT_SHORT",
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["health"] = "ITEM_MOD_HEALTH_SHORT",
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["mana"] = "ITEM_MOD_MANA_SHORT",
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["mp5"] = "ITEM_MOD_POWER_REGEN0_SHORT",
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["mpr"] = "ITEM_MOD_POWER_REGEN0_SHORT",
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["hp5"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
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["hpr"] = "ITEM_MOD_HEALTH_REGEN_SHORT",
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--Sockets
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["socketblue"] = "EMPTY_SOCKET_BLUE",
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["socketred"] = "EMPTY_SOCKET_RED",
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["socketyellow"] = "EMPTY_SOCKET_YELLOW",
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["socketnocolor"] = "EMPTY_SOCKET_NO_COLOR",
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["socketwhite"] = "EMPTY_SOCKET_NO_COLOR",
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["socketmeta"] = "EMPTY_SOCKET_META",
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["meta"] = "EMPTY_SOCKET_META",
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--Secondary Stats
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["attackpowerferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["attackpowferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["apferal"] = "ITEM_MOD_FERAL_ATTACK_POWER_SHORT",
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["attackpower"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["attackpow"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["ap"] = "ITEM_MOD_ATTACK_POWER_SHORT",
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["spellpower"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["spellpow"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["sp"] = "ITEM_MOD_SPELL_POWER_SHORT",
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["spellpenetration"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["spellpen"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["spp"] = "ITEM_MOD_SPELL_PENETRATION_SHORT",
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["crit"] = "ITEM_MOD_CRIT_RATING_SHORT",
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["haste"] = "ITEM_MOD_HASTE_RATING_SHORT",
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["hit"] = "ITEM_MOD_HIT_RATING_SHORT",
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["armorpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["armourpenetration"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["armorpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["armourpen"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["arp"] = "ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT",
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["expertise"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
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["exp"] = "ITEM_MOD_EXPERTISE_RATING_SHORT",
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["dps"] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
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["resilience"] = "ITEM_MOD_RESILIENCE_RATING",
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["resil"] = "ITEM_MOD_RESILIENCE_RATING",
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["res"] = "ITEM_MOD_RESILIENCE_RATING",
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["defense"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
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["def"] = "ITEM_MOD_DEFENSE_SKILL_RATING_SHORT",
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["dodge"] = "ITEM_MOD_DODGE_RATING_SHORT",
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["dod"] = "ITEM_MOD_DODGE_RATING_SHORT",
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["block"] = "ITEM_MOD_BLOCK_RATING_SHORT",
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["blockvalue"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["blockval"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["bv"] = "ITEM_MOD_BLOCK_VALUE_SHORT",
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["parry"] = "ITEM_MOD_PARRY_RATING_SHORT",
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--Resistances
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["armor"] = "RESISTANCE0_NAME",
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["armour"] = "RESISTANCE0_NAME",
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["arm"] = "RESISTANCE0_NAME",
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["resistancephysical"] = "RESISTANCE0_NAME",
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["resistancephys"] = "RESISTANCE0_NAME",
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["resphys"] = "RESISTANCE0_NAME",
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["resistanceholy"] = "RESISTANCE1_NAME",
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["resholy"] = "RESISTANCE1_NAME",
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["resistancefire"] = "RESISTANCE2_NAME",
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["resfire"] = "RESISTANCE2_NAME",
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["resistancenature"] = "RESISTANCE3_NAME",
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["resnature"] = "RESISTANCE3_NAME",
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["resnat"] = "RESISTANCE3_NAME",
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["resistanceforst"] = "RESISTANCE4_NAME",
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["resfrost"] = "RESISTANCE4_NAME",
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["resistanceshadow"] = "RESISTANCE5_NAME",
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["resshadow"] = "RESISTANCE5_NAME",
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["resshad"] = "RESISTANCE5_NAME",
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["resistancearcane"] = "RESISTANCE6_NAME",
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["resarcane"] = "RESISTANCE6_NAME",
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["resarc"] = "RESISTANCE6_NAME"
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};
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local ITEMSOCKETSTATFILTERS = {
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"EMPTY_SOCKET_BLUE",
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"EMPTY_SOCKET_RED",
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"EMPTY_SOCKET_YELLOW",
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"EMPTY_SOCKET_META",
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"EMPTY_SOCKET_NO_COLOR"
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};
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local ITEMINFOFILTERS = {
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["ilvl"] = "ilvl",
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["minlvl"] = "minlvl",
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["type"] = "type",
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["subtype"] = "subtype",
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["quality"] = "quality"
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};
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local ITEMLEVELGEAREQUIPFILTER = {
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["INVTYPE_NON_EQUIP"] = "INVTYPE_NON_EQUIP",
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["INVTYPE_BODY"] = "INVTYPE_BODY",
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["INVTYPE_BAG"] = "INVTYPE_BAG",
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["INVTYPE_AMMO"] = "INVTYPE_AMMO",
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["INVTYPE_QUIVER"] = "INVTYPE_QUIVER"
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};
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AtlasLoot_FrameMenuList = {
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["EquipSubMenu"] = {AtlasLoot_EquipSubMenu, "AtlasLootAdvancedSearch_EquipSub", "Select Option", "equipType", "", "AtlasLootAdvancedSearch_WeaponSub"};
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["MythicSubMenu"] = {AtlasLoot_DiffSubMenu, "AtlasLootAdvancedSearch_MythicSub", "Mythic+ 1", "difficulty", 5};
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["WeaponSubMenu"] = {AtlasLoot_WeaponSubMenu, "AtlasLootAdvancedSearch_WeaponSub", "Select Weapon Type", "equipType", ""};
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}
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AtlasLoot_AdvancedSearchMenus = {
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["Difficulty"] ={
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[1] = {
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{"Normal", "difficulty", 2, "MythicSubMenu", "Disable"},
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},
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[2] = {
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{"Heroic", "difficulty", 3, "MythicSubMenu", "Disable"},
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},
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[3] = {
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{"Mythic/Ascended", "difficulty", 4, "MythicSubMenu", "Disable"},
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},
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[4] = {
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{"Mythic Plus", "difficulty", 5, "MythicSubMenu", "MythicPlus"},
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},
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[5] = {
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{"Bloodforged", "difficulty", 1, "MythicSubMenu", "Disable"},
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},
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};
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["MythicPlus"] = {
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};
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["Quality"] = {
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[1] = {
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{AtlasLoot_FixText("=q0=").."Poor", "quality", "=q0="},
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},
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[2] = {
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{AtlasLoot_FixText("=q1=").."Normal", "quality", "=q1="},
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},
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[3] = {
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{AtlasLoot_FixText("=q2=").."Uncommon", "quality", "=q2="},
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},
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[4] = {
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{AtlasLoot_FixText("=q3=").."Rare", "quality", "=q3="},
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},
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[5] = {
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{AtlasLoot_FixText("=q4=").."Epic", "quality", "=q4="},
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},
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[6] = {
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{AtlasLoot_FixText("=q5=").."Legendary", "quality", "=q5="},
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},
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[7] = {
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{AtlasLoot_FixText("=q6=").."Artifact", "quality", "=q6="},
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},
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};
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["Equip"] = {
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[1] = {
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{"Head", "equip", "#s1#", "EquipSubMenu", "ArmorType"},
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},
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[2] = {
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{"Shoulder", "equip", "#s3#", "EquipSubMenu", "ArmorType"},
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},
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[3] = {
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{"Chest", "equip", "#s5#", "EquipSubMenu", "ArmorType"},
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},
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[4] = {
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{"Wrist", "equip", "#s8#", "EquipSubMenu", "ArmorType"},
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},
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[5] = {
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{"Hands", "equip", "#s9#", "EquipSubMenu", "ArmorType"},
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},
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[6] = {
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{"Waist", "equip", "#s10#", "EquipSubMenu", "ArmorType"},
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},
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[7] = {
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{"Legs", "equip", "#s11#", "EquipSubMenu", "ArmorType"},
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},
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[8] = {
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{"Feet", "equip", "#s12#", "EquipSubMenu", "ArmorType"},
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},
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[9] = {
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{"Back", "equip", "#s4#", "EquipSubMenu", "Disable"},
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},
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[10] = {
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{"Necklace", "equip", "#s2#", "EquipSubMenu", "Disable"},
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},
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[11] = {
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{"Ring", "equip", "#s13#", "EquipSubMenu", "Disable"},
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},
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[12] = {
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{"Trinket", "equip", "#s14#", "EquipSubMenu", "Disable"},
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},
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[13] = {
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{"Weapon/Shield", "equip", "#w", "EquipSubMenu", "WeaponEquip"},
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},
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[14] = {
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{"Relic", "equip", "#s16#", "EquipSubMenu", "RelicType"},
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},
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};
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["ArmorType"] = {
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[1] = {
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{"Cloth", "equipType", "#a1#"},
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},
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[2] = {
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{"Leather", "equipType", "#a2#"},
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},
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[3] = {
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{"Mail", "equipType", "#a3#"},
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},
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[4] = {
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{"Plate", "equipType", "#a4#"},
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},
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};
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["RelicType"] = {
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[1] = {
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{"Idols", "equipType", "#w14#"},
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},
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[2] = {
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{"Libram", "equipType", "#w16#"},
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},
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[3] = {
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{"Totem", "equipType", "#w15#"},
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},
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[4] = {
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{"Sigil", "equipType", "#w21#"},
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},
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};
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["WeaponEquip"] = {
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[1] = {
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{"One-Hand", "equip", "#h1#", "WeaponSubMenu", "WeaponType"},
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},
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[2] = {
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{"Two-Hand", "equip", "#h2#", "WeaponSubMenu", "WeaponType"},
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},
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[3] = {
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{"Main Hand", "equip", "#h3#", "WeaponSubMenu", "WeaponType"},
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},
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[4] = {
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{"Off Hand", "equip", "#h4#", "WeaponSubMenu", "WeaponType"},
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},
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[5] = {
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{"Ranged", "equip", "ranged", "WeaponSubMenu", "WeaponType"},
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}
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};
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["WeaponType"] = {
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[1] = {
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{"Axe", "equipType", "#w1#"}
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},
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[2] = {
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{"Mace", "equipType", "#w6#"}
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},
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[3] = {
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{"Sword", "equipType", "#w10#"}
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},
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[4] = {
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{"Polearm", "equipType", "#w7#"}
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},
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[5] = {
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{"Dagger", "equipType", "#w4#"}
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},
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[6] = {
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{"Staff", "equipType", "#w9#"}
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},
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[7] = {
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{"Fist Weapon", "equipType", "#w13#"}
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},
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[8] = {
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{"Bow", "equipType", "#w2#"}
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},
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[9] = {
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{"Gun", "equipType", "#w5#"}
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},
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[10] = {
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{"Crossbow", "equipType", "#w3#"}
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},
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[11] = {
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{"Wand", "equipType", "#w12#"}
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},
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[12] = {
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{"Thrown", "equipType", "#w11#"}
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},
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[13] = {
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{"Shield", "equipType", "#w8#"}
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},
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};
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}
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local findByQuality = false;
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local findByEquip = false;
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local findByEquipType = false;
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local findByName = false;
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local findByDifficulty = false;
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AdvancedSearchOptions = {
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["quality"] = "",
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["equip"] = "",
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["equipType"] = "",
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["difficulty"] = 2
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}
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local AtlasLoot_AdvancedSearchQuality = {
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["=q0="] = "Poor",
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["=q1="] = "Common",
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["=q2="] = "Uncoom",
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["=q3="] = "Rare",
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["=q4="] = "Epic",
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["=q5="] = "Legendary",
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["=q6="] = "Artifact",
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["=q7="] = "Heirloom"
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};
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function AtlasLoot_AdvancedSearchShow()
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if (AtlasLootAdvancedSearch:IsVisible()) then
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AtlasLoot_AdvancedSearchClose();
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return;
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end
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pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
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AtlasLoot_AdvancedSearchRegister(AtlasLoot_QualityMenu, AtlasLootAdvancedSearch_Quality, AtlasLoot_AdvancedSearchMenus["Quality"]);
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AtlasLoot_AdvancedSearchRegister(AtlasLoot_EquipMenu, AtlasLootAdvancedSearch_Equip, AtlasLoot_AdvancedSearchMenus["Equip"]);
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AtlasLoot_AdvancedSearchRegister(AtlasLoot_DifficultyMenu, AtlasLootAdvancedSearch_Difficulty, AtlasLoot_AdvancedSearchMenus["Difficulty"]);
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--Hide all elements that could be in the AtlasTable
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getglobal("AtlasLootItemsFrame_NEXT"):Hide();
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getglobal("AtlasLootItemsFrame_PREV"):Hide();
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getglobal("AtlasLootItemsFrame_BACK"):Hide();
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AtlasLootDefaultFrame_SubMenu2:Disable();
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AtlasLootDefaultFrame_SelectedTable2:SetText("");
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AtlasLootDefaultFrame_SelectedTable2:Hide();
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AtlasLootDefaultFrame_SubMenu:Disable();
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AtlasLootDefaultFrame_SelectedTable:SetText("");
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AtlasLootServerQueryButton:Hide();
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--Ditch the Quicklook selector
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AtlasLoot_QuickLooks:Hide();
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AtlasLootQuickLooksButton:Hide();
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-- Hide the Filter Check-Box
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AtlasLootFilterCheck:Hide();
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for i = 1, 30, 1 do
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getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
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getglobal("AtlasLootMenuItem_"..i):Hide();
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getglobal("AtlasLootItem_"..i):Hide();
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getglobal("AtlasLootItem_"..i).itemID = 0;
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getglobal("AtlasLootItem_"..i).spellitemID = 0;
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end
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--Setup Mythic+ dropdown options;
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for i = 1, 20, 1 do
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AtlasLoot_AdvancedSearchMenus["MythicPlus"][i] = {
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{"Mythic+ "..i, "difficulty", i + 4};
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}
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end
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--Reset Search options
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AdvancedSearchOptions = { }
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AdvancedSearchOptions = {
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["quality"] = "",
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["equip"] = "",
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["equipType"] = "",
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["difficulty"] = 2
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}
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findByQuality = false;
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findByEquip = false;
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findByEquipType = false;
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findByName = false;
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findByDifficulty = false;
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AtlasLoot_BossName:SetText("Advanced Search");
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AtlasLootAdvancedSearch_EquipSub:Disable();
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AtlasLootAdvancedSearch_MythicSub:Disable();
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AtlasLootAdvancedSearch_WeaponSub:Disable();
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AtlasLootAdvancedSearch:ClearAllPoints();
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AtlasLootAdvancedSearch:SetParent(pFrame[2]);
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AtlasLootAdvancedSearch:ClearAllPoints();
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AtlasLootAdvancedSearch:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
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AtlasLootAdvancedSearch:Show();
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end
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function AtlasLoot_AdvancedSearchReset()
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AdvancedSearchOptions = { }
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AdvancedSearchOptions = {
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["quality"] = "",
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["equip"] = "",
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["equipType"] = "",
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["difficulty"] = 2
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}
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findByQuality = false;
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findByEquip = false;
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findByEquipType = false;
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findByName = false;
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findByDifficulty = false;
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AtlasLootAdvancedSearch_Quality:SetText("Select Quality");
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AtlasLootAdvancedSearch_Equip:SetText("Select Item Type");
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AtlasLootAdvancedSearch_Difficulty:SetText("Select Difficulty");
|
|
|
|
AtlasLootAdvancedSearch_EquipSub:Disable();
|
|
AtlasLootAdvancedSearch_EquipSub:SetText("Select Option")
|
|
AtlasLootAdvancedSearch_MythicSub:Disable();
|
|
AtlasLootAdvancedSearch_MythicSub:SetText("Mythic+ 1");
|
|
AtlasLootAdvancedSearch_WeaponSub:Disable();
|
|
AtlasLootAdvancedSearch_WeaponSub:SetText("Select Weapon Type")
|
|
end
|
|
|
|
function AtlasLoot_AdvancedSearchClose()
|
|
AtlasLootAdvancedSearch:Hide();
|
|
AtlasLootServerQueryButton:Show();
|
|
|
|
if (SearchPrevData[1] ~= "") then
|
|
AtlasLoot_ShowItemsFrame(SearchPrevData[1], SearchPrevData[2], SearchPrevData[3], SearchPrevData[4]);
|
|
end
|
|
end
|
|
|
|
function AtlasLoot_AdvancedSearchMenuClick(Object, VariableToSet, VariableValue, ChildMenu, ChildMenuRegister)
|
|
--Setups child menus and sets search options to default
|
|
if(ChildMenu ~= nil) then
|
|
if(ChildMenuRegister == "Disable") then
|
|
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
|
|
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Disable();
|
|
--Disable assigned children menus as well
|
|
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
|
|
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
|
|
end
|
|
else
|
|
AtlasLoot_AdvancedSearchRegister(AtlasLoot_FrameMenuList[ChildMenu][1], getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]), AtlasLoot_AdvancedSearchMenus[ChildMenuRegister]);
|
|
AdvancedSearchOptions[AtlasLoot_FrameMenuList[ChildMenu][4]] = AtlasLoot_FrameMenuList[ChildMenu][5];
|
|
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):Enable();
|
|
getglobal(AtlasLoot_FrameMenuList[ChildMenu][2]):SetText(AtlasLoot_FrameMenuList[ChildMenu][3]);
|
|
--Disable assigned children menus as well
|
|
if(AtlasLoot_FrameMenuList[ChildMenu][6]) then
|
|
getglobal(AtlasLoot_FrameMenuList[ChildMenu][6]):Disable();
|
|
end
|
|
end
|
|
end
|
|
AdvancedSearchOptions[VariableToSet] = VariableValue;
|
|
Object[1]:SetText(Object[3]);
|
|
Object[2]:Close();
|
|
end
|
|
|
|
function AtlasLoot_AdvancedSearchRegister(DropDown, DropDownObject, MenuOption)
|
|
DropDown:Register(DropDownObject,
|
|
'point', function(parent)
|
|
return "TOP", "BOTTOM"
|
|
end,
|
|
'children', function(level, value)
|
|
if level == 1 then
|
|
if AtlasLoot_AdvancedSearchMenus then
|
|
for k,v in ipairs(MenuOption) do
|
|
--If a link to show a submenu
|
|
if (type(v[1]) == "table") and (type(v[1][1]) == "string") then
|
|
if v[1][1] ~= "" then
|
|
DropDown:AddLine(
|
|
'text', v[1][1],
|
|
'textR', 1,
|
|
'textG', 0.82,
|
|
'textB', 0,
|
|
'func', AtlasLoot_AdvancedSearchMenuClick,
|
|
'arg1', {DropDownObject, DropDown, v[1][1]},
|
|
'arg2', v[1][2],
|
|
'arg3', v[1][3],
|
|
'arg4', v[1][4],
|
|
'arg5', v[1][5],
|
|
'notCheckable', true
|
|
)
|
|
end
|
|
else
|
|
local lock=0;
|
|
--If an entry linked to a subtable
|
|
for i,j in pairs(v) do
|
|
if lock==0 then
|
|
DropDown:AddLine(
|
|
'text', i,
|
|
'textR', 1,
|
|
'textG', 0.82,
|
|
'textB', 0,
|
|
'hasArrow', true,
|
|
'value', j,
|
|
'notCheckable', true
|
|
)
|
|
lock=1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--Close button
|
|
DropDown:AddLine(
|
|
'text', AL["Close Menu"],
|
|
'textR', 0,
|
|
'textG', 1,
|
|
'textB', 1,
|
|
'func', function() DropDown:Close() end,
|
|
'notCheckable', true
|
|
)
|
|
end
|
|
end,
|
|
'dontHook', true
|
|
)
|
|
end
|
|
|
|
|
|
|
|
function AtlasLoot:AdvancedSearch(Text)
|
|
if not Text then return end
|
|
Text = strtrim(Text);
|
|
if Text == "" then findByName = false else findByName = true end
|
|
local searchTitleString = Text
|
|
|
|
|
|
local dif = AdvancedSearchOptions["difficulty"];
|
|
searchTitleString = searchTitleString.." "..WHITE..AtlasLoot_Difficulty.Search[dif];
|
|
|
|
if dif ~= 2 then
|
|
findByDifficulty = true;
|
|
end
|
|
|
|
if AdvancedSearchOptions["quality"] ~= "" then
|
|
findByQuality = true;
|
|
searchTitleString = searchTitleString.." "..AtlasLoot_FixText(AdvancedSearchOptions["quality"])..AtlasLoot_AdvancedSearchQuality[AdvancedSearchOptions["quality"]];
|
|
end
|
|
|
|
if AdvancedSearchOptions["equipType"] ~= "" then
|
|
findByEquipType = true;
|
|
searchTitleString = searchTitleString.." "..WHITE..AtlasLoot_FixText(AdvancedSearchOptions["equipType"]);
|
|
end
|
|
|
|
if AdvancedSearchOptions["equip"] ~= "" then
|
|
findByEquip = true;
|
|
searchTitleString = searchTitleString.." "..WHITE..AtlasLoot_FixText(AdvancedSearchOptions["equip"]);
|
|
end
|
|
|
|
|
|
|
|
-- Decide if we need load all modules or just specified ones
|
|
local allDisabled = not self.db.profile.SearchOn.All;
|
|
if allDisabled then
|
|
for _, module in ipairs(modules) do
|
|
if self.db.profile.SearchOn[module] == true then
|
|
allDisabled = false;
|
|
break;
|
|
end
|
|
end
|
|
end
|
|
if allDisabled then
|
|
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["You don't have any module selected to search on."]);
|
|
return;
|
|
end
|
|
if self.db.profile.SearchOn.All then
|
|
AtlasLoot_LoadAllModules();
|
|
else
|
|
for k, v in pairs(self.db.profile.SearchOn) do
|
|
if k ~= "All" and v == true and not IsAddOnLoaded(k) and LoadAddOn(k) and self.db.profile.LoDNotify then
|
|
DEFAULT_CHAT_FRAME:AddMessage(GREEN..AL["AtlasLoot"]..": "..ORANGE..k..WHITE.." "..AL["sucessfully loaded."]);
|
|
end
|
|
end
|
|
end
|
|
|
|
AtlasLootCharDB["SearchResult"] = {};
|
|
AtlasLootCharDB.LastSearchedText = searchTitleString;
|
|
|
|
local text = string.lower(Text);
|
|
--[[if not self.db.profile.SearchOn.All then
|
|
local module = AtlasLoot_GetLODModule(dataSource);
|
|
if not module or self.db.profile.SearchOn[module] ~= true then return end
|
|
end]]
|
|
|
|
local function HaveBinaryOperator (textValue)
|
|
for index, operator in ipairs(BINARYOPERATORS) do
|
|
if string.find(textValue, operator) then
|
|
return operator;
|
|
end
|
|
end
|
|
return nil;
|
|
end
|
|
|
|
local function HaveOperator (textValue)
|
|
for index, operator in ipairs(OPERATORS) do
|
|
if string.find(textValue, operator) then
|
|
return operator;
|
|
end
|
|
end
|
|
return nil;
|
|
end
|
|
|
|
local function SplitString(str, delimiter)
|
|
result = {};
|
|
for match in (str..delimiter):gmatch("(.-)"..delimiter) do
|
|
table.insert(result, match);
|
|
end
|
|
return result;
|
|
end
|
|
|
|
local function CompareNumbersByOperator (operator, baseValue, valueToCompare)
|
|
if baseValue ~= nil and valueToCompare ~= nil
|
|
and ((operator == "<>") and (baseValue ~= valueToCompare)
|
|
or (operator == "<=") and (baseValue <= valueToCompare)
|
|
or (operator == ">=") and (baseValue >= valueToCompare)
|
|
or (operator == "=") and (baseValue == valueToCompare)
|
|
or (operator == "<") and (baseValue < valueToCompare)
|
|
or (operator == ">") and (baseValue > valueToCompare))
|
|
then
|
|
return true;
|
|
end
|
|
return false;
|
|
end
|
|
|
|
-- Region: Stat Filter
|
|
local function IsSocketTermInSearchText(searchText)
|
|
if string.find(searchText, "socket")
|
|
or string.find(searchText, "sockets")
|
|
or string.find(searchText, "gem")
|
|
or string.find(searchText, "gems")
|
|
then
|
|
return true;
|
|
end
|
|
return false;
|
|
end
|
|
|
|
local function IsSocketTermEqualsSearchText(searchText)
|
|
if searchText == "socket"
|
|
or searchText == "sockets"
|
|
or searchText == "gem"
|
|
or searchText == "gems"
|
|
then
|
|
return true;
|
|
end
|
|
return false;
|
|
end
|
|
|
|
local function FilterSockets(searchTextItem, stats, operator)
|
|
if stats then
|
|
if IsSocketTermInSearchText(searchTextItem) then
|
|
local searchedStatValue = tonumber(string.match(searchTextItem, "%d+"));
|
|
local searchTerm = string.gsub(searchTextItem, tostring(searchedStatValue), "");
|
|
searchTerm = string.gsub(searchTerm, operator, "");
|
|
|
|
if IsSocketTermEqualsSearchText(searchTerm) then
|
|
local socketCount = 0;
|
|
for _, socketType in pairs(ITEMSOCKETSTATFILTERS) do
|
|
if socketType then
|
|
local statValue = tonumber(stats[socketType]);
|
|
if statValue then
|
|
socketCount = socketCount + statValue;
|
|
end
|
|
end
|
|
end
|
|
if CompareNumbersByOperator(operator, socketCount, searchedStatValue) then
|
|
return true;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false;
|
|
end
|
|
|
|
local function HaveStat (textValue)
|
|
for index, statItem in pairs(STATFILTERS) do
|
|
if textValue == index then
|
|
return STATFILTERS[index];
|
|
end
|
|
end
|
|
return nil;
|
|
end
|
|
|
|
local function IsItemStatMatch(searchTextItem, stats, operator)
|
|
if stats then
|
|
local searchedStat = tonumber(string.match(searchTextItem, "%d+"));
|
|
local searchTerm = searchTextItem.gsub(searchTextItem, tostring(searchedStat), "");
|
|
searchTerm = string.gsub(searchTerm, operator, "");
|
|
|
|
local statFilterFound = HaveStat(searchTerm);
|
|
if statFilterFound then
|
|
local statValue = tonumber(stats[statFilterFound]);
|
|
if CompareNumbersByOperator(operator, statValue, searchedStat) then
|
|
return true;
|
|
end
|
|
else
|
|
return FilterSockets(searchTextItem, stats, operator);
|
|
end
|
|
end
|
|
return false;
|
|
end
|
|
-- EndRegion
|
|
|
|
-- Region: Item Level Filter
|
|
local function HaveItemInfoFilter (textValue)
|
|
for index, itemInfoFilter in pairs(ITEMINFOFILTERS) do
|
|
if textValue == index then
|
|
return index;
|
|
end
|
|
end
|
|
return nil;
|
|
end
|
|
|
|
local function IsEquipableGear (textValue)
|
|
if textValue == nil or textValue == "" then
|
|
return false;
|
|
end
|
|
for index, equipLoc in ipairs(ITEMLEVELGEAREQUIPFILTER) do
|
|
if string.find(textValue, equipLoc) then
|
|
return false;
|
|
end
|
|
end
|
|
return true;
|
|
end
|
|
|
|
local function IsItemLevelFilter (textValue)
|
|
local itemLevelFilter = ITEMINFOFILTERS["ilvl"];
|
|
if string.match(textValue, itemLevelFilter) then
|
|
return true;
|
|
end
|
|
return false;
|
|
end
|
|
|
|
local function IsItemLevelFilterMatch(searchText, itemLvl, itemEquipLoc, operator)
|
|
local searchedItemLevel = tonumber(string.match(searchText, "%d+"));
|
|
local searchTerm = searchText.gsub(searchText, tostring(searchedItemLevel), "");
|
|
searchTerm = string.gsub(searchTerm, operator, "");
|
|
|
|
local itemInfoFilter = HaveItemInfoFilter(searchTerm);
|
|
if itemInfoFilter and itemLvl ~= nil and itemLvl > 0
|
|
--TODO Equipment filter patch
|
|
--and IsEquipableGear(itemEquipLoc)
|
|
and IsItemLevelFilter(itemInfoFilter)
|
|
then
|
|
if CompareNumbersByOperator(operator, itemLvl, searchedItemLevel) then
|
|
return true;
|
|
end
|
|
end
|
|
return false;
|
|
end
|
|
-- EndRegion
|
|
|
|
-- Add item to Search Result
|
|
local function AddItemToSearchResult(itemId, itemType, itemName, lootPage, dataId)
|
|
table.insert(AtlasLootCharDB["SearchResult"], { 0, itemId, itemType, itemName, lootPage, "", "", dataId.."|".."\"\"" });
|
|
end
|
|
|
|
-- Checks for Partial Matching
|
|
local partial = self.db.profile.PartialMatching;
|
|
|
|
-- Checks for Item Filters by searching for an Operator in the search text
|
|
local operator = HaveOperator(text);
|
|
|
|
for dataID, data in pairs(AtlasLoot_Data) do
|
|
for _, v in ipairs(data) do
|
|
local _id;
|
|
local found = true;
|
|
|
|
local dup = "";
|
|
if v[AtlasLoot_Difficulty.DUPLICATE] then
|
|
dup = " "..v[AtlasLoot_Difficulty.DUPLICATE]
|
|
end
|
|
|
|
if findByDifficulty then
|
|
_id = AL_FindId(string.sub(v[4]..dup, 5), dif);
|
|
if _id == nil then found = false; end
|
|
else
|
|
_id = v[2];
|
|
end
|
|
|
|
if _id ~= nil and type(_id) == "number" and _id > 0 then
|
|
-- Name, Link, Quality(num), iLvl(num), minLvl(num), itemType(localized string), itemSubType(localized string), stackCount(num), itemEquipLoc(enum), texture(link to a local file), displayId(num)
|
|
local itemName, _, itemQuality, itemLvl, minLvl, _, _, _, itemEquipLoc, tex = GetItemInfo(_id);
|
|
|
|
if GetItemIcon(_id) == nil then
|
|
found = false;
|
|
end
|
|
|
|
if(dif > 4 and (data.Type ~= "ClassicDungeonExt" --[[or data.Type ~= "BCDungeon"]])) then
|
|
found = false;
|
|
end
|
|
|
|
itemName = string.sub(v[4], 5)
|
|
|
|
local quality = string.sub(v[4], 3, -(string.len(v[4]) - 2));
|
|
if dif > 2 and tonumber(quality) then
|
|
if tonumber(quality) < 4 then
|
|
quality = 4;
|
|
end
|
|
end
|
|
|
|
if findByQuality then
|
|
if not (AdvancedSearchOptions["quality"] == "=q"..quality.."=") then
|
|
found = false;
|
|
end
|
|
end
|
|
|
|
--v[5] contains equip data
|
|
if findByEquip then
|
|
if v[5] then
|
|
if string.find(v[5], AdvancedSearchOptions["equip"]) then
|
|
if findByEquipType then
|
|
if not (string.find(v[5], AdvancedSearchOptions["equipType"])) then
|
|
found = false;
|
|
end
|
|
end
|
|
else
|
|
found = false
|
|
end
|
|
else
|
|
found = false;
|
|
end
|
|
end
|
|
|
|
if operator ~= nil and found then
|
|
local stats = GetItemStats("item:"..tostring(_id));
|
|
|
|
-- Currently only supports "&"
|
|
local binaryOperator = HaveBinaryOperator(text);
|
|
if binaryOperator ~= nil then
|
|
local searchConditionsMet = true;
|
|
local searchItems = SplitString(text, binaryOperator);
|
|
|
|
if searchItems then
|
|
for _, searchTextItem in ipairs(searchItems) do
|
|
local localOperator = HaveOperator(searchTextItem);
|
|
if not localOperator
|
|
or not (
|
|
-- Stat Filter
|
|
IsItemStatMatch(searchTextItem, stats, localOperator)
|
|
-- Item Level Filter
|
|
or IsItemLevelFilterMatch(searchTextItem, itemLvl, itemEquipLoc, localOperator)
|
|
)
|
|
then
|
|
searchConditionsMet = false;
|
|
break;
|
|
end
|
|
end
|
|
|
|
if searchConditionsMet then
|
|
itemName = "=q"..quality.."="..itemName
|
|
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
|
table.insert(AtlasLootCharDB["SearchResult"], { 0, _id, v[3], itemName, lootpage.." ("..GREEN..AtlasLoot_Difficulty.Search[dif]..WHITE..")", "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DUPLICATE] = dup, [AtlasLoot_Difficulty.DIF_SEARCH] = dif});
|
|
end
|
|
end
|
|
else
|
|
-- Stat Filter
|
|
if IsItemStatMatch(text, stats, operator)
|
|
-- Item Level Filter
|
|
or IsItemLevelFilterMatch(text, itemLvl, itemEquipLoc, operator)
|
|
then
|
|
itemName = "=q"..quality.."="..itemName
|
|
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
|
table.insert(AtlasLootCharDB["SearchResult"], { 0, _id, v[3], itemName, lootpage.." ("..GREEN..AtlasLoot_Difficulty.Search[dif]..WHITE..")", "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DUPLICATE] = dup, [AtlasLoot_Difficulty.DIF_SEARCH] = dif});
|
|
end
|
|
-- TODO itemQuality
|
|
-- TODO minLvl
|
|
-- TODO itemEquipLoc
|
|
end
|
|
|
|
-- Stat Table Cleanup
|
|
if stats then
|
|
table.wipe(stats);
|
|
end
|
|
end
|
|
|
|
|
|
if findByName and found then
|
|
if partial then
|
|
found = string.find(string.lower(itemName), text);
|
|
else
|
|
found = string.lower(itemName) == text;
|
|
end
|
|
end
|
|
|
|
if found and operator == nil then
|
|
itemName = "=q"..quality.."="..itemName
|
|
if AtlasLoot_TableNames[dataID] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
|
table.insert(AtlasLootCharDB["SearchResult"], { 0, _id, v[3], itemName, lootpage.." ("..GREEN..AtlasLoot_Difficulty.Search[dif]..WHITE..")", "", "", dataID.."|".."\"\"", [AtlasLoot_Difficulty.DUPLICATE] = dup, [AtlasLoot_Difficulty.DIF_SEARCH] = dif});
|
|
end
|
|
|
|
--[[elseif (v[2] ~= nil) and (v[2] ~= "") and (string.sub(v[2], 1, 1) == "s") then
|
|
local spellName = GetSpellInfo(string.sub(v[2], 2));
|
|
if not spellName then
|
|
if (string.sub(v[4], 1, 2) == "=d") then
|
|
spellName = gsub(v[4], "=ds=", "");
|
|
else
|
|
spellName = gsub(v[4], "=q%d=", "");
|
|
end
|
|
end
|
|
local found;
|
|
if partial then
|
|
found = string.find(string.lower(spellName), text);
|
|
else
|
|
found = string.lower(spellName) == text;
|
|
end
|
|
if found then
|
|
spellName = string.sub(v[4], 1, 4)..spellName;
|
|
if AtlasLoot_TableNames[dataID][1] then lootpage = AtlasLoot_TableNames[dataID][1]; else lootpage = "Argh!"; end
|
|
table.insert(AtlasLootCharDB["SearchResult"], { 0, v[2], v[3], spellName, lootpage, "", "", dataID.."|".."\"\"" });
|
|
end--]]
|
|
end
|
|
end
|
|
end
|
|
|
|
if #AtlasLootCharDB["SearchResult"] == 0 then
|
|
local itemFilterErrorMessage = "";
|
|
if operator then
|
|
itemFilterErrorMessage = [[
|
|
Please check if you have a typo in the filter.
|
|
To check filter keys, type "/atlaslootfilterkeys".
|
|
To check filter examples, type "/atlaslootfilterexample".
|
|
You might also have to query the server for item informations to load them into your client's Cache.]];
|
|
end
|
|
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\"."..itemFilterErrorMessage);
|
|
else
|
|
AtlasLootServerQueryButton:Show();
|
|
currentPage = 1;
|
|
SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]);
|
|
AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage1", (AL["Search Result: %s"]):format(AtlasLootCharDB.LastSearchedText or ""), pFrame);
|
|
end
|
|
end |