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@@ -66,6 +66,7 @@ function ns:Update()
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items[#items + 1] = { kind = "skill", viewLine = viewLine, character = character,
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spellID = 33388, name = (L and L["Riding"]) or "Riding", rank = riding, maxRank = 300 }
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end
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items[#items + 1] = { kind = "spacer" } -- blank row between characters
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end
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end
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@@ -82,14 +83,21 @@ function ns:Update()
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_G[e.."FishingNormalText"]:SetText("")
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_G[e.."RidingNormalText"]:SetText("")
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if item.kind == "header" then
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-- character header: colored name + (class) across the row, no rank column
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if item.kind == "spacer" then
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-- blank separator row between characters
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_G[e.."Name"]:SetPoint("TOPLEFT", 15, 0)
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_G[e.."NameNormalText"]:SetText("")
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_G[e.."Level"]:SetText("")
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elseif item.kind == "header" then
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-- character header: gold "Name (Class)" across the row, no rank column
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_G[e.."Name"]:SetPoint("TOPLEFT", 12, 0)
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_G[e.."Name"]:SetWidth(420)
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_G[e.."NameNormalText"]:SetWidth(420)
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local cname = Characters:GetInfo(item.viewLine) or "?" -- name from the key, always present (scanned char.name can be nil)
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local locClass, engClass = DS:GetCharacterClass(item.character)
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local className = Altoholic:GetCoAClassName(engClass) or locClass or "" -- CoA: PROPHET->Venomancer, MONK->Templar, …
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_G[e.."NameNormalText"]:SetText( (DS:GetColoredCharacterName(item.character) or "?") .. " " .. WHITE .. "(" .. className .. ")" )
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local classColor = DS:GetClassColor(item.character) or WHITE
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_G[e.."NameNormalText"]:SetText( classColor .. cname .. "|r " .. WHITE .. "(" .. className .. ")" )
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_G[e.."Level"]:SetText("")
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else
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-- profession row: [icon] name in the Name cell (indented), rank/max in its own column
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@@ -97,13 +105,13 @@ function ns:Update()
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if item.spellID then
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iconEsc = addon:TextureToFontstring2(addon:GetSpellIcon(item.spellID), size, size, inset, inset, inset, inset) .. " "
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end
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_G[e.."Name"]:SetPoint("TOPLEFT", 38, 0)
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_G[e.."Name"]:SetWidth(200)
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_G[e.."NameNormalText"]:SetWidth(200)
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_G[e.."Name"]:SetPoint("TOPLEFT", 34, 0)
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_G[e.."Name"]:SetWidth(170)
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_G[e.."NameNormalText"]:SetWidth(170)
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_G[e.."NameNormalText"]:SetText( iconEsc .. WHITE .. item.name )
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local cap = (item.maxRank > 0) and item.maxRank or 450
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_G[e.."Level"]:SetPoint("TOPLEFT", 250, 0)
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_G[e.."Level"]:SetPoint("TOPLEFT", 195, 0)
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_G[e.."Level"]:SetWidth(120)
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_G[e.."Level"]:SetJustifyH("LEFT")
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_G[e.."Level"]:SetText( ns:GetColor(item.rank, cap) .. item.rank .. " / " .. item.maxRank )
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