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Author SHA1 Message Date
florian.berthold ee3fec624d coa.27: Skills polish - tighter rank column, gold Name(Class) headers, spacer rows
release / release (push) Successful in 5s
Rank column pulled left (250->195), name cell narrowed. Headers now show class-colored
character name from the key (reliable) + (Class), with a blank spacer row between characters.
2026-05-29 23:52:35 +02:00
florian.berthold 863709e450 coa.26: fix Skills frame overlapping the menu (745->615 width)
release / release (push) Successful in 5s
Root cause of the 'all over the place' Skills layout: the Skills content frame was 745
wide (widened at coa.9 for extra columns) vs 615 for every other Summary view. Both
anchor TOPRIGHT, so the extra 130px pushed the Skills frame's LEFT edge over the nav menu
-> profession names rendered on top of the menu. Restored to 615 so the left edge clears
the menu like AccountSummary; the two-column name/rank list now sits in the content area.
2026-05-29 23:37:56 +02:00
florian.berthold 78e50e9f5c coa.25: clean two-column Skills layout
release / release (push) Successful in 5s
Skills vertical list now uses a proper two-column row: indented [icon] profession name
in the Name cell, rank/max color-coded in its own Level column to the right (was all
crammed into one text cell). Character headers span the row with name + (class).
2026-05-29 22:58:45 +02:00
florian.berthold 14dd30e9a9 coa.24: revert char-view profession grid to clean 2-slot original
release / release (push) Successful in 4s
The relocated Prof1-8 block (coa.20) was jumbled below the dropdowns in the narrow
char-view panel. Restored Prof1/Prof2 in the original bottom row (Cooking/First Aid/Prof1/Prof2);
removed Prof3-8. Full profession list stays on the Skills tab. No crash (loop stops at Prof2).
2026-05-29 22:50:04 +02:00
florian.berthold 996a11dd0a coa.23: correct CoA class names (PROPHET->Venomancer etc.) + fix Skills rank/max
release / release (push) Successful in 5s
- CoA renamed classes but UnitClass returns old tokens; added a token->name map
  (CoAClassColors.lua, from coa-omen) applied in the Skills header + the shared
  AddCharacterTooltipHeader/SetCharacterRowNameLevel helpers (fixes class names everywhere).
- Skills vertical list now shows rank/max (precompute carries maxRank; was showing /0).
2026-05-29 22:27:53 +02:00
7 changed files with 60 additions and 60 deletions
+7 -3
View File
@@ -338,7 +338,7 @@ function addon:OnEnable()
-- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch
-- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua
-- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc.
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.22|r")
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.27|r")
local realm = GetRealmName()
local player = UnitName("player")
@@ -608,13 +608,17 @@ end
-- Fresh alts have partial per-module data, so every field is guarded here once
-- instead of being copy-pasted (and missed) across the frames.
function Altoholic:AddCharacterTooltipHeader(character)
local locClass, engClass = DS:GetCharacterClass(character)
local className = Altoholic:GetCoAClassName(engClass) or locClass or "" -- CoA: current class name (PROPHET->Venomancer, …)
AltoTooltip:AddDoubleLine(DS:GetColoredCharacterName(character) or "?", DS:GetColoredCharacterFaction(character) or "")
AltoTooltip:AddLine(format("%s %s |r%s %s", L["Level"],
GREEN..(DS:GetCharacterLevel(character) or 0), DS:GetCharacterRace(character) or "", DS:GetCharacterClass(character) or ""), 1, 1, 1)
GREEN..(DS:GetCharacterLevel(character) or 0), DS:GetCharacterRace(character) or "", className), 1, 1, 1)
end
function Altoholic:SetCharacterRowNameLevel(entry, i, icon, character)
_G[entry..i.."NameNormalText"]:SetText(icon .. format("%s (%s)", DS:GetColoredCharacterName(character) or "?", DS:GetCharacterClass(character) or ""))
local locClass, engClass = DS:GetCharacterClass(character)
local className = Altoholic:GetCoAClassName(engClass) or locClass or "" -- CoA: current class name
_G[entry..i.."NameNormalText"]:SetText(icon .. format("%s (%s)", DS:GetColoredCharacterName(character) or "?", className))
_G[entry..i.."Level"]:SetText(GREEN .. (DS:GetCharacterLevel(character) or 0))
end
+1 -1
View File
@@ -13,7 +13,7 @@
## Author: Thaoky, Telkar-RG
## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at
## Version: 3.3.002b-coa.22
## Version: 3.3.002b-coa.27
## X-Category: Inventory, Tradeskill, Mail
## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU
## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx
+1
View File
@@ -98,6 +98,7 @@ local function AddRealm(AccountName, RealmName)
professions[#professions + 1] = {
name = p.name,
rank = p.rank or 0,
maxRank = p.maxRank or 0, -- CoA: needed for the "rank/max" display in the vertical Skills list
spellID = DataStore:GetProfessionSpellID(p.name),
}
end
+20
View File
@@ -115,3 +115,23 @@ function Alto:GetCoAClassIcon(token)
if not tc then return end
return COA_CLASS_ICON_TEXTURE, tc[1], tc[2], tc[3], tc[4]
end
-- CoA renamed its classes, but UnitClass()/DataStore still return the OLD tokens
-- (PROPHET, MONK, …). Map them to the current display names. Source: coa-omen/README-CoA.md.
-- Tokens not listed here keep their normal localized name (returns nil).
local COA_CLASS_NAMES = {
HERO = "Hero", BARBARIAN = "Barbarian", WITCHDOCTOR = "Witch Doctor",
DEMONHUNTER = "Felsworn", WITCHHUNTER = "Witch Hunter", STORMBRINGER = "Stormbringer",
FLESHWARDEN = "Knight of Xoroth", GUARDIAN = "Guardian", MONK = "Templar",
SONOFARUGAL = "Bloodmage", RANGER = "Ranger", CHRONOMANCER = "Chronomancer",
NECROMANCER = "Necromancer", PYROMANCER = "Pyromancer", CULTIST = "Cultist",
STARCALLER = "Starcaller", SUNCLERIC = "Sun Cleric", TINKER = "Tinker",
PROPHET = "Venomancer", REAPER = "Reaper", WILDWALKER = "Primalist",
SPIRITMAGE = "Runemaster",
}
-- Current CoA display name for a class token, or nil if unmapped (caller falls back).
function Alto:GetCoAClassName(token)
if type(token) ~= "string" then return end
return COA_CLASS_NAMES[token]
end
+27 -8
View File
@@ -66,6 +66,7 @@ function ns:Update()
items[#items + 1] = { kind = "skill", viewLine = viewLine, character = character,
spellID = 33388, name = (L and L["Riding"]) or "Riding", rank = riding, maxRank = 300 }
end
items[#items + 1] = { kind = "spacer" } -- blank row between characters
end
end
@@ -76,26 +77,44 @@ function ns:Update()
local item = items[i + offset]
if item then
_G[e.."Collapse"]:Hide()
_G[e.."Level"]:SetText("")
_G[e.."Skill1NormalText"]:SetText("")
_G[e.."CookingNormalText"]:SetText("")
_G[e.."FirstAidNormalText"]:SetText("")
_G[e.."FishingNormalText"]:SetText("")
_G[e.."RidingNormalText"]:SetText("")
_G[e.."Name"]:SetWidth(680)
_G[e.."Name"]:SetPoint("TOPLEFT", 15, 0)
_G[e.."NameNormalText"]:SetWidth(680)
if item.kind == "header" then
local _, class = DS:GetCharacterClass(item.character)
_G[e.."NameNormalText"]:SetText( (DS:GetColoredCharacterName(item.character) or "?") .. " " .. WHITE .. "(" .. (class or "") .. ")" )
if item.kind == "spacer" then
-- blank separator row between characters
_G[e.."Name"]:SetPoint("TOPLEFT", 15, 0)
_G[e.."NameNormalText"]:SetText("")
_G[e.."Level"]:SetText("")
elseif item.kind == "header" then
-- character header: gold "Name (Class)" across the row, no rank column
_G[e.."Name"]:SetPoint("TOPLEFT", 12, 0)
_G[e.."Name"]:SetWidth(420)
_G[e.."NameNormalText"]:SetWidth(420)
local cname = Characters:GetInfo(item.viewLine) or "?" -- name from the key, always present (scanned char.name can be nil)
local locClass, engClass = DS:GetCharacterClass(item.character)
local className = Altoholic:GetCoAClassName(engClass) or locClass or "" -- CoA: PROPHET->Venomancer, MONK->Templar, …
local classColor = DS:GetClassColor(item.character) or WHITE
_G[e.."NameNormalText"]:SetText( classColor .. cname .. "|r " .. WHITE .. "(" .. className .. ")" )
_G[e.."Level"]:SetText("")
else
-- profession row: [icon] name in the Name cell (indented), rank/max in its own column
local iconEsc = ""
if item.spellID then
iconEsc = addon:TextureToFontstring2(addon:GetSpellIcon(item.spellID), size, size, inset, inset, inset, inset) .. " "
end
_G[e.."Name"]:SetPoint("TOPLEFT", 34, 0)
_G[e.."Name"]:SetWidth(170)
_G[e.."NameNormalText"]:SetWidth(170)
_G[e.."NameNormalText"]:SetText( iconEsc .. WHITE .. item.name )
local cap = (item.maxRank > 0) and item.maxRank or 450
_G[e.."NameNormalText"]:SetText( " " .. iconEsc .. WHITE .. item.name .. " " .. ns:GetColor(item.rank, cap) .. item.rank .. "/" .. item.maxRank .. "|r" )
_G[e.."Level"]:SetPoint("TOPLEFT", 195, 0)
_G[e.."Level"]:SetWidth(120)
_G[e.."Level"]:SetJustifyH("LEFT")
_G[e.."Level"]:SetText( ns:GetColor(item.rank, cap) .. item.rank .. " / " .. item.maxRank )
end
btn.coaItem = item
btn:SetID(item.viewLine or 0)
+2 -2
View File
@@ -34,7 +34,7 @@
<Button name="AltoSkillsTemplate" virtual="true">
<Size>
<AbsDimension x="745" y="22"/>
<AbsDimension x="615" y="22"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
@@ -194,7 +194,7 @@
<Frame name="AltoholicFrameSkills" parent="AltoholicTabSummary" hidden="true">
<Size>
<AbsDimension x="745" y="414"/>
<AbsDimension x="615" y="414"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
+2 -46
View File
@@ -245,8 +245,8 @@
</Button>
<Button name="$parent_Prof1" inherits="AltoViewIconTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="AltoholicTabCharacters" relativePoint="TOPLEFT" >
<Offset x="30" y="-235" />
<Anchor point="BOTTOMLEFT" relativeTo="$parent_FirstAid" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
@@ -257,50 +257,6 @@
</Anchor>
</Anchors>
</Button>
<!-- CoA: characters can know many more than 2 primary professions. Extra slots;
UpdateViewIcons fills/hides them dynamically and stops at the last one. -->
<Button name="$parent_Prof3" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof2" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof4" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof3" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof5" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_Prof1" relativePoint="BOTTOMLEFT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof6" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof5" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof7" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof6" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof8" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof7" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Sort1" inherits="AltoSortButtonTemplate" id="1">
<Size>