15b7fdeead
The Atlas single-room override was too low-res and too lossy (no kg packs/patrols, only 14 hand-curated bosses). Better to keep kg's 4-floor layout and figure out per-floor edge cases as we go. dungeon_replacements is left in place as a mechanism but with no entries; we'll use it only when we have a high-resolution alternative map.
24 lines
1.2 KiB
JSON
24 lines
1.2 KiB
JSON
{
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"_comment": "Ascension-specific corrections to the upstream kg / AtlasLoot data. Each entry overrides where an enemy/extra is rendered. Match by tile_key + name (case-insensitive substring). pos is in kg pixel space (z=4 stitched image, 6144x4096). kg_floor_id picks the floor (omit if the dungeon is single-floor).",
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"_dungeon_replacements_comment": "When the kg map is the wrong layout for Ascension (e.g. retail/Cata layout vs classic), replace the entire dungeon's map with one we author manually. Coords are in the new map's pixel space (0..width, 0..height). Bosses come from AtlasLoot's per-dungeon entries with cords.",
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"dungeon_replacements": {},
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"overrides": [
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{
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"tile_key": "stratholme",
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"name": "Magistrate Barthilas",
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"kg_floor_id": 235,
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"pos": [3498, 3300],
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"note": "Ascension moved Barthilas to the southern courtyard of the Undead Side"
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},
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{
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"tile_key": "blackfathom_deeps",
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"name": "Lorgus Jett",
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"kg_floor_id": 192,
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"pos": [2893, 2827],
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"note": "kg places Lorgus on floor 1 (entrance pool) but he's actually in Moonshrine Sanctum on floor 2 — confirmed by AtlasLoot subzone tag"
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}
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]
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}
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