Commit Graph

4 Commits

Author SHA1 Message Date
florian.berthold 15b7fdeead revert scholo dungeon-replacement; restore kg 4-floor maps
The Atlas single-room override was too low-res and too lossy (no kg packs/patrols, only 14 hand-curated bosses). Better to keep kg's 4-floor layout and figure out per-floor edge cases as we go.

dungeon_replacements is left in place as a mechanism but with no entries; we'll use it only when we have a high-resolution alternative map.
2026-04-26 00:02:20 +02:00
florian.berthold 5b1c198757 Scholomance: replace kg's Cata 4-floor map with classic single-room layout
kg only ships the post-Cataclysm Scholomance (4 floors split as you ascend the school) but Ascension uses the classic single-floor layout where every wing branches off the central rooms.

Fix: new dungeon_replacements section in ascension_overrides.json. When a tile_key is listed there, build_data skips kg entirely for that dungeon and synthesises a single-floor entry from a manually-supplied map (Atlas-addon Scholomance.blp upscaled to 2048x2048) and AtlasLoot's per-dungeon boss list.

Coords come from AtlasLoot's 0..100 percent space scaled to the new map's pixel space directly. Pin classification: dungeonskull → boss (cls=3), None+name-contains-Rare → rare elite (cls=5), other interactives → cls=2.
2026-04-25 23:56:40 +02:00
florian.berthold 65ae0158f3 Ascension override: Lorgus Jett moves to BFD floor 2 (Moonshrine Sanctum)
kg pinned Lorgus on floor 1 (entrance Pool of Ask'ar) but he actually spawns on floor 2 in Moonshrine Sanctum on Ascension. AtlasLoot's subzone tagging confirms this — Lorgus sits with Twilight Lord Kelris and Aku'mai, not the floor-1 lake bosses.

ascension_overrides.json now also supports relocating an enemy across floors (not just position-changing). build_data.py removes the enemy from its source floor and appends it to the target.
2026-04-25 23:41:57 +02:00
florian.berthold e11dc1eed5 per-floor extras + Ascension overrides + layer toggles
- atlasloot_extras: fit one transform per (kg_dungeon, floor_id) instead of mixing all kg bosses into one fit. Each AL extra is assigned to whichever floor's anchors it's nearest to (in AL coord space). Strat's Stonespine now correctly lands on floor 235 (Undead) instead of being hidden because the mixed-floor fit pushed it off.
- new data/ascension_overrides.json: per-name position/floor patches for places where Ascension diverges from retail. Seeded with Magistrate Barthilas → moved to the southern courtyard (3498, 3300 on Undead Side) per Ascension spawns.
- frontend renders extras only on their assigned floor; previously hard-coded to floor 0.
- new layer-toggle checkboxes (Enemies / Packs / Patrols / Icons) in the toolbar — flip patrols off if mob routes are noise for your route.
2026-04-25 23:26:24 +02:00