Commit Graph

5 Commits

Author SHA1 Message Date
florian.berthold 71bef7b8ff instant-hover tooltip + always-visible note labels
- replaced SVG <title> tooltips (which use the OS dwell-delay) with an instant custom tooltip rendered in #custom-tooltip
- note pins now also render their text inline next to the icon, so a route can be read at a glance without hovering each pin (truncated at 80 chars in the SVG; full text still in the tooltip)
2026-04-25 23:01:43 +02:00
florian.berthold e6c457a400 rare-elite enemies + freetext notes tool + clear-confirmation
- classification 5 (rare-elite) now renders with silver-blue skull pin and shows up in the boss list with a 'rare' tag (was falling through to default trash style)
- new Note tool: click map → enter text → drops yellow info pin; hover for tooltip, double-click to edit, drag to move, right-click to remove. Notes are included in the share-URL hash and history.
- Clear button now confirms before wiping the current floor's waypoints/pulls/notes
2026-04-25 22:59:01 +02:00
florian.berthold 920408f7d3 shorter share URLs: deflate-compressed hash, integer-rounded coords, flat-array pin storage 2026-04-25 22:52:25 +02:00
florian.berthold 18c7792935 switch to keystone.guru tiles + enemy data
Replaces the upreza-derived 4K dungeon textures + AtlasLoot boss-coord
overlay (which had a consistent positional offset against texture skulls)
with keystone.guru's z=4 tile pyramid stitched to 6144x4096 WebP per floor.

kg's split_floors.js gives per-dungeon enemies, packs (polygons), patrols
(polylines), and map icons calibrated to those tiles, so overlays align
pixel-perfectly. 27/29 classic dungeons now have full enemy/pack data;
ZG + Sunken Temple have maps only.

Pipeline: tools/kg_fetch.py -> tools/kg_stitch.py -> tools/kg_build_data.py.
2026-04-25 22:11:17 +02:00
florian.berthold aa1cd9ee40 initial commit: classic-only M+ planner with upreza-derived maps 2026-04-25 21:39:15 +02:00