Scholomance: revert to single-floor Atlas map
The 4-floor upreza experiment placed bosses on Cata-redesign rooms which don't match Ascension's classic boss spawns. Going back to commit 58b3f74's single-floor approach: Real-ESRGAN-upscaled Atlas BLP (2048x2048) with 14 hand-pinned bosses. The 'floors' schema added to dungeon_replacements stays in tools/kg_build_data.py — useful if a future high-quality classic-layout multi-floor map shows up.
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@@ -4,55 +4,27 @@
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"_dungeon_replacements_comment": "When the kg map is the wrong layout for Ascension (e.g. retail/Cata layout vs classic), replace the entire dungeon's map with one we author manually. Coords are in the new map's pixel space (0..width, 0..height). Bosses come from AtlasLoot's per-dungeon entries with cords.",
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"dungeon_replacements": {
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"scholomance": {
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"image": "maps/scholomance.webp",
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"width": 2048,
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"height": 2048,
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"label": "Scholomance",
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"note": "Multi-floor upreza maps (4096x3072) for the Cata-tier'd visual layout; classic boss assignments hand-pinned to specific rooms within each floor. Same look-and-feel as the rest of the dungeons in the picker.",
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"floors": [
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{
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"kg_floor_id": 223,
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"image": "maps/scholomance_floor1.webp",
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"width": 4096, "height": 3072,
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"label": "The Reliquary",
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"bosses": [
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{"name": "Blood Steward of Kirtonos", "pos": [2400, 1600], "cls": 3}
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]
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},
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{
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"kg_floor_id": 224,
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"image": "maps/scholomance_floor2.webp",
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"width": 4096, "height": 3072,
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"label": "Chamber of Summoning",
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"bosses": [
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{"name": "Kirtonos the Herald (Summon)", "pos": [1850, 600], "cls": 3},
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{"name": "Vectus", "pos": [2400, 400], "cls": 3},
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{"name": "Marduk Blackpool", "pos": [1300, 1100], "cls": 3}
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]
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},
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{
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"kg_floor_id": 225,
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"image": "maps/scholomance_floor3.webp",
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"width": 4096, "height": 3072,
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"label": "The Upper Study",
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"bosses": [
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{"name": "Jandice Barov", "pos": [1850, 700], "cls": 3},
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{"name": "Rattlegore", "pos": [700, 800], "cls": 3},
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{"name": "Lorekeeper Polkelt", "pos": [3200, 800], "cls": 3},
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{"name": "Doctor Theolen Krastinov", "pos": [1850, 1700], "cls": 3},
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{"name": "Instructor Malicia", "pos": [1850, 2250], "cls": 3}
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]
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},
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{
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"kg_floor_id": 226,
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"image": "maps/scholomance_floor4.webp",
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"width": 4096, "height": 3072,
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"label": "Headmaster's Study",
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"bosses": [
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{"name": "Lady Illucia Barov", "pos": [800, 850], "cls": 3},
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{"name": "Lord Alexei Barov", "pos": [2950, 850], "cls": 3},
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{"name": "The Ravenian", "pos": [1850, 1600], "cls": 3},
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{"name": "Ras Frostwhisper", "pos": [1850, 2100], "cls": 3},
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{"name": "Darkmaster Gandling","pos": [1850, 850], "cls": 4}
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]
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}
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"note": "kg + upreza both ship the post-Cata 4-floor redesign; Ascension uses the original classic single-room layout. Map is the Atlas-addon Scholomance.blp (512x512) upscaled to 2048x2048 with Real-ESRGAN x4plus. Boss positions are hand-pinned to the numbered rooms drawn on the Atlas map.",
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"_room_position_comment": "Room centers read off the upscaled Atlas map (2048x2048). Numbers refer to the Atlas-addon room numbers visible on the map texture. If a boss is rendered in the wrong room, edit the pos here.",
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"bosses": [
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{"name": "Blood Steward of Kirtonos", "pos": [1046, 637], "cls": 3, "room": 1},
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{"name": "Kirtonos the Herald", "pos": [555, 264], "cls": 3, "room": 2},
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{"name": "Vectus", "pos": [327, 746], "cls": 3, "room": 4},
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{"name": "Marduk Blackpool", "pos": [391, 928], "cls": 3, "room": 5},
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{"name": "Rattlegore", "pos": [564, 974], "cls": 3, "room": 6},
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{"name": "Lorekeeper Polkelt", "pos": [928, 1174], "cls": 3, "room": 10},
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{"name": "Doctor Theolen Krastinov", "pos": [1328, 1456], "cls": 3, "room": 9},
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{"name": "Ras Frostwhisper", "pos": [937, 1729], "cls": 3, "room": 8},
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{"name": "Lord Alexei Barov", "pos": [1483, 1702], "cls": 3, "room": 11},
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{"name": "Lady Illucia Barov", "pos": [1856, 1456], "cls": 3, "room": 12},
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{"name": "The Ravenian", "pos": [1502, 1092], "cls": 3, "room": 13},
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{"name": "Jandice Barov", "pos": [1665, 355], "cls": 3, "room": 3},
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{"name": "Instructor Malicia", "pos": [391, 1401], "cls": 3, "room": 7},
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{"name": "Darkmaster Gandling", "pos": [1529, 1456], "cls": 4, "room": 14}
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]
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}
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},
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