Files
mplus-routes/data/ascension_overrides.json
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florian.berthold c2ae7a7218 Scholomance: revert to single-floor Atlas map
The 4-floor upreza experiment placed bosses on Cata-redesign rooms which don't match Ascension's classic boss spawns. Going back to commit 58b3f74's single-floor approach: Real-ESRGAN-upscaled Atlas BLP (2048x2048) with 14 hand-pinned bosses.

The 'floors' schema added to dungeon_replacements stays in tools/kg_build_data.py — useful if a future high-quality classic-layout multi-floor map shows up.
2026-04-26 01:02:43 +02:00

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JSON

{
"_comment": "Ascension-specific corrections to the upstream kg / AtlasLoot data. Each entry overrides where an enemy/extra is rendered. Match by tile_key + name (case-insensitive substring). pos is in kg pixel space (z=4 stitched image, 6144x4096). kg_floor_id picks the floor (omit if the dungeon is single-floor).",
"_dungeon_replacements_comment": "When the kg map is the wrong layout for Ascension (e.g. retail/Cata layout vs classic), replace the entire dungeon's map with one we author manually. Coords are in the new map's pixel space (0..width, 0..height). Bosses come from AtlasLoot's per-dungeon entries with cords.",
"dungeon_replacements": {
"scholomance": {
"image": "maps/scholomance.webp",
"width": 2048,
"height": 2048,
"label": "Scholomance",
"note": "kg + upreza both ship the post-Cata 4-floor redesign; Ascension uses the original classic single-room layout. Map is the Atlas-addon Scholomance.blp (512x512) upscaled to 2048x2048 with Real-ESRGAN x4plus. Boss positions are hand-pinned to the numbered rooms drawn on the Atlas map.",
"_room_position_comment": "Room centers read off the upscaled Atlas map (2048x2048). Numbers refer to the Atlas-addon room numbers visible on the map texture. If a boss is rendered in the wrong room, edit the pos here.",
"bosses": [
{"name": "Blood Steward of Kirtonos", "pos": [1046, 637], "cls": 3, "room": 1},
{"name": "Kirtonos the Herald", "pos": [555, 264], "cls": 3, "room": 2},
{"name": "Vectus", "pos": [327, 746], "cls": 3, "room": 4},
{"name": "Marduk Blackpool", "pos": [391, 928], "cls": 3, "room": 5},
{"name": "Rattlegore", "pos": [564, 974], "cls": 3, "room": 6},
{"name": "Lorekeeper Polkelt", "pos": [928, 1174], "cls": 3, "room": 10},
{"name": "Doctor Theolen Krastinov", "pos": [1328, 1456], "cls": 3, "room": 9},
{"name": "Ras Frostwhisper", "pos": [937, 1729], "cls": 3, "room": 8},
{"name": "Lord Alexei Barov", "pos": [1483, 1702], "cls": 3, "room": 11},
{"name": "Lady Illucia Barov", "pos": [1856, 1456], "cls": 3, "room": 12},
{"name": "The Ravenian", "pos": [1502, 1092], "cls": 3, "room": 13},
{"name": "Jandice Barov", "pos": [1665, 355], "cls": 3, "room": 3},
{"name": "Instructor Malicia", "pos": [391, 1401], "cls": 3, "room": 7},
{"name": "Darkmaster Gandling", "pos": [1529, 1456], "cls": 4, "room": 14}
]
}
},
"_map_image_swaps_comment": "Swap the rendered image for one or more floors WITHOUT changing the kg enemy/pack/patrol data. Coords stay in kg's pixel space; the swapped image is force-stretched to those dims by the browser. Use this when a different render of the SAME WoW texture is sharper but has a different aspect ratio.",
"map_image_swaps": {},
"overrides": [
{
"tile_key": "stratholme",
"name": "Magistrate Barthilas",
"kg_floor_id": 235,
"pos": [3498, 3300],
"note": "Ascension moved Barthilas to the southern courtyard of the Undead Side"
},
{
"tile_key": "blackfathom_deeps",
"name": "Lorgus Jett",
"kg_floor_id": 192,
"pos": [2893, 2827],
"note": "kg places Lorgus on floor 1 (entrance pool) but he's actually in Moonshrine Sanctum on floor 2 — confirmed by AtlasLoot subzone tag"
}
]
}