NoM0Re
a07e57ec0b
add another epog realm to ClassicPlus flavor
2025-08-09 06:17:58 +02:00
NoM0Re
727747ad1d
5.20.1
2025-08-06 01:44:29 +02:00
NoM0Re
78d681a06c
(fix/locale): Enhancement spec for deDE as it is returned in abbreviated form
2025-08-01 21:35:34 +02:00
NoM0Re
9d0cc562b9
Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version
2025-07-29 18:02:22 +02:00
NoM0Re
dce683db43
(fix/spec) Elemental locale being overwritten
2025-07-23 18:07:17 +02:00
NoM0Re
1369ed42d5
(fix/Lib) Remove LibBabble: TalentTree, as it is not needed?
2025-07-23 18:06:11 +02:00
NoM0Re
97dd09f47b
small changes
2025-07-22 17:08:22 +02:00
NoM0Re
d6ae3e020b
5.20.0
2025-07-22 16:49:18 +02:00
NoM0Re
d2b59a3f88
Revert "(fix/DBM): wipe and kill callback registration for older DBM versions"
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This reverts commit e0d0579d29 .
2025-07-09 23:49:47 +02:00
NoM0Re
e0d0579d29
(fix/DBM): wipe and kill callback registration for older DBM versions
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Corrects the callback names from 'wipe' and 'kill' to 'DBM_Wipe' and 'DBM_Kill' to ensure proper event handling with DBM.
2025-07-09 23:16:40 +02:00
NoM0Re
a749a08e94
Remove unused parameter again
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gains performance
2025-07-09 22:30:49 +02:00
NoM0Re
0a04322b5a
(fix/BT2) better Boss detection pattern
2025-07-09 22:28:56 +02:00
NoM0Re
78feb37c38
(fix/nameplates) Achoring, doing lazy stuff, when anchored to a hidden frame
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Refines the logic in GetUnitNameplate to check if health bars are shown before returning them for various nameplate addons.
2025-07-09 22:13:20 +02:00
NoM0Re
254917c0c7
Add Cast by Player, Is Boss Debuff and Rework BT2 some more ( #58 )
2025-07-08 22:02:30 +02:00
NoM0Re
0971189346
Include Blizzard_APIDocumentation and Search API Button to Code Editor with Wrath Classic Data ( #57 )
2025-07-05 19:08:53 +02:00
NoM0Re
ad68aa2f97
(fix/Prototypes): update Group Leader/Assist load option correctly
2025-07-03 20:50:53 +02:00
NoM0Re
d9539b53d1
Update README.md
2025-06-30 22:57:12 +02:00
NoM0Re
58784de372
Update README.md
2025-06-30 22:55:37 +02:00
NoM0Re
30ad444acd
Update README.md
2025-06-30 22:53:12 +02:00
NoM0Re
fec17c0f2f
small improvements
2025-06-28 16:13:24 +02:00
NoM0Re
3bdc6512b7
(fix/Templates) toc version
2025-06-20 01:10:51 +02:00
NoM0Re
92627b1407
(fix/Cast) inverse not applied correctly
2025-06-20 00:05:03 +02:00
NoM0Re
d91f78e927
(feat/Templates) Include WeakAuras Templates ( #56 )
2025-06-19 14:14:49 +02:00
NoM0Re
6286e86931
5.19.12
2025-06-18 20:06:36 +02:00
NoM0Re
c7fadad5b6
Revisit Creature Types/Families
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Removed a small number of localizations that can be extracted via GetFactionInfoByID(id).
There are more that could be cleaned up using regex, but that might make things look a bit odd, for now, I’m happy with this.
This approach is preferable to remove unnecessary variables saved.
2025-06-15 17:42:01 +02:00
NoM0Re
bccf9f11fd
Revisit Faction Reputation
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GetFactionInfoByID(id) now provides localized faction names directly from the client, making external localization or libraries like LibBabble-Faction unnecessary.
This is the first implementation that i ever saw to fully eliminate LibBabble-Faction dependency, simplifying the codebase by a ton.
It seems that Creature Type and Familys are saved also inside that function, making this function really powerful, im going to take a look at that too for sure.
Race Localisation we also take already out of this function.
2025-06-15 16:40:56 +02:00
NoM0Re
32d479b6f1
fix typo and wrap extraction logic in do block instead
2025-06-14 02:33:32 +02:00
NoM0Re
62e1e27ef7
Don't trigger partyX unit event with the filter :group when in raid
2025-06-14 01:56:59 +02:00
NoM0Re
96639cbaa2
Revisit Faction Reputation
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this got dropped accidently by my good python script 😠
2025-06-14 01:46:27 +02:00
NoM0Re
6ca0ffaf30
revisit Race Table
2025-06-14 01:38:29 +02:00
NoM0Re
430871de21
revisit Faction Reputation
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Discovered and integrated the previously undocumented GetFactionInfoByID API call, allowing removal of a workaround table that was no longer needed. Also verified faction localizations across common client faction.dbc files and cleaned up Cataclysm factions that were incorrectly included in the 3.3.5a version of the LibBabble library.
2025-06-14 01:16:34 +02:00
NoM0Re
f84661ad99
revisit Mounted Frame
2025-06-12 02:46:14 +02:00
NoM0Re
3606843ad3
revisit Money/Currency Trigger
2025-06-12 02:18:51 +02:00
NoM0Re
2c8266961b
revisit LibGetFrame
2025-06-12 01:50:02 +02:00
NoM0Re
758dfdce86
5.19.11
2025-06-09 01:19:48 +02:00
NoM0Re
0c528b2607
5.19.10-10-g7ac7dc8
2025-06-08 22:27:10 +02:00
NoM0Re
046e8b61fd
add workflow
2025-06-08 17:38:29 +02:00
NoM0Re
5bf1397e18
(fix/SwingTimer) Offhand in a minimal way
2025-06-08 16:41:56 +02:00
NoM0Re
7290440533
from retail
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Fix loadstring error's error with subtext
2025-06-07 02:37:38 +02:00
NoM0Re
34b2e69600
small fixes
2025-06-05 13:57:23 +02:00
NoM0Re
d08d10eaf6
(feat/Prototypes): Add Spell Cast Succeeded
2025-06-05 00:23:13 +02:00
NoM0Re
10d9d99be3
(feat/TextEditor): Rollout the WaybackMachine as Buttons, as we do not have the SetScript handler OnKeyDown/OnKeyUp ( #50 )
2025-06-04 21:21:45 +02:00
NoM0Re
8b5bfd4557
(feat/libs): update Libraries ( #49 )
2025-06-04 21:21:38 +02:00
NoM0Re
5ff6c87e18
(fix/Power): Add missing shared events for Combo Points
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forgot that edgecase
2025-06-02 22:36:34 +02:00
NoM0Re
ddbee38646
(fix/Power): fix regression causing stuttery power updates by re-adding FRAME_UPDATE for non-multi-unit units
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This change reintroduces FRAME_UPDATE for units not in multiUnitUnits (e.g., player, target) to ensure smooth power updates, similar to UNIT_POWER_FREQUENT in retail. The new logic tho avoids registering other unit events when FRAME_UPDATE is used, improving performance and preventing multiple updates per frame, than before.
2025-06-02 22:12:34 +02:00
NoM0Re
bda851552d
5.19.10
2025-05-31 22:54:39 +02:00
NoM0Re
9def6a5ab8
(fix/GenericTrigger) regex for weapon enchants
2025-05-13 23:42:40 +02:00
Artur Morozov
4f547d6804
GenericTrigger: fix regex for weapon enchants
2025-05-13 22:56:42 +03:00
NoM0Re
4d47aabcda
(feature/LibGlow) add Proc Glow ( #35 )
2025-05-01 18:43:54 +02:00
NoM0Re
253de34f0f
(fix/states) prevent nil error when cleaning up states
2025-04-26 16:10:06 +02:00