Commit Graph

604 Commits

Author SHA1 Message Date
NoM0Re a07e57ec0b add another epog realm to ClassicPlus flavor 2025-08-09 06:17:58 +02:00
NoM0Re 727747ad1d 5.20.1 2025-08-06 01:44:29 +02:00
NoM0Re 78d681a06c (fix/locale): Enhancement spec for deDE as it is returned in abbreviated form 2025-08-01 21:35:34 +02:00
NoM0Re 9d0cc562b9 Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version 2025-07-29 18:02:22 +02:00
NoM0Re dce683db43 (fix/spec) Elemental locale being overwritten 2025-07-23 18:07:17 +02:00
NoM0Re 1369ed42d5 (fix/Lib) Remove LibBabble: TalentTree, as it is not needed? 2025-07-23 18:06:11 +02:00
NoM0Re 97dd09f47b small changes 2025-07-22 17:08:22 +02:00
NoM0Re d6ae3e020b 5.20.0 2025-07-22 16:49:18 +02:00
NoM0Re d2b59a3f88 Revert "(fix/DBM): wipe and kill callback registration for older DBM versions"
This reverts commit e0d0579d29.
2025-07-09 23:49:47 +02:00
NoM0Re e0d0579d29 (fix/DBM): wipe and kill callback registration for older DBM versions
Corrects the callback names from 'wipe' and 'kill' to 'DBM_Wipe' and 'DBM_Kill' to ensure proper event handling with DBM.
2025-07-09 23:16:40 +02:00
NoM0Re a749a08e94 Remove unused parameter again
gains performance
2025-07-09 22:30:49 +02:00
NoM0Re 0a04322b5a (fix/BT2) better Boss detection pattern 2025-07-09 22:28:56 +02:00
NoM0Re 78feb37c38 (fix/nameplates) Achoring, doing lazy stuff, when anchored to a hidden frame
Refines the logic in GetUnitNameplate to check if health bars are shown before returning them for various nameplate addons.
2025-07-09 22:13:20 +02:00
NoM0Re 254917c0c7 Add Cast by Player, Is Boss Debuff and Rework BT2 some more (#58) 2025-07-08 22:02:30 +02:00
NoM0Re 0971189346 Include Blizzard_APIDocumentation and Search API Button to Code Editor with Wrath Classic Data (#57) 2025-07-05 19:08:53 +02:00
NoM0Re ad68aa2f97 (fix/Prototypes): update Group Leader/Assist load option correctly 2025-07-03 20:50:53 +02:00
NoM0Re d9539b53d1 Update README.md 2025-06-30 22:57:12 +02:00
NoM0Re 58784de372 Update README.md 2025-06-30 22:55:37 +02:00
NoM0Re 30ad444acd Update README.md 2025-06-30 22:53:12 +02:00
NoM0Re fec17c0f2f small improvements 2025-06-28 16:13:24 +02:00
NoM0Re 3bdc6512b7 (fix/Templates) toc version 2025-06-20 01:10:51 +02:00
NoM0Re 92627b1407 (fix/Cast) inverse not applied correctly 2025-06-20 00:05:03 +02:00
NoM0Re d91f78e927 (feat/Templates) Include WeakAuras Templates (#56) 2025-06-19 14:14:49 +02:00
NoM0Re 6286e86931 5.19.12 2025-06-18 20:06:36 +02:00
NoM0Re c7fadad5b6 Revisit Creature Types/Families
Removed a small number of localizations that can be extracted via GetFactionInfoByID(id).
There are more that could be cleaned up using regex, but that might make things look a bit odd, for now, I’m happy with this.
This approach is preferable to remove unnecessary variables saved.
2025-06-15 17:42:01 +02:00
NoM0Re bccf9f11fd Revisit Faction Reputation
GetFactionInfoByID(id) now provides localized faction names directly from the client, making external localization or libraries like LibBabble-Faction unnecessary.

This is the first implementation that i ever saw to fully eliminate LibBabble-Faction dependency, simplifying the codebase by a ton.

It seems that Creature Type and Familys are saved also inside that function, making this function really powerful, im going to take a look at that too for sure.

Race Localisation we also take already out of this function.
2025-06-15 16:40:56 +02:00
NoM0Re 32d479b6f1 fix typo and wrap extraction logic in do block instead 2025-06-14 02:33:32 +02:00
NoM0Re 62e1e27ef7 Don't trigger partyX unit event with the filter :group when in raid 2025-06-14 01:56:59 +02:00
NoM0Re 96639cbaa2 Revisit Faction Reputation
this got dropped accidently by my good python script 😠
2025-06-14 01:46:27 +02:00
NoM0Re 6ca0ffaf30 revisit Race Table 2025-06-14 01:38:29 +02:00
NoM0Re 430871de21 revisit Faction Reputation
Discovered and integrated the previously undocumented GetFactionInfoByID API call, allowing removal of a workaround table that was no longer needed. Also verified faction localizations across common client faction.dbc files and cleaned up Cataclysm factions that were incorrectly included in the 3.3.5a version of the LibBabble library.
2025-06-14 01:16:34 +02:00
NoM0Re f84661ad99 revisit Mounted Frame 2025-06-12 02:46:14 +02:00
NoM0Re 3606843ad3 revisit Money/Currency Trigger 2025-06-12 02:18:51 +02:00
NoM0Re 2c8266961b revisit LibGetFrame 2025-06-12 01:50:02 +02:00
NoM0Re 758dfdce86 5.19.11 2025-06-09 01:19:48 +02:00
NoM0Re 0c528b2607 5.19.10-10-g7ac7dc8 2025-06-08 22:27:10 +02:00
NoM0Re 046e8b61fd add workflow 2025-06-08 17:38:29 +02:00
NoM0Re 5bf1397e18 (fix/SwingTimer) Offhand in a minimal way 2025-06-08 16:41:56 +02:00
NoM0Re 7290440533 from retail
Fix loadstring error's error with subtext
2025-06-07 02:37:38 +02:00
NoM0Re 34b2e69600 small fixes 2025-06-05 13:57:23 +02:00
NoM0Re d08d10eaf6 (feat/Prototypes): Add Spell Cast Succeeded 2025-06-05 00:23:13 +02:00
NoM0Re 10d9d99be3 (feat/TextEditor): Rollout the WaybackMachine as Buttons, as we do not have the SetScript handler OnKeyDown/OnKeyUp (#50) 2025-06-04 21:21:45 +02:00
NoM0Re 8b5bfd4557 (feat/libs): update Libraries (#49) 2025-06-04 21:21:38 +02:00
NoM0Re 5ff6c87e18 (fix/Power): Add missing shared events for Combo Points
forgot that edgecase
2025-06-02 22:36:34 +02:00
NoM0Re ddbee38646 (fix/Power): fix regression causing stuttery power updates by re-adding FRAME_UPDATE for non-multi-unit units
This change reintroduces FRAME_UPDATE for units not in multiUnitUnits (e.g., player, target) to ensure smooth power updates, similar to UNIT_POWER_FREQUENT in retail. The new logic tho avoids registering other unit events when FRAME_UPDATE is used, improving performance and preventing multiple updates per frame, than before.
2025-06-02 22:12:34 +02:00
NoM0Re bda851552d 5.19.10 2025-05-31 22:54:39 +02:00
NoM0Re 9def6a5ab8 (fix/GenericTrigger) regex for weapon enchants 2025-05-13 23:42:40 +02:00
Artur Morozov 4f547d6804 GenericTrigger: fix regex for weapon enchants 2025-05-13 22:56:42 +03:00
NoM0Re 4d47aabcda (feature/LibGlow) add Proc Glow (#35) 2025-05-01 18:43:54 +02:00
NoM0Re 253de34f0f (fix/states) prevent nil error when cleaning up states 2025-04-26 16:10:06 +02:00