(feat/Templates) Include WeakAuras Templates (#56)

This commit is contained in:
NoM0Re
2025-06-19 14:14:49 +02:00
committed by GitHub
parent 6286e86931
commit d91f78e927
16 changed files with 4940 additions and 0 deletions
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if not WeakAuras.IsLibsOK() then return end
--[[-----------------------------------------------------------------------------
WeakAurasTemplateGroup Container
Simple container that is used in the template selection
-------------------------------------------------------------------------------]]
local Type, Version = "WeakAurasTemplateGroup", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 15)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 15
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 20, 0)
content:SetPoint("BOTTOMRIGHT", 0, 15)
--- @type table<string, any>
local widget = {
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "deDE" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Zwerg)"
L["(Dwarf/Human)"] = "(Zwerg/Mensch)"
L["(Human)"] = "(Mensch)"
L["(Night Elf)"] = "(Nachtelf)"
L["(Troll)"] = "(Troll)"
L["(Undead)"] = "(Untot)"
--[[Translation missing --]]
L["< 4 stacks"] = "< 4 stacks"
--[[Translation missing --]]
L["5 stacks"] = "5 stacks"
L["Abilities"] = "Fähigkeiten"
L["Add Triggers"] = "Auslöser hinzufügen"
L["Always Active"] = "Immer aktiv"
L["Always Show"] = "Immer anzeigen"
L["Always show the aura, highlight it if debuffed."] = "Zeige immer die Aura, hebe sie hervor, wenn sie geschwächt ist."
L["Always show the aura, turns grey if on cooldown."] = "Aura immer anzeigen, wird Grau wenn es auf Abkühlen steht."
--[[Translation missing --]]
L["Always show the aura, turns grey if the debuff not active."] = "Always show the aura, turns grey if the debuff not active."
--[[Translation missing --]]
L["Always shows highlights if enchant missing."] = "Always shows highlights if enchant missing."
--[[Translation missing --]]
L["Always shows the aura, grey if buff not active."] = "Always shows the aura, grey if buff not active."
--[[Translation missing --]]
L["Always shows the aura, highlight it if buffed."] = "Always shows the aura, highlight it if buffed."
--[[Translation missing --]]
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Always shows the aura, highlight when active, turns blue on insufficient resources."
--[[Translation missing --]]
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Always shows the aura, highlight while proc is active, blue on insufficient resources."
--[[Translation missing --]]
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Always shows the aura, highlight while proc is active, blue when not usable."
--[[Translation missing --]]
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."
--[[Translation missing --]]
L["Always shows the aura, turns blue on insufficient resources."] = "Always shows the aura, turns blue on insufficient resources."
--[[Translation missing --]]
L["Always shows the aura, turns blue when not usable."] = "Always shows the aura, turns blue when not usable."
--[[Translation missing --]]
L["Always shows the aura, turns grey if on cooldown."] = "Always shows the aura, turns grey if on cooldown."
--[[Translation missing --]]
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Always shows the aura, turns grey if the ability is not usable and red when out of range."
--[[Translation missing --]]
L["Always shows the aura, turns grey if the ability is not usable."] = "Always shows the aura, turns grey if the ability is not usable."
--[[Translation missing --]]
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Always shows the aura, turns red when out of range, blue on insufficient resources."
--[[Translation missing --]]
L["Always shows the aura, turns red when out of range."] = "Always shows the aura, turns red when out of range."
--[[Translation missing --]]
L["Always shows the aura."] = "Always shows the aura."
L["Back"] = "Zurück"
--[[Translation missing --]]
L["Basic Show On Cooldown"] = "Basic Show On Cooldown"
--[[Translation missing --]]
L["Basic Show On Ready"] = "Basic Show On Ready"
L["Bloodlust/Heroism"] = "Kampfrausch/Heldentum"
L["buff"] = "buff"
L["Buffs"] = "Buffs"
L["Cancel"] = "Abbrechen"
L["Cast"] = "Zauberwirken"
--[[Translation missing --]]
L["Charge and Buff Tracking"] = "Charge and Buff Tracking"
--[[Translation missing --]]
L["Charge and Debuff Tracking"] = "Charge and Debuff Tracking"
--[[Translation missing --]]
L["Charge and Duration Tracking"] = "Charge and Duration Tracking"
--[[Translation missing --]]
L["Charge Tracking"] = "Charge Tracking"
L["cooldown"] = "Abklingzeit"
--[[Translation missing --]]
L["Cooldown Tracking"] = "Cooldown Tracking"
--[[Translation missing --]]
L["Cooldowns"] = "Cooldowns"
L["Create Auras"] = "Auren erstellen"
L["debuff"] = "Schwächungszauber"
L["Debuffs"] = "Debuffs"
--[[Translation missing --]]
L["dps buff"] = "dps buff"
L["General"] = "Allgemein"
L["Health"] = "Gesundheit"
--[[Translation missing --]]
L["Highlight while action is queued."] = "Highlight while action is queued."
--[[Translation missing --]]
L["Highlight while active, red when out of range."] = "Highlight while active, red when out of range."
--[[Translation missing --]]
L["Highlight while active."] = "Highlight while active."
--[[Translation missing --]]
L["Highlight while buffed, red when out of range."] = "Highlight while buffed, red when out of range."
--[[Translation missing --]]
L["Highlight while buffed."] = "Highlight while buffed."
--[[Translation missing --]]
L["Highlight while debuffed, red when out of range."] = "Highlight while debuffed, red when out of range."
--[[Translation missing --]]
L["Highlight while debuffed."] = "Highlight while debuffed."
--[[Translation missing --]]
L["Highlight while spell is active."] = "Highlight while spell is active."
--[[Translation missing --]]
L["Hold CTRL to create multiple auras at once"] = "Hold CTRL to create multiple auras at once"
L["Keeps existing triggers intact"] = "Verändert existierende Auslöser nicht"
--[[Translation missing --]]
L["Master Channeler Rune"] = "Master Channeler Rune"
--[[Translation missing --]]
L["Max 3"] = "Max 3"
--[[Translation missing --]]
L["Max 4"] = "Max 4"
L["Next"] = "Nächste"
--[[Translation missing --]]
L["Only show the aura if the target has the debuff."] = "Only show the aura if the target has the debuff."
--[[Translation missing --]]
L["Only show the aura when the item is on cooldown."] = "Only show the aura when the item is on cooldown."
--[[Translation missing --]]
L["Only shows if the weapon is enchanted."] = "Only shows if the weapon is enchanted."
--[[Translation missing --]]
L["Only shows if the weapon is not enchanted."] = "Only shows if the weapon is not enchanted."
--[[Translation missing --]]
L["Only shows the aura if the target has the buff."] = "Only shows the aura if the target has the buff."
--[[Translation missing --]]
L["Only shows the aura when the ability is on cooldown."] = "Only shows the aura when the ability is on cooldown."
--[[Translation missing --]]
L["Only shows the aura when the ability is ready to use."] = "Only shows the aura when the ability is ready to use."
--[[Translation missing --]]
L["Other cooldown"] = "Other cooldown"
L["Pet alive"] = "Begleiter am Leben"
L["Pet Behavior"] = "Begleiterverhalten"
L["PvP Talents"] = "PvP-Talente"
--[[Translation missing --]]
L["regen buff"] = "regen buff"
L["Replace all existing triggers"] = "Ersetzt alle vorhandenen Auslöser "
L["Replace Triggers"] = "Auslöser ersetzen"
L["Resources"] = "Ressourcen"
L["Resources and Shapeshift Form"] = "Ressourcen und Gestaltwandlungsform"
--[[Translation missing --]]
L["Rogue cooldown"] = "Rogue cooldown"
L["Runes"] = "Runen"
L["Shapeshift Form"] = "Gestaltwandlungsform"
--[[Translation missing --]]
L["Show Always, Glow on Missing"] = "Show Always, Glow on Missing"
--[[Translation missing --]]
L["Show Charges and Check Usable"] = "Show Charges and Check Usable"
--[[Translation missing --]]
L["Show Charges with Proc Tracking"] = "Show Charges with Proc Tracking"
--[[Translation missing --]]
L["Show Charges with Range Tracking"] = "Show Charges with Range Tracking"
--[[Translation missing --]]
L["Show Charges with Usable Check"] = "Show Charges with Usable Check"
--[[Translation missing --]]
L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued"
--[[Translation missing --]]
L["Show Cooldown and Buff"] = "Show Cooldown and Buff"
--[[Translation missing --]]
L["Show Cooldown and Buff and Check for Target"] = "Show Cooldown and Buff and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Buff and Check Usable"] = "Show Cooldown and Buff and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Check for Target"] = "Show Cooldown and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Check for Target & Proc Tracking"] = "Show Cooldown and Check for Target & Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable"] = "Show Cooldown and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Check Usable & Target"] = "Show Cooldown and Check Usable & Target"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Debuff"] = "Show Cooldown and Debuff"
--[[Translation missing --]]
L["Show Cooldown and Debuff and Check for Target"] = "Show Cooldown and Debuff and Check for Target"
L["Show Cooldown and Duration"] = "Abklingzeit und Dauer anzeigen"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Totem Information"] = "Show Cooldown and Totem Information"
--[[Translation missing --]]
L["Show if Enchant Missing"] = "Show if Enchant Missing"
--[[Translation missing --]]
L["Show on Ready"] = "Show on Ready"
--[[Translation missing --]]
L["Show Only if Buffed"] = "Show Only if Buffed"
--[[Translation missing --]]
L["Show Only if Debuffed"] = "Show Only if Debuffed"
--[[Translation missing --]]
L["Show Only if Enchanted"] = "Show Only if Enchanted"
--[[Translation missing --]]
L["Show Only if on Cooldown"] = "Show Only if on Cooldown"
--[[Translation missing --]]
L["Show Totem and Charge Information"] = "Show Totem and Charge Information"
L["Stance"] = "Haltung"
--[[Translation missing --]]
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."
L["Unknown Item"] = "Unbekannter Gegenstand"
L["Unknown Spell"] = "Unbekannter Zauber"
--[[Translation missing --]]
L["Warrior cooldown"] = "Warrior cooldown"
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if not WeakAuras.IsLibsOK() then return end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Dwarf)"
L["(Dwarf/Human)"] = "(Dwarf/Human)"
L["(Human)"] = "(Human)"
L["(Night Elf)"] = "(Night Elf)"
L["(Troll)"] = "(Troll)"
L["(Undead)"] = "(Undead)"
L["< 4 stacks"] = "< 4 stacks"
L["5 stacks"] = "5 stacks"
L["Abilities"] = "Abilities"
L["Add Triggers"] = "Add Triggers"
L["Always Active"] = "Always Active"
L["Always Show"] = "Always Show"
L["Always show the aura, highlight it if debuffed."] = "Always show the aura, highlight it if debuffed."
L["Always show the aura, turns grey if on cooldown."] = "Always show the aura, turns grey if on cooldown."
L["Always show the aura, turns grey if the debuff not active."] = "Always show the aura, turns grey if the debuff not active."
L["Always shows highlights if enchant missing."] = "Always shows highlights if enchant missing."
L["Always shows the aura, grey if buff not active."] = "Always shows the aura, grey if buff not active."
L["Always shows the aura, highlight it if buffed."] = "Always shows the aura, highlight it if buffed."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Always shows the aura, highlight when active, turns blue on insufficient resources."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Always shows the aura, highlight while proc is active, blue on insufficient resources."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Always shows the aura, highlight while proc is active, blue when not usable."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."
L["Always shows the aura, turns blue on insufficient resources."] = "Always shows the aura, turns blue on insufficient resources."
L["Always shows the aura, turns blue when not usable."] = "Always shows the aura, turns blue when not usable."
L["Always shows the aura, turns grey if on cooldown."] = "Always shows the aura, turns grey if on cooldown."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Always shows the aura, turns grey if the ability is not usable and red when out of range."
L["Always shows the aura, turns grey if the ability is not usable."] = "Always shows the aura, turns grey if the ability is not usable."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Always shows the aura, turns red when out of range, blue on insufficient resources."
L["Always shows the aura, turns red when out of range."] = "Always shows the aura, turns red when out of range."
L["Always shows the aura."] = "Always shows the aura."
L["Back"] = "Back"
L["Basic Show On Cooldown"] = "Basic Show On Cooldown"
L["Basic Show On Ready"] = "Basic Show On Ready"
L["Bloodlust/Heroism"] = "Bloodlust/Heroism"
L["buff"] = "buff"
L["Buffs"] = "Buffs"
L["Cancel"] = "Cancel"
L["Cast"] = "Cast"
L["Charge and Buff Tracking"] = "Charge and Buff Tracking"
L["Charge and Debuff Tracking"] = "Charge and Debuff Tracking"
L["Charge and Duration Tracking"] = "Charge and Duration Tracking"
L["Charge Tracking"] = "Charge Tracking"
L["cooldown"] = "cooldown"
L["Cooldown Tracking"] = "Cooldown Tracking"
L["Cooldowns"] = "Cooldowns"
L["Create Auras"] = "Create Auras"
L["debuff"] = "debuff"
L["Debuffs"] = "Debuffs"
L["dps buff"] = "dps buff"
L["General"] = "General"
L["Health"] = "Health"
L["Highlight while action is queued."] = "Highlight while action is queued."
L["Highlight while active, red when out of range."] = "Highlight while active, red when out of range."
L["Highlight while active."] = "Highlight while active."
L["Highlight while buffed, red when out of range."] = "Highlight while buffed, red when out of range."
L["Highlight while buffed."] = "Highlight while buffed."
L["Highlight while debuffed, red when out of range."] = "Highlight while debuffed, red when out of range."
L["Highlight while debuffed."] = "Highlight while debuffed."
L["Highlight while spell is active."] = "Highlight while spell is active."
L["Hold CTRL to create multiple auras at once"] = "Hold CTRL to create multiple auras at once"
L["Keeps existing triggers intact"] = "Keeps existing triggers intact"
L["Master Channeler Rune"] = "Master Channeler Rune"
L["Max 3"] = "Max 3"
L["Max 4"] = "Max 4"
L["Next"] = "Next"
L["Only show the aura if the target has the debuff."] = "Only show the aura if the target has the debuff."
L["Only show the aura when the item is on cooldown."] = "Only show the aura when the item is on cooldown."
L["Only shows if the weapon is enchanted."] = "Only shows if the weapon is enchanted."
L["Only shows if the weapon is not enchanted."] = "Only shows if the weapon is not enchanted."
L["Only shows the aura if the target has the buff."] = "Only shows the aura if the target has the buff."
L["Only shows the aura when the ability is on cooldown."] = "Only shows the aura when the ability is on cooldown."
L["Only shows the aura when the ability is ready to use."] = "Only shows the aura when the ability is ready to use."
L["Other cooldown"] = "Other cooldown"
L["Pet alive"] = "Pet alive"
L["Pet Behavior"] = "Pet Behavior"
L["PvP Talents"] = "PvP Talents"
L["regen buff"] = "regen buff"
L["Replace all existing triggers"] = "Replace all existing triggers"
L["Replace Triggers"] = "Replace Triggers"
L["Resources"] = "Resources"
L["Resources and Shapeshift Form"] = "Resources and Shapeshift Form"
L["Rogue cooldown"] = "Rogue cooldown"
L["Runes"] = "Runes"
L["Shapeshift Form"] = "Shapeshift Form"
L["Show Always, Glow on Missing"] = "Show Always, Glow on Missing"
L["Show Charges and Check Usable"] = "Show Charges and Check Usable"
L["Show Charges with Proc Tracking"] = "Show Charges with Proc Tracking"
L["Show Charges with Range Tracking"] = "Show Charges with Range Tracking"
L["Show Charges with Usable Check"] = "Show Charges with Usable Check"
L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued"
L["Show Cooldown and Buff"] = "Show Cooldown and Buff"
L["Show Cooldown and Buff and Check for Target"] = "Show Cooldown and Buff and Check for Target"
L["Show Cooldown and Buff and Check Usable"] = "Show Cooldown and Buff and Check Usable"
L["Show Cooldown and Check for Target"] = "Show Cooldown and Check for Target"
L["Show Cooldown and Check for Target & Proc Tracking"] = "Show Cooldown and Check for Target & Proc Tracking"
L["Show Cooldown and Check Usable"] = "Show Cooldown and Check Usable"
L["Show Cooldown and Check Usable & Target"] = "Show Cooldown and Check Usable & Target"
L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking"
L["Show Cooldown and Debuff"] = "Show Cooldown and Debuff"
L["Show Cooldown and Debuff and Check for Target"] = "Show Cooldown and Debuff and Check for Target"
L["Show Cooldown and Duration"] = "Show Cooldown and Duration"
L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target"
L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable"
L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking"
L["Show Cooldown and Totem Information"] = "Show Cooldown and Totem Information"
L["Show if Enchant Missing"] = "Show if Enchant Missing"
L["Show on Ready"] = "Show on Ready"
L["Show Only if Buffed"] = "Show Only if Buffed"
L["Show Only if Debuffed"] = "Show Only if Debuffed"
L["Show Only if Enchanted"] = "Show Only if Enchanted"
L["Show Only if on Cooldown"] = "Show Only if on Cooldown"
L["Show Totem and Charge Information"] = "Show Totem and Charge Information"
L["Stance"] = "Stance"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."
L["Unknown Item"] = "Unknown Item"
L["Unknown Spell"] = "Unknown Spell"
L["Warrior cooldown"] = "Warrior cooldown"
-- Make missing translations available
setmetatable(WeakAuras.L, {__index = function(self, key)
self[key] = (key or "")
return key
end})
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "esES" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Enano)"
L["(Dwarf/Human)"] = "(Enano/Humano)"
L["(Human)"] = "(Humano)"
L["(Night Elf)"] = "(Elfo de la noche)"
L["(Troll)"] = "(Trol)"
L["(Undead)"] = "(No-muerto)"
L["< 4 stacks"] = "< 4 acumulaciones"
L["5 stacks"] = "5 acumulaciones"
L["Abilities"] = "Habilidades"
L["Add Triggers"] = "Añadir activadores"
L["Always Active"] = "Siempre activo"
L["Always Show"] = "Mostrar siempre"
L["Always show the aura, highlight it if debuffed."] = "Mostrar siempre el aura, resaltarla si hay perjuicios."
L["Always show the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en tiempo de reutilización."
L["Always show the aura, turns grey if the debuff not active."] = "Mostrar siempre el aura, se vuelve gris si el perjuicio no está activo."
L["Always shows highlights if enchant missing."] = "Siempre se muestra resplandeciente si no hay encantamiento."
L["Always shows the aura, grey if buff not active."] = "Muestra siempre el aura, se vuelve gris si el beneficio no está activo."
L["Always shows the aura, highlight it if buffed."] = "Muestra siempre el aura, la resalta si el beneficio está activo."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Muestra siempre el aura, la resalta si está activa, se vuelve azul si no hay suficientes recursos."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Siempre muestra el aura, resalta mientras el prec está activo, azul con recursos insuficientes."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Muestra siempre el aura, resaltada mientras el prec está activo, azul cuando no se puede usar."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Muestra siempre el aura, resalta mientras el prec está activo, se vuelve rojo cuando está fuera de alcance, azul en caso de recursos insuficientes."
L["Always shows the aura, turns blue on insufficient resources."] = "Siempre muestra el aura, se vuelve azul con recursos insuficientes."
L["Always shows the aura, turns blue when not usable."] = "Siempre muestra el aura, se vuelve azul cuando no se puede utilizar."
L["Always shows the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en cooldown."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Muestra siempre el aura, se vuelve gris si la habilidad no es utilizable y roja cuando está fuera de alcance."
L["Always shows the aura, turns grey if the ability is not usable."] = "Muestra siempre el aura, se vuelve gris si la habilidad no es utilizable."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Siempre muestra el aura, se vuelve roja cuando está fuera de alcance, azul en caso de recursos insuficientes."
L["Always shows the aura, turns red when out of range."] = "Siempre muestra el aura, se vuelve roja cuando está fuera de alcance."
L["Always shows the aura."] = "Siempre muestra el aura."
L["Back"] = "Volver"
L["Basic Show On Cooldown"] = "Mostrar en reutilización básico"
L["Basic Show On Ready"] = "Mostrar al estar listo básico"
L["Bloodlust/Heroism"] = "Ansia de sangre/Heroísmo"
L["buff"] = "beneficio"
L["Buffs"] = "Beneficios"
L["Cancel"] = "Cancelar"
L["Cast"] = "Lanzar"
L["Charge and Buff Tracking"] = "Seguimiento de cargas y beneficios"
L["Charge and Debuff Tracking"] = "Seguimiento de cargas y perjuicios"
L["Charge and Duration Tracking"] = "Seguimiento de cargas y duración"
L["Charge Tracking"] = "Seguimiento de cargas"
L["cooldown"] = "reutilización"
L["Cooldown Tracking"] = "Seguimiento de reutilización"
L["Cooldowns"] = "Reutilizaciones"
L["Create Auras"] = "Crear auras"
L["debuff"] = "perjuicio"
L["Debuffs"] = "Perjuicios"
L["dps buff"] = "beneficio de dps"
L["General"] = "General"
L["Health"] = "Salud"
L["Highlight while action is queued."] = "Resaltar mientras la acción está en cola."
L["Highlight while active, red when out of range."] = "Resaltar mientras está activa, rojo cuando está fuera de alcance."
L["Highlight while active."] = "Resaltar mientras está activa."
L["Highlight while buffed, red when out of range."] = "Resaltar cuando hay beneficio activo, rojo cuando esté fuera de rango."
L["Highlight while buffed."] = "Resaltar cuando hay beneficio activo."
L["Highlight while debuffed, red when out of range."] = "Resaltar cuando hay perjuicio activo, rojo cuando esté fuera de rango."
L["Highlight while debuffed."] = "Resaltar cuando hay perjuicio activo."
L["Highlight while spell is active."] = "Resaltar mientras el hechizo está activo."
L["Hold CTRL to create multiple auras at once"] = "Mantén pulsado CTRL para crear varias auras a la vez"
L["Keeps existing triggers intact"] = "Mantiene intactos los activadores existentes"
L["Master Channeler Rune"] = "Runa de Maestro canalizador"
L["Max 3"] = "Máx. 3"
L["Max 4"] = "Máx. 4"
L["Next"] = "Siguiente"
L["Only show the aura if the target has the debuff."] = "Mostrar el aura solo si el objetivo tiene el perjuicio activo."
L["Only show the aura when the item is on cooldown."] = "Mostrar el aura solo cuando el objeto está en reutilización."
L["Only shows if the weapon is enchanted."] = "Mostrar solo si el arma está encantada."
L["Only shows if the weapon is not enchanted."] = "Mostrar solo si el arma no está encantada."
L["Only shows the aura if the target has the buff."] = "Muestra el aura solo si el objetivo tiene el beneficio activo."
L["Only shows the aura when the ability is on cooldown."] = "Mostrar el aura solo cuando la habilidad está en reutilización."
L["Only shows the aura when the ability is ready to use."] = "Mostrar el aura solo cuando la habilidad está lista para usar."
L["Other cooldown"] = "Otra reutilización"
L["Pet alive"] = "Mascota viva"
L["Pet Behavior"] = "Comportamiento de mascota"
L["PvP Talents"] = "Talentos de JcJ"
L["regen buff"] = "beneficio regen"
L["Replace all existing triggers"] = "Sustituir todos los activadores existentes"
L["Replace Triggers"] = "Sustituir activadores"
L["Resources"] = "Recursos"
L["Resources and Shapeshift Form"] = "Recursos y cambio de forma"
L["Rogue cooldown"] = "Reutilización de pícaro"
L["Runes"] = "Runas"
L["Shapeshift Form"] = "Cambio de forma"
L["Show Always, Glow on Missing"] = "Siempre mostrar, resplandor si falta"
L["Show Charges and Check Usable"] = "Mostrar cargos y comprobar utilizable"
L["Show Charges with Proc Tracking"] = "Mostrar cargos con seguimiento de prec"
L["Show Charges with Range Tracking"] = "Mostrar cargos con seguimiento de rango"
L["Show Charges with Usable Check"] = "Mostrar cargas con comprobación que sea utilizable"
L["Show Cooldown and Action Queued"] = "Mostrar reutilización y acción en cola"
L["Show Cooldown and Buff"] = "Mostrar tiempo de reutilización y beneficio"
L["Show Cooldown and Buff and Check for Target"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar objetivo"
L["Show Cooldown and Buff and Check Usable"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar utilizable"
L["Show Cooldown and Check for Target"] = [=[Mostrar reutilización y comprobar el objetivo
]=]
L["Show Cooldown and Check for Target & Proc Tracking"] = "Mostrar reutilización y objetivo y seguimiento de prec"
L["Show Cooldown and Check Usable"] = "Mostrar reutilización y comprobar que sea utilizable"
L["Show Cooldown and Check Usable & Target"] = "Mostrar reutilización y comprobar que sea utilizable y objetivo"
L["Show Cooldown and Check Usable, Proc Tracking"] = "Mostrar reutilización y comprobar que sea utilizable, seguimiento de prec"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Mostrar reutilización y comprobar que sea utilizable, objetivo y seguimiento de prec"
L["Show Cooldown and Debuff"] = "Mostrar Tiempo de reutilización y Perjuicio"
L["Show Cooldown and Debuff and Check for Target"] = "Mostrar Tiempo de reutilización, Perjuicio y Comprobar objetivo"
L["Show Cooldown and Duration"] = "Mostrar reutilización y duración"
L["Show Cooldown and Duration and Check for Target"] = "Mostrar reutilización y duración y comprobar para objetivo"
L["Show Cooldown and Duration and Check Usable"] = "Mostrar reutilización y duración y comprobar que sea utilizable"
L["Show Cooldown and Proc Tracking"] = "Mostrar reutilización y seguimiento de prec"
L["Show Cooldown and Totem Information"] = "Mostrar reutilización y información de tótem"
L["Show if Enchant Missing"] = "Mostrar si falta encantamiento"
L["Show on Ready"] = "Mostrar al estar listo"
L["Show Only if Buffed"] = "Mostrar solo si hay Beneficio activo"
L["Show Only if Debuffed"] = "Mostrar solo si hay Perjuicio activo"
L["Show Only if Enchanted"] = "Mostrar solo si está encantado"
L["Show Only if on Cooldown"] = "Mostrar solo si está en tiempo de reutilización"
L["Show Totem and Charge Information"] = "Mostrar tótem y información de carga"
L["Stance"] = "Actitud"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el prec, resalta mientras el proc está activo, se vuelve rojo cuando está fuera de alcance, azul si hay recursos insuficientes."
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el beneficio, resaltar cuando el beneficio está activo, azul si no hay recursos suficientes."
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el perjuicio, resaltar cuando el perjuicio está activo, azul si no hay recursos suficientes."
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y la duración del hechizo, resalta mientras el hechizo está activo, azul si hay recursos insuficientes."
L["Unknown Item"] = "Objeto desconocido"
L["Unknown Spell"] = "Hechizo desconocido"
L["Warrior cooldown"] = "Reutilización de guerrero"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "esMX" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Enano)"
L["(Dwarf/Human)"] = "(Enano/Humano)"
L["(Human)"] = "(Humano)"
L["(Night Elf)"] = "(Elfo de la noche)"
L["(Troll)"] = "(Trol)"
L["(Undead)"] = "(No-muerto)"
L["< 4 stacks"] = "< 4 acumulaciones"
L["5 stacks"] = "5 acumulaciones"
L["Abilities"] = "Habilidades"
L["Add Triggers"] = "Añadir activadores"
L["Always Active"] = "Siempre activo"
L["Always Show"] = "Mostrar siempre"
L["Always show the aura, highlight it if debuffed."] = "Mostrar siempre el aura, resaltar si hay perjuicios."
L["Always show the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en reutilización."
L["Always show the aura, turns grey if the debuff not active."] = "Mostrar siempre el aura, se vuelve gris si el perjuicio no está activo."
L["Always shows highlights if enchant missing."] = "Siempre se muestra resaltados si no hay encantamiento."
L["Always shows the aura, grey if buff not active."] = "Muestra siempre el aura, se vuelve gris si el beneficio no está activo."
L["Always shows the aura, highlight it if buffed."] = "Muestra siempre el aura, resalta si el beneficio está activo."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Muestra siempre el aura, resalta si está activa, se vuelve azul si no hay suficientes recursos."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Siempre muestra el aura, resalta mientras el prec está activo, azul con recursos insuficientes."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Muestra siempre el aura, resalta mientras el prec está activo, azul cuando no se puede usar."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Muestra siempre el aura, resalta mientras el prec está activo, se vuelve rojo cuando está fuera de alcance, azul en caso de recursos insuficientes."
L["Always shows the aura, turns blue on insufficient resources."] = "Siempre muestra el aura, se vuelve azul con recursos insuficientes."
L["Always shows the aura, turns blue when not usable."] = "Siempre muestra el aura, se vuelve azul cuando no se puede utilizar."
L["Always shows the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en reutilización."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Muestra siempre el aura, se vuelve gris si la habilidad no es utilizable y roja cuando está fuera de alcance."
L["Always shows the aura, turns grey if the ability is not usable."] = "Muestra siempre el aura, se vuelve gris si la habilidad no es utilizable."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Siempre muestra el aura, se vuelve roja cuando está fuera de alcance, azul en caso de recursos insuficientes."
L["Always shows the aura, turns red when out of range."] = "Siempre muestra el aura, se vuelve roja cuando está fuera de alcance."
L["Always shows the aura."] = "Siempre muestra el aura."
L["Back"] = "Volver"
L["Basic Show On Cooldown"] = "Mostrar en reutilización básico"
L["Basic Show On Ready"] = "Mostrar al estar listo básico"
L["Bloodlust/Heroism"] = "Ansia de sangre/Heroísmo"
L["buff"] = "beneficio"
L["Buffs"] = "Beneficios"
L["Cancel"] = "Cancelar"
L["Cast"] = "Lanzar"
L["Charge and Buff Tracking"] = "Seguimiento de cargas y beneficios"
L["Charge and Debuff Tracking"] = "Seguimiento de cargas y perjuicios"
L["Charge and Duration Tracking"] = "Seguimiento de cargas y duración"
L["Charge Tracking"] = "Seguimiento de cargas"
L["cooldown"] = "reutilización"
L["Cooldown Tracking"] = "Seguimiento de reutilización"
L["Cooldowns"] = "Reutilizaciones"
L["Create Auras"] = "Crear auras"
L["debuff"] = "perjuicio"
L["Debuffs"] = "Perjuicios"
L["dps buff"] = "beneficio de dps"
L["General"] = "General"
L["Health"] = "Salud"
L["Highlight while action is queued."] = "Resaltar mientras la acción está en cola."
L["Highlight while active, red when out of range."] = "Resaltar mientras está activa, rojo cuando está fuera de alcance."
L["Highlight while active."] = "Resaltar mientras está activa."
L["Highlight while buffed, red when out of range."] = "Resaltar cuando hay beneficio activo, rojo cuando esté fuera de rango."
L["Highlight while buffed."] = "Resaltar cuando hay beneficio activo."
L["Highlight while debuffed, red when out of range."] = "Resaltar cuando hay perjuicio activo, rojo cuando esté fuera de rango."
L["Highlight while debuffed."] = "Resaltar cuando hay perjuicio activo."
L["Highlight while spell is active."] = "Resaltar mientras el hechizo está activo."
L["Hold CTRL to create multiple auras at once"] = "Mantén pulsado CTRL para crear varias auras a la vez"
L["Keeps existing triggers intact"] = "Mantiene intactos los activadores existentes"
L["Master Channeler Rune"] = "Runa de Maestro canalizador"
L["Max 3"] = "Máx. 3"
L["Max 4"] = "Máx. 4"
L["Next"] = "Siguiente"
L["Only show the aura if the target has the debuff."] = "Mostrar el aura solo si el objetivo tiene el perjuicio activo."
L["Only show the aura when the item is on cooldown."] = "Mostrar el aura solo cuando el objeto está en reutilización."
L["Only shows if the weapon is enchanted."] = "Mostrar solo si el arma está encantada."
L["Only shows if the weapon is not enchanted."] = "Mostrar solo si el arma no está encantada."
L["Only shows the aura if the target has the buff."] = "Muestra el aura solo si el objetivo tiene el beneficio activo."
L["Only shows the aura when the ability is on cooldown."] = "Mostrar el aura solo cuando la habilidad está en reutilización."
L["Only shows the aura when the ability is ready to use."] = "Mostrar el aura solo cuando la habilidad está lista para usar."
L["Other cooldown"] = "Otra reutilización"
L["Pet alive"] = "Mascota viva"
L["Pet Behavior"] = "Comportamiento de mascota"
L["PvP Talents"] = "Talentos de JcJ"
L["regen buff"] = "beneficio regen"
L["Replace all existing triggers"] = "Sustituir todos los activadores existentes"
L["Replace Triggers"] = "Sustituir activadores"
L["Resources"] = "Recursos"
L["Resources and Shapeshift Form"] = "Recursos y cambio de forma"
L["Rogue cooldown"] = "Reutilización de pícaro"
L["Runes"] = "Runas"
L["Shapeshift Form"] = "Cambio de forma"
L["Show Always, Glow on Missing"] = "Siempre mostrar, resplandor si falta"
L["Show Charges and Check Usable"] = "Mostrar cargos y comprobar utilizable"
L["Show Charges with Proc Tracking"] = "Mostrar cargos con seguimiento de prec"
L["Show Charges with Range Tracking"] = "Mostrar cargos con seguimiento de rango"
L["Show Charges with Usable Check"] = "Mostrar cargas con comprobación que sea utilizable"
L["Show Cooldown and Action Queued"] = "Mostrar reutilización y acción en cola"
L["Show Cooldown and Buff"] = "Mostrar tiempo de reutilización y beneficio"
L["Show Cooldown and Buff and Check for Target"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar objetivo"
L["Show Cooldown and Buff and Check Usable"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar utilizable"
L["Show Cooldown and Check for Target"] = [=[Mostrar reutilización y comprobar el objetivo
]=]
L["Show Cooldown and Check for Target & Proc Tracking"] = "Mostrar reutilización y objetivo y seguimiento de prec"
L["Show Cooldown and Check Usable"] = "Mostrar reutilización y comprobar que sea utilizable"
L["Show Cooldown and Check Usable & Target"] = "Mostrar reutilización y comprobar que sea utilizable y objetivo"
L["Show Cooldown and Check Usable, Proc Tracking"] = "Mostrar reutilización y comprobar que sea utilizable, seguimiento de prec"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Mostrar reutilización y comprobar que sea utilizable, objetivo y seguimiento de prec"
L["Show Cooldown and Debuff"] = "Mostrar Tiempo de reutilización y Perjuicio"
L["Show Cooldown and Debuff and Check for Target"] = "Mostrar Tiempo de reutilización, Perjuicio y Comprobar objetivo"
L["Show Cooldown and Duration"] = "Mostrar reutilización y duración"
L["Show Cooldown and Duration and Check for Target"] = "Mostrar reutilización y duración y comprobar para objetivo"
L["Show Cooldown and Duration and Check Usable"] = "Mostrar reutilización y duración y comprobar que sea utilizable"
L["Show Cooldown and Proc Tracking"] = "Mostrar reutilización y seguimiento de prec"
L["Show Cooldown and Totem Information"] = "Mostrar reutilización y información de tótem"
L["Show if Enchant Missing"] = "Mostrar si falta encantamiento"
L["Show on Ready"] = "Mostrar al estar listo"
L["Show Only if Buffed"] = "Mostrar solo si hay Beneficio activo"
L["Show Only if Debuffed"] = "Mostrar solo si hay Perjuicio activo"
L["Show Only if Enchanted"] = "Mostrar solo si está encantado"
L["Show Only if on Cooldown"] = "Mostrar solo si está en tiempo de reutilización"
L["Show Totem and Charge Information"] = "Mostrar tótem y información de carga"
L["Stance"] = "Actitud"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el proc, resalta mientras el prec está activo, se vuelve rojo cuando está fuera de alcance, azul si hay recursos insuficientes."
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el beneficio, resaltar cuando el beneficio está activo, azul si no hay recursos suficientes."
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el perjuicio, resaltar cuando el perjuicio está activo, azul si no hay recursos suficientes."
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y la duración del hechizo, resalta mientras el hechizo está activo, azul si hay recursos insuficientes."
L["Unknown Item"] = "Objeto desconocido"
L["Unknown Spell"] = "Hechizo desconocido"
L["Warrior cooldown"] = "Reutilización de guerrero"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "frFR" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Nain)"
L["(Dwarf/Human)"] = "(Nain/Humain)"
L["(Human)"] = "(Humain)"
L["(Night Elf)"] = "(Elfe de la nuit)"
L["(Troll)"] = "(Troll)"
L["(Undead)"] = "(Mort-vivant)"
L["< 4 stacks"] = "< à 4 stacks"
--[[Translation missing --]]
L["5 stacks"] = "5 stacks"
L["Abilities"] = "Capacités"
L["Add Triggers"] = "Ajouter des déclencheurs"
L["Always Active"] = "Toujours actif"
L["Always Show"] = "Toujours afficher"
L["Always show the aura, highlight it if debuffed."] = "Toujours afficher l'aura, surbrillance si absente."
L["Always show the aura, turns grey if on cooldown."] = "Toujours afficher l'aura, devient grise si en recharge."
L["Always show the aura, turns grey if the debuff not active."] = "Toujours afficher l'aura, devient gris si l'affaiblissement n'est pas actif."
L["Always shows highlights if enchant missing."] = "Toujours afficher des reflets si l'enchantement est absent."
L["Always shows the aura, grey if buff not active."] = "Toujours afficher l'aura, devient gris si l'amélioration n'est pas active."
L["Always shows the aura, highlight it if buffed."] = "Toujours afficher l'aura, surbrillance si présente."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Toujours afficher l'aura, surbrillance si active, bleue si ressources insuffisantes."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Toujours afficher l'aura, surbrillance tant que le proc est actif, bleue si ressources insuffisantes."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Toujours afficher l'aura, surbrillance tant que le proc est actif, bleue si non utilisable."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Toujours afficher l'aura, surbrillance tant que le proc est actif, rouge si pas à portée, bleue si ressources insuffisantes."
L["Always shows the aura, turns blue on insufficient resources."] = "Toujours afficher l'aura, bleue si ressources insuffisantes."
L["Always shows the aura, turns blue when not usable."] = "Toujours afficher l'aura, bleue si non utilisable."
L["Always shows the aura, turns grey if on cooldown."] = "Toujours afficher l'aura, devient grise si en recharge."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Toujours afficher l'aura, grise si la technique n'est pas utilisable et rouge si hors de portée."
L["Always shows the aura, turns grey if the ability is not usable."] = "Toujours afficher l'aura, griser si la technique n'est pas utilisable."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Toujours afficher l'aura, rouge si hors de portée, bleue si ressources insuffisantes."
L["Always shows the aura, turns red when out of range."] = "Toujours afficher l'aura, rouge si hors de portée."
L["Always shows the aura."] = "Toujours afficher l'aura."
L["Back"] = "Retour"
L["Basic Show On Cooldown"] = "Affichage de base en temps de recharge"
--[[Translation missing --]]
L["Basic Show On Ready"] = "Basic Show On Ready"
L["Bloodlust/Heroism"] = "Furie sanguinaire/Héroïsme"
L["buff"] = "amélioration"
L["Buffs"] = "Améliorations"
L["Cancel"] = "Annuler"
L["Cast"] = "Incantation"
L["Charge and Buff Tracking"] = "Suivis des Charges et Amélioration"
L["Charge and Debuff Tracking"] = "Suivis des Charges et Affaiblissement"
L["Charge and Duration Tracking"] = "Suivi des Charges et Durée"
L["Charge Tracking"] = "Suivis des Charges"
L["cooldown"] = "temps de recharge"
L["Cooldown Tracking"] = "Suivi du temps de recharge"
--[[Translation missing --]]
L["Cooldowns"] = "Cooldowns"
L["Create Auras"] = "Créer Auras"
L["debuff"] = "affaiblissement"
L["Debuffs"] = "Affaiblissements"
--[[Translation missing --]]
L["dps buff"] = "dps buff"
L["General"] = "Général"
L["Health"] = "Vie"
--[[Translation missing --]]
L["Highlight while action is queued."] = "Highlight while action is queued."
L["Highlight while active, red when out of range."] = "Mettre en surbrillance pendant qu'il est actif, rouge quand hors de portée."
L["Highlight while active."] = "Mettez en surbrillance pendant qu 'il est actif."
L["Highlight while buffed, red when out of range."] = "En surbrillance quand amélioré, rouge quand hors de portée"
L["Highlight while buffed."] = "Mettez en surbrillance quand amélioré"
L["Highlight while debuffed, red when out of range."] = "En surbrillance quand non-amélioré, rouge quand hors de portée"
L["Highlight while debuffed."] = "Mettez en surbrillance quand non-amélioré."
L["Highlight while spell is active."] = "Mettez en surbrillance quand le sort est actif."
L["Hold CTRL to create multiple auras at once"] = "Maintenir CTRL pour créer plusieurs auras simultanément"
L["Keeps existing triggers intact"] = "Garder intact les déclencheurs existants"
--[[Translation missing --]]
L["Master Channeler Rune"] = "Master Channeler Rune"
--[[Translation missing --]]
L["Max 3"] = "Max 3"
--[[Translation missing --]]
L["Max 4"] = "Max 4"
L["Next"] = "Suivant"
L["Only show the aura if the target has the debuff."] = "Montre l'aura que si la cible a l'affaiblissement."
L["Only show the aura when the item is on cooldown."] = "Afficher uniquement l'aura quand l'objet est en recharge."
L["Only shows if the weapon is enchanted."] = "N'afficher que si l'arme est enchanté"
L["Only shows if the weapon is not enchanted."] = "N'afficher que si l'arme n'est pas enchanté."
L["Only shows the aura if the target has the buff."] = "Montre l'aura que si la cible a l'amélioration."
L["Only shows the aura when the ability is on cooldown."] = "Afficher uniquement l'aura quand la technique est en recharge."
L["Only shows the aura when the ability is ready to use."] = "Afficher uniquement l'aura quand la technique est prête à être utilisée."
L["Other cooldown"] = "Autre temps de recharge"
L["Pet alive"] = "Familier vivant"
L["Pet Behavior"] = "Comportement du familier"
L["PvP Talents"] = "Talents JcJ"
--[[Translation missing --]]
L["regen buff"] = "regen buff"
L["Replace all existing triggers"] = "Remplacer tous les déclencheurs existant"
L["Replace Triggers"] = "Remplacer les déclencheurs"
L["Resources"] = "Ressources"
L["Resources and Shapeshift Form"] = "Ressources et Forme de Changeforme"
--[[Translation missing --]]
L["Rogue cooldown"] = "Rogue cooldown"
L["Runes"] = "Runes"
L["Shapeshift Form"] = "Forme de Changeforme"
L["Show Always, Glow on Missing"] = "Toujours afficher, lorsque la brillance est manquante"
L["Show Charges and Check Usable"] = "Afficher les Charges et Vérifier si Utilisable"
L["Show Charges with Proc Tracking"] = "Afficher les Charges avec le Suivi des Procs"
L["Show Charges with Range Tracking"] = "Afficher les Charges avec Vérification de la Portée"
L["Show Charges with Usable Check"] = "Afficher les Charges avec Vérification si Utilisable"
--[[Translation missing --]]
L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued"
L["Show Cooldown and Buff"] = "Afficher les Temps de Recharges et Améliorations"
L["Show Cooldown and Buff and Check for Target"] = "Afficher le Temps de Recharge et l'Amélioration et Vérifier si il y a une Cible"
L["Show Cooldown and Buff and Check Usable"] = "Afficher le Temps de Recharge et l'Amélioration et Vérifier si c'est Utilisable"
L["Show Cooldown and Check for Target"] = "Afficher le Temps de Recharge et Vérifier si il y a une Cible"
L["Show Cooldown and Check for Target & Proc Tracking"] = "Afficher le temps de recharge et Vérifier le Suivi des Cibles et des Procs"
L["Show Cooldown and Check Usable"] = "Afficher le Temps de Recharge et Vérifier si c'est Utilisable"
L["Show Cooldown and Check Usable & Target"] = "Afficher le Temps de Recharge et Vérifier si c'est Utilisable et si il y a une Cible"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking"
L["Show Cooldown and Debuff"] = "Afficher le Temps de Recharge et L'Affaiblissement"
L["Show Cooldown and Debuff and Check for Target"] = "Afficher les Temps de Recharge et l'Affaiblissement et Vérifier si il y a une Cible"
--[[Translation missing --]]
L["Show Cooldown and Duration"] = "Show Cooldown and Duration"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking"
L["Show Cooldown and Totem Information"] = "Afficher le Temps de Rechargement et l'Information du Totem"
--[[Translation missing --]]
L["Show if Enchant Missing"] = "Show if Enchant Missing"
--[[Translation missing --]]
L["Show on Ready"] = "Show on Ready"
--[[Translation missing --]]
L["Show Only if Buffed"] = "Show Only if Buffed"
--[[Translation missing --]]
L["Show Only if Debuffed"] = "Show Only if Debuffed"
--[[Translation missing --]]
L["Show Only if Enchanted"] = "Show Only if Enchanted"
L["Show Only if on Cooldown"] = "Afficher Seulement si en Recharge"
L["Show Totem and Charge Information"] = "Afficher les Informations du Totem et de Charge"
L["Stance"] = "Posture"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Suivre la charge et le proc, mettre en surbrillance pendant que le proc est actif, devient rouge lorsque vous êtes hors de portée, bleu lorsque les ressources sont insuffisantes"
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Suit la charge et le buff, surligne pendant que le buff est actif, bleu sur les ressources insuffisantes."
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = [=[
Suit la charge et le debuff, met en surbrillance pendant que le debuff est actif, bleu en cas de ressources insuffisantes.]=]
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Suit la charge et la durée du sort, mettez en surbrillance pendant que le sort est actif, bleu en cas de ressources insuffisantes."
L["Unknown Item"] = "Objet inconnu"
L["Unknown Spell"] = "Sort inconnu"
--[[Translation missing --]]
L["Warrior cooldown"] = "Warrior cooldown"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "itIT" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Nano)"
L["(Dwarf/Human)"] = "(Nano/Umano)"
L["(Human)"] = "(Umano)"
L["(Night Elf)"] = "(Elfo della Notte)"
--[[Translation missing --]]
L["(Troll)"] = "(Troll)"
L["(Undead)"] = "(Non Morto)"
L["< 4 stacks"] = "< 4 accumuli"
L["5 stacks"] = "5 accumuli"
L["Abilities"] = "Abilità"
L["Add Triggers"] = "Aggiungi Inneschi"
L["Always Active"] = "Sempre Attivo"
L["Always Show"] = "Mostra Sempre"
L["Always show the aura, highlight it if debuffed."] = "Mostra sempre l'aura, evidenziata se c'è il debuff."
L["Always show the aura, turns grey if on cooldown."] = "Mostra sempre l'aura, diventa grigia se in ricarica."
L["Always show the aura, turns grey if the debuff not active."] = "Mostra sempre l'aura, diventa grigia se il debuff non è attivo."
L["Always shows highlights if enchant missing."] = "Mostra sempre gli highlights se manca l'incantesimo."
L["Always shows the aura, grey if buff not active."] = "Mostra sempre l'aura, grigia se il buff non è attivo."
L["Always shows the aura, highlight it if buffed."] = "Mostra sempre l'aura, evidenziata se c'è il buff."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Mostra sempre l'aura, evidenziata quando attiva, diventa blu se la risorsa è insufficiente."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Mostra sempre l'aura, evidenziata se il proc è attivo, blu se la risorsa è insufficiente."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Mostra sempre l'aura, evidenzata quando il proc è attivo, blu quando non utilizzabile."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Mostra sempre l'aura, evidenziata quando il proc è attivo, rossa quando fuori portata, blu se la risorsa è insufficiente."
L["Always shows the aura, turns blue on insufficient resources."] = "Mostra sempre l'aura, diventa blu se la risorsa è insufficiente."
L["Always shows the aura, turns blue when not usable."] = "Mostra sempre l'aura, diventa blu quando non utilizzablie."
L["Always shows the aura, turns grey if on cooldown."] = "Mostra sempre l'aura, diventa grigia se in ricarica."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Mostra sempre l'aura, diventa grigica se l'abilità non è utilizzabile e rossa quando fuori portata."
L["Always shows the aura, turns grey if the ability is not usable."] = "Mostra sempre l'aura, diventa grigia se l'abilità non è utilizzabile."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Mostra sempre l'aura, diventa rossa quando fuori portata, blu se la risorsa è insufficiente."
L["Always shows the aura, turns red when out of range."] = "Mostra sempre l'aura,, diventa rossa quando fuori portata."
L["Always shows the aura."] = "Mostra sempre l'aura."
L["Back"] = "Indietro"
L["Basic Show On Cooldown"] = "Semplice Mostra in Ricarica"
--[[Translation missing --]]
L["Basic Show On Ready"] = "Basic Show On Ready"
L["Bloodlust/Heroism"] = "Brama di Sangue/Eroismo"
L["buff"] = "buff"
L["Buffs"] = "Buffs"
L["Cancel"] = "Cancella"
L["Cast"] = "Lancia"
L["Charge and Buff Tracking"] = "Monitoraggio di cariche e potenziamenti"
L["Charge and Debuff Tracking"] = "Monitoraggio di cariche e penalità "
L["Charge and Duration Tracking"] = "Monitoraggio della carica e della durata"
L["Charge Tracking"] = "Monitoraggio della carica"
--[[Translation missing --]]
L["cooldown"] = "cooldown"
L["Cooldown Tracking"] = "Monitoraggio del Cooldown "
--[[Translation missing --]]
L["Cooldowns"] = "Cooldowns"
L["Create Auras"] = "Crea aure"
--[[Translation missing --]]
L["debuff"] = "debuff"
--[[Translation missing --]]
L["Debuffs"] = "Debuffs"
--[[Translation missing --]]
L["dps buff"] = "dps buff"
--[[Translation missing --]]
L["General"] = "General"
--[[Translation missing --]]
L["Health"] = "Health"
--[[Translation missing --]]
L["Highlight while action is queued."] = "Highlight while action is queued."
--[[Translation missing --]]
L["Highlight while active, red when out of range."] = "Highlight while active, red when out of range."
--[[Translation missing --]]
L["Highlight while active."] = "Highlight while active."
--[[Translation missing --]]
L["Highlight while buffed, red when out of range."] = "Highlight while buffed, red when out of range."
--[[Translation missing --]]
L["Highlight while buffed."] = "Highlight while buffed."
--[[Translation missing --]]
L["Highlight while debuffed, red when out of range."] = "Highlight while debuffed, red when out of range."
--[[Translation missing --]]
L["Highlight while debuffed."] = "Highlight while debuffed."
--[[Translation missing --]]
L["Highlight while spell is active."] = "Highlight while spell is active."
--[[Translation missing --]]
L["Hold CTRL to create multiple auras at once"] = "Hold CTRL to create multiple auras at once"
--[[Translation missing --]]
L["Keeps existing triggers intact"] = "Keeps existing triggers intact"
--[[Translation missing --]]
L["Master Channeler Rune"] = "Master Channeler Rune"
--[[Translation missing --]]
L["Max 3"] = "Max 3"
--[[Translation missing --]]
L["Max 4"] = "Max 4"
--[[Translation missing --]]
L["Next"] = "Next"
--[[Translation missing --]]
L["Only show the aura if the target has the debuff."] = "Only show the aura if the target has the debuff."
--[[Translation missing --]]
L["Only show the aura when the item is on cooldown."] = "Only show the aura when the item is on cooldown."
--[[Translation missing --]]
L["Only shows if the weapon is enchanted."] = "Only shows if the weapon is enchanted."
--[[Translation missing --]]
L["Only shows if the weapon is not enchanted."] = "Only shows if the weapon is not enchanted."
--[[Translation missing --]]
L["Only shows the aura if the target has the buff."] = "Only shows the aura if the target has the buff."
--[[Translation missing --]]
L["Only shows the aura when the ability is on cooldown."] = "Only shows the aura when the ability is on cooldown."
--[[Translation missing --]]
L["Only shows the aura when the ability is ready to use."] = "Only shows the aura when the ability is ready to use."
--[[Translation missing --]]
L["Other cooldown"] = "Other cooldown"
--[[Translation missing --]]
L["Pet alive"] = "Pet alive"
--[[Translation missing --]]
L["Pet Behavior"] = "Pet Behavior"
--[[Translation missing --]]
L["PvP Talents"] = "PvP Talents"
--[[Translation missing --]]
L["regen buff"] = "regen buff"
--[[Translation missing --]]
L["Replace all existing triggers"] = "Replace all existing triggers"
--[[Translation missing --]]
L["Replace Triggers"] = "Replace Triggers"
--[[Translation missing --]]
L["Resources"] = "Resources"
--[[Translation missing --]]
L["Resources and Shapeshift Form"] = "Resources and Shapeshift Form"
--[[Translation missing --]]
L["Rogue cooldown"] = "Rogue cooldown"
--[[Translation missing --]]
L["Runes"] = "Runes"
--[[Translation missing --]]
L["Shapeshift Form"] = "Shapeshift Form"
--[[Translation missing --]]
L["Show Always, Glow on Missing"] = "Show Always, Glow on Missing"
--[[Translation missing --]]
L["Show Charges and Check Usable"] = "Show Charges and Check Usable"
--[[Translation missing --]]
L["Show Charges with Proc Tracking"] = "Show Charges with Proc Tracking"
--[[Translation missing --]]
L["Show Charges with Range Tracking"] = "Show Charges with Range Tracking"
--[[Translation missing --]]
L["Show Charges with Usable Check"] = "Show Charges with Usable Check"
--[[Translation missing --]]
L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued"
--[[Translation missing --]]
L["Show Cooldown and Buff"] = "Show Cooldown and Buff"
--[[Translation missing --]]
L["Show Cooldown and Buff and Check for Target"] = "Show Cooldown and Buff and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Buff and Check Usable"] = "Show Cooldown and Buff and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Check for Target"] = "Show Cooldown and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Check for Target & Proc Tracking"] = "Show Cooldown and Check for Target & Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable"] = "Show Cooldown and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Check Usable & Target"] = "Show Cooldown and Check Usable & Target"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Debuff"] = "Show Cooldown and Debuff"
--[[Translation missing --]]
L["Show Cooldown and Debuff and Check for Target"] = "Show Cooldown and Debuff and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Duration"] = "Show Cooldown and Duration"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Totem Information"] = "Show Cooldown and Totem Information"
--[[Translation missing --]]
L["Show if Enchant Missing"] = "Show if Enchant Missing"
--[[Translation missing --]]
L["Show on Ready"] = "Show on Ready"
--[[Translation missing --]]
L["Show Only if Buffed"] = "Show Only if Buffed"
--[[Translation missing --]]
L["Show Only if Debuffed"] = "Show Only if Debuffed"
--[[Translation missing --]]
L["Show Only if Enchanted"] = "Show Only if Enchanted"
--[[Translation missing --]]
L["Show Only if on Cooldown"] = "Show Only if on Cooldown"
--[[Translation missing --]]
L["Show Totem and Charge Information"] = "Show Totem and Charge Information"
--[[Translation missing --]]
L["Stance"] = "Stance"
--[[Translation missing --]]
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."
--[[Translation missing --]]
L["Unknown Item"] = "Unknown Item"
--[[Translation missing --]]
L["Unknown Spell"] = "Unknown Spell"
--[[Translation missing --]]
L["Warrior cooldown"] = "Warrior cooldown"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "koKR" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(드워프)"
L["(Dwarf/Human)"] = "(드워프/인간)"
L["(Human)"] = "(인간)"
L["(Night Elf)"] = "(나이트 엘프)"
L["(Troll)"] = "(트롤)"
L["(Undead)"] = "(언데드)"
L["< 4 stacks"] = "< 4중첩"
L["5 stacks"] = "5중첩"
L["Abilities"] = "스킬"
L["Add Triggers"] = "활성 조건 추가"
L["Always Active"] = "항상 활성화"
L["Always Show"] = "항상 표시"
L["Always show the aura, highlight it if debuffed."] = "이 위크오라를 항상 표시하고 디버프에 걸리면 강조합니다."
L["Always show the aura, turns grey if on cooldown."] = "이 위크오라를 항상 표시하며, 쿨타임일땐 회색으로 바뀝니다."
L["Always show the aura, turns grey if the debuff not active."] = "이 위크오라를 항상 표시하고 디버프가 없을땐 회색으로 바뀝니다."
L["Always shows highlights if enchant missing."] = "마법 부여가 없으면 항상 강조 표시"
L["Always shows the aura, grey if buff not active."] = "이 위크오라를 항상 표시하고 버프가 없을땐 회색으로 바뀝니다."
L["Always shows the aura, highlight it if buffed."] = "이 위크오라를 항상 표시하고 버프에 걸리면 강조합니다."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "이 위크오라를 항상 표시, 활성화 시 강조하며, 자원이 부족하면 파란색으로 바뀝니다."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "이 위크오라를 항상 표시, 발동중에 강조되며, 자원이 부족하면 파란색으로 바뀝니다."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "이 위크오라를 항상 표시, 발동중에 강조되며, 사용할 수 없으면 파란색으로 바뀝니다."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "이 위크오라를 항상 표시, 발동 중에 강조되며, 사정거리를 벗어나면 빨간색으로, 자원이 부족하면 파란색으로 바뀝니다."
L["Always shows the aura, turns blue on insufficient resources."] = "이 위크오라를 항상 표시하며, 자원이 부족하면 파란색으로 바뀝니다."
L["Always shows the aura, turns blue when not usable."] = "이 위크오라를 항상 표시하며, 사용할 수 없을 때는 파란색으로 바뀝니다."
L["Always shows the aura, turns grey if on cooldown."] = "이 위크오라를 항상 표시하며, 쿨타임일땐 회색으로 바뀝니다."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "이 위크오라를 항상 표시, 스킬을 사용할 수 없으면 회색, 사정거리를 벗어나면 빨간색으로 바뀝니다."
L["Always shows the aura, turns grey if the ability is not usable."] = "이 위크오라를 항상 표시하며, 스킬을 사용할 수 없으면 회색으로 바뀝니다."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "이 위크오라를 항상 표시, 사정거리를 벗어나면 빨간색, 자원이 부족하면 파란색으로 바뀝니다."
L["Always shows the aura, turns red when out of range."] = "이 위크오라를 항상 표시하며, 사정거리를 벗어나면 빨간색으로 바뀝니다."
L["Always shows the aura."] = "이 위크오라를 항상 표시합니다."
L["Back"] = "뒤로"
L["Basic Show On Cooldown"] = "쿨타임일 때 기본형 표시"
L["Basic Show On Ready"] = "준비 완료 시 표시"
L["Bloodlust/Heroism"] = "피의 욕망/영웅심"
L["buff"] = "버프"
L["Buffs"] = "버프"
L["Cancel"] = "취소"
L["Cast"] = "시전"
L["Charge and Buff Tracking"] = "충전량 및 버프 추적"
L["Charge and Debuff Tracking"] = "충전량 및 디버프 추적"
L["Charge and Duration Tracking"] = "충전량 및 지속시간 추적"
L["Charge Tracking"] = "충전량 추적"
L["cooldown"] = "쿨타임"
L["Cooldown Tracking"] = "쿨기 추적"
L["Cooldowns"] = "쿨기"
L["Create Auras"] = "위크오라 생성"
L["debuff"] = "디버프"
L["Debuffs"] = "디버프"
L["dps buff"] = "딜 버프"
L["General"] = "일반"
L["Health"] = "생명력"
L["Highlight while action is queued."] = "동작이 대기중인 동안 강조합니다."
L["Highlight while active, red when out of range."] = "활성화된 동안 강조, 사정거리를 벗어나면 붉은색으로 바뀝니다."
L["Highlight while active."] = "활성화된 동안 강조합니다."
L["Highlight while buffed, red when out of range."] = "버프에 걸렸을 때 강조, 사정거리를 벗어나면 붉은색으로 바뀝니다."
L["Highlight while buffed."] = "버프에 걸렸을 때 강조합니다."
L["Highlight while debuffed, red when out of range."] = "디버프에 걸렸을 때 강조, 사정거리를 벗어나면 붉은색으로 바뀝니다."
L["Highlight while debuffed."] = "디버프에 걸리면 강조합니다."
L["Highlight while spell is active."] = "주문을 사용할 수 있을 때 강조합니다."
L["Hold CTRL to create multiple auras at once"] = "한 번에 여러 위크오라를 만들려면 CTRL 키를 누르세요"
L["Keeps existing triggers intact"] = "활성 조건 그대로 유지"
L["Master Channeler Rune"] = "역술의 대가 룬"
L["Max 3"] = "최대 3"
L["Max 4"] = "최대 4"
L["Next"] = "다음"
L["Only show the aura if the target has the debuff."] = "대상에 디버프가 있을 때만 이 위크오라를 표시합니다."
L["Only show the aura when the item is on cooldown."] = "아이템이 쿨타임일 때만 이 위크오라를 표시합니다."
L["Only shows if the weapon is enchanted."] = "무기에 임시 마법부여가 발라졌을 때만 표시합니다."
L["Only shows if the weapon is not enchanted."] = "무기에 임시 마법부여가 없을 때만 표시합니다."
L["Only shows the aura if the target has the buff."] = "대상에 버프가 있을 때만 이 위크오라를 표시합니다."
L["Only shows the aura when the ability is on cooldown."] = "스킬이 쿨타임일 때만 이 위크오라를 표시합니다."
L["Only shows the aura when the ability is ready to use."] = "스킬을 사용할 수 있을 때만 이 위크오라를 표시합니다."
L["Other cooldown"] = "다른 쿨기"
L["Pet alive"] = "소환수 생존"
L["Pet Behavior"] = "소환수 행동"
L["PvP Talents"] = "명예 특성"
L["regen buff"] = "재생 버프"
L["Replace all existing triggers"] = "모든 활성 조건 교체"
L["Replace Triggers"] = "활성 조건 교체"
L["Resources"] = "자원"
L["Resources and Shapeshift Form"] = "자원과 변신 형태"
L["Rogue cooldown"] = "도적 쿨기"
L["Runes"] = ""
L["Shapeshift Form"] = "변신 형태"
L["Show Always, Glow on Missing"] = "항상 표시, 없을때 반짝임"
L["Show Charges and Check Usable"] = "충전량 표시와 사용 가능 여부 검사"
L["Show Charges with Proc Tracking"] = "충전량 표시와 발동 추적"
L["Show Charges with Range Tracking"] = "충전량 표시와 사정거리 추적"
L["Show Charges with Usable Check"] = "충전량 표시와 사용 가능 상태 검사"
L["Show Cooldown and Action Queued"] = "쿨타임과 다음 대기 동작 표시"
L["Show Cooldown and Buff"] = "쿨타임과 버프 표시"
L["Show Cooldown and Buff and Check for Target"] = "쿨타임과 버프 표시 및 대상 확인"
L["Show Cooldown and Buff and Check Usable"] = "쿨타임과 버프 표시 및 사용 가능 검사"
L["Show Cooldown and Check for Target"] = "쿨타임 표시 및 대상 확인"
L["Show Cooldown and Check for Target & Proc Tracking"] = "쿨타임 표시와 대상 검사 및 발동 추적"
L["Show Cooldown and Check Usable"] = "쿨타임 표시 및 사용 가능 상태 검사"
L["Show Cooldown and Check Usable & Target"] = "쿨타임 표시와 사용 가능 상태 및 대상 검사"
L["Show Cooldown and Check Usable, Proc Tracking"] = "쿨타임 표시와 사용 가능 상태 검사, 발동 추적"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "쿨타임 표시와 사용 가능 상태, 대상 검사 및 발동 추적"
L["Show Cooldown and Debuff"] = "쿨타임과 디버프 표시"
L["Show Cooldown and Debuff and Check for Target"] = "쿨타임과 디버프 표시 및 대상 검사"
L["Show Cooldown and Duration"] = "쿨타임과 지속시간 표시"
L["Show Cooldown and Duration and Check for Target"] = "쿨타임과 지속시간 표시 및 대상 검사"
L["Show Cooldown and Duration and Check Usable"] = "쿨타임과 지속시간 표시 및 사용 가능 상태 검사"
L["Show Cooldown and Proc Tracking"] = "쿨타임 표시와 발동 추적"
L["Show Cooldown and Totem Information"] = "쿨타임과 토템 정보 표시"
L["Show if Enchant Missing"] = "마법부여가 없으면 표시"
L["Show on Ready"] = "사용 가능하면 표시"
L["Show Only if Buffed"] = "버프에 걸리면 표시"
L["Show Only if Debuffed"] = "디버프에 걸리면 표시"
L["Show Only if Enchanted"] = "마법부여가 되있으면 표시"
L["Show Only if on Cooldown"] = "쿨타임일 때만 표시"
L["Show Totem and Charge Information"] = "토템과 충전량 정보 표시"
L["Stance"] = "태세"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "충전량과 발동을 추적하고 발동이 된 동안 강조, 사정거리 밖이면 빨간색, 자원이 부족하면 파란색으로 바뀝니다."
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "충전량과 버프를 추적하고 버프에 걸려있으면 강조, 자원이 부족하면 파란색으로 바뀝니다."
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "충전량과 디버프를 추적하고 디버프에 걸려있으면 강조, 자원이 부족하면 파란색으로 바뀝니다."
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "충전량과 주문의 지속시간을 추적하고 주문이 사용 가능할 때 강조, 자원이 부족하면 파란색으로 바뀝니다."
L["Unknown Item"] = "알 수 없는 아이템"
L["Unknown Spell"] = "알 수 없는 주문"
L["Warrior cooldown"] = "전사 쿨기"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "ptBR" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
--[[Translation missing --]]
L["(Dwarf)"] = "(Dwarf)"
--[[Translation missing --]]
L["(Dwarf/Human)"] = "(Dwarf/Human)"
--[[Translation missing --]]
L["(Human)"] = "(Human)"
--[[Translation missing --]]
L["(Night Elf)"] = "(Night Elf)"
--[[Translation missing --]]
L["(Troll)"] = "(Troll)"
--[[Translation missing --]]
L["(Undead)"] = "(Undead)"
--[[Translation missing --]]
L["< 4 stacks"] = "< 4 stacks"
--[[Translation missing --]]
L["5 stacks"] = "5 stacks"
L["Abilities"] = "Habilidades"
L["Add Triggers"] = "Adicionar gatilhos"
L["Always Active"] = "Sempre ativo"
L["Always Show"] = "Mostrar sempre"
L["Always show the aura, highlight it if debuffed."] = "Sempre mostrar a aura, destaque-a se estiver debuffado."
L["Always show the aura, turns grey if on cooldown."] = "Sempre mostrar a aura, torne-a cinza se estiver em recarga."
L["Always show the aura, turns grey if the debuff not active."] = "Sempre mostrar a aura, torne-a cinza se o debuff não estiver ativo."
L["Always shows highlights if enchant missing."] = "Sempre mostrar um highlight se um encantamento estiver faltando."
L["Always shows the aura, grey if buff not active."] = "Sempre mostrar a aura, torne-a cinza se o buff não estiver ativo."
L["Always shows the aura, highlight it if buffed."] = "Sempre mostrar a aura, destaque-a se estiver buffado."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Sempre mostrar a aura, destaque-a quando estiver ativa, torne-a azul quando não houver recursos suficientes."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Sempre mostrar a aura, destaque-a enquanto o proc estiver ativo, torne-a azul quando não houver recursos suficientes."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Sempre mostrar a aura, destaque-a quando o proc estiver ativo, torne-a azul quando não for usável."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Sempre mostrar a aura, destaque-a quando o proc estiver ativo, torne-a vermelha quando estiver fora de alcance, azul quando não houver recursos suficientes."
L["Always shows the aura, turns blue on insufficient resources."] = "Sempre mostrar a aura, torne-a azul quando não houver recursos suficientes."
L["Always shows the aura, turns blue when not usable."] = "Sempre mostrar a aura, torne-a azul quando não for usável."
L["Always shows the aura, turns grey if on cooldown."] = "Sempre mostrar a aura, torne-a cinza se estiver em tempo de recarga."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Sempre mostrar a aura, torne-a cinza se a habilidade não for usável e vermelha quando estiver fora de alcance."
L["Always shows the aura, turns grey if the ability is not usable."] = "Sempre mostrar a aura, torne-a cinza se a habilidade não for usável."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Sempre mostrar a aura, torne-a vermelha quando estiver fora de alcance, azul quando não houver recursos suficientes."
L["Always shows the aura, turns red when out of range."] = "Sempre mostrar a aura, torne-a vermelha quando estiver fora de alcance."
--[[Translation missing --]]
L["Always shows the aura."] = "Always shows the aura."
L["Back"] = "Voltar"
--[[Translation missing --]]
L["Basic Show On Cooldown"] = "Basic Show On Cooldown"
--[[Translation missing --]]
L["Basic Show On Ready"] = "Basic Show On Ready"
L["Bloodlust/Heroism"] = "Sede de Sangue/Heroísmo"
L["buff"] = "Buff"
L["Buffs"] = "Buffs"
L["Cancel"] = "Cancelar"
L["Cast"] = "Lançar"
L["Charge and Buff Tracking"] = "Carga e Rastreamento de Buff"
L["Charge and Debuff Tracking"] = "Carga e Rastreamento de Debuff"
L["Charge and Duration Tracking"] = "Carga e Rastreamento de Duração"
L["Charge Tracking"] = "Rastreamento de Carga"
L["cooldown"] = "tempo de recarga"
--[[Translation missing --]]
L["Cooldown Tracking"] = "Cooldown Tracking"
--[[Translation missing --]]
L["Cooldowns"] = "Cooldowns"
--[[Translation missing --]]
L["Create Auras"] = "Create Auras"
--[[Translation missing --]]
L["debuff"] = "debuff"
--[[Translation missing --]]
L["Debuffs"] = "Debuffs"
--[[Translation missing --]]
L["dps buff"] = "dps buff"
L["General"] = "Geral"
--[[Translation missing --]]
L["Health"] = "Health"
--[[Translation missing --]]
L["Highlight while action is queued."] = "Highlight while action is queued."
--[[Translation missing --]]
L["Highlight while active, red when out of range."] = "Highlight while active, red when out of range."
--[[Translation missing --]]
L["Highlight while active."] = "Highlight while active."
--[[Translation missing --]]
L["Highlight while buffed, red when out of range."] = "Highlight while buffed, red when out of range."
--[[Translation missing --]]
L["Highlight while buffed."] = "Highlight while buffed."
--[[Translation missing --]]
L["Highlight while debuffed, red when out of range."] = "Highlight while debuffed, red when out of range."
--[[Translation missing --]]
L["Highlight while debuffed."] = "Highlight while debuffed."
--[[Translation missing --]]
L["Highlight while spell is active."] = "Highlight while spell is active."
--[[Translation missing --]]
L["Hold CTRL to create multiple auras at once"] = "Hold CTRL to create multiple auras at once"
--[[Translation missing --]]
L["Keeps existing triggers intact"] = "Keeps existing triggers intact"
--[[Translation missing --]]
L["Master Channeler Rune"] = "Master Channeler Rune"
--[[Translation missing --]]
L["Max 3"] = "Max 3"
--[[Translation missing --]]
L["Max 4"] = "Max 4"
--[[Translation missing --]]
L["Next"] = "Next"
--[[Translation missing --]]
L["Only show the aura if the target has the debuff."] = "Only show the aura if the target has the debuff."
--[[Translation missing --]]
L["Only show the aura when the item is on cooldown."] = "Only show the aura when the item is on cooldown."
--[[Translation missing --]]
L["Only shows if the weapon is enchanted."] = "Only shows if the weapon is enchanted."
--[[Translation missing --]]
L["Only shows if the weapon is not enchanted."] = "Only shows if the weapon is not enchanted."
--[[Translation missing --]]
L["Only shows the aura if the target has the buff."] = "Only shows the aura if the target has the buff."
--[[Translation missing --]]
L["Only shows the aura when the ability is on cooldown."] = "Only shows the aura when the ability is on cooldown."
--[[Translation missing --]]
L["Only shows the aura when the ability is ready to use."] = "Only shows the aura when the ability is ready to use."
--[[Translation missing --]]
L["Other cooldown"] = "Other cooldown"
--[[Translation missing --]]
L["Pet alive"] = "Pet alive"
--[[Translation missing --]]
L["Pet Behavior"] = "Pet Behavior"
--[[Translation missing --]]
L["PvP Talents"] = "PvP Talents"
--[[Translation missing --]]
L["regen buff"] = "regen buff"
--[[Translation missing --]]
L["Replace all existing triggers"] = "Replace all existing triggers"
--[[Translation missing --]]
L["Replace Triggers"] = "Replace Triggers"
--[[Translation missing --]]
L["Resources"] = "Resources"
--[[Translation missing --]]
L["Resources and Shapeshift Form"] = "Resources and Shapeshift Form"
--[[Translation missing --]]
L["Rogue cooldown"] = "Rogue cooldown"
--[[Translation missing --]]
L["Runes"] = "Runes"
--[[Translation missing --]]
L["Shapeshift Form"] = "Shapeshift Form"
--[[Translation missing --]]
L["Show Always, Glow on Missing"] = "Show Always, Glow on Missing"
--[[Translation missing --]]
L["Show Charges and Check Usable"] = "Show Charges and Check Usable"
--[[Translation missing --]]
L["Show Charges with Proc Tracking"] = "Show Charges with Proc Tracking"
--[[Translation missing --]]
L["Show Charges with Range Tracking"] = "Show Charges with Range Tracking"
--[[Translation missing --]]
L["Show Charges with Usable Check"] = "Show Charges with Usable Check"
--[[Translation missing --]]
L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued"
--[[Translation missing --]]
L["Show Cooldown and Buff"] = "Show Cooldown and Buff"
--[[Translation missing --]]
L["Show Cooldown and Buff and Check for Target"] = "Show Cooldown and Buff and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Buff and Check Usable"] = "Show Cooldown and Buff and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Check for Target"] = "Show Cooldown and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Check for Target & Proc Tracking"] = "Show Cooldown and Check for Target & Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable"] = "Show Cooldown and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Check Usable & Target"] = "Show Cooldown and Check Usable & Target"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Debuff"] = "Show Cooldown and Debuff"
--[[Translation missing --]]
L["Show Cooldown and Debuff and Check for Target"] = "Show Cooldown and Debuff and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Duration"] = "Show Cooldown and Duration"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target"
--[[Translation missing --]]
L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable"
--[[Translation missing --]]
L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking"
--[[Translation missing --]]
L["Show Cooldown and Totem Information"] = "Show Cooldown and Totem Information"
--[[Translation missing --]]
L["Show if Enchant Missing"] = "Show if Enchant Missing"
--[[Translation missing --]]
L["Show on Ready"] = "Show on Ready"
--[[Translation missing --]]
L["Show Only if Buffed"] = "Show Only if Buffed"
--[[Translation missing --]]
L["Show Only if Debuffed"] = "Show Only if Debuffed"
--[[Translation missing --]]
L["Show Only if Enchanted"] = "Show Only if Enchanted"
--[[Translation missing --]]
L["Show Only if on Cooldown"] = "Show Only if on Cooldown"
--[[Translation missing --]]
L["Show Totem and Charge Information"] = "Show Totem and Charge Information"
--[[Translation missing --]]
L["Stance"] = "Stance"
--[[Translation missing --]]
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."
--[[Translation missing --]]
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."
--[[Translation missing --]]
L["Unknown Item"] = "Unknown Item"
--[[Translation missing --]]
L["Unknown Spell"] = "Unknown Spell"
--[[Translation missing --]]
L["Warrior cooldown"] = "Warrior cooldown"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "ruRU" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(Дворф)"
L["(Dwarf/Human)"] = "(Дворф/Человек)"
L["(Human)"] = "(Человек)"
L["(Night Elf)"] = "(Ночной эльф)"
L["(Troll)"] = "(Тролль)"
L["(Undead)"] = "(Нежить)"
L["< 4 stacks"] = "(менее 4 стаков)"
L["5 stacks"] = "(5 стаков)"
L["Abilities"] = "Способности"
L["Add Triggers"] = "Добавить триггеры"
L["Always Active"] = "Всегда активный триггер"
L["Always Show"] = "Показывать всегда"
L["Always show the aura, highlight it if debuffed."] = "Всегда показывает индикацию; выделяет ее, если на цели есть дебафф."
L["Always show the aura, turns grey if on cooldown."] = "Всегда показывает индикацию; становится серой, если предмет восстанавливается."
L["Always show the aura, turns grey if the debuff not active."] = "Всегда показывает индикацию; становится серой, если на цели нет дебаффа."
L["Always shows highlights if enchant missing."] = "Всегда выделять, если отсутствует зачарование."
L["Always shows the aura, grey if buff not active."] = "Всегда показывает индикацию; становится серой, если на цели нет баффа."
L["Always shows the aura, highlight it if buffed."] = "Всегда показывает индикацию; выделяет ее, если на цели есть бафф."
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Всегда показывает индикацию; выделяет ее, когда активна; становится синим при нехватке ресурсов."
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Всегда показывает индикацию; выделяет ее, когда сработала; становится синим при нехватке ресурсов."
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Всегда показывает индикацию; выделяет ее, когда сработала; синий, когда нельзя использовать."
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Всегда показывает индикацию; выделяет ее, когда сработала; становится красным, когда вне зоны действия, синим при нехватке ресурсов."
L["Always shows the aura, turns blue on insufficient resources."] = "Всегда показывает ауру, становится сними при недостаточных ресурсах."
L["Always shows the aura, turns blue when not usable."] = "Всегда показывает ауру, становится синим, когда нельзя использовать."
L["Always shows the aura, turns grey if on cooldown."] = "Всегда показывает ауру, становится серым, если на перезарядке."
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Всегда показывает ауру, становится серым, если способность нельзя использовать, и красным, когда находится вне зоны действия."
L["Always shows the aura, turns grey if the ability is not usable."] = "Всегда показывает ауру, становится серым, если способность нельзя использовать."
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Всегда показывает ауру, становится красным вне зоны действия, синим при недостаточных ресурсах."
L["Always shows the aura, turns red when out of range."] = "Всегда показывает индикацию; становится красной, если цель вне зоны действия."
L["Always shows the aura."] = "Всегда показывать индикацию."
L["Back"] = "Назад"
L["Basic Show On Cooldown"] = "Показать восстановление"
L["Basic Show On Ready"] = "Основной: Показать по готовности"
L["Bloodlust/Heroism"] = "Жажда крови / Героизм"
L["buff"] = "(бафф)"
L["Buffs"] = "Баффы"
L["Cancel"] = "Отмена"
L["Cast"] = "Применение заклинания"
L["Charge and Buff Tracking"] = "Отслеживание заряда и баффов"
L["Charge and Debuff Tracking"] = "Отслеживание зарядов и дебаффов"
L["Charge and Duration Tracking"] = "Отслеживание заряда и продолжительности"
L["Charge Tracking"] = "Отслеживание заряда"
L["cooldown"] = "(восстановление)"
L["Cooldown Tracking"] = "Отслеживание восстановления"
L["Cooldowns"] = "Восстановление"
L["Create Auras"] = "Создать"
L["debuff"] = "(дебафф)"
L["Debuffs"] = "Дебаффы"
L["dps buff"] = "(бафф урона)"
L["General"] = "Общее"
L["Health"] = "Здоровье"
L["Highlight while action is queued."] = "Выделяет индикацию, если действие в очереди."
L["Highlight while active, red when out of range."] = "Выделяет индикацию, если активно; становится красной, если цель вне зоны действия."
L["Highlight while active."] = "Выделяет индикацию, если активно."
L["Highlight while buffed, red when out of range."] = "Выделяет индикацию, если бафф активен; становится красной, если цель вне зоны действия."
L["Highlight while buffed."] = "Выделяет индикацию, когда на цели есть бафф."
L["Highlight while debuffed, red when out of range."] = "Выделяет индикацию, если дебафф активен; становится красной, если цель вне зоны действия."
L["Highlight while debuffed."] = "Выделяет индикацию, когда на цели есть дебафф."
L["Highlight while spell is active."] = "Выделяет индикацию, если заклинание активно."
L["Hold CTRL to create multiple auras at once"] = "Удерживайте Ctrl для создания нескольких индикаций"
L["Keeps existing triggers intact"] = "Сохраняет существующие триггеры нетронутыми"
L["Master Channeler Rune"] = "(руна Мастер-чаротворец)"
L["Max 3"] = "(3 уровня усиления)"
L["Max 4"] = "(4 уровня усиления)"
L["Next"] = "Далее"
L["Only show the aura if the target has the debuff."] = "Показывает индикацию, только когда на цели есть дебафф."
L["Only show the aura when the item is on cooldown."] = "Показывает индикацию, только когда предмет восстанавливается."
L["Only shows if the weapon is enchanted."] = "Показывать индикацию, если на оружии есть чары."
L["Only shows if the weapon is not enchanted."] = "Показывать индикацию, если на оружии нет чар."
L["Only shows the aura if the target has the buff."] = "Показывает индикацию, только когда на цели есть бафф."
L["Only shows the aura when the ability is on cooldown."] = "Показывает индикацию, только когда способность восстанавливается."
L["Only shows the aura when the ability is ready to use."] = "Показывать индикацию только если способность готова к использованию."
L["Other cooldown"] = "(восстановление, остальные)"
L["Pet alive"] = "Питомец жив"
L["Pet Behavior"] = "Поведение питомца"
L["PvP Talents"] = "PvP таланты"
L["regen buff"] = "(бафф восстановления маны)"
L["Replace all existing triggers"] = "Заменяет все существующие триггеры"
L["Replace Triggers"] = "Заменить триггеры"
L["Resources"] = "Ресурсы"
L["Resources and Shapeshift Form"] = "Ресурсы и облики друида"
L["Rogue cooldown"] = "(восстановление, разбойник)"
L["Runes"] = "Руны"
L["Shapeshift Form"] = "Облик друида"
L["Show Always, Glow on Missing"] = "Показывать всегда, сверкать при отсутствии"
L["Show Charges and Check Usable"] = "Показать заряды и проверить доступность"
L["Show Charges with Proc Tracking"] = "Показать заряды с отслеживанием срабатывания"
L["Show Charges with Range Tracking"] = "Показать заряды с отслеживанием дистанции"
L["Show Charges with Usable Check"] = "Показать заряды с проверкой доступности"
L["Show Cooldown and Action Queued"] = "Показать восстановление и очередь действий"
L["Show Cooldown and Buff"] = "Показать восстановление и бафф"
L["Show Cooldown and Buff and Check for Target"] = "Показать восстановление, бафф и проверить цель"
L["Show Cooldown and Buff and Check Usable"] = "Показать восстановление, бафф и проверить доступность"
L["Show Cooldown and Check for Target"] = "Показать восстановление и проверить цель"
L["Show Cooldown and Check for Target & Proc Tracking"] = "Показать восстановление и проверить цель, отслеживать срабатывание"
L["Show Cooldown and Check Usable"] = "Показать восстановление и проверить доступность"
L["Show Cooldown and Check Usable & Target"] = "Показать восстановление и проверить доступность, цель"
L["Show Cooldown and Check Usable, Proc Tracking"] = "Показать восстановление и проверить доступность, отслеживать срабатывание"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Показать восстановление и проверить доступность, цель, отслеживать срабатывание"
L["Show Cooldown and Debuff"] = "Показать восстановление и дебафф"
L["Show Cooldown and Debuff and Check for Target"] = "Показать восстановление, дебафф и проверить цель"
L["Show Cooldown and Duration"] = "Показать восстановление и длительность"
L["Show Cooldown and Duration and Check for Target"] = "Показать восстановление, длительность и проверить цель"
L["Show Cooldown and Duration and Check Usable"] = "Показать восстановление, длительность и проверить доступность"
L["Show Cooldown and Proc Tracking"] = "Показать восстановление и отслеживание срабатывания"
L["Show Cooldown and Totem Information"] = "Показать восстановление и информацио о тотеме"
L["Show if Enchant Missing"] = "Показать при отсутствии чар"
L["Show on Ready"] = "Показывать готовность"
L["Show Only if Buffed"] = "Показать бафф"
L["Show Only if Debuffed"] = "Показать дебафф"
L["Show Only if Enchanted"] = "Показать только если зачаровано"
L["Show Only if on Cooldown"] = "Показать восстановление"
L["Show Totem and Charge Information"] = "Показать информацию о тотеме и заряде"
L["Stance"] = "Стойка"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Отслеживайте заряд и срабатывание, подсвечивайте, пока срабатывание активно, становится красным, когда вне зоны действия, синим, когда недостаточно ресурсов."
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Отслеживает заряд и бафф, подсвечивает, пока бафф активен, синим - недостаточно ресурсов."
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Отслеживает заряд и дебафф, подсвечивает, пока дебафф активен, синим - недостаточно ресурсов."
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Отслеживает заряд и продолжительность заклинания, подсвечивает, пока заклинание активно, синим - недостаточно ресурсов."
L["Unknown Item"] = "Неизвестный предмет"
L["Unknown Spell"] = "Неизвестное заклинание"
L["Warrior cooldown"] = "(восстановление, воин)"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "zhCN" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(矮人)"
L["(Dwarf/Human)"] = "(矮人/人类)"
L["(Human)"] = "(人类)"
L["(Night Elf)"] = "(暗夜精灵)"
L["(Troll)"] = "(巨魔)"
L["(Undead)"] = "(亡灵)"
L["< 4 stacks"] = "小于4层"
L["5 stacks"] = "5层"
L["Abilities"] = "技能"
L["Add Triggers"] = "添加触发器"
L["Always Active"] = "总是激活"
L["Always Show"] = "总是显示"
L["Always show the aura, highlight it if debuffed."] = "总是显示光环,存在减益时高亮。"
L["Always show the aura, turns grey if on cooldown."] = "总是显示光环,冷却中时变灰。"
L["Always show the aura, turns grey if the debuff not active."] = "总是显示光环,无减益时变灰。"
L["Always shows highlights if enchant missing."] = "如果附魔缺失,总是显示高亮。"
L["Always shows the aura, grey if buff not active."] = "总是显示光环,无增益时变灰。"
L["Always shows the aura, highlight it if buffed."] = "总是显示光环,有增益时高亮。"
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "总是显示光环,激活时高亮,资源不足时变蓝。"
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "总是显示光环,激活时高亮,资源不足时变蓝。"
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "总是显示光环,激活时高亮,不可用时变蓝。"
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "总是显示光环,激活时高亮,超出距离时变红,资源不足时变蓝。"
L["Always shows the aura, turns blue on insufficient resources."] = "总是显示光环,资源不足时变蓝。"
L["Always shows the aura, turns blue when not usable."] = "总是显示光环,不可用时变蓝。"
L["Always shows the aura, turns grey if on cooldown."] = "总是显示光环,冷却中时变灰。"
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "总是显示光环,不可用时变灰,超出距离时变红。"
L["Always shows the aura, turns grey if the ability is not usable."] = "总是显示光环,不可用时变灰。"
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "总是显示光环,超出距离时变红,资源不足时变蓝。"
L["Always shows the aura, turns red when out of range."] = "总是显示光环,超出距离时变红。"
L["Always shows the aura."] = "总是显示光环。"
L["Back"] = "返回"
L["Basic Show On Cooldown"] = "仅在冷却中显示"
L["Basic Show On Ready"] = "仅在可用时显示"
L["Bloodlust/Heroism"] = "嗜血/英勇"
L["buff"] = "增益效果"
L["Buffs"] = "增益效果"
L["Cancel"] = "取消"
L["Cast"] = "施放"
L["Charge and Buff Tracking"] = "可用次数充能和增益效果追踪"
L["Charge and Debuff Tracking"] = "可用次数充能和减益效果追踪"
L["Charge and Duration Tracking"] = "充能和持续时间追踪"
L["Charge Tracking"] = "可用次数充能追踪"
L["cooldown"] = "冷却"
L["Cooldown Tracking"] = "冷却追踪"
L["Cooldowns"] = "冷却"
L["Create Auras"] = "创建光环"
L["debuff"] = "减益效果"
L["Debuffs"] = "减益"
L["dps buff"] = "伤害加成"
L["General"] = "一般"
L["Health"] = "生命值"
L["Highlight while action is queued."] = "动作在队列中时高亮"
L["Highlight while active, red when out of range."] = "激活时高亮,超出距离时变红"
L["Highlight while active."] = "激活时高亮"
L["Highlight while buffed, red when out of range."] = "获得增益效果时高亮,超出范围变红显示"
L["Highlight while buffed."] = "获得增益效果时高亮"
L["Highlight while debuffed, red when out of range."] = "获得减益效果时高亮,超出范围变红显示"
L["Highlight while debuffed."] = "获得减益效果时高亮"
L["Highlight while spell is active."] = "当法术激活时高亮"
L["Hold CTRL to create multiple auras at once"] = "按住 CTRL 键来一次性创建多个光环"
L["Keeps existing triggers intact"] = "保持现存触发器完整"
L["Master Channeler Rune"] = "引导大师符文"
L["Max 3"] = "最大 3"
L["Max 4"] = "最大 4"
L["Next"] = "下一个"
L["Only show the aura if the target has the debuff."] = "只有在目标拥有减益效果时才显示此光环"
L["Only show the aura when the item is on cooldown."] = "只有当物品在冷却中时才显示此光环"
L["Only shows if the weapon is enchanted."] = "只有当武器被附魔时才显示"
L["Only shows if the weapon is not enchanted."] = "只有当武器没有被附魔时才显示"
L["Only shows the aura if the target has the buff."] = "只有当目标拥有增益效果是才显示此光环"
L["Only shows the aura when the ability is on cooldown."] = "只有当技能在冷却中时才显示此光环"
L["Only shows the aura when the ability is ready to use."] = "只有当技能可用时才显示此光环"
L["Other cooldown"] = "其他冷却"
L["Pet alive"] = "宠物存活"
L["Pet Behavior"] = "宠物行为"
L["PvP Talents"] = "PvP 天赋"
L["regen buff"] = "法力值恢复速度加成"
L["Replace all existing triggers"] = "替换所有现存的触发器"
L["Replace Triggers"] = "替换触发器"
L["Resources"] = "资源"
L["Resources and Shapeshift Form"] = "资源和变形形态"
L["Rogue cooldown"] = "潜行者冷却"
L["Runes"] = "符文编号"
L["Shapeshift Form"] = "变形形态"
L["Show Always, Glow on Missing"] = "总是显示,缺失时发光"
L["Show Charges and Check Usable"] = "显示可用次数充能并检查可用性"
L["Show Charges with Proc Tracking"] = "显示可用次数充能和触发追踪"
L["Show Charges with Range Tracking"] = "显示可用次数充能和距离追踪"
L["Show Charges with Usable Check"] = "显示可用次数充能和可用性检测结果"
L["Show Cooldown and Action Queued"] = "显示冷却和动作队列中"
L["Show Cooldown and Buff"] = "显示冷却和增益效果"
L["Show Cooldown and Buff and Check for Target"] = "显示冷却和增益效果并检查是否有选中的目标"
L["Show Cooldown and Buff and Check Usable"] = "显示冷却和增益效果并检查可用性"
L["Show Cooldown and Check for Target"] = "显示冷却并检查是否有选中的目标"
L["Show Cooldown and Check for Target & Proc Tracking"] = "显示冷却并检查是否有选中的目标并追踪触发"
L["Show Cooldown and Check Usable"] = "显示冷却并检查可用性"
L["Show Cooldown and Check Usable & Target"] = "显示冷却并检查可用性和是否有选中的目标"
L["Show Cooldown and Check Usable, Proc Tracking"] = "显示冷却并检查可用性和追踪触发"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "显示冷却并检查可用性,是否有选中的目标和追踪触发"
L["Show Cooldown and Debuff"] = "显示冷却和减益效果"
L["Show Cooldown and Debuff and Check for Target"] = "显示冷却和减益效果并检查是否有选中的目标"
L["Show Cooldown and Duration"] = "显示冷却和持续时间"
L["Show Cooldown and Duration and Check for Target"] = "显示冷却和持续时间并检查是否有选中的目标"
L["Show Cooldown and Duration and Check Usable"] = "显示冷却和持续时间并检查可用性"
L["Show Cooldown and Proc Tracking"] = "显示冷却并追踪触发"
L["Show Cooldown and Totem Information"] = "显示冷却和图腾信息"
L["Show if Enchant Missing"] = "当附魔缺失时显示"
L["Show on Ready"] = "仅在可用时显示"
L["Show Only if Buffed"] = "仅在获得增益效果时显示"
L["Show Only if Debuffed"] = "仅在获得减益效果时显示"
L["Show Only if Enchanted"] = "仅在已附魔时显示"
L["Show Only if on Cooldown"] = "仅在冷却中显示"
L["Show Totem and Charge Information"] = "显示图腾和可用次数充能信息"
L["Stance"] = "姿态"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "追踪可用次数充能和触发,当触发时高亮显示,超出距离时变红显示,资源不足时变蓝显示"
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "追踪可用次数和增益效果,当增益效果激活时高亮,当没有足够资源是变蓝显示"
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "追踪可用次数和减益效果,当减益效果激活时高亮,当没有足够资源是变蓝显示"
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "追踪法术的充能和持续时间,当法术激活时高亮,没有足够的能量时变蓝。"
L["Unknown Item"] = "未知物品"
L["Unknown Spell"] = "未知法术"
L["Warrior cooldown"] = "战士冷却"
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if not WeakAuras.IsLibsOK() then return end
if (GAME_LOCALE or GetLocale()) ~= "zhTW" then
return
end
local L = WeakAuras.L
-- WeakAuras/Templates
L["(Dwarf)"] = "(矮人)"
L["(Dwarf/Human)"] = "(矮人/人類)"
L["(Human)"] = "(人類)"
L["(Night Elf)"] = "(夜精靈)"
L["(Troll)"] = "(食人妖)"
L["(Undead)"] = "(不死族)"
L["< 4 stacks"] = "< 4層"
L["5 stacks"] = "5層"
L["Abilities"] = "技能"
L["Add Triggers"] = "新增觸發"
L["Always Active"] = "永遠有作用"
L["Always Show"] = "永遠顯示"
L["Always show the aura, highlight it if debuffed."] = "永遠顯示提醒效果,有減益作用時顯著標示。"
L["Always show the aura, turns grey if on cooldown."] = "永遠顯示提醒效果,冷卻中變成灰色。"
L["Always show the aura, turns grey if the debuff not active."] = "永遠顯示提醒效果,沒有減益作用時變成灰色。"
L["Always shows highlights if enchant missing."] = "缺少附魔時,永遠顯示顯著標示。"
L["Always shows the aura, grey if buff not active."] = "永遠顯示提醒效果,沒有增益作用時變成灰色。"
L["Always shows the aura, highlight it if buffed."] = "永遠顯示提醒效果,有增益作用時顯著標示。"
L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "永遠顯示提醒效果,作用時顯著標示,資源不足時變成藍色。"
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "永遠顯示提醒效果,機率觸發時顯著標示,資源不足時變成藍色。"
L["Always shows the aura, highlight while proc is active, blue when not usable."] = "永遠顯示提醒效果,機率觸發時顯著標示,不可使用時變成藍色。"
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "永遠顯示提醒效果,機率觸發時顯著標示,超出範圍時變成紅色,資源不足時變成藍色。"
L["Always shows the aura, turns blue on insufficient resources."] = "永遠顯示提醒效果,資源不足時變成藍色。"
L["Always shows the aura, turns blue when not usable."] = "永遠顯示提醒效果,不可使用時變成藍色。"
L["Always shows the aura, turns grey if on cooldown."] = "永遠顯示提醒效果,冷卻中變成灰色。"
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "永遠顯示提醒效果,技能不可使用時變成灰色,超出範圍時變成紅色。"
L["Always shows the aura, turns grey if the ability is not usable."] = "永遠顯示提醒效果,技能不可使用時變成灰色。"
L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "永遠顯示提醒效果,超出範圍時變成紅色,資源不足時變成藍色。"
L["Always shows the aura, turns red when out of range."] = "永遠顯示提醒效果,超出範圍時變成紅色。"
L["Always shows the aura."] = "永遠顯示提醒效果。"
L["Back"] = "上一步"
L["Basic Show On Cooldown"] = "基本冷卻中顯示"
L["Basic Show On Ready"] = "可使用時基本顯示"
L["Bloodlust/Heroism"] = "嗜血/英勇"
L["buff"] = "種族特長"
L["Buffs"] = "增益 BUFF"
L["Cancel"] = "取消"
L["Cast"] = "施放法術"
L["Charge and Buff Tracking"] = "次數和增益監控"
L["Charge and Debuff Tracking"] = "次數和減益監控"
L["Charge and Duration Tracking"] = "次數和持續時間監控"
L["Charge Tracking"] = "次數監控"
L["cooldown"] = "冷卻"
L["Cooldown Tracking"] = "冷卻監控"
L["Cooldowns"] = "冷卻"
L["Create Auras"] = "建立提醒效果"
L["debuff"] = "減益"
L["Debuffs"] = "減益 DEBUFF/DOT"
L["dps buff"] = "dps增益"
L["General"] = "一般"
L["Health"] = "血量"
L["Highlight while action is queued."] = "顯著標示等待中的動作。"
L["Highlight while active, red when out of range."] = "作用時顯著標示,超出範圍時變成紅色。"
L["Highlight while active."] = "作用時顯著標示。"
L["Highlight while buffed, red when out of range."] = "有增益時顯著標示,超出範圍時變成紅色。"
L["Highlight while buffed."] = "有增益時顯著標示。"
L["Highlight while debuffed, red when out of range."] = "有減益時顯著標示,超出範圍時變成紅色。"
L["Highlight while debuffed."] = "有減益時顯著標示。"
L["Highlight while spell is active."] = "法術作用時顯著標示。"
L["Hold CTRL to create multiple auras at once"] = "按住 CTRL 鍵一次建立多個提醒效果"
L["Keeps existing triggers intact"] = "完整保留已經存在的觸發事件"
L["Master Channeler Rune"] = "大師通靈符文"
L["Max 3"] = "最大 3"
L["Max 4"] = "最大 4"
L["Next"] = "下一步"
L["Only show the aura if the target has the debuff."] = "只在選取目標有減益時才顯示提醒效果。"
L["Only show the aura when the item is on cooldown."] = "只有物品在冷卻中才顯示提醒效果。"
L["Only shows if the weapon is enchanted."] = "只有在武器有附魔時顯示。"
L["Only shows if the weapon is not enchanted."] = "只有在武器沒有附魔時顯示。"
L["Only shows the aura if the target has the buff."] = "只在選取目標有增益時才顯示提醒效果。"
L["Only shows the aura when the ability is on cooldown."] = "只有技能在冷卻中才顯示提醒效果。"
L["Only shows the aura when the ability is ready to use."] = "只有在技能準備好可以使用時才顯示提醒效果。"
L["Other cooldown"] = "其他冷卻時間"
L["Pet alive"] = "寵物活著"
L["Pet Behavior"] = "寵物動作"
L["PvP Talents"] = "PVP 天賦"
L["regen buff"] = "再生增益"
L["Replace all existing triggers"] = "取代所有已經存在的觸發"
L["Replace Triggers"] = "取代觸發"
L["Resources"] = "職業特殊資源"
L["Resources and Shapeshift Form"] = "職業特殊資源和變身形態"
L["Rogue cooldown"] = "盜賊冷卻時間"
L["Runes"] = "符文"
L["Shapeshift Form"] = "變身形態"
L["Show Always, Glow on Missing"] = "永遠顯示,缺少時發光"
L["Show Charges and Check Usable"] = "顯示次數和檢查是否可用"
L["Show Charges with Proc Tracking"] = "顯示包含機率觸發監控的次數"
L["Show Charges with Range Tracking"] = "顯示包含範圍監控的次數"
L["Show Charges with Usable Check"] = "顯示包含檢查是否可用的次數"
L["Show Cooldown and Action Queued"] = "顯示冷卻時間和等待中的動作"
L["Show Cooldown and Buff"] = "顯示冷卻和增益"
L["Show Cooldown and Buff and Check for Target"] = "顯示冷卻和增益並檢查選取目標"
L["Show Cooldown and Buff and Check Usable"] = "顯示冷卻和增益並檢查是否可用"
L["Show Cooldown and Check for Target"] = "顯示冷卻和檢查選取目標"
L["Show Cooldown and Check for Target & Proc Tracking"] = "顯示冷卻並檢查選取目標和機率觸發監控"
L["Show Cooldown and Check Usable"] = "顯示冷卻和檢查是否可用"
L["Show Cooldown and Check Usable & Target"] = "顯示冷卻並檢查是否可用和選取目標"
L["Show Cooldown and Check Usable, Proc Tracking"] = "顯示冷卻並檢查是否可用和機率觸發監控"
L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "顯示冷卻並檢查是否可用和選取目標以及機率觸發監控"
L["Show Cooldown and Debuff"] = "顯示冷卻和減益"
L["Show Cooldown and Debuff and Check for Target"] = "顯示冷卻和減益並檢查選取目標"
L["Show Cooldown and Duration"] = "顯示冷卻時間和持續時間"
L["Show Cooldown and Duration and Check for Target"] = "顯示冷卻時間、持續時間和檢查目標"
L["Show Cooldown and Duration and Check Usable"] = "顯示冷卻時間、持續時間和檢查是否可使用"
L["Show Cooldown and Proc Tracking"] = "顯示冷卻和機率觸發監控"
L["Show Cooldown and Totem Information"] = "顯示冷卻和圖騰資訊"
L["Show if Enchant Missing"] = "缺少附魔時顯示"
L["Show on Ready"] = "可用時顯示"
L["Show Only if Buffed"] = "只在有增益時顯示"
L["Show Only if Debuffed"] = "只在有減益時顯示"
L["Show Only if Enchanted"] = "有附魔時顯示"
L["Show Only if on Cooldown"] = "只有在冷卻中時顯示"
L["Show Totem and Charge Information"] = "顯示圖騰和次數資訊"
L["Stance"] = "姿勢/形態"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "監控次數和機率觸發,觸發時顯著標示,超出範圍時變成紅色,資源不足時變成藍色。"
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "追蹤次數和增益,有增益作用時顯著標示,資源不足時變成藍色。"
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "追蹤次數和減益,有減益作用時顯著標示,資源不足時變成藍色。"
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "追蹤法術的可用次數和持續時間,法術作用時顯著標示,資源不足時變成藍色。"
L["Unknown Item"] = "未知的物品"
L["Unknown Spell"] = "未知法術"
L["Warrior cooldown"] = "戰士冷卻時間"
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## Interface: 33000
## Title: WeakAuras Templates
## Author: The WeakAuras Team
## Version: 5.19.12
## Notes: Templates for WeakAuras
## Notes-esES: Plantillas para WeakAuras
## Notes-esMX: Plantillas para WeakAuras
## X-Category: Interface Enhancements
## Globe-Main: WeakAuras
## DefaultState: Enabled
## LoadOnDemand: 1
## Dependencies: WeakAuras, WeakAurasOptions
locales.xml
TriggerTemplates.lua
TriggerTemplatesDataWrath.lua
AceGUI-Widgets\AceGUIContainer-WeakAurasTemplateGroup.lua
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Locales\enUS.lua"/>
<Script file="Locales\deDE.lua"/>
<Script file="Locales\frFR.lua"/>
<Script file="Locales\koKR.lua"/>
<Script file="Locales\zhCN.lua"/>
<Script file="Locales\zhTW.lua"/>
<Script file="Locales\esES.lua"/>
<Script file="Locales\esMX.lua"/>
<Script file="Locales\ruRU.lua"/>
<Script file="Locales\ptBR.lua"/>
<Script file="Locales\itIT.lua"/>
</Ui>