NoM0Re
83c8ebe861
5.20.7
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(cherry picked from commit 384e558df3ea25bab143ccc4043b91b5e7454e62)
2026-02-16 08:28:24 -07:00
NoM0Re
8e19bd2546
(feat/Prototypes) Add prefix negation also to zoneId and encounterId load checks
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(cherry picked from commit 666d59ccc86b7f2c34fe032e4f6a57c3689fdf9f)
2026-02-16 08:23:23 -07:00
NoM0Re
909a0e97f9
(fix/Prototypes) Add inRange trigger properly to Prototypes too
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(cherry picked from commit ade6cb124a76fbb5ebd1a91936f1cb188d70789f)
2026-02-16 08:21:25 -07:00
andrew6180
3eea13ff9e
fix missing load events
2025-10-20 13:21:46 -07:00
andrew6180
7c2caecc19
manastorm -> tristate
2025-10-20 13:19:16 -07:00
andrew6180
7b731540c1
absorb tracking
2025-10-20 11:06:04 -07:00
andrew6180
290fb39f87
add manastorm load condition
2025-10-17 13:05:19 -07:00
andrew6180
0f04c2ba3b
Add talent, spec, risk, and instance type load conditions
2025-10-17 12:20:04 -07:00
andrew6180
72b01063bc
implement ascension charges
2025-10-17 10:36:29 -07:00
NoM0Re
4648208df0
(fix/Prototypes) Ignore selected but non-existent talents in the check
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Closes #75
Refines the logic for handling missing talents in WeakAuras.CheckTalentByIndex.
Now returns true if a specific talent doesn't exist, but talents are selected.
More a band-aid, but the cleanup function and handling when switching tabs doesn't exist.
2025-10-13 08:45:35 +02:00
NoM0Re
6c6cb73fdd
(feat/Encounter): Implement Encounter Trigger/Load Options via DBM, also fire ENCOUNTER_START/END and DBM Callback Events for Custom Triggers ( #73 )
2025-10-04 23:39:33 +02:00
NoM0Re
348bcce594
5.20.3
2025-09-13 18:02:26 +02:00
NoM0Re
3247c6112a
(feat/Prototypes): Add 'Item Type Equipped' Trigger and Load Trigger
2025-08-24 17:05:59 +02:00
NoM0Re
2a10494603
(fix/Prototypes): fix stances for epoch
2025-08-23 01:56:14 +02:00
NoM0Re
d6ae3e020b
5.20.0
2025-07-22 16:49:18 +02:00
NoM0Re
ad68aa2f97
(fix/Prototypes): update Group Leader/Assist load option correctly
2025-07-03 20:50:53 +02:00
NoM0Re
92627b1407
(fix/Cast) inverse not applied correctly
2025-06-20 00:05:03 +02:00
NoM0Re
3606843ad3
revisit Money/Currency Trigger
2025-06-12 02:18:51 +02:00
NoM0Re
0c528b2607
5.19.10-10-g7ac7dc8
2025-06-08 22:27:10 +02:00
NoM0Re
34b2e69600
small fixes
2025-06-05 13:57:23 +02:00
NoM0Re
d08d10eaf6
(feat/Prototypes): Add Spell Cast Succeeded
2025-06-05 00:23:13 +02:00
NoM0Re
5ff6c87e18
(fix/Power): Add missing shared events for Combo Points
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forgot that edgecase
2025-06-02 22:36:34 +02:00
NoM0Re
ddbee38646
(fix/Power): fix regression causing stuttery power updates by re-adding FRAME_UPDATE for non-multi-unit units
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This change reintroduces FRAME_UPDATE for units not in multiUnitUnits (e.g., player, target) to ensure smooth power updates, similar to UNIT_POWER_FREQUENT in retail. The new logic tho avoids registering other unit events when FRAME_UPDATE is used, improving performance and preventing multiple updates per frame, than before.
2025-06-02 22:12:34 +02:00
NoM0Re
bda851552d
5.19.10
2025-05-31 22:54:39 +02:00
NoM0Re
1f289de84d
5.19.9
2025-04-25 19:28:09 +02:00
NoM0Re
3336444fda
(fix/libs) LibGroupTalents: Workaround for druid tank spec returning "Feral Combat" instead of "Guardian"
2025-04-21 18:19:20 +02:00
NoM0Re
d3ab7a63a2
(fix/threat) unit "At Least One Enemy" due to missing "none" unit
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in our game version
2025-04-21 16:40:02 +02:00
NoM0Re
6fc121a17a
(feature/Prototypes) add Faction Reputation trigger ( #42 )
2025-04-15 15:16:57 +02:00
NoM0Re
51bac56479
5.19.8
2025-04-13 16:03:55 +02:00
NoM0Re
a595ef2a4a
5.19.7
2025-04-04 09:55:04 +02:00
NoM0Re
6cdfcac1b1
5.19.6
2025-04-03 21:03:11 +02:00
NoM0Re
2e2d21e5f3
(fix/Prototypes) Class&Spec Load/Triggers
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- Closes #37
Due to an error in the implementation of Class & Spec in Load Conditions and Triggers (Unit Characteristics, Power, Health, Class/Spec, BT2 actualSpec), the system now also applies Retail logic.
As a result of this issue, all data has been erased and must be reselected.
2025-03-31 20:12:10 +02:00
NoM0Re
73697d4f66
(fix/Prototypes) simplify resilience by alot
2025-03-10 21:02:02 +01:00
NoM0Re
44e1978284
Remove outdated/ugly description for multi-entry fields
2025-03-03 15:00:13 +01:00
NoM0Re
57b67eca07
add mounted load condition, add more wow api for load and organize it better
2025-03-03 13:55:49 +01:00
NoM0Re
07c14c2cae
support more custom 3.3.5 server, fix all Spec/Talent Triggers
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- Closes #26
2025-02-28 17:38:11 +01:00
NoM0Re
e9deb0183c
(fix/Prototypes) Unit Characteristics Specialization check
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- Closes #25
2025-02-27 21:03:38 +01:00
NoM0Re
9283851b4a
(fix/Prototypes)talentwidget not loading on inital login
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- Closes #19
2025-02-27 19:24:42 +01:00
NoM0Re
b1c6b7d333
fix spec load, small fixes
2025-02-26 21:08:59 +01:00
NoM0Re
dd54cdb4e9
rework BT2, fix talentwidget on login didn't fire events
2025-02-26 11:17:13 +01:00
NoM0Re
2157fbc553
Fix dynamic group icons scaling issue, ensure class & spec load on login, reworked queued actions
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dynamic group icons used incorrectly parent scale, even without set
2025-02-25 21:49:19 +01:00
NoM0Re
0e0c49ec70
(fix/Prototypes) fix specs not localised, ruRU localisation
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Special Thanks to 𒆜𝕲𝖔𝖔𝖉𝕲𝖚𝖞𒆜
2025-02-24 11:19:23 +01:00
NoM0Re
ae4241a045
(Prototypes) add Class and Specialization to Trigger/Load
2025-02-23 18:52:58 +01:00
NoM0Re
ac56d8816a
Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger
2025-02-23 01:21:25 +01:00
NoM0Re
14710abead
(fix/Prototypes) fix combat log trigger
2025-02-19 18:28:38 +01:00
NoM0Re
285ace9f12
(fix/Prototypes) fix switching triggers lead to errors
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e.g. from Combat Log to Spell Trigger
2025-02-19 14:32:35 +01:00
NoM0Re
9b38e5b5a3
(fix/Prototypes) CombatLog: Fix incorrect parentheses in GetIcon logic
2025-02-19 12:57:53 +01:00
NoM0Re
cfc26d8c99
Fix incorrect login message, rework LibGroupTalentsWrapper
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The login message was triggered incorrectly due to the "Beta" tag in the version string. This has been fixed.
Almost completely removed due to impracticality with the 3.3.5a API.
When RAID_ROSTER_UPDATE or PARTY_MEMBERS_CHANGED fires, data is unavailable for ~1.5 seconds.
If these events fire again within that time, the timer needs to be restarted, leading to excessive code complexity and requiring handling for every edge case.
Instead, we now simply check if the unit has changed when the library fires its callback.
2025-02-19 01:45:04 +01:00
NoM0Re
86b49b4010
update SwingTimer
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Offhand is still not working because we don't have the CLEU arg isOffHand, that came with Cata
2025-02-17 00:34:30 +01:00
NoM0Re
586e4d02e4
from retail
2025-02-15 17:42:19 +01:00