Commit Graph

162 Commits

Author SHA1 Message Date
andrew6180 82fc7a582d remove awesomewotlk ref 2025-10-17 09:41:39 -07:00
NoM0Re 7c7fafe5a8 5.20.5 2025-10-09 21:17:44 +02:00
NoM0Re 6c6cb73fdd (feat/Encounter): Implement Encounter Trigger/Load Options via DBM, also fire ENCOUNTER_START/END and DBM Callback Events for Custom Triggers (#73) 2025-10-04 23:39:33 +02:00
NoM0Re 348bcce594 5.20.3 2025-09-13 18:02:26 +02:00
NoM0Re 2752f0a53c (feat/TTS) Add Text-to-speech via awesome_wotlk 2025-08-25 21:41:59 +02:00
NoM0Re 1dbea4dc29 (fix/load): wrap all zone-change events to ensure reliable aura loading 2025-08-19 16:43:14 +02:00
NoM0Re 727747ad1d 5.20.1 2025-08-06 01:44:29 +02:00
NoM0Re 97dd09f47b small changes 2025-07-22 17:08:22 +02:00
NoM0Re d6ae3e020b 5.20.0 2025-07-22 16:49:18 +02:00
NoM0Re fec17c0f2f small improvements 2025-06-28 16:13:24 +02:00
NoM0Re 758dfdce86 5.19.11 2025-06-09 01:19:48 +02:00
NoM0Re 0c528b2607 5.19.10-10-g7ac7dc8 2025-06-08 22:27:10 +02:00
NoM0Re bda851552d 5.19.10 2025-05-31 22:54:39 +02:00
NoM0Re 4d47aabcda (feature/LibGlow) add Proc Glow (#35) 2025-05-01 18:43:54 +02:00
NoM0Re a595ef2a4a 5.19.7 2025-04-04 09:55:04 +02:00
NoM0Re 6cdfcac1b1 5.19.6 2025-04-03 21:03:11 +02:00
NoM0Re 875da9fb0e Bossmod triggers show timers regardless of bossmod settings 2025-04-03 21:02:32 +02:00
NoM0Re 2e2d21e5f3 (fix/Prototypes) Class&Spec Load/Triggers
- Closes #37

Due to an error in the implementation of Class & Spec in Load Conditions and Triggers (Unit Characteristics, Power, Health, Class/Spec, BT2 actualSpec), the system now also applies Retail logic.

As a result of this issue, all data has been erased and must be reselected.
2025-03-31 20:12:10 +02:00
NoM0Re 3c574cb4a6 5.19.5
No new features this release, just fixes to some minor bugs.
2025-03-14 00:48:30 +01:00
NoM0Re 57b67eca07 add mounted load condition, add more wow api for load and organize it better 2025-03-03 13:55:49 +01:00
NoM0Re 07c14c2cae support more custom 3.3.5 server, fix all Spec/Talent Triggers
- Closes #26
2025-02-28 17:38:11 +01:00
NoM0Re b1c6b7d333 fix spec load, small fixes 2025-02-26 21:08:59 +01:00
NoM0Re c48ce524f8 from retail 2025-02-25 21:49:19 +01:00
NoM0Re 7c7869494e 5.19.3
Add methods to the states/allstates table that helps with creating,
updating or remove states in an optimized way

## Advantage of using this function instead of doing a states[key] = {
... }

- If already created, update existing state, and return true if any
value was changed, this can help reduce amount of resources an aura use

- Automatically `return true` when using these functions and any change
was made

## Examples

```Lua
function(states, event, ...)
    if event == "PLAYER_TARGET_CHANGED" then
        if UnitExists("target") then
            -- if state exists it's updated, not replaced
            -- show & changed fields can be skipped
            states:Update("", {
                    name = UnitName("target"),
                    duration = 5,
                    expirationTime = GetTime() + 5,
                    progressType = "timed",
                    autoHide = true
            })
        else
            -- wipe
            states:RemoveAll()
        end
    end
    -- no need to return true
end
```

with clones

```Lua
function(states, event, ...)
    local currentEssence = UnitPower("player", Enum.PowerType.Essence)
    local maxEssence = UnitPowerMax("player", Enum.PowerType.Essence)
    for i = 1, 6 do
        if i > maxEssence then
            states:Remove(i) -- wipe allstates[6]
        else
            local value = currentEssence >= i and 1 or 0
            local newState = {
                progressType = "static",
                value = value,
                total = 1
            }
            states:Update(i, newState)
        end
    end
    -- no need to return true
end
```
2025-02-24 22:10:45 +01:00
NoM0Re ae4241a045 (Prototypes) add Class and Specialization to Trigger/Load 2025-02-23 18:52:58 +01:00
NoM0Re ac56d8816a Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger 2025-02-23 01:21:25 +01:00
NoM0Re ff8c14f430 from retail 2025-02-19 19:16:56 +01:00
NoM0Re cfc26d8c99 Fix incorrect login message, rework LibGroupTalentsWrapper
The login message was triggered incorrectly due to the "Beta" tag in the version string. This has been fixed.

Almost completely removed due to impracticality with the 3.3.5a API.
When RAID_ROSTER_UPDATE or PARTY_MEMBERS_CHANGED fires, data is unavailable for ~1.5 seconds.
If these events fire again within that time, the timer needs to be restarted, leading to excessive code complexity and requiring handling for every edge case.
Instead, we now simply check if the unit has changed when the library fires its callback.
2025-02-19 01:45:04 +01:00
NoM0Re 7a27fdae47 from retail diffcheck complete 2025-02-15 18:09:04 +01:00
NoM0Re dbdfffbf67 from retail 2025-02-15 17:34:53 +01:00
NoM0Re 4c6277c667 from retail
diffchecked
2025-02-13 18:18:03 +01:00
NoM0Re a9b95ca09d from retail 2025-02-12 21:32:40 +01:00
NoM0Re f94aff6a9d from retail 2025-02-11 20:18:57 +01:00
NoM0Re 5d1ac74d27 Rework LibGroupTalents now also returns function returns additionally, add Spec Role triggers to load/generic/bt2, fix WeakAuras.GetRegion
- **WeakAuras.SpecForUnit(unit)** = Returns: `classFileName..spec`, `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.GetUnitRole(unit)** = Returns one of: `"melee"`, `"caster"`, `"healer"`, `"tank"`
- **WeakAuras.SpecRolePositionForUnit(unit)** = Returns: `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.CheckTalentForUnit(unit, talentId)** = Returns: `"Points spent"` in talent or `nil`
- **WeakAuras.CheckGlyphForUnit(unit, glyphId)** = Returns: `true` if the player has the glyph associated with `spellID` or `spellName`, we can only see the glyphs of players running `LibGroupTalents-1.0`
2025-02-11 00:12:30 +01:00
NoM0Re fb09181ee7 from retail 2025-01-28 20:40:12 +01:00
NoM0Re 8cc8d5ea62 from retail 2025-01-28 10:36:41 +01:00
NoM0Re a99f7bd323 prepare LibGroupTalents, fix broken rebase 2025-01-27 18:40:55 +01:00
NoM0Re 857f71de3a Merge branch 'master' into update 2025-01-27 03:34:20 +01:00
NoM0Re 8e07a6495c from retail 2025-01-27 03:28:33 +01:00
NoM0Re f9bf9c3c16 from retail 2025-01-26 21:24:18 +01:00
NoM0Re 4750b095d3 from retail 2025-01-26 03:47:13 +01:00
NoM0Re 667a2f3f50 from retail 2025-01-25 23:37:36 +01:00
NoM0Re 4a326118da from retail 2025-01-25 20:07:12 +01:00
NoM0Re c066688fef from retail 2025-01-25 19:03:51 +01:00
NoM0Re 1152abe6a5 from retail 2025-01-25 17:45:42 +01:00
NoM0Re 6eafc394ae from retail 2025-01-25 17:12:25 +01:00
NoM0Re bd6985e67a from retail 2025-01-24 21:18:29 +01:00
NoM0Re b831fb4009 from retail 2025-01-24 20:50:23 +01:00
NoM0Re df23f7238e from retail 2025-01-23 22:04:34 +01:00
NoM0Re 4ed4d4159b from retail 2025-01-23 19:40:40 +01:00