NoM0Re
07c14c2cae
support more custom 3.3.5 server, fix all Spec/Talent Triggers
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- Closes #26
2025-02-28 17:38:11 +01:00
NoM0Re
e9deb0183c
(fix/Prototypes) Unit Characteristics Specialization check
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- Closes #25
2025-02-27 21:03:38 +01:00
NoM0Re
9283851b4a
(fix/Prototypes)talentwidget not loading on inital login
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- Closes #19
2025-02-27 19:24:42 +01:00
NoM0Re
b1c6b7d333
fix spec load, small fixes
2025-02-26 21:08:59 +01:00
NoM0Re
dd54cdb4e9
rework BT2, fix talentwidget on login didn't fire events
2025-02-26 11:17:13 +01:00
NoM0Re
2157fbc553
Fix dynamic group icons scaling issue, ensure class & spec load on login, reworked queued actions
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dynamic group icons used incorrectly parent scale, even without set
2025-02-25 21:49:19 +01:00
NoM0Re
0e0c49ec70
(fix/Prototypes) fix specs not localised, ruRU localisation
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Special Thanks to 𒆜𝕲𝖔𝖔𝖉𝕲𝖚𝖞𒆜
2025-02-24 11:19:23 +01:00
NoM0Re
ae4241a045
(Prototypes) add Class and Specialization to Trigger/Load
2025-02-23 18:52:58 +01:00
NoM0Re
ac56d8816a
Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger
2025-02-23 01:21:25 +01:00
NoM0Re
14710abead
(fix/Prototypes) fix combat log trigger
2025-02-19 18:28:38 +01:00
NoM0Re
285ace9f12
(fix/Prototypes) fix switching triggers lead to errors
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e.g. from Combat Log to Spell Trigger
2025-02-19 14:32:35 +01:00
NoM0Re
9b38e5b5a3
(fix/Prototypes) CombatLog: Fix incorrect parentheses in GetIcon logic
2025-02-19 12:57:53 +01:00
NoM0Re
cfc26d8c99
Fix incorrect login message, rework LibGroupTalentsWrapper
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The login message was triggered incorrectly due to the "Beta" tag in the version string. This has been fixed.
Almost completely removed due to impracticality with the 3.3.5a API.
When RAID_ROSTER_UPDATE or PARTY_MEMBERS_CHANGED fires, data is unavailable for ~1.5 seconds.
If these events fire again within that time, the timer needs to be restarted, leading to excessive code complexity and requiring handling for every edge case.
Instead, we now simply check if the unit has changed when the library fires its callback.
2025-02-19 01:45:04 +01:00
NoM0Re
86b49b4010
update SwingTimer
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Offhand is still not working because we don't have the CLEU arg isOffHand, that came with Cata
2025-02-17 00:34:30 +01:00
NoM0Re
586e4d02e4
from retail
2025-02-15 17:42:19 +01:00
NoM0Re
dbdfffbf67
from retail
2025-02-15 17:34:53 +01:00
NoM0Re
5c9b4aeb4e
from retail
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fix of the reverted commit
2025-02-12 21:40:08 +01:00
NoM0Re
a9b95ca09d
from retail
2025-02-12 21:32:40 +01:00
NoM0Re
b7a505f118
Revert "from retail"
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This reverts commit fc4b265688 .
2025-02-12 20:46:34 +01:00
NoM0Re
fc4b265688
from retail
2025-02-11 20:50:42 +01:00
NoM0Re
f94aff6a9d
from retail
2025-02-11 20:18:57 +01:00
NoM0Re
5d1ac74d27
Rework LibGroupTalents now also returns function returns additionally, add Spec Role triggers to load/generic/bt2, fix WeakAuras.GetRegion
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- **WeakAuras.SpecForUnit(unit)** = Returns: `classFileName..spec`, `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.GetUnitRole(unit)** = Returns one of: `"melee"`, `"caster"`, `"healer"`, `"tank"`
- **WeakAuras.SpecRolePositionForUnit(unit)** = Returns: `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.CheckTalentForUnit(unit, talentId)** = Returns: `"Points spent"` in talent or `nil`
- **WeakAuras.CheckGlyphForUnit(unit, glyphId)** = Returns: `true` if the player has the glyph associated with `spellID` or `spellName`, we can only see the glyphs of players running `LibGroupTalents-1.0`
2025-02-11 00:12:30 +01:00
NoM0Re
4f40aa0b40
from retail
2025-02-09 02:42:51 +01:00
NoM0Re
829526a2d4
(fix/prototypes) use GetItemIcon instead of GetItemInfo
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because GetItemInfo did return not always a value
2025-02-08 19:18:52 +01:00
NoM0Re
3f2e719c7e
(fix/prototypes) Item Count(some more), Cooldown Progress (Item)
2025-02-08 17:50:05 +01:00
NoM0Re
0ee4e79d36
(fix/prototypes) item count, item equipped, cooldown/charges/count
2025-02-08 15:05:57 +01:00
NoM0Re
d3c8a9bf3e
Make LibGroupTalents work now, but still requires regressions
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Arguments might still shut be shared from the original call for custom auras.
More functions need to be added to prototypes.
Documentation is needed soon.
2025-02-06 21:31:45 +01:00
NoM0Re
b9e3113eab
from retail
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Icon Picker supports now also ID's. catch pattern may needs a regression.
2025-02-04 15:49:16 +01:00
NoM0Re
95a13c6896
fix libs not loading, use libgrouptalents, but still not working
2025-02-01 20:17:50 +01:00
NoM0Re
8e07a6495c
from retail
2025-01-27 03:28:33 +01:00
NoM0Re
4750b095d3
from retail
2025-01-26 03:47:13 +01:00
NoM0Re
667a2f3f50
from retail
2025-01-25 23:37:36 +01:00
NoM0Re
4a326118da
from retail
2025-01-25 20:07:12 +01:00
NoM0Re
c066688fef
from retail
2025-01-25 19:03:51 +01:00
NoM0Re
e8451987a3
from retail
2025-01-25 18:42:10 +01:00
NoM0Re
bd6985e67a
from retail
2025-01-24 21:18:29 +01:00
NoM0Re
7671fd3c7b
from retail
2025-01-24 20:41:04 +01:00
NoM0Re
67cd578d17
from retail
2025-01-24 20:11:34 +01:00
NoM0Re
3fcb60f399
from retail
2025-01-24 18:12:49 +01:00
NoM0Re
4ef5381aaa
from retail
2025-01-24 16:27:58 +01:00
NoM0Re
df23f7238e
from retail
2025-01-23 22:04:34 +01:00
NoM0Re
10cc113802
from retail
2025-01-23 20:33:10 +01:00
NoM0Re
4ed4d4159b
from retail
2025-01-23 19:40:40 +01:00
NoM0Re
e1e0744ecf
from retail
2025-01-23 18:30:22 +01:00
NoM0Re
8dcb62ec81
from retail
2025-01-22 18:56:11 +01:00
NoM0Re
23c7da5ea6
Refactor progress handling
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probably some regressions
2025-01-22 03:37:10 +01:00
NoM0Re
a643b275ba
from retail
2025-01-19 16:02:00 +01:00
NoM0Re
dccd22b610
from retail
2025-01-19 14:27:20 +01:00
NoM0Re
f72e96ae6e
from retail
2025-01-18 17:23:16 +01:00
NoM0Re
efdbb3c46d
from retail
2025-01-17 18:59:10 +01:00