NoM0Re
05f060140a
5.21.0
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(cherry picked from commit 0b28c5780e55ac544c1acace487aad0a8d8faf28)
2026-02-16 11:43:44 -07:00
NoM0Re
7c7fafe5a8
5.20.5
2025-10-09 21:17:44 +02:00
NoM0Re
6c6cb73fdd
(feat/Encounter): Implement Encounter Trigger/Load Options via DBM, also fire ENCOUNTER_START/END and DBM Callback Events for Custom Triggers ( #73 )
2025-10-04 23:39:33 +02:00
NoM0Re
2752f0a53c
(feat/TTS) Add Text-to-speech via awesome_wotlk
2025-08-25 21:41:59 +02:00
NoM0Re
727747ad1d
5.20.1
2025-08-06 01:44:29 +02:00
NoM0Re
9d0cc562b9
Port XML templates to Lua, update AceGUI/AceConfig, fix $parent nil frame issues on our game version
2025-07-29 18:02:22 +02:00
NoM0Re
d6ae3e020b
5.20.0
2025-07-22 16:49:18 +02:00
NoM0Re
51bac56479
5.19.8
2025-04-13 16:03:55 +02:00
NoM0Re
a595ef2a4a
5.19.7
2025-04-04 09:55:04 +02:00
NoM0Re
6cdfcac1b1
5.19.6
2025-04-03 21:03:11 +02:00
Lundmark
85c1f5e542
(fix/tooltips) SetSpellByID -> Hardcoded Spell Escape Sequence strings
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this is a fix for GameTooltip for Spells. In 3.3.5 API, GameTooltip:SetSpellByID only allows player known spells to be set.
The workaround for this is using GameTooltip:SetHyperlink() and hardcoding an escape sequence for spells.
2025-02-27 14:05:48 +01:00
NoM0Re
ac56d8816a
Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger
2025-02-23 01:21:25 +01:00
NoM0Re
02fe8164f6
from retail
2025-02-16 20:50:05 +01:00
NoM0Re
ad18a2bd7f
fix dragging
2025-02-14 19:03:25 +01:00
NoM0Re
290981ff25
from retail
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diffchecked
2025-02-14 18:46:41 +01:00
NoM0Re
436041dd92
from retail
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diffchecked
2025-02-13 18:59:41 +01:00
NoM0Re
e8451987a3
from retail
2025-01-25 18:42:10 +01:00
NoM0Re
6eafc394ae
from retail
2025-01-25 17:12:25 +01:00
NoM0Re
bd4cba924f
from retail
2025-01-25 16:14:11 +01:00
NoM0Re
e1e0744ecf
from retail
2025-01-23 18:30:22 +01:00
NoM0Re
23c7da5ea6
Refactor progress handling
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probably some regressions
2025-01-22 03:37:10 +01:00
NoM0Re
a643b275ba
from retail
2025-01-19 16:02:00 +01:00
NoM0Re
dccd22b610
from retail
2025-01-19 14:27:20 +01:00
NoM0Re
db45573d1c
from retail
2025-01-16 22:58:42 +01:00
NoM0Re
ec42e803b4
from retail
2025-01-16 21:11:14 +01:00
NoM0Re
fcd2d11478
from retail
2025-01-16 19:46:24 +01:00
NoM0Re
c080aa96d5
from retail
2025-01-16 16:10:02 +01:00
NoM0Re
c090302487
from retail
2025-01-16 15:41:34 +01:00
NoM0Re
24196cd7ce
from retail
2025-01-16 02:47:58 +01:00
NoM0Re
4c4b84863f
from retail
2025-01-10 19:24:25 +01:00
NoM0Re
a747346a9d
from retail
2025-01-10 16:16:47 +01:00
NoM0Re
b89c221c34
from retail
2025-01-10 14:15:01 +01:00
NoM0Re
a5dbbd2640
Clean up WeakAuras table and remove members that no one should touch
2025-01-09 15:14:12 +01:00
NoM0Re
7a185106f2
from retail
2025-01-06 19:47:37 +01:00
NoM0Re
40dcae7bcf
from retail
2025-01-06 12:53:03 +01:00
NoM0Re
8375cfa0a7
from retail
2025-01-06 12:53:01 +01:00
NoM0Re
86e98d6bcf
Update general layout of WeakAurasOptions ( #8 )
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* from retail
* (fix) improve pixel snapping by reapplying borders
* update spinbox texture
* add icons, loaded, standby, unloaded behavior from retail
* further use of ported inputbox and cleanup to ported frames
* move templates into WeakAuras and upversion
2025-01-04 19:33:14 +01:00
NoM0Re
a62d8f352e
remove unused prd code
2024-12-29 16:06:34 +01:00
NoM0Re
13f734038d
Multientry ( #7 )
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* from retail
* from retail
* from retail
* from retail
* from retail
* from retail
* remove new threat functions as they are not well implemented for now
2024-11-27 12:09:02 +01:00
Bunny67
e7e789686a
from retail
2022-05-19 22:04:17 +03:00
Bunny67
e0672fe539
from retail
2020-12-27 05:57:15 +03:00
Bunny67
7cbc40c959
beta
2020-11-15 23:43:10 +03:00
Bunny67
0f4f16b6f0
beta
2020-09-16 23:06:44 +03:00
Bunny67
72eed41cf0
beta
2020-09-16 23:03:25 +03:00
Bunny67
073ca1ffe3
beta
2020-09-16 23:03:25 +03:00
Bunny67
13550c449c
oops, superfluous from retail
2020-09-16 23:03:25 +03:00
Bunny67
969ef6edf8
beta
2020-09-16 23:03:25 +03:00
Bunny67
9956fb7ede
beta
2020-09-16 23:03:25 +03:00
Bunny67
02c047002d
beta
2020-09-16 23:03:25 +03:00
Bunny67
f9dab14beb
from retail
2020-07-16 23:23:54 +03:00