beta
This commit is contained in:
+20
-50
@@ -16,16 +16,17 @@ local last_update = GetTime();
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local function UpdateAnimations()
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WeakAuras.StartProfileSystem("animations");
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local errorHandler = WeakAuras.IsOptionsOpen() and noopErrorHandler or geterrorhandler()
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for groupId, groupRegion in pairs(pending_controls) do
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pending_controls[groupId] = nil;
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for groupUid, groupRegion in pairs(pending_controls) do
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pending_controls[groupUid] = nil;
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groupRegion:DoPositionChildren();
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end
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local time = GetTime();
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local elapsed = time - last_update;
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last_update = time;
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local num = 0;
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for id, anim in pairs(animations) do
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WeakAuras.StartProfileAura(anim.name);
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for key, anim in pairs(animations) do
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WeakAuras.StartProfileUID(anim.auraUID);
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num = num + 1;
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local finished = false;
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if(anim.duration_type == "seconds") then
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@@ -70,7 +71,7 @@ local function UpdateAnimations()
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end
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local progress = anim.inverse and (1 - anim.progress) or anim.progress;
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progress = anim.easeFunc(progress, anim.easeStrength or 3)
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WeakAuras.ActivateAuraEnvironment(anim.name, anim.cloneId, anim.region.state, anim.region.states);
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WeakAuras.ActivateAuraEnvironment(anim.region)
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if(anim.translateFunc) then
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if (anim.region.SetOffsetAnim) then
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local ok, x, y = pcall(anim.translateFunc, progress, 0, 0, anim.dX, anim.dY);
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@@ -163,40 +164,29 @@ local function UpdateAnimations()
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if(anim.region.ColorAnim) then
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anim.region:ColorAnim(nil);
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end
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animations[id] = nil;
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animations[key] = nil;
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end
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if(anim.loop) then
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WeakAuras.Animate(anim.namespace, anim.data, anim.type, anim.anim, anim.region, anim.inverse, anim.onFinished, anim.loop, anim.cloneId);
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WeakAuras.Animate(anim.namespace, anim.auraUID, anim.type, anim.anim, anim.region, anim.inverse, anim.onFinished, anim.loop, anim.region.cloneId);
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elseif(anim.onFinished) then
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anim.onFinished();
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end
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end
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WeakAuras.StopProfileAura(anim.name);
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WeakAuras.StopProfileUID(anim.auraUID);
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end
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-- XXX: I tried to have animations only update if there are actually animation data to animate upon.
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-- This caused all start animations to break, and I couldn't figure out why.
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-- May revisit at a later time.
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--[[
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if(num == 0) then
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WeakAuras.debug("Animation stopped", 3);
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frame:SetScript("OnUpdate", nil);
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updatingAnimations = nil;
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updatingAnimations = nil;
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end
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]]--
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WeakAuras.StopProfileSystem("animations");
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end
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function Private.RegisterGroupForPositioning(id, region)
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pending_controls[id] = region
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function Private.RegisterGroupForPositioning(uid, region)
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pending_controls[uid] = region
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updatingAnimations = true
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frame:SetScript("OnUpdate", UpdateAnimations)
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end
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function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinished, loop, cloneId)
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local id = data.id;
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function WeakAuras.Animate(namespace, uid, type, anim, region, inverse, onFinished, loop, cloneId)
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local auraDisplayName = WeakAuras.UIDtoID(uid)
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local key = tostring(region);
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local valid;
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if(anim and anim.type == "custom" and (anim.use_translate or anim.use_alpha or (anim.use_scale and region.Scale) or (anim.use_rotate and region.Rotate) or (anim.use_color and region.Color))) then
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@@ -251,7 +241,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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anim.translateFunc = anim_function_strings[anim.translateType]
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end
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if (anim.translateFunc) then
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translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc, id, "translate animation");
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translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc, auraDisplayName, "translate animation");
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else
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if (region.SetOffsetAnim) then
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region:SetOffsetAnim(0, 0);
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@@ -272,7 +262,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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anim.alphaFunc = anim_function_strings[anim.alphaType]
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end
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if (anim.alphaFunc) then
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alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc, id, "alpha animation");
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alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc, auraDisplayName, "alpha animation");
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else
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if (region.SetAnimAlpha) then
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region:SetAnimAlpha(nil);
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@@ -293,7 +283,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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anim.scaleFunc = anim_function_strings[anim.scaleType]
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end
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if (anim.scaleFunc) then
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scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc, id, "scale animation");
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scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc, auraDisplayName, "scale animation");
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else
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region:Scale(1, 1);
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end
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@@ -306,7 +296,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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anim.rotateFunc = anim_function_strings[anim.rotateType]
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end
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if (anim.rotateFunc) then
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rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc, id, "rotate animation");
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rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc, auraDisplayName, "rotate animation");
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else
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region:Rotate(startRotation);
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end
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@@ -319,7 +309,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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anim.colorFunc = anim_function_strings[anim.colorType]
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end
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if (anim.colorFunc) then
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colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc, id, "color animation");
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colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc, auraDisplayName, "color animation");
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else
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region:ColorAnim(nil);
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end
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@@ -331,7 +321,7 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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duration = WeakAuras.ParseNumber(anim.duration) or 0;
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progress = 0;
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if(namespace == "display" and type == "main" and not onFinished and not anim.duration_type == "relative") then
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local data = WeakAuras.GetData(id);
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local data = WeakAuras.GetDataByUID(uid);
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if(data and data.parent) then
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local parentRegion = WeakAuras.regions[data.parent].region;
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if(parentRegion and parentRegion.controlledRegions) then
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@@ -385,11 +375,9 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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animation.type = type
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animation.loop = loop
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animation.onFinished = onFinished
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animation.name = id
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animation.cloneId = cloneId or ""
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animation.namespace = namespace;
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animation.data = data;
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animation.anim = anim;
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animation.auraUID = uid
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if not(updatingAnimations) then
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frame:SetScript("OnUpdate", UpdateAnimations);
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@@ -406,16 +394,6 @@ function WeakAuras.Animate(namespace, data, type, anim, region, inverse, onFinis
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end
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end
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function WeakAuras.IsAnimating(region)
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local key = tostring(region);
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local anim = animations[key];
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if(anim) then
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return anim.type;
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else
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return nil;
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end
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end
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function WeakAuras.CancelAnimation(region, resetPos, resetAlpha, resetScale, resetRotation, resetColor, doOnFinished)
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local key = tostring(region);
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local anim = animations[key];
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@@ -460,11 +438,3 @@ function WeakAuras.CancelAnimation(region, resetPos, resetAlpha, resetScale, res
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return false;
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end
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end
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function Private.RenameAnimations(oldid, newid)
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for key, animation in pairs(animations) do
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if animation.name == oldid then
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animation.name = newid;
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end
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end
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end
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@@ -192,6 +192,10 @@ function WeakAuras.ClearAuraEnvironment(id)
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environment_initialized[id] = nil;
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end
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function WeakAuras.ActivateAuraEnvironmentForRegion(region, onlyConfig)
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WeakAuras.ActivateAuraEnvironment(region.id, region.cloneId, region.state, region.states, onlyConfig)
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end
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function WeakAuras.ActivateAuraEnvironment(id, cloneId, state, states, onlyConfig)
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local data = WeakAuras.GetData(id)
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local region = WeakAuras.GetRegion(id, cloneId)
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+26
-14
@@ -158,7 +158,7 @@ local function CreateTestForCondition(uid, input, allConditionsTemplate, usedSta
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end
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end
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if (trigger and variable and value) then
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if (trigger and variable) then
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usedStates[trigger] = true;
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local conditionTemplate = allConditionsTemplate[trigger] and allConditionsTemplate[trigger][variable];
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@@ -203,27 +203,29 @@ local function CreateTestForCondition(uid, input, allConditionsTemplate, usedSta
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uid, testFunctionNumber, trigger);
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end
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end
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elseif (cType == "number" and op) then
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elseif cType == "alwaystrue" then
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check = "true"
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elseif (cType == "number" and value and op) then
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local v = tonumber(value)
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if (v) then
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check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. v;
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end
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elseif (cType == "timer" and op) then
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elseif (cType == "timer" and value and op) then
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if (op == "==") then
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check = stateCheck .. stateVariableCheck .. "abs(state[" .. trigger .. "]." ..variable .. "- now -" .. value .. ") < 0.05";
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else
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check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. "- now" .. op .. value;
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end
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elseif (cType == "select" and op) then
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elseif (cType == "select" and value and op) then
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if (tonumber(value)) then
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check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. tonumber(value);
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else
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check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. op .. "'" .. value .. "'";
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end
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elseif (cType == "bool") then
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elseif (cType == "bool" and value) then
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local rightSide = value == 0 and "false" or "true";
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check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. "==" .. rightSide
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elseif (cType == "string") then
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elseif (cType == "string" and value) then
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if(op == "==") then
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check = stateCheck .. stateVariableCheck .. "state[" .. trigger .. "]." .. variable .. " == [[" .. value .. "]]";
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elseif (op == "find('%s')") then
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@@ -244,14 +246,19 @@ local function CreateTestForCondition(uid, input, allConditionsTemplate, usedSta
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return check, recheckCode;
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end
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local function CreateCheckCondition(uid, ret, condition, conditionNumber, allConditionsTemplate, debug)
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local function CreateCheckCondition(uid, ret, condition, conditionNumber, allConditionsTemplate, nextIsLinked, debug)
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local usedStates = {};
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local check, recheckCode = CreateTestForCondition(uid, condition.check, allConditionsTemplate, usedStates);
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if (check) then
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ret = ret .. " state = region.states\n"
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ret = ret .. " if (" .. check .. ") then\n";
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ret = ret .. " newActiveConditions[" .. conditionNumber .. "] = true;\n";
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ret = ret .. " end\n";
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if condition.linked and conditionNumber > 1 then
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ret = ret .. " elseif (" .. check .. ") then\n";
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else
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ret = ret .. " if (" .. check .. ") then\n";
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end
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ret = ret .. " newActiveConditions[" .. conditionNumber .. "] = true;\n";
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if not nextIsLinked then
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ret = ret .. " end\n";
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end
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end
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if (recheckCode) then
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ret = ret .. recheckCode;
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@@ -474,6 +481,10 @@ local globalConditions =
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["customcheck"] = {
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display = L["Custom Check"],
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type = "customcheck"
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},
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["alwaystrue"] = {
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display = L["Always True"],
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type = "alwaystrue"
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}
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}
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@@ -500,6 +511,7 @@ local function ConstructConditionFunction(data)
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if (debug) then ret = ret .. " print('check conditions for:', region.id, region.cloneId)\n"; end
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ret = ret .. " local id = region.id\n";
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ret = ret .. " local cloneId = region.cloneId or ''\n";
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ret = ret .. " local state = region.states\n"
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ret = ret .. " local activatedConditions = WeakAuras.GetActiveConditions(id, cloneId)\n";
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ret = ret .. " wipe(newActiveConditions)\n";
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ret = ret .. " local recheckTime;\n"
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@@ -507,11 +519,12 @@ local function ConstructConditionFunction(data)
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local normalConditionCount = data.conditions and #data.conditions;
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-- First Loop gather which conditions are active
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ret = ret .. " if (not hideRegion) then\n"
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ret = ret .. " if (not hideRegion) then\n"
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if (data.conditions) then
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WeakAuras.conditionHelpers[data.uid] = nil
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for conditionNumber, condition in ipairs(data.conditions) do
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ret = CreateCheckCondition(data.uid, ret, condition, conditionNumber, allConditionsTemplate, debug)
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local nextIsLinked = data.conditions[conditionNumber + 1] and data.conditions[conditionNumber + 1].linked
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ret = CreateCheckCondition(data.uid, ret, condition, conditionNumber, allConditionsTemplate, nextIsLinked, debug)
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end
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end
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ret = ret .. " end\n";
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@@ -574,7 +587,6 @@ function Private.LoadConditionFunction(data)
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end
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function Private.RunConditions(region, id, hideRegion)
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-- TODO rename show
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if (checkConditions[id]) then
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checkConditions[id](region, hideRegion);
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end
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@@ -55,6 +55,12 @@ end
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function WeakAuras.StopProfileAura()
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end
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function WeakAuras.StartProfileUID()
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end
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function WeakAuras.StopProfileUID()
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end
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-- If WeakAuras shuts down due to being installed on the wrong target, keep the bindings from erroring
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function WeakAuras.StartProfile()
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end
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@@ -272,6 +272,14 @@ local function StopProfileAura(id)
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StopProfiling(profileData.auras, id)
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end
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local function StartProfileUID(uid)
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StartProfiling(profileData.auras, WeakAuras.UIDtoID(uid))
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end
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local function StopProfileUID(uid)
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StopProfiling(profileData.auras, WeakAuras.UIDtoID(uid))
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end
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function WeakAuras.ProfileRenameAura(oldid, id)
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profileData.auras[id] = profileData.auras[id]
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profileData.auras[oldid] = nil
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@@ -324,8 +332,10 @@ function WeakAuras.StartProfile(startType)
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WeakAuras.StartProfileSystem = StartProfileSystem
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WeakAuras.StartProfileAura = StartProfileAura
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WeakAuras.StartProfileUID = StartProfileUID
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WeakAuras.StopProfileSystem = StopProfileSystem
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WeakAuras.StopProfileAura = StopProfileAura
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WeakAuras.StopProfileUID = StopProfileUID
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end
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local function doNothing()
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@@ -344,8 +354,10 @@ function WeakAuras.StopProfile()
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WeakAuras.StartProfileSystem = doNothing
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WeakAuras.StartProfileAura = doNothing
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WeakAuras.StartProfileUID = doNothing
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WeakAuras.StopProfileSystem = doNothing
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WeakAuras.StopProfileAura = doNothing
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WeakAuras.StopProfileUID = doNothing
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currentProfileState = nil
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RealTimeProfilingWindow:UnregisterAllEvents()
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@@ -1025,7 +1025,7 @@ local function modify(parent, region, data)
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self.needToPosition = false
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if #self.sortedChildren > 0 then
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if animate then
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Private.RegisterGroupForPositioning(data.id, self)
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Private.RegisterGroupForPositioning(data.uid, self)
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else
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self:DoPositionChildren()
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end
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@@ -1044,7 +1044,10 @@ local function modify(parent, region, data)
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type(pos[2]) == "number" and pos[2] or 0,
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type(pos[3]) ~= "boolean" and true or pos[3]
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local controlPoint = regionData.controlPoint
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local controlPoint = type(regionData) == "table" and regionData.controlPoint
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if not controlPoint then
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break
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end
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controlPoint:ClearAnchorPoint()
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controlPoint:SetAnchorPoint(
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data.selfPoint,
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@@ -1134,7 +1137,7 @@ local function modify(parent, region, data)
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}
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end
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-- update animated expand & collapse for this child
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WeakAuras.Animate("controlPoint", data, "controlPoint", anim, regionData.controlPoint, true)
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WeakAuras.Animate("controlPoint", data.uid, "controlPoint", anim, regionData.controlPoint, true)
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end
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end
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regionData.xOffset = x
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@@ -265,10 +265,7 @@ end
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local function RunCode(self, func)
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if func and not WeakAuras.IsOptionsOpen() then
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WeakAuras.ActivateAuraEnvironment(self.id, self.cloneId, self.state, self.states);
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local ok, ret = pcall(func);
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if not ok then
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geterrorhandler()(ret)
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end
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xpcall(func, geterrorhandler());
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WeakAuras.ActivateAuraEnvironment(nil);
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end
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end
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@@ -716,7 +713,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
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local inGroup = parentRegionType == "group";
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local startMainAnimation = function()
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WeakAuras.Animate("display", data, "main", data.animation.main, region, false, nil, true, cloneId);
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WeakAuras.Animate("display", data.uid, "main", data.animation.main, region, false, nil, true, cloneId);
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end
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function region:OptionsClosed()
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@@ -772,7 +769,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
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region:SetScript("OnUpdate", nil)
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WeakAuras.PerformActions(data, "finish", region);
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if (not WeakAuras.Animate("display", data, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
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if (not WeakAuras.Animate("display", data.uid, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
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hideRegion();
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end
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@@ -797,7 +794,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
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WeakAuras.ApplyFrameLevel(region)
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region:Show();
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WeakAuras.PerformActions(data, "start", region);
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||||
if not(WeakAuras.Animate("display", data, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
|
||||
if not(WeakAuras.Animate("display", data.uid, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
|
||||
startMainAnimation();
|
||||
end
|
||||
parent:ActivateChild(data.id, cloneId);
|
||||
@@ -814,7 +811,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
|
||||
region:SetScript("OnUpdate", nil)
|
||||
|
||||
WeakAuras.PerformActions(data, "finish", region);
|
||||
if (not WeakAuras.Animate("display", data, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
|
||||
if (not WeakAuras.Animate("display", data.uid, "finish", data.animation.finish, region, false, hideRegion, nil, cloneId)) then
|
||||
hideRegion();
|
||||
end
|
||||
|
||||
@@ -851,7 +848,7 @@ function WeakAuras.regionPrototype.AddExpandFunction(data, region, cloneId, pare
|
||||
WeakAuras.ApplyFrameLevel(region)
|
||||
region:Show();
|
||||
WeakAuras.PerformActions(data, "start", region);
|
||||
if not(WeakAuras.Animate("display", data, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
|
||||
if not(WeakAuras.Animate("display", data.uid, "start", data.animation.start, region, true, startMainAnimation, nil, cloneId)) then
|
||||
startMainAnimation();
|
||||
end
|
||||
|
||||
|
||||
@@ -1498,6 +1498,10 @@ function WeakAuras.GetDataByUID(uid)
|
||||
return WeakAuras.GetData(UIDtoID[uid])
|
||||
end
|
||||
|
||||
function WeakAuras.UIDtoID(uid)
|
||||
return UIDtoID[uid]
|
||||
end
|
||||
|
||||
function WeakAuras.Delete(data)
|
||||
local id = data.id;
|
||||
if(data.parent) then
|
||||
@@ -1665,8 +1669,6 @@ function WeakAuras.Rename(data, newid)
|
||||
end
|
||||
end
|
||||
|
||||
Private.RenameAnimations(oldid, newid)
|
||||
|
||||
if (WeakAuras.mouseFrame) then
|
||||
WeakAuras.mouseFrame:rename(oldid, newid);
|
||||
end
|
||||
@@ -2647,7 +2649,7 @@ function WeakAuras.SetRegion(data, cloneId)
|
||||
clonePool[regionType] = clonePool[regionType] or {};
|
||||
end
|
||||
if(anim_cancelled) then
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, region, false, nil, true, cloneId);
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, region, false, nil, true, cloneId);
|
||||
end
|
||||
return region;
|
||||
end
|
||||
|
||||
@@ -5,7 +5,7 @@ This file was forked from AceGUIContainer-TreeGroup.lua version 41
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not WeakAuras.IsCorrectVersion() then return end
|
||||
|
||||
local Type, Version = "WeakAurasTreeGroup", 1
|
||||
local Type, Version = "WeakAurasTreeGroup", 2
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
@@ -636,7 +636,7 @@ local PaneBackdrop = {
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
tile = true, tileSize = 16,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
@@ -649,9 +649,7 @@ local function Constructor()
|
||||
treeframe:SetPoint("BOTTOMLEFT")
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
@@ -659,6 +657,12 @@ local function Constructor()
|
||||
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
||||
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
||||
|
||||
local treeframeBG = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate")
|
||||
treeframeBG:SetBackdrop(PaneBackdrop)
|
||||
treeframeBG:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframeBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
treeframeBG:SetAllPoints(treeframe)
|
||||
|
||||
local dragger = CreateFrame("Button", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
|
||||
@@ -32,7 +32,7 @@ local ignoreForCopyingDisplay = {
|
||||
semver = true,
|
||||
version = true,
|
||||
internalVersion = true,
|
||||
tocbuild = true
|
||||
tocversion = true
|
||||
}
|
||||
|
||||
local function copyAuraPart(source, destination, part)
|
||||
@@ -422,26 +422,26 @@ local function GetAction(target, area, source)
|
||||
Actions["Group"](_source)
|
||||
end,
|
||||
Icons["Ungroup"]
|
||||
else -- area == "BOTTOM"
|
||||
if source.data.parent == target.data.id then
|
||||
return Actions["Move"], Icons["Move"]
|
||||
else
|
||||
return function(_source, _target)
|
||||
Actions["Ungroup"](_source)
|
||||
Actions["Group"](_source, _target.data.id)
|
||||
end,
|
||||
Icons["Group"]
|
||||
end
|
||||
end
|
||||
else -- area == "BOTTOM"
|
||||
if source.data.parent == target.data.id then
|
||||
return Actions["Move"], Icons["Move"]
|
||||
else
|
||||
return function(_source, _target)
|
||||
Actions["Ungroup"](_source)
|
||||
Actions["Group"](_source, _target.data.id)
|
||||
end,
|
||||
Icons["Group"]
|
||||
end
|
||||
end
|
||||
else -- not target.data.parent and not source.data.parent
|
||||
if target:IsGroup() and area == "BOTTOM" then
|
||||
return function(_source, _target)
|
||||
Actions["Group"](_source, _target.data.id)
|
||||
end,
|
||||
Icons["Group"]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -692,8 +692,8 @@ local methods = {
|
||||
WeakAuras.SortDisplayButtons();
|
||||
local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32};
|
||||
local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32};
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index-1]), "main", updata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]), "main", downdata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index-1]).uid, "main", updata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]).uid, "main", downdata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.UpdateDisplayButton(parentData);
|
||||
WeakAuras.FillOptions()
|
||||
end
|
||||
@@ -731,8 +731,8 @@ local methods = {
|
||||
WeakAuras.SortDisplayButtons()
|
||||
local updata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = -32};
|
||||
local downdata = {duration = 0.15, type = "custom", use_translate = true, x = 0, y = 32};
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index+1]), "main", downdata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]), "main", updata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index+1]).uid, "main", downdata, self.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.Animate("button", WeakAuras.GetData(parentData.controlledChildren[index]).uid, "main", updata, otherbutton.frame, true, function() WeakAuras.SortDisplayButtons() end);
|
||||
WeakAuras.UpdateDisplayButton(parentData);
|
||||
WeakAuras.FillOptions()
|
||||
end
|
||||
@@ -805,7 +805,6 @@ local methods = {
|
||||
if (WeakAuras.IsImporting()) then return end;
|
||||
local oldid = data.id;
|
||||
if not(newid == oldid) then
|
||||
|
||||
WeakAuras.Rename(data, newid);
|
||||
WeakAuras.HandleRename(data, oldid, newid)
|
||||
end
|
||||
|
||||
@@ -84,11 +84,11 @@ function WeakAuras.GetAnimationOptions(data)
|
||||
data.animation = data.animation or {};
|
||||
data.animation[field] = data.animation[field] or {};
|
||||
data.animation[field][value] = v;
|
||||
if(field == "main" and not WeakAuras.IsAnimating("display", id)) then
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
|
||||
if(field == "main") then
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
|
||||
if(WeakAuras.clones[id]) then
|
||||
for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -843,12 +843,10 @@ function WeakAuras.GetAnimationOptions(data)
|
||||
}
|
||||
|
||||
local function extraSetFunction()
|
||||
if(not WeakAuras.IsAnimating("display", id)) then
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
|
||||
if(WeakAuras.clones[id]) then
|
||||
for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
|
||||
end
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
|
||||
if(WeakAuras.clones[id]) then
|
||||
for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -100,6 +100,8 @@ local function valueToString(a, propertytype)
|
||||
elseif (propertytype == "chat" or propertytype == "sound" or propertytype == "customcode"
|
||||
or propertytype == "glowexternal" or propertytype == "customcheck") then
|
||||
return tostring(a);
|
||||
elseif (propertytype == "alwaystrue") then
|
||||
return ""
|
||||
elseif (propertytype == "bool") then
|
||||
return (a == 1 or a == true) and L["True"] or L["False"];
|
||||
end
|
||||
@@ -689,9 +691,6 @@ local function addControlsForChange(args, order, data, conditionVariable, condit
|
||||
name = blueIfNoValue2(data, conditions[i].changes[j], "value", "message", L["Message"], L["Message"]),
|
||||
desc = descMessage,
|
||||
order = order,
|
||||
get = function()
|
||||
return type(conditions[i].changes[j].value) == "table" and conditions[i].changes[j].value.message;
|
||||
end,
|
||||
get = message_getter,
|
||||
set = setValueComplex("message", true)
|
||||
}
|
||||
@@ -1274,10 +1273,15 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
|
||||
end
|
||||
end
|
||||
else
|
||||
local isLinked = conditions[i].linked and i > 1
|
||||
if (needsTriggerName) then
|
||||
optionsName = optionsName .. string.format(L["If Trigger %s"], check.trigger);
|
||||
if isLinked then
|
||||
optionsName = optionsName .. string.format(L["Else If Trigger %s"], check.trigger);
|
||||
else
|
||||
optionsName = optionsName .. string.format(L["If Trigger %s"], check.trigger);
|
||||
end
|
||||
else
|
||||
optionsName = optionsName .. L["If"];
|
||||
optionsName = optionsName .. (isLinked and L["Else If"] or L["If"])
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1648,9 +1652,11 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
|
||||
set = setValue
|
||||
}
|
||||
order = order + 1;
|
||||
elseif currentConditionTemplate.type == "alwaystrue" then
|
||||
order = addSpace(args, order)
|
||||
elseif currentConditionTemplate.type == "customcheck" then
|
||||
args["condition" .. i .. tostring(path) .. "_op"] = {
|
||||
name = blueIfNoValue(data, conditions[i].check, "op", L["Events"], L["Events"]),
|
||||
name = blueIfNoValue(data, conditions[i].check, "op", L["Additional Events"], L["Additional Events"]),
|
||||
desc = descIfNoValue(data, conditions[i].check, "op", currentConditionTemplate.type) or "",
|
||||
type = "input",
|
||||
width = WeakAuras.doubleWidth,
|
||||
@@ -1751,6 +1757,12 @@ local function addControlsForIfLine(args, order, data, conditionVariable, condit
|
||||
return order;
|
||||
end
|
||||
|
||||
local function fixUpLinkedInFirstCondition(conditions)
|
||||
if conditions[1] and conditions[1].linked then
|
||||
conditions[1].linked = false
|
||||
end
|
||||
end
|
||||
|
||||
local function addControlsForCondition(args, order, data, conditionVariable, conditions, i, conditionTemplates, conditionTemplateWithoutCombinations, allProperties)
|
||||
if (not conditions[i].check) then
|
||||
return;
|
||||
@@ -1774,7 +1786,6 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
name = L["Condition %i"]:format(i),
|
||||
order = order,
|
||||
width = WeakAuras.doubleWidth - 0.45,
|
||||
--fontSize = "large",
|
||||
func = function()
|
||||
if data.controlledChildren then
|
||||
for id, reference in pairs(conditions[i].check.references) do
|
||||
@@ -1819,6 +1830,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
local tmp = auraData[conditionVariable][reference.conditionIndex];
|
||||
tremove(auraData[conditionVariable], reference.conditionIndex);
|
||||
tinsert(auraData[conditionVariable], reference.conditionIndex - 1, tmp);
|
||||
fixUpLinkedInFirstCondition(auraData[conditionVariable])
|
||||
WeakAuras.Add(auraData);
|
||||
end
|
||||
end
|
||||
@@ -1828,6 +1840,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
local tmp = conditions[i];
|
||||
tremove(conditions, i);
|
||||
tinsert(conditions, i - 1, tmp);
|
||||
fixUpLinkedInFirstCondition(conditions)
|
||||
WeakAuras.Add(data);
|
||||
WeakAuras.ClearAndUpdateOptions(data.id, true)
|
||||
end
|
||||
@@ -1868,6 +1881,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
local tmp = auraData[conditionVariable][reference.conditionIndex];
|
||||
tremove(auraData[conditionVariable], reference.conditionIndex);
|
||||
tinsert(auraData[conditionVariable], reference.conditionIndex + 1, tmp);
|
||||
fixUpLinkedInFirstCondition(auraData[conditionVariable])
|
||||
WeakAuras.Add(auraData);
|
||||
end
|
||||
end
|
||||
@@ -1878,6 +1892,7 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
local tmp = conditions[i];
|
||||
tremove(conditions, i);
|
||||
tinsert(conditions, i + 1, tmp);
|
||||
fixUpLinkedInFirstCondition(conditions)
|
||||
WeakAuras.Add(data);
|
||||
WeakAuras.ClearAndUpdateOptions(data.id, true)
|
||||
return;
|
||||
@@ -1901,12 +1916,14 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
for id, reference in pairs(conditions[i].check.references) do
|
||||
local auraData = WeakAuras.GetData(id);
|
||||
tremove(auraData[conditionVariable], reference.conditionIndex);
|
||||
fixUpLinkedInFirstCondition(auraData[conditionVariable])
|
||||
WeakAuras.Add(auraData);
|
||||
end
|
||||
WeakAuras.ClearAndUpdateOptions(data.id, true)
|
||||
return;
|
||||
else
|
||||
tremove(conditions, i);
|
||||
fixUpLinkedInFirstCondition(conditions)
|
||||
WeakAuras.Add(data);
|
||||
WeakAuras.ClearAndUpdateOptions(data.id, true)
|
||||
return;
|
||||
@@ -1963,7 +1980,56 @@ local function addControlsForCondition(args, order, data, conditionVariable, con
|
||||
end
|
||||
}
|
||||
order = order + 1;
|
||||
order = addSpace(args, order);
|
||||
|
||||
local showElseIf = false
|
||||
local isLinked = false
|
||||
|
||||
if (data.controlledChildren) then
|
||||
for id, reference in pairs(conditions[i].check.references) do
|
||||
if reference.conditionIndex > 1 then
|
||||
local auradata = WeakAuras.GetData(id);
|
||||
isLinked = auradata[conditionVariable][reference.conditionIndex].linked
|
||||
showElseIf = true
|
||||
break;
|
||||
end
|
||||
end
|
||||
else
|
||||
if i > 1 then
|
||||
showElseIf = true
|
||||
isLinked = conditions[i].linked
|
||||
end
|
||||
end
|
||||
|
||||
if showElseIf then
|
||||
args["condition" .. i .. "_else"] = {
|
||||
type = "toggle",
|
||||
width = WeakAuras.normalWidth,
|
||||
name = L["Else If"],
|
||||
order = order,
|
||||
get = function()
|
||||
return isLinked
|
||||
end,
|
||||
set = function()
|
||||
if (data.controlledChildren) then
|
||||
for id, reference in pairs(conditions[i].check.references) do
|
||||
local auradata = WeakAuras.GetData(id);
|
||||
if reference.conditionIndex > 1 then
|
||||
auradata[conditionVariable][reference.conditionIndex].linked = not isLinked
|
||||
WeakAuras.Add(auradata);
|
||||
end
|
||||
end
|
||||
WeakAuras.ClearAndUpdateOptions(data.id, true)
|
||||
else
|
||||
conditions[i].linked = not isLinked
|
||||
WeakAuras.Add(data);
|
||||
WeakAuras.ClearAndUpdateOptions(data.id, true)
|
||||
end
|
||||
end
|
||||
}
|
||||
order = order + 1;
|
||||
else
|
||||
order = addSpace(args, order)
|
||||
end
|
||||
|
||||
return order;
|
||||
end
|
||||
@@ -2213,6 +2279,8 @@ local function compareSubChecks(a, b, allConditionTemplates)
|
||||
if (a[i].value ~= b[i].value) then
|
||||
return false;
|
||||
end
|
||||
elseif (type == "alwaystrue") then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2226,7 +2294,8 @@ local function findMatchingCondition(all, needle, start, allConditionTemplates)
|
||||
return nil;
|
||||
end
|
||||
|
||||
if (condition.check.trigger == needle.check.trigger and condition.check.variable == needle.check.variable) then
|
||||
if (condition.check.trigger == needle.check.trigger and condition.check.variable == needle.check.variable
|
||||
and condition.linked == needle.linked) then
|
||||
if condition.check.variable == "customcheck" then
|
||||
-- Be a bit more strict for custom checks, there's little benefit in merging them
|
||||
if condition.check.op == needle.check.op and condition.check.value == needle.check.value then
|
||||
|
||||
@@ -68,6 +68,7 @@ function WeakAuras.StartFrameChooser(data, path)
|
||||
|
||||
if(focus ~= oldFocus) then
|
||||
if(focusName) then
|
||||
frameChooserBox:ClearAllPoints();
|
||||
frameChooserBox:SetPoint("bottomleft", focus, "bottomleft", -4, -4);
|
||||
frameChooserBox:SetPoint("topright", focus, "topright", 4, 4);
|
||||
frameChooserBox:Show();
|
||||
|
||||
@@ -616,7 +616,7 @@ local function ConstructMoverSizer(parent)
|
||||
end
|
||||
end
|
||||
WeakAuras.FillOptions()
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
|
||||
-- hide alignment lines
|
||||
frame.lineY:Hide()
|
||||
frame.lineX:Hide()
|
||||
@@ -736,7 +736,7 @@ local function ConstructMoverSizer(parent)
|
||||
frame.text:Hide()
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
WeakAuras.FillOptions()
|
||||
WeakAuras.Animate("display", data, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
|
||||
WeakAuras.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
|
||||
-- hide alignment lines
|
||||
frame.lineY:Hide()
|
||||
frame.lineX:Hide()
|
||||
|
||||
@@ -275,10 +275,25 @@ function WeakAuras.AddTriggerMetaFunctions(options, data, triggernum)
|
||||
end,
|
||||
func = function()
|
||||
if #data.triggers > 1 then
|
||||
tremove(data.triggers, triggernum)
|
||||
DeleteConditionsForTrigger(data, triggernum);
|
||||
WeakAuras.Add(data)
|
||||
WeakAuras.ClearAndUpdateOptions(data.id)
|
||||
StaticPopupDialogs["WEAKAURAS_CONFIRM_TRIGGER_DELETE"] = {
|
||||
text = L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"],
|
||||
button1 = L["Delete"],
|
||||
button2 = L["Cancel"],
|
||||
OnAccept = function()
|
||||
tremove(data.triggers, triggernum)
|
||||
DeleteConditionsForTrigger(data, triggernum)
|
||||
WeakAuras.Add(data)
|
||||
WeakAuras.ClearAndUpdateOptions(data.id)
|
||||
WeakAuras.FillOptions()
|
||||
end,
|
||||
OnCancel = function()
|
||||
-- no-op
|
||||
end,
|
||||
showAlert = 1,
|
||||
whileDead = 1,
|
||||
preferredindex = STATICPOPUP_NUMDIALOGS,
|
||||
}
|
||||
StaticPopup_Show("WEAKAURAS_CONFIRM_TRIGGER_DELETE")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
@@ -1218,7 +1218,7 @@ function WeakAuras.DropIndicator()
|
||||
indicator:SetHeight(4)
|
||||
indicator:SetFrameStrata("FULLSCREEN")
|
||||
|
||||
local texture = indicator:CreateTexture(nil, "HIGHLIGHT")
|
||||
local texture = indicator:CreateTexture(nil, "ARTWORK")
|
||||
texture:SetBlendMode("ADD")
|
||||
texture:SetAllPoints(indicator)
|
||||
texture:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
|
||||
Reference in New Issue
Block a user