update prototypes
This commit is contained in:
@@ -3133,23 +3133,6 @@ end
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-- Player Moving
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do
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local playerMovingFrame = nil
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local moving;
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local function PlayerMoveUpdate(self, event)
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WeakAuras.StartProfileSystem("generictrigger");
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-- channeling e.g. Mind Flay results in lots of PLAYER_STARTED_MOVING, PLAYER_STOPPED_MOVING
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-- for each frame
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-- So check after 0.01 s if IsPlayerMoving() actually returns something different.
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timer:ScheduleTimer(function()
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WeakAuras.StartProfileSystem("generictrigger");
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if (moving ~= IsPlayerMoving() or moving == nil) then
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moving = IsPlayerMoving();
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WeakAuras.ScanEvents("PLAYER_MOVING_UPDATE")
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end
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WeakAuras.StopProfileSystem("generictrigger");
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end, 0.01);
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WeakAuras.StopProfileSystem("generictrigger");
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end
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local function PlayerMoveSpeedUpdate()
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WeakAuras.StartProfileSystem("generictrigger");
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@@ -3161,16 +3144,6 @@ do
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WeakAuras.StopProfileSystem("generictrigger");
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end
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function WeakAuras.WatchForPlayerMoving()
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if not(playerMovingFrame) then
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playerMovingFrame = CreateFrame("frame");
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WeakAuras.frames["Player Moving Frame"] = playerMovingFrame;
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end
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playerMovingFrame:RegisterEvent("PLAYER_STARTED_MOVING");
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playerMovingFrame:RegisterEvent("PLAYER_STOPPED_MOVING");
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playerMovingFrame:SetScript("OnEvent", PlayerMoveUpdate)
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end
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function WeakAuras.WatchPlayerMoveSpeed()
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if not(playerMovingFrame) then
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playerMovingFrame = CreateFrame("frame");
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+99
-116
@@ -832,6 +832,14 @@ function WeakAuras.CheckRaidFlags(flags, flagToCheck)
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end
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end
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function WeakAuras.GetSpellCritChance()
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local spellCrit = GetSpellCritChance(2)
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for i = 3, MAX_SPELL_SCHOOLS do
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spellCrit = min(spellCrit, GetSpellCritChance(i))
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end
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return spellCrit
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end
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function WeakAuras.IsSpellKnownForLoad(spell, exact)
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local result = WeakAuras.IsSpellKnown(spell)
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if exact or result then
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@@ -5089,7 +5097,7 @@ WeakAuras.event_prototypes = {
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}
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},
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internal_events = function(trigger, untrigger)
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local events = { "WA_DELAYED_PLAYER_ENTERING_WORLD", "PLAYER_MOVING_UPDATE" }
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local events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" }
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if trigger.use_moveSpeed then
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tinsert(events, "PLAYER_MOVE_SPEED_UPDATE")
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end
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@@ -5099,106 +5107,121 @@ WeakAuras.event_prototypes = {
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if trigger.use_moveSpeed then
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WeakAuras.WatchPlayerMoveSpeed()
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end
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WeakAuras.WatchForPlayerMoving()
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end,
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force_events = "CONDITIONS_CHECK",
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statesParameter = "one",
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args = {
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{
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name = "mainstat",
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display = L["Main Stat"],
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type = "number",
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init = "UnitStat('player', main_stat or 1)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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},
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{
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name = "strength",
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display = L["Strength"],
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type = "number",
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init = "UnitStat('player', LE_UNIT_STAT_STRENGTH or 1)",
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init = "UnitStat('player', 1)",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "agility",
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display = L["Agility"],
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type = "number",
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init = "UnitStat('player', LE_UNIT_STAT_AGILITY or 1)",
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init = "UnitStat('player', 2)",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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},
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{
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name = "intellect",
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display = L["Intellect"],
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type = "number",
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init = "UnitStat('player', LE_UNIT_STAT_INTELLECT or 1)",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "stamina",
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display = L["Stamina"],
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type = "number",
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init = "select(2, UnitStat('player', LE_UNIT_STAT_STAMINA or 1)) * GetUnitMaxHealthModifier('player')",
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init = "UnitStat('player', 3)",
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store = true,
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conditionType = "number"
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},
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{
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name = "criticalrating",
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display = L["Critical Rating"],
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name = "intellect",
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display = L["Intellect"],
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type = "number",
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init = "GetCombatRating(CR_CRIT_SPELL or 1)",
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init = "UnitStat('player', 4)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "criticalpercent",
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display = L["Critical (%)"],
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name = "spirit",
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display = L["Spirit"],
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type = "number",
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init = "UnitStat('player', 5)",
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store = true,
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conditionType = "number"
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},
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{
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name = "meleecriticalrating",
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display = L["Melee Critical Rating"],
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type = "number",
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init = "GetCombatRating(CR_CRIT_MELEE)",
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store = true,
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conditionType = "number",
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},
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{
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name = "rangedcriticalrating",
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display = L["Ranged Critical Rating"],
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type = "number",
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init = "GetCombatRating(CR_CRIT_RANGED)",
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store = true,
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conditionType = "number",
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},
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{
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name = "spellcriticalrating",
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display = L["Spell Critical Rating"],
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type = "number",
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init = "GetCombatRating(CR_CRIT_SPELL)",
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store = true,
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conditionType = "number",
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},
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{
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name = "meleecriticalpercent",
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display = L["Mele Critical (%)"],
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type = "number",
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init = "GetCritChance()",
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store = true,
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conditionType = "number"
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},
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{
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name = "hasterating",
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display = L["Haste Rating"],
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name = "rangedcriticalpercent",
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display = L["Ranged Critical (%)"],
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type = "number",
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init = "GetCombatRating(CR_HASTE_SPELL or 1)",
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init = "GetRangedCritChance()",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "masteryrating",
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display = L["Mastery Rating"],
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name = "spellcriticalpercent",
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display = L["Spell Critical (%)"],
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type = "number",
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init = "GetCombatRating(CR_MASTERY or 1)",
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init = "WeakAuras.GetSpellCritChance()",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "versatilityrating",
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display = L["Versatility Rating"],
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name = "meleehasterating",
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display = L["Melee Haste Rating"],
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type = "number",
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init = "GetCombatRating(CR_VERSATILITY_DAMAGE_DONE or 1)",
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init = "GetCombatRating(CR_HASTE_MELEE)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "rangedhasterating",
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display = L["Ranged Haste Rating"],
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type = "number",
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init = "GetCombatRating(CR_HASTE_RANGED)",
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store = true,
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conditionType = "number"
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},
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{
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name = "spellhasterating",
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display = L["Spell Haste Rating"],
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type = "number",
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init = "GetCombatRating(CR_HASTE_SPELL)",
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store = true,
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conditionType = "number"
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},
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{
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name = "resistancefire",
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@@ -5206,9 +5229,7 @@ WeakAuras.event_prototypes = {
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type = "number",
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init = "select(2, UnitResistance('player', 2))",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "resistancenature",
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@@ -5216,9 +5237,7 @@ WeakAuras.event_prototypes = {
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type = "number",
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init = "select(2, UnitResistance('player', 3))",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "resistancefrost",
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@@ -5226,9 +5245,7 @@ WeakAuras.event_prototypes = {
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type = "number",
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init = "select(2, UnitResistance('player', 4))",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "resistanceshadow",
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@@ -5236,9 +5253,7 @@ WeakAuras.event_prototypes = {
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type = "number",
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init = "select(2, UnitResistance('player', 5))",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "resistancearcane",
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@@ -5246,29 +5261,7 @@ WeakAuras.event_prototypes = {
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type = "number",
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init = "select(2, UnitResistance('player', 6))",
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store = true,
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enable = WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = not WeakAuras.IsClassic()
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},
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{
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name = "leechrating",
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display = L["Leech Rating"],
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type = "number",
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init = "GetCombatRating(CR_LIFESTEAL or 1)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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},
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{
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name = "movespeedrating",
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display = L["Movement Speed Rating"],
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type = "number",
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init = "GetCombatRating(CR_SPEED or 1)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "moveSpeed",
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@@ -5285,25 +5278,13 @@ WeakAuras.event_prototypes = {
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store = true,
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conditionType = "number"
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},
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{
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name = "avoidancerating",
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display = L["Avoidance Rating"],
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type = "number",
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init = "GetCombatRating(CR_AVOIDANCE or 1)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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},
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{
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name = "dodgerating",
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display = L["Dodge Rating"],
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type = "number",
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init = "GetCombatRating(CR_DODGE or 1)",
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init = "GetCombatRating(CR_DODGE)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "dodgepercent",
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@@ -5317,11 +5298,9 @@ WeakAuras.event_prototypes = {
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name = "parryrating",
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display = L["Parry Rating"],
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type = "number",
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init = "GetCombatRating(CR_PARRY or 1)",
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init = "GetCombatRating(CR_PARRY)",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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{
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name = "parrypercent",
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@@ -5331,6 +5310,14 @@ WeakAuras.event_prototypes = {
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store = true,
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conditionType = "number"
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},
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{
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name = "blockrating",
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display = L["Block Rating"],
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type = "number",
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init = "GetCombatRating(CR_BLOCK)",
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store = true,
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conditionType = "number"
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},
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{
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name = "blockpercent",
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display = L["Block (%)"],
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@@ -5353,9 +5340,7 @@ WeakAuras.event_prototypes = {
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type = "number",
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init = "PaperDollFrame_GetArmorReduction(select(2, UnitArmor('player')), UnitLevel('player'))",
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store = true,
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enable = not WeakAuras.IsClassic(),
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conditionType = "number",
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hidden = WeakAuras.IsClassic()
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conditionType = "number"
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},
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},
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automaticrequired = true
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@@ -5506,9 +5491,7 @@ WeakAuras.event_prototypes = {
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display = L["Instance Difficulty"],
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type = "multiselect",
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values = "difficulty_types",
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init = "WeakAuras.InstanceDifficulty()",
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enable = not WeakAuras.IsClassic(),
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hidden = WeakAuras.IsClassic(),
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init = "WeakAuras.InstanceDifficulty()"
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},
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},
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automaticrequired = true
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