test desaturate
This commit is contained in:
@@ -978,6 +978,19 @@ local funcs = {
|
||||
end
|
||||
}
|
||||
|
||||
local function setDesaturated(self, desaturated, ...)
|
||||
self.isDesaturated = desaturated and 1 or 0
|
||||
return self._SetDesaturated(self, desaturated, ...)
|
||||
end
|
||||
|
||||
local function setTexture(self, ...)
|
||||
local apply = self._SetTexture(self, ...)
|
||||
if self.isDesaturated ~= nil then
|
||||
self._SetDesaturated(self, self._isDesaturated)
|
||||
end
|
||||
return apply
|
||||
end
|
||||
|
||||
-- Called when first creating a new region/display
|
||||
local function create(parent)
|
||||
-- Create overall region (containing everything else)
|
||||
@@ -1013,6 +1026,11 @@ local function create(parent)
|
||||
region.icon = icon;
|
||||
icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark");
|
||||
|
||||
icon._SetDesaturated = self.SetDesaturated
|
||||
icon.SetDesaturated = setDesaturated
|
||||
icon._SetTexture = self._SetTexture
|
||||
icon.SetTexture = setTexture
|
||||
|
||||
-- Region variables
|
||||
region.values = {};
|
||||
|
||||
|
||||
@@ -174,6 +174,19 @@ local function AnchorSubRegion(self, subRegion, anchorType, selfPoint, anchorPoi
|
||||
end
|
||||
end
|
||||
|
||||
local function setDesaturated(self, desaturated, ...)
|
||||
self.isDesaturated = desaturated and 1 or 0
|
||||
return self._SetDesaturated(self, desaturated, ...)
|
||||
end
|
||||
|
||||
local function setTexture(self, ...)
|
||||
local apply = self._SetTexture(self, ...)
|
||||
if self.isDesaturated ~= nil then
|
||||
self._SetDesaturated(self, self._isDesaturated)
|
||||
end
|
||||
return apply
|
||||
end
|
||||
|
||||
local function create(parent, data)
|
||||
local font = "GameFontHighlight";
|
||||
|
||||
@@ -226,6 +239,11 @@ local function create(parent, data)
|
||||
region.icon = icon;
|
||||
icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark");
|
||||
|
||||
icon._SetDesaturated = self.SetDesaturated
|
||||
icon.SetDesaturated = setDesaturated
|
||||
icon._SetTexture = self._SetTexture
|
||||
icon.SetTexture = setTexture
|
||||
|
||||
--This section creates a unique frame id for the cooldown frame so that it can be created with a global reference
|
||||
--The reason is so that WeakAuras cooldown frames can interact properly with OmniCC (i.e., put on its ignore list for timer overlays)
|
||||
local id = data.id;
|
||||
|
||||
+1
-20
@@ -143,23 +143,4 @@ if not SmoothStatusBarMixin then
|
||||
self.lastSmoothedMin = min;
|
||||
self.lastSmoothedMax = max;
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local texture_mt = getmetatable(CreateFrame("Frame"):CreateTexture()).__index
|
||||
|
||||
local setDesaturated = texture_mt.SetDesaturated
|
||||
texture_mt.SetDesaturated = function(self, desaturated, ...)
|
||||
self._isDesaturated = desaturated
|
||||
return setDesaturated(self, desaturated, ...)
|
||||
end
|
||||
|
||||
local setTexture = texture_mt.SetTexture
|
||||
texture_mt.SetTexture = function(self, ...)
|
||||
local isDesaturated = self._isDesaturated
|
||||
local apply = setTexture(self, ...)
|
||||
self:SetDesaturated(isDesaturated)
|
||||
return apply
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
Reference in New Issue
Block a user