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+21
-83
@@ -80,91 +80,29 @@ RAID_CLASS_COLORS.SHAMAN.colorStr = "ff0070de"
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RAID_CLASS_COLORS.WARRIOR.colorStr = "ffc79c6e"
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RAID_CLASS_COLORS.DEATHKNIGHT.colorStr = "ffc41f3b"
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if not SmoothStatusBarMixin then
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function Lerp(startValue, endValue, amount)
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return (1 - amount) * startValue + amount * endValue;
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function Clamp(value, min, max)
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if value > max then
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return max;
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elseif value < min then
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return min;
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end
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return value;
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end
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function Clamp(value, min, max)
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if value > max then
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return max;
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elseif value < min then
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return min;
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end
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return value;
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end
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-- This section is mostly used by Private.SmoothStatusBarMixin
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function Lerp(startValue, endValue, amount)
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return (1 - amount) * startValue + amount * endValue;
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end
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function Saturate(value)
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return Clamp(value, 0, 1);
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end
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function Saturate(value)
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return Clamp(value, 0, 1);
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end
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local TARGET_FRAME_PER_SEC = 60;
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function DeltaLerp(startValue, endValue, amount, timeSec)
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return Lerp(startValue, endValue, Saturate(amount * timeSec * TARGET_FRAME_PER_SEC));
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end
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local TARGET_FRAME_PER_SEC = 60.0;
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function DeltaLerp(startValue, endValue, amount, timeSec)
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return Lerp(startValue, endValue, Saturate(amount * timeSec * TARGET_FRAME_PER_SEC));
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end
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function FrameDeltaLerp(startValue, endValue, amount, elapsed)
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return DeltaLerp(startValue, endValue, amount, elapsed);
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end
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local g_updatingBars = {};
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local function IsCloseEnough(bar, newValue, targetValue)
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local min, max = bar:GetMinMaxValues();
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local range = max - min;
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if range > 0 then
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return abs((newValue - targetValue) / range) < .00001;
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end
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return true;
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end
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local function ProcessSmoothStatusBars(self, elapsed)
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for bar, targetValue in pairs(g_updatingBars) do
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local effectiveTargetValue = Clamp(targetValue, bar:GetMinMaxValues());
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local newValue = FrameDeltaLerp(bar:GetValue(), effectiveTargetValue, .25, elapsed);
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if IsCloseEnough(bar, newValue, effectiveTargetValue) then
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g_updatingBars[bar] = nil;
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bar:SetValue(effectiveTargetValue);
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else
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bar:SetValue(newValue);
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end
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end
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end
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CreateFrame("Frame"):SetScript("OnUpdate", ProcessSmoothStatusBars)
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SmoothStatusBarMixin = {};
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function SmoothStatusBarMixin:ResetSmoothedValue(value) --If nil, tries to set to the last target value
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local targetValue = g_updatingBars[self];
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if targetValue then
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g_updatingBars[self] = nil;
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self:SetValue(value or targetValue);
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elseif value then
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self:SetValue(value);
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end
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end
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function SmoothStatusBarMixin:SetSmoothedValue(value)
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g_updatingBars[self] = value;
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end
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function SmoothStatusBarMixin:SetMinMaxSmoothedValue(min, max)
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self:SetMinMaxValues(min, max);
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local targetValue = g_updatingBars[self];
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if targetValue then
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local ratio = 1;
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if max ~= 0 and self.lastSmoothedMax and self.lastSmoothedMax ~= 0 then
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ratio = max / self.lastSmoothedMax;
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end
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g_updatingBars[self] = targetValue * ratio;
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end
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self.lastSmoothedMin = min;
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self.lastSmoothedMax = max;
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end
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end
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function FrameDeltaLerp(startValue, endValue, amount, elapsed)
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return DeltaLerp(startValue, endValue, amount, elapsed);
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end
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